History Main / ElaborateEqualsEffective

26th Mar '17 1:09:09 PM ShinyCottonCandy
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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.

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* In RealLife this is partially played straight: Just compare a stone age spear to a medieval ranseur, or a bronze age sword with a Sengoku-period Katana, or a blunderbuss to a modern rifle. Of course, this can also lead to cases of AwesomeButImpractical weapons if they get too much elaborate, and in cases of prolonged conflict and dwindling funds, such as for many coutries involved in UsefulNotes/WorldWarII, military weapons will usually sacrifice as much unnecessary form as possible without affecting function.



** Also, if you're going to go to all the effort make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?

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** Also, if you're going to go to all the effort to make something high quality, you might as well pay a little extra to make it look nice. Conversely, if you can't afford to make it high quality, how could you afford to make it look good?
15th Mar '17 3:22:52 PM Doug86
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* ''TabletopGame/Warhammer40K'':

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* ''TabletopGame/Warhammer40K'':''TabletopGame/Warhammer40000'':
16th Feb '17 2:00:12 PM REV6Pilot
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Added DiffLines:

* Zig-zagged in ''VideoGame/{{Unreal|I}}'': getting [[EquipmentUpgrade powerups for the Dispersion Pistol]] evolves it from RangedEmergencyWeapon to HandCannon in five distinct steps. The "elaborate" part is played straight, as each upgrade adds more bells and whistles to its design, but "effective" is subverted, as the increase in power and ammo capacity never catch up with the drawbacks of decreased firing speed and increased ammo consumption per shot.
16th Feb '17 1:38:48 PM REV6Pilot
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* From ''VideoGame/TeamFortress2'' the Engineer's Sentry Gun and Dispenser are the most obvious, and all of the pickup or craftable weapons are more decorative than usual. [[DownplayedTrope Downplayed]] in that most pickup or craftable weapons are side-grades rather than straight upgrades.
* ''VideoGame/{{BioShock|1}}'' is a perfect example. As you upgrade your weapons at "Power to the People" stations, the look of your gun gets more and more elaborate. The Tommygun getting a drum-barrel magazine when you upgrade its clip size is just one example.

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* From ''VideoGame/TeamFortress2'' the Engineer's Sentry Gun and Dispenser are the most obvious, and all of the pickup or craftable weapons are more decorative than usual. [[DownplayedTrope Downplayed]] in that most pickup or craftable that, rare exceptions aside, non-stock weapons are side-grades [[SituationalSword side-grades]] or purely cosmetic model/texture swaps rather than straight upgrades.
* ''VideoGame/{{BioShock|1}}'' is a perfect example. As you upgrade your weapons at "Power to the People" stations, the look of your gun gets more and more elaborate. The Tommygun Tommy Gun getting a drum-barrel magazine when you upgrade its clip size is just one example.
11th Feb '17 11:01:05 AM Morgenthaler
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* In ''TransformersFallOfCybertron'', when you buy a upgrade for one of your guns, the upgrade is reflected by the gun's appearance changing. For example, when you buy the upgrade to increase the clip size, the gun will have a larger magazine.

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* In ''TransformersFallOfCybertron'', ''VideoGame/TransformersFallOfCybertron'', when you buy a upgrade for one of your guns, the upgrade is reflected by the gun's appearance changing. For example, when you buy the upgrade to increase the clip size, the gun will have a larger magazine.



* ''Warhammer40K'':

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* ''Warhammer40K'':''TabletopGame/Warhammer40K'':
19th Oct '16 5:29:04 AM AnthonyMercer
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** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last.

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** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.



* Inheriting this trait from its parent game, ''VideoGame/HyruleWarriors'' features this in spades. Special note goes to Zelda's rapier. The level 1 version is a fairly plain rapier, the level 2 features a wing motif in the cross guard, the level 3 features an elaborate golden guard in the motif of the royal family crest that is larger than Zelda's head.
12th Sep '16 5:26:25 PM DeeeFoo
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* In ''VideoGame/MapleStory'', this is extremely evident. The very first weapon that a player receives upon choosing a class usually looks the most dull and unappealing (albeit looking relatively realistic). As the player grows stronger and obtains stronger weapons, their designs just keep getting flashier and more extravagant, to the point where it sometimes obscures the character's face!
12th Sep '16 5:22:57 PM DeeeFoo
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Many games rely on the concept of EvolvingWeapon, alias weapons that can be upgraded and get stronger. Sometimes, they not only get more powerful, but they also becomes fancier and more elaborate, usually to show better how they improved. Alternatively, the weapons you pick up becomes more and more elaborate as you proceed in your quest/in the game, again in order to underline their greater power. It probably makes sense, as a [[KatanasAreJustBetter beautifully decorated katana with a runic blade]] is far more appealing than a simple iron shortsword.

Note, however, that usually the "elaborate" part boils down to the appearance of the weapon. While the weapon itself does grow stronger, the use/attack animation/whatever is still the same.

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Many games rely on the concept of EvolvingWeapon, alias weapons that can be upgraded and get stronger. Sometimes, they not only get more powerful, but they also becomes become visually fancier and more elaborate, usually to show better illustrate how they improved. Alternatively, the weapons you pick up becomes become more and more elaborate as you proceed in your quest/in the game, again in order to underline their greater power. It probably makes sense, as a [[KatanasAreJustBetter beautifully decorated katana with a runic blade]] is far more appealing than a simple iron shortsword.

Note, however, that usually the "elaborate" part boils down to just the appearance of the weapon. While the weapon itself does grow stronger, the use/attack animation/whatever is still the same.



* ''VideoGame/DynastyWarriors'' has this, with the various weapons becoming bigger and more decorated as they're acquired. [[GuideDangIt Good luck finding all of them!]]
* ''VideoGame/SamuraiWarriors'' follows a similar concept: the stronger the weapon, the more elaborate it will be.

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* The ''VideoGame/DynastyWarriors'' franchise has this, with the various weapons becoming bigger and more decorated as they're acquired. [[GuideDangIt Good luck finding all of them!]]
* ** ''VideoGame/SamuraiWarriors'' follows a similar concept: the stronger the weapon, the more elaborate it will be.look.
** ''VideoGame/HyruleWarriors'' also has this trope. Each weapon type has 3 different tiers, with 3rd tier weapons being the strongest. Each tier looks far more elaborate and decorated than the last.
27th Jun '16 11:30:57 PM DastardlyDemolition
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* In ''VideoGame/SaintsRowTheThird'', most weapons get more and more elaborate as they get upgraded.

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* In ''VideoGame/SaintsRowTheThird'', ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRowIV'', most weapons get more and more elaborate as they get upgraded.upgraded. Some just get sillier such as the flashbang which , at max level of upgrades, turns into the Fart in the Jar. Beware the stench. It smell's so rancid that it forces all who inhale it's odor to vomit.
25th Jun '16 11:41:16 AM nombretomado
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* Not exactly a weapon example, but many military units from ''BattleForWesnoth'' becomes more and more detailed and well-armed as they gain levels.

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* Not exactly a weapon example, but many military units from ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' becomes more and more detailed and well-armed as they gain levels.
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