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As a Fridge subpage, all spoilers are unmarked as per policy. You Have Been Warned.


Fridge Brilliance

  • Why do the chefs sometimes lose sight of Six so easily if they clearly see her slide under something to hide? Given the masks they're wearing, it likely doesn't give them really great sight. So even if it doesn't bother them while they're doing their jobs, it's pretty hard to keep up with a moving object while wearing a mask.
  • Rather than malice, Six may have eaten the Nome instead of the sausage because she had already learned through her journey what some of the food on the Maw comes from and didn't want to become a cannibal. After all, she already saw The Janitor wrapping humans up in body-bags to send up to the chefs, the same body-bags that are hanging in the locker where they get the meat for the sausages. If that's the case, it's ultimately tragic in that she ended up eating human meat later anyway, assuming The Lady is human at all.
    • In this same vein, it's also possible Six ate the Nome rather than the meat because, having seen everything going on in the Maw and having just escaped being eaten by several monstrous adults, she freaked out at the sight of the sausage alone.
    • Six prioritizing the Nome over the sausage mirrors the type of hunger that the Maw guests portray in their level. A living meal (like Six) is far more appealing than prepared food, making the passengers chase her down instead of continuing to eat the food in front of them, which is arguably the easier meal.
    • It's implied that Six also gains the memories of the things that she eats, so by eating the Nome instead of the sausage, she could gain vital info about the place she was and where to go to escape. And the Nome being the Runaway Kid transformed by the Lady, Six knew how to find her, her powers and how to defeat her.
  • When entering the chef's kitchen, there's plenty of vegetables around that Six could have eaten, but doesn't. Why? Well, with Six being a child, of course she's going to have an aversion to eating vegetables. The creators even confirm that Six doesn't like vegetables.
  • During the beginning of the boy's campaign, while you can hear the Nomes running about, you never see them. Six on the other hand attracts the Nomes, probably because her raincoat makes it look like she has a pointed hat like the Nomes, so they are more likely to approach her.
  • In Very Little Nightmares, when the game was being promoted, what the players believe is Six, is only referred to as the girl in the raincoat, which is a hint that that person is not Six, but another child who wears the raincoat, and dies at the end of the game, which leads Six to wear her raincoat.
  • In the Veronica Song, Hunter's speech, TV commercials, and bullies singing have at least SOME English words (albeit weirdly distorted). The reason why it may sound distorted is because Mono and Six may have not learned how to fully speak as they both appear to be orphans without proper schooling and never needed to speak besides "hey..." as a way to simply communicate. English words to non-English speakers IRL sound weird and distorted by at least a bit based on observation.
    • Alternately, the inhabitants of this weird world might speak their own pidgin version of English with a unique accent, that blends multiple parallel worlds' manner of speaking. We don't know how many worlds the Ferryman collects the children from, or whether the adults are natives or were brought there too. Indeed, given how the comics and podcasts depict Nowhere as a Fisher Kingdom that abducts people from all over the multiverse, it's strange that they speak English at all.

Fridge Horror:

  • The meat in this game is all but outright said to be human meat. Did the Nome that offered Six the sausage know this fact?
    • No, he didn't because it's revealed in the DLC that Runaway Kid is that Nome and his route prevented him from seeing the food cooked and served (He went through the Engine Room and Lady’s Residence while Six went through the Kitchen and Restaurant)
  • The chefs appear to be wearing skin masks or body suits, possibly to conceal their actual face from the guests, as they are likely a different species.
  • It's never actually specified if Six has control over her new powers. If she does escape, it could be very unfortunate for anyone else she meets.
  • If you listen closely you can hear the faint horn of a ship off in the distance. While this may sound like good news, there's no telling what Six will do with her newfound powers, or who will be arriving on that ship.
  • At the end of the game Six has killed everyone. Who's going to free the children from the beginning of the game? Are they all going to starve to death? Does anyone besides The Janitor even know they're there?
    • Well... Not Evryone everyone. The Twin Chefs are still up and running in the kitchen, the same can be said for the Ferryman. Unfortunately, they wouldn't care if they free the kids, as the Chefs would likely use them to create more dishes for any other Guest that could come across the Maw and The Ferryman has probably leave the ship as well.
  • The beginning of The Depths has you following an Unnamed Escapee, who mysteriously disappears, leaving behind her flashlight. As soon as you pick it up, a trail of small black footprints leads off it into the next room, ending near the first Leech you encounter. It can be safely assumed that she didn't make it.
  • It's revealed via the Secrets of the Maw DLC that some of the Nomes were once children, and the Nome Six ate was the Runaway Boy specifically. That means that if Six ate the Nome to avoid eating the likely-made-from-children sausage, she was still eating a child either way.
  • The circumstances of the hanged man you find at the beginning of the game makes no sense when you find him. The chair below him is still upright and the man is dangling too high to have been standing on it. The only explanation is that the man was murdered and the murderer tried to make it look like a suicide.
  • A frequent point of discussion in the fandom is the scale of the world, with the children being so small relative to everything to do with the adults yet there's no evidence of giant sized furniture intended for larger children. This combined with the ending of the second game may imply that in this world all children and adults are as we see them. They're born small and human-like in proportion, eventually aging into more twisted and monstrous forms once they become adults.

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