History LightningBruiser / VideoGames

21st Feb '17 6:25:22 PM nombretomado
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** Videogame/FinalFantasyVII prequel ''CrisisCore'' shows that experimental prototypes Sephiroth, Genesis, and Angeal, and 'regular' [=SOLDIERs=] like Zack are not only brutally hard-hitting and insanely durable, but in some cases, [[DodgeTheBullet bullet-dodgingly]] fast. Zack, in particular, had the strength and speed to temporarily hold his own against Sephiroth (even though Zack eventually lost), and the durability to fight and defeat an entire battalion of the Shinra Army, until they were reduced to only ''three'' troopers.

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** Videogame/FinalFantasyVII prequel ''CrisisCore'' ''VideoGame/CrisisCore'' shows that experimental prototypes Sephiroth, Genesis, and Angeal, and 'regular' [=SOLDIERs=] like Zack are not only brutally hard-hitting and insanely durable, but in some cases, [[DodgeTheBullet bullet-dodgingly]] fast. Zack, in particular, had the strength and speed to temporarily hold his own against Sephiroth (even though Zack eventually lost), and the durability to fight and defeat an entire battalion of the Shinra Army, until they were reduced to only ''three'' troopers.
9th Feb '17 8:19:45 PM ILikeRobots
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*** [[BearsAreBadNews Volibear]] is a [[NinjaPirateZombieRobot huge, electrically-charged polar bear,]] whose first ability allows him to chase down enemies with ease, tossing them over his head, along with a skill that makes his attacks progressively faster with each successive attack, a roar that damages and slows enemies around him [[BrownNote (and fears minions and monsters)]], and his ultimate gives all his attacks a chain lightning effect. He's also arguably the [[NighInvulnerable most durable champion in the game,]] due to a combination of his outrageously high health and his passive ability, [[HealingFactor which rapidly heals him once his health gets low enough.]] While all this makes Volibear sound overpowered on paper, his main weakness is that he's only effective at melee range and doesn't have a quick gap-closer, making him vulnerable to any fast ranged champions with slows.

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*** ** [[BearsAreBadNews Volibear]] is a [[NinjaPirateZombieRobot huge, electrically-charged polar bear,]] whose first ability allows him to chase down enemies with ease, tossing them over his head, along with a skill that makes his attacks progressively faster with each successive attack, a roar that damages and slows enemies around him [[BrownNote (and fears minions and monsters)]], and his ultimate gives all his attacks a chain lightning effect. He's also arguably the [[NighInvulnerable most durable champion in the game,]] due to a combination of his outrageously high health and his passive ability, [[HealingFactor which rapidly heals him once his health gets low enough.]] While all this makes Volibear sound overpowered on paper, his main weakness is that he's only effective at melee range and doesn't have a quick gap-closer, making him vulnerable to any fast ranged champions with slows.
9th Feb '17 7:01:31 PM ILikeRobots
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** [[TitleDrop Bruiser]] class champions in are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.

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** [[TitleDrop Bruiser]] class champions in are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.
9th Feb '17 7:01:12 PM ILikeRobots
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** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nailah) of ''Radiant Dawn'' are a case of this as well as PurposefullyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.

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** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nailah) of ''Radiant Dawn'' are a case of this as well as PurposefullyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, {{Limit Break}}s, which triple their damage, will be activating often and {{OneHitKill}}ing {{One Hit Kill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s {{Eleventh Hour Ranger}}s for the most part.
9th Feb '17 6:59:43 PM ILikeRobots
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* ''Videogame/LeagueofLegends:''

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* ''Videogame/LeagueofLegends:''''Videogame/LeagueOfLegends:''
9th Feb '17 6:59:27 PM ILikeRobots
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* [[TitleDrop Bruiser]] class champions in are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.

to:

* ** [[TitleDrop Bruiser]] class champions in are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.



** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nila) of ''Radiant Dawn'' are a case of this as well as PurposefullyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.

to:

** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nila) Nailah) of ''Radiant Dawn'' are a case of this as well as PurposefullyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.
9th Feb '17 6:58:52 PM ILikeRobots
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** There's a reason why the DragonRider Haar of ''Radiant Dawn'' is the game's premiere GameBreaker and the top of unit tier lists. He boasts one of the highest strength stats and growths in the game, as well as the strong defense to tank and one-round kill multiple enemies on his own]], to say nothing of his good avoid stat which means enemies flat-out don't deal damage to him a lot of the time. His speed is decently high, allowing to double-attack most everything in the game. He's essentially a OneManArmy.

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** There's a reason why the DragonRider Haar of ''Radiant Dawn'' is the game's premiere GameBreaker and the top of unit tier lists. He boasts one of the highest strength stats and growths in the game, as well as the strong defense to tank and one-round kill multiple enemies on his own]], own, to say nothing of his good avoid stat which means enemies flat-out don't deal damage to him a lot of the time. His speed is decently high, allowing to double-attack most everything in the game. He's essentially a OneManArmy.



** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nila) of ''Radiant Dawn'' are a case of this as well as PurposefulyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.

to:

** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nila) of ''Radiant Dawn'' are a case of this as well as PurposefulyOverpowered.PurposefullyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.
9th Feb '17 6:57:56 PM ILikeRobots
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* [[TitleDrop Bruiser]] class champions in ''VideoGame/LeagueOfLegends'' are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.

to:

* ''Videogame/LeagueofLegends:''
* [[TitleDrop Bruiser]] class champions in ''VideoGame/LeagueOfLegends'' are melee champions designed after the developers realised their melee DPS champions would get annihilated before they could do significant damage. Between naturally high defense and magic resist that scales with level, high amounts of health (and usually a form of life steal), very fast movement speed, a charge or teleport ability or other gap closer and still decent amounts of damage, they are vastly more powerful than any equivalent ranged DPS in terms of stats. Their main disadvantage is that if the enemy DPS is correctly positioned they have to force their way through the entire enemy team and probably die in the process, but this disadvantage only comes into play at high skill levels where players work together as a team, leaving bruisers free to trample [[{{Noob}} unskilled]] and moderately skilled players.



** In the ''Videogame/FireEmblemTellius'' subseries, the protagonist Ike's recurring enemy, the Black Knight, is repeatedly described as abnormally fast for a guy in heavy armor, and has the strength to match. And in-game, he's got astronomically high strength, defense, and speed, to the point of doubling pretty much everything in the game, and more often than not one-round killing it, while enemies can deal ScratchDamage against him if they're ''lucky.'' His LimitBreak, Eclipse, activates often due to his good skill stat, and is noteworthy in that literally ''nothing'' in the subseries, even the FinalBoss of the sequel ''Radiant Dawn,'' is capable of surviving it.[[note]]As the skill multiplies the Black Knight's already amazing strength by 5, and neutralizes enemy defense. After calculations, the maxiumum amount of damage it deals is 280 -- much more health than any unit in the games has.[[/note]]

to:

** In the ''Videogame/FireEmblemTellius'' subseries, the protagonist Ike's recurring enemy, the Black Knight, is repeatedly described as abnormally fast for a guy in heavy armor, and has the strength to match. And in-game, he's got astronomically high strength, defense, and speed, speed stats, to the point of doubling double-attacking pretty much everything in the game, and more often than not one-round killing it, while enemies can deal ScratchDamage against him if they're ''lucky.'' His LimitBreak, Eclipse, activates often due to his good skill stat, and is noteworthy in that literally ''nothing'' in the subseries, even the FinalBoss of the sequel ''Radiant Dawn,'' is capable of surviving it.[[note]]As the skill multiplies the Black Knight's already amazing strength by 5, and neutralizes enemy defense. After calculations, the maxiumum amount of damage it deals is 280 -- much more health than any unit in the games has.[[/note]]



%% ** In the 10th game Haar (And Jill, if leveled) has stats that range from "good" to "more defense then most specialist" leading him to clear endless legions of enemies by himself with no support. Incidentally, he dies quickly when facing lightning. Haar starts off as a Lightning Bruiser, but towards Part IV his speed dwindles a bit and becomes a MightyGlacier. His strength and defense are still pretty high however, essentially making him a flying tank. Meanwhile, if one levels Jill up enough, she starts off as a FragileSpeedster and then grows into this. Her caps are THE best Beorc caps. Case in point, she can reach up to 35 Str, Speed, and Luck. Then, she could reach 38 in Skill and 36 in Defense. She has the growths to reach them, as well.

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%% ** In There's a reason why the 10th game Haar (And Jill, if leveled) has stats that range from "good" to "more defense then most specialist" leading him to clear endless legions DragonRider Haar of enemies by himself with no support. Incidentally, he dies quickly when facing lightning. Haar starts off as a Lightning Bruiser, but towards Part IV his speed dwindles a bit ''Radiant Dawn'' is the game's premiere GameBreaker and becomes a MightyGlacier. His the top of unit tier lists. He boasts one of the highest strength stats and growths in the game, as well as the strong defense are still pretty high however, to tank and one-round kill multiple enemies on his own]], to say nothing of his good avoid stat which means enemies flat-out don't deal damage to him a lot of the time. His speed is decently high, allowing to double-attack most everything in the game. He's essentially making him a flying tank. Meanwhile, if one levels Jill up enough, she starts off as a FragileSpeedster and then grows into this. Her caps are THE best Beorc caps. Case in point, she can reach up to 35 Str, Speed, and Luck. Then, she could reach 38 in Skill and 36 in Defense. She has the growths to reach them, as well.OneManArmy.



** ''Radiant Dawn'' has Gatrie, TheBigGuy Armor Knight of the Greil Mercenaries. While he was a MightyGlacier with high strength but low speed in the prequel ''Path of Radiance,'' in ''Radiant Dawn'' he boasts an impressive ''60%'' speed growth, higher than all of the mercenaries except for FragileSpeedster Mia and ColdSniper Shinon, and strange on a class known for normally being pitifully slow. He'll be double-attacking most enemies with his speed, and combined with his enormous strength and high defense that ensures that most enemies will be dealing ScratchDamage to him at most, you've got a Lightning Bruiser. His decent skill means that once he's reached the third unit tier, his Mastery Skill, Luna, which negates enemy defense and ''triples'' his damage will activate fairly often as well. The only thing that holds him back from being a complete GameBreaker is his low movement range.

to:

** ''Radiant Dawn'' has Gatrie, TheBigGuy Armor Knight of the Greil Mercenaries. Mercenaries counts in this in ''Radiant Dawn.'' While he was a MightyGlacier with high strength but low speed in the prequel ''Path of Radiance,'' in ''Radiant Dawn'' he boasts an impressive ''60%'' speed growth, higher than all of the mercenaries except for FragileSpeedster Mia and ColdSniper Shinon, and strange on a class known for normally being pitifully slow. He'll be double-attacking most enemies with his speed, and combined with his enormous strength and high defense that ensures that most enemies will be dealing ScratchDamage to him at most, you've got a Lightning Bruiser. His decent skill means that once he's reached the third unit tier, his Mastery Skill, Luna, which negates enemy defense and ''triples'' his damage will activate fairly often as well. The only thing that holds him back from being a complete GameBreaker is his low movement range.



** Boyd, FriendlyRival to the protagonist Ike, in ''Radiant Dawn'' classifies. As a Warrior/Fighter, he's got extremely high strength, but unlike the Warrior class of previous games, he's not a GlassCannon; he's got a ''50%'' defense growth, great for his class, and combined with his ''colossal'' HP and high avoid rate, when he's got some levels on him, it'll be a ''challenge'' to get him killed, especially with the fact that he'll have enough speed to double most enemies after a few levels, and with his damage, he'll one-round them more often than not. And combine all of that it with the fact that his decent skill means he'll be critically-hitting fairly often.

to:

** Boyd, FriendlyRival to the protagonist Ike, classifies in ''Radiant Dawn'' classifies. Dawn.'' As a Warrior/Fighter, he's got extremely high strength, but unlike the Warrior class of previous games, he's not a GlassCannon; he's got a ''50%'' defense growth, great for his class, and combined with his ''colossal'' HP and high avoid rate, when he's got some levels on him, it'll be a ''challenge'' to get him killed, especially with the fact that he'll have enough speed to double most enemies after a few levels, and with his damage, he'll one-round them more often than not. And combine all of that it with the fact that his decent skill means he'll be critically-hitting fairly often.often.
** The [[AsskickingEqualsAuthority royal]] [[{{Animorphism}} laguz]] units (Tibarn, Naesala, Caineghis, and Nila) of ''Radiant Dawn'' are a case of this as well as PurposefulyOverpowered. Their high speed lets them double attack nearly all enemies in the game, and their strength is more than high enough to take them out in a single round. With their high avoid, they're dodging enemy attacks more often than not, while their high skill means that their powerful {{LimitBreak}}s, which triple their damage, will be activating often and {{OneHitKill}}ing enemies as well. There's a reason they're {{EleventhHourRanger}}s for the most part.
9th Feb '17 6:23:27 PM ILikeRobots
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* ''VideoGame/FireEmblem'': Ike's recurring enemy the Black Knight is repeatedly described as abnormally fast for a guy in heavy armor, and has the strength to match.

to:

* ''VideoGame/FireEmblem'': ''VideoGame/FireEmblem'':
** In the ''Videogame/FireEmblemTellius'' subseries, the protagonist
Ike's recurring enemy enemy, the Black Knight Knight, is repeatedly described as abnormally fast for a guy in heavy armor, and has the strength to match.match. And in-game, he's got astronomically high strength, defense, and speed, to the point of doubling pretty much everything in the game, and more often than not one-round killing it, while enemies can deal ScratchDamage against him if they're ''lucky.'' His LimitBreak, Eclipse, activates often due to his good skill stat, and is noteworthy in that literally ''nothing'' in the subseries, even the FinalBoss of the sequel ''Radiant Dawn,'' is capable of surviving it.[[note]]As the skill multiplies the Black Knight's already amazing strength by 5, and neutralizes enemy defense. After calculations, the maxiumum amount of damage it deals is 280 -- much more health than any unit in the games has.[[/note]]
8th Feb '17 2:22:16 PM ILikeRobots
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** Boyd, FriendlyRival to the protagonist Ike, in ''Radiant Dawn'' classifies. As a Warrior/Fighter, he's got extremely high strength, but unlike the Warrior class of previous games, he's not a GlassCannon; he's got a ''50%'' defense growth, great for his class, and combined with his ''colossal'' HP and high avoid rate, when he's got some levels on him, it'll be a ''challenge'' to get him killed, especially with the fact that he has enough speed to double most enemies, and with his damage, he'll one-round them more often than not. And combine all of that it with the fact that his decent skill means he'll be critically-hitting fairly often.

to:

** Boyd, FriendlyRival to the protagonist Ike, in ''Radiant Dawn'' classifies. As a Warrior/Fighter, he's got extremely high strength, but unlike the Warrior class of previous games, he's not a GlassCannon; he's got a ''50%'' defense growth, great for his class, and combined with his ''colossal'' HP and high avoid rate, when he's got some levels on him, it'll be a ''challenge'' to get him killed, especially with the fact that he has he'll have enough speed to double most enemies, enemies after a few levels, and with his damage, he'll one-round them more often than not. And combine all of that it with the fact that his decent skill means he'll be critically-hitting fairly often.
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