History Main / ElaborateEqualsEffective

19th Jun '17 12:17:57 PM WillKeaton
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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]]. [[note]]BeamSpam, anyone?[[/note]]

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* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]]. [[note]]BeamSpam, anyone?[[/note]]
19th Jun '17 12:17:30 PM WillKeaton
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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though unusually for this trope, the evolution of the designs aren't gradual, but instead tend to come in leaps. The designs start a simple default weapon that looks like a stylized skeleton key, then you get the basic upgrades, which are whimsically designed "keys" based on Disney or Square Enix properties. Then you get to the {{Infinity Plus One Sword}}s which are covered in intricate filigree. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], which vaguely resembles a key, but looks more like a very elaborately-designed sword.

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* The ''Franchise/KingdomHearts'' games feature this trope with its Keyblades, though unusually for this trope, the evolution of the designs aren't gradual, but instead tend to come in leaps. The designs start a simple default weapon that looks like a stylized skeleton key, then you get the basic upgrades, which are whimsically designed "keys" based on Disney or Square Enix properties. Then you get to the {{Infinity Plus One Sword}}s which are covered in intricate filigree. Compare [[http://vignette4.wikia.nocookie.net/kingdomhearts/images/3/30/Kingdom_Key_KH.png/revision/latest?cb=20110202212252 the default, generic Keyblade]], which very much looks like a key, to [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/8/88/Ultima_Weapon_KHII.png/revision/20101024091253 the Ultima Weapon]], Weapon,]] which vaguely resembles a key, but looks more like a very elaborately-designed sword.



* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]] [[note]]BeamSpam, anyone?[[/note]].

to:

* In ''VideoGame/KidIcarusUprising'', the basic-looking weapons of each class are generally more balanced as far as ''that class'' of weapons goes[[note]]First goes,[[note]]First Blade, Fortune Bow, Standard Orbitars, Violet Palm, EZ Cannon, Insight Staff, Crusher Arm, Ore Club, and Tiger Claws are the 'sample' weapon of each type[[/note]], type[[/note]] while more ''stylistic'' weapons are more specialized. The [[InfinityPlusOneSword Three Sacred Treasures]] are absolutely ''beautiful'' and all around ''lethal'' [[note]]Ornes, normally invulnerable, can ''and will'' die from a single Arrow of Light[[/note]], Light[[/note]] and the [[TransformingMecha Great Sacred Treasure]] is a whole 'nother kettle of [[VideoGame/SuperSmashBros Feyesh]] Feyesh]]. [[note]]BeamSpam, anyone?[[/note]].anyone?[[/note]]
2nd Jun '17 8:55:55 AM Morgenthaler
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* In ''WorldOfWarcraft'' more powerful weapons tend to be more exotic-looking and elaborate. The same goes for armors and shoulderpads, often to a ridicolous extent.

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* In ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' more powerful weapons tend to be more exotic-looking and elaborate. The same goes for armors and shoulderpads, often to a ridicolous extent.



* Shown above in ''AliceMadnessReturns'', where unlike the previous game her weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.

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* Shown above in ''AliceMadnessReturns'', ''VideoGame/AliceMadnessReturns'', where unlike the previous game her weapons can now evolve and get a better design. There's also a secret downloadable weapon with a different design for each one of them.



* ''[[VideoGame/{{Diablo}} Diablo II]]'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.

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* ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/DiabloII'' too has this with armor: the more powerful the armor, the more parts of your body will cover. A slight exception is the strongest one, the Ancient Armor, which leaves the character with a "top level" armor type all over his body except for the left shoulder, which looks like as if armorless.
21st May '17 11:01:13 AM HighCrate
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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]

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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]
3rd Apr '17 5:11:38 PM DarkHunter
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[[folder:Visual Novels]]
* Deconstructed in ''VisualNovel/FateHollowAtaraxia'': Avenger's weapons are a pair of really nasty-looking, strangely-shaped claw swords named [[http://vignette4.wikia.nocookie.net/typemoon/images/1/1f/Tawzar.png/revision/latest?cb=20130618154519 Tawrich and Zarich]]. He remarks that the strange shape makes them near-useless in actual combat, though he does manage to put up a decent showing with them regardless.
[[/folder]]
3rd Apr '17 5:04:12 PM DarkHunter
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* ''Literature/{{Discworld}}'' has the ever-GenreSavvy cast [[DiscussedTrope discuss this trope]]. Sergeant Colon is of the opinion that the really shiny and fancy swords kings are usually depicted with wouldn't really be all that useful, and when in real need of a weapon, a king's sword would probably be an unassuming but ''very sharp'' blade. [[spoiler:He is correct: Carrot's sword is the sword of a king, and it appears perfectly ordinary but is extremely effective when put to use.]]
26th Mar '17 1:09:09 PM ShinyCottonCandy
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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.

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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.



** Also, if you're going to go to all the effort make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?

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** Also, if you're going to go to all the effort to make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?
15th Mar '17 3:22:52 PM Doug86
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* ''TabletopGame/Warhammer40K'':

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* ''TabletopGame/Warhammer40K'':''TabletopGame/Warhammer40000'':
16th Feb '17 2:00:12 PM REV6Pilot
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* Zig-zagged in ''VideoGame/{{Unreal|I}}'': getting [[EquipmentUpgrade powerups for the Dispersion Pistol]] evolves it from RangedEmergencyWeapon to HandCannon in five distinct steps. The "elaborate" part is played straight, as each upgrade adds more bells and whistles to its design, but "effective" is subverted, as the increase in power and ammo capacity never catch up with the drawbacks of decreased firing speed and increased ammo consumption per shot.
16th Feb '17 1:38:48 PM REV6Pilot
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* From ''VideoGame/TeamFortress2'' the Engineer's Sentry Gun and Dispenser are the most obvious, and all of the pickup or craftable weapons are more decorative than usual. [[DownplayedTrope Downplayed]] in that most pickup or craftable weapons are side-grades rather than straight upgrades.
* ''VideoGame/{{BioShock|1}}'' is a perfect example. As you upgrade your weapons at "Power to the People" stations, the look of your gun gets more and more elaborate. The Tommygun getting a drum-barrel magazine when you upgrade its clip size is just one example.

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* From ''VideoGame/TeamFortress2'' the Engineer's Sentry Gun and Dispenser are the most obvious, and all of the pickup or craftable weapons are more decorative than usual. [[DownplayedTrope Downplayed]] in that most pickup or craftable that, rare exceptions aside, non-stock weapons are side-grades [[SituationalSword side-grades]] or purely cosmetic model/texture swaps rather than straight upgrades.
* ''VideoGame/{{BioShock|1}}'' is a perfect example. As you upgrade your weapons at "Power to the People" stations, the look of your gun gets more and more elaborate. The Tommygun Tommy Gun getting a drum-barrel magazine when you upgrade its clip size is just one example.
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