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* AcclaimedFlop: Most of Telltale Games' library was essentially this - many games were loved and enjoyed, but weren't money-makers outside of ''VideoGame/MinecraftStoryMode'', ''[[VideoGame/TheWalkingDeadTelltale The Walking Dead]]'' Season 1, and publishing the UsefulNotes/XboxOne and UsefulNotes/PlayStation4 versions of ''VideoGame/SevenDaysToDie''.

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* AcclaimedFlop: Most of Telltale Games' library was essentially this - many games were loved and enjoyed, but weren't money-makers outside of ''VideoGame/MinecraftStoryMode'', ''[[VideoGame/TheWalkingDeadTelltale The Walking Dead]]'' Season 1, and publishing the UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/PlayStation4 Platform/PlayStation4 versions of ''VideoGame/SevenDaysToDie''.
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On September 21, 2018, it was revealed that Telltale Games had undergone a major downsizing, reducing their numbers to a skeleton crew of 25 working on a ''Minecraft'' project for Creator/{{Netflix}}, resulting in the cancellation of all their announced upcoming projects, and with ''The Walking Dead'''s final season being finished by Skybound Entertainment, Robert Kirkman's production company. By November, however, the remaining Telltale staff were let go, and Telltale entered into assignment proceedings to liquidate all of its assets to creditors, effectively dissolving the entire studio. As a result of the proceedings, some of Telltale's games were pulled from online services such as UsefulNotes/{{Steam}}.

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On September 21, 2018, it was revealed that Telltale Games had undergone a major downsizing, reducing their numbers to a skeleton crew of 25 working on a ''Minecraft'' project for Creator/{{Netflix}}, resulting in the cancellation of all their announced upcoming projects, and with ''The Walking Dead'''s final season being finished by Skybound Entertainment, Robert Kirkman's production company. By November, however, the remaining Telltale staff were let go, and Telltale entered into assignment proceedings to liquidate all of its assets to creditors, effectively dissolving the entire studio. As a result of the proceedings, some of Telltale's games were pulled from online services such as UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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** Telltale Games [[http://www.gamespot.com/articles/scott-pilgrim-creator-rejected-telltale-games-title-offer/1100-6300143/ wanted]] to do ''ComicBook/ScottPilgrim'', but Bryan Lee O'Malley (''Scott Pilgrim''[='=]s creator) rejected the offer, not because of a dispute between him and Telltale, but because he believed that Scott couldn't work out as an AdventureGame. One may wonder what would have happened if we had gotten this over [[VideoGame/ScottPilgrim a multiplayer beat-em-up game]].

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** Telltale Games [[http://www.gamespot.com/articles/scott-pilgrim-creator-rejected-telltale-games-title-offer/1100-6300143/ wanted]] to do ''ComicBook/ScottPilgrim'', but Bryan Lee O'Malley (''Scott Pilgrim''[='=]s creator) rejected the offer, not because of a dispute between him and Telltale, but because he believed that Scott couldn't work out as an AdventureGame. One may wonder what would have happened if we had gotten this over [[VideoGame/ScottPilgrim [[VideoGame/ScottPilgrimVsTheWorldTheGame a multiplayer beat-em-up game]].
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* StrictlyFormula: While their episodic adventure games were already developing this reputation beforehand the runaway success of ''VideoGame/TheWalkingDeadSeasonOne'' and the company's wish to make lightning strike twice led to this becoming a deliberate part of their development strategy according to internal documents released when the company folded in 2018.
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* AcclaimedFlop: Most of Telltale Games' library was essentially this - many games were loved and enjoyed, but weren't money-makers outside of ''VideoGame/MinecraftStoryMode'', ''VideoGame/TheWalkingDeadTelltale'' Season 1, and publishing the UsefulNotes/XboxOne and UsefulNotes/PlayStation4 versions of ''VideoGame/SevenDaysToDie''.

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* AcclaimedFlop: Most of Telltale Games' library was essentially this - many games were loved and enjoyed, but weren't money-makers outside of ''VideoGame/MinecraftStoryMode'', ''VideoGame/TheWalkingDeadTelltale'' ''[[VideoGame/TheWalkingDeadTelltale The Walking Dead]]'' Season 1, and publishing the UsefulNotes/XboxOne and UsefulNotes/PlayStation4 versions of ''VideoGame/SevenDaysToDie''.
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On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on releasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''VideoGame/StarTrekResurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam & Max games to remaster them and releasing the games onto modern consoles.

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On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on releasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''VideoGame/StarTrekResurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam ''Sam & Max Max'' games to remaster them and is releasing the games onto modern consoles.
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On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on rereleasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''VideoGame/StarTrekResurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam & Max games to remaster them and releasing the games onto modern consoles.

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On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on rereleasing releasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''VideoGame/StarTrekResurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam & Max games to remaster them and releasing the games onto modern consoles.
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None


On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on rereleasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''Star Trek: Resurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam & Max games to remaster them and releasing the games onto modern consoles.

to:

On August 28, 2019, nearly a year after Telltale Games shuttered, LCG Entertainment bought Telltale Games and rebranded themselves as the old company, planning on rereleasing old and new games alike, starting with the long awaited second season of ''VideoGame/TheWolfAmongUs''. On December 2021, it was announced that the new Telltale Games is working with Creator/DeckNine to bring a new adventure series based on ''Series/TheExpanse''. Much of the talent involved with the studio prior to the 2018 mass layoff would also regroup in late 2021 to form a new studio called Dramatic Labs, who are working on a licensed ''Franchise/StarTrek'' game called ''Star Trek: Resurgence''.''VideoGame/StarTrekResurgence''. Another group of former Telltale developers from the company's early years formed Skunkape Games. Skunkape bought the rights to Telltale's Sam & Max games to remaster them and releasing the games onto modern consoles.

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ABC order. Also tweaked wording.


* AuthorCatchphrase: Starting with ''The Walking Dead'', two messages are prevalent in their [[ChoiceAndConsequenceSystem choice-and-consequence]] games: The first thing you usually see at the beginning is "This game series adapts to the choices you make. The story is tailored by how you play," and during gameplay, "X will remember that" usually pops up after major dialogue decisions.



* AuthorCatchphrase: Starting with ''The Walking Dead'', two messages are prevalent in their [[ChoiceAndConsequenceSystem choice-and-consequence]] games: The first thing you usually see at the beginning is "This game series adapts to the choices you make. The story is tailored by how you play," and during gameplay, "X will remember that" usually pops up after major dialogue decisions.



* SadisticChoice: Every time there’s a point-and-click game, this trope is inevitably played straight and, at times, exaggerated.

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* SadisticChoice: Every time there’s there's a point-and-click game, this trope is inevitably played straight and, at times, exaggerated.



** Telltale games [[http://www.gamespot.com/articles/scott-pilgrim-creator-rejected-telltale-games-title-offer/1100-6300143/ wanted]] to do ''ComicBook/ScottPilgrim'', but Bryan Lee O'Malley (''Scott Pilgrim''[='=]s creator) rejected the offer, not because of a dispute between him and Telltale, but because he believed that Scott couldn't work out as an AdventureGame. One may wonder what would have happened if we had gotten this over [[VideoGame/ScottPilgrim a multiplayer beat-em-up game]].

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** Telltale games Games [[http://www.gamespot.com/articles/scott-pilgrim-creator-rejected-telltale-games-title-offer/1100-6300143/ wanted]] to do ''ComicBook/ScottPilgrim'', but Bryan Lee O'Malley (''Scott Pilgrim''[='=]s creator) rejected the offer, not because of a dispute between him and Telltale, but because he believed that Scott couldn't work out as an AdventureGame. One may wonder what would have happened if we had gotten this over [[VideoGame/ScottPilgrim a multiplayer beat-em-up game]].



** Telltale announced in 2018 that they were going to develop a Season 2 of ''VideoGame/TheWolfAmongUs'', an ''Franchise/EvilDead'' game that would have featured Creator/BruceCampbell and a ''Franchise/StrangerThings'' game. With their September 2018 layoffs, those games have been canceled. LCG Entertainment's buyout of Telltale lead to the resumption of the second season of ''The Wolf Among Us''.

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** Telltale announced in 2018 that they were going to develop a Season 2 second season of ''VideoGame/TheWolfAmongUs'', an ''Franchise/EvilDead'' game that would have featured Creator/BruceCampbell and a ''Franchise/StrangerThings'' game. With their September 2018 layoffs, those games have been were canceled. LCG Entertainment's August 2019 buyout of Telltale eventually lead to the resumption of the second season of ''The Wolf Among Us''.
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* ''Series/{{CSI}}''

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* ''Series/{{CSI}}''''VideoGame/{{CSI}}''
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Apparently, these notes need to be added.

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%% Per Administrivia/CreatorPageGuidelines, only tropes associated to a creator's works are allowed on this wiki's pages.
%% Tropes that only apply to the creator's personal life as if the creator is a fictional character are not allowed.
%% Please do not apply tropes about the creator's personal life as if they are a fictional character.
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%% As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here,
%% not a Trivia/ page, as they technically are InUniverse in the case of the person's career.
%% However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
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Telltale Games' downfall came down to oversaturating their market. The success of that first ''Walking Dead'' game led to them pumping out as many games [[StrictlyFormula in the same style]], which placed a burden on the developers working on the games, over-saturated a genre that Telltale had created and had almost complete control of, and pushed them away from their older style of more straightforward adventure games that, while not pulling in as much as the first ''Walking Dead'', consistently made the studio money. Several of these games were well-received (though a good deal more had mixed reception), but critics agreed that Telltale never managed to recapture the magic of ''The Walking Dead'''s first season.

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Telltale Games' downfall came down to oversaturating their market. The success of that first ''Walking Dead'' game led to them pumping out as many games [[StrictlyFormula in the same style]], which placed a burden on the developers working on the games, over-saturated oversaturated a genre that Telltale had created and had almost complete control of, and pushed them away from their older style of more straightforward adventure games that, while not pulling in as much as the first ''Walking Dead'', consistently made the studio money. Several of these games were well-received (though a good deal more had mixed reception), but critics agreed that Telltale never managed to recapture the magic of ''The Walking Dead'''s first season.
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no chained sinkholes


Telltale Games' downfall ended up being their inability to realize that there can be too much of a good thing. The success of that first ''Walking Dead'' game led to them pumping out as many games [[StrictlyFormula in the same style]], which placed a burden on the developers working on the games, over-saturated a genre that Telltale had created and had almost complete control of, and pushed them away from their older style of more straightforward adventure games that, while not pulling in as much as the first ''Walking Dead'', consistently made the studio money. [[VideoGame/TheWalkingDeadSeasonTwo Several]] [[VideoGame/TheWolfAmongUs of]] [[VideoGame/TalesFromTheBorderlands these]] games were well-received (though [[VideoGame/GameOfThronesTelltale a]] [[VideoGame/MinecraftStoryMode good]] [[VideoGame/BatmanTheTelltaleSeries deal]] [[VideoGame/GuardiansOfTheGalaxyTheTelltaleSeries more]] had mixed reception), but critics agreed that Telltale never managed to recapture the magic of ''The Walking Dead'''s first season.

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Telltale Games' downfall ended up being came down to oversaturating their inability to realize that there can be too much of a good thing.market. The success of that first ''Walking Dead'' game led to them pumping out as many games [[StrictlyFormula in the same style]], which placed a burden on the developers working on the games, over-saturated a genre that Telltale had created and had almost complete control of, and pushed them away from their older style of more straightforward adventure games that, while not pulling in as much as the first ''Walking Dead'', consistently made the studio money. [[VideoGame/TheWalkingDeadSeasonTwo Several]] [[VideoGame/TheWolfAmongUs of]] [[VideoGame/TalesFromTheBorderlands these]] Several of these games were well-received (though [[VideoGame/GameOfThronesTelltale a]] [[VideoGame/MinecraftStoryMode good]] [[VideoGame/BatmanTheTelltaleSeries deal]] [[VideoGame/GuardiansOfTheGalaxyTheTelltaleSeries more]] a good deal more had mixed reception), but critics agreed that Telltale never managed to recapture the magic of ''The Walking Dead'''s first season.

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