Headscratchers / Gamer

  • A question posed by one reviewer: If Butler's character is controlled by someone else in every match, how does that make him a badass?
    • Its mentioned early on that if a player is totally in control, then the lag between player and avatar ("the ping") often proves to be fatal in combat, thus, some degree of their own autonomy is still in effect. Tillman even notes that when its time to pull the trigger, it's him that's doing it, not the person controlling him.
      • Also since he's physically doing everything, making it as much as his own skill in combat as his controller, how does that not make him a badass?
  • What would stop some troll from playing on Kable's team and teamkilling him for the lulz?
  • How/why was Hackman's gun disabled at a critical juncture but Kable's was fully active throughout his escape?
  • Slayers you can excuse due to arguably being like a scheduled e-sport match. But then how does Society work? There aren't any timers, no goals to achieve, it's not televised, it's a game where people are free to use other people to live out their sick fantasies. And considering there are people like the fatass controlling Kable's wife, you'd think there'd be people hanging around the game 24/7 refusing to let their avatars take a break. It's a recreational game for people to jump on at any time to do what they want, but by this world's rules, sessions are apparently scheduled to accommodate those controlled, meaning that players who should be able to do this whenever they want have to wait for their avatars to arrive at the play area and get dressed.
http://tvtropes.org/pmwiki/pmwiki.php/Headscratchers/Gamer