Headscratchers: Resident Evil: The Mercenaries 3D
Standardization? What's that?
- Why is it that when RE5 Manjini grab you, you have the standard "shake off and push" defence but when the RE4 Zealots grab you, you have the Leon style "jump up and kick" move? I thought they would have standardised everything to RE 5 if the game is based on a modified engine of that. Wouldn't it have been more hassle to directly port 4 enemies in, rather than just use their models and weapons and apply them to 5 style AI and other behaviour?