[[caption-width-right:259:[[Film/{{Inception}} "You mustn't be afraid to dream a little bigger, darling."]]]]

Throwing grenades is great and all, but sometimes it's better to shoot them. That's where the Grenade Launcher comes in. Size varies from an [[GunAccessories accessory]] to a {{BFG}}. Possibly related to RevolversAreJustBetter if it's the kind with the ginormous loading cylinder (The M32 is the most famous of these). Also included are the older concept of [[http://en.wikipedia.org/wiki/Rifle_grenade rifle grenades]], grenades designed to be fired by sticking them on the end of a rifle.

Grenade launchers in VideoGames tend to behave in an unrealistic fashion. A real launcher grenade primes itself after flying a certain distance (so the user won't accidentally blow himself up) and then explodes as soon as it hits something, [[SplashDamage doing damage to everything near it]]. In video games, they tend to behave more like thrown grenades, ricocheting off the walls and exploding with a timer. Sometimes, they can inexplicably tell the difference between living targets and scenery, exploding on contact with the former but not the latter. NoArcInArchery is usually averted with them, as like thrown grenades they are usually meant for arcing over cover. If an accessory, they can be used under SecondaryFire.

See also CoolGuns/RocketsMissilesAndGrenadeLaunchers.


[[folder: Anime and Manga ]]

* ''Manga/BlackLagoon'':
** [[DarkActionGirl Revy]] uses an M79 to finish off Luak's fleeing boat in the finale of the big shootout of the third episode.
** In the "El Baile de Muerte" arc, Roberta has one as a [[GunAccessories accessory]] to her SniperRifle, but not just any grenade launcher, a '''rotating cylinder one'''.
** Fabiola whips out a China Lake grenade launcher (a quite rare weapon even for Black Lagoon) during the finale of her shootout in the Yellow Flag.
* ''Manga/{{Hellsing}}'': Incognito wields a six-shot launcher chained to his flesh.
* The ''Franchise/{{Gundam}}'' franchise in general:
** ''Anime/MobileSuitGundam0080WarInThePocket'' and ''Anime/MobileSuitGundam0083StardustMemory'': The MMP-80 machine gun has an under-barrel grenade launcher.
** ''Anime/MobileSuitZetaGundam'': The Zeta had grenade launchers in its [[ArmCannon forearms]]. A few other Mobile Suits in the series also carry them.
** ''Anime/MobileSuitGundamSEED'' The Duel Gundam and Strike Dagger's beam rifles have an under-barrel grenade launcher.
** As does the Sinanju from ''Anime/MobileSuitGundamUnicorn'', with the twist that it's a modified version of the iconic Dom-zooka that [[BifurcatedWeapon combines]] with his beam rifle.
* In ''Manga/{{Coppelion}}'' Kanon uses an M39. Or, it looks like it. It looks and loads identically to one, but the first time she fires it, it doesn't cause any more damage than a pistol. Later on, she fires it and produces a small explosion, but its still not quite at the level you'd expect. Granted, the series is prone to giving the title characters abnormal ammo, including the main character having bullets that function as ''flash grenades'' and ''smoke bombs'', so Kanon may be using some form of less explosive Ammo for closer range.

[[folder: Comic Books ]]
* The Judges' Lawgiver from ''ComicBook/JudgeDredd'' has the Hi-Ex setting, essentially making it a grenade launcher pistol when required.

[[folder:Fan Works]]
* When Captain Kanril Eleya of ''Fanfic/{{Bait and Switch|STO}}'' is selecting her weapons for an away mission, among other things she picks out a G23 grenade launcher and a belt of photon grenades. When she uses it, it's described as using a mass accelerator to fire the round.
* Night Strike of ''FanFic/FalloutEquestriaEmptyQuiver'' is rarely seen without her extended-barrel personalized M79 lookalike, named Thumper.
** Later on comes the inclusion of Boomer, a fully automatic 40mm grenade launcher. While originally meant to be pony-portable, it's since been relegated to a mount on the back of the Kettenkrad for easier mobility.

* ''Film/ApocalypseNow'' features the M79, in the hands of an American soldier near the Do Lung bridge. The soldier takes out a VC soldier with a high arcing shot aimed only by sound the VC's raving.
* ''Film/{{Predator}}'': Poncho carried and used a multi-barrel grenade launcher against the rebels ("You got time to duck?"), and Dutch had an underbarrel grenade launcher on his assault rifle.
* The pulse rifles of the [[SpaceMarine Colonial Marines]] in ''Film/{{Aliens}}'' have an integral grenade launcher. You know Ripley has a badass streak when she insists Hicks teach her how to use it.
--> '''Hicks''': I wanna introduce you to a personal friend of mine. This is an [=M41A=] pulse rifle. Ten millimeter with over-and-under thirty millimeter pump action grenade launcher.
* ''Film/{{Scarface|1983}}'': Tony Montana uses an M203 grenade launcher mounted under the barrel of his M16 for the final shootout of the movie. "Say hello to my little friend!"
* ''Film/BattleOfTheBulge'': U.S. troops use rifle grenades against the advancing German tanks.
* Rifle grenades are used to try and force Bond to stop in the speedboat chase in ''Film/FromRussiaWithLove''.
* ''Film/Terminator2JudgmentDay'' has the Terminator himself using one.
** Notable that since he doesn't kill anyone, it actually fires tear-gas.
** Only the barrel-magazine launcher used in the office siege fires tear gas; he later uses a break-action, single shot grenade launcher on the T-1000 to impressive effect. Impressive as in it's the ''only'' infantry-portable weapon that did more than make it pause for a second, and was what sent it stumbling into the [[KillItWithFire vat of molten steel]].
** "Excellent!"
* In ''Film/{{Inception}}'', when Arthur's SCAR proves ineffective against the cover one {{Mook}} is hiding behind, Eames pulls one of these out and uses it with [[StuffBlowingUp predictable results]].
* In the film ''Film/{{Red}}'', We have the Pig. What's the Pig? A stuffed pig plush toy with a zipper pouch concealing a M203 standalone grenade launcher. Frank thumps one enemy mook with the loaded grenade, then [[CrazyAwesome Boggs]] returns-to-sender a thrown grenade from another mook with the launcher being wielded like a baseball bat.
* In ''Film/TheDogsOfWar'', we have shirtless Creator/TomBerenger testing a grenade launcher at sea, in one of the most laugh out loud manly spectacles you will ever see.
* In ''Film/CaptainAmericaTheWinterSoldier'', the Winter Soldier already has about 5 various guns strapped to his person, then somebody hands him a grenade launcher - because you can never have enough dakka.
* In ''Film/{{Darkman}}'', [[TheDragon Durant]] wields a grenade launcher in his final confrontation with the title character. It causes a lot of collateral damage since he's shooting at a rapidly moving target from a helicopter over a freeway.
* ''Film/JohnWickChapter2'': Santino destroys John's house with one.

* In the sequel to the book behind "Film/FullMetalJacket", "The Phantom Blooper", the namesake character is a US defector to the VC that uses an M16 with an M79 "Blooper" grenade launcher. After having his squad killed by him, Joker is taken to a VC POW camp. He uses the same gun to escape. He presumably uses it again after returning to Vietnam.
* ''Franchise/StarWarsExpandedUniverse'': ''The Essential Guide to Weapons and Technology'' describes a grenade mortar that can be mounted on repulsorcraft and flown around the battlefield.
* In ''Literature/StarshipTroopers'', Marauder suits are fitted with a device known as a "Y-rack" that fires a grenade every time a Mobile Infantryman uses his suits JumpJetPack.

[[folder:Live Action TV]]
* In the ''Series/StargateSG1'' episode "The Fifth Man", Jack O'Neill uses a Colt M203 grenade launcher to shoot down a death glider. The M203 has also been used in its attached-to-rifle form in both ''SG-1'' and ''Series/StargateAtlantis''.
* Kamen Rider G3 from ''Series/KamenRiderAgito'' had the GG 02 Salamander, a grenade launcher attachment to his Scorpion machine gun that he used as his FinishingMove. Notably, it was an attachment for his machine gun and even before he was upgraded, capable of destroying Lords. It also behaves realistically and explodes on impact rather than bouncing.
* ''Series/{{Flashpoint}}'': Among the tools in SRU Team One's tool box is a six-shot grenade launcher, which can be loaded with a variety of grenades, including smoke and CS gas.
* A [[http://www.policeproducts.com/deftec-37mm-composite-stock-multilauncher-p-313.html?manufacturers_id=35 Def-Tec 37mm Composite Stock Multi-Launcher]] is shown in the weapon's locker in the trunk of the Impala in ''Series/{{Supernatural}}''.

[[folder: Tabletop Games ]]
* Battle Armor and combat vehicles in ''TabletopGame/BattleTech'' can mount grenade launchers. Since they're short-range anti-personnel weapons they do almost no damage to mechs or anything with mech-grade armor, but they can be used to deploy smoke screens or non-lethal munitions for crowd control against unarmored targets.
* ''TabletopGame/{{Traveller}} Classic'' had auto grenade launchers (rapid fire).
* ''TabletopGame/{{Shadowrun}}'' had both dedicated grenade launchers and underbarrel launchers for long arms (rifles, shotguns, assault rifles, etc.).
* Imperial Guard units in ''TabletopGame/{{Warhammer 40000}}'' can be equipped with grenade launchers. They have two firing modes: a frag grenade which is a low damage blast weapon, and a krak grenade which is a medium damage single target weapon. The latest Codex also gives them as wargear for Space Marine characters, and 8th Edition gave the new Primaris Intercessors the option to take an auxiliary grenade launcher along with their bolt rifles. Tau Pulse Carbines have underslung launchers.
** The Imperial Boltgun (and variants) are all technically rocket propelled grenade launchers. Which happen to be fully automatic.
* Men O' War Bombardiers in ''[[TabletopGame/IronKingdoms Warmachine]]'' are soldiers wearing steam-driven PoweredArmor and wielding grenade launching [[ChainsawGood chainsaws]]. It can't get much more awesome than that.
* ''TabletopGame/{{GURPS}}: High-Tech'' has a wide variety of RealLife grenade launchers from the Walther Leuchtpistole to the ATK-H&K M29. By ''Ultra-Tech'' one of the available designs include the Electromagnetic Auto Grenade Launcher which can fire for an extended time at four times the range of the ''High-Tech'' weapons.
* ''TabletopGame/{{Rifts}}'' also has a variety of grenade launchers, Armor-mounted braces, Full-sized normal and Automatic launchers, and even underslung launchers built into rifles (and one ''pistol'').

[[folder:Theme Parks]]
* In the ''Ride/{{Jaws}}'' ride at Ride/UniversalStudios, Captain Jake's Amity Boat Tours make it so all skippers are equipped with grenade launchers in the event of another shark attack. Of course, the skipper that the guests ride with ends up having to use it.

* Toys/NerfBrand: The Elite Demolisher prototype introduced at a recent UK toy fair features an integrated underbarrel foam grenade launcher, mk203 style. Modders love to kitbash their own such integrations to add more 'firepower' to their foam blasters.

[[folder:Video Games]]
* ''VideoGame/DirtyBomb'': One of Nader's special abilities is her Grenade Launcher, which takes some seconds to recharge a grenade.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' has the RGB-6 (Not to be confused with the similarly named RG-6), a Croatian clone of the MGL-140, while ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the [=XM320=] and GP-30 as attachments to the M4 Carbine and [=XM8=] and AK-102 and AN-94 respectively, as well as an actual MGL-140 and the [=XM25=] as standalone grenade launchers, and ''VideoGame/MetalGearSolidVThePhantomPain'' has four fictional standalone grenade launchers based off the [=M203=], GP-25, RG-6 and a [=XM29=] OICW prototype respectively.
* ''VideoGame/SuperSmashBrosBrawl'': Have the rotating cylinder launchers from ''Metal Gear Solid 2'' as Snake's [[DeathFromAbove Final Smash]].
* ''VideoGame/SystemShock'' is one of the earliest examples, with grenade launcher-type weapons that fired projectiles that could bounce off (and cast light on!) the scenery, though only thrown grenades would arc. Very impressive for a 1994 game running on a pseudo-3D engine.
* ''VideoGame/SystemShock2'' introduces a proper grenade launcher as a starting weapon for the Marine class, which in addition to standard grenades can be equipped with specialized rounds for destroying mechanical and biological enemies (as with all Standard weapons), proximity mines, and more powerful disruption grenades, and allows you to switch between "normal" mode (shots explode on contact) and "bounce" mode (shots bounce off of walls and explode on a timer). It's this flexibility, in combination with relatively abundant ammo and a poorly thought-out weapon leveling system, that makes it better than pretty much every other heavy weapon in the game.
* Every ''Franchise/ResidentEvil'' game except 4 has one. 0, 1, and 6 have the ARWEN 37, 2 and Code Veronica have the M79, 3 has the Deftech 1315, 5 has the MGL-140 and 7 has a fictional design.
* Dante gets one of these in ''VideoGame/DevilMayCry 1'', though its fall-off isn't significant enough to differentiate it from a rocket launcher (which becomes its functional replacement in later games).
* ''VideoGame/SyphonFilter'' has the M79, which is fired from one hand in most of the games. ''The Omega Strain'' adds the MGL-140 to the series, as well as having a DummiedOut [=HK69A1=].
* ''VideoGame/{{Killer7}}'': Mask de Smith [[GunsAkimbo uses two]].
* In ''VideoGame/TimeSplitters2'', the Soviet Rifle and Plasma Rifle both had underslung grenade launchers (unlike ''[[VideoGame/TimeSplittersFuturePerfect Future Perfect]]'', which had separate, thrown grenades), and there is also a cylinder chamber type standalone Grenade Launcher.
* The grenade launcher in ''VideoGame/{{Quake}}'' shares ammo (rockets) with the rocket launcher[[note]]rockets are a a grenade body with nosecone and tail fins attached[[/note]]. Grenades bounce off walls, allowing the GL to fire around corners. In the ''Dissolution of Eternity'' ExpansionPack, multi-rockets fired from the GL have a slightly shorter fuse time and [[RecursiveAmmo spawn a cascade of child grenades when they go off]]. [[OurOgresAreHungrier Ogres]] tote grenade launchers as well (a variant of Ogre in ''[=DoE=]'' fires multi-grenades) [[DemonicSpiders and love to make your life hell with them]], [[DeathFromAbove especially if they have the high ground advantage]], but are too focused on blowing up Ranger to bits to avoid causing friendly fire they're the enemies most likely to cause [[SetAMookToKillAMook monster infighting]].
* ''VideoGame/UrbanTerror'' has the Heckler & Koch [=HK69=].
* ''VideoGame/TeamFortress2'': the Demoman is armed with a normal grenade launcher and a StickyBomb launcher.
* In ''VideoGame/DukeNukem3D'', there's one less than a minute into the first level if you know where to look. It's actually a Rocket Propelled Grenade launcher though, so it behaves like a typical FPS rocket launcher.
** In ''Duke Nukem 64'', the RPG is replaced with a regular Grenade Launcher, which shoots grenades in an arc that bounce off of objects and explode after a set time.
* Many guns in the ''VideoGame/ModernWarfare'' series include a grenade launcher as an optional attachment, known as the [[FanNickname Noob-Tube]] by many players who feel that its ability to deliver unskilled kills makes it a GameBreaker used only by {{Noob}}s. Particularly when combined with the Scavenger or One-Man-Army perks which allow more than 2 grenades each life. They avert the aforementioned unrealistic portrayal as they do have impact detonation and you can {{Cherry Tap|ping}} by hitting someone with an unprimed nade if you're close enough. However, the unexploded grenade is actually a [[LethalJokeItem one hit kill]]. The series also includes various standalone grenade launchers - ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'' has the M79, ''VideoGame/CallOfDutyBlackOps'' has the [[RareGuns China Lake launcher]], ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has a standalone version of the [=M320=] attachment alongside the high-tech [=XM25=], ''VideoGame/CallOfDutyBlackOpsII'' has the MGL-140 as a killstreak in multiplayer and a unlockable weapon in single-player alongside the Hawk MM-1, and ''VideoGame/CallOfDutyGhosts'' also has the MGL-140 (This time an unlockable secondary weapon in multiplayer and firing Semtex grenades) alongside the RGM-40 Kastet.
* ''VideoGame/{{Marathon}}'' has a Machine Gun/underslung Grenade Launcher combo. Gamemod ''Marathon Rubicon'' has a mortar that for all purposes functioned as a dedicated grenade launcher.
* ''Franchise/{{Halo}}'' has a large variety of such:
** On the Covenant side, there's the Brute Shot, a typical example of the Brutes' utter lack of subtlety, complete with a huge-ass [[BayonetYa bayonet]]. ''VideoGame/HaloReach'' introduces the Concussion Rifle (pretty much an Elite version of the Brute Shot redesigned to look less crude) and the Plasma Launcher (which [[ExactlyWhatItSaysOnTheTin shoots homing plasma grenades]]). ''VideoGame/Halo5Guardians'' replaces the Concussion Rifle with the Plasma Caster, which can fire a charged sticky round that not only explodes, but releases additional explosives. Also, the fuel rod cannon acted like one in the original ''VideoGame/HaloCombatEvolved''.
** On the UNSC side, there's ''VideoGame/HaloReach''[='s=] actual break-action Grenade Launcher, which has some unique features not always found in shooters; it'll detonate on a fuse when shot 'normally', but holding down the trigger allows for remote detonation (and arms an EMP mode which shorts out shields and vehicles). Because you need to literally have it explode in somebody's face (or between their feet) for a OneHitKill, fans and the producers have nicknamed the Grenade Launcher the 'Pro Pipe'. There's also ''VideoGame/{{Halo 4}}''[='s=] Sticky Detonator, which is basically just a miniature Grenade Launcher.
** All Promethean Knights come equipped with a grenade launcher. Additionally, the "Dying Star" Lightrifle in ''VideoGame/Halo5Guardians'' Warzone fires sticky energy bombs.
* ''VideoGame/HalfLife'':
** ''VideoGame/HalfLife1'' includes a somewhat unrealistic grenade launcher as a SecondaryFire on the [=MP5=]. The grenade fires on an extremely limited arc and explodes on contact with anything, regardless of the distance, which can take you out as well if your aim's off.
** ''VideoGame/HalfLife2'' features a similar gun that has the same behavior. Meanwhile the Combine Pulse Rifle has a high-tech equivalent to the Grenade Launcher, but seeing as it's firing what amounts to a bouncy ball of death, it doesn't quite fall under standard guidelines for a grenade.
* The ''VideoGame/StarTrekEliteForce'' series features both automatic rifles with underslung launchers and dedicated grenade launchers. The Compound Grenade Launcher in the first game fires both bouncing timed grenades and sticky timed mines over short distances, while the second game features a grenade launcher firing timed grenades at much longer range.
* ''VideoGame/Left4Dead2'' has one where the shots explode on impact and [[RuleOfCool can be used with incendiary or explosive ammo]]. Valve put the weapon in [[StuffBlowingUp just because the fans wanted to see more stuff explode]].
* ''VideoGame/MedalOfHonor: Allied Assault'' had a rifle that took grenades in multiplayer mode, a weapon so infamous it's almost universally banned.
* ''VideoGame/UFOAlienInvasion'' features a revolver-style grenade launcher... [[ThereIsNoKillLikeOverkill Which can unload its entire cylinder as a 6-shot burst in a single turn]].
* In ''VideoGame/UFOAfterlight'' the grenade launcher munitions can also be primed and thrown by hand. They include HE, Incendiaries, EMP and ''[[HollywoodAcid acid]]''.
* The Eightball rocket launcher in the ''VideoGame/{{Unreal}}'' series can function as a grenade launcher of sorts. By using SecondaryFire, rockets are ejected without igniting their motors. Just like primary fire, holding down the trigger allows you to fire up to 8, 6, or 3 at once. (Depending on the game).
** The ''[[VideoGame/UnrealTournament2004 200X]]'' games have assault rifles with integrated grenade launchers as starting weapons. Also, ''2004'' has a Grenade Launcher weapon which is actually a StickyBomb launcher: it's remote-detonated projectiles (8 max) magnetically attach themselves onto the target, exploding when their owner triggers them or dies.
** ''VideoGame/UnrealIITheAwakening'' has the Canister Gun, which is a Grenade Launcher with sockets for up to 6 kinds of grenades.
** ''VideoGame/UnrealTournamentIII''[='=]s version of the Rocket Launcher keeps the firemodes from the ''[=200X=]''[='=]s RL (primary fire: one rocket; secondary fire: charge to fire up to three rockets), but holding the secondary fire also allows the user to cycle between three kinds of attacks with the primary fire, one of them being Grenades, thus making the weapon also a Grenade Launcher of sorts.
* The Grenade Launcher is one of the guns available for Alex Mercer in ''VideoGame/{{Prototype}}''. Of all the weapons you can grab, it's one of the better ones due to a high fire rate and enough power to take on armed vehicles. Meanwhile, Captain Cross has an ArmCannon version.
* Chris Redfield's level 1 hyper combo in ''VideoGame/MarvelVsCapcom3'' include a grenade launcher loaded with multiple elemental grenades.
* In the Xbox remake of ''VideoGame/NinjaGaiden'', some {{Mooks}} use these, and the tank bosses were given these in ''Black'' to counter the old tactic of getting in close enough that Ryu could plink away without retaliation from the main gun.
* ''VideoGame/SmashTV'' has two types of grenade launchers among the powerups: one with normal-looking grenades that fly level and explode on impact, one with futuristic grenades that fly up into the air and land a fixed distance away. Both with a ridiculously high rate of fire, natch.
* ''VideoGame/KillingFloor'' features three weapons used by the Demolitionist perk. The first is an M79 grenade launcher, if the demolitionist perk is leveled high enough then you can actually start a game/respawn with one for free. The next is an M4 with an M203 under-slung grenade launcher and then there's the M32 six-shot grenade launcher.
** A BlingBlingBang [[{{DownloadableContent}} DLC]] pack features, among other weapons, a gilded blooper with gold grenades to boot.
** ''VideoGame/KillingFloor2'' sees the return of the M79 and M203 launchers, the latter now attached to an M16 instead of an M4.
* ''VideoGame/{{Battlefield}} 2'' features grenade launchers attached to some assault rifles. They used to explode right away, but a later patch fixed them to arm after traveling a certain distance.
** The launcher in ''VideoGame/BattlefieldBadCompany'', meanwhile, had it's damage nerfed in multiplayer for fear of it being overpowered. It's still good for knocking down walls, but not much else.
** ''VideoGame/{{Battlefield 3}}'' has the [=M320=] grenade launcher as a possible first-slot gadget for Assault players (in place of either a Medkit or an [=M26=] MASS shotgun). Unlike other games, the [=M320=] is a "standalone" weapon by default, and one has to equip the Underslung Rail (the starting underbarrel attachment for assault rifles) in order for the grenade launcher to be mounted underbarrel for the "fast" weapon switch time akin to ''VideoGame/CallOfDuty''. The M320 starts out with default HE options, but players can unlock buckshot and smoke rounds. ''VideoGame/{{Battlefield 4}} also adds the [=XM25=] as a Support class only weapon, and the MGL-140 as a Battle Pickup.
*** If the player is using an AK-[=74M=], an AEK-971, or an AN-94 with the Underslung Rail and a grenade launcher, it will take the in-game visual appearance of the Russian GP-30.
* ''VideoGame/FalloutTacticsBrotherhoodOfSteel'' features a grenade launcher as a not-terribly useful weapon. Ammunition is rare and it is not as powerful as true Big Guns.
* ''VideoGame/FalloutNewVegas'' however, have them in several varieties. From the ordinary break action M79 'Thumper', the pump action China Lake grenade launcher, and [[MoreDakka automatic]] grenade machinegun. The grenades do explode on impact, though at least they guarantee to reduce your enemies into LudicrousGibs very effectively.
* The new ''[[VideoGame/SOCOMUSNavySeals SOCOM]]'' game for the PSP has the Hawk MM-1.
* ''VideoGame/SWAT4'': the Stetchkov Syndicate had an extremely useful, bordering on GameBreaker [[http://en.wikipedia.org/wiki/HK69 HK69]] Less-Lethal grenade launcher. It could be loaded with flashbang, tear gas, and sting grenades, as well as rubber collapsible-baton rounds.
* ''VideoGame/AlienSwarm'' has one as the final unlockable. It becomes RecursiveAmmo if used by a character with an explosives bonus.
* ''VideoGame/GoldenEye1997'' on the N64 has the cylinder type and the shots can bounce off walls. With the All Guns cheat, [[DualWielding you can wield two of them!]]
** The [[VideoGame/GoldenEyeWii Wii version]] makes grenade launchers an attachment. They lose the wall-bounce that the N64 version had, but it's still a OneHitKill if the enemy is close enough.
* The first heavy weapon you get in ''VideoGame/MassEffect2'' is a grenade launcher. One of the early quests references how you're carrying it everywhere you go: a guard explains to a civilian why he's letting you into a quarantine zone and not her with the memorable line, "You don't have a grenade launcher, lady. Get lost."
* ''VideoGame/MassEffect3'' makes heavy weapons mission-specific, but one of the late-game assault rifles (the M-37 Falcon) is effectively a lighter grenade launcher. There is also a heavy pistol that is acquired midway through the game that fires small-ish sticky grenades. A DLC pack introduced the Venom shotgun, which fired explosive projectiles in an arc and could be charged up for a much more devastating hit.
* ''Videogame/PlanetSide 1'' has the Thumper grenade launcher, which uses a rotating cylinder drum, and can be loaded with a variety of different special ammo types (fragmentation, [[KillItWithFire plasma]], [[{{EMP}} jammer]]). ''Planetside 2'' lacks the Thumper, but allows players to attach underbarrel grenade launchers, [[GunAccessories smoke grenade launchers or single-shot shotguns]] to certain assault rifles and carbines. ''[=PS2=]'' also allows some vehicles to mount automatic 40mm or 60mm grenade launchers instead of the standard 20mm autocannons.
* In ''VideoGame/StarCraftII'', Marauder PoweredArmor includes ''integral'' grenade launchers, one built into each "hand". They fired anti-armor grenades and could be upgraded to slow down units hit by them.
* There's one in ''VideoGame/AliceMadnessReturns''. Yep, it's called a Teapot Cannon. The in-game poster states that it shoots "Tea Grenades". Probably one of the few (if not the only one) game which the weapon can [[{{Cooldown}} overheat]] just after a few shots.
* A rotating-cylinder grenade launcher is one of the many weapons ''VideoGame/ShadowTheHedgehog'' can pick up.
* In ''VideoGame/GrabbedByTheGhoulies'', you get to wield a grenade launcher modified to fire pop bottles.
* ''VideoGame/FarCry2'' has two: the M79 and the MGL-140. The latter is a complete game breaker in both singleplayer and multiplayer, usually banned on servers.
** In singleplayer, however, you can carry both at once. This is one of the few games where you have four weapons slots and three of them can be filled with explosive weapons. The last one is always taken up by your [[MacheteMayhem machete]].
** ''VideoGame/FarCry3'' has the pump-action GM-94, while ''VideoGame/FarCry4'' has the M79 as a secondary weapon and the GM-94 and fully-automatic drum fed QLZ-87 as primary weapons. Needless to say, the latter is a game breaker, only being balanced by the ammunition for it being very expensive.
* The ''VideoGame/{{Crysis}}'' series has a grenade launcher attachment for rifles. ''Crysis 2'' adds an automatic cylinder launcher called the L-TAG. Sadly, ammo for the latter is scarce, as the ubiquitous ammo resupply boxes usually don't have L-TAG 'nades.
* ''VideoGame/MondayNightCombat'''s Assault class has a grenade launcher as his secondary weapon, mostly used to shoot around corners because of the frankly ridiculous bounce the grenades possess. ''Super Monday Night Combat'' features Karl, who has his own version of the grenade launcher (that's [[ArmCannon built into his arm]], no less), firing "bouncing buddies" that bounce in place once they hit the ground.
* ''VideoGame/EYEDivineCybermancy'' features the Spiculum Ovum, a 6-shot double barreled grenade launcher. The grenades fly in a nearly straight trajectory and explode on contact. The Excidium borders the line between a grenade launcher and cannon; the splash damage from its 40mm shells are enough to smite enemies from a dozen meters away. [[HaveANiceDeath You even get an achievement for gibbing yourself with the splash]].
* In ''VideoGame/{{Syndicate}}'' (2012) the TAR-39 has an underslung single-shot tube.
* The ''[[VehicularCombat Armored Combat Framework 2]]'' GameMod for ''Videogame/GarrysMod'' features a 40mm grenade launcher as a weapon available for mounting on [[DesignItYourselfEquipment player built vehicles]]. It lacks penetration power with [[ArmorPiercingAttack armor-piercing ammo]] and has only a small explosion with high-explosive ammo, but the gun is extremely lightweight, compact, and rapid fire, making it easy to SpamAttack other tanks to death.
* ''VideoGame/{{STALKER}}'' has three grenade launchers; the first two (GP-25 and M203) are under-barreled attachments while the third is revolver-operated (RG-6). Two guns have grenade launchers integrated in them by default, which can somewhat mitigate the need to find the other launchers. The two problems with these launchers are 1) the grenades have quite a steep arc in their trajectories, which can make them dangerous to use in close quarters and 2) rifled grenades [[TooAwesomeToUse are very hard to come by]] unless you have good standing with a particular faction.
* ''VideoGame/{{ArmA}}'' has many under-barrel, two shoulder fired, and two mounted grenade launchers, capable of firing several different kinds of explosives as well as smoke grenades of numerous colors. As in real life, the explosive grenades will fail to detonate if they haven't traveled far enough.
* ''VideoGame/{{Hawken}}'' The Grenade Launcher is a special weapon used by the Infiltrator, Vanguard Cupcake and the eponymous Grenadier. There is also the 'Revolver Grenade Launcher', used exclusively by the Grenadier. It has been the subject of much controversy and has been subject to various nerfs.
* Available in ''7.62 High Caliber'' at high levels (or with the use of cheats). Grenades from launchers and hand grenades both have nearly identical properties (throwing actual modeled fragments from the detonation point with a rather small explosion), so the advantage of a grenade launcher is (much as in real life) being able to fire them accurately and at longer range than hand thrown grenades (which have a restricted distance based on the character's stats).
* ''VideoGame/TheMatrixPathOfNeo'' has a few of these through out the game. The launcher goes farther than thrown grenades and does appropriate damage to people, but not to buildings.
* In ''VideoGame/SaintsRowTheThird'', Luchadore Specialists carry large grenade launchers that fire swarms of small grenades. These are ThatOneAttack because they stagger the Boss even after you get the no ragdolling from explosions upgrade.
* In ''VideoGame/SaintsRowIV'' the Murderbots have "minethrower arms" that are functionally this. You can pick them up off their dead bodies.
* ''VideoGame/SaintsRowGatOutOfHell'' has a frog launcher that shoots exploding frogs.
* Shay Cormac, the protagonist of ''VideoGame/AssassinsCreedRogue'', receives an 18th century prototype grenade launcher -- designed and built by Creator/BenjaminFranklin, no less -- that can fire off grenades loaded with [[BrainwashedAndCrazy berserk toxin]], [[InstantSedation sleep gas]], or, if subtlety ain't your thing, [[StuffBlowingUp shrapnel]].
** In the Dead Kings DLC of ''Videogame/AssassinsCreedUnity'', Arno obtains the Guillotine Gun, a handheld mortar that can also function as an axe.
* The ancient DOS patrol boat simulator ''PT 109'' featured a mounted grenade launcher as one of the weapon choices for your PT boat. It was quite powerful, handily blowing up enemy bunkers and sampans, being the only weapon in the game that could do so. It came with two distict downsides, however--the weapon itself had a criminally small magazine of just 30 shots, and its arc was insufficient to hit [[DemonicSpiders enemy helicopters]].
* ''VideoGame/{{Borderlands}}'' has had a few over its franchise history:
** The first game didn't actually ''have'' grenade launchers per se. They were DummiedOut fairly late in development and were intended to be a variation of the Rocket Launcher class of weapons. The only two remaining grenade launcher type weapons are the unique Leviathan and extremely rare Jackal.
** ''VideoGame/{{Borderlands 2}}'' features the Torgue barrel for assault rifles--finding a Dahl or Jakobs weapon with this barrel type gives either a burst-fire grenade launcher or a single-shot high velocity grenade cannon, respectively. The Splatgun E-Tech shotgun variant basically fires arcing elemental grenades--though they resemble energy spheres rather than a traditional grenade, the effect is functionally the same. The E-Tech Bandit [[RougeAnglesOfSatin PRAZMA CANON]] is similar to the Leviathan in that it is a rocket launcher that fires arcing shots like a grenade launcher--it differs in that its projectile drops a trail of explosive spheres behind it while it flies through the air. Grenade rifles return for ''VideoGame/BorderlandsThePresequel'', but not the E-Tech weapons (since those hadn't been invented yet).
* The ''VideoGame/GrandTheftAuto'' games most recently made have some of these, which include one based of of the M79 and another based off of the Milkor.
* The ''VideoGame/ValkyriaChronicles'' series has under-barrel grenade launcher attachments available to Scouts who reach Elite status (or change to an advanced Scout class in the sequels). They fire grenades much further than they can be thrown by hand, though the arc can make aiming a bit tricky.
* In ''VideoGame/{{Evolve}}'', the character [[CombatMedic Caira]] wields a napalm grenade launcher that inflicts a burn DOT, as well as a [[HealingShiv healing grenade launcher]].
* ''VideoGame/DawnOfWar'': Imperial Guardsmen and Chaos Cultists can be upgraded to carry grenade launchers, whose long range keeps them alive for slightly longer.
* ''VideoGame/EmpireEarth'''s first anti-tank infantry unit is a grenade launcher, but the weapon behaves more like its replacement, the bazooka. The only modern-age arcing weapons are mortars and artillery.
* ''VideoGame/{{Nexuiz}}'' and its SpiritualSuccessor ''VideoGame/{{Xonotic}}'' have the Mortar, whose secondary fire launches projectile grenades, and the Electro, whose secondary fire works the same as the Mortar, but launches instead small energy balls which explode on contact with enemies (and Electro primary shots).
* As the name suggests, this is one of the two weapons used by ''VideoGame/{{XCOM 2}}'''s Grenadier class. It improves the range and blast radius of any grenades used by it.
* Ernest from ''VideoGame/{{Battleborn}}'' as an [[BirdPeople Aviant]] DemolitionsExpert wields one as his primary weapon.
* The M79 appears as the [[AKA47 GL40]] in ''[[VideoGame/PAYDAYTheHeist PAYDAY: The Heist]]'', unlocked in the Wolf Pack DLC.
** The M79 returns in ''VideoGame/PAYDAY2'', fake name intact, in the Gage Assault Pack DLC. The later BBQ Pack introduces the M32 as the "Piglet", the second Wolf Pack DLC gives players the [[RareGuns China Lake grenade launcher]] as the "China Puff 40mm", the [[=XM25 CDTE=]] is known as The Arbiter, added in the Gage Spec-Ops Pack [[note]]which requires finding keys and cases in certain levels to "assemble" the weapon.[[/note]] After assembly however, you get the most ammo of the 4 grenade launchers, the second-most rounds to use, and a far lower arc trajectory, with the downsides being that rounds do significantly less damage than any other Launcher, and a fairly slow reload.[[note]] It's nowhere near as slow as the Piglets reload though; 5 seconds vs 12 seconds[[/note]]. The most recent Grenade launcher to be added was added on Christmas Eve 2017, and is the M320 grenade launcher, renamed in-game to "Compact 40mm". It's functionally a slower-reloading version of the [=GL40=], but with better concealment, and it sits in your secondary slot.
* Haru Okumura from ''VideoGame/Persona5'' wields grenade launchers as her main firearms. As such, she's the only party member whose gun can deal damage to all present enemies with just one shot.
* ''{{VideoGame/Foxhole}}'' features grenade launchers as accessory for the rifle, allowing frag grenades to be shot over long distances.
* A recurring weapon in the [[Franchise/TombRaider Tomb Raider]] games.
** When Lara acquires one about half-way through the [[VideoGame/TombRaider2013 2013 reboot]], [[MookHorrorShow the cultists piss themselves appropriately]].
--> '''Mook:''' [[OhCrap Oh shit]], she's got a grenade launcher! Run!
--> '''Lara:''' That's right! Run, you bastards! [[RoaringRampageOfRescue I'M COMING FOR YOU ALL!]]

[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'': Nora Valkyrie's weapon is a SwissArmyWeapon that transforms between this and [[DropTheHammer a hammer]].
* ''WebAnimation/DSBTInsaniT'': Koden's Shock Ball Launcher, although it looks like 'a pencil sharpener on a stick', according to Andy in the Special Info Episode.
* ''WebAnimation/{{Dreamscape}}'': Dylan's Shock Bomb Launcher, and unlike Koden's, it looks more like a grenade launcher.

[[folder:Web Original]]
* ''Roleplay/AsteroidQuest'' has explosive gel launchers used in this role. One character has one implanted in her arm.

[[folder:Western Animation]]
* ''WesternAnimation/DarkwingDuck'': Trust Creator/{{Disney}} to bring us a grenade launcher, in the form of Darkwing's 'gas gun'. Granted, it also doubles as a GrapplingHookPistol, but he's also used some rather special-purpose grenades -- [[SmokeOut smoke's]] the most common, but various powders (and one actual explosive) have come out of the barrel.

[[folder:Real Life]]
* One of the most well known grenade launchers is the M79 "Blooper" used extensively in the Vietnam war. It was a single-shot, break-action 40mm launcher, though the gun plus additional rounds [[AwesomeButImpractical weighed so much the soldier couldn't carry a regular rifle]]. Although the soldiers with M79s were also supplied with several M576 40mm rounds, which did not fire grenades, but rather fired [[ShotgunsAreJustBetter #4 Buckshot]]. Despite the M203 below effectively replacing it, it's still in use due to its longer barrel giving it twice the effective range.
* [[http://en.wikipedia.org/wiki/China_Lake_Grenade_Launcher A pump-action variant]] of the M79 was produced. Unfortunately, as badass as it was, the China Lake saw very limited use in the field and [[RareGuns all known surviving specimens are now in museums]].
* The more common M203 grenade launcher is the ubiquitous underbarrel grenade launcher. Universal fittings allow it to be attached to any weapon that uses a rail system, and it's a breech-loading single-shot weapon that loads the round behind the tube.
* The Russian [=GP25=]/30 is the Soviet answer to the M203, and similar in many ways, though it uses caseless grenades that are loaded from the front of the tube instead of behind it.
* Technically, the [=RPG-7=] is one, it is a [[RocketPoweredWeapon rocket-propelled]] grenade launcher which most people sees it as only a rocket launcher, it is ''both'' a grenade launcher and a rocket launcher.
* Multi-shot grenade launchers are available, including the MGL pictured above (a six-shot revolver style[[note]]also technically called the M32 in US military service[[/note]]), though they tend to be a little too heavy for practical use.
** And the Hawk [=MM1=] is the American counterpart, with 12 grenades and it's still a one-man weapon. It's also just a [[RevolversAreJustBetter oversized revolver]]
** The Hawk [=MM1=] is based on the [[https://en.wikipedia.org/wiki/Manville_gun Manville gun]] introduced in 1935. Originally in 12 gauge, later versions were 26.5mm and 37mm. While sometimes used as a movie prop gun and portrayed as firing explosive grenades, it only fired shotgun shells or tear gas rounds in real life.
* The [=Mk19=] (called the Mark 19) grenade launcher is a belt-fed machine gun/grenade launcher, firing about 6 rounds a second up to 2,212 (yards or 2,023 m for you metric types). That is over one mile away. It's absolutely devastating, but has a minimum range and is quite heavy. The weapon can be carried by infantry and mounted on a tripod or mounted on a variety of vehicles including helicopters, hover craft, and military Humvee style vehicles. TakeThat, 40k!
** Due to a fluke with US a weapons laws, if the bore in the barrel is under a certain curvature, it is legally a FlareGun and neither a machine gun or grenade launcher. This means any old civilian can own a specially made one where the barrel bore has been reduced, and the company making them even produces a variant for civilian sales. However, its massive price tag doesn't have to many law makers worried.
* It's Russian counterpart AGS-17/30 fires somewhat lighter 30-mm grenades and has a range thar is about 300 m smaller, but compensates by being much lighter, especially in the improved AGS-30 version, where the whole weapon including a tripod and ammo belt weighs just around 32 kilos, and having a higher rate of fire. It's installed everywhere, from the infantry tripods and wehicle pintle mounts to helicopters and tanks. [[TankGoodness BMPT]] mounts as much as three of them for the antipersonnel protection, including two in side sponsons.
** For a heavier firepower there's also AGS-40, which is a 40-mm version of the same concept. It's quite a bit heaver than the AGS-30, but still in the general AGS-17 range, so it can still be carried by two solders.
* A new infantry weapon for the US Army is a grenade launcher with precisely timed grenades, designed to be shot past cover and detonate behind it in order to kill anyone hiding behind. The [[CoolGuns XM25]] has been fielded to several units and apparently received rave reviews from the operators.
* Many modern military vehicles feature smoke grenade launchers to deploy a quick smoke screen to temporarily hide themselves from enemy view. Some vehicles, such as the [[UsefulNotes/GaulsWithGrenades French]] [=LeClerc=] main battle tank can swap the smoke grenades for anti-personnel rounds to defend against infantry attacks.
** Some {{Awesome Personnel Carrier}}s also feature automatic grenade launchers (such as the Mk19, mentioned above) alongside [[MoreDakka heavy machine guns]] as standard armament, to help compensate for their lighter armor protection. One can imagine that this makes a ''devastating'' combination against infantry and light vehicles.
* The Sage Deuce is a double-barreled grenade launcher. According to Sage the user of a grenade launcher needs an average of 1.4 grenades to achieve his objective, so their product should provide a solution to most scenarios without reloading and while still being relatively light and uncomplicated compared to the larger revolver-style launchers. The product is mostly meant for law enforcement purposes, where not being able to mount your launcher under a rifle and not being able to fire four more grenades right away are not as much of a drawback as on the battlefield.
* For those who want to own one for collecting purposes and don't want to shell out thousands of dollars and go through the red tape to own a 40mm launcher (not just the launcher, but explosive rounds for it are also legally considered Destructive Devices and they each must be registered individually), there are scores of 100% legal-to-own 37mm launchers to be had for a few hundred bucks. Naturally, only nonlethal/novelty ammunition is usable in a 37mm launcher, being that they have the same legal status as flare guns. And yes, somebody even went ahead and made [[http://www.atlanticfirearms.com/component/virtuemart/shipping-accessories/tbl-37-top-break-37mm-flare-launcher-wood-stock-detail.html?Itemid=0 a copycat M79 in 37mm.]]
* And now we have the Raytheon Pike, a ''guided missile'' that can be fired from the [=FN=] [=EGLM=] and the Heckler & Koch M320.