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Literature / Night in Werewolf Woods

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The Give Yourself Goosebumps book in which you try to retrieve your friend's stolen box of pewter figurines. Along the way, you might encounter werewolves.

Good news: You're heading to WoodsWorld summer camp! Bad news: You have to share a cabin with Todd, the annoying and geeky son of your parents' friends. On your first night in the camp, Todd's beloved box of pewter figurines is stolen by local bullies the Murphy brothers, so it falls to you to get them back. At the Kids-Only Campfire, you hear Sharkey Murphy tell the story about there werewolves of WoodsWorld; because they disappear at dawn, you'll need to get Todd's box back before then. Oh, and as well as werewolves, the woods are also home to a lake monster, trolls, and intelligent fire ants.


Night in Werewolf Woods provides examples of:

  • All Just a Dream: Two endings reveal the entire adventure to have just been a dream — one happens at WoodsWorld, and the other the night before you even set off.
  • But Thou Must!: Your first choice is between taking Todd to the Kids-Only Campfire with you or going there alone. If you pick the former, Todd will tell you he wants to stay at the cabin. The next page picks up from the latter option with you going to the Campfire by yourself anyway.
  • Character Catchphrase: "Hey! Hey! What do you say?" for Todd.
  • Fire-Forged Friends: In two good endings, you and Todd become friends.
  • Forced Transformation: A couple of the bad endings have the reader turned into something else — a paper-lantern person in one, and a fish in another.
  • Gang of Bullies: The Murphy brothers, who in some routes are also werewolves.
  • Heel–Face Turn: Two of the good endings have you saving the Murphy brothers who become friends with you and Todd.
  • I Fell for Hours: While the idea of falling forever is used as a bad ending in some of the books, this book deconstructs the horror by pointing out that if there's no end to the falling, then it's just simply endless, and even implies that the reader's character is starting to get bored. The book doesn't even end the story here, stating that "you" are doomed to fall for endless boring hours, and instead continues the book by having a pterodactyl fly "you" and Todd back upwards.
  • MacGuffin: The goal of the book is to retrieve Todd's box of pewter figurines from some bullies.
  • Muggle in Mage Custody: In one of the bad endings, a troll hypnotizes you and makes you his slave.
  • No Ending: In one ending, pressing a button marked STOP literally stops the story there and you can't go on any further. There's also another "ending" where you are told by some ants (via sign language) that they mean you and your friends no harm, but there is another enemy in the woods that you haven't seen yet, but then the book ends, even though you have not yet achieved anything, and seemed like it was just starting.
  • Only Known by Their Nickname: "Sharkey" Murphy is nicknamed because "getting into a fight with him is like trying to survive a shark attack", but his real name is not mentioned.
  • Video Game Cruelty Punishment:
    • One scene lets you choose to let your friend Todd fall into a bottomless pit to his doom, which promptly ends the story.
    • Inverted when Sharkey and his brothers are being cornered by werewolves, as choosing to save them is what leads to a bad ending.
  • We Cannot Go On Without You: At one point, there's a scene where you can choose to let your friend Todd fall into a bottomless pit. If you do, the book immediately ends without explanation, not even calling you out for letting him fall.

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