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Changed "I Ps" into "intellectual properties" for better clarity.


To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13; something of a lawyer-friendly version of the cancelled ''Fallout Online''. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Project V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IPs, putting an end to the revived Black Isle.

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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13; something of a lawyer-friendly version of the cancelled ''Fallout Online''. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Project V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IPs, intellectual properties, putting an end to the revived Black Isle.
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Removed unnecessary apostrophe.


To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13; something of a lawyer-friendly version of the cancelled ''Fallout Online''. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Project V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.

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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13; something of a lawyer-friendly version of the cancelled ''Fallout Online''. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Project V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, IPs, putting an end to the revived Black Isle.
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Fixed problem with chronology (Fallout was released near the end of 1997 and did not have any success yet in 1996).


Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel to it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.

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Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after during the success development of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel to it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.
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** ''Torn'' was a cancelled PC RPG running on the Lithtech engine, using the SPECIAL system from ''VideoGame/{{Fallout}}''.

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** ''Torn'' was a cancelled PC RPG running on the Lithtech engine, using the SPECIAL system from ''VideoGame/{{Fallout}}''.''Franchise/{{Fallout}}''.
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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.

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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13.V13; something of a lawyer-friendly version of the cancelled ''Fallout Online''. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject Project V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.
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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.

to:

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky negatively received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.

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!!Games developed by the old Black Isle Studios (1996–2003):

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!!Games developed by the old Black Isle Studios (1996–2003):Studios:



!!Games published by the old Black Isle Studios:

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!!Games published by the old Black Isle Studios:



!!Games developed by the new Black Isle Studios (post 2012):
* ''Project V13'' (canceled)
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!!Games developed by the new Black Isle Studios (post 2012):
* ''Project V13'' (canceled)
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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2018, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.

to:

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund, and nothing else has been heard from it again. In 2018, 2016, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.
Is there an issue? Send a MessageReason:
None


To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund. Nothing else has been heard from it again.

to:

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. To fund the game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. The campaign was negativeky received, due to a lack of rewards beyond access to a proposed forum and the end product being a prototype. All references to Poject V13 have later been removed without any comment or refund. Nothing refund, and nothing else has been heard from it again.again. In 2018, Interplay sold off all of its video game IP's, putting an end to the revived Black Isle.



* ''Project V13'' (TBR, possibly canceled)

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* ''Project V13'' (TBR, possibly canceled)(canceled)
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* ''VideoGame/Project V13'' (TBR, possibly canceled)

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* ''VideoGame/Project ''Project V13'' (TBR, possibly canceled)
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* WhatCouldHaveBeen: The studio was working on various projects that were cancelled.
** ''[[VideoGame/{{Stonekeep}} Stonekeep 2: Godmaker]]''.
** ''Torn'' was a cancelled PC RPG running on the Lithtech engine, using the SPECIAL system from ''VideoGame/{{Fallout}}''.
** ''[[VideoGame/BaldursGateDarkAlliance Baldur's Gate: Dark Alliance III]]'' was in development around 2004.
** ''Fallout 3'', known as ''VideoGame/FalloutVanBuren''.
** ''[[VideoGame/BaldursGate Baldur's Gate III: The Black Hound]]''.

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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take the game in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to Poject V13 have since been removed without any comment or refund. Nothing else have been heard from it since.

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To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of To fund the ideas and development made by Masthead, and decided to take the game in a different direction. game, Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the The campaign was generally negative, noting negativeky received, due to a lack of rewards, rewards beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. prototype. All references to Poject V13 have since later been removed without any comment or refund. Nothing else have has been heard from it since.again.










* ''VideoGame/{{Project V13}}'' (TBR)

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\n* ''VideoGame/{{Project V13}}'' (TBR)''VideoGame/Project V13'' (TBR, possibly canceled)
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Black Isle Studios''' was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel to it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.

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'''Black Black Isle Studios''' Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel to it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.
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Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel for it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.

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Black '''Black Isle Studios Studios''' was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel for to it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.
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The original incarnation of the Black Isle Studios was closed by Interplay in 2003, amidst massive financial problems. Most of its members almost immediately reformed themselves as Creator/ObsidianEntertainment.

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to PV13 have since been removed without comment or refund. Nothing else have been heard from it since.

to:

The original incarnation of the Black Isle Studios studio was closed by Interplay in 2003, amidst massive financial problems. Most of its members almost immediately reformed themselves as Creator/ObsidianEntertainment.

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 the game in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to PV13 Poject V13 have since been removed without any comment or refund. Nothing else have been heard from it since.
since.
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o work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to PV13 have since been removed without comment or refund. Nothing else have been heard from it since.

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o To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to PV13 have since been removed without comment or refund. Nothing else have been heard from it since.
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None


o work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Nothing else have been heard from it since.

to:

o work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to PV13 have since been removed without comment or refund. Nothing else have been heard from it since.
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** ''Baldur's Gate: Tales of the Sword Coast'' (1999)
* ''Baldur's Gate II: Shadows of Amn'' (2000)
** ''Baldur's Gate II: Throne of Bhaal'' (2001)

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** ''Baldur's Gate: Tales of the Sword Coast'' ''VideoGame/BaldursGateTalesOfTheSwordCoast'' (1999)
* ''Baldur's Gate II: ''VideoGame/BaldursGateII: Shadows of Amn'' (2000)
** ''Baldur's Gate II: Throne of Bhaal'' ''VideoGame/BaldursGateIIThroneOfBhaal'' (2001)
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o work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take PV13 in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Nothing else have been heard from it since.
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The whole has been getting quiet, wasted money for nothing...


In 2012, however, Interplay announced that it would revive the Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio. The new Black Isle's first game announced is VideoGame/ProjectV13. The game is the successor to the failed Interplay Entertainment VideoGame/FalloutOnline project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowdfunding website Kickstarter.
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[[quoteright:181:http://static.tvtropes.org/pmwiki/pub/images/9dc1b79bdc74a3ce4fe1836c025b2fb6.PNG]]

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In 2012, however, Interplay announced that it would revive the Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio.

to:

In 2012, however, Interplay announced that it would revive the Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio. The new Black Isle's first game announced is VideoGame/ProjectV13. The game is the successor to the failed Interplay Entertainment VideoGame/FalloutOnline project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowdfunding website Kickstarter.
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[[quoteright:181:http://static.tvtropes.org/pmwiki/pub/images/9dc1b79bdc74a3ce4fe1836c025b2fb6.PNG]]
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In 2012, however, Interplay announced that it would revive Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio.

to:

In 2012, however, Interplay announced that it would revive the Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio.
Is there an issue? Send a MessageReason:
None


The original incarnation of the Black Isle Studios was closed by Interplay in 2003, amidst massive financial problems. Most of its developers almost immediately reformed themselves as Creator/ObsidianEntertainment.

to:

The original incarnation of the Black Isle Studios was closed by Interplay in 2003, amidst massive financial problems. Most of its developers members almost immediately reformed themselves as Creator/ObsidianEntertainment.
Is there an issue? Send a MessageReason:
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Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel and even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.

to:

Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel for it, and from there on, even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.
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* ''VideoGame/FalloutVanBuren'' (canceled)
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Black Isle Studios was formed as a division of Creator/InterplayEntertainment in 1996 after the success of the original ''VideoGame/{{Fallout|1}}''. At its conception, the studio was comprised of many of the people behind ''Fallout'' with a goal of developing a worthy sequel and even more successful [[WesternRPG RPGs]]. During the development of ''VideoGame/{{Fallout 2}}'', however, several developers unhappy with the new organization left to form Creator/TroikaGames.

The original incarnation of the Black Isle Studios was closed by Interplay in 2003, amidst massive financial problems. Most of its developers almost immediately reformed themselves as Creator/ObsidianEntertainment.

In 2012, however, Interplay announced that it would revive Black Isle brand to work on more [=RPGs=], although only two of the original Black Isle crew are reportedly working at the resurrected studio.
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!!Games developed by the old Black Isle Studios (1996–2003):

* ''VideoGame/{{Fallout 2}}'' (1998)
* ''VideoGame/PlanescapeTorment'' (1999)
* ''VideoGame/IcewindDale'' (2000)
** ''Icewind Dale: Heart of Winter'' (2001)
** ''Icewind Dale: Heart of Winter - Trials of the Luremaster'' (2001)
* ''Icewind Dale II'' (2002)
* ''Baldur's Gate: Dark Alliance II'' (2004)
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!!Games published by the old Black Isle Studios:

* ''VideoGame/BaldursGate'' (1998)
** ''Baldur's Gate: Tales of the Sword Coast'' (1999)
* ''Baldur's Gate II: Shadows of Amn'' (2000)
** ''Baldur's Gate II: Throne of Bhaal'' (2001)
* ''VideoGame/LionheartLegacyOfTheCrusader'' (2003)
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!!Games developed by the new Black Isle Studios (post 2012):

* ''VideoGame/{{Project V13}}'' (TBR)
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