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Drinking Game / Deltarune

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As you pass through the bar, a large cabinet of alcoholic beverages catches your eye...

The power of Intoxication shines within you.

General:

  • Take a sip when you see a major character that was in Undertale.
  • Whenever Susie threatens someone, drink.
  • Drink whenever Lancer laughs. Ho ho ho!
  • Every time you die, take a sip.
    • If you're fighting Jevil or Spamton NEO, you don't need to do this—you'll be dying a lot. If you really want to go hardcore, apply this rule to Jevil and Spamton NEO and take two sips if you die elsewhere.
  • Take a sip every time you SPARE an enemy. Take two if it was a boss.
  • When you use an item outside of battle, take a shot for each party member that comments on it.
  • If you ACT with multiple characters, have a small sip for each character involved.
  • Take a celebratory swig whenever someone joins the party. That includes the Cookie.
  • Take a shot for each solved puzzle.
  • Take a shot whenever Berdly is off model on his dialogue box.
  • Take a sip everytime he says a uselessly complicated word to sound intelligent.
  • Have a drink each time you reach a Save Point.
  • Have a drink when you use the Warp Door.
  • Have a drink when you find a Revive Mint.
  • Have a drink whenever Ralsei hugs someone or is hugged by someone.

Chapter 1-Specific:

  • During the "Survey Program", take a drink if you try to recreate Frisk or Chara as your vessel.
  • Take a drink if you name it after one of the characters in Undertale.
    • Take two if you name it after a character in Deltarune.
      • Add on a drink if you name yourself after one of these characters.
    • If you name the vessel "Gaster", causing the game to restart, finish your drink.
      • Down the bottle if you name yourself Gaster, crashing the game.
  • If you're replaying the game and go right to bed to skip the intro, drink until you appear in the Dark World.
  • Have a drink if you get the Glowshard.
  • If you make Lancer's attack power go sideways, drink from the cup while holding it sideways.
  • Take a drink every time you disobey Ralsei during the tutorial.
    • Take two drinks every time you hug Ralsei.
    • Down the bottle if you try to destroy the dummy.
  • Whenever you use the manual during a battle, drink.
  • Take a looooooong swig when you go through the Great Door.
  • If you take the Broken Cake, take a sip. If you get it fixed, drink.
  • Every time you use a healing item (excluding Heal Prayer), take a sip.
  • Every time you warn an enemy about Susie, take a sip (not a drink).
  • If you step on a glowing tile at the Great Board, drink.
  • For the team name-choosing scene, pour three different types of alcohol into three different cups. If you choose the neatly folded paper, drink from the first cup. If you choose the crumpled-up paper, drink from the second cup. If you choose Lancer's paper, drink from the third cup. When Susie and Lancer form the "Dark [Team Name]", drink from one of the other two cups and when Susie rejoins your party in the Card Castle drink from the last one.
  • Every time K. Round heals himself, drink a glass of almond milk.
  • Finish your drink after Susie leaves the party.
  • Take a sip if you get hit by a Starwalker Bird.
  • After defeating Clover, take three sips (one for each head).
  • If you buy something from the Bake Sale, drink. Two drinks if it's the Lancer Cookie.
  • During the "Build A Machine To Thrash Your Own Ass" segment, drink once for every duck part you include.
    • Alternatively, if you design the machine to focus on one specific stat, take three sips.
  • If you find the Man behind the tree, drink until you pass out.
  • If you follow Lancer through the woods and get lost, finish your drink. Take two if you get lost while following Lancer and Susie.
  • If you get thrashed by Lancer and Susie, drink. Take a progressively larger drink for each subsequent thrashing.
  • Drink if you try to get yourself killed while Susie is fighting Lancer.
  • Drink whenever you encounter Rouxls Kaard.
  • If you inspect at least one bed, have a drink. If you inspect all of them, have another.

Chapter 2-Specific:

  • Everytime the Queen laughs, take a sip.
  • Take a shot everytime K_K says something ditzy.
  • Drink everytime Noelle screams because of a mouse.
    • In the Annoying Mouse Room 3, if Noelle falls, take one sip per fall.
  • Take a big drink if you fall on Annoying Dog in the toy car.
  • Everytime Spamton calls Kris a big shot, put a sip in a big glass until you consider it full, then the next time he gives your character that surname, take a BIG SHOT.
  • Take a sip whenever Spamton calls Kris a little sponge OR everytime he mentions [Hyperlink Blocked].
  • If you lose the house game against Rouxls, finish your drink.
  • Take a sip for every vase you break in Queen's mansion.
  • For every enemy killed with Ice Shock, take a sip.
  • Down two whole drinks if you freeze Berdly.

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