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* In ''Franchise/TheElderScrolls'' series, the effectiveness of a weapon can usually be easily judged just by looking at it. A standard, realistic iron or steel weapon will invariably be less powerful than the [[PowerGlows iridescent green Glass weapons]], the [[BlingOfWar gold-inlaid Ebony weapons]], or the [[SpikesOfVillainy spiky]], [[RedAndBlackAndEvilAllOver dark-grey-and-red]] [[EvilWeapon Daedric weapons]]. [[LegendaryWeapon Artifact weapons]] are often, [[ExcaliburInTheRust though not always]], even more impressive.

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* In ''Franchise/TheElderScrolls'' series, ''VideoGame/DiabloII'' too has this with armor: the effectiveness of a weapon can usually be easily judged just by looking at it. A standard, realistic iron or steel weapon will invariably be less more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.
** Diablo and its emulators (''{{VideoGame/Torchlight}},'' ''VideoGame/HellgateLondon'', etc) have weapon types and models that repeat over several series. Later weapons are more elaborate
than the [[PowerGlows iridescent green Glass weapons]], the [[BlingOfWar gold-inlaid Ebony weapons]], first ones, but after that it blurs into subjectivity whether they're more elaborate or the [[SpikesOfVillainy spiky]], [[RedAndBlackAndEvilAllOver dark-grey-and-red]] [[EvilWeapon Daedric weapons]]. [[LegendaryWeapon Artifact weapons]] are often, [[ExcaliburInTheRust though not always]], effective. However Legendaries have unique and more elaborate models that tell you at a glance they're more powerful. Then there's an inversion with some idiosyncratic uniques; they might do something cool, but aren't more effective for regular use than something of equal or even more impressive.lesser tier.



* In ''Franchise/TheElderScrolls'' series, the effectiveness of a weapon can usually be easily judged just by looking at it. A standard, realistic iron or steel weapon will invariably be less powerful than the [[PowerGlows iridescent green Glass weapons]], the [[BlingOfWar gold-inlaid Ebony weapons]], or the [[SpikesOfVillainy spiky]], [[RedAndBlackAndEvilAllOver dark-grey-and-red]] [[EvilWeapon Daedric weapons]]. [[LegendaryWeapon Artifact weapons]] are often, [[ExcaliburInTheRust though not always]], even more impressive.



* In ''VideoGame/TitanQuest'' this is applied mainly with the armor, shields and helmets of various kinds. For example the stronger version of the Corinthian Helmet (a typical greek helm) is the same helmet but now bigger and with a different color and crest. A number of monster-specific and rare pieces subvert this trope by being either rough and jury-rigged (the former) or elegant and stylized (the latter) compared to top tier normal items.
* ''VideoGame/DiabloII'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.
** Diablo and its emulators (''{{VideoGame/Torchlight}},'' ''VideoGame/HellgateLondon'', etc) have weapon types and models that repeat over several series. Later weapons are more elaborate than the first ones, but after that it blurs into subjectivity whether they're more elaborate or effective. However Legendaries have unique and more elaborate models that tell you at a glance they're more powerful. Then there's an inversion with some idiosyncratic uniques; they might do something cool, but aren't more effective for regular use than something of equal or even lesser tier.
* The higher the enhancement bonus of a weapon in ''VideoGame/NeverwinterNights'', the more impressive it will look.
* While the fact that the weapons are displayed only in sprites, ''VideoGame/SecretOfMana'' displays this trope through its upgradable weapon system. In some cases this involves changing one weapon into a completely new one (as an example, the standard Boomerang can be forged into a Shuriken after progressing through a certain number of tiers).

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* In ''VideoGame/TitanQuest'' Most ''Franchise/FinalFantasy'' games from the Platform/PlayStation era onward would feature this is applied mainly with the armor, shields and helmets of various kinds. For example the stronger version of the Corinthian Helmet (a typical greek helm) is the same helmet but now bigger and with a different color and crest. A number of monster-specific and rare pieces subvert this trope by being either rough and jury-rigged (the former) or elegant and stylized (the latter) compared to top tier normal items.
* ''VideoGame/DiabloII'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.
** Diablo and its emulators (''{{VideoGame/Torchlight}},'' ''VideoGame/HellgateLondon'', etc) have weapon types and models that repeat over several series. Later weapons are more elaborate than the first ones, but after that it blurs into subjectivity whether they're more elaborate or effective. However Legendaries have unique and more elaborate models that tell you at a glance they're more powerful. Then there's an inversion with
in some idiosyncratic uniques; they might do something cool, but aren't more effective for regular use than something of equal or even lesser tier.
* The higher the enhancement bonus of a weapon in ''VideoGame/NeverwinterNights'', the more impressive it will look.
* While the fact that the weapons are displayed only in sprites, ''VideoGame/SecretOfMana'' displays this trope through its upgradable weapon system. In some cases this involves changing one weapon into a completely new one (as an example, the standard Boomerang can be forged into a Shuriken after progressing through a certain number of tiers).
form.



* In ''VideoGame/GrimDawn'', your starting equipment is rather poor-looking, usually consisting in ragged patchwork of cloth and metal for armor, shields made of scraps, weapons made of sawblades or metal splinters tied to a handle and so on. As you find better equipment you get better looking robes, armor, shields, melee weapons and guns. Unique weapons are either better-looking than normal or seemingly obtained from an enemy's body part.



* In ''VideoGame/{{Persona 3}}: FES'', fused weapons and special weapons are much more fancy than regular ones. They're also much more effective due to bonus status effects, which you get to choose on the fused weapons (including lessening or negating your party's weaknesses). Each InfinityPlusOneSword is the greatest, most elaborate fused weapon of its class.
* Most ''Franchise/FinalFantasy'' games from the Platform/PlayStation era onward would feature this in some form.
* In ''VideoGame/GrimDawn'', your starting equipment is rather poor-looking, usually consisting in ragged patchwork of cloth and metal for armor, shields made of scraps, weapons made of sawblades or metal splinters tied to a handle and so on. As you find better equipment you get better looking robes, armor, shields, melee weapons and guns. Unique weapons are either better-looking than normal or seemingly obtained from an enemy's body part.
* In ''VideoGame/Postknight'', most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.

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* The higher the enhancement bonus of a weapon in ''VideoGame/NeverwinterNights'', the more impressive it will look.
* In ''VideoGame/{{Persona 3}}: FES'', ''VideoGame/Persona3'', fused weapons and special weapons are much more fancy than regular ones. They're also much more effective due to bonus status effects, which you get to choose on the fused weapons (including lessening or negating your party's weaknesses). Each InfinityPlusOneSword is the greatest, most elaborate fused weapon of its class.
* Most ''Franchise/FinalFantasy'' games from the Platform/PlayStation era onward would feature this in some form.
* In ''VideoGame/GrimDawn'', your starting equipment is rather poor-looking, usually consisting in ragged patchwork of cloth and metal for armor, shields made of scraps, weapons made of sawblades or metal splinters tied to a handle and so on. As you find better equipment you get better looking robes, armor, shields, melee weapons and guns. Unique weapons are either better-looking than normal or seemingly obtained from an enemy's body part.
* In ''VideoGame/Postknight'',
''VideoGame/{{Postknight}}'', most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.bonuses.
* While the fact that the weapons are displayed only in sprites, ''VideoGame/SecretOfMana'' displays this trope through its upgradable weapon system. In some cases this involves changing one weapon into a completely new one (as an example, the standard Boomerang can be forged into a Shuriken after progressing through a certain number of tiers).
* ''VideoGame/TalesSeries'' revels in this trope. Its protagonists often start with sticks, and eventually upgrade to very elaborate weapons.
** The best example would be [[InfinityPlusOneSword Devil's Arms]] and their expies[[note]][[VideoGame/TalesOfTheAbyss Catalysts Weapons]], [[VideoGame/TalesOfVesperia Fell Arms]], and [[VideoGame/TalesOfHearts Shadow Somas]][[/note]] in other games. They are usually covered in spikes, jewels, and other decorations, and sometimes seem to ''be alive'' - and yet they are by far the strongest weapons, being able to power up almost indefenitely.
** ''VideoGame/TalesOfBerseria'' has a subversion - while for the most part stronger weapons are in fact more elaborate, the single strongest set, the "Unnamed" equipment, has a very simple design. Velvet's weapon, for example, goes from a straight grey blade (tier 1), to a mass of red-and-black strings in a vaguely blade-like shape (tier 19), to... a straight grey blade, but slightly more narrow (tier 21). That being said, lower-tier weapons raise stats other than physical attack, and might have more usefull skills, meaning their actual usefulness depends on player's build.
* In ''VideoGame/TitanQuest'' this is applied mainly with the armor, shields and helmets of various kinds. For example the stronger version of the Corinthian Helmet (a typical greek helm) is the same helmet but now bigger and with a different color and crest. A number of monster-specific and rare pieces subvert this trope by being either rough and jury-rigged (the former) or elegant and stylized (the latter) compared to top tier normal items.
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* Most ''Franchise/FinalFantasy'' games from the UsefulNotes/PlayStation era onward would feature this in some form.

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* Most ''Franchise/FinalFantasy'' games from the UsefulNotes/PlayStation Platform/PlayStation era onward would feature this in some form.
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* ''VideoGame/{{Afterimage}}'': Early-game weapons generally have bland or simple designs (in fact, the first weapons that you can pick up for every weapon type are made of wood, look basic, and offer no substats). Rarer weapons usually have higher attack, more stats, and more intricate, or fancier designs. However, this can also be [[ZigzaggingTrope zig-zagged]] depending on the weapon comparison. For example, Deathmatch is a Blade weapon with the highest Attack stat (165) within its weapon type, but it looks like a standard Japanese katana with a brown scabbard compared to the more sinister and fantastical-looking blades that are a tier directly below it (with 160 Attack), such as the Bloodbath, or the Heart of Sun.

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* The Zorg ZF-1 in ''Film/TheFifthElement.''

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* %%* The Zorg ZF-1 in ''Film/TheFifthElement.''



* Averted in ''Manga/{{Berserk}}''. Before he leaves TheBlacksmith, Guts receives a gift, an awesome-looking flamberge with waved edges. Just then, an Apostle attacks, and the sword proves completely ineffective against it. Then Guts happens to find what will become his Dragonslayer: a huge wedge of iron that only needs to be swung into the enemy for decapitations and skull-crushing.

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* Averted in ''Manga/{{Berserk}}''. ''Manga/{{Berserk}}'' playes with the trope:
**
Before he leaves TheBlacksmith, Guts receives a gift, an awesome-looking flamberge with waved edges. Just then, an Apostle attacks, and the sword proves completely ineffective against it. Then Guts happens to find what will become his Dragonslayer: a huge wedge of iron that only needs to be swung into the enemy for decapitations and skull-crushing.
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[[caption-width-right:350:Who says awesome has to be [[AweseomeButImpractical impractical?]]]]

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[[caption-width-right:350:Who says awesome has to be [[AweseomeButImpractical [[AwesomeButImpractical impractical?]]]]
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[[caption-width-right:350:Who says awesome has to be [[AweseomeButImpractical impractical?]]]]
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* In ''VideoGame/Postknight'', most weapons and equipment start off plain and simple, but as they are upgraded by a blacksmith, they get additional decoration and fancy designs which somehow improves their stat bonuses.
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* Played with in the novel ''[[Literature/SpaceMarineBattles Helsreach.]]'' The Black Templars ''start'' the battle in their usual ornate, immaculate power armor and weapons, and covered in Purity Seals. By the end of the siege it's noted that they've taken so much punishment that even the paint has been scored off their armor, such that they look like simple gunmetal-grey nondescript marines of no particular chapter.
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** The Dragonslayer has another instance of being a subversion, in the story behind its creation. It was made as an answer to a contest for blacksmiths to forge "a sword that could kill a dragon". Most contestants just made the fanciest sword they could to try to catch the eye of the king who commissioned the weapons, but Godot instead concluded that to kill an impossible monster, you would need a weapon that is impossible to wield, so he made just that, with no care for its appearance or practicality.
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it's not really subverting anything so much as just not using it


* Subverted in ''Fanfic/ChildOfTheStorm'' - Ván, the Sword of Hope, wielded by Frey against Surtur was the pinnacle of the Alliance of Realms' pre-Yggdrasil {{Magitek}}, forged of a uru-vibranium alloy, with input from a time-travelling Doctor Strange on the enchantments. Since pre-Yggdrasil Asgard ''alone'' has been stated by WordOfGod to be equivalent to Time-War era Gallifrey, this is saying a lot. It was designed to NoSell ''Phoenix Fire'', and it was a SuperPrototype - in, fact technically, with the need being so urgent, it was a case of NoPlansNoPrototypeNoBackup. Oh, and it unexpectedly ended up sentient. Going by a statue of Frey, it was also the most ''ordinary'' looking bastard sword imaginable. This is implied to be part of why no one's been able to find it for the last million years. [[spoiler: Though it's implied that Doctor Strange knows exactly where it is.]]
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* In ''VideoGame/GrimDawn'', your starting equipment is rather poor-looking, usually consisting in ragged patchwork of cloth and metal for armor, shields made of scraps, weapons made of sawblades or metal splinters tied to a handle and so on. As you find better equipment you get better looking robes, armor, shields, melee weapons and guns. Unique weapons are either better-looking than normal or seemingly obtained from an enemy's body part.
Is there an issue? Send a MessageReason:
None

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* Subverted in ''Fanfic/ChildOfTheStorm'' - Ván, the Sword of Hope, wielded by Frey against Surtur was the pinnacle of the Alliance of Realms' pre-Yggdrasil {{Magitek}}, forged of a uru-vibranium alloy, with input from a time-travelling Doctor Strange on the enchantments. Since pre-Yggdrasil Asgard ''alone'' has been stated by WordOfGod to be equivalent to Time-War era Gallifrey, this is saying a lot. It was designed to NoSell ''Phoenix Fire'', and it was a SuperPrototype - in, fact technically, with the need being so urgent, it was a case of NoPlansNoPrototypeNoBackup. Oh, and it unexpectedly ended up sentient. Going by a statue of Frey, it was also the most ''ordinary'' looking bastard sword imaginable. This is implied to be part of why no one's been able to find it for the last million years. [[spoiler: Though it's implied that Doctor Strange knows exactly where it is.]]
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*The ''VideoGame/{{Borderlands}}'' series does a form of this for the rarity of weapons, though it's more notable in ''2'' and ''3''. Common tier weapons are usually filthy and look quite ramshackle, befitting their poor stats. But as the weapons increase in rarity, their weapon skins get more and more fanciful, and widgets (smaller attachments and sights) get added, increasing their visual business. Legendary[[note]]slash-Sephrah-slash-Pearlescent-slash-Effervescent in ''2''[[/note]] and Unique/Aftermarket weapons go on step further with custom paint jobs and abilities, and in the case of ''3'' sometimes unique weapon parts or animations.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Zig-zagged regarding Best-quality weapons and armour, which grant a significant statistical bonus at the cost of a tenfold markup. The game notes that these are custom-made pieces and are often elaborately designed and decorated with gems and precious metals... or they might be [[SimpleYetOpulent understated]], yet ''very'' effective.
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* In ''VideoGame/{{Maneater}}'', upgrading the body mutations will cause the to become bigger and more monstrous looking, with bone mutations growing huge plates of [[SpikesOfVillany spiky]] bone armor, biolectric adding trailing tentacles, and shadow adding chitinous black plates that make you look like something from HR Gieger's nightmares.

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* In ''VideoGame/{{Maneater}}'', upgrading the body mutations will cause the shark to become bigger and more monstrous looking, with bone mutations growing huge plates of [[SpikesOfVillany [[SpikesOfVillainy spiky]] bone armor, biolectric adding trailing tentacles, and shadow adding chitinous black plates that make you look like something from HR Gieger's nightmares.
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* In ''VideoGame/{{Maneater}}'', upgrading the body mutations will cause the to become bigger and more monstrous looking, with bone mutations growing huge plates of [[SpikesOfVillany spiky]] bone armor, biolectric adding trailing tentacles, and shadow adding chitinous black plates that make you look like something from HR Gieger's nightmares.
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* Shown above in ''VideoGame/AliceMadnessReturns'', where unlike the previous game her weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.

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* Shown above in ''VideoGame/AliceMadnessReturns'', where unlike the previous game her In ''VideoGame/AliceMadnessReturns'' weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.

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* Used in the first three ''Franchise/{{Onimusha}}'' games with the Oni weapons, bequeathed by benevolent demons. Your default blade is a plain katana, the other magic weapons grow bigger and more elaborated with each level you aquire by pumping Red Souls in them.

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* Used in the first three ''Franchise/{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' games with the Oni weapons, bequeathed by benevolent demons. Your default blade is a plain katana, the other magic weapons grow bigger and more elaborated with each level you aquire by pumping Red Souls in them.
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That quote means the opposite of this trope.


->''"It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. Unless you were planning to auction it off as a collector's item."''
-->-- '''Naked Snake''' to '''Revolver Ocelot''', ''VideoGame/MetalGearSolid3SnakeEater''

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* [[RuleOfThree And again with]] ''VideoGame/SengokuBasara'', which however subverts this in some cases with Yoshihiro (his giant sword becomes an equally big spiked club then an axe), Musashi (his Oar&Bokuto combo becomes a pair of plain katana) and Sasuke (from three-bladed FuumaShuriken to circular [[ChainsawGood chainsaw-like]] blades.) Dulcis in Fundo, some weapons (expecially in the first game) turns out to fit the JokeItem category.

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* [[RuleOfThree And again with]] ''VideoGame/SengokuBasara'', which however subverts this in some cases with Yoshihiro (his giant sword becomes an equally big spiked club then an axe), Musashi (his Oar&Bokuto combo becomes a pair of plain katana) and Sasuke (from three-bladed FuumaShuriken to circular [[ChainsawGood chainsaw-like]] blades.) Dulcis in Fundo, some weapons (expecially in the first game) turns out to fit the JokeItem category. Averted from the Third game onward, in which the InfinityPlusOneSword is the player's standard weapon, colored gold.



** In a subtle way, it extends (at least in the first two titles) to [[{{Mooks}} foot soldiers and officers]]: they are armed with either swords or spears, but officers and elite troops will wield bigger, more elaborated variations of these weapons (huge katanas, falchions or broadswords for the former, naginata, cross-spears, poleaxes and lances for the latter) depending on the faction. It's telling that the sole armies to not follow this pattern are the [[ButtMonkey Imagawa and Hojo armies]], and Itsuki's Ikki rebels (in their case, the normal soldiers wield hoes and sticks, while elites and officers gets katana and spears).



* Used in the first three ''Franchise/{{Onimusha}}'' games with the Oni weapons, bequeathed by benevolent demons. Your default blade is a plain katana.

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* Used in the first three ''Franchise/{{Onimusha}}'' games with the Oni weapons, bequeathed by benevolent demons. Your default blade is a plain katana.katana, the other magic weapons grow bigger and more elaborated with each level you aquire by pumping Red Souls in them.
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None


* The Nail, the primary weapon in ''VideoGame/HollowKnight'', has four distinct forms. It starts as a simple wedge of steel with a handle and some faint cracks; the first upgrade removes the cracks and adds a V-shaped groove near the handle. The second upgrade adds spiral grooves throughout the blade, imitating a drill bit. But the final form, the Pure Nail, has a complex series of whirling shapes, as if the smith took several ingots of steel and somehow braided them together, but is fundamentally the same blade that you started with.

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* The Nail, the primary weapon of the Knight in ''VideoGame/HollowKnight'', has four distinct forms. It starts as a simple wedge of steel with a handle and some faint cracks; the first upgrade removes the cracks and adds a V-shaped groove near the handle. The second upgrade adds spiral grooves throughout the blade, imitating a drill bit. But the final form, the Pure Nail, has a complex series of whirling shapes, as if the smith took several ingots of steel and somehow braided them together, but is fundamentally the same blade that you started with.
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* The Nail, the primary weapon in ''VideoGame/HollowKnight'', has four distinct forms. It starts as a simple wedge of steel with a handle and some faint cracks; the first upgrade removes the cracks and adds a V-shaped groove near the handle. The second upgrade adds spiral grooves throughout the blade, imitating a drill bit. But the final form, the Pure Nail, has a complex series of whirling shapes, as if the smith took several ingots of steel and somehow braided them together, but is fundamentally the same blade that you started with.
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[[quoteright:180:[[VideoGame/AliceMadnessReturns https://static.tvtropes.org/pmwiki/pub/images/180px-PepperUpgrades_87.png]]]]

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[[quoteright:180:[[VideoGame/AliceMadnessReturns %% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1571854967024947100
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[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim
https://static.tvtropes.org/pmwiki/pub/images/180px-PepperUpgrades_87.org/pmwiki/pub/images/skyrim_swords.png]]]]






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