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* ''Webcomic/Aurora2019'' has a [[https://comicaurora.com/the-calendar/ detailed calendar]] for its setting. The year is 380 days long and is divided into thirteen month-analogues, based on the orbit of the larger of the planet's two moons, with intercalary festival days in between.
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** Estonian and Portuguese languages have numbered days (''esmaspäev, segunda-feira'' etc) for the week days, substituting the traditional names. Saturday, though are ''lauapäev'' and ''sábado'' (sabbath) and Sunday ''pühapäev'' and ''domingo'' (Lord's day)).

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** Estonian and Portuguese languages have numbered days (''esmaspäev, segunda-feira'' etc) for the week days, substituting replacing the traditional names. Saturday, though are ''lauapäev'' and ''sábado'' (sabbath) and Sunday ''pühapäev'' and ''domingo'' (Lord's day)).
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* ''WebVideo/DynamoDream'': There's a sign at the front of the Waterworks reading "est[ablished] 32". It's not clear what kind of era this was the 32nd year of, nor is any present date given to establish how long ago it was or what relation it has to our measurements. Likely a case of HitSoHardTheCalendarFeltIt.
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* ''Fanfic/{{Paradoxus}}'': The diegetic calendar is counted in years after or before Domino's restoration. This means that dates are only mentioned when the characters are in the Magix dimension, never while in Azeroth. Dominis have also their own names for each month. The [[Recap/ParadoxusCapitulo03 third chapter]] is the first in which this is done; by contrast, the [[Recap/ParadoxusPrologo prologue]] noticeably lacks it because it's meant to be a mysterious InMediasRes.
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** In the ''[[VideoGame/HarvestMoonAWonderfulLife Wonderful Life]]'' games as well as the remake ''VideoGame/StoryOfSeasonsAWonderfulLife'' there are still four seasons, but only ''ten'' days per season, with no designation for days of the week).

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** In the ''[[VideoGame/HarvestMoonAWonderfulLife Wonderful Life]]'' games as well as the remake ''VideoGame/StoryOfSeasonsAWonderfulLife'' there are still four seasons, but only ''ten'' days per season, with no designation for days of the week).week.
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12.36 lunations per year rounds to 12


* ''Literature/ASongOfIceAndFire'' is set in the second to third century after Aegon's Landing. The seasons are random in length, but are much longer than the years, making it uncertain what a "year" actually means (probably related to a complete rotation of the sun, our own calendar is measured as such, rather than the passing of seasons). WordOfGod clarifies that, unlike on Earth, there's 12 moon turns in a year.

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* ''Literature/ASongOfIceAndFire'' is set in the second to third century after Aegon's Landing. The seasons are random in length, but are much longer than the years, making it uncertain what a "year" actually means (probably related to a complete rotation of the sun, our own calendar is measured as such, rather than the passing of seasons). WordOfGod clarifies that, unlike like on Earth, there's 12 moon turns in a year.
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General clarification on works content


* ''VideoGame/HarvestMoon'':

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* ''VideoGame/HarvestMoon'':''VideoGame/HarvestMoon''/''VideoGame/StoryOfSeasons'':

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** Most of the games use years made up of four thirty-day seasons. The years themselves count up from the start of the game, which is usually when the player character arrives in town. The ''VideoGame/RuneFactory'' spinoff series takes this one step further by combining Saturday and Sunday into "Holiday", meaning that every day of the year will always be on the same day of the week.
** In the ''[[VideoGame/HarvestMoonAWonderfulLife Wonderful Life]]'' games, there are still four seasons, but only ''ten'' days per season (with no designation for days of the week).

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** Most of the games use years made up of four thirty-day seasons. The years themselves count up from the start of the game, which is usually when the player character arrives in town. town, which is always in the Spring.
**
The ''VideoGame/RuneFactory'' spinoff series takes this one step further by combining Saturday and Sunday into a single day called "Holiday", meaning that every day of the year will always be on the same day of the week.
** ''VideoGame/StoryOfSeasons2014'' does the four seasons, but has 31 days per season.
**
In the ''[[VideoGame/HarvestMoonAWonderfulLife Wonderful Life]]'' games, games as well as the remake ''VideoGame/StoryOfSeasonsAWonderfulLife'' there are still four seasons, but only ''ten'' days per season (with season, with no designation for days of the week).
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There are 13 lunar cycles in a year on Earth, not 12


* ''Literature/ASongOfIceAndFire'' is set in the second to third century after Aegon's Landing. The seasons are random in length, but are much longer than the years, making it uncertain what a "year" actually means (probably related to a complete rotation of the sun, our own calendar is measured as such, rather than the passing of seasons). WordOfGod clarifies that, like on Earth, there's 12 moon turns in a year.

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* ''Literature/ASongOfIceAndFire'' is set in the second to third century after Aegon's Landing. The seasons are random in length, but are much longer than the years, making it uncertain what a "year" actually means (probably related to a complete rotation of the sun, our own calendar is measured as such, rather than the passing of seasons). WordOfGod clarifies that, like unlike on Earth, there's 12 moon turns in a year.
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* In Creator/VernorVinge's ''Literature/ADeepnessInTheSky'', interstellar traders have done away with not just years and months, but also with days, hours and minutes. All timespans are measured in (appropriate powers-of-thousands of) seconds, with dates simply being the number of seconds since the UsefulNotes/{{UNIX}} epoch (with some unspecified [[ShownTheirWork but explicitly mentioned]] relativistic frame corrections) — though in-universe [[FutureImperfect it is most commonly thought that the zero-second was at the first moon landing]]. Settled planets all have their own calendars. One way the traders know they have stayed too long is when they start using the locals' calendar.

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* In Creator/VernorVinge's ''Literature/ADeepnessInTheSky'', interstellar traders have done away with not just years and months, but also with days, hours and minutes. All timespans are measured in (appropriate powers-of-thousands of) seconds, with dates simply being the number of seconds since the UsefulNotes/{{UNIX}} Platform/{{UNIX}} epoch (with some unspecified [[ShownTheirWork but explicitly mentioned]] relativistic frame corrections) — though in-universe [[FutureImperfect it is most commonly thought that the zero-second was at the first moon landing]]. Settled planets all have their own calendars. One way the traders know they have stayed too long is when they start using the locals' calendar.



** Most software uses "UsefulNotes/{{UNIX}} time", counting up the number of seconds (or milliseconds) since 1 January 1970, known as the "UNIX epoch". It's kept in sync with UTC, which uses occasional leap seconds to keep it consistent within a second of Greenwich mean time, so its value is not ''exactly'' equal to the number of seconds elapsed since then. Interestingly, this led to a [[MillenniumBug Y2K-like]] phenomenon known as the "[[http://en.wikipedia.org/wiki/Year_2038_problem 2038 problem]]", referring to the year when a signed 32-bit integer will overflow when reading UNIX time (but most systems nowadays are 64-bit, which would last you about another 300 billion years).

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** Most software uses "UsefulNotes/{{UNIX}} "Platform/{{UNIX}} time", counting up the number of seconds (or milliseconds) since 1 January 1970, known as the "UNIX epoch". It's kept in sync with UTC, which uses occasional leap seconds to keep it consistent within a second of Greenwich mean time, so its value is not ''exactly'' equal to the number of seconds elapsed since then. Interestingly, this led to a [[MillenniumBug Y2K-like]] phenomenon known as the "[[http://en.wikipedia.org/wiki/Year_2038_problem 2038 problem]]", referring to the year when a signed 32-bit integer will overflow when reading UNIX time (but most systems nowadays are 64-bit, which would last you about another 300 billion years).
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Spelling/grammar fix(es)


* '' An episode of Pokémon the Series: XY hints that the Pokémon world is either a few decades out of sync with our world, or they use a different calendar. Regardless of which is true, the year in the anime is implied to be 1958 or possibly later.

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* '' An episode of Pokémon the Series: XY ''Anime/PokemonTheSeriesXY'' hints that the Pokémon world is either a few decades out of sync with our world, or they use a different calendar. Regardless of which is true, the year in the anime is implied to be 1958 or possibly later.

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