Baldi's Basics: The Musical ends with the player implicitly being caught by Baldi after being surrounded by the three NPCs that are most likely to lead to a capture in the actual game: Principal of the Thing (locking you in detention), Playtime (trapping you in one spot for several seconds), and It's A Bully (either blocking your escape route or depriving you of critical items).
In Granny, you have five days to escape, and every time you're caught, you lose a day. In Let Me Go, the captive is caught four times, meaning that last stretch is a true Race Against the Clock because it's game over if she's caught that final time. (Which she is, but Granny happens to catch her while the latter is holding a chainsaw, so the captive easily wins that fight.)
In 60 Seconds! The Musical, Timmy mentions that something was growling so he shot it dead. In the game itself, the event for a growling creature starts the chain of events to get Pancake, provided you use the flashlight. Timmy killed Pancake.