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* ''Hotel Barcelona'' (2024 - in collaboration with [=Swery65=])

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* ''Hotel Barcelona'' (2024 - in collaboration with [=Swery65=])
Creator/Swery65)
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* ''Hotel Barcelona'' (2024 - in collaboration with [=Swery65=])
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Suda has since remained the the head of Grasshopper Manufacture, and has become known for his trademark style of making games which create a unique, if slightly/extremely unsettling, experience. [[SignatureStyle Common themes]] in his games include: assassins, hotels, briefcases, wrestling (Japanese puroresu, Mexican lucha libre, and American pro wrestling), severed heads in paper bags, the Moon, and random pop culture references, especially towards Punk subculture. He frequently collaborates with music composers Music/MasafumiTakada and Music/AkiraYamaoka, and writer Masahii Ooka.

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Suda has since remained the the head of Grasshopper Manufacture, and has become known for his trademark style of making games which create a unique, if slightly/extremely unsettling, experience. [[SignatureStyle Common themes]] in his games include: assassins, hotels, briefcases, wrestling (Japanese puroresu, Mexican lucha libre, and American pro wrestling), severed heads in paper bags, the Moon, and random pop culture references, especially towards Punk subculture. He frequently collaborates with music composers Music/MasafumiTakada and Music/AkiraYamaoka, and writer Masahii Ooka.
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Suda was interested in working with video game design since an early age, but was in the beginning only able to get part-time gigs on the periphery of the industry. During this time he also worked at several other jobs to support himself, most notably as an undertaker. He first broke into full-time game development when he was able land a job in 1993 with the developer and publisher Creator/HumanEntertainment as director and scenario writer for ''Super Fire Pro Wrestling III''. Suda would stay with Human Entertainment until early 1998, with his last project with the company being ''Moonlight Syndrome''. At this point, dissatisfaction with available money bonuses and fearing that Human wasn't in a good place financially (indeed, Human would declare bankruptcy a little under two years later), prompted Suda to break off from the company. Taking some of the staff who had worked with him as he left, he instead founded a new development company, Creator/GrasshopperManufacture, in March 1998.

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Suda was interested in working with video game design since an early age, but was in the beginning only able to get part-time gigs on the periphery of the industry. During this time he also worked at several other jobs to support himself, most notably as an undertaker. He first broke into full-time game development when he was able land a job in 1993 with the developer and publisher Creator/HumanEntertainment as director and scenario writer for ''Super Fire Pro Wrestling III''. Suda would stay with Human Entertainment until early 1998, with his last project with the company being ''Moonlight Syndrome''. At this point, dissatisfaction with available money bonuses and fearing fears that Human wasn't in a good place financially (indeed, Human would declare bankruptcy a little under two years later), prompted Suda to break off from the company. Taking some of the staff who had worked with him as he left, he instead founded a new development company, Creator/GrasshopperManufacture, in March 1998.

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