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Put On A Bus is when they explain that a character went away somewhere.


* PutOnABus: The character hasn't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.



* WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.



* WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: The character hasn't had official rules in the game since the 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since the 5th edition.



* PutOnABus: The character hasn't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: The character hasn't had official rules in the game since 5th edition.



* PutOnABus: These two haven't had official rules in the game since 5th edition.

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* PutOnABus: WhatHappenedToTheMouse: These two haven't had official rules in the game since 5th edition.

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* RedshirtArmy: Alongside, or rather under the knights of Bretonnia, fight the Men-at-arms, peasants selected by the local nobles to act as a much needed if expendable infantry unit. These men having the barest of training and equipment are quite mediocre, and only their cheapness may make them attractive.
* ReligiousBruiser: Bretonnia worships its gods a lot and none as fervously as the Lady and to a lesser degree Shallya. In game, the entire army can pray at the very beginning of the game, to gain the ''Blessing of the Lady'', they thus relinquish initiative for a ward save for all knights.



* SiegeEngines: Bretonnian knights look down on siege engines but aren't foolish enough to disdain such weapons entirely. Bretonnia exclusively use the Field Trebuchet to launch rocks at the enemy. In-game, the Field Trebuchet is the only war machine available to Bretonnia. It has, thanks to its design made to lay siege to castles, a shooting attack of Strength 10 to 5 and a range going up to 60". However, its size also means that the trebuchet cannot be displaced at all.
* SmallNameBigEgo: Bretonnia is one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Wood Elves, Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced or numerous forces is because they're geographically isolated by mountains and far from the centers of power of the evil races like the Badlands, Norsca, Naggaroth, the Chaos Wastes, and the Drakwald (there are also very few Skaven cities underneath Bretonnia, though huge concentrations exist in Tilea, Estalia, and the southern Empire, all of which are close by). The Empire and Ulthuan, the two Order powerhouses, respectively occupy their right and left flanks and largely insulate them from major invasions. Yet in typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior military and culture. The only positive thing that '''can''' be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary, but overall they seldom amount to much in the metaplot aside from covering the Empire's flank and occasionally supplying back-up (for example during the Storm of Chaos). They're usually kept busy by threats far smaller than what the Empire, Ulthuan, and Karaz Ankor have to deal with, such as the Orcs of Masif Orcal or the undead of Mousillon (which is a fraction the size of Sylvania).



* RedshirtArmy: Alongside, or rather under the knights of Bretonnia, fight the Men-at-arms, peasants selected by the local nobles to act as a much needed if expendable infantry unit. These men having the barest of training and equipment are quite mediocre, and only their cheapness may make them attractive.
* ReligiousBruiser: Bretonnia worships its gods a lot and none as fervously as the Lady and to a lesser degree Shallya. In game, the entire army can pray at the very beginning of the game, to gain the ''Blessing of the Lady'', they thus relinquish initiative for a ward save for all knights.
* SiegeEngines: Bretonnian knights look down on siege engines but aren't foolish enough to disdain such weapons entirely. Bretonnia exclusively use the Field Trebuchet to launch rocks at the enemy. In-game, the Field Trebuchet is the only war machine available to Bretonnia. It has, thanks to its design made to lay siege to castles, a shooting attack of Strength 10 to 5 and a range going up to 60". However, its size also means that the trebuchet cannot be displaced at all.
* SmallNameBigEgo: Bretonnia is one of the most primitive cultures in the ''Warhammer'' world, barring the "savage" races like Wood Elves, Orcs, Goblins and Beastmen. As a result, Bretonnia's presence in the global stage is pretty much non-existent. They have very little considered worth trading by the Empire, barring wine[[note]]Bretonnia beer, on the other hand, is universally considered undrinkable swill; "Is your brewer Bretonnian?" is fighting words in every tavern in the world[[/note]], spices and chefs, their social structure is considered absurdly backwards and archaic[[note]]by Imperial standards, Bretonnian peasants are about the same level as the residents of [[{{Uberwald}} Sylvania]]; a bunch of superstitious, inbred yokels barely two steps above the ghouls that infest that land[[/note]], and about the only reason they haven't been conquered by more technologically advanced or numerous forces is because they're geographically isolated by mountains and far from the centers of power of the evil races like the Badlands, Norsca, Naggaroth, the Chaos Wastes, and the Drakwald (there are also very few Skaven cities underneath Bretonnia, though huge concentrations exist in Tilea, Estalia, and the southern Empire, all of which are close by). The Empire and Ulthuan, the two Order powerhouses, respectively occupy their right and left flanks and largely insulate them from major invasions. Yet in typical BlackComedy fashion, the Bretonnians are completely oblivious to their reputation as a joke beyond their own lands and tell themselves that every other nation in the world envies them for their clearly superior military and culture. The only positive thing that '''can''' be said for Bretonnia is that they have the best Knights and Calvary in the world, even surpassing the Empire's Calvary, but overall they seldom amount to much in the metaplot aside from covering the Empire's flank and occasionally supplying back-up (for example during the Storm of Chaos). They're usually kept busy by threats far smaller than what the Empire, Ulthuan, and Karaz Ankor have to deal with, such as the Orcs of Masif Orcal or the undead of Mousillon (which is a fraction the size of Sylvania).
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* BattleCry: In battle, Bretonnians traditionally bellow out "For the Lady!"
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Malekith was merged back per the new CSP rules. Merge approved by the CSP thread here


[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]])] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]])] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Betrand and his followers are all characterized by their deadly accuracy.
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** Gilles le Breton, the legendary dragonslayer and FounderOfTheKingdom of Bretonnia, was killed in battle by an ignoble missile (in some versions of the story, [[UndignifiedDeath an ordinary Orc javelin]]) and the Bretonnian nobility have been very sore about that ever since. Ranged weapons of any kind -- bows, crossbows and firearms, are deemed "dishonourable" and Bretonnian knights are forbidden by their code of chivalry from taking them up. However they're not total idiots about it, as peasant archers and trebuchets are fair game.
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Trope was cut/disambiguated due to cleanup


* CrapsaccharineWorld: Bretonnia is the bucolic picture of a medieval kingdom, with soft rolling green hills, quaint villages and majestic Disney-esque castles, all protected by chivalrous knights clad in colourful regalia. Bretonnia is also a picture of oppressive feudal brutality, where stuck-up nobles who enjoy almost total infallibility can tax their peasants for up to 90% of their farm yields and kill them for basically any perceived affront. It's also home to a secretly sinister state religion that worships a [[LightIsNotGood Lovecraftian "Lady of the Lake"]] and [[AdultFear kidnaps children]] with magical potential to be trained as priestesses or, for the young boys, implied to be gifted to the neighbouring elves [[NothingIsScarier for some nefarious secret purpose]].

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* CrapsaccharineWorld: Bretonnia is the bucolic picture of a medieval kingdom, with soft rolling green hills, quaint villages and majestic Disney-esque castles, all protected by chivalrous knights clad in colourful regalia. Bretonnia is also a picture of oppressive feudal brutality, where stuck-up nobles who enjoy almost total infallibility can tax their peasants for up to 90% of their farm yields and kill them for basically any perceived affront. It's also home to a secretly sinister state religion that worships a [[LightIsNotGood Lovecraftian "Lady of the Lake"]] and [[AdultFear kidnaps children]] children with magical potential to be trained as priestesses or, for the young boys, implied to be gifted to the neighbouring elves [[NothingIsScarier for some nefarious secret purpose]].
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* CrapsaccharineWorld: Bretonnia is the bucolic picture of a medieval kingdom, with soft rolling green hills, quaint villages and majestic Disney-esque castles, all protected by chivalrous knights clad in colourful regalia. Bretonnia is also a picture of oppressive feudal brutality, where stuck-up nobles who enjoy almost total infallibility can tax their peasants for up to 90% of their farm yields and kill them for basically any perceived affront. It's also home to a secretly sinister state religion that worships a [[LightIsNotGood Lovecraftian "Lady of the Lake"]] and [[AdultFear kidnaps children]] with magical potential to be trained as priestesses or, for the young boys, implied to be gifted to the neighbouring elves [[NothingIsScarier for some nefarious secret purpose]].
** However the Duchy of Mousillon is more a CrapsackWorld via CampbellCountry. On top of the Bretonnian state religion and class system, there's also near-endless swampland and forests infested with bloodthirsty monsters, man-eating giant frogs, restless dead who refuse to stay in their graves, a presiding Lord who was [[TheCaligula a bit mad]] and [[OurVampiresAreDifferent possibly not even human]], and locals who are all inbred snail-catchers and grave robbers. It's telling that in ''TabletopGame/WarhammerFantasyRoleplay'', the entry for the "Mousillon Peasant" career notes that players shouldn't put much thought into their character's reason for adventuring because ''anybody'' would seize any chance to leave Mousillon behind if they had even a whiff of it.
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, arrogant, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apples, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.

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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, arrogant, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless selfless, and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apples, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.
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* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him.

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* KingInTheMountain: Mortally wounded, he was taken away by the Lady of the Lake on a ghost ship, but is said to return in Bretonnia's darkest hour. Meanwhile, the mysterious Green Knight is popularly speculated to be him. [[spoiler:Darkly {{Subverted|Trope}} in the [[GrandFinale End Times]], as Gilles comes back in Bretonnia's DarkestHour but finds his kingdom is beyond saving, and he just ends up leading his people into a doomed LastStand against the Vermintide. Bretonnia falls despite all his efforts and then the world is destroyed anyway.]]
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, self-important, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apples, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.

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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, self-important, arrogant, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apples, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.
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* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins (this makes him very similar to [[Myth/RobinHood Little John]]). Gui le Gros, on the other hand, is basically a bad French version of "Guy the Gross", which is mocking his massive girth.

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* PunnyName: Hugo le Petit is an ironic name, as he's actually so massive his arrows hit like javelins (this makes him very similar to [[Myth/RobinHood Little John]]). Gui le Gros, on the other hand, is basically a bad French version of means "Guy the Gross", Fat", which is mocking his massive girth.actually describes him quite well.
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, self-important, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apple, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.

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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. Bretonnians were at their worst in the earlier editions, embodying every negative stereotype about the Middle Ages turned up to eleven. The peasants were superstitious, powerless morons who had 90% of their harvest taken by a decadent, self-important, hypocritical nobility. Later, from around 6th Edition onward, Bretonnia's depiction became more mixed, with some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apple, apples, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.
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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. In the earliest editions of the game, the Bretonnians were based around France during the reign of Louis XVI to the point that Slaaneshi pleasure cults were widespread amongst the aristocrats. From around 6th Edition onward, the depiction of nobles became a bit more mixed, with many depicted in a Chivalric-Romance style while others were shown to be obsessed with warfare or simply cared little for the lives of their subjects.

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* AristocratsAreEvil: The characterisation of Bretonnian aristocrats tends to {{Zigzag|gedTrope}} across editions. In the earliest editions of the game, the Bretonnians were based around France during at their worst in the reign of Louis XVI to earlier editions, embodying every negative stereotype about the point that Slaaneshi pleasure cults Middle Ages turned up to eleven. The peasants were widespread amongst the aristocrats. From superstitious, powerless morons who had 90% of their harvest taken by a decadent, self-important, hypocritical nobility. Later, from around 6th Edition onward, the Bretonnia's depiction of nobles became a bit more mixed, with many depicted in a Chivalric-Romance style while others were shown to be obsessed with warfare or simply cared little for the lives of some knights (particularly Grail Knights) ''actually'' being as brave, chivalrous, selfless and noble as they say they are. They're still highly traditionalist and are against any peasants rising above their subjects.station, mostly looking down on them with paternalistic condescension, but they ''do'' genuinely look after them and protect them. There are still plenty of rotten apple, but Bretonnia as a whole isn't the hilarious medieval hellscape it was at the start.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: As the king of Bretonnia, he's also the most powerful fighter among them.


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* RankScalesWithAsskicking: As the king of Bretonnia, he's also the most powerful fighter among them.
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* FictionalFlag: The Bretonnian dukedoms each have traditional heraldry, used by their lords and, in modified form, by the lord's sworn knights and vassals. Examples include Parravon's gold pegasus on black, derived from its famous pegasus riders; l'Anguille's blue sea monster on white, representing the beasts that live along its coasts; and Bastonne's red dragon on gold, in honor of its founder, Gilles le Bretton, who among other things was a famous dragonslayer.

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trope rename


* OneHundredPercentAdorationRating: Louen Leoncoeur is the greatest king since Gilles Le Breton, and all of Bretonnia admires and loves him for his prowess and honor. His rule ''Beloved Son of Bretonnia'' makes it so if he is slain, the entire army must pass a Panic test, but also becomes ''Stubborn'' as they now want to reclaim his body.


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* UniversallyBelovedLeader: Louen Leoncoeur is the greatest king since Gilles Le Breton, and all of Bretonnia admires and loves him for his prowess and honor. His rule ''Beloved Son of Bretonnia'' makes it so if he is slain, the entire army must pass a Panic test, but also becomes ''Stubborn'' as they now want to reclaim his body.
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Weapon Of Choice is now a disambig


* JoustingLance: While lances are the WeaponOfChoice for the heavy cavalry of many factions, the Knights of Bretonnia take their use to even greater lengths, having developed a special formation to enhance the effectiveness of the weapon. Jousting tournaments are also one of the favourite pastimes of the Bretonnian nobility, and is the primary method used to settle disputes between Knights. In-game, the special Lance Formation allows a far greater number of Knights to attack in close combat to maximise the [[DashAttack Strength bonus lance armed cavalry gain when they charge]].

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* JoustingLance: While lances are the WeaponOfChoice weapons for the heavy cavalry of many factions, the Knights of Bretonnia take their use to even greater lengths, having developed a special formation to enhance the effectiveness of the weapon. Jousting tournaments are also one of the favourite pastimes of the Bretonnian nobility, and is the primary method used to settle disputes between Knights. In-game, the special Lance Formation allows a far greater number of Knights to attack in close combat to maximise the [[DashAttack Strength bonus lance armed cavalry gain when they charge]].
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* KnightInShiningArmor: Regarded by his subjects as the pinnacle of knightly perfection and honor. Not that it seems to have prevented him from fathering a [[BastardBastard bastard son]], like [[Myth/KingArthur some other king you might have heard about]]. Additionally, despite reports of wisdom, compassion and justice from his listening to pleas from peasants that were brought to him from some sort of noble, [[AlternateCharacterInterpretation he still keeps the rigid confinements of Bretonnia's feudalism and shows no interest in reworking it]].

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* KnightInShiningArmor: Regarded by his subjects as the pinnacle of knightly perfection and honor. Not that it seems to have prevented him from fathering a [[BastardBastard bastard son]], like [[Myth/KingArthur some other king you might have heard about]]. Additionally, despite reports of wisdom, compassion and justice from his listening to pleas from peasants that were brought to him from some sort of noble, [[AlternateCharacterInterpretation he still keeps the rigid confinements of Bretonnia's feudalism and shows no interest in reworking it]].it.
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* FantasyCounterpartCulture: Largely medieval France and Britain, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many Myth/KingArthur references and {{Expies}} in their fluff.

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* FantasyCounterpartCulture: Largely medieval France and Britain, what with the faction name coming from [[https://en.wikipedia.org/wiki/Britannia#Medieval_use Britannia]] along with many Myth/KingArthur Myth/{{Arthurian|Legend}} references and {{Expies}} in their fluff.

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* FantasticRaceWeaponAffinity: The knights of Bretonnia have a strong cultural preference for lances -- they can and do use swords, but consider the lance to be the true weapon of a knight.


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* NationalWeapon: The knights of Bretonnia have a strong cultural preference for lances -- they can and do use swords, but consider the lance to be the true weapon of a knight.
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Up To Eleven is a defunct trope


* FrenchJerk: The Bretonnians are legendary for their arrogance and self-righteousness, especially amongst the nobility. Taken UpToEleven in that they manage to be so arrogant and unshakably convinced of their own importance despite being one of the ''least'' important nations on what passes for the world stage.

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* FrenchJerk: The Bretonnians are legendary for their arrogance and self-righteousness, especially amongst the nobility. Taken UpToEleven Exaggerated in that they manage to be so arrogant and unshakably convinced of their own importance despite being one of the ''least'' important nations on what passes for the world stage.
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* TheChampion: Louen is The Lady of the Lake's appointed champion in the world. To represent it, he possesses the ''The Lady's Champion'' rule giving him an automatic ''Blessing of the Lady'' and ''Regeneration'' to indicate just how much She protects him. However, if he flees or refuses a challenge, then he takes an immediate wound that cannot be saved.

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* TheChampion: Louen is The Lady of the Lake's appointed champion in the world. To represent it, he possesses the ''The Lady's Champion'' rule giving him an automatic ''Blessing of the Lady'' and ''Regeneration'' to indicate just how much She protects him. However, if he flees or refuses a challenge, then he takes an immediate wound that cannot be saved.
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Rapunzel Hair is now a disambiguation page


* RapunzelHair: Her hair is shown to be quite long.
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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]])] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]])] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* FirearmsAreCowardly: Bretonnia is famous for its disdain of any ranged weapons (especially firearms) due to the death of Gilles Le Breton to a crossbow; Bretonnian law forbids gunpowder weapons on its soil and only permits longbows to its peasant levies while the ruling class focuses on horseback combat. Thanks to the Lady giving them resistance to firearms, they can hold their own against gun-happy armies like Dwarfs, Skaven, or the Empire. Subverted with the Bretonnian navy: despite being helmed by the nobility, their ships are the most heavily-armed of any faction, as the law forbids guns on Bretonnian ''[[ExactWords soil]]''.

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* FirearmsAreCowardly: Bretonnia is famous for its disdain of any ranged weapons (especially firearms) due to the death of Gilles Le Breton to a crossbow; Bretonnian law forbids gunpowder weapons on its soil and only permits longbows to its peasant levies while the ruling class focuses on horseback combat. Thanks to the Lady giving them resistance to firearms, they can hold their own against gun-happy armies like Dwarfs, Skaven, or the Empire. Subverted with the Bretonnian navy: despite being helmed by the nobility, their ships are the most heavily-armed of any faction, as the law forbids guns on Bretonnian ''[[ExactWords soil]]''. This is a case of RetCon / AlternateContinuity as the use of siege bombards and mercenary gunners was referenced several times in the 4th and 5th edition eras.
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[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

to:

[[Characters/WarhammerTheEmpire The Empire]] | '''Bretonnia''' | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]])] | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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* MedievalStasis: Although perhaps justified because it's suggested that the Wood Elves are deliberately keeping them there to act as an easily manipulated human shield.

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* MagicIsFeminine: Enforced. Bretonnian wizards are also overwhelmingly women, since -- save for a few scions of wealthy families sent to the Empire's Colleges of Magic -- magically adept children are usually taken from their homes by servants of the Lady of the Lake. The girls sometimes return years later as powerful spellcasters... but no boy has ever returned.
* MedievalStasis: Although perhaps justified Bretonnia is firmly rooted in a high medieval technology level, in sharp contrast to its far more advanced neighbors -- the Empire, Kislev, and the Dwarfs all make habitual use of gunpowder weaponry, for instance. This is largely due to deliberate suppression of certain technologies by the nobility, partly because they find their use dishonorable and partly because keeping the country the way it is makes it easier to maintain control; it's also suggested that the Wood Elves are deliberately keeping them there Bretonnia undeveloped in order for it to act as an easily manipulated human shield.
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Added DiffLines:

* FirearmsAreCowardly: Bretonnia is famous for its disdain of any ranged weapons (especially firearms) due to the death of Gilles Le Breton to a crossbow; Bretonnian law forbids gunpowder weapons on its soil and only permits longbows to its peasant levies while the ruling class focuses on horseback combat. Thanks to the Lady giving them resistance to firearms, they can hold their own against gun-happy armies like Dwarfs, Skaven, or the Empire. Subverted with the Bretonnian navy: despite being helmed by the nobility, their ships are the most heavily-armed of any faction, as the law forbids guns on Bretonnian ''[[ExactWords soil]]''.

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