[[folder:The Nerevarine]]
!! The Nerevarine

The PlayerCharacter, hero of the game.


* TheAgeless: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured" of the [[BodyHorror negative effects]].
* AntiHero: Depending on play style, the Nerevarine can be the very dark gray in a BlackAndGrayMorality situation, with Dagoth Ur as the "black." You can become a vampire/werewolf, own slaves, murder indiscriminately, practice necromancy, join factions of [[EvilSorcerer Evil Sorcerers]]/[[MurderInc Assassins]]/[[ThievesGuild Thieves]], and even become an OmnicidalNeutral. The situation is such that if Dagoth Ur succeeds, you won't be able to continue those morally questionable ways, so you'll need to stop him. Can cross over into VillainProtagonist territory if you really go out of your way to be malevolent.
* AnythingThatMoves: Though you don't get to see what your character actually says, the NPC responses to the "Admire" dialogue choice are frequently responses to pick-up lines or come-ons. This happens regardless of their race or gender.
* AsskickingEqualsAuthority: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you have to kill the previous guildmaster in battle.
* BadassInCharge: What this leads to.
* TheChosenOne: Arguably played straight or subverted, depending on one's interpretation:
** Played Straight: Chosen by Azura to defeat Dagoth Ur, cast down the "false gods" of the Tribunal, and unbind the Heart of Lorkhan.
** TheUnchosenOne: For once, these aren't mutually exclusive - by selecting the right dialogue options, it's possible to play a Nerevarine who's fulfilling the prophecy because they think it's the right thing to do, not just BecauseDestinySaysSo.
** Total Subversion: There is no chosen one at all, which is why you can see multiple failed Nerevarines in the Cavern of the Incarnate. The prophecy is completely fake and Azura is manipulating things for show, as a fulfilled prophecy looks very impressive (thus why there's two backpaths allowing you to skip parts of the prophecy entirely). The Nerevarine is just a random person who vaguely fit the persona and managed to successfully pass the tests with some divine intervention to help out. ''Anyone'' could have been the Nerevarine in theory, the player character is just the only one to successfully take up the mantle. Had one of the previous Nerevarines succeeded, they'd be the "chosen one" instead. The Nerevarine is more of a flashy role than a specific person.
* CursedWithAwesome: At a certain point in the main quest, you'll be afflicted with the Corprus Disease. The disease leaves sufferers as TheAgeless with IdealIllnessImmunity, but also serves them with a nasty case of BodyHorror and a severe loss of mental faculties. Eventually, you'll be "cured" of the disease, but only the negative parts.
* DeadpanSnarker: In the Journal, your character will make some pithy comments on occasion. Perhaps the best example is if you are a member of [[TheMagocracy Great House Telvanni]] and are on the quest to be named Telvanni Hortator. As House Telvanni actively practices KlingonPromotion and believes in MightMakesRight, you can simply kill all of the other Councilors rather than grovel for their votes. The Journal entry for completion of the quest dryly puts it: "As the sole surviving councilor of House Telvanni, I have declared myself Hortator of House Telvanni."
* DuelToTheDeath: Can get in to 4 of these in the Vivec arena (with a few others optional) either during the quest to be named Nerevarine/Hortator or during the process of rising to the top of each guild and faction.
* EmpoweredBadassNormal: After a certain point in the main quest [[spoiler: (namely, contracting Corprus and having it "cured,"]] he/she becomes immune to disease as well as becoming TheAgeless. Vampirism and Lycanthropy are also options.
* FeaturelessProtagonist: In terms of gameplay, the Nerevarine can be anything the player wants them to be in terms of race, gender, class, birthsign, etc.
* GoingNative: Joining a Great House -- even the most Imperialized House, Hlaalu, is still at core a Dunmer house based on Dunmer traditions -- and just looking out for the interests of Morrowind's people first (prominently mentioned when [[spoiler: Caius Cosades is recalled]], leaving you the highest ranking Blade in the area) is heavily encouraged. It's entirely possible to go full-blown, avoid all the non-Blade Imperial factions, and join just a Great House and the Temple (unless you go native in the Telvanni -- their traditions discourage giving more than the absolute minimum of tolerance to the Tribunal).
* GuileHero: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
* IAmWho: The Nerevarine, Lord Nerevar [[{{Reincarnation}} reborn]]. Prophesied hero who will defeat Dagoth Ur and cast down the "False Gods" of the Tribunal. (Or you are, at least, if you don't dig too deeply into Azura's motivations and manipulations...) Crosses over with YouAreTheTranslatedForeignWord.
* TheHero: Exactly which flavor depends on how you choose to play, ranging from a goody-two-shoes AllLovingHero to a near VillainProtagonist.
* IdealIllnessImmunity: A side effect of the Corprus Disease. [[spoiler: After having the negative effects cured, this is one of the positive effects the Nerevarine gets to keep.]]
* IHaveManyNames: In addition to the Nerevarine and several variants (Nerevar Incarnate, the Incarnate, the Nerevarine Incarnate — and Nerevarine 'of Four Tribes' in a certain prophetic context), one will pick up the titles of Hortator of the Great Houses, Operative of the Blades, and Hearthfriend of the Ashlanders. And those merely come from completing the main quest. Add in titles from the various Guilds and Factions, as well as some more from the expansions, and it's possible to come away with over a dozen titles.
* MaybeMagicMaybeMundane: So, are you the real deal Nerevarine--reincarnation of the long-dead Dunmer FolkHero--or a particularly clever and lucky impostor who tricked everyone with the help of TheEmpire ''and'' a Daedric Prince? The game never answers it definitively (it even throws in the third possibility of you ''[[BecomingTheMask becoming]]'' the reincarnation of Nerevar by doing what the reincarnation is meant to do), and the most knowledgeable (sane) beings in the setting prefer not to jump to any conclusions about you.
* OneRiotOneRanger: In order to fulfill the Nerevarine Prophesy, you need to be named the "Hortator" of the three Dunmeri Great Houses with holdings on Vvardenfell. A Hortator is a traditional Dunmer war-leader, implied to typically lead entire ''armies'' into battle. However, circumstances are such here that you will need to go into Red Mountain to face Dagoth Ur on your own. [[spoiler: Primarily, this is because you have been rendered immune to all disease (another requirement to meet the prophecy) while anyone you could bring along would risk catching a Blight disease, or worse, the Corprus Disease.]]
* ParentalAbandonment: Is an orphan. This is actually a requirement of the Nerevarine prophesy:
--> ''"On a certain day, to uncertain parents, incarnate moon and star reborn."''
* PhysicalGod: {{Downplayed}}, but qualifies. By the end of the game, you're one of the most powerful beings in Vvardenfell, if not on all of Tamriel, and have [[spoiler: slain 2-3 full blown Physical Gods, as well as the aspect of another, more powerful god-like being.]] You also still have the Corprus disease, with the negative effects cured, leaving you as TheAgeless and immune to all other disease. Corprus disease is alternatively known as "the Divine Disease," and was created by Dagoth Ur using the power of the Heart of Lorkhan, the [[GodIsDead dead creator god]] of the Elder Scrolls universe. You keep this even after [[spoiler: you destroy the heart]], meaning you still have a connection to its divinity. It may not be as strong of connection as the Tribunal or Dagoth Ur, but it is a shred of the divine.
* ProtagonistWithoutAPast: A few details of the Nerevarine's backstory are established in the storyline: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine wasn't born in Morrowind, either, which still makes him/her to be qualified since the lost prophecies state that the Nerevarine would be an outlander.
* RagsToRiches: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in. With all of the MoneyForNothing available, this process will usually only take a couple of in-game months.
* {{Reincarnation}}: Of Nerevar... ''maybe''. You do fit the traits laid out in the Nerevarine Prophesy (but [[MultipleChoiceChosen so did many others before you]]), you're capable of wearing the Moon-and-Star ring (which is designed to kill anyone who isn't Nerevar), and Dagoth Ur calls you "Nerevar, my old friend". But it is strongly implied that you might just be a convenient UnwittingPawn for Azura to get her revenge on the Tribunal for defying her thousands of years ago. Further, thanks to the ''Elder Scrolls'' series' act of "[[http://elderscrolls.wikia.com/wiki/Mantling Mantling]]", you most likely ''become'' the Nerevarine by the end of the game. Mantling makes it possible to become one with another person or deity by, essentially, tricking the universe into thinking that you're that being, generally by filling their role closely enough. By undergoing the same trials and tribulations that the Nerevarine is supposed to do, you've filled his role and have become him.
* ReallySevenHundredYearsOld: Only the detrimental effects of Corpus were cured but not the benefits, leaving the Nerevarine as TheAgeless. There are definite indications that the Nerevarine is still alive-and-kicking by the time of ''Skyrim'', over 200 years later. Of course, since there's [[FeaturelessProtagonist no "canon" name or race or gender]] for the Nerevarine, a few third-hand accounts are about all the writers could plausibly include to say so.
* SemiDivine: After being afflicted with the Corprus disease, also known as the "Divine Disease," which was created by a PhysicalGod from the [[GodIsDead Heart of a Dead God]].
* TookALevelInBadass: You go from a relatively unskilled prisoner at the start of the game to a OneManArmy capable of [[DidYouJustPunchOutCthulhu slaying gods]] by the end.
* TryToFitThatOnABusinessCard: By the end of the game, if completing all the various guild and faction questlines: [[AC:Nerevarine, Hortator, Hearthfriend of the Ashlanders, Grandmaster/Archmaster/Archmagister of Great House Hlaalu/Redoran/Telvanni, Master of the Fighters Guild, Archmage of the Mages Guild, Master Thief of the Thieves Guild, Knight of the Imperial Dragon in the Imperial Legion, Primate of the Imperial Cult, Grandmaster of the Morag Tong, Patriarch of the Tribunal Temple, Factor of the East Empire Company and Bloodskaal to the Skaal[[note]]this one is not presented as a faction, so it only shows up in dialogue and on a house[[/note]] (in ''Bloodmoon'') and Operative of the Blades]] (though this one is supposed to be secret and thus, wouldn't actually be on a business card.)
* WeaponOfChoice: Up to the player, naturally.
** [[ArcherArchetype Arc]][[AutomaticCrossbows her]]: The Marksman skill.
** AnAxeToGrind: The Axe Skill.
** BladeOnAStick: The Spear Skill.
** DropTheHammer[=/=]CarryABigStick[=/=]SimpleStaff: The Blunt Weapon skill.
** BareFistedMonk: The Unarmed skill.
** CoolSword[=/=]{{BFS}}[=/=]KnifeNut: The Long and Short Blade skills.
** ElementalPowers: The three main varieties of Destruction magic.
*** AnIcePerson
*** PlayingWithFire
*** ShockAndAwe
** LuckilyMyShieldWillProtectMe: The Block skill.
* YouAreInCommandNow: Downplayed when [[spoiler: Caius is recalled to the Imperial City]], leaving you as the highest ranking Blade in Vvardenfell. Of course, since the other Blades agents mostly do their own things and any orders from Cyrodiil to the contrary are liable to come with an actual superior delivering them, Caius basically tells you to ignore the big picture and just keep doing what you're already doing.

[[folder: Lord Indoril Nerevar]]
!!Lord Indoril Nerevar (aka Saint Nerevar, Nerevar Moon-And-Star)

The ancient leader of the Chimer (now Dunmer) people. His death thousands of years ago and prophesied reincarnation fuel the events of the game.


* AnAxeToGrind: For a time his primary weapon was the Named Axe, with which he killed the Parliament of Craters.
* BadassGrandpa: Granted, the races of Mer are LongLived compared to the races of Men, but Nerevar was (at least) in his 300s at the time of his death and still serving as a frontline general. (Not counting those who've enhanced their lifespans with magic or divine powers, that is quite old for a Mer.)
* CompellingVoice: He reportedly had "supernatural powers of persuasion," the source of which has never been elaborated upon. Further enhanced by his Dwemer-crafted and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with the rival Dwemer in order to drive the invading Nords out of Morrowind.
* FireForgedFriends: With Dumac Dwarfking, leader of the Dwemer, as they repulsed the Nords.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods" of the Tribunal. Vivec instead tries to claim that he was merely one of many saints to the Dunmer people[[note]]although a very ''important'' saint, being one of the five Greater Saints of the Tribunal Temple, the other four being the Tribunal themselves and Veloth, the effective founder of the ''entire Dunmer race''[[/note]].
* FounderOfTheKingdom: Is treated as this by the Dunmer people as the great unificator of Morrowind. The Tribunal rule in his name (even though they very likely may be responsible for his death) and he is revered as a saint in the Tribunal Temple.
* FrontlineGeneral: According to most accounts. Most notably, he was this at the Battle of Red Mountain leading to the disputed circumstances of his death.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* LongDeadBadass: He's been dead for some 4000 years, but the Tribunal still rule in his name and he his held up an ideal for the Dunmer to aspire to be.
* TheMaidenNameDebate: According to one of the game writers, Nerevar took his wife Ayem's (later the goddess Almalexia) House name, Indoril, upon marrying her. She was a high priestess belonging to one of the Great Houses, whereas he was formerly a caravan guard born to an irrelevant minor house.
* MaybeMagicMaybeMundane: His supernatural powers of persuasion are never elaborated on or explained. Were they some sort of supernatural gift or was he simply a very persuasive person? Like many other details about him, this is one we'll likely never know.
* MultipleChoicePast: Very little is known of his early life, and even then, there are conflicting sources. Vivec states that Nerevar was a merchant caravan guard, and Ashlander tradition holds that he was not born in the land that would eventually become Morrowind.
* NameOrderConfusion: Is typically referred to with his House name first. This is is contrast to other Chimer and Dunmer, who tend to put their House name after their personal name. Even contemporary examples, like Voryn Dagoth, have the House name second. The reason for this discrepancy is unknown.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, possibly preventing the Battle of Red Mountain, the Dwemer's disappearance, and Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of ''Morrowind''. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]]-style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* ReasonableAuthorityFigure: He mostly went around trying to stop people from killing eachother. First he united the disjointed Chimer people, and then united them with the Dwemer in order to repulse the Nords. His time as leader of Resdayn was considered one of the most peaceful and prosperous times in the history of the Chimer/Dunmer people.
* {{Reincarnation}}: The Nerevarine is said to be his.
* ShoutOut: Many to Myth/KingArthur: both were charismatic war-leaders who united their peoples against foreign invasion to great effect, both have numerous conflicting accounts of their passing, both have close groups of followers who's tales and exploits eventually begin to eclipse their own legacies, both became folk heroes to groups who have been marginalized by invasion and progress, and both have prophesies of their return which may or may not have already occurred if valid.
* StandardHeroReward: Married Almalexia, who was already a high priestess in a noble Chimeri Great House, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

[[folder: TheTribunal]]
!!The Tribunal (ALMSIVI)

[[caption-width-right:296:A fresco depicting the Tribunal found in Vivec city. From left to right: Vivec, Almalexia, Sotha Sil]]

A trio of living flesh-and-blood gods. They were Nerevar's trusted advisers who went against the wishes of Azura to use the Tools of Kagrenac on the Heart of Lorkhan to obtain divinity.


Tropes describing the Tribunal as a whole:

* AGodAmI: They take this attitude. Justified, due to them actually being gods.
--> '''Vivec''': ''"Can you, mortal, presume to judge the actions and motives of a god?"''
* CorruptChurch: What the Tribunal Temple (which worships the Tribunal) has become in recent centuries. Curiously, it was much better when the Tribunal lived and worked among their people. Since they were forced to withdraw to conserve their power and it fell to the mortals to run church affairs, the corruption increased and spread.
* DeityOfHumanOrigin: All three were once mortal.
* {{Determinator}}: By the time of ''Morrowind'', the ALMSIVI are a pitiful shell of what they once had been due to no longer being able to recharge their divinity, and much of Morrowind has suffered as a result. The Tribunal are in a [[HopelessWar losing battle]] against Dagoth Ur, and they ''know'' this, but they will drag out the inevitable for as long as they can.
* FighterMageThief: Their "mythic roles" fall into these archetypes with Almalexia as the Fighter, Sotha Sil as the Mage, and Vivec as the Thief.
* FreudianTrio: Almalexia is the id, using her powers directly and repeatedly to defend Morrowind from all manner of threats in ages past, but is also prone to the most AGodAmI tendencies. Vivec is the ego, being the [[ReasonableAuthorityFigure mostly reasonable]] leader of the three who has been the most invested in mortal affairs throughout the ages. Once proven to be the real deal Nerevarine of prophesy, he is willing to help the Nerevarine to defeat Dagoth Ur, even at the cost of his own divinity. Sotha Sil is the superego, "Wizard Mystic" of the trio who prefers not to intervene directly in mortal affairs, instead shaping the world from behind the scenes.
* TheGreatWall: After a re-awakened Dagoth Ur and his minions ambushed the Tribunal and stole two of the Tools of Kagrenac during one of their annual pilgrimages to the Heart of Lorkhan, the Tribunal tried and failed to reclaim them. Despite their efforts, they were unable to destroy Dagoth Ur. So, in order to contain his spreading influence, they erected the Ghostfence around his Red Mountain stronghold. The Ghostfence isn't a solid wall, but a series of pylons connected by a force field. The force field was originally powered by the Tribunal's divine power. However, they weakened over time without access to the Heart, so they were forced to [[spoiler: use the [[PoweredByAForsakenChild souls of dead Dunmer]] as a supplemental power source]]. By the time of the game, only Vivec is still channeling his divine power into the Ghostfence, and, as a result, has withdrawn completely from the affairs of mortals.
* GodCouple: Almalexia spent time coupled with both Vivec and Sotha Sil after becoming gods. Neither lasted all that long (at least, on the godly scale of time), with her relationship with Sotha Sil lasting slightly longer (though more intermittent due to his MadScientist nature). Almalexia did a lot of coupling, but considered Nerevar to be her lover long after his death. And Nerevar/Almalexia were a political God Couple while they were still mortal.
* GodEmperor: Though not officially the government, they have exerted great influence over the affairs of the Dunmer through the Tribunal Temple for many millennia and are technically gods.
* TheGodsMustBeLazy: Averted for the first few thousand years of their reign. They, particularly Vivec and Almalexia, regularly lived and worked among their people, offering guidance and protection, and performing miracles. Played straight after they [[spoiler:lost two of the Tools of Kagrenac to a reawaked Dagoth Ur]].
* GodsNeedPrayerBadly: After [[spoiler: the Nerevarine severs their connection to the Heart of Lorkhan]], their connection to divinity is permanently severed. Talking to Vivec afterward reveals they are able to persist with a trace of their divinity intact due to the faith of their followers.
* ImmortalityInducer: The Heart of Lorkhan, tapped into using Dwemer-crafted tools.
* ImmortalityImmorality: Their initial act of obtaining immortality. Depending on [[TheRashomon the version of the story]], they at the ''very least'' broke a promise to Nerevar (and his patron, Azura) by using the Tools on the Heart. (Vivec even admits directly to this part.) Other versions of the story make them seem even more immoral, with them outright killing Nerevar so that he could not stop them from tapping into the Heart.
* MortalityEnsues: After [[spoiler: the Nerevarine severs their connection to the Heart of Lorkhan]], leading to GodNeedsPrayerBadly above.
* NoImmortalInertia: Averted. They are able to persist after losing their immortality thanks to, per Vivec, the faith of their followers.
* NoOneSeesTheBoss: Vivec and Almalexia were forced into this after being cut off from the power of the Heart. They previously walked and worked among their people, offering guidance and performing miracles. Now, they are basically confined to their temples, communicating only with a select few high level Temple officials and personal guards. (Sotha Sil was always reclusive, even before being cut off.)
* OurGodsAreDifferent: A trio of DeityOfHumanOrigin [[PhysicalGod Physical Gods]] who draw their power from the still-beating heart of the [[GodIsDead Dead Creator God]] of Mundus, and in doing so, [[TimeCrash broke time]] in such a way that brought together timelines where they were mortal advisors ascending to godhood and one where they had somehow always been gods, regardless of the [[MindScrew contradictions that act creates]].
* PhysicalGod: After obtaining their divine power from the Heart of Lorkhan.
* {{Portmanteau}}: They style themselves as "ALMSIVI", which is made up of '''Alm'''alexia, Sotha '''Si'''l, and '''Vi'''vec.
* ReallySevenHundredYearsOld: 4000 years old, due to them being gods, and thus, immortal. Special mention to Sotha Sil who, as Vivec puts it, is of "Nerevar's generation," [[TheOlderImmortal being even older than]] Vivec or Almalexia.
* RoyalsWhoActuallyDoSomething: Though not officially the government, each has a royal title. Vivec as the "Guardian God King," Almalexia as the "Face-Snaked Queen," and Sotha Sil as the "Clockwork King." In ages past, they embodied this trope. They led the defense of Morrowind from multiple takeover attempts by the Reman and Septim empires over the course of several millennia, thwarted at least two takeover attempts by Akaviri races, and banished Mehrunes Dagon at least once. They also established and maintained the Ghostfence, which is the only thing keeping Dagoth Ur and the Blight at bay. By the time the game takes place, they've gone several centuries without being able to recharge their divinity, so they've been forced to withdraw from the day to day affairs of mortals in order to conserve energy.
* SanitySlippage: Azura implies that this would be their eventual fate, as mortal minds simply aren't equipped to handle the rigors of godhood. [[spoiler: Only Almalexia ends up showing this in-game.]]
* SemiDivine: After their [[spoiler:their ties to the Heart of Lorkhan are severed]], Vivec states that they are able to persist with a "trace" of their divinity in tact thanks to the [[GodNeedsPrayerBadly faith of their followers]]. It's implied to be a much weaker divine state than they were in before, but still a form of godhood of some sort.
* SufficientlyAdvancedAlien: From a certain point of view, they're the fantasy equivalent of this, using stolen Dwemer {{Magitek}} to tap into a divine power source (the Heart of Lorkhan) to give them divine powers.
* ThreeWaySex: Per Sermon 12 of Vivec's ''36 Lessons'', although sex amongst gods likely isn't as we mortals understand it.
* TimeCrash: When they used the Tools of Kagrenac on the Heart of Lorkhan, they brought together two timelines: one where they were mortal advisers ascending to godhood and one where they had always been gods.
* WrittenByTheWinners: Because of Nerevar's death, the disappearance of the Dwemer, Dagoth Ur's presumed death, and the fact that Azura is a Daedric Prince who doesn't often openly communicate with mortals, the Tribunal were the only ones present for the events following the Battle of Red Mountain left in a position to declare how the events took place there. As such, the Tribunal Temple's ''official'' story about what happened is the most widely accepted version, even though it is clearly the version most full of BlatantLies and [[MetaphoricallyTrue Metaphorical Truths]] out of those that comprise TheRashomon once you've done a little research. All stories to the contrary are considered heresy, kept alive only by the actions of the Nerevarine Cult and the Dissident Priests.

[[folder: Vivec]]
!! Vivec (a.k.a. Vehk, V'Vehk, Vehk and Vehk)


-> "Love is under my will only."


"Warrior Poet and Guardian God-King of the Holyland of Vvardenfell."

A Chimer born in Resdayn (modern Morrowind) during the First Era to a poor netchiman (Netch herder) and his wife. He rose to the rank of junior councilor (sometimes referred to as a "General") in service to Lord Nerevar. Formerly one of Nerevar's top advisers and a member of the Tribunal. He resides in his palace in the city of Vivec, named after himself.


"Future Glorious Invisible Warrior-Poet of Vvardenfell, Vivec." One of the members of ALMSIVI, born as the image of an egg to a Netchiman's wife in the days of Resdaynia. During his pre-life, he was taught by many spirits and creatures before his mother was captured and killed by the Dwemer. After being put in the simulacrum of the Netchiman's wife they had made, he returned to the surface world and was eventually found by Nerevar and brought to Almalexia, where he merged with the simulacrum of his mother, gilled and blended in all the arts of the star-wounded East, under water and in fire and in metal and in ash, six times the wise, and he became the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world, and was Nerevar's lord, master and teacher until Nerevar's death."

Both of these explanations are true. The use of the heart of Lorkhan brought together two divergent timelines, one where Vivec was a mortal advisor and another where he had always been a god (though the full explanation for how this came about may be [[AllThereInTheManual a bit more complicated]]).


* AscendToAHigherPlaneOfExistence: He claims to have achieved CHIM in developer written supplemental works.
* BarrierMaiden: A male example. He's the only member of the Tribunal still channeling his power to maintain the Ghostfence. He's all but retreated completely from the affairs of mortals in order to conserve his power.
* BatmanGambit: His plan to defeat Dagoth Ur banks on Dagoth Ur not figuring out until it is too late that the Nerevarine is there to free the Heart of Lorkhan from the enchantments binding it, thus cutting off Dagoth Ur and the Tribunal from its power, rather than to use the heart him/herself to become a god.
* BigGood: While he has some moral ambiguity to him, he's generally used his powers to protect the people of Morrowind (much moreso than the rest of the Tribunal), and therefore serves as the main leader of the opposition to Dagoth Ur.
* BlatantLies: He admits that some of his sermons were false. He is also known to tell a number of half-truths, lies of omission, and "MetaphoricallyTrue" type truths. His ''36 Lessons'' provide examples of all of these.
* BroughtDownToBadass: [[spoiler:He loses his divinity when the Nerevarine severs his connection to the Heart of Lorkhan]]. He's still a several millenia-old, incredibly powerful MagicKnight.
* CoolVersusAwesome: ''[[http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting With Cyrus the Restless]]'', hero of the ''[[Franchise/TheElderscrolls The Elder Scrolls Adventures: Redguard]]'' game. [[spoiler: In it, Cyrus claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's implied that Vivec knows that Cyrus is bluffing, but is impressed by the bluff so much that he goes along with it anyway.)]]
* DepravedBisexual: To the point where he's had his way with men, women, and even a Daedric Prince several times throughout the ''Lessons''.
* DidYouJustPunchOutCthulhu: The player can kill him if they're strong enough. [[WorfHadTheFlu This is excused/justified in-story]] by the fact that Vivec is both channelling most of his divine power into the Ghostfence securing Vvardenfell from Dagoth Ur, and hasn't "recharged" his divinity in some time, again because of Dagoth Ur.
* {{Foreshadowing}}: If talked to after defeating Dagoth Ur, he calls [[spoiler: Almalexia's FaceHeelTurn in Tribunal.]]
--> '''Vivec''': [[spoiler: We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm.]]
* FlamingHair: In-game books and depictions (like the fresco further up this page) state and depict Vivec as being "bald except for flame." However, this is not the case when you meet him in the game, possibly because of his declining powers.
* GodNeedsPrayerBadly: He claims that Baar Dau (aka the Ministry of Truth) is held up by the power of his peoples' love for him, and if they should stop loving him, he would allow it to fall.
* {{Hermaphrodite}}: Typically referred to as a male, though. It's important to his mythic role as the Trickster/Stranger figure, where Sotha Sil is male (Clockwork King of the Three-And-One) and Almalexia is female (Face-Snaked Queen of the Three-And-One).
* ICallHimMisterHappy: In the ''36 Lessons'', he refers to his penis as a spear named MUATRA. He uses it to kill his monster children (sired with Molag Bal) and to have sex with Almalexia, amongst other things.
* JerkassGod: The Baar Dau/Ministry of Truth situation mentioned above, his betrayal of Nerevar, some of the things he does throughout the ''36 Lessons''... the list goes on.
* LeaningOnTheFourthWall: His ''36 Lessons'' as well as some of his dialogue choices may suggest that [[spoiler: his "godhood" comes from [[BreakingTheFourthWall realizing that he was in a video game and using that knowledge to edit the situation around him]]. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds a lot like reloading a saved game:]]
--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."
* TheLancer: To Nerevar, as well as his NumberTwo, during the Chimer's war with the Dwemer in the backstory. The other Tribunes and Dagoth Ur filled out [[FiveManBand the band]].
* NotSoDifferent: He clearly was never a big fan of the Dwemer. As one of Nerevar's councilors, Vivec believed that peace could not be had between the Chimer and Dwemer. He later urged Nerevar to make war on the Dwemer when evidence was brought forth that showed they were in possession of the Heart of Lorkhan and were attempting to tap into its power. However, he would later draw his own divine powers from the Heart and the AGodAmI-type response he gives if you question his past actions is ''very'' similar to the one he attributes to the Dwemer Architect Kagrenac when Nerevar originally questioned him about the Heart in ''The Battle of Red Mountain'':
--> '''Vivec''': ''"Can you, mortal, presume to judge the actions and motives of a god?"''
--> '''Kagrenac''' (per Vivec): ''"But Kagrenac took great offense, and asked whom Nerevar thought he was, that he might presume to judge the affairs of the Dwemer."''
* PassingTheTorch: To the Nerevarine after he/she defeats Dagoth Ur. The "torch" in this case being the care and protection of the people of Morrowind.
--> "There are lesser monsters and villains of all kinds who prey upon the people... The Tribunal and the Temple are happy to yield to you the duties of fighting the enemies of Morrowind."
* PhallicWeapon: Literally (assuming you can trust the ''36 Lessons'') with his "spear", MUATRA.
* PowerFloats: Can be found in his palace floating in a LevitatingLotusPosition.
* ReasonableAuthorityFigure: Vivec is the only member of the Tribunal who still actively opposes Dagoth Ur instead of angsting over his waning godhood (Almalexia) or retreating into complete solitude (Sotha Sil). Once you fulfill enough prophecies to convince him that you ''are'' the Nerevarine, he gives you a detailed and succinct explanation on how to defeat Dagoth Ur and instructs everyone else on Vvardenfell to assist you however they can, while he holds the magical fort for you.
* SacredScripture: Penned his ''36 Lessons'' to be this and, if taken seriously, they leave ''no doubt'' that Vivec is the absolute god of the ES universe. (Which, of course, [[UnreliableNarrator isn't necessarily the case]]...)
* SupportingLeader: Becomes one towards the end of the main quest when [[spoiler:he passes the Wraithguard on to the Nerevarine. He rescinds the order to kill/arrest the Nerevarine and passes on his knowledge of how to unbind the Heart of Lorkhan, the source of Dagoth Ur's (and the Tribunal's) divinity. He also orders the Ordinators and Buoyant Armigers inside Ghostgate to aid the Nerevarine in any way they can.]]
* TheTrickster: One of his mythic roles, which goes along with being the "anticipation" of Mephala. In the {{backstory}} and throughout the ''Lessons'', he frequently bedevils those (especially the various "bad" Daedric Princes) who would try to bring the Dunmer people harm.
* UnreliableNarrator: As author of the ''36 Lessons.'' He even admits that [[BlatantLies some of his sermons are false]] when spoken to, and much of the rest is MetaphoricallyTrue at best.
* VoluntaryVassal: Having been cut off from their source of divine power by a resurrected Dagoth Ur, Vivec and the other Tribunes knew that they would not be able to fend off the legions of Tiber Septim, who were threatening to invade. So, Vivec met with Septim and offered Morrowind to join the Empire peacefully. In addition, he threw in [[HumongousMecha the Numidium]] and in return, got a number of concessions from the Empire that allowed Morrowind to keep its traditional institutions like the Tribunal Temple, Great House rule, and slavery (which was illegal elsewhere in the Empire).
* WarriorPoet: Is called this as part of his title. He lives up to it, having been an active defender of Morrowind in ages past (before being cut off from recharging his divinity) and being a prolific writer.
* WhatHappenedToTheMouse: He disappears sometime around the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]]. There are conflicting reports saying that he was taken by the Daedra, was killed by the Nerevarine, or that he escaped into Aetherius (the realm of magic).
* YouCantFightFate: He gives this as the explanation for his (and the Temple's) persecution of the Nerevarine. He actually appears to have believed the prophecy himself, and knew that when the real Nerevarine came along, all attempts to stop him/her would fail, giving proof of his/her legitimacy.

[[folder: Almalexia]]
!!Almalexia'' (a.k.a. Ayem)


-> Come, and bask in the light of mercy.
-> [[spoiler:"[[FaceHeelTurn None may stand in my way. Not you, and certainly not Vivec]].]]"

"Merciful Healing Mother and Goddess of the Dunmer."

She was born into nobility as a member of the Chimeri Great House Indoril, where she served as a high priestess. She married Nerevar, despite him being a generation older and from a lower class. As Nerevar's wife (usually referred to as "Queen"), she served him as a councilor and trusted advisor. She resides in her temple in the city of Mournhold.


* ActionGirl: Along with MamaBear and LadyOfWar. In the backstory (revealed by several in-game books, the 2920 series in particular), she banished Mehrunes Dagon after an epic battle when he was summoned to destroy Old Mournhold. She (along with Wulfharth and the Underking) defeated the forces of Ada'Soom Dir Kamal at Red Mountain during the Akaviri invasion of Morrowind. [[spoiler: In-game, she's also one of the toughest opponents you'll face.]]
* AGodAmI: She was the member of the Tribunal most prone to this even prior to losing their divinity. [[spoiler:When confronted at the end of ''Tribunal'', she even calls herself the "[[PunctuatedForEmphasis One! True! God!]]"]].
* AxeCrazy: [[spoiler: While she appears to be fairly stable initially, the one-on-one confrontation with her at the end of the expansion reveals just how far gone she really is. And the ensuing battle shows just how ''dangerous'' she is.]]
* BigBad: Of [[spoiler: The ''Tribunal'' Expansion.]]
* BlackAndGrayMorality: [[spoiler:The Black]] to Helseth's (dark) Gray in ''Tribunal''.
* BroughtDownToBadass: [[spoiler:Loses her divinity when the Nerevarine destroys the heart of Lorkhan. She's still a several millenia-old, incredibly powerful MagicKnight.]]
* TheChick: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* CoolMask: She dons one when [[spoiler:she confronts the Nerevarine in the Clockwork City at the end of the ''Tribunal'' main quest]]. It's known as her "war mask" and is made of the same greenish-bronze material as her CoolCrown. It has two long tusks attached and the face is scowling like a RageHelm. Most depictions of her, such as the frescoes throughout Tribunal Temple sites (including the one above in the "Tribunal" folder), show her wearing it.
* DidYouJustPunchOutCthulhu: Justified. [[spoiler: She, like Vivec, hasn't been able to replenish her divinity for several centuries. Also, if battled after completing the main game's main quest, her ties to divinity are severed with the unbinding of the Heart of Lorkhan. See BroughtDownToBadass above.]]
* FaceHeelTurn: [[spoiler: The loss of her divine powers drives her to insanity. She kills Sotha Sil, tries to kill the Nerevarine, and plans to kill Vivec.]]
* FamousLastWords: [[spoiler:"But I think you will scream, mortal, for now you face the [[PunctuatedForEmphasis One! True! God!"]]]]
* FlamingSword: Her blade, Hopesfire, is the [[ShockAndAwe lightning]] equivalent.
* GoMadFromTheRevelation: [[spoiler: The loss of her powers sends her off the deep end.]]
* HotGoddess: Considered one of the most beautiful people in all of Tamriel, even if the time's polygon graphics don't do her justice.
* LightIsNotGood: She has numerous connections to "light," such as instructing others to "bask in the light of my mercy." Additionally, her home city of Mournhold is known as the "City of Light, City of Magic." [[spoiler:The end of the ''Tribunal'' main quest demonstrates that she is NOT good, at [[FaceHeelTurn least anymore]]]].
* NiceJobFixingItVillain: One of the quests she gives the Nerevarine is to reforge the original Nerevar's blade [[SwordOfPlotAdvancement True]] [[InfinityMinusOneSword Flame]], presumably to use against a deranged Sotha Sil. [[spoiler: However, she's the bad guy, and basically gave one you of the best swords in the game. It doesn't take a genius to figure out what to do.]]
* PraetorianGuard: "Her Hands" elite Ordinators, decked out in powerfully enchanted high Ordinator armor.
* SpringtimeForHitler: She tries this by sending [[spoiler:the Nerevarine to Sotha Sil's Clockwork City to die as a martyr]] for her cause, which is to establish a monotheistic state where only ''she'' is worshiped and only ''she'' is the savior of the people. This fails, [[spoiler:she dies]], and this failure leads to the eventual fall of the Tribunal Temple entirely.
* UriahGambit: [[spoiler:Sends the Nerevarine to kill Sotha Sil, who was already dead by Almalexia's hand. Sotha Sil's clockwork city contains dozens of strong fabricants and numerous deathtraps. Then, when the Nerevarine survives those, while alone in Sotha Sil's clockwork city, she tries to kill the Nerevarine herself.]]
* VaporWear: She doesn't wear much. Just look at her picture.
* WithGreatPowerComesGreatInsanity: [[spoiler: [[InvertedTrope Inverted]], from what she says and what Vivec and others say if asked after Tribunal's main-quest. What ''really'' seems to have driven her off the deep end is ''losing'' her divine power.]]

[[folder: Sotha Sil]]
!!Sotha Sil'' (a.k.a. Seht)


-> "I watch. I wonder. I build. I tear down."

"Father of Mysteries, Magus, Magician, Sorcerer, Tinkerer, Clockwork God, the Light of Knowledge, and the Inspiration of Craft and Sorcery, Wizard-Mystic God of the Dunmer."

The last survivor of the Chimeri minor house Sotha, he became a great wizard and trusted advisor to Lord Nerevar. Former member of the Psijic Order (or at least a prominent associate), and one of the members of the Tribunal. Resides, withdrawn from the world, in his magical clockwork city.


* DeadAllAlong: [[spoiler: He was killed by Almalexia, most likely right after she received the Mazed Band needed to teleport to his city. She then claims that he is the villain and uses the threat of him to tighten her grip on Mournhold.]]
* DefectorFromDecadence: Unlike Vivec and Almalexia, who chose to live and work among their people (at least until they were cut off from the Heart of Lorkhan), Sotha Sil was the least concerned with the affairs of mortals and spent much of his time withdrawn from the world in the seclusion of his Clockwork City. If asked, Vivec will speculate that Sotha Sil may not even notice his godhood is gone [[spoiler:once the Nerevarine permanently severs their ties to the Heart.]]
* FaceDeathWithDignity: Per [[spoiler:Almalexia's]] rant at the end of ''Tribunal'':
--> ''"And Sotha Sil...he always thought himself our better, shunning us, locking himself in this hole. He spoke not a word as he died. Not a whisper. Even in death, he mocked me with his silence!"''
* GoMadFromTheRevelation: Almalexia implies that this is the case for him. [[spoiler: Subverted, as it's Almalexia who has gone mad]].
* LastOfHisKind: The last member of the ancient minor House Sotha.
* MechaMooks: Created the semi-organic "fabricants" to serve as the guardians of his city.
* MechanicalMonster: Toward the end of the main quest, you'll be forced to face the Imperfect. The Imperfect is a borderline HumongousMecha, standing easily twice the size of the PlayerCharacter, who serves as a MiniBoss in [[spoiler:his Clockwork City]]. It has some of the strongest physical attacks in the game and can also use powerful [[ShockAndAwe Lightning]] attacks against you. If you are able to kill it quickly, you can claim the [[TooAwesomeToUse Elixir of the Imperfect]] from its corpse. It's a potion that restores 20 points of Health, Magicka, and Fatigue every second for 15 seconds, essentially giving you god-like abilities for the duration. However, you only get one from the Imperfect, and unless you kill it quickly, ''it will use the Elixir'', making this fight all the more difficult. (Another disabled Imperfect stands next to the entrance to Sotha Sil's chambers. The implication is that [[spoiler:it was destroyed where it stood by Almalexia on her way in to kill Sotha Sil previously]].)
* TheOlderImmortal: Stated by Vivec to be of "Nerevar's generation", being older than himself or Almalexia.
* SteamPunk: His Clockwork City, with a dash of {{Magitek}}.
* TheSmartGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* TheseAreThingsManWasNotMeantToKnow: The "hidden world" that he dedicates his time to studying. He also gives this as his reason for refusing to allow Divayth Fyr to study the Tools of Kagrenac in [[http://www.imperial-library.info/content/sotha-sils-last-words Sotha Sil's Last Words...]]
--> '''Sotha Sil''': The Tools of Kagrenac in your possession? I think not. Were you to have them, I would fear for your life. They are not tools for mortals, Fyr, as you well know.
* WithGreatPowerComesGreatInsanity: Possibly. He was always the most reclusive member of the Tribunal, and the least concerned with the affairs of mortals. Whether or not he ever actually went "insane" prior to [[spoiler: his death at the hands of the actually crazy Almalexia]] is unknown.

[[folder: Dagoth Ur]]
!!Dagoth Ur (a.k.a Voryn Dagoth, Sharmat)

[[caption-width-right:281:Dagoth Ur with Akulakhan]]


Former Lord of Great House Dagoth and trusted adviser of Nerevar. Was trusted to guard the tools of Kagrenac, but instead became corrupted by them and was the first to use them to obtain divinity from the Heart of Lorkhan. ([[RashomonStyle Depending on who you believe, he refused to let ''them'' use the tools, and only ended up using the tools himself out of bitterness after they forced him to betray this trust.]]) His physical body was slain at the time of Nerevar's death, but he coalesced during the millenia the Tribunal reigned. During one of their pilgrimages to Red Mountain to recharge their divinity, a reformed Dagoth Ur ambushed them and captured two of the tools of Kagrenac (Keening and Sunder) before they could escape. Since then, his power has waxed with the spreading of the Blight, while the power of the Tribunal has waned since they can no longer replenish their divine powers.

He also has been the Sharmat since the beginning of time, waiting for Nerevar in the bowels of Red Mountain, one of the ones in their inelegant eleven. His misunderstanding as to the nature of the world and his insistence that there exists a true symbology of the center is the cause of his contagious madness.

Like Vivec above, both of these explanations are true as his use of the Heart of Lorkhan brought together two timelines.


* AGodAmI: Justified, as he really ''is'' a god despite having once been mortal.
--> '''Dagoth Ur''': What a fool you are. I'm a god, how can you kill a god? What a grand and intoxicating innocence. How could you be so naive?
* AffablyEvil: When you confront him, he politely explains why his plans to spread blight disease and create a giant magical killer robot are really in the best interests of his people. He answers every question you put to him (whether he's telling the truth, lying or mistaken is up to the player). Finally, he offers you the opportunity to buff yourself up before you start to fight him. Though the last part is largely because he needs Wraithguard (the gauntlet you need to hold the weapons required to thwart him) in order to bring his plan into action. And if you approach him without the items needed, he'll politely point out you have come unprepared and that you can not win as you are, suggesting you return when ready to face him.
* ArtifactOfDoom: Beyond the Heart and Tools, he has also created the Ash Statues and in some way imbued them with his power. He can spread his influence to anyone who possesses one. In one case, a loyal Temple follower murdered his friend with no memory of the event after being gifted an Ash Statue.
* BigBad: Of the main questline.
* TheBigGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar and the Tribunal filled out the rest of the band.
* BossBanter: He will speak to you throughout your battle with him, usually [[IShallTauntYou taunting you]]. [[spoiler:When you go to strike the Heart, his banter becomes noticeably angrier and more panicked]].
* TheClan: He was the titular head of House Dagoth, the sixth Great House of the Chimer. For his (perceived) betrayal, the House was forcibly dissolved. (Its members were either cast out or absorbed into the other Great Houses.)
* CoolMask: A circular golden one with a third eye slot.
* TheCorruption: His Corprus disease. It kills plant life, turns animals into homicidal monsters before killing them, and mutates people into mindless, [[BodyHorror horrible monstrosities]] while also turning them into TheAgeless, giving them IdealIllnessImmunity, and increasing their physical strength and endurance. He can communicate with those it has infected via subliminal messages in their dreams, turning them into his {{Mooks}}.
* TheDarkSideWillMakeYouForget: Depending on who you believe. According to one account of his history, he only started using the power of the Heart in order to protect it from being abused by the Tribunal; but it corrupted him and he became worse than they ever were.
* EldritchAbomination: Technically. He's using the divine powers he channels from the [[GodIsDead heart of a dead god]] to twist his followers into BodyHorror abominations and spread a magical disease. Further, very much steeped in dream-imagery as he "sleeps awake" at Red Mountain. "The Dreamer Is Awake" is often found scrawled by the mad cultists in their strongholds. To further get into esoteric "lore speak": [[spoiler:The implication is that Dagoth Ur has discovered an unspeakably dangerous middle-ground between [[AscendToAHigherPlaneOfExistence CHIM]], [[TheOmnipotent Amaranth]] and [[CessationOfExistence Zero-Sum]] where he exists in a godlike state because of his awareness of [[GodOfGods Anu]]'s Dream but, unlike CHIM where he exists as one with it and maintains his own individuality, Amaranth where he exits the Dream to make his own, or Zero-Sum where he simply fades into the Dream, Dagoth Ur's ''twisted, traumatized and broken mind is being imprinted on the Dream of Anu'']]. Through Corprus, the manifestation of Dagoth's will, he is turning Anu's Dream into his own.
* EvilCannotComprehendGood: A big part of the reason why he is able to be defeated by the Nerevarine. He believes the Nerevarine, who possesses each of the tools of Kagrenac, has brought them to draw power from the heart to make him/herself immortal. Thus, he spends much of the fight toying with the Nevevarine and [[AGodAmI taunting him/her about his own power]]. He doesn't realize until it's too late the the Nerevarine actually intends to destroy the enchantments on the heart, denying its power to anyone. ([[NoImmortalInertia Power that Dagoth Ur requires to exist]].)
* EvilOverlord: He is a [[ZigZaggedTrope complicated case]]; he tics almost all boxes for the trope like [[VolcanoLair living active volcano]] surrounded by [[{{Mordor}} a blighted wasteland]] and many [[BodyHorror twisted mutants]] serve as his [[{{Mooks}} minions]] and [[ReligionOfEvil worship him like a god]]. He is a [[PhysicalGod legitimate supernatural force]] rather than a mere mortal warlord and plots to take over Tamriel using Akulakhan, a HumongousMecha created from the blueprints of the Numidium. But as it turns out, he has a somewhat [[WoobieDestroyerOfWorlds sympathetic backstory]] and he has shades of being a WellIntentionedExtremist, since he wants to [[OccupiersOutOfOurCountry liberate Morrowind from the Empire's influence]].
* EvilSoundsDeep: Speaks with a deep, booming voice.
* FaceHeelTurn: Originally one of Nerevar's trusted advisers along with the Tribunal. He was corrupted by the tools of Kagrenac when he was tasked to guard them.
* FallenHero: Depending on [[TheRashomon which version]] of Nerevar's life and death you choose to believe. He may have been a loyal servant of Nerevar who refused to let the Tribunal use the Tools of Kagrenac after they murdered Nerevar, and then only used the Tools himself in bitterness over their betrayal.
* FamousLastWords: [[spoiler: "This is the end. The bitter, bitter end."]]
* HumongousMecha: He is constructing Akulakhan from Numidium's blueprints. He plans to use it as the champion of his armies, a spreader of the power of the Heart to his followers, and to be the symbol of his cause of casting down the old gods.
* JustBetweenYouAndMe: Gives the Nerevarine an opportunity to ask him questions regarding his plans and motives prior to the final battle. Unusually for the trope, he'll also ask questions, which the player can answer however he or she sees fit.
* KingInTheMountain: A villainous version. Many thought he was dead before he returned as a god, and there are many allusions to him having been sleeping for the thousands of years the Tribunal ruled.
* LargeHam: Speaks with a deep, booming voice and makes a lot of grand boasts and cryptic statements in his dialogue. He even manages this for his non-voiced lines, such as the dramatic dreams he sends you.
* LoadBearingBoss: Indirectly. He ''is'' a god, and you cannot actually kill him, because he'll just immediately resurrect again. However, when you sever his ties to the Heart of Lorkhan, he will die and, due to the bindings on the Heart being removed, the room you are in will collapse into the lava below. Crosses over with EmpathicEnvironment, as his death will also cause the raging blight storm around Red Mountain to cease for the first time in centuries.
* MadGod: Vivec explicitly calls him one. He has a chaotic and distorted personality. He can go from polite and benevolent at one moment to bloodthirsty and murderous the next. However, only the polite side is seen in game.
* NeverFoundTheBody: His last words certainly seem to indicate that he is dying, but indeed, his body is never found and the chamber he was in collapses into the lava below.
* NiceJobBreakingItHero: From his point of view and following his logic, he ''hates'' the Empire and blames the Tribunal for having "sacrificed the honor and dignity of the Dunmer race" when they acquiesced to Tiber Septim. In reality, it was only because [[spoiler: HE cut the Tribunal off from their source of divine power in the Heart of Lorkhan]] that they were forced to surrender to the Empire. When the Tribunal was still at full power, they helped to repel multiple Imperial, Akaviri, and Daedric invasion attempts over the course of several millennia. And even then, Vivec managed to secure a number of concessions and autonomy for Morrowind that the other provinces did not get by handing over the Numidium. Unfortunately, you don't get the chance to point this out to Dagoth Ur.
* NoImmortalInertia: Unlike the Tribunal, who are able to persist after being [[spoiler: cut off from the Heart]] due to the faith of their followers, Dagoth Ur does not. And even if that alone did not kill him, the chamber he was in collapsing into the lava below likely did.
* OccupiersOutOfOurCountry: Kicking the Empire out of Morrowind is an open part of Dagoth Ur's plan. This sentiment is actually shared by quite a few other groups, ranging from the ruthless gangster Camonna Tong to even honorable groups like House Redoran. It's just that those groups lack the resources to actually drive the Empire out, while Dagoth Ur certainly would if he gets his hands on all of the Tools of Kagrenac.
* PhysicalGod: Like the members of the Tribunal, thanks to the Heart of Lorkhan.
* {{Plaguemaster}}: He has channeled his divine powers into creating and spreading the Corprus Disease. Spread via Blight Storms and through those already infected, it turns its victims into [[PlagueZombie Plague Zombies]] with a bad case of BodyHorror and severe mental degradation. However, for his chosen few, he can mold how the disease changes them, turning them into various forms of Ash creature or, eventually, into various lesser Dagoth creatures.
* PsychicDreamsForEveryone: How he communicates with his agents, the Sleepers and Dreamers. The Nerevarine will start getting them as he/she progresses in the main storyline.
* ReallySevenHundredYearsOld : Like the Tribunal, thanks to the heart of Lorkhan. According to Vivec, he was of "Nerevar's generation, [[TheOlderImmortal older than we]]."
* ReligionOfEvil: His Sixth House Cult. In particular, the Tribunal Temple sees them as deranged and mutated heretics who will be killed on sight.
* SanitySlippage: Like the Tribunal, because mortal minds simply aren't equipped to handle godhood. However, because he was much less restrained in his consumption of power from the heart, he went off the deep end much more quickly.
* SealedEvilInACan: Since he reemerged and stole two of the tools of Kagrenac, cutting the Tribunal off from replenishing their divinity, the Tribunal constructed the Ghostfence, trapping he and his minions within Red Mountain. However, as their power has waned, his has grown, and [[LeakingCanOfEvil his influence is now expanding]] to all of Vvardenfell.
* TakeOverTheWorld: Part of his plan, using Akulakhan and spreading his "blessing" from the Heart of Lorkhan.
* TeleportInterdiction: Uses it to prevent you from teleporting out of the Heart chamber.
* VillainHasAPoint: He is pretty well established as a particularly homicidal WellIntentionedExtremist once you look past the Tribunal Temple dogma, but it goes even further when you look at his hatred of outlanders. The Tribunal pretty much set themselves as undisputed rulers that freely encourage slavery and look down on the native Ashlanders. And the Imperials are arguably not much better for allowing this all.
* WalkingShirtlessScene: As seen in the picture.
* WellIntentionedExtremist: [[spoiler: Wishes to drive the Empire out of Morrowind, throw down the Tribunal, and perhaps make all mortals gods.]]
* WeCanRuleTogether: Offers this to the Nerevarine at one point, and an [[WhatCouldHaveBeen actual chance to do so]] was [[DummiedOut cut from the game]] before release.
* WoobieDestroyerOfWorlds: Possible interpretation, if you believe that [[spoiler:the Tribunal cast him away to do exactly what Nerevar had told them explicitly ''not'' to do, while convincing him that Nerevar had betrayed him in the process.]]

[[folder: Azura]]

[[caption-width-right:230:Azura's avatar]]

The Daedric Prince of Dusk and Dawn, Lady of Prophecy, and the magic in between the realms of twilight. The original Nerevar served her as champion, and she commanded, through Nerevar, that the Chimer people were not to use the Tools of Kagrenac on the Heart of Lorkhan. After Nerevar was slain and the Tribunal (and Dagoth Ur) used the Tools on the Heart, she prophesied that Nerevar would be reincarnated, and that this reincarnation would return to cast down these new false gods. Throughout the main quest, she serves as a guide to the Nerevarine.

For information on Azura outside of the context of ''Morrowind'' itself, see her entry on the ''[[Characters/TheElderScrollsDaedra The Elder Scrolls - Daedra]]'' page.


* BarbieDollAnatomy: Her statue is topless but [[NippleAndDimed undetailed]]. Her avatar [[spoiler: which appears to the player at the end of the main quest and the ''Tribunal'' main quest]] is more modestly dressed.
* BenevolentBoss: To Nerevar in the backstory and toward the Nerevarine. Regardless of the interpretations of her actions, she is nothing but pleasant towards and protective of the Nerevarine.
* TheChessmaster: Maybe. Probably. The fact that we aren't sure is a testament to her skill. In particular, [[spoiler:is the Nerevarine ''really'' the reincarnation of Nerevar, or just a convenient pawn of hers to exact revenge on the Tribunal]]? Either way, she ends up being [[spoiler:the only party involved in the main quest to get ''everything'' she wants]].
* TheChooserOfTheOne: She prophesied the coming of the Nerevarine, Nerevar's reincarnation, and serves as a guide to the Nerevarine.
* DisproportionateRetribution: So the Tribunal (and Dagoth Ur) used the Heart of Lorkhan against her will and (one or all of them) murdered her faithful follower, Nerevar. In retaliation, she ([[UnreliableNarrator possibly]]) turns the skin of all the Dunmer people an ashen gray and turns their eyes to a blood red. She promises that Nerevar will be reincarnated to cast down the "false gods" of the Tribunal, which winds up happening later.
* GoodIsNotNice: Considered one of the "good" Daedra by the Dunmer, and in general by the people of Tamriel, but she's ([[UnreliableNarrator possibly]]) the one who cursed them with ashen skin and red eyes for the Tribunal's perceived blasphemy against her. Also, [[spoiler: her quest for revenge against the Tribunal, including the reincarnation of Nerevar, eventually and indirectly leads to the destruction of Morrowind.]]
* MultipleChoiceChosen: One possible answer to TheChosenOne vs. TheUnchosenOne debate for the Nerevarine is that she didn't really "choose" an individual for that role at all. Instead, she set forth criteria in her prophesy, and any individual who met those criteria could ''become'' the Nerevarine.
* UnwittingPawn: The Nerevarine, [[spoiler: regardless of whether they're a true reincarnation of Nerevar or not.]]

[[folder: King Hlaalu Helseth]]
!!King Hlaalu Helseth


King of Morrowind during the events of the game and a major player in the ''Tribunal'' expansion.


* BatmanGambit: How he tricks a spy into poisoning himself in ''[[http://www.uesp.net/wiki/Lore:A_Game_at_Dinner A Game at Dinner]]''.
* BlackAndGrayMorality: He's the (dark) Gray to [[spoiler: Almalexia's]] Black. Sure, he has his moments of very dark morality, but many of them have [[PragmaticVillainy Pragmatic]] (if selfish) reasons behind them and he's certainly better than [[spoiler:a PhysicalGod of [[SanitySlippage decreasing sanity]] who plans to kill her fellow former deities and the PlayerCharacter to be martyrs in her new monotheistic religion revolving around her]].
* BluffingTheMurderer: As described in the in-game book ''A Game at Dinner'', he implies to his assembled dinner guests that he put poison on the cutlery of someone spying against him, then invites any spies present to take a dose of the antidote, kept in a tureen at the centre of the table. One of the spies loses his nerve and drinks, only for Helseth to reveal that no-one's cutlery was poisoned. The poison was, in fact, the 'antidote' the spy was just bluffed into drinking.
* CarryingTheAntidote: Subverted. See BluffingTheMurderer above.
* TheChessmaster: Along with ManipulativeBastard. Fail to capture the throne of Wayrest during the events of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall?]]'' He returns to his mother's homeland and captures the throne there. The former King Llethan is old and weak? [[spoiler: Helseth poisons him and usurps his throne, killing Llethan's chosen heir in the process]]. Some "Nerevarine" character is making news in Vvardenfell? He sends the Dark Brotherhood to kill the Nerevarine. [[spoiler: When that fails, Helseth gets the Nerevarine to work for ''him'']]. The in-game book ''A Game at Dinner'' also provides a great example, in which Helseth roots out a spy.
* MasterPoisoner: He is reputed to be one of the best and most subtle poisoners in the world. While the official claim is that his predecessor died of old age, everyone close to the former king believes that he was poisoned.
* MurderInc: He's very fond of sending the Dark Brotherhood to eliminate potential threats to him.
** AssassinOutclassin: [[spoiler: His assassins are, of course, no match for the Nerevarine. These failed assassination attempts start off the plot for ''Tribunal'']].
* PraetorianGuard: The Royal Guards of Mournhold.
** CadreOfForeignBodyguards: His strongest bodyguard, Karrod, is a Redguard. The Captain of the Royal Guards, Tienius Delitian, is an Imperial. Alusannah, another Redguard, is the personal bodyguard of Helseth's mother Barenziah.
* PuppetKing: What his position has been prior to his ascension to the throne. The Tribunal Temple, Great Houses, and higher-ups in the Empire held any and all real power. Helseth is working to change that...
* TheQuisling: He (along with House Hlaalu in general) is seen as this by the more conservative Dunmeri Great Houses (particularly the [[ProudWarriorRace Redorans]] and [[ReligiousBruiser Indoril]]) for his significant ties to the Empire.
* SketchySuccessor: To begin with, the Dunmer people see the role as "King of Morrowind" as an Imperial convention they have no need for, as they see their true rulers as the Tribunal Temple and the Great Houses. Helseth himself is a polarizing figure. The more conservative Dunmer in House Redoran and House Indoril feel he is a [[TheQuisling Quisling]] or [[PuppetKing puppet]] for the Empire, and he has a pattern of nepotism favoring his own House Hlaalu. He is also rumored to be a MasterPoisoner who isn't above using the Dark Brotherhood to eliminate perceived threats. His predecessor as King and that King's chosen heir both died under mysterious circumstances, with Helseth believed to have been involved. [[spoiler: He also ends up being the last King of Morrowind, though not due to any political blunders. (Helseth appears to have been rather competent, and well on his way to transforming the role of King of Morrowind into a position with actual power at his last mention), but because of the Red Year; the post-Red Year Morrowind appears to be an aristocratic republic ruled by a council of the Great Houses (much like the situation prior to the Imperial takeover, although with the theocratic elements toned down)]].
* WhatHappenedToTheMouse: He apparently remains King until at least the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]]. After that, he vanishes from any official lore.

[[folder: Divayth Fyr]]
!!Divayth Fyr


A very old, very powerful, reclusive wizard who runs the "Corprusarium," a safe haven for those afflicted with the Corprus disease.


* AlphabeticalThemeNaming: If you think of it, you'll notice his "daughters" are named after Greek letters: Alfe, Beyte, Delte, and Uupse
* BadassGrandpa: According to one of his daughter/wives, he's one of the oldest non-divine beings in Tamriel (about 4000 years old) and still a powerful wizard. (According to the construction set files, he's level 65 - the highest of any NPC in the game.) He's also decked out in the only complete suit of Daedric armor in the vanilla game.
* TheCollectorOfTheStrange: He has amassed quite the collection of legendary artifacts, and has even set up a LockAndKeyPuzzle for those willing to risk their lives (to either his violent Corprus victims or catching the disease themselves) to try to steal them. In particular, he has a number of Dwemer artifacts and items associated with the Imperial Battlespire event.
* CoolOldGuy: Combine him being about 4000 years old with the other tropes listed here, and this is what you get.
* DarkIsNotEvil: Has the dark skin and red eyes typical of the Dunmer, wears a full suit of [[RedAndBlackAndEvilAllOver Red and Black Daedric armor]], and is a former-ish member of [[EvilSorcerer Great]] [[TheMagocracy House]] [[MightMakesRight Telvanni]] (he has dropped out of House affairs, but this isn't really all that strange for a Telvanni master wizard), but is nothing but cordial to the Nerevarine and greatly aids the Neravarine in the main quest.
* DimensionalTraveler: According to the in game book [[http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion The Doors of Oblivion]], Fyr is one of the few "mortals" who can freely travel between the realms of the [[PhysicalGod Daedra]].
* DirtyOldMan: Downplayed toward his OppositeSexClone "daughters/wives." When discussing them, his love for them seems more fatherly than sexual, but it's hard to escape [[IncestIsRelative the implications]] [[ScrewYourself of this arrangement]]. Perhaps surprisingly, it isn't seen to be all that {{Squick}}y, at least within his tower.
* FindTheCure: He's searching for a cure for Corprus and possibly may have found one. [[SubvertedTrope Sort of]]. [[spoiler:If he's to be believed, the Nerevarine ''still'' has Corprus and the potion he gave them just took away all the [[BodyHorror negative effects]], while keeping the [[TheAgeless positive]] [[IdealIllnessImmunity effects]] in-tact. It's not technically a "cure" or even reliable as a vaccine, since aside from the Nerevarine, everyone else who had taken the potion died shortly afterwards.]]
* MageTower: As with the other high-ranking Telvanni, he lives in a magically grown mushroom tower named after himself: Tel Fyr. The Corprusarium is in the basement, referred to as the "Bowels".
* OddFriendship: With his former Argonian slave Vistha-Kai, who refused to leave when Fyr released his other slaves and now serves as the warden of the Corprusarium. According to Fyr, Vistha-Kai isn't much for conversation, but he does his job well and makes a good sparring partner for Fyr and his "daughters". Also with Yagrum Bagarn, [[spoiler: the last living Dwemer]] and one of his earliest patients. Bagarn now spends his time tinkering with and fixing up any Dwemer artifacts that Fyr acquires.
* OppositeSexClone: Has created four of these, who are variously referred to as his "daughters" or "wives".
* ReallySevenHundredYearsOld: Is said to be about 4000 years old, one of the oldest non-divine beings on Tamriel.
* RetiredBadass: Former member of the Psijic Order and a former councilor of House Telvanni. He left both to run his Corprusarium.
* TrulySingleParent: His "daughters" are really his own {{Opposite Sex Clone}}s.
* WizardsLiveLonger: A wizard who's one of the oldest non-divine beings in Tamriel in this case. Exactly how he has lived this long isn't made explicitly clear, but it's implied to involve magic.

[[folder: Hircine]]


Daedric Prince of the Hunt and major player in the ''Bloodmoon'' expansion.

For information on Hircine outside of the context of ''Morrowind'' itself, see his entry on the '''[[Characters/TheElderScrollsDaedra The Elder Scrolls - Daedra]]'' page.


* AffablyEvil: As the BigBad of ''Bloodmoon''. He isn't really all that "evil", with his only malevolent act [[spoiler:kidnapping Solstheim's greatest warriors for his hunt, and gives them the chance to free themselves by surviving the hunt]]. He's quite polite in interactions throughout.
* BigBad: Of the ''Bloodmoon'' expansion.
* BlessedWithSuck: He considers Lycanthropy to be a great blessing. However, sufferers uncontrollably turn into monsters each night and they must kill a sapient being each night or they're left severely weakened the next day.
* BloodKnight: His whole schtick is being the Daedric Prince of this. He wants to hunt the greatest "prey", and enjoys it when the hunter becomes the hunted.
* HornedHumanoid: His avatar at the end of ''Bloodmoon'' has deer antlers.
* TheHunterBecomesTheHunted: Giving the "prey" in his hunts a sporting chance to do this is part of his modus operandi. His werebeasts embody this idea as well, being dangerous hunters at night but the hunted during the day.
* HuntingTheMostDangerousGame: His reason for [[spoiler: kidnapping the most powerful warriors on Solstheim. He seeks to have a great hunt where they are the "prey", and hopes that they can turn it into a "hunter becomes the hunted" scenario]].
* OurWerewolvesAreDifferent: As the Daedric Lord of the Hunt, the werewolves of the game are his servants. The various other werebeasts mentioned in the game's lore are also his ilk.
* PsychicDreamsForEveryone: How he gives his werewolf servants orders.
* {{Shapeshifter}}: At the close of ''Bloodmoon'', you find yourself confronting one of Hircine's three aspects. He gives you a choice of which one to face.
** BearsAreBadNews: His "strength" form is a great bear.
** PhysicalGod: His "guile" form is just a smaller version of divine avatar.
** SavageWolves: His "speed" form is a savage wolf.
* TheWildHunt: The Bloodmoon event is a specific occurrence of his never ending "hunt".
* WillfullyWeak: Being a Daedric Prince, he would easily destroy any mortal in battle at full strength. Because he wants to give "the hunted" in his game a sporting chance, he allows you to choose one of his "aspects" to fight instead.

[[folder: Caius Cosades]]
!!Caius Cosades


-> "I'm just an old man with a skooma problem."

The Imperial Spymaster, leader of the Blades, in Morrowind. He's the primary quest giver for much of the main quest.


* AndYourRewardIsClothes: He gifts the the Nerevarine a set of enchanted clothes [[spoiler:when he is recalled to the Imperial City]].
* BerserkButton: Killing a fellow Blade or any of the characters he sends you to gather information from will cause him to fly into an extreme rage, breaking the main quest.
* GetOut: Part of his reaction should the player, [[WhatTheHellPlayer having no real reason to do so]], murder one of the characters he sends them to gather information from.
* GoodOldFisticuffs: He's perpetually shirtless and shoeless, likely playing up his cover identity as a poor skooma addict, and is a trainer for the Hand-to-Hand and Unarmored skills.
* GrumpyOldMan: If you ask one of the other Blades about him, they call him "sour" and "a worrier."
* JerkWithAHeartOfGold: Despite the above, he very clearly cares about the player.
* MoneyForNothing: If the player reports to him prior to reaching level 4, he will gift the player 200 free gold with the instruction to use it to buy better gear or some training.
* MrExposition: He has an extremely high number of dialogue options which will fill in background details about the game's guilds and factions, as well as backstory details about Morrowind itself.
* PlayingDrunk: Along with elements of ObfuscatingInsanity and ObfuscatingStupidity. He pretends to be just another crazy skooma addict as part of his cover identity. Given that he is: a) the Imperial Spymaster, b) said to hold his "liquor" fairly well, and c) implied to have killed people who have underestimated him, it can be assumed it is all an act.
* PlotDetour: At several points during the main quest, he will instruct the player to go off and do side quests in order to keep up his/her public identity as a freelance adventurer, and also to gain money and experience.
* PutOnABus: [[spoiler:He is recalled to the Imperial City about halfway through the main quest, never to be seen again.]] [[http://www.imperial-library.info/content/ken-rolstons-texts Lore texts]] written by designer/developer Ken Rolston seem to indicate that Caius is alive and well following the Oblivion crisis.
* QuestGiver: He is the primary one for the first act of the main quest.
* TheSpymaster: It's actually his title within the Blades organization. He is in charge of all their operations in Morrowind, where their role is more about intel-gathering than Emperor-protecting.
* UnstoppableRage: He will ''[[SuddenlyShouting epically]]'' [[GetOut lose his cool]] if you do something to screw up a quest for the Blades (like kill someone you need to talk to).
* WalkingShirtlessScene: It's one his defining traits. It's likely done to play up his cover identity as a poor skooma addict.
* WhatTheHellPlayer: If the player does something deliberate to foul up one of his quests, such as killing one of his informants or a fellow Blade, Caius reacts... [[{{Understatement}} poorly]]. He'll give one of these speeches with [[SuddenlyShouting Sudden SHOUTING]] and a permanent GetOut, breaking the standard way of beating the main quest.
* YouAreInCommandNow: Leaves this instruction for [[spoiler:the Nerevarine upon being recalled to the Imperial City]]. Of course, since the other Blades agents mostly do their own things and any orders from Cyrodiil to the contrary are liable to come with an actual superior, Caius basically tells you to ignore the big picture and just keep doing what you're already doing.

[[folder: Crassius Curio]]
!!Crassius Curio

[[caption-width-right:300:It's so nice to see you, dumpling.]]

A Councilor of Great House Hlaalu who writes plays in his spare time.


* AffectionateNickname: Calls the Nerevarine several dessert-based nicknames including "sweetie pie," "dumpling," and "pudding."
* AnythingThatMoves: Men, women, humans, elves, CatFolk, LizardFolk...it makes no difference to him. He ''will'' want to see you naked before he'll help you advance in House Hlaalu, and he ''will'' want a kiss from you if he likes you in order to gain his support in the main quest.
* CampGay: His dialogue is written this way, with him calling the Nerevarine things like "dumpling", "pudding", and "sweetie pie" while referring to himself as "Uncle Crassius." Further, he wears extravagant clothing, has written several plays, and wants to start a theater troupe. Though technically, he is a bisexual, as he shows this interest whether the PC is male or female.
* DepravedBisexual: If the PlayerCharacter wants to advance in House Hlaalu, he ''will'' see them naked first. Regardless of gender. Or species. To gain his support during the main quest so you can save the world, he'll ask for money to cover his expenses...or, if he likes you (disposition 70+), a kiss.
* DirtyOldMan: To a degree. He's clearly dirty, and he can't be that young, as he has gotten to the position of Hlaalu councilor the hard way, but he doesn't limit himself to ''young'' women. Or women. Or [[ExtremeOmnisexual mammals]].
* GuileHero: His approach to fighting corruption within the House. He's not above letting everyone around him think he's an easily manipulated fool while he's at it, either.
* HerCodeNameWasMarySue: The main character of his play, "The Lusty Argonian Maid," is named "Crantius Colto."
* HonestCorporateExecutive: Compared to rest of the [[CorruptCorporateExecutive corrupt]] House Hlaalu leadership. In particular, when completing quests for Odral Helvi, you can report his orders to Crassius to receive alternate, less morally offensive ways to complete the quests (and eventually even get Helvi arrested).
* LovableSexManiac: Despite his...eccentricities, he is one of only two House Hlaalu councilors who isn't in the pocket of the [[TheSyndicate Cammona]] [[TheMafia Tong]] and is actively working to free the House of corruption.
* MeaningfulName: You've seen his list of tropes up to this point. "Crass" is a ''very'' fitting term for him.
* ObfuscatingStupidity: He has no problem letting others believe that he's an easily manipulated fool as he works toward his goals.
* ReasonableAuthorityFigure: His creepy predilections aside, he's one of the least corrupt characters in-game.
* TakeAThirdOption: He will offer alternative, less morally questionable means of completing quests for some of his corrupt House Hlaalu counterparts.

[[folder: Yagrum Bagarn]]
!!Yagrum Bagarn


A resident of Divayth Fyr's Corprusarium and [[spoiler: the last living Dwemer]]. He plays only a small part in the game's main quest, but is absolutely essential if completing it via the "Backpath" method.


* TheAgeless: As a result of the Corprus Disease.
* ButWhatAboutTheAstronauts: This is how he survived the calamity which wiped out his people. He was in an undescribed "outer realm" at the time of the event and returned to Nirn to find them gone.
* DimensionalTraveler: In his past. He was in an undescribed "outer realm" when the calamity occurred that caused his people to vanish.
* LastOfHisKind: [[spoiler:He's the last living Dwemer]]. He was in an undescribed "outer realm" when the calamity that wiped out his people occurred, and he returned to find them gone. He caught the Corprus Disease soon after and ended up in the Corprusarium.
* LegendaryWeapon: The hammer Volendrung is in his possession. Additionally, he is the author of the book ''[[http://en.uesp.net/wiki/Lore:Famed_Artifacts_of_Tamriel Famed Artifacts of Tamriel]]'' which details many other legendary items in Tamriellic lore.
* ReallySevenHundredYearsOld: Over 4000 thanks to the agelessness granted by the Corprus Disease.
* RetiredBadass: He was a Master Crafter in service to Lord Kagrenac who spent time traveling to "outer realms." When he returned to find his people gone, he traveled all across Tamriel [[spoiler:searching for any other Dwemer]]. He caught the Corprus Disease and was forcibly retired. He is still in possession of a full set of Dwemer armor, a stash of Dwemer coins, and the legendary hammer Volendrung.
* SuperWheelchair: The Corprus disease has left him bloated and unable to use his legs, so he gets around on a throne with [[SpiderMech spider legs]] that's [[{{Steampunk}} steam powered]].
* TakeAThirdOption: [[spoiler: His aid is absolutely crucial in the "Backpath" method to completing the game's main quest.]]
* TheseAreThingsManWasNotMeantToKnow: If you bring him ''The Egg of Time'' and ''Divine Metaphysics'' during the "[[SnipeHunt Mystery of the Dwarves]]" quest for the Archmage Trebonius, he'll give you a report detailing [[AGodAmI what Kagrenac was trying to achieve]] and [[GoneHorriblyWrong why it failed so spectacularly]], but redacts a lot of the details of Kagrenac's experiments so no one will try to replicate them.
* UltimateBlacksmith: He is a [[spoiler:Dwemer]] Master Crafter and was in service to Lord Kagrenac prior, who was also one of these. He is the only person capable [[spoiler:of "jury-rigging" the Wraithguard in the "Backpath" method to beating the main quest]].
* VocalDissonance: You'd expect [[spoiler: a Dwemer]] to have a [[BadassBaritone deep commanding voice]] but no; instead, he sounds like your average stereotypical {{Nerd}} with a bad case of the sniffles. [[JustifiedTrope Justified]] as he actually is sick, and it may as well be another example of [[BodyHorror how badly Corprus can affect its victims]].

[[folder:M'aiq the Liar]]
!!M'aiq the Liar


M'aiq the Liar is a Khajiit who can be found on a remote island with a slew of unique dialogue options, most of which offer entirely false information.

For more information on M'aiq outside of the context of ''Morrowind'' itself, see his entry on the [[Characters/TheElderScrollsRecurringCharacters Elder Scrolls Recurring Characters]] page.


* AuthorAvatar: He voices the opinions of the game's creators toward a variety of topics, which is thinly veiled in his dialogue.
* BlatantLies: All but two of his dialogue choices (Boethiah's Shrine and the Mudcrab Merchant) are completely false. Even with Boethiah's shrine, the directions he gives are [[TheComputerIsALyingBastard quite bad]].
* CloudCuckoolander: His nature justifiably makes him come off as ''very'' detached from the setting. Even beyond that, he is found fishing alone on a remote island wearing extravagant cltohing and a stylish-but-impractical hat.
* TheCuckoolanderWasRight: Though the vast majority of his topics offer false information, he is correct about the sunken Shrine of Boethiah and the existence of the Mudcrab Merchant.
* DeadpanSnarker: Many of his comments are ripe with sarcasm.
* EasterEgg: He is a FourthWallObserver AuthorAvatar found alone a remote island.
* StrawFan: Crossing over with TakeThatAudience, many of his comments are responses to features that the ''ES'' fandom wanted in ''Morrowind'', but did not get (such as multi-player, moving corpses, nudity) or are responses to complaints of features from ''Daggerfall'' which were removed (such as horses and climbing).

[[folder:Fighters Guild]]

!!Sjoring Hard-Heart

A Nord and the current Master of the Imperial Fighters Guild in Vvardenfell. [[spoiler:He is in the pocket of the [[TheSyndicate Camonna Tong]], implied to be due to gambling debts, and they are using him (and the Fighters Guild through him) to wipe out their rivals, the Thieves Guild]].


* CainAndAbel: The Cain to his brother's (Radd Hard-Heart) Abel. Radd is an honorable officer in the Imperial Legion.
* ChallengingTheChief: [[spoiler:He will need to be killed [[KlingonPromotion one way]] or [[YouHaveOutlivedYourUsefulness another]] for you to take over as Master of the Fighter's Guild]].
* DropTheHammer: He wields a Steel Warhammer of Smiting.
* KillEmAll: [[spoiler:His final quest involves killing the Master Thief of the Thieves Guild and his three Guild Hall Steward lieutenants]].
* KlingonPromotion: [[spoiler:Becoming Master of the Fighters Guild requires killing him]].
* TheMole: He is deep in the pocket [[spoiler:of the [[TheSyndicate Camonna Tong]] who are using him (and the Fighters Guild) to wage war on their rivals, the Thieves Guild]].
* YouHaveOutlivedYourUsefulness: [[spoiler:He will pull this on you if you complete his quest to wipe out the leadership of the Thieves Guild]].


!! Percius Mercius

An Imperial and the former Master of the Fighters Guild in Vvardenfell who now serves as the Guild Steward in Ald-Ruhn. He seeks to [[spoiler:rid the Guild of Sjoring's corruption]], but needs help to do it.


* BountyHunter: The majority of his lower-level quests involve collecting bounties on murderers and bandits.
* TheCreon: He is perfectly happy to [[spoiler:let the Nerevarine take over as Guild Master once Sjoring has been dealt with]] and will aid in any way he can.
* HeroesPreferSwords: Is actively fighting the corruption within the Fighters Guild and wields a sword. His corrupt counterparts instead wield hammers, axes, or maces.
* ReasonableAuthorityFigure: He's one of the few honorable Fighters Guild Stewards remaining. If any of his more-corrupt counterparts give morally questionable orders, you can report to him for more reasonable alternatives.
* RetiredBadass: He administrates the guild chapter in the somewhat remote city of Ald Ruhn, but at some point before the evens of the game he presided over the entire Fighters Guild of Vvardenfell. He stepped down voluntarily, referring to his relocation as a retirement, but he still has a very sharp sense of what's going on within the guild.
* TakeAThirdOption: He will offer alternative, less morally questionable means of completing quests for some of his corrupt Guild counterparts.


!! Eydis Fire-Eye

A Nord and the Guild Steward of the Balmora Guild Hall and likely the first person the player will receive Fighters Guild orders from.


* AnAxeToGrind: She is the second most skilled Axe trainer in the game, behind only the Master Trainer. Despite this, she is equipped with a Blunt Weapon (Mace).
* BountyHunter: Several of her quests involve hunting down known criminals.
* BribeBackfire: As part of the Thieves Guild questline, she can be bribed [[spoiler:into dropping her support for Sjoring with the Bitter Cup]]. However, if one also wants to complete the Fighters Guild quest line, [[spoiler:she will still attack once the player receives the quest to eliminate Sjoring's minions even though she had been bribed previously]].
* DealWithTheDevil: She is a noted worshiper of Clavicus Vile, the Daedric Prince of Bargains and Wishes.
* HeelFaceRevolvingDoor: She is initially sided with [[spoiler:Sjoring]], but she can be bribed via the Thieves Guild quest line to switch sides. However, [[spoiler:if you then continue the Fighters Guild quest line, she will still attack you when you reach the quest to eliminate Sjoring's minions]].
* MultiMeleeMaster: Her Class is "Master-at-Arms" and she offers high-level training to Guild members of the Protector rank and higher. She can train in Axe (up to 72), Blunt Weapon (up to 72), and Long Blade (up to 67).
* QuestGiver: She is the primary Fighters Guild quest giver for entry-level quests.



A Nord and the Guild Steward of the Wolverine Hall (Sadrith Mora) Guild Hall and former second-in-command to Percius.


* BigDamnHeroes: Several of his quests require rescuing people who are trapped in hostile places in such a manner.
* {{Blackmail}}: He can be blackmailed for his support as part of the Thieves Guild quest line.
* BountyHunter: Offers a couple of these quests.
* CollectionSidequest: His final (optional) quest is to retrieve the Seven Eggs of Gold from the Pudai Egg mine. Luckily, they're all in the same area, but they combine to weigh 210 lbs, which can make carrying them rather challenging.
* HypercompetentSidekick: One of his quests has you be this for an Imperial Legionnaire who is seeking revenge on a certain Daedroth.
* InterspeciesRomance: He has taken a Dunmer woman as a lover. [[spoiler:In order to gain his support as part of the Thieves Guild quest line, you'll need to blackmail him with this information. The "interspecies" part itself isn't the reason for the blackmail, rather, it's because this information puts his lover in danger should Sjoring and/or the Camonna Tong find out about her]].
* NumberTwo: Formerly served as Percius' second-in-command before Sjoring took over.


[[folder: Mages Guild]]

!!Trebonius Artorius

An Imperial and the current [[TheArchmage Arch-Mage]] of the Vvardenfell’s branch of the Imperial Mages Guild. While not lacking in magical power, he isn’t taken very seriously by the rest of the guild, being incompetent enough to let in badly disguised spies, giving comically unrealistic duties to guild members, and acting petty and immature to those who offend him.


* TheArchmage: His title as leader of the Vvardenfell branch of the Mages Guild.
* BewareTheSillyOnes: He may be an incompetent fool, but he’s still a powerful Battlemage.
* DisproportionateRetribution: While drunk, a member of Vivec's Office of the Watch insulted Trebonius. Trebonius responded by giving the guy a magical rash that will not go away.
* EnergyAbsorption: Wears the Necromancer’s Amulet, which gives him the ability to absorb incoming magic spells.
* GeneralRipper: Decides that the best way of dealing with the Telvanni, native rivals to the Mages Guild, is to [[KillEmAll kill all]] of their councilors.
* GracefulLoser: If you end up becoming Guildmaster peacefully, he accepts the council’s decision with surprising dignity.
* ImpossibleTask: Crossing over with SnipeHunt, he has a habit of giving guild members duties they couldn’t possibly perform. Notably, he asks the player to find out about the [[RiddleForTheAges disappearance of the]] [[OurDwarvesAreDifferent Dwemer]] and is shocked when the player actually manages to find an answer. Other tasks he has assigned to guild members include taking inventory of all the silverware in Vvardenfell and digging a tunnel to the mainland.
* KickedUpstairs: He was promoted to Arch-Mage of Vvardenfell in order to get him out of Cyrodiil, where his superiors were weary of his incompetence.
* KlingonPromotion: By killing him in a duel, you can obtain his position for yourself.
* MagicKnight: He is a highly talented Battlemage despite his many other flaws.
* NotSoDifferent: Despite his hostility toward the Telvanni, his eccentric demands and power without common sense actually make him very similar to a typical Telvanni mage lord. Even his [[KillEmAll solution]] toward handling the Telvanni is exactly what a typical Telvanni would do to deal with his rivals.
* ThePeterPrinciple: He rose in the ranks of the Mages Guild thanks to his prowess as a Battlemage. However, he is hopelessly incompetent as an administrator.
* PointyHairedBoss: How most of his underlings see him.
* ReassignedToAntarctica: As part of being KickedUpstairs, he was put in charge of the Guild branch in the most backwater district in the Empire.
* SuicideMission: His mission to kill all of the Telvanni councilors, a group of [[ReallySevenHundredYearsOld ancient]], powerful, [[EvilSorcerer somewhat insane and morally questionable]] wizards. May cross over with TreacherousQuestGiver if one believes he was trying to get rid of the PlayerCharacter before he/she could become a threat to his position.
* WizardDuel: Challenges the player to one when your rank is high enough to threaten him. Despite his other flaws, he still ''is'' a very talented Battlemage.


!!Ranis Athrys

A Dunmer and the Guild Stewardess of the Balmora Mages Guild hall, and likely the first person most players will talk to when joining the Guild. Her demeanor is rather serious, and she won’t give quests to members below the Conjurer rank in the guild, pointing you first to Ajira for Apprentice-level quests.


* DarkChick: While not outright "evil," she does fit. She is a red-eyed, dark-skinned Dunmer and she is a Nightblade, a class that supplements stealth with magical abilities. She is also rather ''[[JoinOrDie aggressive]]'' in convincing independent mages to join the Guild.
* FreudianExcuse: Her hatred of the Telvanni is explained by other characters who mention that the Telvanni killed her parents.
* GameplayAndStorySegregation: Despite her grudge against House Telvanni, Ranis won’t interact any differently with you if you belong to House Telvanni yourself, other than the standard faction disposition adjustment.
* JoinOrDie: As far as Ranis is concerned, any mage who doesn’t join the Guild should be killed. Many of her quests involving outsider mages can be successfully completed if you simply kill the mage.
* LaserGuidedKarma: Given her callous disregard for mages who aren't part of the Mages Guild and her JoinOrDie mentality, when the Telvanni spy quest comes up, you can choose to lie to the Archmage and say that she's the spy, getting her kicked out of the guild.
* MyParentsAreDead: Other characters mention that her parents were killed by the Telvanni. If you [[spoiler:lie and say that she is a Telvanni spy during that particular quest]], other characters are quite surprised due to this fact.
* ProperlyParanoid: Despite her other flaws, she ''is'' correct that the Telvanni have spies within in the Guild.
* ShelteredAristocrat: Some fellow members note that Ranis came from an upper class family and thus doesn’t relate well to Dunmer who grew up outside a wealthy imperialist town like Balmora.
* StealthExpert: As a Nightblade, her magic focuses on using magic to stay hidden. One of her quests also involves outing a spy.
* WithUsOrAgainstUs: Has this attitude toward mages outside the Guild due to her grudge against the Telvanni.
* YouKilledMyFather: The old Archmagister of House Telvanni killed her parents.



Ajira is a [[CatFolk Khajiit]] and the resident alchemist of the Balmora Mages Guild. Ajira will likely be the first quest giver for players who join the Mages Guild. (Caius urges the player to join a guild at the start of the game, and Ajira is the initial quest giver for the Mages Guild in Balmora.) She has a bet with another Apprentice, Galbedir, about who will be promoted first, and her initial questline is mostly about helping her win.


* AlchemyIsMagic: Uses Alchemy to brew points with various magical effects.
* CatFolk: Naturally, as a Khajiit.
* FantasticDrug: Due to the game mechanics (only Khajiit merchants will buy Moon Sugar and Skooma), Ajira is one of the few merchants in the game who will buy your illegal drugs.
* FetchQuest: Her early quests send you off to collect things like flowers and mushrooms.
* GameplayAndStorySegregation: Ajira is supposedly an Apprentice and eventually becomes a Journeyman, but if you look at her data via the construction set, you’ll see that she stays an Associate the entire game. Conversely, Galbedir is already a Journeyman when the game starts (even though the plot treats her like an Apprentice).
* MasterPoisoner: She doesn’t specialize in it, but in her reports, she knows all about which ingedients have poisonous properties and how to make poisons out of them.
* NotCheatingUnlessYouGetCaught: Isn’t afraid to stoop to less than honest means to win her bet.
* SabotageToDiscredit: One of her quests involves you sabotaging Galbedir's soul gem experiment.
* StealingTheCredit: If you read her reports toward the end of her quest line, she claims to have worked hard to gather the ingredients needed for her experiments. In reality, she sent you to do this work for her.
* TheRival: To Galbedir, the Balmora Guild Hall's resident enchanter. They have a bet over who will be promoted to Journeyman first.
* ThirdPersonPerson: Tends to speak like this, like most Khajiit.
* TrueCompanions: Ajira is very grateful to you after you help her find her stolen reports, so much that she will give you the location of a few priceless artifacts once you advance higher in the Mages Guild.


!!Edwinna Elbert

A Breton and the Guild Stewardess of the Ald-Ruhn Guild Hall and giver of some of the Guild's more advanced quests. Edwinna’s research focuses on studying the Dwemer — specifically, she’s mostly interested in learning how to build her own Dwemer [[MechaMooks centurions]]. Many of her duties involve delving into ancient Dwemer ruins and recovering Dwemer machines and schematics.


* AdventurerArchaeologist: Not her personally, but she employs them to excavate Dwemer ruins to aid in her research. A few of her quests directly involve you being this.
* AlwaysSomeoneBetter: There are plenty of people better at restoring Dwemer technology than Edwinna. Not even counting the Telvanni, Ignatius Flaccus in Mourhold builds Dwemer centurions as a hobby for his warbot arena, and even the Rat in the Pot ''across the street'' is guarded by Dwemer [[SpiderMech centurion spiders]] maintained by Estoril from the Thieves Guild. Heck, Louis Beauchamp, who stands ''right outside'' the Ald-Ruhn Mages Guild doorway[[note]]with ''Bloodmoon'' installed[[/note]] built his own Dwemer ''airship''.
* {{Bookworm}}: Is no slouch when it comes to reading, and several of her quests involve fetching books for her.
* CantCatchUp: As dedicated as she is in her efforts as a Dwemer scholar, the Telvanni seem to have beat her to the punch, and at least two [[EvilSorcerer Telvanni]] [[TheMagocracy mage lords]] own their own custom built centurion guards. One of these mages, Baladas, is also more knowledgeable about the Dwemer than Edwinna could ever ''hope'' to be, having a head start in the subject of several ''millennia''. The only thing saving her research from being completely pointless is that the Telvanni don’t care about sharing their findings outside their private circles, so Edwinna’s “discoveries” seem more current than they actually are.
* GlorySeeker: Implied if you show her "Secrets of Dwemer Animunculi". The reason she wants to build centurions because she thinks it will make her famous.
* GottaHaveItGonnaStealIt: She really wants Sirilonwe’s book, so she sends you to “borrow” it without the owner’s permission.
* HotScientist: Has a fairly young looking facial sprite and is a prominent Dwemer researcher.
* InsideJob: How she expects you to steal Chimeramvidium.
* OurDwarvesAreDifferent: Researches the extinct Dwemer, particularly their [[MechaMooks robotic centurions]].
* RobotMaster: What she aspires to be, with Dwemer MechaMooks.


!! Skink-in-Tree’s-Shade

An [[LizardFolkd Argonian]] sorcerer who serves as Master Wizard at the Guild branch in Wolverine Hall (Sadrith Mora). Skink offers quests to find information on various magical and cultural phenomenon on Vvardenfell, including vampires, ash creatures, and the rituals of [[NobleSavage Ashlander]] wise women. He’s also the Master Trainer for Speechcraft.


* AdmiringTheAbomination: He sends you to capture the soul of an Ash Ghoul so he can study it and also has a few quests related to studying vampires. While not necessarily a NightmareFetishist, he does have a healthy respect for these creatures.
* AndYourRewardIsClothes: One of the few rewards he gives you for his quests is an unenchanted sapphire amulet, albeit a unique one with a greater capacity for enchantment.
* {{Bookworm}}: He sends you on a few quests to find rare books and has a bookselling service.
* TheCharmer: As the Master Trainer for Speechcraft.
* DudeWheresMyReward:
** He offers you a direct reward on only a few of his quests. Luckily, for those that involve working with others (such as the scholar he asks you to escort and the Ashlander Wise Woman), they offer their own rewards.
** Also Averted in a sense. Completing all of this quests opens up the "peaceful" option to become the new Arch-Mage of the Mages Guild.
* GameplayAndStorySegregation: Even after delivering to him Galur Rithari’s Papers (a forbidden text about a man who was cured from vampirism), he still acts wary of you if you are a vampire and doesn’t give you any advice about how to find a cure.
* GuileHero: While other mages are known for their magical strength, Skink is known more for his ability to handle situations diplomatically (though Skink is no slouch at magic power either). That 100 Speechcraft rating is not just for show, after all.
* TheImmune: As an Argonian, Skink is immune to poison and resistant to disease.
* ItemCrafting: Not directly, but Skink is the second highest Enchant trainer in the game. The only trainer better than him (the Enchant Master Trainer) lives in an obscure dungeon and attacks you on sight. When you first meet him, he is also in the middle of brewing a Detect Creature potion for Edwinna.
* LizardFolk: Naturally, as an Argonian.
* ReasonableAuthorityFigure: He’s more level-headed and respected than most of the other guild heads. When orders come from the mainland that Trebonius is to step down and the PlayerCharacter is to be promoted to Arch-Mage, they are delivered to Skink.
* ThingsManWasNotMeantToKnow: He’s interested in learning about [[OurVampiresAreDifferent Vampires]] and [[EldritchAbomination Sixth House Monsters]], and sends you on quests to gather information about both.
* TheSocialExpert: Skink is the Master Trainer for Speechcraft, though there’s little in the game that points you to this. He also sends the player on a mission to meet with an Ashlander wise woman so he can learn more about their culture. Furthermore, his branch of the Guild is in the heart of rival [[EvilSorcerer Telvanni]] territory, making his social and political knowledge even more important.
* WitchHunter: In one of his quests, he sends you to kill a necromancer.
* WorthyOpponent: The Telvanni consider him such:
--> ''"...almost as sage and learned as Telvanni aspirants five times his age."''

[[folder: Thieves Guild]]

!!Gentleman Jim Stacey

Redguard Master Thief of the Guild in Vvardenfell. He hides out in a bookstore in Vivec city (the rival [[TheSyndicate Camonna Tong]] have a huge bounty on his head) and offers jobs to higher ranking members of the Guild. Also fancies himself a sort of Robin Hood type character and wants to revive an ancient group of noble thieves called the Bal Molagmer who steal from the rich and give to the poor.


* BadassInANiceSuit: Is the Master Thief of the Thieves Guild and wears a full suit of "extravagant" clothing.
* DoUntoOthersBeforeTheyDoUntoUs: While he and the Thieves Guild are normally violence averse, he sends the player on some quests to kill members of other factions that are planning to kill him or other members of the Guild.
* TheDon: As the head of the Thieves Guild.
* GentlemanThief: It’s in the name. In general, he also speaks tactfully and dresses the part.
* JustLikeRobinHood: His Bal Molagmer quests are in this vein. Named after an ancient order of thieves who stole from the rich and gave to the poor, the quests involve stealing items from the wealthy and corrupt, then giving them to the rightful owners and/or people more deserving.
* KarmicThief: Invokes this in his Bal Molagmer quests, where the targets are always wealthy and corrupt. For example, he has you steal a forged land deed that would give a widow's land to a wealthy plantation owner. In another, he has you steal the ring of a wealthy slaver and then give it to the leader of the Twin Lamps, an illegal slave 'freeing'' organization.
* NoOneSeesTheBoss: You won't get to see him until you reach a high rank in the Thieves Guild. Justified, since he is a high priority target for the Camonna Tong and you need to prove yourself trustworthy before his location is revealed to you.
* ProudWarriorRaceGuy: Subverted. Though he is a Redguard, he is typically violence averse and will try non-violent means to resolve problems first.
* PutOnABus: Once you’re promoted to Master Thief, he decides to take a long vacation to Hammerfell to be with his family.
* SkeletonKey: Found the eponymous artifact adventuring in Hammerfell and gives it to you at the end of the questline.
* StopBeingStereotypical: Inverted. In the ''Elder Scrolls'' universe, [[CatFolk Khajiit]] are most likely to be sterotyped as a thief. A Redguard thief in Tamriel is actually a bit unusual and unexpected.
* ViolenceIsTheOnlyOption: He (and the Thieves Guild in general) are normally violence averse, with murder only as an absolute last option. When it comes to high ranking enforcers for the Camonna Tong, all else (bribes, blackmail, etc.) have failed, so he sends you to kill them.
* WideEyedIdealist: His belief in the Bal Molagmer Robin Hood type thief is mostly personal, and the other guild leaders don’t participate in it. Depending on how you play the game, he may also end up getting killed by the other local crime group, the [[TheSyndicate Camonna Tong]].


!!Sugar-Lips Habasi

The [[CatFolk Khajiit]] Thieves Guild boss in Balmora, based at the South Wall Cornerclub. Likely to be the first quest giver for the players who join the Thieves Guild due to being based in Balmora.


* CatFolk: As a Khajiit.
* DoubleEntendre: Sort of a reverse one, actually. Her name “Sugar-Lips” has a more direct meaning, but it can also be a nod to the Khajiit appetite for the illegal drug [[FantasticDrug Moon Sugar]].
* FiveFingerDiscount: Her very first quest is to shoplift a diamond from a store.
* GreatEscape: One of her quests is to break a fellow thief out of jail.
* {{Lockdown}}: Recruits a Master of Security and is prepared to do this to protect the South Wall Cornerclub from the Camonna Tong.
* MasterOfUnlocking: Sells high quality lockpicks once you reach a high enough rank in the guild.
* RobbingTheDead: One of her quests has you steal some vintage brandy from a man who was recently killed.
* ThirdPersonPerson: Speaks in this fashion, as is typical of the Khajiit.


!!Aengoth the Jeweler

The Bosmeri Thieves Guild boss in Ald’ruhn, located in The Rat in the Pot near the Fighters and Mage Guilds. Many of his quests target the local Redoran nobility, though the focus doesn’t seem to be personal (he gets his jobs via clients).


* BadassBeard: Is a Thieves Guild boss and sports a large beard.
* {{Blackmail}}: The intention of stealing Gandosa’s naughty book.
* CoolSword: Along with LuckilyMyShieldWillProtectMe. Despite being an expert thief, he offers moderately high level (58) training in the Long Blade, Block, and Medium Armor skills.
* KleptomaniacHero: His very first quest is to steal a specific tanto from the Ald-Ruhn Mages Guild Hall. The place is completely abandoned (save for one inept guard who you can kill without consequence) until you turn in the tanto, so you can steal ''everything'' that is not nailed down. Make multiple trips if you need to.
* MechaMooks: Tasks you with collecting Dwemer scrap metal so one of his agents can repair Dwemer [[SpiderMech spider centurions]] to defend the Rat in the Pot from the Camonna Tong.
* ShoutOut: His nickname “The Jeweler” may be a reference to the in-game book ''The Cake and The Diamond'', which takes place in The Rat in the Pot.

!!Big Helende

Runs the Thieves Guild Branch in Sadrith Mora at Dirty Muriel’s Cornerclub next to Wolverine Hall. Despite being an Altmer, she isn’t much of a mage herself, though many of her quests are magic related in some way, perhaps due to her proximity to Telvanni territory.


* AlchemyIsMagic: Most of her quests involve stealing alchemical ingredients, alchemical equipment, or potion recipes.
* HiredGuns: Tasks you to hire some mages from Wolverine Hall to defend Dirty Muriel's from the Camonna Tong.
* TheImmune: Is highly resistant to disease, being a High Elf. She’s not so lucky against the other elements.
* MasterOfUnlocking: Sells high quality lockpicks once you reach a high enough rank in the guild.
* SuicideMission: How she sees the job to steal Felen Maryon’s staff. She’s so surprised to see you return with it that she gives you the option to just keep the staff for yourself.