History Main / ElaborateEqualsEffective

28th May '16 10:56:54 AM Phred
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* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.

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* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' ''VideoGame/HyruleWarriors'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.
20th May '16 9:59:16 PM Phred
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* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.



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24th Feb '16 5:48:30 PM MegaMarioMan
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* All your arsenal in ''RatchetDeadlocked'' will improve in both strength and design, but only up to level 10.

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* All your arsenal in ''RatchetDeadlocked'' the ''Franchise/RatchetAndClank'' series will improve in both strength and design, but only up to level 10.a certain level.
21st Feb '16 1:28:34 PM eroock
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->"It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. --Unless you were planning to auction it off as a collector's item."
-->--'''Naked Snake''' to '''Revolver Ocelot''', ''VideoGame/MetalGearSolid3SnakeEater''

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->"It's
->''"It's
a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. --Unless you were planning to auction it off as a collector's item."
-->--'''Naked
"''
-->-- '''Naked
Snake''' to '''Revolver Ocelot''', ''VideoGame/MetalGearSolid3SnakeEater''
27th Nov '15 9:39:17 PM Chabal2
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* The weapon and armor upgrade icons in ''VideoGame/WarcraftIII'' are increasingly elaborate as they get better, the last one ''glowing'' for Alliance and Horde weapons.


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* Averted in ''Manga/{{Berserk}}''. Before he leaves TheBlacksmith, Guts receives a gift, an awesome-looking flamberge with waved edges. Just then, an Apostle attacks, and the sword proves completely ineffective against it. Then Guts happens to find what will become his Dragonslayer: a huge wedge of iron that only needs to be swung into the enemy for decapitations and skull-crushing.
* ''Warhammer40K'':
** Played very straight with the orks, although in their case it's more Effective Equals Elaborate: they'll add stuff like steel plates or giant bayonets or extra barrels that makes the weapon much more effective.
** Master-crafted weapons and armor are much more effective than standard equipment, and is ususally decorated with inspirational imagery.
** A bad roll on determining equipment occasionally gives standard weapons that are just prettier than normal, with no increase in effectiveness.
29th Oct '15 7:41:46 AM bwburke94
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* Most ''Franchise/FinalFantasy'' games from the PlayStation1 era on would feature this in some form.

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* Most ''Franchise/FinalFantasy'' games from the PlayStation1 UsefulNotes/PlayStation era on onward would feature this in some form.



* Parodied in the WebComic ''WebComic/RustyAndCo'': The +1 Trident is actually a rake.

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* Parodied in the WebComic {{webcomic}} ''WebComic/RustyAndCo'': The +1 Trident is actually a rake.
23rd Oct '15 4:16:12 PM nombretomado
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* In ''TheLegendOfZeldaMajorasMask'' your sword starts out pretty plain looking. When you upgrade it once, it now has two blades and a more decorative hilt. Upgrading it a second time, the sword now has a gold-colored diamond pattern along the blade and a fancier handle still. There's also an unlockable fourth sword that's technicolored and has black roses etched onto the blade, and also a sword Link uses in one of his transformations has two blades that are shaped as a double-helix.
** ''TheLegendOfZeldaSkywardSword'' is about the creation of the Master Sword. You start with the basic Goddess Sword, and throughout the game it gets refined by three sacred flames, evolving each time, until it eventually ends with the Master Sword.

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* In ''TheLegendOfZeldaMajorasMask'' ''VideoGame/TheLegendOfZeldaMajorasMask'' your sword starts out pretty plain looking. When you upgrade it once, it now has two blades and a more decorative hilt. Upgrading it a second time, the sword now has a gold-colored diamond pattern along the blade and a fancier handle still. There's also an unlockable fourth sword that's technicolored and has black roses etched onto the blade, and also a sword Link uses in one of his transformations has two blades that are shaped as a double-helix.
** ''TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'' is about the creation of the Master Sword. You start with the basic Goddess Sword, and throughout the game it gets refined by three sacred flames, evolving each time, until it eventually ends with the Master Sword.



* In ''VideoGame/{{Prototype2}}'' Heller's {{Shapeshifter Weapon}}s become larger, fancier and more menacing when upgraded to second and fourth (final) levels.

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* In ''VideoGame/{{Prototype2}}'' ''VideoGame/{{Prototype 2}}'' Heller's {{Shapeshifter Weapon}}s become larger, fancier and more menacing when upgraded to second and fourth (final) levels.
6th Sep '15 7:23:55 PM nombretomado
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* The higher the enhancement bonus of a weapon in NeverwinterNights, the more impressive it will look.

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* The higher the enhancement bonus of a weapon in NeverwinterNights, ''VideoGame/NeverwinterNights'', the more impressive it will look.
30th Jul '15 11:39:59 AM KamenRiderOokalf
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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[SuperSmashBrothers Feyesh]] [[note]]BeamSpam, anyone?[[/note]].

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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[SuperSmashBrothers [[VideoGame/SuperSmashBros Feyesh]] [[note]]BeamSpam, anyone?[[/note]].



* Played straight in ''Zoids'' most of the time. Earlier [[HumongousMecha Zoids]] tended to be little more than cockpits and guns attached to wheels or sticks vaguely resembling legs. Naturally early Zoids tend to pale in comparison to more modern Zoids which in addition to more elaborate, organic-looking designs, also have [[MoreDakka more guns]], better guns, better armor, and [[TechnologyMarchesOn better technology in general]]. As an example, compare the [[http://img2.wikia.nocookie.net/__cb20091015202621/zoids/images/b/b6/Ojrgarius.jpg Garius]] to the more modern [[http://img2.wikia.nocookie.net/__cb20130819112732/zoids/images/e/e0/20130819_709552.jpg Gojulas]]. For extra fun, compare both to the even more advanced [[http://img2.wikia.nocookie.net/__cb20081214021924/zoids/images/f/f3/Fgiga.jpg Gojulas Giga]].

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* Played straight in ''Zoids'' ''Franchise/{{Zoids}}'' most of the time. Earlier [[HumongousMecha Zoids]] tended to be little more than cockpits and guns attached to wheels or sticks vaguely resembling legs. Naturally early Zoids tend to pale in comparison to more modern Zoids which in addition to more elaborate, organic-looking designs, also have [[MoreDakka more guns]], better guns, better armor, and [[TechnologyMarchesOn better technology in general]]. As an example, compare the [[http://img2.wikia.nocookie.net/__cb20091015202621/zoids/images/b/b6/Ojrgarius.jpg Garius]] to the more modern [[http://img2.wikia.nocookie.net/__cb20130819112732/zoids/images/e/e0/20130819_709552.jpg Gojulas]]. For extra fun, compare both to the even more advanced [[http://img2.wikia.nocookie.net/__cb20081214021924/zoids/images/f/f3/Fgiga.jpg Gojulas Giga]].
20th Jul '15 11:31:57 AM HarpieSiren
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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though mostly at the games' conclusions. The designs range from a simple default weapon that looks like a stylized skeleton key to whimsically designed "keys" based on Disney properties. The {{Infinity Plus One Sword}}s are very elaborate, though. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], which vaguely resembles a key, but looks more like a very elaborately-designed sword.

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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though mostly at unusually for this trope, the games' conclusions. evolution of the designs aren't gradual, but instead tend to come in leaps. The designs range from start a simple default weapon that looks like a stylized skeleton key to key, then you get the basic upgrades, which are whimsically designed "keys" based on Disney or Square Enix properties. The Then you get to the {{Infinity Plus One Sword}}s which are very elaborate, though.covered in intricate filigree. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], which vaguely resembles a key, but looks more like a very elaborately-designed sword.
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