History GameBreaker / NintendoWars

9th Aug '16 9:15:58 PM NKgamer
Is there an issue? Send a Message

Added DiffLines:

* Sasha is this and a bag of chips, no weaknesses on any of her units is pretty much par for the course for a handful of COs then you get into her basic ability Market Crash. All those broken CO powers? Market Crash nullifies them. Trying to use a co power for a heal or defense boost, oopsie Sasha activated Market Crash and your stars are at zero now. She only needs two stars and a nest egg of cash to zero out your CO power and the money does not go away when the CO power is used meaning she can spam the power as much as she needs to (a total of three times in a row for a full star meter) to make damn sure that none of your powers will work and the upshot of the whole thing is she doesn't get a single unit penalty for it.
9th Jul '16 9:31:20 PM DoctorTItanX
Is there an issue? Send a Message


** Drake + Olaf has the best synergy: Tsunami halves current fuel, and blizzard doubles remaining fuel usage. Most of your enemy's navy and air forces will be troubled by it if you get lucky, although (unlike most other broken tag examples) the tag isn't very powerful day-to-day beyond the hilarious tag break effect. Has the FanNickname "[[{{Portmanteau}} Drolaf]]"

to:

** Drake + Olaf has the best synergy: Tsunami halves current fuel, and blizzard doubles remaining fuel usage. Most of your enemy's navy and air forces will be troubled by it if you get lucky, although (unlike most other broken great tag examples) the tag isn't very powerful day-to-day beyond the hilarious tag break effect. Has the FanNickname "[[{{Portmanteau}} Drolaf]]"



* Although God Kanbei (see above folder) is bad enough, pairing him with Hachi or Colin (both Game Breakers on their own) or his daughter Sonja (for a 130% tag and 15% luck boost) are all excellent ways to lose friends. Only other broken tags, like the above-mentioned Colin/Sasha tag, can compete with it.
* Incidentally, Hachi and Sensei have themselves a one-star tag (110% attack, 5% luck boost), which is also horribly powerful because of both participants' status as individual game breakers. Ironically, this tag has the obvious weakness that both players' most broken abilities only work through having empty cities at the start of their turns, meaning you either let Sensei go first and waste the ability to use freshly bought units from Hachi, or you let Hachi go first and reduce the potential number of mechs (and money gained from combining said mechs) for a Hachi-induced buyfest.

to:

* Although God Kanbei (see above folder) is bad enough, pairing him with Hachi or Colin (both Game Breakers on their own) or his daughter Sonja (for a 130% tag and 15% luck boost) are all excellent ways to lose friends. Only certain other broken tags, like the above-mentioned Colin/Sasha tag, can compete with it.
* Incidentally, Hachi and Sensei have themselves a one-star tag (110% attack, 5% luck boost), which is also horribly powerful because of both participants' status as individual game breakers. Ironically, this tag has the obvious weakness that both players' most broken effective abilities only work through having empty cities at the start of their turns, meaning you either let Sensei go first and waste the ability to use freshly bought units from Hachi, or you let Hachi go first and reduce the potential number of mechs (and money gained from combining said mechs) for a Hachi-induced buyfest.



** Organised WFC games of ''Days of Ruin'' tend to have the frequently broken Isabella/Catleia banned. Caulder/Stolos is banned too, but that ban's built into the game's random battle feature, as he is the game's BigBad and was ''supposed'' to be horribly broken -- making it ironic that he's the ''sole'' CO with a weakness (spending money for the repairs to his units in his zone). Tabitha/Larissa is also considered broken, and her lack of zone and a crippling glitch may not be enough to prevent her from being truly so.

to:

** Organised WFC games of ''Days of Ruin'' tend to have the frequently broken challenging Isabella/Catleia banned. Caulder/Stolos is banned too, but that ban's built into the game's random battle feature, as he is the game's BigBad and was ''supposed'' to be horribly broken powerful -- making it ironic that he's the ''sole'' CO with a weakness (spending money for the repairs to his units in his zone). Tabitha/Larissa is also considered broken, too powerful, and her lack of zone and a crippling glitch may not be enough to prevent her from being truly so.



** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry [[OneHitKill One Hit Kills]] charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''Adavnce Wars 2 Sturm'' would be helpless against this broken old man.

to:

** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry [[OneHitKill One Hit Kills]] charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''Adavnce Wars 2 Sturm'' would be helpless against this broken old certain elderly man.



* In ''Days of Ruin'', while CO units are generally overpowered, in general, Tabitha will take the cake, and eat it. Thanks to her, the metagame has shifted to land/air maps -- and even on those she's still plenty powerful. The reason is because while she boosts only one unit (later on a limited number of units), that one unit gets ''insane'' boosts. If she gets air units, she can CO a [[FragileSpeedster B-Copter]], which gets any number of OneHitKill scenarios on non-expensive units even on terrain, can use its aerial movement to wait for a chance to pounce, and ''doesn't even die instantly from a non-CO AA unit unless it's one option that is so lopsided it inevitably has a weakness that overcoming requires already beating Tabitha conventionally''. This wouldn't be so bad if she needed cover for more than only 2 kills with her CO unit to threaten to get zone expansion, which, of course, gets her a lot closer to her insane CO power -- and God help you if she does get it. The irony is, on maps with land or sea, she can just camp the center with a Light Tank or Battleship respectively because there's no cost effective way dealing with either due to the power boosts.
** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposelyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)
*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, or ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.

to:

* In ''Days of Ruin'', while CO units are generally overpowered, overpowering, in general, Tabitha will take the cake, and eat it. Thanks to her, the metagame has shifted to land/air maps -- and even on those she's still plenty powerful. The reason is because while she boosts only one unit (later on a limited number of units), that one unit gets ''insane'' boosts. If she gets air units, she can CO a [[FragileSpeedster B-Copter]], which gets any number of OneHitKill scenarios on non-expensive units even on terrain, can use its aerial movement to wait for a chance to pounce, and ''doesn't even die instantly from a non-CO AA unit unless it's one option that is so lopsided it inevitably has a weakness that overcoming requires already beating Tabitha conventionally''. This wouldn't be so bad if she needed cover for more than only 2 kills with her CO unit to threaten to get zone expansion, which, of course, gets her a lot closer to her insane CO power -- and God help you if she does get it. The irony is, on maps with land or sea, she can just camp the center with a Light Tank or Battleship respectively because there's no cost effective way dealing with either due to the power boosts.
** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered overpowering than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposelyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)
*** Caulder is in fact so overpowered overpowering that despite the CO system in general, previously an out-of-control rampaging monster of brokenness dominance in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, or ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.



* Dual Strike buffs Eagle into a character who can ''destroy two Survival modes''. His COP, Lightning Drive, which was horrible with meager power boosts for just air units in Advance Wars 2, now instead is Lightning Strike with an attack loss. But ''only 3 Stars and no defense loss''. Just for icing on the cake, Eagle has plenty of room for chargeup. He ''will'' tear up characters who don't ''still'' manage to be more broken than him.
* Pretty much the entire game of Dual Strike can be broken down into who is more broken than whom just because of its insane charging system. Indirects are all but useless, direct-attack firepower trumps any luck, movement, or terrain bonuses, mass damage is an auto-win against all of those, etc.

to:

* Dual Strike buffs Eagle into a character who can ''destroy two Survival modes''. His COP, Lightning Drive, which was horrible with meager power boosts for just air units in Advance Wars 2, now instead is Lightning Strike with an attack loss. But ''only 3 Stars and no defense loss''. Just for icing on the cake, Eagle has plenty of room for chargeup. He ''will'' tear up characters who don't ''still'' manage to be more broken effective than him.
* Pretty much the entire game of Dual Strike can be broken down into who is more broken terrifyingly effective than whom just because of its insane extrene charging system. Indirects are all but useless, direct-attack firepower trumps any luck, movement, or terrain bonuses, mass damage is an auto-win against all of those, etc.



* Mech Flooding in ''Game Boy Wars 3'' and ''Days of Ruin''. When you can't spam the cheapest unit as efficiently, just spam the ''next'' cheapest unit, especially if there's no cost-effective counter against a group of the buggers. They were overpowered before Infantry spam was discovered to beat this with cost effectiveness, and in those two games, that's not going to happen. In the former, Mechs have working defense for the fact that they can javelin-fire on armored units, which themselves are overly expensive, not to mention the difficulty in first striking units in this game. In the latter, there simply aren't many things that OneHitKill them even off of terrain and they'll cost-effectively wreck anything except a few things that are dealt with by easily built contingency units.

to:

* Mech Flooding in ''Game Boy Wars 3'' and ''Days of Ruin''. When you can't spam the cheapest unit as efficiently, just spam the ''next'' cheapest unit, especially if there's no cost-effective counter against a group of the buggers. They were overpowered formidable before Infantry spam was discovered to beat this with cost effectiveness, and in those two games, that's not going to happen. In the former, Mechs have working defense for the fact that they can javelin-fire on armored units, which themselves are overly expensive, not to mention the difficulty in first striking units in this game. In the latter, there simply aren't many things that OneHitKill them even off of terrain and they'll cost-effectively wreck anything except a few things that are dealt with by easily built contingency units.
22nd Apr '16 4:28:27 PM CybranGeneralSturm
Is there an issue? Send a Message


** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry OneHitKills charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''AW2 Sturm'' would be helpless against this broken old man.

to:

** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry OneHitKills [[OneHitKill One Hit Kills]] charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''AW2 ''Adavnce Wars 2 Sturm'' would be helpless against this broken old man.
22nd Apr '16 5:38:26 AM Berrenta
Is there an issue? Send a Message


* Oh deary me, [[RichPeople Colin and Sasha]] are an obscenely powerful pairing. Sasha earns 10% more funds while Colin spends 20% less of them, meaning you'll rarely find yourself at a loss for cash if you swap them out right. [[ItGetsBetter Better yet]], starting a Tag Break with Sasha means that her Super Power (which earns her money based on the damage she dishes out) basically fuels Colin's (which [[ScrewTheRulesIHaveMoney uses his funds to boost his attack strength]]). In addition to the 40% power boost and 15% luck boost you get from their tag anyway, this basically translates to "destroy everything foolish enough to get in your way".

to:

* Oh deary me, [[RichPeople Colin and Sasha]] are an obscenely powerful pairing. Sasha earns 10% more funds while Colin spends 20% less of them, meaning you'll rarely find yourself at a loss for cash if you swap them out right. [[ItGetsBetter Better yet]], yet, starting a Tag Break with Sasha means that her Super Power (which earns her money based on the damage she dishes out) basically fuels Colin's (which [[ScrewTheRulesIHaveMoney uses his funds to boost his attack strength]]). In addition to the 40% power boost and 15% luck boost you get from their tag anyway, this basically translates to "destroy everything foolish enough to get in your way".
17th Mar '16 10:29:04 AM FlashSteps
Is there an issue? Send a Message


* Let's not Forget the [[FanNickname Broken Four]] off:

to:

* Let's not Forget forget the [[FanNickname Broken Four]] off:of:
13th Jan '16 3:04:49 PM TheNerfGuy
Is there an issue? Send a Message


** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposefullyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)

to:

** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposefullyOverpowered, PurposelyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)



* Sturm is PurposefullyOverpowered in Advance Wars 2, that much we get, but when you have all valid Movement Costs reduced to 1, which he did even in Advance Wars 1's VS mode where he was ''supposed'' to be balanced, you end up here simply because of marathon Recons among other reasons. Add to this, he boosts the attack and defense of his units, as much [=COs=] that normally specialize in certain units, but this applies to everything he has for no extra cost (for this reason Kanbei in the game boosts his units more than his other two appearances, otherwise Sturm would be putting out units as strong as his for normal cost).

to:

* Sturm is PurposefullyOverpowered PurposelyOverpowered in Advance Wars 2, that much we get, but when you have all valid Movement Costs reduced to 1, which he did even in Advance Wars 1's VS mode where he was ''supposed'' to be balanced, you end up here simply because of marathon Recons among other reasons. Add to this, he boosts the attack and defense of his units, as much [=COs=] that normally specialize in certain units, but this applies to everything he has for no extra cost (for this reason Kanbei in the game boosts his units more than his other two appearances, otherwise Sturm would be putting out units as strong as his for normal cost).
17th Dec '15 4:19:08 PM RaustBD
Is there an issue? Send a Message


*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.

to:

*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, or ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.
17th Dec '15 4:16:43 PM RaustBD
Is there an issue? Send a Message

Added DiffLines:

*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.
20th Sep '15 1:31:49 PM Ferot_Dreadnaught
Is there an issue? Send a Message

Added DiffLines:

* The big reason Megatanks are AwesomeButImpractical, the Neotank is [[LightningBruiser nearly as tough and powerful WITHOUT the mobility and supply drawbacks]], while being cheaper to make. They invalidated the games TacticalRockPaperScissors by [[MasterOfAll utterly outclassing every other ground based units]], delegating them to niches. "Days of Ruin" {{Nerf}}ed it by replacing them with the War Tank, [[MightyGlacier keeping their power and durability while making them JUST more mobile and supplied then the Megatank]].
12th Sep '15 7:35:45 PM nombretomado
Is there an issue? Send a Message


{{Game Breaker}}s in the NintendoWars series. Dual Strike in particular is so full of them that the only problem is figuring out which one is by far ''the worst''.

to:

{{Game Breaker}}s in the NintendoWars ''VideoGame/NintendoWars'' series. Dual Strike in particular is so full of them that the only problem is figuring out which one is by far ''the worst''.
This list shows the last 10 events of 58. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.NintendoWars