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As a Fridge subpage, all spoilers are unmarked as per policy. You Have Been Warned.


Fridge Brilliance
  • Despite Malroth's initial attempts at Building, he fails every time. This is of course antithetical to his very existence. As the God of Destruction, he's completely incapable of any act of Creation!
    • Ultimately, he does learn to create, and even saves the Builder's life. The reason is simple: Creation and Destruction are one and the same. One cannot create without materials, and to make materials, one must destroy their source. Wood from trees, glass from sand etc.
  • The theme of the game wherein Creation and Destruction are one and the same translates perfectly for how the player experiences the game as it is equally fun to knock down walls and gather materials, then using them to build up something new. Any player will knock down pieces of a creation in progress if they get something wrong, further blending the two.
  • In a Production Throwback type, Rendarak being a huge glitch, including being the only place in Moonbrooke that should be snowy not be and the castle inside, is a reference to the Obvious Beta status of the second half of II.
  • In most old school RPGs whenever you leave an area and come back the monsters will respawn as if nothing happened. In this game it is explained that monsters created by Hargon never really die, they go to Malhalla and come back sometime later as shown by both the skeleton Captain and the skeleton you befriended in Malhalla, who both come back without a scratch.
  • Throughout the game the Builder is always smiling and is consistently remarked upon as "wearing a big, goofy grin", or something to that effect. Toward the end of the game Malroth, overwhelmed by curiosity, demands to know what is in the Builder's book and snatches it from them before rifling through its pages. What's inside? A collection of drawings the Builder made when they were a child, depicting most of the major builds from the game. This explains why the Builder is always so happy, throughout the majority of their adventures they get to go around with their best friend, literally living out their childhood dreams; while their friend is an expert fighter who can keep all the monsters that attack them at bay. Who wouldn't be happy in those circumstances?
  • It seems like a major Contrived Coincidence that the plot arcs of the islands just so happen to revolve around the Builder's childhood doodles. But this is a Dream Land, so maybe Hargon's not the only one with influence over it.
  • So Moonbrooke reveals that there is no resurrection magic in this world, and once people die, they're gone for good; this is because, logically, being a wholly Malroth-powered illusion, Rubiss' power and protection of humanity doesn't extend to this world. But then there seems to be a head-scratcher; how come the Builder never seems to die? Is it just being handwaved? And then it hits you: the first person who calls to you after you die? Malroth. Because this is Malroth's world, he can resurrect people, especially since he does have a creative aspect, albeit one buried deep. And because he doesn't want to see you die, throughout most of the story, even when he's abducted by Hargon, he's subconsciously resurrecting you if anything untoward happens.
    • Going off the part about Malhalla, no wonder the Moonbrooke traitor wanted to be a monster. He turned traitor because he was afraid of dying, both from the end of the world and because there is no goddess to revive them. Since monsters revive in Malhalla, and they know it, he wouldn't stay dead.
  • According to the previous game, Builder is a class that doesn't gain levels from killing monsters. So why can this Builder do exactly that? You spend most of the game running around with Malroth, who's stronger than you. You're not simply levelling up by killing monsters, you're levelling up by watching and learning. Plus, the previous Builder was a Revenant Zombie who was given just enough energy to complete their tasks. For them, fighting monsters saps energy that's not coming back, so they're heavily discouraged from fighting at all. The second Builder is alive, and they're getting stronger with exercise.
  • Why don't the three non-islanders seem to care that Malroth has the same name as the late Master of Destruction? As far as any of them knows, Malroth is a local to these islands, where Hargon and his cult have been thriving and dominating the culture for decades. Malroth could simply be a pretentious name given to him by unwise parents.
    • The significance of Malroth's name might not have been known to people on the mainland, either. They do mention that even amongst Hargon's followers, only the most elite of them knew the true name of the Master of Destruction.
  • While fighting, Malroth tends to aim for large, single-target damage—he wants to destroy his target right away. The Builder, however, opts for swifter weaker strikes which (when equipped properly) ultimately equal or exceed Malroth's slower attacks, because the damage builds in an equivalent amount of time.
  • If you explore the islands far enough to meet other story-related characters before you're supposed to, talking to them has the Builder try to strike up conversation, only to receive no response. Developers preventing you from skipping ahead in the story...or Hargon leaving the characters he created inactive until they're needed?

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