->''"Maybe it's some kind of equivalent of AlanSmithee in films. Like a Japanese game developer doesn't want to be credited for a game they created while [[CreatorBreakdown drunk and in the midst of a messy breakup-Vietnam flashback]], so they call it "Suda 51". 51 being some kind of numerical code for [[MindScrew "Shit goes 'round the billy blue bollocks."]]'''
-->-- '''''WebAnimation/ZeroPunctuation'''''

If you were to take Creator/DavidLynch, Creator/QuentinTarantino and a [[MaskedLuchador Luchador]] (latter runs on ItMakesSenseInContext) and lock them in a room surrounded by Sci-Fi movies, anime and Creator/AndyWarhol paintings, you'd get something quite close to the inside of Goichi Suda's mind.

Goichi Suda (born January 2, 1968), or Suda 51 as he's better known, is one of the most {{Mind Screw}}ing game designers out there. He's the head of Grasshopper Manufacture and is known for making games which create a unique, if slightly/extremely unsettling, experience. He frequently collaborates with music composers Creator/MasafumiTakada and Music/AkiraYamaoka and writer Masahii Ooka.

[[SignatureStyle Common themes]] include assassins, hotels, briefcases, Mexican wrestling, severed heads in paper bags, the Moon, and random pop culture references.

'''Games written and directed by [=Suda51=]:'''
* ''Super VideoGame/FireProWrestling 3 Final Bout''
* ''Super VideoGame/FireProWrestling Special''
* ''VideoGame/TwilightSyndrome'': ''Search'' and ''Investigation''
* ''VideoGame/MoonlightSyndrome''
* ''VideoGame/TheSilverCase''
* ''VideoGame/FlowerSunAndRain''
* ''VideoGame/{{Killer7}}''
* ''[[VideoGame/TheTwentyFifthWard The 25th Ward: The Silver Case]]''
* ''Anime/SamuraiChamploo Sidetracked''
* ''Anime/BloodPlus: One Night Kiss''
* ''VideoGame/NoMoreHeroes''
* ''VideoGame/FatalFrame IV'' (JP: ''Zero: Tsukihami no Kamen'')
* ''VideoGame/TravisStrikesAgainNoMoreHeroes''

'''Other games developed by Grasshopper Manufacture:'''[[index]]
* ''VideoGame/ShiningSoul''
** ''Shining Soul II''
* ''VideoGame/MichiganReportFromHell''
* ''VideoGame/{{Contact}}''
* ''VideoGame/NoMoreHeroes2DesperateStruggle''
* ''VideoGame/FrogMinutes''
* ''VideoGame/ShadowsOfTheDamned''
* ''Anime/NeonGenesisEvangelion: Sound Impact''
* ''VideoGame/SineMora''
* ''VideoGame/DiabolicalPitch''
* ''VideoGame/LiberationMaiden'' (Originally part of the Guild01 compilation project)
* ''VideoGame/LollipopChainsaw''
* ''VideoGame/BlackKnightSword''
* ''VideoGame/KillerIsDead''
* ''[[Anime/ShortPeace Short Peace: Ranko Tsukigime's Longest Day]]''
* ''VideoGame/LetItDie'' (formerly known as ''VideoGame/LilyBergamo'')

'''Non-video game works:'''[[index]]
* ''SDATCHER'' (audio drama prequel to ''VisualNovel/{{Snatcher}}'')
* ''Anime/JapanAnimatorExpo'' (episode "Tokio of the Moon's Shadow")
* ''Manga/KurayamiDance''[[/index]]

On a side note, his alias comes from his name: "Goichi" is composed of the Japanese numbers for five ("go") and one ("ichi").

!! Frequently used tropes are:

* ArcNumber:
** The number "51" appears in just about every game Suda has a hand in making.
** Games with episodic stories always start their numbering at zero, not one.
* ArtShift: At least once per game; usually much more. Sometimes for an entire chapter (or at least its cutscenes).
* AuthorAppeal: Luchadores. He even occasionally asks for fans to do wrestling moves on certain people.
** References to British punk bands. Chief among them being Music/TheSmiths and Music/JoyDivision, and the title "No More Heroes" is a reference to the song and/or album by Music/TheStranglers.
* AwesomeMcCoolName: All the time. [[VideoGame/NoMoreHeroes Travis Touchdown]], [[VideoGame/ShadowsOfTheDamned Garcia Fucking Hotspur]], [[VideoGame/FlowerSunAndRain Sumio Mondo]]...
* BreakingTheFourthWall: His games are characterized by NoFourthWall. Even his most serious games have plenty of LeaningOnTheFourthWall.
* BlackAndGrayMorality: The majority of his protagonists are either assassins or (at least slightly trigger-happy) detectives; he only very rarely has you control a truly "good" character.
* CreatorThumbprint:
** Camera shots of just the characters' faces.
** Severed heads, sometimes in brown paper bags. And sometimes not quite dead.
** [[NonSequitur Bizzare dialogue that doesn't completely chain together.]]
** An obscure detail: odd names for buildings. Ever heard of [[VideoGame/TheSilverCase the Cauliflower railroad satellite building, or the Typhoon apartments?]] What about [[VideoGame/Killer7 the Celtic building?]]
* DeathIsCheap: A running theme. Character death means very little most of the time, as characters will frequently reincarnate in some form or another as needed.
* DeconstructorFleet: His games go out of their way to deconstruct (and also reconstruct) video game tropes, social tropes, and everything else.
* DeliberateValuesDissonance: A recurring theme in his games is that they examine the differing values between Japan and the West/U.S., which he started doing as soon as his games started being published overseas.
* EstablishingCharacterMoment: The first game he wrote, ''Super Fire Pro Wrestling Special'''s [[spoiler:SuddenDownerEnding, with the main character being DrivenToSuicide after realizing that he was wrestling to fight off depression.]] Quite the way to make a name for yourself.
* GainaxEnding: Given the {{Mind Screw}}-y nature of the games, their endings are appropriately confusing.
* GoroawaseNumber: The origin of his nickname [=Suda51=]: "Goichi" is pronounced like "5-1."
* IdiosyncraticEpisodeNaming: In ''The Silver Case'' they're Cases and Reports. In ''Flower, Sun, and Rain'', they're Requests. And in ''killer7'', they're Targets. And in all three of these games, they start at the number [[ArcNumber 0]].
* MagicalRealism: Most of his works are ''very'' much this. The ultimate message of the plots will usually have to do more with the characters, society and the nature of the work as a game, but said plots are punctuated by fantastical concepts such as [[{{VideoGame/Killer7}} invisible exploding monster terrorists]] or [[VideoGame/FlowerSunAndRain what may or may not be a]] GroundhogDayLoop.
* MaskedLuchador: He's a huge fan, and it shows. Nearly every game has a luchador, or at least a reference to one.
* MindScrew: His penchant for unsettling gamers with plot twists, shoving in vignettes [[note]]scenes which only serve to reveal certain things about a character/plot element or establish them using description[[/note]] or {{Non Sequitur}}s, and throwing in random plot threads (such as political commentary) create quite a... unique experience.
* ObfuscatingInsanity: Nothing he does is meaningless or random; carefully examine any of his works and you'll find that there's quite a lot of deliberate connections and meanings both literal and symbolic behind his strange decisions. Despite this, he presents it all in a deliberately unintuitive manner, especially for first-time players.
* OneSteveLimit: Usually played straight in an individual game, but subverted between games, often intentionally and to provoke speculation upon what connections two different games might have (or just because he thought a name was really cool). For example, [[VideoGame/TheSilverCase Sumio Kodai]], [[VideoGame/FlowerSunAndRain Sumio Mondo]] and [[VideoGame/KillerIsDead Mondo Zappa]]; or [[{{VideoGame/Killer7}} Travis Bell]] and [[VideoGame/NoMoreHeroes Travis Touchdown]].
* PlayingThePlayer: Oftentimes in a way more akin to {{troll}}ing, rather than dramatic manipulation. Though there ''can'' be that, too.
* RuleOfCool: One of the constants in his games: awesome things happen because they're ''awesome''.
* RuleOfSymbolism / WorldOfSymbolism: A sliding scale between the two.
* ShoutOut: Spot the references to songs from the 80s! (Among many, many other things.)
* SignatureStyle: Suda's games usually employ close-ups of people's faces during cutscenes. There are also many recurring objects and symbols, including: briefcases, Luchadors, the Moon, toilets.
* ThematicSeries: "Kill the Past", although the games it consists of are a matter of debate within the fandom. It's not entirely thematic, as occasionally there are explicit links between games, but they aren't always obvious.
* TheStinger: You can pretty much always expect one if he's directing; sometimes entire chapters of it, which can then sometimes necessitate an additional credits sequence. (Which then has its own stinger, naturally.)
* ThisLoserIsYou: Most famously Travis Touchdown, but other loser characters are designed to represent the player.
* TheUnfought: There's usually at least one fakeout boss battle per game.
* YouBastard: One of the many deconstructions in his games are calling out players on their bloodlust and love of violence.


-->''"Punk's Not Dead"''