History Main / ElaborateEqualsEffective

13th Nov '17 8:18:59 AM BeerBaron
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* Several weapons from ''Franchise/TheElderScrolls'' series. A standard iron or steel weapon will invariably be less powerful than the [[PowerGlows iridescent green glass weapons]], the [[BlingOfWar gold-inlaid ebony weapons]], or the [[SpikesOfVillainy spiky]], [[GoodColorsEvilColors dark-grey-and-red]] [[EvilWeapon Daedric weapons.]] Daedric artifacts are often, [[ExcaliburInTheRust though not always]], even more impressive.

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* Several weapons from In ''Franchise/TheElderScrolls'' series. series, the effectiveness of a weapon can usually be easily judged just by looking at it. A standard standard, realistic iron or steel weapon will invariably be less powerful than the [[PowerGlows iridescent green glass Glass weapons]], the [[BlingOfWar gold-inlaid ebony Ebony weapons]], or the [[SpikesOfVillainy spiky]], [[GoodColorsEvilColors dark-grey-and-red]] [[EvilWeapon Daedric weapons.]] Daedric artifacts weapons]]. [[LegendaryWeapon Artifact weapons]] are often, [[ExcaliburInTheRust though not always]], even more impressive.
11th Aug '17 1:28:09 AM Mukademaoh
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* In the sequel of ''VideoGame/{{Dungeons}}'' a perfect example is given with the Ghosts' evolution line: they start with the Fright, a cute girl in a tattered gray dress carrying a knife, to the Banshee, a young girl with improbable hairstyle, a longer gray dress and a sickle and finally the Black Death, a stunning gothic beauty with a gorgeous black dress, bone wings and a giant scythe. More noticeable as the base pattern (a ghostly girl with a weapon) is kept.
* The Mobile version of ''VideoGame/DungeonKeeper'' applies this trope to units (except Immortals), rooms (Except the Guard Post) and doors. Rooms become more decorated and better looking as they power up (the Graveyard starts as a dirt hill with a single tomb on it and slowly evolves into a giant stone crypt), while units will start to look more and more menacing and even gain accessories (Trolls get bigger, fiery hammers along with leather aprons and iron masks, Wizards gain more elaborated robes and staves, Mistresses get skimpier outfits with spiked bras and domino masks and so on).
1st Aug '17 9:27:32 PM Abodos
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* In ''VideoGame/TheLegendOfZeldaMajorasMask'' your sword starts out pretty plain looking. When you upgrade it once, it now has two blades and a more decorative hilt. Upgrading it a second time, the sword now has a gold-colored diamond pattern along the blade and a fancier handle still. There's also an unlockable fourth sword that's technicolored and has black roses etched onto the blade, and also a sword Link uses in one of his transformations has two blades that are shaped as a double-helix.

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* ''Franchise/TheLegendOfZelda'':
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In ''VideoGame/TheLegendOfZeldaMajorasMask'' your sword starts out pretty plain looking. When you upgrade it once, it now has two blades and a more decorative hilt. Upgrading it a second time, the sword now has a gold-colored diamond pattern along the blade and a fancier handle still. There's also an unlockable fourth sword that's technicolored and has black roses etched onto the blade, and also a sword Link uses in one of his transformations has two blades that are shaped as a double-helix.


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** Zigzagged in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Weapons generally go from simply-designed to elaborate as they get stronger. But the Royal Guard weapons, while described as stronger than the Royal weapons from which they were modified, also have much lower durability. And the Master Sword is considerably less flashy-looking than most weapons but is also one of the most reliable.
19th Jun '17 12:17:57 PM WillKeaton
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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]]. [[note]]BeamSpam, anyone?[[/note]]

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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]]. [[note]]BeamSpam, anyone?[[/note]]
19th Jun '17 12:17:30 PM WillKeaton
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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though unusually for this trope, the evolution of the designs aren't gradual, but instead tend to come in leaps. The designs start a simple default weapon that looks like a stylized skeleton key, then you get the basic upgrades, which are whimsically designed "keys" based on Disney or Square Enix properties. Then you get to the {{Infinity Plus One Sword}}s which are covered in intricate filigree. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], which vaguely resembles a key, but looks more like a very elaborately-designed sword.

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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though unusually for this trope, the evolution of the designs aren't gradual, but instead tend to come in leaps. The designs start a simple default weapon that looks like a stylized skeleton key, then you get the basic upgrades, which are whimsically designed "keys" based on Disney or Square Enix properties. Then you get to the {{Infinity Plus One Sword}}s which are covered in intricate filigree. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], Weapon,]] which vaguely resembles a key, but looks more like a very elaborately-designed sword.



* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]] [[note]]BeamSpam, anyone?[[/note]].

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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]] Feyesh]]. [[note]]BeamSpam, anyone?[[/note]].anyone?[[/note]]
2nd Jun '17 8:55:55 AM Morgenthaler
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* In ''WorldOfWarcraft'' more powerful weapons tend to be more exotic-looking and elaborate. The same goes for armors and shoulderpads, often to a ridicolous extent.

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* In ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' more powerful weapons tend to be more exotic-looking and elaborate. The same goes for armors and shoulderpads, often to a ridicolous extent.



* Shown above in ''AliceMadnessReturns'', where unlike the previous game her weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.

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* Shown above in ''AliceMadnessReturns'', ''VideoGame/AliceMadnessReturns'', where unlike the previous game her weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.



* ''[[VideoGame/{{Diablo}} Diablo II]]'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.

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* ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/DiabloII'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.
21st May '17 11:01:13 AM HighCrate
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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]

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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]
3rd Apr '17 5:11:38 PM DarkHunter
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[[folder:Visual Novels]]
* Deconstructed in ''VisualNovel/FateHollowAtaraxia'': Avenger's weapons are a pair of really nasty-looking, strangely-shaped claw swords named [[http://vignette4.wikia.nocookie.net/typemoon/images/1/1f/Tawzar.png/revision/latest?cb=20130618154519 Tawrich and Zarich]]. He remarks that the strange shape makes them near-useless in actual combat, though he does manage to put up a decent showing with them regardless.
[[/folder]]
3rd Apr '17 5:04:12 PM DarkHunter
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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]
26th Mar '17 1:09:09 PM ShinyCottonCandy
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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.

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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.



** Also, if you're going to go to all the effort make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?

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** Also, if you're going to go to all the effort to make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?
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