->''"Now you see that Evil will always triumph, because Good is dumb."''
-->-- '''Dark Helmet''', ''Film/{{Spaceballs}}''

Why do [[TheHero heroes]] always act like idiots, even when not {{Idiot Hero}}es? They always make the worst decisions when the time comes. Sure TheGoodGuysAlwaysWin and end up SavingTheWorld from the BigBad, but they seem to have an aversion to making smart choices while doing it.

Oh, that's right, they're holding the Hero Ball.

This is the hero-specific form of the IdiotBall, which causes its holder to make downright moronic decisions solely because the plot demands it. Unlike the VillainBall, the Hero Ball almost never leads to its holder's permanent defeat; it merely delays the hero's inevitable victory, ratcheting up the dramatic tension in the meantime (at least, until the FridgeLogic kicks in). Of course, once victory is assured, the Hero Ball will prevent its holder from killing or permanently incapacitating the villain -- after all, the villain needs to be [[StatusQuoIsGod back on his feet in time for the next episode]].

If he carries the Hero Ball long enough, one almost gets the impression that the hero is more interested in padding the plot than in actually defeating the BigBad. This can be particularly frustrating when we've been shown [[InformedAbility (or at least told)]] that the hero [[PingPongNaivete should be smarter than this]].


[[folder: Heroes who are likely to carry the Hero Ball]]
* AllLovingHero
* TheCape
* DesignatedHero
* IdealHero
* IdiotHero
* LawfulStupid
* SmallStepsHero
* StupidGood
* TechnicalPacifist

[[folder: Plot and devices resulting from the Hero Ball]]

* AloneWithThePsycho
* BalanceBetweenGoodAndEvil
* CardboardPrison
* DudleyDoRightStopsToHelp
* DumbIsGood
* IfYouKillHimYouWillBeJustLikeHim
* ItsTheOnlyWay
* IWorkAlone
* JokerImmunity
* JustEatGilligan
* KarmaHoudini
* KillHimAlready
* MacGuffinDeliveryService
* OutOfSightOutOfMind
* PlotSensitiveSnoopingSkills
* RedemptionDemotion
* SaveTheVillain
* SealedEvilInACan
** SealedInsideAPersonShapedCan
* SlaveToPR
* StupidityIsTheOnlyOption
* ThisIsSomethingHesGotToDoHimself
* WhatMeasureIsAMook
* VillainsBlendInBetter
* VillainExitStageLeft
* YouCantThwartStageOne

Note that some of these tropes are mutually contradictory; for example, a LawfulStupid character carries the Hero Ball all the time, but would sooner die than SaveTheVillain. Apparently, there's only so many ways to be smart, but idiocy is Legion.

Modern, Western action movies usually combine the Hero Ball with some form of KarmicDeath. The hero can't actually be shown executing the villain, but that doesn't mean the villain can't [[DisneyVillainDeath fall to his death]], be [[SelfDisposingVillain eaten by his own monster]], crushed by his own machine, fall into nearby acid or lava, or impale himself on some nearby sharp object, or be otherwise HoistByHisOwnPetard.

Compare with the VillainBall and HoldingBackThePhlebotinum. Contrast FlawExploitation for when an antagonist exploits a heroes' flaws. Contrast NoNonsenseNemesis, who isn't prone to carrying the VillainBall.