History LightningBruiser / VideoGames

17th Aug '16 12:22:12 PM Saber15
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* In ''Videogame/EliteDangerous'', the Federal Assault ship priorities firepower, defense, and speed above all else. Courtesy of some massively oversized engines, it can chase down and out-turn almost every ship, has enough armor to tank damage, and can mount twin large Plasma Accelerators. It's also so heavy that it can handily win [[RammingAlwaysWorks ramming fights]]. However, said heavy hull gives it terrible jump range and its oversized thrusters make it expensive to outfit.
13th Aug '16 2:12:48 PM nombretomado
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** Vincent shows similar levels of strength, speed, and durabiltiy (at least in the [[CutscenePowerToTheMax cutscenes]]) in ''DirgeOfCerberus''. Examples include the speed to fight the flashstepping Weiss, the strength to fight the [[TheBrute hulking Azul]], and the ability to survive getting a magic orb being ripped out of his chest by Rosso.

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** Vincent shows similar levels of strength, speed, and durabiltiy (at least in the [[CutscenePowerToTheMax cutscenes]]) in ''DirgeOfCerberus''.''VideoGame/DirgeOfCerberus''. Examples include the speed to fight the flashstepping Weiss, the strength to fight the [[TheBrute hulking Azul]], and the ability to survive getting a magic orb being ripped out of his chest by Rosso.
11th Aug '16 9:00:58 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo}}'''s [[SuperSoldier Spartan-II]]s, at least in the fluff. Your average Spartan is proficient with all weapons, ridiculously strong, can shrug off terrible wounds, and has reflexes so fast they enter a BulletTime-like state when in combat -- and that's without wearing their trademark [[PoweredArmor Mjolnir Armor]], which increases their strength and speed even more. In-game, however, GamePlayAndStorySegregation results in Spartan characters being {{Glass Cannon}}s who move only slightly faster than regular humans and can only take a handful of shots before dying messily.
** Elites in general are big (even more so than the 7'0" Spartans), strong, tough, and very dodgy; this is reflected even in ''Franchise/HaloReach'''s multiplayer, where they have regenerating health, faster-recharging shields, and special evasion moves.
%% ** Ditto [[KillerSpaceMonkey Brutes]]; in-game, they can move really fast and jump really high when they berserk despite being well over 8 feet tall.
** Hunters started as {{Mighty Glacier}}s (or {{Glass Cannon}}s if you attack their weak point), but got faster and more evasive (and even tougher) as the series progressed, taking this trope to its logical conclusion in ''VideoGame/HaloReach''.

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* ''VideoGame/{{Halo}}'''s ''Franchise/{{Halo}}'':
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[[SuperSoldier Spartan-II]]s, at least in the fluff. Your average Spartan is proficient with all weapons, ridiculously strong, can shrug off terrible wounds, and has reflexes so fast they enter a BulletTime-like state when in combat -- and that's without wearing their trademark [[PoweredArmor Mjolnir Armor]], which increases their strength and speed even more. In-game, however, GamePlayAndStorySegregation results in Spartan characters being {{Glass Cannon}}s who move only slightly faster than regular humans and can only take a handful of shots before dying messily.
** Elites in general are big (even more so than the 7'0" Spartans), strong, tough, and very dodgy; this is reflected even in ''Franchise/HaloReach'''s ''VideoGame/HaloReach'''s multiplayer, where they have regenerating health, faster-recharging shields, and special evasion moves.
%% ** Ditto The [[KillerSpaceMonkey Brutes]]; in-game, they can move really fast Brutes]] are even bigger, stronger, and jump really high when they berserk despite being well over 8 feet tall.
more resilient than both the Elites and Spartans, and are stated in the lore to be a lot faster than you'd expect from their bulk, which shows up even in-game; a berserking Brute in ''VideoGame/{{Halo 2}}'' ''will'' run you down if you don't kill it first.
** Hunters started as {{Mighty Glacier}}s (or {{Glass Cannon}}s if you attack their weak point), but got faster and more evasive (and even tougher) as the series progressed, taking this trope to its logical conclusion in ''VideoGame/HaloReach''.''VideoGame/Halo5Guardians''.
1st Aug '16 5:12:27 PM Prfnoff
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* In ''VideoGame/{{Nectaris}}'', the EF-88 Hunter is tougher than any other plane, it hits air and ground targets equally hard, and its movement range is almost unsurpassed.

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* In ''VideoGame/{{Nectaris}}'', the EF-88 Hunter is tougher than any other plane, it hits air and ground targets equally hard, and its movement range is almost unsurpassed. Naturally, the single-player campaign makes these fast flying tanks available to the AI much more often than to the player. However, the AI tends to get too aggressive in advancing Hunters ahead of the main offensive line, making them easier to surround and finish off with a good anti-air unit.
23rd Jul '16 3:30:43 PM YpsiFang
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* ''VideoGame/HyperLightDrifter'': The Drifter becomes this over the course of the game, gaining special and powerful attacks and having the ability to quickly dodge.
10th Jul '16 7:17:50 AM erforce
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* Juggernauts from ''VideoGame/ModernWarfare2''. Heavily armored enough to need multiple hits from otherwise-OneHitKill weapons like the [[{{BFG}} Barret .50 cal]] or [[GameBreaker grenade launcher]], carrying a [[MoreDakka M240 machine gun]] which they use with near-aimbot accuracy, while also being able to charge at a fast clip. They are very much DemonicSpiders.

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* Juggernauts from ''VideoGame/ModernWarfare2''.''VideoGame/CallOfDutyModernWarfare2''. Heavily armored enough to need multiple hits from otherwise-OneHitKill weapons like the [[{{BFG}} Barret .50 cal]] or [[GameBreaker grenade launcher]], carrying a [[MoreDakka M240 machine gun]] which they use with near-aimbot accuracy, while also being able to charge at a fast clip. They are very much DemonicSpiders.



* [[PraetorianGuard Papal Guards]] in ''VideoGame/AssassinsCreedBrotherhood'' pack more armor than [[SuperToughness Brutes]], run almost as fast as [[FragileSpeedster Agiles]], can use all the weapon types, have their own unblockable pistol attack, and are {{Kung Fu Proof|Mook}} to boot. Fortunately they don't appear often.

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* ''Franchise/AssassinsCreed''
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[[PraetorianGuard Papal Guards]] in ''VideoGame/AssassinsCreedBrotherhood'' pack more armor than [[SuperToughness Brutes]], run almost as fast as [[FragileSpeedster Agiles]], can use all the weapon types, have their own unblockable pistol attack, and are {{Kung Fu Proof|Mook}} to boot. Fortunately they don't appear often.



* Dante from ''VideoGame/DevilMayCry'' looks like a built human but can take a beating from giant demons, strike fast and hard and his SuperMode increases his speed and strength and gives him a HealingFactor. Many of his bosses follow his hit hard, fast and take a beating skills, particularly the MirrorBoss of the game.

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* Dante from ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' looks like a built human but can take a beating from giant demons, strike fast and hard and his SuperMode increases his speed and strength and gives him a HealingFactor. Many of his bosses follow his hit hard, fast and take a beating skills, particularly the MirrorBoss of the game.[[VideoGame/DevilMayCry first game]].
27th Jun '16 6:27:27 PM Prfnoff
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* In ''VideoGame/{{Nectaris}}'', the EF-88 Hunter is tougher than any other plane, it hits air and ground targets equally hard, and its movement range is almost unsurpassed.
18th Jun '16 5:36:39 AM XenMon2
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** The Ghost People from Dead Money normally shamble around like zombies, but in combat they're capable of moving at positively inhuman speeds, making them difficult to hit even in VATS. On top of that, they have high health, no headshot multiplier, get back up when killed, and hit ''hard''.
2nd Jun '16 8:00:40 AM Blastgamer
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* Reaper Leviathans from ''VideoGame/{{Subnautica}}'' are about as fast as your Seamoth and are capable of ''ripping it to shreads'' or slamming it against the sea floor. They also can kill your player character in [[OneHitKill one attack.]] They also happen to be ''[[SeaMonster gigantic]]'' and can take several ''hundred'' knife slices without dying.

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* Reaper Leviathans from ''VideoGame/{{Subnautica}}'' are about as fast as your Seamoth and are capable of ''ripping it to shreads'' or slamming it against the sea floor. They floor not to mention that they can also can kill your player character in [[OneHitKill one attack.]] They also Plus Reapers happen to be ''[[SeaMonster gigantic]]'' and can take several ''hundred'' knife slices without dying.
2nd Jun '16 7:59:20 AM Blastgamer
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* Reaper Leviathans from ''VideoGame/{{Subnautica}}'' are about as fast as your Seamoth and are capable of ''ripping it to shreads'' or slamming it against the sea floor. They also can kill your player character in ''[[OneHitKill one attack.]]'' They also happen to be ''[[SeaMonster gigantic]]''

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* Reaper Leviathans from ''VideoGame/{{Subnautica}}'' are about as fast as your Seamoth and are capable of ''ripping it to shreads'' or slamming it against the sea floor. They also can kill your player character in ''[[OneHitKill [[OneHitKill one attack.]]'' ]] They also happen to be ''[[SeaMonster gigantic]]''gigantic]]'' and can take several ''hundred'' knife slices without dying.
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http://tvtropes.org/pmwiki/article_history.php?article=LightningBruiser.VideoGames