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Characters / The Sunken City Collection

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Heroes

In General

  • Even Evil Has Standards: They may be much less savory compared to the vanilla heroes, but they'll suffer stress all the same when they harm Talon hostages.

    The Falconer 
A former bandit turned adventurer who fights with her bow and her trusted falcon companion. She serves as a disruptor, applying debuffs and distracting enemies to give her allies an upper hand. However, the Falconer is not a direct fighter. Her damage output is lower than most characters and if she is caught in an unfavourable position, her life may very well be at risk. The Falconer is best used as support, leaving the heavy hitting to other classes. In 2018 she received a substantial rework, including redone art assets, a new stance mechanic, balancing fixes, and a new feature that adds hunting Bandits to the game.

    The Thrall 
A bloodthirsty gladiator who crushes anything that opposes the heir with his bare fists. The Thrall shines best in the thick of combat, where he can deliver devastating blows and punish any who try to defy him. Should the opponent be too far to engage in close combat, the Thrall can take a moment to hype himself up and charge back into the fray, trampling all who stand in his way. While the Thrall's body is unbreakable, his mind is fragile. Should the Thrall feel he is threatened, he'll quickly become Ferocious, entering a frenzy where friend and foe blur into one mass and the only priority is self preservation.

    The Lamia 
A bewitching siren of unearthly beauty one second, and a hideous sea abomination another; the Lamia has a transformation mechanic similar to the vanilla game's Abomination, being a support class in her human form, and a damage class when transformed. Regardless of the form she takes, the Lamia is very fragile, relying on either her speed in beast form or her allies in human form to survive. Unfortunately, the hideous appearance of the Lamia can inflict massive stress to her party and such is her nature that as she attacks, she may disrupt her own party's formation. Without the proper protection, the Lamia can easily be rendered useless or, in the worst case, dead.
  • Alien Hair: Her monstrous Lamia form has wriggling Lamprey heads for hair. She can spit poison through them as one of her attacks.
  • Animal Motifs: While most depictions of Lamia's make them snakelike in nature, the Lamia draws more from aquatic creatures like lamprey's, eels, and aquatic snakes. A town event even shows a Lamia communing with the Pelagic Fishmen, implying a connection between them.
  • Body Snatcher: Possibly? The sacrifice shown in her backstory comic bears an uncanny resemblance to how the Lamia looks as a human in the game.
  • Fragile Speedster: As a monster, the Lamia gains a decent speed buff, and her moves shuffle her around the party quite recklessly. She is as frail as she is as a human, however, but a substantial dodge buff, and the ability to buf it further, can keep her alive until the battle is over.
  • My God, What Have I Done?: Normally an unrepentant monster, when the Lamia becomes afflicted, she will bemoan the lengths she has gone to preserve her beauty, seeing herself as no better than the monsters she fights against.
  • Stance System: Like the Abomination, the Lamia can swap between a human form and a substantially more dangerous monster form. The human form is incapable of dealing damage, instead aiding the party with heals and stress heals and the occasional enemy debuff. The monster form, meanwhile, causes chaos in the enemy ranks by inflicting heavy blights and debuffs, stunning the front enemy ranks, and slashing at them with her claws, all the while flitting around the teams formation with reckless abandon.
  • Support Party Member: Her human form is this, as she's completely incapable of harming anything in this mode (her disguise fails if she were to ever harm another living being like this). She aids the party with a decently strong heal that also cures blight and bleed, a stress heal that reduces it for both herself and the target and cures horror, and a move that let's her pull an opponent forward while hitting them with a dodge debuff and makes them immune to being guarded.

    The Seraph 
A holy knight, burnt and broken, who wields the power of the divine flame, but holds a darker, more sinister nature hidden underneath. Wielding sword, shield, and flame, the Seraph is powerful as both a tank, and damage dealer, though she has a handful of support utility, but her true power is her Martyr complex, similar to the Flagellant; she gets more powerful as she takes more damage. The Seraph's weakness lies in her broken body and fanatical faith. The Seraph is nothing without her blessed armor, and any foe that can bypass her sturdy defense will quickly end the Seraph's life.

    The Sisters 
Twin sisters, a general and a powerful scholar, whose body is possessed by the departed spirit of the other, though they give differing accounts as to who is possessing whom (there was memory-altering magic involved). Fighting for control over the body, the Sisters are the very definition of Difficult, but Awesome, as they have a very complex moveset based on a Stance System, but once mastered not much can stand against them. Each Sister specializes in different techniques for combat. The Scholar uses forbidden knowledge she stole from her Order's temple, manipulating the life essence of the world to aid herself and allies while hindering the enemy. The Warrior in contrast prefers the visceral feel of melee combat, passing from foe to foe in a bloody display of finesse and cruelty.

    The Wraith 
An assassin from a distant land, the Wraith fights using a peculiar weapon of blade and chain. Master of this exotic tool of bloodshed, this heartless killer swings his sickle like a whip, lacerating and decapitating his foes from a range or delivering a brutal execution in melee. The Wraith is not an agile combatant. His body and mind are cold from a decade of remorseless slaughter and he has adapted a patient and calculating method to his combat tactics. He relies on ensnaring his victims or temporarily incapacitating them with the blunt side of his weapon, after which he can deliver an efficient and fatal attack.

Monsters and Bosses

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