History Main / ElaborateEqualsEffective

19th Oct '16 5:29:04 AM AnthonyMercer
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** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last.

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** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.



* Inheriting this trait from its parent game, ''VideoGame/HyruleWarriors'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.
12th Sep '16 5:26:25 PM DeeeFoo
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Added DiffLines:

* In ''VideoGame/MapleStory'', this is extremely evident. The very first weapon that a player receives upon choosing a class usually looks the most dull and unappealing (albeit looking relatively realistic). As the player grows stronger and obtains stronger weapons, their designs just keep getting flashier and more extravagant, to the point where it sometimes obscures the character's face!
12th Sep '16 5:22:57 PM DeeeFoo
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Many games rely on the concept of EvolvingWeapon, alias weapons that can be upgraded and get stronger. Sometimes, they not only get more powerful, but they also becomes fancier and more elaborate, usually to show better how they improved. Alternatively, the weapons you pick up becomes more and more elaborate as you proceed in your quest/in the game, again in order to underline their greater power. It probably makes sense, as a [[KatanasAreJustBetter beautifully decorated katana with a runic blade]] is far more appealing than a simple iron shortsword.

Note, however, that usually the "elaborate" part boils down to the appearance of the weapon. While the weapon itself does grow stronger, the use/attack animation/whatever is still the same.

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Many games rely on the concept of EvolvingWeapon, alias weapons that can be upgraded and get stronger. Sometimes, they not only get more powerful, but they also becomes become visually fancier and more elaborate, usually to show better illustrate how they improved. Alternatively, the weapons you pick up becomes become more and more elaborate as you proceed in your quest/in the game, again in order to underline their greater power. It probably makes sense, as a [[KatanasAreJustBetter beautifully decorated katana with a runic blade]] is far more appealing than a simple iron shortsword.

Note, however, that usually the "elaborate" part boils down to just the appearance of the weapon. While the weapon itself does grow stronger, the use/attack animation/whatever is still the same.



* ''VideoGame/DynastyWarriors'' has this, with the various weapons becoming bigger and more decorated as they're acquired. [[GuideDangIt Good luck finding all of them!]]
* ''VideoGame/SamuraiWarriors'' follows a similar concept: the stronger the weapon, the more elaborate it will be.

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* The ''VideoGame/DynastyWarriors'' franchise has this, with the various weapons becoming bigger and more decorated as they're acquired. [[GuideDangIt Good luck finding all of them!]]
* ** ''VideoGame/SamuraiWarriors'' follows a similar concept: the stronger the weapon, the more elaborate it will be.look.
** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last.
27th Jun '16 11:30:57 PM DastardlyDemolition
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* In ''VideoGame/SaintsRowTheThird'', most weapons get more and more elaborate as they get upgraded.

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* In ''VideoGame/SaintsRowTheThird'', ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'', most weapons get more and more elaborate as they get upgraded.upgraded. Some just get sillier such as the flashbang which , at max level of upgrades, turns into the Fart in the Jar. Beware the stench. It smell's so rancid that it forces all who inhale it's odor to vomit.
25th Jun '16 11:41:16 AM nombretomado
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* Not exactly a weapon example, but many military units from ''BattleForWesnoth'' becomes more and more detailed and well-armed as they gain levels.

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* Not exactly a weapon example, but many military units from ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' becomes more and more detailed and well-armed as they gain levels.
17th Jun '16 2:10:40 AM Doug86
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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.

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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in WorldWarII, UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.
28th May '16 10:56:54 AM Phred
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* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.

to:

* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' ''VideoGame/HyruleWarriors'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.
20th May '16 9:59:16 PM Phred
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* Inheriting this trait from its parent game, ''[[VideoGame/HyruleWarriors]]'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.



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24th Feb '16 5:48:30 PM MegaMarioMan
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* All your arsenal in ''RatchetDeadlocked'' will improve in both strength and design, but only up to level 10.

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* All your arsenal in ''RatchetDeadlocked'' the ''Franchise/RatchetAndClank'' series will improve in both strength and design, but only up to level 10.a certain level.
21st Feb '16 1:28:34 PM eroock
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->"It's a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. --Unless you were planning to auction it off as a collector's item."
-->--'''Naked Snake''' to '''Revolver Ocelot''', ''VideoGame/MetalGearSolid3SnakeEater''

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->"It's
->''"It's
a nice gun, I'll give you that. But the engraving gives you no tactical advantage whatsoever. --Unless you were planning to auction it off as a collector's item."
-->--'''Naked
"''
-->-- '''Naked
Snake''' to '''Revolver Ocelot''', ''VideoGame/MetalGearSolid3SnakeEater''
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