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-->-- '''Announcer''', ''Franchise/StreetFighter'' and many others thereafter
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-->-- '''Announcer''', ''Franchise/StreetFighter'' and many others thereafter
thereafter.
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Capitalization was fixed from VideoGame.Dive Kick to Video Game.Divekick. Null edit to update index.
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* ''{{VideoGame/SeifukuDensetsu}}'' [[https://www.giantbomb.com/seifuku-densetsu-pretty-fighter/3030-38793/ series]]
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* ''{{VideoGame/SeifukuDensetsu}}'' ''VideoGame/SeifukuDensetsu'' [[https://www.giantbomb.com/seifuku-densetsu-pretty-fighter/3030-38793/ series]]
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* ''VideoGame/GoikenMuyou'' [[https://www.giantbomb.com/goiken-muyou/3025-2843/]]
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* ''VideoGame/GoikenMuyou'' [[https://www.giantbomb.com/goiken-muyou/3025-2843/]]''VideoGame/GoikenMuyou''
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* ''{{VideoGame/SeifukuDensetsu}}'' [[https://www.giantbomb.com/seifuku-densetsu-pretty-fighter/3030-38793/ series]]
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But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty much since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[MediaNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
to:
But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty much since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity.MediaNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[MediaNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
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Changed line(s) 14,15 (click to see context) from:
But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty much since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[UsefulNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
to:
But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty much since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[UsefulNotes/PCVsConsole [[MediaNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
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Spelling/grammar fix(es)
Changed line(s) 14,15 (click to see context) from:
But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty muich since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[UsefulNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
to:
But while single player modes are an essential part of fighting games (and some companies learned this lesson the hard way), it can be safely stated that the most important part of these games are the multiplayer modes. Multiplayer has been the meat and potatoes of most any modern Fighting Game pretty muich much since the inception of the genre. If you go to any reputable arcade with Fighting Games, you'll often see many people playing them. Depending on your skill level, playing against a random opponent can range from very easy to NintendoHard; the latter especially if you're a new player. This is one of the reasons arcades rely on fighters for profit: instead of just playing the same stages or CPU-controlled opponents over and over, a player can come across opponents of all skill levels and styles, and it's this aspect that makes fighting games very popular for multiplayer and has given birth to the UsefulNotes/FightingGameCommunity. This is also one of the reasons that home versions come out far more often [[UsefulNotes/PCVsConsole on consoles]]; most PC monitors just aren't big enough for more than one person.
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* ''VideoGame/TwoXKO'' for ''Franchise/LeagueOfLegends''
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** ''VideoGame/{{Tekken}}''
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** ''VideoGame/{{Tekken}}''''VideoGame/Tekken1''
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Link to Suiko Enbu article created, redundant Outlaws of the Lost Dynasty entry between One Must Fall and Party Animals deleted.
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* ''Outlaws of the Lost Dynasty''
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* ''VideoGame/SuikoEnbu'', a video game based on ''Literature/TheWaterMargin''
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* ''VideoGame/SuikoEnbu'', a video game based on ''Literature/TheWaterMargin''''VideoGame/SuikoEnbu'' ([[MarketBasedTitle AKA]] ''Outlaws of the Lost Dynasty'')
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* ''Franchise/DoubleDragon V: The Shadow Falls'' for UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis and USefulNotes/AtariJaguar, based on the WesternAnimation/DoubleDragon1993 cartoon.
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* ''Franchise/DoubleDragon V: The Shadow Falls'' for UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis Platform/SuperNintendoEntertainmentSystem, Platform/SegaGenesis and USefulNotes/AtariJaguar, Platform/AtariJaguar, based on the WesternAnimation/DoubleDragon1993 cartoon.
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** ''Mighty Morphin Power Rangers'' (UsefulNotes/SegaGenesis and UsefulNotes/GameGear versions only; all other versions were {{Beat Em Up}}s) [[index]]
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** ''Mighty Morphin Power Rangers'' (UsefulNotes/SegaGenesis (Platform/SegaGenesis and UsefulNotes/GameGear Platform/GameGear versions only; all other versions were {{Beat Em Up}}s) [[index]]
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Crosswicking
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* ''VideoGame/SengokuBasara'' ''[[http://www.fightersgeneration.com/games/sengoku.html X]]''
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* ''VideoGame/SengokuBasara'' ''[[http://www.fightersgeneration.com/games/sengoku.html X]]''''VideoGame/SengokuBasaraX''
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** ''VideoGame/BlazBlueCrossTagBattle'' (Crossover between [=BlazBlue=] and various other videogame series [[MyFriendsAndZoidberg as well as]] ''WebAnimation/{{RWBY}}'')
to:
** ''VideoGame/BlazBlueCrossTagBattle'' (Crossover between [=BlazBlue=] ''[=BlazBlue=]'' and various other videogame series [[MyFriendsAndZoidberg as well as]] ''WebAnimation/{{RWBY}}'')
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* ''VideoGame/SpectralVsGeneration'' (crossover game between the ''Spectral'' series and ''Generation of Chaos'' series by Creator/IdeaFactory, co-developed with IGS)
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* ''VideoGame/ChaosBreaker'' ([[http://www.fightersgeneration.com/games/chaosbreaker.html]])
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* ''VideoGame/ChaosBreaker'' ([[http://www.fightersgeneration.com/games/chaosbreaker.html]])html]]) aka ''Dark Awake: The King With No Name''
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* ''VideoGame/{{Vs}}.'' ([[https://en.wikipedia.org/wiki/Vs._(video_game)]])
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* ''VideoGame/{{Vs}}.'' ([[https://en.wikipedia.org/wiki/Vs._(video_game)]])
* ''VideoGame/WindomXP''
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* ''VideoGame/WindomXP''
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* ''VideoGame/GeneiTougi'' series (includes its sequel ''Critical Blow'')
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* ''VideoGame/GeneiTougi'' series (includes its sequel ''Genei Tougi: Shadow Struggle'' and ''Critical Blow'')
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Capitalization was fixed from VideoGame.BIO Freaks to VideoGame.Bio Freaks. Null edit to update index.
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Deleted line(s) 116 (click to see context) :
* ''Critical Blow''
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* ''VideoGame/GeneiTougi'' [[https://www.giantbomb.com/genei-tougi-shadow-struggle/3025-1487/ series]]
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* ''VideoGame/GeneiTougi'' [[https://www.giantbomb.com/genei-tougi-shadow-struggle/3025-1487/ series]]series (includes its sequel ''Critical Blow'')
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* ''VideoGame/GeneiTougi'' [[https://www.giantbomb.com/genei-tougi-shadow-struggle/3025-1487/ series]]