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Headscratchers / Pokémon Mystery Dungeon: Gates to Infinity

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  • What's going on with the Voice of Life's claim that after the human hero leaves the Pokémon world, everyone will forget about him entirely? First, the plot point is only introduced after the final boss. Second, it's hard to come up with a plausible reason why the world would work this way, especially when it didn't happen in previous PMD games. Third, it's a complete non-issue, as not a single character is shown to forget about him, whether it's attributable to the Power Of Friendship or not. Fourth, if this is the case, then shouldn't everyone have forgotten about the meaning of those golden orbs that flew away earlier right after it happened? It sounds more like the Voice was mistaken (completely believable after talking to him for a while), and it really doesn't feel as heartwarming as it was intended to be.
    • Well, the stories of the games in the Mystery Dungeon series are so self-contained, there's no evidence they even take place in the same universe. The reason the characters don't forget about the main character is because they were simply so close, or at least that was what was implied, especially during the scene in The Worldcore where the universe stops destabilizing when the partner increases his/her dedication to the main character.
    • The fact that nobody knew what the lights were is good evidence that the humans are forgotten in the process, because it seems almost impossible that no Pokémon saw what happens just through random chance alone, much less having actually met the humans that left. On top of that, Hydreigon says they will be forgotten when they are wrapped in the light, so once they start ascending, everyone would have already lost the memories they were going to, and not any memories of the light itself.
  • Were the other humans sent home alive or dead? Kyurem did say "The mere scratches you have recieved this night will be nothing in comparison." Bear in mind, this is when being compared to being stomped on several times by Kyurem and the wounds being dangerously close to being fatal. This is further backed up by the partner when he says "What if you never woke up? What if you just floated away like the other humans." 'Not waking up' in this context being a very common euphemism for death, something the game uses very frequently with Never Say "Die" in effect
    • My guess is that the other humans died to be sent home because you can faint as much as you like in the game, and you're never sent back to the human world. However, when you're being beat into heavy submission and barely even breathing, I'd say that Kyurem is trying to kill you. So yeah, I think they just used "defeated" rather than "died" since they wanted to keep it somewhat kid-friendly

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