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* Black Bombs in the same game are ''even worse''. They do 5 damage unconditionally to every unit within 3 spaces of where it explodes, and if you think you'll build only a few units to keep it from being cost-effective, the opponent will spend all of their remaining money to pick them off. You can't even catch it, as if you try, you ''will'' get bombed, no questions asked. Hitting indirects and expensive units outweigh how expensive it is to produce. Grit gets knocked down tiers due to this unit alone. Kanbei getting hit by one of these is already devastating enough. Colin and Hachi are the biggest abusers of these units.

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* Black Bombs in the same game are ''even worse''. They Bombs, regardless of health, do 5 damage unconditionally to every unit within 3 spaces of where it explodes, and if you think you'll build explodes. Shooting them down is wildly impractical, as it doesn't only require an anti-air unit, but has a few units to keep it from being cost-effective, staggering '''9''' movement--tied with a fighter for the opponent will spend all of their remaining money to pick them off. You can't even catch it, as if you try, you ''will'' get bombed, no questions asked.highest, which doesn't have an area attack. Hitting indirects and expensive units outweigh how expensive it is to produce. Grit gets knocked down tiers due to this unit alone. Kanbei getting hit by one of these is already devastating enough. Colin and Hachi are the biggest abusers of these units.
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They can heal 1 HP a turn. That's not a big deal.


* In ''Dual Strike'', Black Boats can heal your units anywhere while transporting infantry. They are also cheap on costs as well.
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"Catherine" is Nell's Japanese name. The Super Famicom Wars CO is Caroline.


** Catherine is basically a beefed-up predecessor to Nell[[labelnote:*]]the latter's [[DubNameChange Japanese name]] actually insinuates that they're the same person[[/labelnote]], having not only a random chance of dealing additional damage with her attacks, but also a random chance of ''reducing'' the damage caused by ''enemy'' attacks.

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** Catherine Caroline is basically a beefed-up predecessor to Nell[[labelnote:*]]the latter's [[DubNameChange Japanese name]] actually insinuates that they're the same person[[/labelnote]], Nell, having not only a random chance of dealing additional damage with her attacks, but also a random chance of ''reducing'' the damage caused by ''enemy'' attacks.
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* ''Dual Strike'' brought things to a new level with obscene Tag Team combos. Eagle/Sami get 3 turns with their Tag Power, and on the third Sami can capture any building instantly (and gets a movement boost for infantry to boot). And the game pretty much suggests this with a 3-star rating for that pairing (which means a 1.5 HP luck damage boost on top of all that). Oh, and they have in-game synergy, so their power gets boosted to 120% (in addition to the infantry offense boost that Sami gets with Victory March). Meep.[[note]]However, due to the fact that they have ''seventeen stars'' worth of charging before they can pull it off, you'll see this tag power maybe [[JustForPun once in a blue moon]]. [[DifficultButAwesome If you can, though, have fun!]][[/note]]

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* ''Dual Strike'' brought things to a new level with obscene Tag Team combos. Eagle/Sami get 3 turns with their Tag Power, and on the third Sami can capture any building instantly (and gets a movement boost for infantry to boot). And the game pretty much suggests this with a 3-star rating for that pairing (which means a 1.5 HP luck damage boost on top of all that). Oh, and they have in-game synergy, so their power gets boosted to 120% (in addition to the infantry offense boost that Sami gets with Victory March). Meep.[[note]]However, due to the fact that they have ''seventeen stars'' worth of charging before they can pull it off, you'll see this tag power maybe [[JustForPun once in a blue moon]].moon. [[DifficultButAwesome If you can, though, have fun!]][[/note]]
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** Isabella/Catleia. It's little wonder that she's considered the best CO in the game. Her day-to-day bonuses may be somewhat meager at a mere 120/110, but unlike most other [=COs=], her boosts apply to all of her units, not just a specific type. Her Power, though, is where her true status as a Game Breaker rears its ugly head. Not only does her day-to-day boost spread across the entire map, but she also effectively gains the Powers of ''three other [=COs=]''; Will's (extra movement to ground vehicles), Tasha's (extra movement to air units) and Gage's (added indirect range), while also getting boosted naval movement with ''no other CO has''. She's soft-banned in the competitive scene, if only to give other [=COs=] a chance and not have every single match devolve into "Choose Isabella or lose".

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** Isabella/Catleia. It's little wonder that she's considered the best CO in the game. Her day-to-day bonuses may be somewhat meager at a mere 120/110, but unlike most other [=COs=], her boosts apply to all of her units, not just a specific type. Her Power, though, is where her true status as a Game Breaker rears its ugly head. Not only does her day-to-day boost spread across the entire map, but she also effectively gains the Powers of ''three other [=COs=]''; Will's (extra movement to ground vehicles), Tasha's (extra movement to air units) and Gage's (added indirect range), while also getting boosted naval movement with movement, which ''no other CO has''. She's soft-banned in the competitive scene, if only to give other [=COs=] a chance and not have every single match devolve into "Choose Isabella or lose".

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