History GameBreaker / NintendoWars

22nd Apr '16 4:28:27 PM CybranGeneralSturm
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** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry OneHitKills charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''AW2 Sturm'' would be helpless against this broken old man.

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** Sensei. Oh ''man'' Sensei. He has a 2 Star CO Power that spawns Infantry from all of his own Cities. Watch as he fills the 50 unit quota quickly and ends up with self-feeding powers with any decent number of properties. This gets much worse, if that's even possible, in Dual Strike because of Infantry OneHitKills [[OneHitKill One Hit Kills]] charging the meter by 2/5 of a star each as opposed to a measly 1/9 in Advance Wars 2. Not only does his meter get charged quickly, especially with infantry being ''core units'', but the powers ''self-feed beyond belief''. And not to mention all of those infantry you have to wade your way through. You'll be wishing at this point you were playing ''VideoGame/RondoOfSwords'', because since you can't work with its [[FoeTossingCharge Route Maneuver system]], ''AW2 ''Adavnce Wars 2 Sturm'' would be helpless against this broken old man.
22nd Apr '16 5:38:26 AM Berrenta
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* Oh deary me, [[RichPeople Colin and Sasha]] are an obscenely powerful pairing. Sasha earns 10% more funds while Colin spends 20% less of them, meaning you'll rarely find yourself at a loss for cash if you swap them out right. [[ItGetsBetter Better yet]], starting a Tag Break with Sasha means that her Super Power (which earns her money based on the damage she dishes out) basically fuels Colin's (which [[ScrewTheRulesIHaveMoney uses his funds to boost his attack strength]]). In addition to the 40% power boost and 15% luck boost you get from their tag anyway, this basically translates to "destroy everything foolish enough to get in your way".

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* Oh deary me, [[RichPeople Colin and Sasha]] are an obscenely powerful pairing. Sasha earns 10% more funds while Colin spends 20% less of them, meaning you'll rarely find yourself at a loss for cash if you swap them out right. [[ItGetsBetter Better yet]], yet, starting a Tag Break with Sasha means that her Super Power (which earns her money based on the damage she dishes out) basically fuels Colin's (which [[ScrewTheRulesIHaveMoney uses his funds to boost his attack strength]]). In addition to the 40% power boost and 15% luck boost you get from their tag anyway, this basically translates to "destroy everything foolish enough to get in your way".
17th Mar '16 10:29:04 AM FlashSteps
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* Let's not Forget the [[FanNickname Broken Four]] off:

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* Let's not Forget forget the [[FanNickname Broken Four]] off:of:
13th Jan '16 3:04:49 PM TheNerfGuy
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** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposefullyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)

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** Of course, Isabella and Caulder are far worse, but for reasons that make them ''clearly'' more overpowered than other [=COs=]. Isabella does the same thing as ''two'' [=COs=], effectively obsoleting ''both'' of them due to how CO units generally work. Caulder provides the same power boosts as ''Tabitha'' to units in his massive zone (same as Brenner's, larger than Tabitha's at ''full'' meter), and also provides daily healing to zone units at ''five'' [=HPs=] per unit. But then, he's PurposefullyOverpowered, PurposelyOverpowered, which makes it ironic that he's the ''only'' CO who even has a weakness ''at all''. (He spends money on his daily healing.)



* Sturm is PurposefullyOverpowered in Advance Wars 2, that much we get, but when you have all valid Movement Costs reduced to 1, which he did even in Advance Wars 1's VS mode where he was ''supposed'' to be balanced, you end up here simply because of marathon Recons among other reasons. Add to this, he boosts the attack and defense of his units, as much [=COs=] that normally specialize in certain units, but this applies to everything he has for no extra cost (for this reason Kanbei in the game boosts his units more than his other two appearances, otherwise Sturm would be putting out units as strong as his for normal cost).

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* Sturm is PurposefullyOverpowered PurposelyOverpowered in Advance Wars 2, that much we get, but when you have all valid Movement Costs reduced to 1, which he did even in Advance Wars 1's VS mode where he was ''supposed'' to be balanced, you end up here simply because of marathon Recons among other reasons. Add to this, he boosts the attack and defense of his units, as much [=COs=] that normally specialize in certain units, but this applies to everything he has for no extra cost (for this reason Kanbei in the game boosts his units more than his other two appearances, otherwise Sturm would be putting out units as strong as his for normal cost).
17th Dec '15 4:19:08 PM RaustBD
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*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.

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*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, or ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.
17th Dec '15 4:16:43 PM RaustBD
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*** Caulder is in fact so overpowered that despite the CO system in general, previously an out-of-control rampaging monster of brokenness in Dual Strike, thankfully getting hacked off at the knees to something far more manageable in Days of Ruin, there are ''still'' serious debates as to whether Caulder, DoR rules and all, ''Sturm'' would win a fight, and the discussion seems to very slightly lean in ''Caulder's favor''.
20th Sep '15 1:31:49 PM Ferot_Dreadnaught
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* The big reason Megatanks are AwesomeButImpractical, the Neotank is [[LightningBruiser nearly as tough and powerful WITHOUT the mobility and supply drawbacks]], while being cheaper to make. They invalidated the games TacticalRockPaperScissors by [[MasterOfAll utterly outclassing every other ground based units]], delegating them to niches. "Days of Ruin" {{Nerf}}ed it by replacing them with the War Tank, [[MightyGlacier keeping their power and durability while making them JUST more mobile and supplied then the Megatank]].
12th Sep '15 7:35:45 PM nombretomado
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{{Game Breaker}}s in the NintendoWars series. Dual Strike in particular is so full of them that the only problem is figuring out which one is by far ''the worst''.

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{{Game Breaker}}s in the NintendoWars ''VideoGame/NintendoWars'' series. Dual Strike in particular is so full of them that the only problem is figuring out which one is by far ''the worst''.
2nd Dec '14 11:35:06 AM MisterVercetti
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* ''Dual Strike'' brought things to a new level with obscene Tag Team combos. Eagle/Sami get 3 turns with their Tag Power, and on the third Sami can capture any building instantly (and gets a movement boost for infantry to boot). And the game pretty much suggests this with a 3-star rating for that pairing (which means a 1.5 HP luck damage boost on top of all that). Oh, and they have in-game synergy, so their power gets boosted to 120% (in addition to the infantry offense boost that Sami gets with Victory March.) Meep.

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* ''Dual Strike'' brought things to a new level with obscene Tag Team combos. Eagle/Sami get 3 turns with their Tag Power, and on the third Sami can capture any building instantly (and gets a movement boost for infantry to boot). And the game pretty much suggests this with a 3-star rating for that pairing (which means a 1.5 HP luck damage boost on top of all that). Oh, and they have in-game synergy, so their power gets boosted to 120% (in addition to the infantry offense boost that Sami gets with Victory March.) Meep.[[note]]However, due to the fact that they have ''seventeen stars'' worth of charging before they can pull it off, you'll see this tag power maybe [[JustForPun once in a blue moon]]. [[DifficultButAwesome If you can, though, have fun!]][[/note]]
8th Feb '14 11:33:27 AM nombretomado
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* The first ''BattalionWars'' has Anti-Air Vets, which for being multi-hit along with causing knockback to any land unit except the [[MightyGlacier Battlestation]] causes high damage with ''each hit''. Want to know how bad this gets? A lone one can ''solo the two Battlestations in the final mission''. That isn't even anything close to within their job description and they manage it anyway, along with cutting down all of the infantry along the way including the [[DeathOfAThousandCuts Acid Gas Vets]] -- in fact, Flame/Acid Gas Vets are supposed to do this job. Assault Vets in the first game, as well as Bazooka Vets in the sequel, can't even compare to this.

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* The first ''BattalionWars'' ''VideoGame/BattalionWars'' has Anti-Air Vets, which for being multi-hit along with causing knockback to any land unit except the [[MightyGlacier Battlestation]] causes high damage with ''each hit''. Want to know how bad this gets? A lone one can ''solo the two Battlestations in the final mission''. That isn't even anything close to within their job description and they manage it anyway, along with cutting down all of the infantry along the way including the [[DeathOfAThousandCuts Acid Gas Vets]] -- in fact, Flame/Acid Gas Vets are supposed to do this job. Assault Vets in the first game, as well as Bazooka Vets in the sequel, can't even compare to this.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.NintendoWars