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** Normally, due to CompetitiveBalance, Pokémon who have high offense and defense stats have to sacrifice their speed to compensate (for example, Stakataka has incredible attack and defense, but is among ''the'' slowest Pokémon ''in the entire franchise''), and the lower their speed, the more likely they will move last and thus may not be able to survive to retaliate if the opponent can bypass their bulk. However, the move Trick Room reverses the turn order of all Pokémon in battle, and using this, said MightyGlacier Pokémon suddenly gets to act first and utilize their sheer power to devastating effect.
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* Normally, ninja-type enemies in ''VideoGame/TimeCrisis'' are fast and can jump around before meleeing you, but at least they [[OneHitPointWonder die in only one hit]] like most other {{mook}}s. Then there's Edge from ''Crisis Zone'' and Randy from ''Time Crisis 3'', both of which are ninja ''bosses'', which gives them the benefit of having lifebars. ''Multiple'' lifebars for each of them. Edge makes you chase him around the screen while he hurls knives at you, while Randy must be fought over a broken bridge that he dashes all over, while accompanied by reinforcement ninjas who ''also'' have lifebars.

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* Normally, ninja-type enemies in ''VideoGame/TimeCrisis'' are fast and can jump around before meleeing you, but at least they [[OneHitPointWonder die in only one hit]] like most other {{mook}}s. Then there's Edge from ''Crisis Zone'' ''VideoGame/CrisisZone1999'' and Randy from ''Time Crisis 3'', both of which are ninja ''bosses'', which gives them the benefit of having lifebars. ''Multiple'' lifebars for each of them. Edge makes you chase him around the screen while he hurls knives at you, while Randy must be fought over a broken bridge that he dashes all over, while accompanied by reinforcement ninjas who ''also'' have lifebars.
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*** The Demon (otherwise known as the Pinky) is the second toughest of the non-boss enemies and it has a nasty bite, as well as a statistically identical but harder-to-spot PaletteSwap in the Spectre, but its speed is not particularly great and its durability can be countered by stunlocking it with the chainsaw or a rapid-fire weapon... on most difficulties. On [[HarderThanHard Nightmare]], or with the "fast monsters" flag enabled, the Pinky (and the Spectre) is by far the greatest recipient of the mode's benefits, with its movement and attack speed being doubled and its pain duration being halved. The Pinky becomes the fastest enemy by far, a monster in melee combat, and effectively ImmuneToFlinching on top of its natural durability. The main thing holding it back from making the mode unplayable is the fact that it has no ranged attacks and a weakness to the Super Shotgun in the sequel.

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*** The Demon (otherwise known as the Pinky) is the second toughest of the non-boss enemies and it has a nasty bite, as well as a statistically identical but harder-to-spot PaletteSwap in the Spectre, but its speed is not particularly great and its durability can be countered by stunlocking it with the chainsaw or a rapid-fire weapon... on most difficulties. On [[HarderThanHard Nightmare]], Nightmare]] (or Ultra-Violence +, or with the "fast monsters" flag enabled, enabled) the Pinky (and the Spectre) is by far the greatest recipient of the mode's benefits, with its movement and attack speed being doubled and its pain duration being halved. The Pinky becomes the fastest enemy by far, a monster in melee combat, and effectively ImmuneToFlinching on top of its natural durability. The main thing holding it back from making the mode unplayable is the fact that it has no ranged attacks and a weakness to the Super Shotgun in the sequel.



*** Arachnotrons are pretty mobile for their size, are as resistant as [[EliteMooks Hell Knights]], and their PlasmaCannon is fast and difficult to avoid.

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*** Arachnotrons are pretty mobile for their size, are as fast as the Spider Mastermind, as resistant as [[EliteMooks Hell Knights]], and their PlasmaCannon is fast and difficult to avoid.
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*** Arachnotrons are pretty mobile for their size, are as resistant as [[EliteMooks Hell Knights]], and their Plasma Cannon are fast and difficult to avoid.
*** Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air.

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*** Arachnotrons are pretty mobile for their size, are as resistant as [[EliteMooks Hell Knights]], and their Plasma Cannon are PlasmaCannon is fast and difficult to avoid.
*** Arch-Viles may specialize in reviving dead demons, but [[CombatMedic are also among the game's most powerful combatants]]; they're fast, fastest enemies in the game, can take tons of damage, are resistant to flinching, and attack with a deadly line-of-sight fire spell that launches you into the air.air. Even worse, [[CombatMedic they can also resurrect fallen demons]].
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*** Arachnotrons are pretty mobile for their size, are as resistant as Hell Knights, and their Plasma Cannon are fast and difficult to avoid.

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*** Arachnotrons are pretty mobile for their size, are as resistant as [[EliteMooks Hell Knights, Knights]], and their Plasma Cannon are fast and difficult to avoid.



*** Zig-zagged with the Pinky; it has a devastating charge attack, is quite fast once it gets up to full speed, and has a heavily-armored front. However, [[AttackItsWeakPoint its rear end is incredibly squishy]].

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*** Zig-zagged with the Pinky; it has a devastating charge attack, is Pinkies are quite fast once it gets they get up to full speed, and has they have a heavily-armored front. front they use for a devastating charge attack. However, [[AttackItsWeakPoint its their rear end is incredibly squishy]].
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*** Barons of Hell are decently fast for their size, as resistant as you can expect from early-game bosses, and their fireballs deal a lot of damage.



*** Hell Knights may be {{Glass Cannon}}s compared to Barons of Hell, but they remain as mobile as them, and they're still pretty resistant and strong in their own right.
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* * ''VideoGame/ArmoredCore'':

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* * ''VideoGame/ArmoredCore'':
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** Throughout the series, the ProudWarriorRace [[HornyVikings Nords]] are the ''physical'' Lightning Bruiser race of Tamriel. They get some of the best skill bonuses for two-handed weaponry (including [[{{BFS}} Claymores]], Battle Axes, and [[DropTheHammer Warhammers]]), which allows them to hit very hard. They also get skill bonuses toward Light Armor (fur, leather, light chainmail, etc.) which offers them protection while allowing them to move quickly around the battlefield. Finally, their natural physical endurance is among the best of any of the races. The only thing keeping them from being overpowered (and preserving a semblance of balance among the playable races) is that they are least ''magically'' inclined race in Tamriel and even have a [[DoesNotLikeMagic cultural aversion]] to it.

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** Throughout the series, the ProudWarriorRace [[HornyVikings Nords]] are the ''physical'' Lightning Bruiser race of Tamriel. They get some of the best skill bonuses for two-handed weaponry (including [[{{BFS}} Claymores]], Battle Axes, and [[DropTheHammer Warhammers]]), Warhammers), which allows them to hit very hard. They also get skill bonuses toward Light Armor (fur, leather, light chainmail, etc.) which offers them protection while allowing them to move quickly around the battlefield. Finally, their natural physical endurance is among the best of any of the races. The only thing keeping them from being overpowered (and preserving a semblance of balance among the playable races) is that they are least ''magically'' inclined race in Tamriel and even have a [[DoesNotLikeMagic cultural aversion]] to it.
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** In ''VideoGame/MassEffect2'', the SSV ''Normandy'' SR-2 when fully upgraded. By default she's a stealth recon frigate, so she's very fast and agile for a capital ship. Your squadmates can add upgraded kinetic barriers and armor, as well as a main gun reverse-engineered from [[spoiler:the weapon Sovereign used to one-shot Citadel capital ships at the climax of ''VideoGame/MassEffect1'']]. Altogether, she's a frigate that hits like a dreadnought or better, with shields and armor to match; War Asset calculations with the Citadel DLC completed put the Normandy at 50pts base, +15 for the Thanix cannon, +25 for the armor plating, +25 for the cyclonic barrier upgrade, +35 for maintenance, +35 for crew morale, putting its War Asset value at 185, or ''twice the value of the Alliance Sixth Fleet''. Admiral Hackett even specifies that the Normandy makes a great "tip of the spear" for engagements; it can move quickly enough to find their strategic vulnerabilities before they react, and it can hit hard enough to exploit those weaknesses.

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** In ''VideoGame/MassEffect2'', the SSV ''Normandy'' SR-2 when fully upgraded. By default she's a stealth recon frigate, so she's very fast and agile for a capital ship. Your squadmates can add upgraded kinetic barriers and armor, as well as a main gun reverse-engineered from [[spoiler:the weapon Sovereign used to one-shot Citadel capital ships at the climax of ''VideoGame/MassEffect1'']]. Altogether, she's a frigate that hits like a dreadnought or better, with shields and armor to match; War Asset calculations with the Citadel DLC completed put the Normandy at 50pts base, +15 for the Thanix cannon, +25 for the armor plating, +25 for the cyclonic barrier upgrade, +35 for maintenance, +35 for crew morale, putting its War Asset value at 185, or ''twice the value of the Alliance Sixth Fleet''.Fleet'', or ''nearly thrice the value of the Destiny Ascension dreadnought''. Admiral Hackett even specifies that the Normandy makes a great "tip of the spear" for engagements; it can move quickly enough to find their strategic vulnerabilities before they react, and it can hit hard enough to exploit those weaknesses.

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** The Loa introduced in the sequel's expansion have durability of [[SuperToughness the Hivers]], guns of [[GlassCannon the Zuul]] and acceleration and speed no organic race can match.



** The Loa introduced in the sequel's expansion have durability of [[SuperToughness the Hivers]], guns of [[GlassCannon the Zuul]] and acceleration and speed no organic race can match.

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* ''VideoGame/LikeADragon'': Goro Majima is consistently portrayed as only slightly less strong than [[UnskilledButStrong the monstrously powerful]] Taiga Saejima or OneManArmy Kazuma Kiryu, but quick and agile enough to literally jump over and run circles around both.



* ''VideoGame/{{Yakuza}}'': Goro Majima is consistently portrayed as only slightly less strong than [[UnskilledButStrong the monstrously powerful]] Taiga Saejima or OneManArmy Kazuma Kiryu, but quick and agile enough to literally jump over and run circles around both.
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* ''VideoGame/{{Fallout}}''

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* ''VideoGame/{{Fallout}}''''Franchise/{{Fallout}}'':

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* ''VideoGame/{{Bloodborne}}'' has the Military Veteran origin. The Stats focus on Strength and Skill, but sacrifices Bloodtinge, Arcane and a part of the Vitality Stat. In a more general sense, ''all'' Hunters are this to some degree, with some GameplayAndStoryIntegration thrown in to boot: Nearly all "armor" sets in the game are merely customized everyday clothes, a choice which can be traced back to the beast hunting techniques invented by [[spoiler:[[CoolOldGuy Gehrman,]] the First Hunter,]] which emphasized engaging beasts with speed, and therefore favoring lightweight attire. Also taken up a notch by [[spoiler:[[BossInMookClothing the Bloody Crow of Cainhurst]], [[ActionGirl Lady Maria]] and, of course, Gehrman himself]], who all employ [[FlashStep the art of Quickening]], which you, too, can use if you find the Old Hunter's Bone.

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* ''VideoGame/{{Bloodborne}}'' has the Military Veteran origin. The Stats focus on Strength and Skill, but sacrifices Bloodtinge, Arcane and a part of the Vitality Stat. In a more general sense, ''all'' Hunters are this to some degree, with some GameplayAndStoryIntegration thrown in to boot: Nearly all "armor" sets in the game are merely customized everyday clothes, a choice which can be traced back to the beast hunting techniques invented by [[spoiler:[[CoolOldGuy Gehrman,]] Gehrman]], the First Hunter,]] which emphasized engaging beasts with speed, and therefore favoring lightweight attire. Also taken up a notch by [[spoiler:[[BossInMookClothing the Bloody Crow of Cainhurst]], [[ActionGirl Lady Maria]] and, of course, Gehrman himself]], who all employ [[FlashStep the art of Quickening]], which you, too, can use if you find the Old Hunter's Bone.


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* ''VideoGame/BrawlStars'':
** Darryl has above average speed, is armed with two powerful shotguns, and wears a sturdy barrel for protection. The barrel is what lets him to perform a high-speed RollingAttack, which gives him DamageReduction while rolling, which is incredibly vital for the CloseRangeCombatant to take out opponents that are far away from him.
** Jacky is another Lightning Bruiser limited by being a CloseRangeCombatant. This can be taken even further with her Gadget that briefly boosts her speed as well as a Star Power that gives her DamageReduction.
** Chuck has heavy train motifs, riding around in a SuperWheelchair designed to look like one, and having the stats and playstyle to match. He's naturally fast (and can become even faster with the use of his Super), has high HP for a non-Tank Brawler, and can dish out a lot of damage between his main attack and his Super if he manages to run over his enemies.

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* ''VideoGame/PizzaTower'': The player character, Peppino Pizza, is a portly Italian chef who's somehow capable of running thousands of miles per hour, barrel through countless enemies and obstacles, and tank hits with no sign of injury. [[InexplicablyAwesome How all of this is possible]] a down-on-his-luck pizza chef is the question of the ages.

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* ''VideoGame/PizzaTower'': The player character, Peppino Pizza, Spaghetti, is a portly Italian chef who's somehow capable of running thousands of miles per hour, barrel through countless enemies and obstacles, and tank hits with no sign of injury. [[InexplicablyAwesome How all of this is possible]] a down-on-his-luck pizza chef is the question of the ages.


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* ''Videogame/RiskOfRain2:'' FinalBoss Mithrix may appear slow as he shows up, being a giant stone-man with a big rock maul bigger than you are. Even as he runs towards you, he seems entirely manageable, right until he {{Flash Step}}s into your face and utterly flattens your ass with one swing. Once you've learned your lesson in subsequent fights, you will find the big guy has a ''lot'' of nasty tricks using bursts of speed to appear right where you least want him, while still packing a gigantic HP pool and enough brawn to smear you across the ground in three hits at most.
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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies and obstacles at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos (who's a PhysicalGod) with only just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and more powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]

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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies and obstacles at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos (who's a PhysicalGod) with only just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and even more physically powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]
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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos (who's a PhysicalGod) with just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and more powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]

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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies and obstacles at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos (who's a PhysicalGod) with only just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and more powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]
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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos with just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and more powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]

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** Sonic himself [[ZigZaggingTrope zig-zags]] between being a FragileSpeedster and this. He is an incredibly fast and powerful hedgehog who can often take on a number of threats (often far larger than him) no problem and can take as many hits as he can as long as he has a ring on him (without any though (or a shield), he becomes a FragileSpeedster who can be [[OneHitPointWonder taken out in one-hit]]). He especially becomes this in the later Boost games, where he can plow down numbers of enemies at incredibly high speeds without a hitch. ''VideoGame/SonicGenerations'' even shows he can take down Perfect Chaos (who's a PhysicalGod) with just his normal form alone (whereas in ''VideoGame/SonicAdventure'', he had to be Super to take him down). His numerous {{Super Form}}s make him a more straight example of this, as he becomes far faster and more powerful in terms of strength, on top of gaining extra abilities such as invincibility and flight to boot. Likewise, the above also applies to [[TheRival Shadow the Hedgehog]] and [[RoyalsWhoActuallyDoSomething Blaze the Cat.]]
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* In the remake of ''VideoGame/SystemShock'' Edward Diego becomes one; in stark contrast to the slow-paced action of the original game, he now dashes around at a terrifying speed and bombards you with a plasma-based arm cannon and, should he get close, he'll wield a laser rapier that'll kill you in only one or two hits. The Cortex Reaver bosses (of which there are three in the game) are similarly upgraded, moving at surprising speed and bombarding you with flurries of grenades, rockets and plasma shots.
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky the 3rd'': GadgeteerGenius Tita, previously a GlassCannon gimmick support character, builds her own MiniMecha, the Orbal Gear. It makes her into easily the toughest of the sixteen playable cast, with its greatest feature being its FoeTossingCharge that can bound enemies from one side of the battlefield to the other. The SuperPrototype is so powerful Tita can singlehandedly keep OldMaster Cassius Bright pinned into a corner.

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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky the 3rd'': GadgeteerGenius Tita, previously a GlassCannon gimmick support character, builds her own MiniMecha, the Orbal Gear. It makes her into easily the toughest of the sixteen playable cast, with its greatest feature being its FoeTossingCharge that can bound enemies from one side of the battlefield to the other. The SuperPrototype is so powerful Tita can singlehandedly keep OldMaster Cassius Bright pinned into a corner.corner, at the cost of not being able to cast arts or unleash her LimitBreak until she hops out.
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky the 3rd'': GadgeteerGenius Tita, previously a GlassCannon gimmick support character, builds her own MiniMecha, the Orbal Gear. It it makes her into easily the toughest of the sixteen playable cast, with its greatest feature being its FoeTossingCharge that can bound enemies from one side of the battlefield to the other. The SuperPrototype is so powerful Tita can singlehandedly keep OldMaster Cassius Bright pinned into a corner.

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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky the 3rd'': GadgeteerGenius Tita, previously a GlassCannon gimmick support character, builds her own MiniMecha, the Orbal Gear. It it makes her into easily the toughest of the sixteen playable cast, with its greatest feature being its FoeTossingCharge that can bound enemies from one side of the battlefield to the other. The SuperPrototype is so powerful Tita can singlehandedly keep OldMaster Cassius Bright pinned into a corner.
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky the 3rd'': GadgeteerGenius Tita, previously a GlassCannon gimmick support character, builds her own MiniMecha, the Orbal Gear. It it makes her into easily the toughest of the sixteen playable cast, with its greatest feature being its FoeTossingCharge that can bound enemies from one side of the battlefield to the other. The SuperPrototype is so powerful Tita can singlehandedly keep OldMaster Cassius Bright pinned into a corner.
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* The titual VideoGame/AoOni is surprisingly speedy when chasing you in spite of its disproportionately large head, and being touched once spells an instant game over.
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** Every Core after the first generation is one, fifth and sixth generations being the most prominent. A fight between an Armored Core and anything but another Armored Core is a CurbStompBattle turned up to eleven, because the mecha will simply outmaneuver, outtank and outblast whatever it's facing as needed. Some Arms Forts, giant mobile fortresses that can be several kilometers in length, are exceptions from sheer firepower and shielding, but many like Stigro get massacred, as do huge numbers of mooks. And mooks in this game range from tanks to Mechwarrior style mechs, to battleships, to modern and futuristic aerial vehicles of any type you can imagine; all are mercilessly and effortlessly slaughtered by Armored Cores in the later games, because they simply fail to keep up with a Core one way or another. They are noted as having broken warfare as a whole in half once they showed up to battlefields thanks to this.
** Nine-ball, recurring boss of the franchise and TheDreaded within and without universe. It's the reason why it is so [[ThatOneBoss damned hard to beat him]]: The mecha itself is hyper-advanced, armed to the teeth, heavily armored and almost too fast to follow, while its pilot has seemingly inhuman reflexes and awareness to keep the machine functioning at full capacity at all times [[spoiler:thanks to being ''literally'' inhuman]]. All of this by Core standards, too, making it a Lightning Bruiser squared.

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** Every Core after the first generation is one, fifth and sixth generations being the most prominent. A fight between an Armored Core and anything but another Armored Core is a CurbStompBattle turned up to eleven, because the mecha will simply outmaneuver, outtank and outblast whatever it's facing as needed. Some Arms Forts, giant mobile fortresses that can be several kilometers in length, are exceptions from sheer firepower and shielding, but many like Stigro get massacred, as do huge numbers of mooks. And mooks in this game range from tanks to Mechwarrior style mechs, to battleships, to modern and futuristic aerial vehicles of any type you can imagine; all are Armored Cores mercilessly and effortlessly slaughtered by Armored Cores slaughter all in the later games, because they simply fail to keep up with a Core one way or another. They are noted as having broken warfare as a whole in half once they showed up to battlefields thanks to this.
** Nine-ball, recurring boss of the franchise and TheDreaded within and without universe. It's the reason why it Nine Ball is so [[ThatOneBoss damned hard noted to beat him]]: be a cut above even other AC pilots. The mecha itself AC is hyper-advanced, armed to the teeth, fast, heavily armed, heavily armored and almost too fast to follow, while its pilot has seemingly inhuman reflexes and awareness to keep the machine functioning at full capacity at all times [[spoiler:thanks [[spoiler:due to being ''literally'' inhuman]]. All of this by Core standards, too, making it a Lightning Bruiser squared.an AI]].
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** Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster (appropriately for the trope name, many use electricity) and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.

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** Two of the other gods deserve mention too. Storm is one of the most mobile and speedy characters in all of fighting games, has fantastic normals that outrange virtually every other character on the roster (appropriately for the trope name, many use electricity) and two quick, very deadly supers that are nearly unavoidable and unpunishable to boot; really, her only downside is having slightly below-average health. Magneto is one of the [[DifficultButAwesome most technically demanding characters to play]], but those who master him are lightning-fast engines of death destruction who can slip past any defense and juggle virtually any character in the game to death from one confirmed hit.

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