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* Drink whenever a duelist [[InactionSequence puts the duel on hold so he can tell his life story]].

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* Drink whenever a duelist [[InactionSequence puts the duel on hold so he can tell his life story]].
story.

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* Take a drink every time someone uses an anime-only card. (If this is done post-Virtual World, have 911 on speed dial. With the recent strides Konami has been taking to release anime cards (especially the DOMA cards), this has been made slightly less risky. Just slightly.)

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* Take a drink every time someone uses an anime-only card. (If this is done post-Virtual World, have 911 on speed dial. With the recent strides As in later years Konami has been taking to release anime printed more and more cards (especially the DOMA cards), that once were anime-only, this has been made slightly less risky. Just slightly.)


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** For Season 3, drain your glass if it's a flashback of either Yugi or Kaiba talking with Ishizu in the museum of Yami Marik cursing Mai's soul with the Millennium Rod.
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* Take a shot every time anyone takes a monster's low ATK/DEF stats at face value, and then take another if its controller uses that monster's effects to defy expectations.

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* Take a shot every time anyone [[UnderestimatingBadassery takes a monster's low ATK/DEF stats at face value, value,]] and then take another if its controller uses that monster's effects to defy expectations.
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* Take a drink when a protagonist wins a duel with less than 500 Life Points. Take two when they win with exactly 100 Life Points. Take three when they win with LESS than 100 Life Points left (Warning: GX is particularly fond of this one). Drink half a bottle if they win with Life Points that aren't a multiple of 100. Drink the whole bottle if they win with Life Points that aren’t a multiple of 50.

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* Take a drink when a protagonist wins a duel with less than 500 Life Points. (You can ignore this pre-Battle City since the starting Life Points are lower.) Take two when they win with exactly 100 Life Points. Take three when they win with LESS than 100 Life Points left (Warning: GX is particularly fond of this one). Drink half a bottle if they win with Life Points that aren't a multiple of 100. Drink the whole bottle if they win with Life Points that aren’t a multiple of 50.



* Take a sip for every scene Ryou Bakura appears where he is removed in the anime. Take another sip every time he or his alter-ego mentions TabletopRoleplayingGames.

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* Take a sip for every scene Ryou Bakura (NOT Dark Bakura) appears where he is removed in the anime. (The first half of Duelist Kingdom counts as just one scene, lest you have to drink continuously throughout.) Take another sip every time he or his alter-ego mentions TabletopRoleplayingGames.



** Yami says 'aibou'. Guzzle if he shouts it.

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** Yami Atem says 'aibou'. Guzzle if he shouts it.

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* Drink to any variation of the following phrases:
** "Let's Duel!"
** "You're finished!"
** "YouFool"
** "Oh no!"
** "ThisCannotBe"



* [[https://www.youtube.com/watch?v=MhdFt6gA3uE Here]] are some more phrases you could play the drinking game with while watching the show. For those who cannot view this video, drink to any of the following phrases:
** "You're finished!"
** "Oh no!"
** Any variation of "ThisCannotBe"
** "YouFool"
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* Take a shot every time anyone mocks or is puzzled by a low-ATK monster, and its controller unveils its effect right afterwards.

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* Take a shot every time anyone mocks or is puzzled by takes a low-ATK monster, monster's low ATK/DEF stats at face value, and then take another if its controller unveils its effect right afterwards.uses that monster's effects to defy expectations.



* Take a drink whenever NewRulesAsThePlotDemands is in full effect. (Warning; it's not recommended to do this with the manga or either original series anime, ''especially'' the Duelist Kingdom arc, unless you really hate your liver.)

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* Take a drink whenever NewRulesAsThePlotDemands is in full effect. (Warning; (Warning: it's not recommended to do this with the manga or either original series anime, ''especially'' the Duelist Kingdom arc, unless you really hate your liver.)
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* Take a shot every time someone calls out their monster's attack name. (The wiki has a [[http://yugioh.wikia.com/wiki/Attack_name list]] for reference.)

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* Take a shot every time someone calls out their monster's attack name. (The wiki has a [[http://yugioh.wikia.com/wiki/Attack_name [[http://yugipedia.com/wiki/Attack_and_effect_names list]] for reference.)
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* Take a drink when a protagonist wins a duel with less than 500 Life Points. Take two when they win with exactly 100 Life Points. Take three when they win with LESS than 100 Life Points left (Warning: GX is particularly fond of this one). Drink half a bottle if they win with Life Points that aren't a multiple of 100.

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* Take a drink when a protagonist wins a duel with less than 500 Life Points. Take two when they win with exactly 100 Life Points. Take three when they win with LESS than 100 Life Points left (Warning: GX is particularly fond of this one). Drink half a bottle if they win with Life Points that aren't a multiple of 100. Drink the whole bottle if they win with Life Points that aren’t a multiple of 50.

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* DrinkingGame/YuGiOhFirstSeriesAnime
* DrinkingGame/YuGiOhEastAcademy

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* DrinkingGame/YuGiOhFirstSeriesAnime
* DrinkingGame/YuGiOhEastAcademy
DrinkingGame/YuGiOhFirstAnimeSeries


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* DrinkingGame/YuGiOhEastAcademy
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* DrinkingGame/YuGiOhFirstSeriesAnime

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For the [[Anime/YuGiOhFirstAnimeSeries Season 0 anime]] viewers:
* Take a shot every time a game's risk is toned down from the manga.
* Take a shot every time there's an episode that's not adapted from the manga.
* Take a shot every time Miho refers to herself in the third person.
* Take a shot every time Miho has a crush on a boy. Take another if it's for a shallow reason.
* Take a shot every time Honda or Jonouchi is made into an AdaptationalWimp.
* Take a shot every time regular Yugi loses or almost loses a duel and has to be rescued.
* Take a shot when a Toei-original villain appears.

to:

For the [[Anime/YuGiOhFirstAnimeSeries Season 0 anime]] viewers:
* Take a shot every time a game's risk is toned down from the manga.
* Take a shot every time there's an episode that's not adapted from the manga.
* Take a shot every time Miho refers to herself in the third person.
* Take a shot every time Miho has a crush on a boy. Take another if it's for a shallow reason.
* Take a shot every time Honda or Jonouchi is made into an AdaptationalWimp.
* Take a shot every time regular Yugi loses or almost loses a duel and has to be rescued.
* Take a shot when a Toei-original villain appears.





For [[Anime/YuGiOhGX Yu-Gi-Oh! GX anime]] viewers (see also [[DrinkingGame/YuGiOhGX this page]]):
* Take a mouthful every time [[FunPersonified Jaden Yuki]] says "Get your game on!" or "Gotcha!" Take a whole glass if someone else says it.
* Take two shots every time, during a duel, Jaden says "I'm gonna throw down a face-down" or any variant thereof.
* Take a glass anytime Syrus Truesdale says something that causes BreakingTheFourthWall.
--> Aww, but that would defeat the purpose!
* Take a drink every time someone acknowledges Tempest's effect and then immediately does something to block it.
* Take a sip every time the tone of the show darkens. Doing this Season 3 onwards would kill you of alcohol poisoning.
* Take a drink every time Kenzan/Hassleberry says "Dinosaur" or "Dino".
* If you're watching it subbed, take a shot every time someone says "The Ultimate D".
* Take a shot every time Jaden draws two cards with Bubbleman's effect.
* Take a drink every time the English dub of Season 3 makes a joke that sounds like something written by [[WebVideo/YuGiOhTheAbridgedSeries LittleKuriboh]].




For [[Anime/YuGiOhArcV Yu-Gi-Oh! Arc-V anime]] viewers (a more thorough list is detailed [[DrinkingGame/YuGiOhARCV here]]):
* Take a shot every time Yuya puts his goggles over his eyes.
* Down your drink every time Sora does something to seem even more suspicious.
* For every Pendulum Summon take a sip, take two for each Xyz Summon or Synchro Summon, three for every Fusion Summon, and down your drink for each Ritual Summon.
* Take a shot if a card other than Yuya's Magicians of Astromancy and Chronomancy is ever played in a Pendulum Zone. For safety, this rule is invalid once the Synchro Dimension arc begins as Yuya begins showcasing other Pendulum cards.
* Take a shot whenever Gongenzaka says "I, the man Gongenzaka...(etc.)"
* If you're feeling really suicidal, take a shot every time Futoshi does his "Shivers!" CatchPhrase.
* If you're feeling even ''more'' suicidal, take a shot every time someone shouts (in GratuitousEnglish) [[LargeHam "Ladies and Gentlemen!"]]
** Take two shots if some other line is said in GratuitousEnglish.
* Take a really huge gulp if a non-Action Duel starts up.
* Take a sip every time an Action Card is activated. Two if it's "Avoid" or "Miracle". Take a shot if it's used to prevent lethal damage.
* Take a shot every time someone says "calculations" (keisan).
* Take a shot when Kurosaki starts a monologue about his past.
* Take a shot when Yuzu's fan appears. Two if she somehow doesn't end up swinging it at people.
* When someone activates Polymerization, take one sip for each person that reacts with surprise.
* After episode 37, take a shot every time Yuya has a flashback of Yuto telling him to bring smiles to people through dueling.
* Take a shot every time a character is mistaken for someone else, or someone gets a characters name wrong.
* For each character turned into a card, take a drink.
* Take a drink every time Shingo talks about how great he is. Take two every time Shingo asks if someone knows who his father is or threatens telling his father on someone.
* Every time a 5Ds character that ISN'T Jack or Crow cameos in an episode, take a drink.
* Take a small sip every time a character defeats multiple enemies in a single turn. I hope your liver is prepared for the Battle Royale mini-arc.
* Take a shot each time the Battle Royale intrusion penalty kicks in.
* Take a shot each time an additional enemy uses the same set of cards as his cohort.

For Anime/YuGiOhVRAINS viewers:
* Take a sip when someone says "VRAINS." Do this if you want to die.
* Take a shot when Yusaku and his friends use their online avatars.
* Take a shot whenever a new Skill is used during a Speed Duel.
** Take two if a Speed Duel concludes with neither player using their Skill.
** Take a shot when Playmaker's skill "Storm Access" gets him the exact card he needs to turn the match around and/or win.
* Take a shot when Yusaku counts his three reasons in anything.
** Take two shots if it's not Playmaker.
** Take three shots if the counting is not done for stating reasons.
* Take a shot when Yusaku tells Ignis to shut up.
* Take a shot when Aoi says "onii-sama."
* Take a shot when Ignis talks/flirts with another AI.

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* DrinkingGame/YuGiOhCardGame



[[folder: Tabletop Game]]
* Take a shot if the player is playing against a cookie-cutter deck.
** Take one if playing against a "broken" deck in the current meta, such as - Shaddoll, Nekroz or Qliphort (2014), Performapal, Performage or Burning Abyss (2015), Kozmo, Monarch or Blue-Eyes (2016), Sky Striker, Salamangreat, Thunder Dragons, Orcust, Rokket (2018-19), Eldlich, Admancipator,Infernoble Knights, Dragon Link, and/or/as well as any form of Invoked and/or Dogmatika (2020).
** If both players are using the latest meta decks, take a shot [[RocketTagGameplay if the duel goes to turn 5]].
* Take a shot if you notice a player is playing a deck with very outdated cards. You are exempt if ''both'' players' decks are such.[[labelnote:*]]If it's an old archetype that has recently received new support, don't drink unless you know the deck isn't using the new cards.[[/labelnote]]
** Alternatively, switch your drink to something vintage, if able, if both players' decks are outdated.
** Add another shot if you notice the deck has no clear strategy and is a mishmash of cards and combos.
*** Toast to that player if they ''win'' despite the odds.
* Take three drinks if a player activates a Forbidden Card.[[labelnote:*]]If this is due to a different format (OCG and TCG have different lists), ensure which format's list you're using for this rule and its related ones.[[/labelnote]]
** Take two drinks for Limited Cards.
** Take one for Semi-Limited Cards.
* Take a small sip whenever someone loses or gains [[HitPoints LP]] This is a suicide rule if it is a mirror match between Aroma players, let alone a duel where at least one person is using Aroma.
* Liver-Poisoning Edition: Take a drink whenever someone does a Special Summon. Trust us, with the card's current metagame, be prepared to take a LOT of shots.
** If someone uses Maxx "C" and their opponent responds by [[CrazyEnoughToWork spamming Special Summons to try and make them draw their entire deck]], withhold from drinking immediately and just store them for this turn. Down them all if the player successfully decks out.
** Empty out your glass if a long string of Special Summons gets answered or interrupted by Nibiru.
* Take a sip for each instance or variation of "once per turn" you read on a card.
** Take two instead if you read "once per Duel".
* Take a drink whenever a monster's effects are negated. Take two if the monster is destroyed afterwards.
* Take a drink per monster Tributed or used as Fusion/Synchro/Xyz/Link Material.
* Take a drink when more than 2 monsters are Pendulum Summoned at the same time.
* Take a drink if a TCG-exclusive card is Summoned/Activated. God help you if you or your opponent's using Plunder Patroll or Dream Mirror.
* Take a drink if someone draws a card outside of their draw phase. Be wary of people who use Generaiders.
** Include the Draw Phase if you wish to kill your liver. Now be ''really'' wary of Generaiders.
* Take a drink if someone searches their Deck and puts a card into their hand. Take two if the card goes straight onto the field, or sent to the graveyard. Take three if [[https://yugioh.fandom.com/wiki/Ash_Blossom_&_Joyous_Spring Ash Blossom and Joyous Spring]] is activated in response to that, instead.
* Take a shot if someone activates a card effect from their Graveyard. (There's plenty.)
** Take two if it's right after their hand and field were just emptied, causing their opponent to be overconfident.
* Take a drink if someone activates a monster effect from their hand. And then realize everyone in the meta is using handtraps, essentially making this an almost-suicide rule.
* Take a drink if someone finishes an Extra Link.
** Toast to the opponent if they manage to break apart the Extra Link.
* Take a big gulp--preferably from a rocks glass--if a player successfully performed a [[http://yugioh.wikia.com/wiki/One_Turn_Kill One Turn Kill]] on their opponent.
** Finish the bottle if the player pulled it off [[http://yugioh.wikia.com/wiki/First_Turn_Kill during their first turn.]]
*** [[UpToEleven Raid the liquor cabinet]] if you had the privilege of witnessing a legitimate [[http://yugioh.wikia.com/wiki/No_Turn_Kill No Turn Kill]].[[note]]In the case of the "Exodia NTK", for it to qualify as legitimate, it's a good idea to have the opponent shuffle the deck thoroughly before the duel begins, so that there's no sleight-of-hand going on. The odds of that happening, assuming the player runs a 40-card deck, are '''1 in 658,008.'''[[/note]] Nice knowing you.
* Take a shot any time three copies of the same card exist on the field. Tokens are exempt from this.
* Take a shot if a monster is Xyz Summoned manually (Alternate Summon methods and Rank-Ups don't count) and it's not Rank 4.
** Feel free to [[SpitTake spit your drink]] if that monster is a [=CXyz=] or Number C monster.
* Take ten shots if you activate Pot of Desires and it ends up banishing all copies of a card that your deck absolutely needs. Take six shots if the same thing happens when using Pot of Extravagance.
* Take a shot for each player you find who doesn't use an Extra Deck. Take another if that player is not running Monarchs.
* If you have a bad opening hand:
** Take a shot for each otherwise great card in your opening hand that you can't play/summon at the moment.
** Take two for each card that you never wanted to draw in the first place, like PSY Frame Driver.

* Now for some deck-specific games:
** Playing Gusto or Yang Zings, take a shot every time your opponent attacks a face-down floater.
** Playing Inzektor or Dragunity, take a shot every time an equipped monster leaves the Equip Spell position (either by going to the Graveyard or by being Summoned to the field).
** Playing Noble Knight, take a shot every time an Equip Spell is re-equipped by its own effect.
*** Suicide rule if you are using their more modern version, Infernoble Knights.
** Playing Qliphort, take a shot every time your opponent's effects are hosed by the Qliphort's [[NoSell immunity]].
** Playing Gladiator Beast, take a shot every time you [[FanNickname tag-out]] (i.e. switch your on-field GB with another on your deck).
** Playing Crystal Beast, take a shot each time you put a Crystal Beast face-up in your S/T Zone.
*** Take a celebratory drink if you Summon [[AwesomeButImpractical Rainbow Dragon or Rainbow Dark Dragon]] and win with it.
*** Drink if you win without ever using Crystal Abundance.
** Playing Chain Strike, take a shot each time a Chain with 3 or more links resolves, adding 1 more shot for each link past the third.
*** Take a shot if you win before the very first card in a Chain resolves.
*** Finish your drink if your opponent was CrazyPrepared enough to use a card that nullifies effect damage without needing to access the Side Deck.
*** SpitTake if the opponent plays [[http://yugioh.wikia.com/wiki/Vanity%27s_Call Vanity's Call]].
** Playing pure Lightsworns (hybrids don't count), take a small sip each ''time'' you send cards from your Deck to the Graveyard. Do not count individual cards, just instances you do so.
*** Hard mode: Change the above rule to count each card you mill.
*** Drink if you win without ever Summoning [[GameBreaker Judgment Dragon]].
*** Down (what's left of) the drink if you lose because you [[HoistByHisOwnPetard ran out of cards]].
** Playing Venom, take a shot each time you place Venom Counters on a monster.
*** Take a celebratory shot for [[DifficultButAwesome Summoning Vennominaga and winning with her]].
*** Upgrade it to a drink if you actually won with her alternate win condition.
*** Drown your sorrows if your opponent manages to defeat [[NighInvulnerable Vennominaga]].
*** All spectators to do a SpitTake if you Summon Starve Venom Fusion Dragon.
** Playing Gravekeepers, take a shot for every card your opponent can't play thanks to Necrovalley.
*** You can do the same thing with any deck that runs Skill Drain or Vanity's Emptiness.
** Playing Koa'ki Meiru, take a shot whenever your monsters self-destruct because you can't maintain them.
*** Take a shot if you topdeck the Iron Core at the worst possible moment. Take another if you actually placed the card there beforehand.
** Playing Scraps, Artifacts, dinosaurs, or Fire Kings, take a shot each time you destroy your own cards. Take an extra sip for each copy of Supply Squad you activate in the process.
** Playing Dark World or Fabled, take a shot each time your own effect causes you to discard cards during resolution.
*** Take a frustration shot if you realize you're discarding to pay a cost, as doing so invalidates the monsters' effects. You are exempt if the monster in question doesn't care how it got discarded, like [[http://yugioh.wikia.com/wiki/The_Fabled_Cerburrel this card]] for example.
** Playing Counter Fairies, take a shot every time your opponent goes OhCrap thanks to a Van'Dalgyon Summon.
*** You can also take a shot when your opponent yells in frustration when you successfully use Ariadne the Absolver's effect.
** Playing ANY Dark deck, take a shot when you summon Dark Armed Dragon. Two if your opponent kicks it out of the field immediately.
** Playing Monarchs, take a shot for every Caius or Raiza you summon. Their Mega forms can count also.
*** Take a small sip when you Summon Ehther or Erebus.
*** Take a sip when you summon a Vassal/Knight. Take two if it isn't Edea or Eidos.
*** Take a small sip every time you [[WeaksauceWeakness brick]] (i.e. ends up with a hand where you can do nothing due to bad card combinations).
** Playing Synchron, take a shot every time you summon Shooting Quasar Dragon.
*** Also, take a frustration shot every time you miss the chance to summon a powerful Synchro Monster (or just one that would help you on a specific situation) because [[LimitedMoveArsenal the Synchron-related monsters filled most of your Extra Deck]].
** Playing Hieratics, Blue-Eyes, Dark Magicians, Red-Eyes or PSY-Frames, take a shot for every game you lose because you drew a [[UnskilledButStrong high-level Normal Monster]] on the worst moment possible.
** Playing Burning Abyss, take a frustration shot for every time you can't Summon any new monsters to win the game thanks to a previous non-BA summon.
*** Also take a frustration shot every time Dante's effect mills a bunch of cards that you ''really'' didn't want to see milled.
*** Take a shot every time you summon Dante. Yes, even from the graveyard. Good luck surviving.
*** Take a shot every time you summon Beatrice.
** Playing pure Genex or Ice Barriers, take a long shot ''just for trying to play that deck.''
*** Celebrate by drinking, like, thousands of shots if you get around all the incoherent and inconsistent cards that the deck has and actually WIN a game playing such a deck.
*** And then Konami decided to support Ice Barriers as they won a Structure Deck poll. Hoo boy, better start drinking.
** Playing [[CripplingOverspecialization Ally of Justice]]... See Genex.
*** Down the entire bottle when you face a Light deck and win.
*** Down ''two'' bottles when you face a non-Light deck and win.
** Playing Kozmo, take a shot every time you Special Summon a monster from your hand.
*** Finish your drink if your opponent goes first and activates [[KryptoniteFactor Imperial Iron Wall]].
** Playing Kaiju, take a shot every time you Special Summon a monster to your opponent's side of the field by tributing one of their monsters. Laugh devilishly and take another shot if that monster happens to be their boss monster.
*** Take two if you regain control of that monster afterwards.
*** Take three if [[HoistByHisOwnPetard your opponent uses that monster's effect against you]].
** Playing Spirits or Yosenju, take a shot when a monster is returned to the hand. May the gods protect your soul.
** Playing Infernoid, take a shot when a monster is banished.
*** Take two if it's banished by the opponent.
** Playing Mecha Phantom Beasts, take a shot each time you Summon Tokens.
** Playing Ritual Beasts, take a shot each time you return your own Fusion monster to the Extra Deck.
** Playing Superheavy Samurai, take a shot if you activate a Spell or Trap Card. (Using a monster as one doesn't count.)
*** Take another shot if that Spell or Trap Card cannot easily leave the Graveyard without assistance.
** Playing HERO, take a shot for each Fusion monster you Summon.
*** Take another shot if that Fusion monster actually lists specific, named Fusion Material. (Things like [[http://yugioh.wikia.com/wiki/Elemental_HERO_Flame_Wingman Flame Wingman]] qualify, those like [[http://yugioh.wikia.com/wiki/Elemental_HERO_Absolute_Zero Absolute Zero]] will not)
** Playing Masked HERO:
*** Take a sip every time you Special Summon Shadow Mist. Two if it wasn't from your hand.
*** Take a shot every time you summon Dark Law. Two if it's the first turn, and three if you didn't use Shadow Mist.
*** Finish the drink if Dark Law immediately gets destroyed, or the opponent [[ScrewThisImOuttaHere immediately scoops]] once it hits the field.
*** Take a shot every time you use a "Change" card to summon something other than Dark Law [[JustForPun for a change]].
** Playing Traptrix, take a shot for each "Trap Hole" card you activate. Two if that card ends up affecting more than 1 monster.
** Playing Phantom Knights, take a shot every time you use a card effect from the Graveyard.
** Playing PSY-Frame, take a sip every time you use a hand trap[[note]]a Monster effect activated from the hand[[/note]].
*** Take a shot every time you pass a turn because your entire hand consists of hand traps (or Driver).
** Playing Majespecters, take a shot every time your opponent activates a card that [[NoSell has no effect on Majespecters]].
** Playing D/D, take a shot every time you lose [[HoistByHisOwnPetard thanks to your own burn effects]].
*** Take a relief shot if you successfully pull out the combo with Oracle King D'Arc and your Life Points become way too high for your opponent to beat easily. [[AllForNothing Take a frustration shot if you lose the duel anyways]].
** Playing ABC's or Electromagnet Warriors, take a shot every time your boss monster is separated into its smaller parts.
*** Take a shot for the sake of awesomeness if you win a duel using [=AtoZ=] - Dragon Buster Cannon or Imperion Magnum.
** Playing Infernity, take a sip when you empty your hand for the first time and you can start your combos.
*** Take as many shots as you wish if your combo fails, you need to topdeck a good card next turn and you do.
** Playing any Cyber Angel variants, take a shot every time Benten is tributed.
*** Take two shots if Benten is actually summoned. Three if her burn effect is triggered, and four if that wins the duel for the player.
** PLaying Madolche, take a sip for every card you shuffle into the Deck. Wanna test your luck? Take a shot for every shuffled card instead.
** Playing Magicians, take a shot every time a player summons Odd-Eyes Rebellion Dragon or Nirvana High Paladin not for the sake of winning the duel, but just because [[RuleOfCool they wanted to summon a cool Pendulum hybrid monster]].
** Take a drink for [[ComplacentGamingSyndrome every player you encounter playing Zoodiacs or a Zoodiac hybrid]]. Drink again if you yourself are playing that archetype.
*** Suicide rule: If you yourself are playing pure Zoodiacs, take a drink every time you XYZ Summon. Down the entire drink if the last monster you XYZ Summon for the turn happens to be [[https://yugioh.fandom.com/wiki/Zoodiac_Drident Zoodiac Drident]].
** Playing Gem-Knights, take a sip whenever you successfully Fusion Summon a monster.
*** Take a sip if you summon a Gem-Knight that shares a name with a [[WesternAnimation/StevenUniverse Steven Universe]] character.
** Playing any form of Invoked, as this archetype is an engine[[note]]an archetype that can fit in another deck and can either supplement the deck or make it's own combos without interrupting the main part of the deck[[/note]], take a sip for every time you use Aleister the Invoker as Fusion Material. Take a shot instead if the monster you're Fusion Summoning happens to be [[https://yugioh.fandom.com/wiki/Invoked_Mechaba Invoked Mechaba]].
** Playing Eldlich, take a shot every turn you use both of [[https://yugioh.fandom.com/wiki/Eldlich_the_Golden_Lord Eldlich, The Golden Lord]]'s effects. Take a sip if you only use one effect.
** Playing Appliancer, take a shot for every time one of its in-archetype Link Monsters is Link Summoned.
** Playing Dogmatika, take a sip for every time you activate Ecclesia's effect. Another sip right after if either that effect gets negated or you grab Fleurdelis with it.
*** Take a shot when you Special Summon Flerdelis from your hand. Take two if that Ecclesia from earlier is still on the field when the Summon occurs.
*** Down the drink if you resolve the effect of Fallen of Albaz.
** Playing (or playing against) Trickstars, take a sip for every instance either player takes burn damage. A definite suicide rule if it is a Trickstar mirror match.
** Suicide rule: When Naturia Exterio/Beast/Barkion is on the field, take a shot every time it negates a Spell/Trap card. Finish the drink if either player runs out of cards to negate or Exterio/Beast/Barkion leaves the field. Wanna really [[TemptingFate test your life?]] Instead of Exterio, take a shot anytime [[https://yugioh.fandom.com/wiki/Red-Eyes_Dark_Dragoon Red-Eyes Dark Dragoon]] activates one of his effects and down the bottle if he leaves the field.
* Suicide rule: Whenever a monster is summoned, take shots equal to its Level/Rank/LINK. [[note]]DO NOT USE THIS RULE WHEN PLAYING AGAINST RANK 10 TRAINS. Sincerely, your liver. [[/note]]
* Take a frustration shot if your opponent:
** Absorbs your boss monster with Number 101 or shuffles it into the deck with Castel.
** [[CherryTapping Cherry taps]] your Life Points to 0 with Gagaga Cowboy, Gustav Max or a similar monster.
** Nukes your field with Raigeki/Dark Hole.
** Destroys that card you just set with a card like Mystical Space Typhoon.
** Activates Instant Fusion to summon Elder Entity Norden.
*** Another if they then use Norden to summon Tellarknight Ptolemaeus.
** Negates your monster summon with a card like Solemn Warning or Black Horn of Heaven.
** Eats your boss monster with Gameciel.
** Activates Witch's Strike and nukes your whole field.
** Sacrifices your board to Nibiru or Ra Sphere Mode.
** Activates the effect of a Level 3 Tuner with 0 ATK and 1800 DEF from their hand.
** Summons Crystron Halqifibrax, then a Tuner with "Special Summon" in it's text, and then Linkross, in that specific order.
* Take a VERY small sip every time someone draws a card using Tethys, Goddess of Light. If the large majority of their deck is Fairy monsters, or they have multiple copies of Tethys... well, good luck.
** Also applies to Veil of Darkness and Heart of the Underdog, for DARK and Normal Monster decks respectively.
[[/folder]]

to:

[[folder: Tabletop Game]]
* Take a shot if the player is playing against a cookie-cutter deck.
** Take one if playing against a "broken" deck in the current meta, such as - Shaddoll, Nekroz or Qliphort (2014), Performapal, Performage or Burning Abyss (2015), Kozmo, Monarch or Blue-Eyes (2016), Sky Striker, Salamangreat, Thunder Dragons, Orcust, Rokket (2018-19), Eldlich, Admancipator,Infernoble Knights, Dragon Link, and/or/as well as any form of Invoked and/or Dogmatika (2020).
** If both players are using the latest meta decks, take a shot [[RocketTagGameplay if the duel goes to turn 5]].
* Take a shot if you notice a player is playing a deck with very outdated cards. You are exempt if ''both'' players' decks are such.[[labelnote:*]]If it's an old archetype that has recently received new support, don't drink unless you know the deck isn't using the new cards.[[/labelnote]]
** Alternatively, switch your drink to something vintage, if able, if both players' decks are outdated.
** Add another shot if you notice the deck has no clear strategy and is a mishmash of cards and combos.
*** Toast to that player if they ''win'' despite the odds.
* Take three drinks if a player activates a Forbidden Card.[[labelnote:*]]If this is due to a different format (OCG and TCG have different lists), ensure which format's list you're using for this rule and its related ones.[[/labelnote]]
** Take two drinks for Limited Cards.
** Take one for Semi-Limited Cards.
* Take a small sip whenever someone loses or gains [[HitPoints LP]] This is a suicide rule if it is a mirror match between Aroma players, let alone a duel where at least one person is using Aroma.
* Liver-Poisoning Edition: Take a drink whenever someone does a Special Summon. Trust us, with the card's current metagame, be prepared to take a LOT of shots.
** If someone uses Maxx "C" and their opponent responds by [[CrazyEnoughToWork spamming Special Summons to try and make them draw their entire deck]], withhold from drinking immediately and just store them for this turn. Down them all if the player successfully decks out.
** Empty out your glass if a long string of Special Summons gets answered or interrupted by Nibiru.
* Take a sip for each instance or variation of "once per turn" you read on a card.
** Take two instead if you read "once per Duel".
* Take a drink whenever a monster's effects are negated. Take two if the monster is destroyed afterwards.
* Take a drink per monster Tributed or used as Fusion/Synchro/Xyz/Link Material.
* Take a drink when more than 2 monsters are Pendulum Summoned at the same time.
* Take a drink if a TCG-exclusive card is Summoned/Activated. God help you if you or your opponent's using Plunder Patroll or Dream Mirror.
* Take a drink if someone draws a card outside of their draw phase. Be wary of people who use Generaiders.
** Include the Draw Phase if you wish to kill your liver. Now be ''really'' wary of Generaiders.
* Take a drink if someone searches their Deck and puts a card into their hand. Take two if the card goes straight onto the field, or sent to the graveyard. Take three if [[https://yugioh.fandom.com/wiki/Ash_Blossom_&_Joyous_Spring Ash Blossom and Joyous Spring]] is activated in response to that, instead.
* Take a shot if someone activates a card effect from their Graveyard. (There's plenty.)
** Take two if it's right after their hand and field were just emptied, causing their opponent to be overconfident.
* Take a drink if someone activates a monster effect from their hand. And then realize everyone in the meta is using handtraps, essentially making this an almost-suicide rule.
* Take a drink if someone finishes an Extra Link.
** Toast to the opponent if they manage to break apart the Extra Link.
* Take a big gulp--preferably from a rocks glass--if a player successfully performed a [[http://yugioh.wikia.com/wiki/One_Turn_Kill One Turn Kill]] on their opponent.
** Finish the bottle if the player pulled it off [[http://yugioh.wikia.com/wiki/First_Turn_Kill during their first turn.]]
*** [[UpToEleven Raid the liquor cabinet]] if you had the privilege of witnessing a legitimate [[http://yugioh.wikia.com/wiki/No_Turn_Kill No Turn Kill]].[[note]]In the case of the "Exodia NTK", for it to qualify as legitimate, it's a good idea to have the opponent shuffle the deck thoroughly before the duel begins, so that there's no sleight-of-hand going on. The odds of that happening, assuming the player runs a 40-card deck, are '''1 in 658,008.'''[[/note]] Nice knowing you.
* Take a shot any time three copies of the same card exist on the field. Tokens are exempt from this.
* Take a shot if a monster is Xyz Summoned manually (Alternate Summon methods and Rank-Ups don't count) and it's not Rank 4.
** Feel free to [[SpitTake spit your drink]] if that monster is a [=CXyz=] or Number C monster.
* Take ten shots if you activate Pot of Desires and it ends up banishing all copies of a card that your deck absolutely needs. Take six shots if the same thing happens when using Pot of Extravagance.
* Take a shot for each player you find who doesn't use an Extra Deck. Take another if that player is not running Monarchs.
* If you have a bad opening hand:
** Take a shot for each otherwise great card in your opening hand that you can't play/summon at the moment.
** Take two for each card that you never wanted to draw in the first place, like PSY Frame Driver.

* Now for some deck-specific games:
** Playing Gusto or Yang Zings, take a shot every time your opponent attacks a face-down floater.
** Playing Inzektor or Dragunity, take a shot every time an equipped monster leaves the Equip Spell position (either by going to the Graveyard or by being Summoned to the field).
** Playing Noble Knight, take a shot every time an Equip Spell is re-equipped by its own effect.
*** Suicide rule if you are using their more modern version, Infernoble Knights.
** Playing Qliphort, take a shot every time your opponent's effects are hosed by the Qliphort's [[NoSell immunity]].
** Playing Gladiator Beast, take a shot every time you [[FanNickname tag-out]] (i.e. switch your on-field GB with another on your deck).
** Playing Crystal Beast, take a shot each time you put a Crystal Beast face-up in your S/T Zone.
*** Take a celebratory drink if you Summon [[AwesomeButImpractical Rainbow Dragon or Rainbow Dark Dragon]] and win with it.
*** Drink if you win without ever using Crystal Abundance.
** Playing Chain Strike, take a shot each time a Chain with 3 or more links resolves, adding 1 more shot for each link past the third.
*** Take a shot if you win before the very first card in a Chain resolves.
*** Finish your drink if your opponent was CrazyPrepared enough to use a card that nullifies effect damage without needing to access the Side Deck.
*** SpitTake if the opponent plays [[http://yugioh.wikia.com/wiki/Vanity%27s_Call Vanity's Call]].
** Playing pure Lightsworns (hybrids don't count), take a small sip each ''time'' you send cards from your Deck to the Graveyard. Do not count individual cards, just instances you do so.
*** Hard mode: Change the above rule to count each card you mill.
*** Drink if you win without ever Summoning [[GameBreaker Judgment Dragon]].
*** Down (what's left of) the drink if you lose because you [[HoistByHisOwnPetard ran out of cards]].
** Playing Venom, take a shot each time you place Venom Counters on a monster.
*** Take a celebratory shot for [[DifficultButAwesome Summoning Vennominaga and winning with her]].
*** Upgrade it to a drink if you actually won with her alternate win condition.
*** Drown your sorrows if your opponent manages to defeat [[NighInvulnerable Vennominaga]].
*** All spectators to do a SpitTake if you Summon Starve Venom Fusion Dragon.
** Playing Gravekeepers, take a shot for every card your opponent can't play thanks to Necrovalley.
*** You can do the same thing with any deck that runs Skill Drain or Vanity's Emptiness.
** Playing Koa'ki Meiru, take a shot whenever your monsters self-destruct because you can't maintain them.
*** Take a shot if you topdeck the Iron Core at the worst possible moment. Take another if you actually placed the card there beforehand.
** Playing Scraps, Artifacts, dinosaurs, or Fire Kings, take a shot each time you destroy your own cards. Take an extra sip for each copy of Supply Squad you activate in the process.
** Playing Dark World or Fabled, take a shot each time your own effect causes you to discard cards during resolution.
*** Take a frustration shot if you realize you're discarding to pay a cost, as doing so invalidates the monsters' effects. You are exempt if the monster in question doesn't care how it got discarded, like [[http://yugioh.wikia.com/wiki/The_Fabled_Cerburrel this card]] for example.
** Playing Counter Fairies, take a shot every time your opponent goes OhCrap thanks to a Van'Dalgyon Summon.
*** You can also take a shot when your opponent yells in frustration when you successfully use Ariadne the Absolver's effect.
** Playing ANY Dark deck, take a shot when you summon Dark Armed Dragon. Two if your opponent kicks it out of the field immediately.
** Playing Monarchs, take a shot for every Caius or Raiza you summon. Their Mega forms can count also.
*** Take a small sip when you Summon Ehther or Erebus.
*** Take a sip when you summon a Vassal/Knight. Take two if it isn't Edea or Eidos.
*** Take a small sip every time you [[WeaksauceWeakness brick]] (i.e. ends up with a hand where you can do nothing due to bad card combinations).
** Playing Synchron, take a shot every time you summon Shooting Quasar Dragon.
*** Also, take a frustration shot every time you miss the chance to summon a powerful Synchro Monster (or just one that would help you on a specific situation) because [[LimitedMoveArsenal the Synchron-related monsters filled most of your Extra Deck]].
** Playing Hieratics, Blue-Eyes, Dark Magicians, Red-Eyes or PSY-Frames, take a shot for every game you lose because you drew a [[UnskilledButStrong high-level Normal Monster]] on the worst moment possible.
** Playing Burning Abyss, take a frustration shot for every time you can't Summon any new monsters to win the game thanks to a previous non-BA summon.
*** Also take a frustration shot every time Dante's effect mills a bunch of cards that you ''really'' didn't want to see milled.
*** Take a shot every time you summon Dante. Yes, even from the graveyard. Good luck surviving.
*** Take a shot every time you summon Beatrice.
** Playing pure Genex or Ice Barriers, take a long shot ''just for trying to play that deck.''
*** Celebrate by drinking, like, thousands of shots if you get around all the incoherent and inconsistent cards that the deck has and actually WIN a game playing such a deck.
*** And then Konami decided to support Ice Barriers as they won a Structure Deck poll. Hoo boy, better start drinking.
** Playing [[CripplingOverspecialization Ally of Justice]]... See Genex.
*** Down the entire bottle when you face a Light deck and win.
*** Down ''two'' bottles when you face a non-Light deck and win.
** Playing Kozmo, take a shot every time you Special Summon a monster from your hand.
*** Finish your drink if your opponent goes first and activates [[KryptoniteFactor Imperial Iron Wall]].
** Playing Kaiju, take a shot every time you Special Summon a monster to your opponent's side of the field by tributing one of their monsters. Laugh devilishly and take another shot if that monster happens to be their boss monster.
*** Take two if you regain control of that monster afterwards.
*** Take three if [[HoistByHisOwnPetard your opponent uses that monster's effect against you]].
** Playing Spirits or Yosenju, take a shot when a monster is returned to the hand. May the gods protect your soul.
** Playing Infernoid, take a shot when a monster is banished.
*** Take two if it's banished by the opponent.
** Playing Mecha Phantom Beasts, take a shot each time you Summon Tokens.
** Playing Ritual Beasts, take a shot each time you return your own Fusion monster to the Extra Deck.
** Playing Superheavy Samurai, take a shot if you activate a Spell or Trap Card. (Using a monster as one doesn't count.)
*** Take another shot if that Spell or Trap Card cannot easily leave the Graveyard without assistance.
** Playing HERO, take a shot for each Fusion monster you Summon.
*** Take another shot if that Fusion monster actually lists specific, named Fusion Material. (Things like [[http://yugioh.wikia.com/wiki/Elemental_HERO_Flame_Wingman Flame Wingman]] qualify, those like [[http://yugioh.wikia.com/wiki/Elemental_HERO_Absolute_Zero Absolute Zero]] will not)
** Playing Masked HERO:
*** Take a sip every time you Special Summon Shadow Mist. Two if it wasn't from your hand.
*** Take a shot every time you summon Dark Law. Two if it's the first turn, and three if you didn't use Shadow Mist.
*** Finish the drink if Dark Law immediately gets destroyed, or the opponent [[ScrewThisImOuttaHere immediately scoops]] once it hits the field.
*** Take a shot every time you use a "Change" card to summon something other than Dark Law [[JustForPun for a change]].
** Playing Traptrix, take a shot for each "Trap Hole" card you activate. Two if that card ends up affecting more than 1 monster.
** Playing Phantom Knights, take a shot every time you use a card effect from the Graveyard.
** Playing PSY-Frame, take a sip every time you use a hand trap[[note]]a Monster effect activated from the hand[[/note]].
*** Take a shot every time you pass a turn because your entire hand consists of hand traps (or Driver).
** Playing Majespecters, take a shot every time your opponent activates a card that [[NoSell has no effect on Majespecters]].
** Playing D/D, take a shot every time you lose [[HoistByHisOwnPetard thanks to your own burn effects]].
*** Take a relief shot if you successfully pull out the combo with Oracle King D'Arc and your Life Points become way too high for your opponent to beat easily. [[AllForNothing Take a frustration shot if you lose the duel anyways]].
** Playing ABC's or Electromagnet Warriors, take a shot every time your boss monster is separated into its smaller parts.
*** Take a shot for the sake of awesomeness if you win a duel using [=AtoZ=] - Dragon Buster Cannon or Imperion Magnum.
** Playing Infernity, take a sip when you empty your hand for the first time and you can start your combos.
*** Take as many shots as you wish if your combo fails, you need to topdeck a good card next turn and you do.
** Playing any Cyber Angel variants, take a shot every time Benten is tributed.
*** Take two shots if Benten is actually summoned. Three if her burn effect is triggered, and four if that wins the duel for the player.
** PLaying Madolche, take a sip for every card you shuffle into the Deck. Wanna test your luck? Take a shot for every shuffled card instead.
** Playing Magicians, take a shot every time a player summons Odd-Eyes Rebellion Dragon or Nirvana High Paladin not for the sake of winning the duel, but just because [[RuleOfCool they wanted to summon a cool Pendulum hybrid monster]].
** Take a drink for [[ComplacentGamingSyndrome every player you encounter playing Zoodiacs or a Zoodiac hybrid]]. Drink again if you yourself are playing that archetype.
*** Suicide rule: If you yourself are playing pure Zoodiacs, take a drink every time you XYZ Summon. Down the entire drink if the last monster you XYZ Summon for the turn happens to be [[https://yugioh.fandom.com/wiki/Zoodiac_Drident Zoodiac Drident]].
** Playing Gem-Knights, take a sip whenever you successfully Fusion Summon a monster.
*** Take a sip if you summon a Gem-Knight that shares a name with a [[WesternAnimation/StevenUniverse Steven Universe]] character.
** Playing any form of Invoked, as this archetype is an engine[[note]]an archetype that can fit in another deck and can either supplement the deck or make it's own combos without interrupting the main part of the deck[[/note]], take a sip for every time you use Aleister the Invoker as Fusion Material. Take a shot instead if the monster you're Fusion Summoning happens to be [[https://yugioh.fandom.com/wiki/Invoked_Mechaba Invoked Mechaba]].
** Playing Eldlich, take a shot every turn you use both of [[https://yugioh.fandom.com/wiki/Eldlich_the_Golden_Lord Eldlich, The Golden Lord]]'s effects. Take a sip if you only use one effect.
** Playing Appliancer, take a shot for every time one of its in-archetype Link Monsters is Link Summoned.
** Playing Dogmatika, take a sip for every time you activate Ecclesia's effect. Another sip right after if either that effect gets negated or you grab Fleurdelis with it.
*** Take a shot when you Special Summon Flerdelis from your hand. Take two if that Ecclesia from earlier is still on the field when the Summon occurs.
*** Down the drink if you resolve the effect of Fallen of Albaz.
** Playing (or playing against) Trickstars, take a sip for every instance either player takes burn damage. A definite suicide rule if it is a Trickstar mirror match.
** Suicide rule: When Naturia Exterio/Beast/Barkion is on the field, take a shot every time it negates a Spell/Trap card. Finish the drink if either player runs out of cards to negate or Exterio/Beast/Barkion leaves the field. Wanna really [[TemptingFate test your life?]] Instead of Exterio, take a shot anytime [[https://yugioh.fandom.com/wiki/Red-Eyes_Dark_Dragoon Red-Eyes Dark Dragoon]] activates one of his effects and down the bottle if he leaves the field.
* Suicide rule: Whenever a monster is summoned, take shots equal to its Level/Rank/LINK. [[note]]DO NOT USE THIS RULE WHEN PLAYING AGAINST RANK 10 TRAINS. Sincerely, your liver. [[/note]]
* Take a frustration shot if your opponent:
** Absorbs your boss monster with Number 101 or shuffles it into the deck with Castel.
** [[CherryTapping Cherry taps]] your Life Points to 0 with Gagaga Cowboy, Gustav Max or a similar monster.
** Nukes your field with Raigeki/Dark Hole.
** Destroys that card you just set with a card like Mystical Space Typhoon.
** Activates Instant Fusion to summon Elder Entity Norden.
*** Another if they then use Norden to summon Tellarknight Ptolemaeus.
** Negates your monster summon with a card like Solemn Warning or Black Horn of Heaven.
** Eats your boss monster with Gameciel.
** Activates Witch's Strike and nukes your whole field.
** Sacrifices your board to Nibiru or Ra Sphere Mode.
** Activates the effect of a Level 3 Tuner with 0 ATK and 1800 DEF from their hand.
** Summons Crystron Halqifibrax, then a Tuner with "Special Summon" in it's text, and then Linkross, in that specific order.
* Take a VERY small sip every time someone draws a card using Tethys, Goddess of Light. If the large majority of their deck is Fairy monsters, or they have multiple copies of Tethys... well, good luck.
** Also applies to Veil of Darkness and Heart of the Underdog, for DARK and Normal Monster decks respectively.
[[/folder]]
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* Take a shot for every NeverSayDie moment in the English version of any of the ''Franchise/YuGiOh'' shows. (WARNING: Doing this while watching the [[Anime/YuGiOh original series]]' Battle City arc or the 5Ds Dark Signer arc will send your liver to the Shadow Realm.)

to:

* Take a shot for every NeverSayDie moment in the English version of any of the ''Franchise/YuGiOh'' shows. (WARNING: Doing this while watching the [[Anime/YuGiOh original series]]' Battle City arc arc, season 3 of GX, or the 5Ds Dark Signer arc will send your liver to the Shadow Realm.)
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* Take a shot every time someone says [[ThisIsUnforgivable they will never forgive someone]]. Two if its someone other than Dark Yugi. Three if it's the second time the character has said it to the same person. Finish your drink when they end up forgiving that person anyway.

to:

* Take a shot every time someone says [[ThisIsUnforgivable they will never forgive someone]]. Two if its it's someone other than Dark Yugi. Three if it's the second time the character has said it to the same person. Finish your drink when they end up forgiving that person anyway.
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* Take a shot every time someone says they will never forgive someone. Two if its someone other than Dark Yugi. Three if it's the second time the character has said it to the same person. Finish your drink when they end up forgiving that person anyway.

to:

* Take a shot every time someone says [[ThisIsUnforgivable they will never forgive someone.someone]]. Two if its someone other than Dark Yugi. Three if it's the second time the character has said it to the same person. Finish your drink when they end up forgiving that person anyway.
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* Take a small sip every time a game is a AbsurdlyHighStakesGame. Be careful. Take a shot every time a character actually dies from Penalty Games. Not required if the victim's fate is ambiguous.

to:

* Take a small sip every time a game is a an AbsurdlyHighStakesGame. Be careful. Take a shot every time a character actually dies from Penalty Games. Not required if the victim's fate is ambiguous.
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* Take a shot every time someone draws or sets a card in the most dramatic fashion possible.

to:

* Take a shot every time someone draws or sets a card [[MundaneMadeAwesome in the most dramatic fashion possible.possible]].
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Added DiffLines:

* If you have a bad opening hand:
** Take a shot for each otherwise great card in your opening hand that you can't play/summon at the moment.
** Take two for each card that you never wanted to draw in the first place, like PSY Frame Driver.
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** [[CherryTapping Cherry taps]] your Life Points to 0 with Gagaga Cowboy.

to:

** [[CherryTapping Cherry taps]] your Life Points to 0 with Gagaga Cowboy.Cowboy, Gustav Max or a similar monster.
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** Playing Scraps, Artifacts, or Fire Kings, take a shot each time you destroy your own cards.

to:

** Playing Scraps, Artifacts, dinosaurs, or Fire Kings, take a shot each time you destroy your own cards.cards. Take an extra sip for each copy of Supply Squad you activate in the process.
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Added DiffLines:

[[index]]
* DrinkingGame/YuGiOhEastAcademy
* DrinkingGame/YuGiOhGX
* DrinkingGame/YuGiOh5Ds
* DrinkingGame/YuGiOhZEXAL
* [[DrinkingGame/YuGiOhARCV Yu-Gi-Oh! ARC-V]]
* DrinkingGame/YuGiOhVRAINS
* DrinkingGame/YuGiOhSEVENS
[[/index]]

Changed: 240

Removed: 5244

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For [[Anime/YuGiOh5Ds Yu-Gi-Oh! 5D's anime]] viewers:
* Take a shot every time that someone says the word "kizuna" (bonds). Two if it's not Yusei.
** Alternatively, in the later arcs, take a shot whenever anyone says the word "kibou" (hope).
** Or take a shot every time someone says "[[https://www.youtube.com/watch?v=fUw3tO0zEAE zetsubou]]", despair. Two if it isn't Aporia. Say goodbye to your liver.
* Take a drink and run into the nearest wall every time someone's motorcycle crashes because of a duel. Avoiding the WRGP arc is advised.
* Watch the dubbed version of Yusei and Kiryu/Kalin's duel in episodes 33-35, then take a drink for each time Kalin says something about "sending [Yusei] ''to the Netherworld!''" or the "power of the shadows". Better line up a liver transplant in advance.
* Take a drink every time Yusei says "Is that so?" right before turning a duel around.
* In the Japanese version, take a drink every time Kiryu says either "Satisfy" or "Satisfaction".
** Also, take a sip every time someone says "RIDING DUEL, ACCELERATION". Warning: the chances of surviving this is very slim.
* Take a sip for every time a Synchro Chant is said. Take two if it isn't a member of Team 5Ds.
** Finish your drink if the monster summoned conveniently does not have a summon chant.
** Alternatively, finish the drink if they alter it from the previous time it was said. (We're looking at YOU, Turbo Warrior.)
* Take one glass every time a Riding Duel takes place outside a proper arena.
** Take two more if the place is conveniently unoccupied. Mix your cup with Vodka if no persons are seen during the duel, aside from people on motorcycles.
* Take a drink every time Jack says something about being a King. (Definitely not advised during the Fortune Cup.)
** To raise the stakes, take a drink anytime the word "King" and Jack Atlas are involved in the same character's dialogue. Your liver has no chance to survive make its time.
* Take a drink for every speed pun in the English dub.
* Take a drink every time, in the English dub, a background character voiced by Sean Schemmel can be heard. Take two if a major/reoccurring character voiced by Sean Schemmel shows up. And down the bottle if Sean Schemmel begins holding a conversation with Sean Schemmel.
* Finish the bottle if Masaaki Endoh starts singing.

For [[Anime/YuGiOhZEXAL Yu-Gi-Oh! Zexal anime]] viewers:
* Take a shot every time Yuma says "kattobingu".
** Take two shots if someone else says it, or a variant on it such as Cathy's "Cattobingu".
* Take a shot whenever Yuma wins a duel with Aspiring Emperor Hope. Hope you enjoyed your liver while you could.
** Also take a shot if Yuma wins with its variants (Hope Ray, Hope Ray V, Hope Ray Victory, and Hope Roots).
*** Down an entire bottle of liquor if he wins with anything else. By now, there's no point trying to salvage your liver.
* Take a shot if Yuma plays "Double or Nothing!" Take two shots if he uses it on Hope or any of its variants.
* Take a shot whenever IV brings up {{Fanservice}}.
* In episodes 47 through 49, take a sip every time III does something to cross the MoralEventHorizon even further.
* Take a shot whenever Yuma duels against an opponent who DOESN'T have a numbers card. Take two if Astral and/or Yuma thinks that do, but they don't.
* Take a shot whenever Shark tells Yuma not to get involved with him anymore.
* Take a shot whenever SayMyName is invoked. Two if it isn't Kaito screaming "HARUTOOOOOOOOOOOOOOOOOOOOO!", Yuma screaming "ASTRAAAAAAAAAAAAL!", Kotori screaming "YUMAAAAAAAAAAAAA!" or Shark screaming "RIOOOOOOOOOOOOOO!"
* Take a shot whenever Kaito summmons Galaxy-Eyes Photon Dragon using Photon Thrasher and Photon Crusher. Take two if he doesn't.
* If you are feeling suicidal take a shot every time Astral tells Yuma what to do in a duel.
* If you're feeling ''really'' suicidal, take a shot whenever Yuma mentions "feeling the flow" (dub only).
* Take a drink every time a Number is displayed on screen. (Not the one on the monster.)
** Just because of episode 62, we're going to scale it up to taking two if it's not Hope, Shark Drake or their [[spoiler: Chaos Xyz counterparts]].
* Take a shot each time Tron mentions something about his revenge. (You'll be dead long before you get to the finals of the WDC.)
* Take a small sip every time dark aura can be seen around someone possessed by a Number or Barian's Force.
* Take a drink anytime Yuma's Life Points drop below 1000.
* Take a shot whenever someone Xyz Summons during their first turn. Take two if they don't.
** Take an additional shot if they Xyz summon on their first turn, and then it cuts to whoever they are dueling against or is watching being surprised that they did so.
* Take a shot whenever someone wins using a very situational card for a very unlikely situation. Nice knowing you.
* Take a drink every time someone ends up in the hospital. Two if it ISN'T Shark or Rio.
* Take a shot every time Vector does his CreepyLaugh.
* Watch episodes 92 and 93 and take a shot each time Tobio and Umimi Habara say [[GratuitousEnglish "Honey" or "Darling" (respectively).]]
* Take a shot each time a monster is used as Xyz Material and can count as 2 Materials for the summon.
* During ZEXAL II, take a drink whenever a monster is Ranked-Up. [[spoiler: Eliphas will kill you very hard.]]
** Take another if it was by Rank-Up Magic - The Seventh One.
* Take a shot each time Kurage mentions the superiority of jellyfish over...everything else.
* Take a drink every time someone dies in ZEXAL II.

to:

For [[Anime/YuGiOh5Ds Yu-Gi-Oh! 5D's anime]] viewers:
* Take a shot every time that someone says the word "kizuna" (bonds). Two if it's not Yusei.
** Alternatively, in the later arcs, take a shot whenever anyone says the word "kibou" (hope).
** Or take a shot every time someone says "[[https://www.youtube.com/watch?v=fUw3tO0zEAE zetsubou]]", despair. Two if it isn't Aporia. Say goodbye to your liver.
* Take a drink and run into the nearest wall every time someone's motorcycle crashes because of a duel. Avoiding the WRGP arc is advised.
* Watch the dubbed version of Yusei and Kiryu/Kalin's duel in episodes 33-35, then take a drink for each time Kalin says something about "sending [Yusei] ''to the Netherworld!''" or the "power of the shadows". Better line up a liver transplant in advance.
* Take a drink every time Yusei says "Is that so?" right before turning a duel around.
* In the Japanese version, take a drink every time Kiryu says either "Satisfy" or "Satisfaction".
** Also, take a sip every time someone says "RIDING DUEL, ACCELERATION". Warning: the chances of surviving this is very slim.
* Take a sip for every time a Synchro Chant is said. Take two if it isn't a member of Team 5Ds.
** Finish your drink if the monster summoned conveniently does not have a summon chant.
** Alternatively, finish the drink if they alter it from the previous time it was said. (We're looking at YOU, Turbo Warrior.)
* Take one glass every time a Riding Duel takes place outside a proper arena.
** Take two more if the place is conveniently unoccupied. Mix your cup with Vodka if no persons are seen during the duel, aside from people on motorcycles.
* Take a drink every time Jack says something about being a King. (Definitely not advised during the Fortune Cup.)
** To raise the stakes, take a drink anytime the word "King" and Jack Atlas are involved in the same character's dialogue. Your liver has no chance to survive make its time.
* Take a drink for every speed pun in the English dub.
* Take a drink every time, in the English dub, a background character voiced by Sean Schemmel can be heard. Take two if a major/reoccurring character voiced by Sean Schemmel shows up. And down the bottle if Sean Schemmel begins holding a conversation with Sean Schemmel.
* Finish the bottle if Masaaki Endoh starts singing.

For [[Anime/YuGiOhZEXAL Yu-Gi-Oh! Zexal anime]] viewers:
* Take a shot every time Yuma says "kattobingu".
** Take two shots if someone else says it, or a variant on it such as Cathy's "Cattobingu".
* Take a shot whenever Yuma wins a duel with Aspiring Emperor Hope. Hope you enjoyed your liver while you could.
** Also take a shot if Yuma wins with its variants (Hope Ray, Hope Ray V, Hope Ray Victory, and Hope Roots).
*** Down an entire bottle of liquor if he wins with anything else. By now, there's no point trying to salvage your liver.
* Take a shot if Yuma plays "Double or Nothing!" Take two shots if he uses it on Hope or any of its variants.
* Take a shot whenever IV brings up {{Fanservice}}.
* In episodes 47 through 49, take a sip every time III does something to cross the MoralEventHorizon even further.
* Take a shot whenever Yuma duels against an opponent who DOESN'T have a numbers card. Take two if Astral and/or Yuma thinks that do, but they don't.
* Take a shot whenever Shark tells Yuma not to get involved with him anymore.
* Take a shot whenever SayMyName is invoked. Two if it isn't Kaito screaming "HARUTOOOOOOOOOOOOOOOOOOOOO!", Yuma screaming "ASTRAAAAAAAAAAAAL!", Kotori screaming "YUMAAAAAAAAAAAAA!" or Shark screaming "RIOOOOOOOOOOOOOO!"
* Take a shot whenever Kaito summmons Galaxy-Eyes Photon Dragon using Photon Thrasher and Photon Crusher. Take two if he doesn't.
* If you are feeling suicidal take a shot every time Astral tells Yuma what to do in a duel.
* If you're feeling ''really'' suicidal, take a shot whenever Yuma mentions "feeling the flow" (dub only).
* Take a drink every time a Number is displayed on screen. (Not the one on the monster.)
** Just because of episode 62, we're going to scale it up to taking two if it's not Hope, Shark Drake or their [[spoiler: Chaos Xyz counterparts]].
* Take a shot each time Tron mentions something about his revenge. (You'll be dead long before you get to the finals of the WDC.)
* Take a small sip every time dark aura can be seen around someone possessed by a Number or Barian's Force.
* Take a drink anytime Yuma's Life Points drop below 1000.
* Take a shot whenever someone Xyz Summons during their first turn. Take two if they don't.
** Take an additional shot if they Xyz summon on their first turn, and then it cuts to whoever they are dueling against or is watching being surprised that they did so.
* Take a shot whenever someone wins using a very situational card for a very unlikely situation. Nice knowing you.
* Take a drink every time someone ends up in the hospital. Two if it ISN'T Shark or Rio.
* Take a shot every time Vector does his CreepyLaugh.
* Watch episodes 92 and 93 and take a shot each time Tobio and Umimi Habara say [[GratuitousEnglish "Honey" or "Darling" (respectively).]]
* Take a shot each time a monster is used as Xyz Material and can count as 2 Materials for the summon.
* During ZEXAL II, take a drink whenever a monster is Ranked-Up. [[spoiler: Eliphas will kill you very hard.]]
** Take another if it was by Rank-Up Magic - The Seventh One.
* Take a shot each time Kurage mentions the superiority of jellyfish over...everything else.
* Take a drink every time someone dies in ZEXAL II.


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** Suicide rule: When Naturia Exterio is on the field, take a shot every time it negates a Spell/Trap card. Finish the drink if you run out of cards to negate or Exterio leaves the field. Wanna really [[TemptingFate test your life?]] Instead of Exterio, take a shot anytime [[https://yugioh.fandom.com/wiki/Red-Eyes_Dark_Dragoon Red-Eyes Dark Dragoon]] activates one of his effects and down the bottle if he leaves the field.

to:

** Suicide rule: When Naturia Exterio Exterio/Beast/Barkion is on the field, take a shot every time it negates a Spell/Trap card. Finish the drink if you run either player runs out of cards to negate or Exterio Exterio/Beast/Barkion leaves the field. Wanna really [[TemptingFate test your life?]] Instead of Exterio, take a shot anytime [[https://yugioh.fandom.com/wiki/Red-Eyes_Dark_Dragoon Red-Eyes Dark Dragoon]] activates one of his effects and down the bottle if he leaves the field.

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