[[folder:The Nerevarine]]
!''The Nerevarine''
The PlayerCharacter, hero of the game.

* TheAgeless: Thanks to the positive effects of the Corprus Disease you get to keep after being "cured" of the [[BodyHorror negative effects]].
* AntiHero[=/=]VillainProtagonist: Depending on play style, the Nerevarine can be the very dark gray in a BlackAndGrayMorality situation, with Dagoth Ur as the "black." You can become a vampire/werewolf, own slaves, murder indiscriminately, practice necromancy, join factions of [[EvilSorcerer Evil Sorcerers]]/[[MurderInc Assassins]]/[[ThievesGuild Thieves]], and even become an OmnicidalNeutral. The situation is such that if Dagoth Ur succeeds, you won't be able to continue those morally questionable ways, so you'll need to stop him.
* AnythingThatMoves: Though you don't get to see what your character actually says, the NPC responses to the "Admire" dialogue choice are frequently responses to pick-up lines or come-ons. This happens regardless of their race or gender.
* AsskickingEqualsAuthority: Pretty much how you end up at the top of any of the guilds or factions. Especially true for the ones where you have to kill the previous guildmaster in battle.
* BadassInCharge: What this leads to.
* TheChosenOne: Chosen by Azura to punish the Tribunal, destroy the Heart and kill Dagoth Ur.
** TheUnchosenOne: For once, these aren't mutually exclusive - by selecting the right dialogue options, it's possible to play a Nerevarine who's fulfilling the prophecy because they think it's the right thing to do, not just BecauseDestinySaysSo.
* CursedWithAwesome: At a certain point in the main quest, you'll be afflicted with the Corprus Disease. The disease leaves sufferers as TheAgeless with IdealIllnessImmunity, but also serves them with a nasty case of BodyHorror and a severe loss of mental faculties. Eventually, you'll be "cured" of the disease, but only the negative parts.
* DeadpanSnarker: In the Journal, your character will make some pithy comments on occasion.
* DuelToTheDeath: Can get in to 4 of these in the Vivec arena (with a few others optional) either during the quest to be named Nerevarine/Hortator or during the process of rising to the top of each guild and faction.
* EmpoweredBadassNormal: After a certain point in the main quest [[spoiler: (namely, contracting Corprus and having it "cured,"]] he/she becomes immune to disease as well as becoming TheAgeless. Vampirism and Lycanthropy are also options.
* FeaturelessProtagonist: In terms of gameplay, the Nerevarine can be anything the player wants them to be in terms of race, gender, class, birthsign, etc. A few details of his or her backstory are established in the storyline however: the Nerevarine was a prisoner, he or she was sent from the Imperial City's prison to Morrowind, there was something special about his or her day of birth ("born on a certain day"), and his or her parents are unknown. A Dunmer Nerevarine wasn't born in Morrowind, either, which still makes him/her to be qualified since the lost prophecies said that the Nerevarine would be an outlander.
* GoingNative: At least going ''partly'' native is heavily encouraged (joining a Great House -- even the most imperialized House, Hlaalu, is still at core a Dunmer house based on Dunmer traditions -- and just looking out for the interests of Morrowind's people first, prominently mentioned when Caius Cosades is recalled, leaving you the highest ranking Blade in the area). It's entirely possible to go full-blown, avoid all the non-Blade Imperial factions, and join just a Great House and the Temple (unless you go native in the Telvanni -- their traditions discourage giving more than the absolute minimum of tolerance to the Tribunal).
* GuileHero: The original Nerevar was one of these, and to complete much of the game, the player will have to be the same.
* IAmWho: Lord Nerevar reborn.
* TheHero: Exactly which flavor depends on how you choose to play.
* IdealIllnessImmunity: A side effect of the Corprus Disease. [[spoiler: After having the negative effects cured, this is one of the positive effects the Nerevarine gets to keep.]]
* IHaveManyNames: In addition to the Nerevarine and several variants (Nerevar Incarnate, the Incarnate, the Nerevarine Incarnate — and Nerevarine 'of Four Tribes' in a certain prophetic context), one will pick up the titles of Hortator of the Great Houses, Operative of the Blades, and Hearthfriend of the Ashlanders. And those merely come from completing the main quest. Add in titles from the various Guilds and Factions, as well as some more from the expansions, and it's possible to come away with over a dozen titles.
* MaybeMagicMaybeMundane: So, are you the real deal Nerevarine--reincarnation of the long-dead Dunmer FolkHero--or a particularly clever and lucky impostor who tricked everyone with the help of TheEmpire ''and'' a Daedric Prince? The game never answers it definitively (it even throws in the third possibility of you ''[[BecomingTheMask becoming]]'' the reincarnation of Nerevar by doing what the reincarnation is meant to do), and the most knowledgeable (sane) beings in the setting prefer not to jump to any conclusions about you.
* OneRiotOneRanger: In order to fulfill the Nerevarine Prophesy, you need to be named the "Hortator" of the three Dunmeri Great Houses with holdings on Vvardenfell. A Hortator is a traditional Dunmer war-leader, implied to typically lead entire ''armies'' into battle. However, circumstances are such here that you will need to go into Red Mountain to face Dagoth Ur on your own. [[spoiler: Primarily, this is because you have been rendered immune to all disease (another requirement to meet the prophecy) while anyone you could bring along would risk catching a Blight disease, or worse, the Corprus Disease.]]
* ParentalAbandonment: Is an orphan. This is actually part of the Nerevarine prophecy.
* PhysicalGod: {{Downplayed}}, but qualifies. By the end of the game, you're one of the most powerful beings in Vvardenfell, if not on all of Tamriel, and have [[spoiler: slain 2-3 full blown Physical Gods, as well as the aspect of another, more powerful god-like being.]] You also still have the Corprus disease, with the negative effects cured, leaving you as TheAgeless and immune to all other disease. Corprus disease is alternatively known as "the Divine Disease," and was created by Dagoth Ur using the power of the Heart of Lorkhan, the [[GodIsDead dead creator god]] of the Elder Scrolls universe. You keep this even after [[spoiler: you destroy the heart]], meaning you still have a connection to its divinity. It may not be as strong of connection as the Tribunal or Dagoth Ur, but it is a shred of the divine.
* PlayerCharacter
* RagsToRiches: You start off as a penniless prisoner fresh off the boat with nothing more than the clothes on your back. By the end of the game, you'll very likely have more gold than you could ever spend, a vast collection of legendary artifacts and a mansion stronghold to store it all in. With all of the MoneyForNothing available, this process will usually only take a couple of in-game months.
* {{Reincarnation}}: Of Nerevar... ''maybe''. You're capable of wearing the Moon-and-Star ring, which is designed to kill anyone who ''isn't'' Nerevar, and Dagoth Ur calls you "Nerevar, my old friend". But there's hints that you've been shoe-horned into the role by Azura, who wants to give the Tribunal a good kicking.
** Whether you were shoehorned into the role or not, by the end of it, you pretty much have become his reincarnation, by [[http://elderscrolls.wikia.com/wiki/Mantling mantling]] him.
* ReallySevenHundredYearsOld: It's heavily implied only the detrimental effects of Corpus were cured but not the benefits, leaving the Nerevarine as TheAgeless. There are definite indications that the Nerevarine is still alive-and-kicking by the time of ''Skyrim'', over 200 years later. Of course, since there's no "canon" name or race or gender for the Nerevarine, a few third-hand accounts are about all the writers could plausibly include to say so.
* SemiDivine: After being afflicted with the Corprus disease, also known as the "Divine Disease," which was created by a PhysicalGod from the [[GodIsDead Heart of a Dead God]].
* TookALevelInBadass: You go from a relatively unskilled prisoner at the start of the game to a OneManArmy capable of [[DidYouJustPunchOutCthulhu slaying gods]] by the end.
* TryToFitThatOnABusinessCard: By the end of the game, if completing all the various guild and faction questlines: Nerevarine, Hortator, Hearthfriend of the Ashlanders, Grandmaster/Archmaster/Archmagister of Great House Hlaalu/Redoran/Telvanni, Master of the Fighters Guild, Archmage of the Mages Guild, Master Thief of the Thieves Guild, Primate of the Imperial Cult, Grandmaster of the Morag Tong, Patriarch of the Tribunal Temple, Factor of the East Empire Company and Bloodskaal to the Skaal[[note]]this one is not presented as a faction, so it only shows up in dialogue and on a house[[/note]] (in ''Bloodmoon'') and Operative of the Blades (though this one is supposed to be secret and thus, wouldn't actually be on a business card.)
* WeaponOfChoice: Up to the player, naturally.
** [[ArcherArchetype Arc]][[AutomaticCrossbows her]]: The Marksman skill.
** AnAxeToGrind: The Axe Skill.
** BladeOnAStick: The Spear Skill.
** DropTheHammer[=/=]CarryABigStick[=/=]SimpleStaff: The Blunt Weapon skill.
** BareFistedMonk: The Unarmed skill.
** CoolSword[=/=]{{BFS}}[=/=]KnifeNut: The Long and Short Blade skills.
** ElementalPowers: The three main varieties of Destruction magic.
*** AnIcePerson
*** PlayingWithFire
*** ShockAndAwe
** LuckilyMyShieldWillProtectMe: The Block skill.
* YouAreInCommandNow: Downplayed when [[spoiler: Caius is recalled to the Imperial City]], leaving you as the highest ranking Blade in Vvardenfell. Of course, since the other Blades agents mostly do their own things and any orders from Cyrodiil to the contrary are liable to come with an actual superior delivering them, Caius basically tells you to ignore the big picture and just keep doing what you're already doing.

[[folder: Lord Indoril Nerevar]]
!''Lord Indoril Nerevar (aka Saint Nerevar, Nerevar Moon-And-Star)''

Ancient leader of the Chimer (now Dunmer) people. His death thousands of years ago and prophesied reincarnation fuel the events of the game.

* AnAxeToGrind: For a time his primary weapon was the Named Axe, with which he killed the Parliament of Craters.
* CompellingVoice: His "supernatural powers of persuasion." Further enhanced by his Dwemer-crafted and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with the rival Dwemer in order to drive the invading Nords out of Morrowind.
* FireForgedFriends: With Dumac Dwarfking.
* FlamingSword: His Blade, True Flame.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods" of the Tribunal.
* FounderOfTheKingdom: Is treated as this by the Dunmer people as the great unificator of Morrowind. The Tribunal rule in his name (even though they very likely may be responsible for his death) and he is revered as a saint in the Tribunal Temple.
* FrontlineGeneral: According to most accounts. Most notably, he was this at the Battle of Red Mountain leading to the disputed circumstances of his death.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* LongLived: He was in his 200s when he was killed, which is getting quite old even for a Mer. (Not counting those who've enhanced their lifespans with magic or divine powers.)
* TheMaidenNameDebate: According to one of the game writers, Nerevar took his wife Ayem's (later the goddess Almalexia) House name, Indoril, upon marrying her. She was a high priestess belonging to one of the Great Houses, whereas he was formerly a caravan guard born to an irrelevant minor house.
* MaybeMagicMaybeMundane: His supernatural powers of persuasion are never elaborated on or explained. Were they some sort of supernatural gift or was he simply a very persuasive person? Like many other details about him, this is one we'll likely never know.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, preventing the Battle of Red Mountain, the Dwemer's disappearance, and possibly Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of the game. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]] style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* ReasonableAuthorityFigure: He mostly went around trying to stop people from killing eachother. First he united the disjointed Chimer people, and then united them with the Dwemer in order to repulse the Nords. His time as leader of Resdayn was considered one of the most peaceful and prosperous times in the history of the Chimer/Dunmer people.
* {{Reincarnation}}: The Nerevarine is said to be his.
* ShoutOut: Many to Myth/KingArthur: both were charismatic war-leaders who united their peoples against foreign invasion to great effect, both have numerous conflicting accounts of their passing, both have close groups of followers who's tales and exploits eventually begin to eclipse their own legacies, both became folk heroes to groups who have been marginalized by invasion and progress, and both have prophesies of their return which may or may not have already occurred if valid.
* StandardHeroReward: Married Almalexia, who was already a high priestess in a noble Chimeri Great House, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

[[folder: TheTribunal]]
!''The Tribunal (ALMSIVI)''
[[caption-width-right:296:A fresco depicting the Tribunal found in Vivec city. From left to right: Vivec, Almalexia, Sotha Sil]]

A trio of living flesh-and-blood gods. They were Nerevar's trusted advisers who went against the wishes of Azura to use the Tools of Kagrenac on the Heart of Lorkhan to obtain divinity.

Tropes describing the Tribunal as a whole:

* AGodAmI: They take this attitude. Justified, due to them actually being gods.
--> '''Vivec''': Can you, mortal, presume to judge the actions and motives of a god?
* CorruptChurch: What the Tribunal Temple (which worships the Tribunal) has become in recent centuries. Curiously, it was much better when the Tribunal lived and worked among their people. Since they were forced to withdraw to conserve their power and it fell to the mortals to run church affairs, the corruption increased and spread.
* DeityOfHumanOrigin: All three were once mortal.
* FighterMageThief: Their "mythic roles" fall into these archetypes with Almalexia as the Fighter, Sotha Sil as the Mage, and Vivec as the Thief.
* FreudianTrio: Almalexia is the id, Vivec the ego, and Sotha Sil the superego.
* TheGreatWall: After a re-awakened Dagoth Ur and his minions ambushed the Tribunal and stole two of the Tools of Kagrenac during one of their annual pilgrimages to the Heart of Lorkhan, the Tribunal tried and failed to reclaim them. Despite their efforts, they were unable to destroy Dagoth Ur. So, in order to contain his spreading influence, they erected the Ghostfence around his Red Mountain stronghold. The Ghostfence isn't a solid wall, but a series of pylons connected by a force field. The force field was originally powered by the Tribunal's divine power. However, they weakened over time without access to the Heart, so they were forced to [[spoiler: use the [[PoweredByAForsakenChild souls of dead Dunmer]] as a supplemental power source]]. By the time of the game, only Vivec is still channeling his divine power into the Ghostfence, and, as a result, has withdrawn completely from the affairs of mortals.
* GodCouple: Almalexia spent time coupled with both Vivec and Sotha Sil after becoming gods. Neither lasted all that long (at least, on the godly scale of time), with her relationship with Sotha Sil lasting slightly longer (though more intermittent due to his MadScientist nature). Almalexia did a lot of coupling, but considered Nerevar to be her lover long after his death. And Nerevar/Almalexia were a political God Couple while they were still mortal.
* GodEmperor: Though not officially the government, they have exerted great influence over the affairs of the Dunmer through the Tribunal Temple for many millennia and are technically gods.
* TheGodsMustBeLazy: Averted for the first few thousand years of their reign. They, particularly Vivec and Almalexia, regularly lived and worked among their people, offering guidance and protection, and performing miracles. Played straight after they [[spoiler:lost two of the Tools of Kagrenac to a reawaked Dagoth Ur]].
* GodsNeedPrayerBadly: After [[spoiler: the Nerevarine destroys the Heart of Lorkhan]], their connection to divinity is permanently severed. Talking to Vivec afterward reveals they are able to persist with a trace of their divinity intact due to the faith of their followers.
* MortalityEnsues: After [[spoiler: the Nerevarine destroys the Heart of Lorkhan]], leading to GodNeedsPrayerBadly above.
* NoImmortalInertia: Averted. They are able to persist after losing their immortality thanks to, per Vivec, the faith of their followers.
* NoOneSeesTheBoss: Vivec and Almalexia were forced into this after being cut off from the power of the Heart. They previously walked and worked among their people, offering guidance and performing miracles. Now, they are basically confined to their temples, communicating only with a select few high level Temple officials and personal guards. (Sotha Sil was always reclusive, even before being cut off.)
* OurGodsAreDifferent: A trio of DeityOfHumanOrigin [[PhysicalGod Physical Gods]] who draw their power from the still-beating heart of the [[GodIsDead Dead Creator God]] of Mundus, and in doing so, [[TimeCrash broke time]] in such a way that brought together timelines where they were mortal advisors ascending to godhood and one where they had somehow always been gods, regardless of the [[MindScrew contradictions that act creates]].
* PhysicalGod: After obtaining their divine power from the Heart of Lorkhan.
* {{Portmanteau}}: They style themselves as "ALMSIVI", which is made up of '''Alm'''alexia, Sotha '''Si'''l, and '''Vi'''vec.
* ReallySevenHundredYearsOld: 4000 years old, due to them being gods, and thus, immortal. Special mention to Sotha Sil who, as Vivec puts it, is of "Nerevar's generation," [[TheOlderImmortal being even older than]] Vivec or Almalexia.
* TheRemnant: By the time of ''Morrowind'', the ALMSIVI are a pitiful shell of what they once had been, and much of Morrowind has suffered as a result. The Tribunal are in a [[HopelessWar losing battle]] against Dagoth Ur, and they ''know'' this, but they will drag out the inevitable for as long as they can.
* RoyalsWhoActuallyDoSomething: Though not officially the government, each has a royal title. Vivec as the "Guardian God King," Almalexia as the "Face-Snaked Queen," and Sotha Sil as the "Clockwork King." In ages past, they embodied this trope. They led the defense of Morrowind from multiple takeover attempts by the Reman and Septim empires over the course of several millennia, thwarted at least two takeover attempts by Akiviri races, and banished Mehrunes Dagon at least once. They also established and maintained the Ghostfence, which is the only thing keeping Dagoth Ur and the Blight at bay. By the time the game takes place, they've gone several centuries without being able to recharge their divinity, so they've been forced to withdraw from the day to day affairs of mortals in order to conserve energy.
* SanitySlippage: Azura implies that this would be their eventual fate, as mortal minds simply aren't equipped to handle the rigors of godhood. [[spoiler: Only Almalexia ends up showing this in-game.]]
* SufficientlyAdvancedAlien: From a certain point of view, they're the fantasy equivalent of this, using stolen Dwemer {{Magitek}} to pretend to be (or to actually be) gods.
* ThreeWaySex: Per Sermon 12 of Vivec's ''36 Lessons'', although sex amongst gods likely isn't as we mortals understand it.
* TimeCrash: When they used the Tools of Kagrenac on the Heart of Lorkhan, they brought together two timelines: one where they were mortal advisers ascending to godhood and one where they had always been gods.
* WrittenByTheWinners: Because of Nerevar's death, the disappearance of the Dwemer, Dagoth Ur's presumed death, and the fact that Azura is a Daedric Prince who doesn't often openly communicate with mortals, the Tribunal were the only ones present for the events following the Battle of Red Mountain left in a position to declare how the events took place there. As such, the Tribunal Temple's ''official'' story about what happened is the most widely accepted version, even though it is clearly the version most full of BlatantLies and [[MetaphoricallyTrue Metaphorical Truths]] out of those that comprise TheRashomon once you've done a little research. All stories to the contrary are considered heresy, kept alive only by the actions of the Nerevarine Cult and the Dissident Priests.

[[folder: Vivec]]
!''Vivec'' (a.k.a. Vehk, V'Vehk, Vehk and Vehk)

-> "Love is under my will only."


"Warrior Poet and Guardian God-King of the Holyland of Vvardenfell."

A Chimer born in Resdayn (modern Morrowind) during the First Era to a poor netchiman (Netch herder) and his wife. He rose to the rank of junior councilor (sometimes referred to as a "General") in service to Lord Nerevar. Formerly one of Nerevar's top advisers and a member of the Tribunal. He resides in his palace in the city of Vivec, named after himself.


"Future Glorious Invisible Warrior-Poet of Vvardenfell, Vivec." One of the members of ALMSIVI, born as the image of an egg to a Netchiman's wife in the days of Resdaynia. During his pre-life, he was taught by many spirits and creatures before his mother was captured and killed by the Dwemer. After being put in the simulacrum of the Netchiman's wife they had made, he returned to the surface world and was eventually found by Nerevar and brought to Almalexia, where he merged with the simulacrum of his mother, gilled and blended in all the arts of the star-wounded East, under water and in fire and in metal and in ash, six times the wise, and he became the union of male and female, the magic hermaphrodite, the martial axiom, the sex-death of language and unique in all the middle world, and was Nerevar's lord, master and teacher until Nerevar's death."

Both of these explanations are true. The use of the heart of Lorkhan brought together two divergent timelines, one where Vivec was a mortal advisor and another where he had always been a god (though the full explanation for how this came about may be [[AllThereInTheManual a bit more complicated]]).

* AscendToAHigherPlaneOfExistence: He claims to have achieved CHIM.
* BarrierMaiden: A male example. He's the only member of the Tribunal still using his power to maintain the Ghostfence. He's all but retreated completely from the affairs of mortals in order to conserve his power.
* BatmanGambit: His plan to defeat Dagoth Ur banks on Dagoth Ur not figuring out until it is too late that the Nerevarine is there to free the Heart of Lorkhan from the enchantments binding it, thus cutting off Dagoth Ur and the Tribunal from its power, rather than to use the heart him/herself to become a god.
* BigGood: While he has some moral ambiguity to him, he's generally used his powers to protect the people of Morrowind (much moreso than the rest of the Tribunal), and therefore serves as the main leader of the opposition to Dagoth Ur.
* BlatantLies: He admits that some of his sermons were false. He is also known to tell a number of half-truths, lies of omission, and "MetaphoricallyTrue" type truths. His ''36 Lessons'' provide examples of all of these.
* BreakingTheFourthWall: His ''36 Lessons'' as well as some of his dialogue choices suggest that [[spoiler: his "godhood" comes from realizing that he was in a video game and using that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds a lot like reloading a saved game:]]
--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."
* BroughtDownToBadass: [[spoiler:He loses his divinity when the Nerevarine destroys the heart of Lorkhan. He's still a several millenia-old, incredibly powerful MagicKnight.]]
* CoolVersusAwesome: ''[[http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting With Cyrus the Restless]]'', hero of the ''[[Franchise/TheElderscrolls The Elder Scrolls Adventures: Redguard]]'' game. [[spoiler: In it, Cyrus claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's implied that Vivec knows that Cyrus is bluffing, but is impressed by the bluff so much that he goes along with it anyway.)]]
* DepravedBisexual: To the point where he's had his way with both men and women, several times throughout the Lessons.
* DidYouJustPunchOutCthulhu: The player can kill him if they're strong enough. [[WorfHadTheFlu This is excused/justified in-story]] by the fact that Vivec is both channelling most of his divine power into the Ghostfence securing Vvardenfell from Dagoth Ur, and hasn't "recharged" his divinity in some time, again because of Dagoth Ur.
* {{Foreshadowing}}: If talked to after defeating Dagoth Ur, he calls [[spoiler: Almalexia's FaceHeelTurn in Tribunal.]]
--> '''Vivec''': [[spoiler: We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm.]]
* FlamingHair: In-game books and depictions (like the fresco further up this page) state and depict Vivec as being "bald except for flame." However, this is not the case when you meet him in the game, possibly because of his declining powers.
* GodNeedsPrayerBadly: He claims that Baar Dau (aka the Ministry of Truth) is held up by the power of his peoples' love for him, and if they should stop loving him, he would allow it to fall.
* {{Hermaphrodite}}: Typically referred to as a male, though. It's important to his mythic role as the Trickster/Stranger figure, where Sotha Sil is male (Clockwork King of the Three-And-One) and Almalexia is female (Face-Snaked Queen of the Three-And-One).
* ICallHimMisterHappy: In the ''36 Lessons'', he refers to his penis as a spear named MUATRA. He uses it to kill his monster children, have sex with Almalexia, and stab the ground to create life amongst other things.
* JerkassGod: The Baar Dau/Ministry of Truth situation mentioned above, his betrayal of Nerevar, some of the things he does throughout the ''36 Lessons''... the list goes on.
* NumberTwo / TheLancer: To Nerevar during the Chimer's war with the Dwemer in the backstory. The other Tribunes and Dagoth Ur filled out the band.
* PassingTheTorch: To the Nerevarine after he/she defeats Dagoth Ur. The "torch" in this case being the care and protection of the people of Morrowind.
--> "There are lesser monsters and villains of all kinds who prey upon the people... The Tribunal and the Temple are happy to yield to you the duties of fighting the enemies of Morrowind."
* PhallicWeapon: Literally (assuming you can trust the ''36 Lessons'') with his "spear", MUATRA.
* PowerFloats: Can be found floating in a lotus position.
** LevitatingLotusPosition: More specifically.
* ReasonableAuthorityFigure: Vivec is the only member of the Tribunal who still actively opposes Dagoth Ur instead of angsting over his waning godhood (Almalexia) or retreating into complete solitude (Sotha Sil), and once you fulfill enough prophecies to convince him that you ''are'' the Nerevarine, he gives you a detailed and succinct explanation on how to defeat Dagoth Ur and instructs everyone else on Vvardenfell to assist you however they can, while he holds the magical fort for you.
* SacredScripture: Penned his ''36 Lessons'' to be this, and if taken seriously, leave no doubt that Vivec is the absolute god of the ES universe.
* SupportingLeader: Becomes one towards the end of the main quest when [[spoiler:he passes the Wraithguard on to the Nerevarine. He rescinds the order to kill/arrest the Nerevarine and passes on his knowledge of how to destroy the Heart of Lorkhan, the source of Dagoth Ur's (and the Tribunal's) divinity. He also orders the Ordinators and Buoyant Armigers inside Ghostgate to aid the Nerevarine in any way they can.]]
* TheTrickster: One of his mythic roles, which goes along with being the "anticipation" of Mephala.
* UnreliableNarrator: As author of the ''36 Lessons.''
* VoluntaryVassal: Having been cut off from their source of divine power by a resurrected Dagoth Ur, Vivec and the other Tribunes knew that they would not be able to fend off the legions of Tiber Septim, who were threatening to invade. So, Vivec met with Septim and offered Morrowind to join the Empire peacefully. In addition, he threw in [[HumongousMecha the Numidium]] and in return, got a number of concessions from the Empire that allowed Morrowind to keep its traditional institutions like the Tribunal Temple, Great House rule, and slavery.
* WarriorPoet: Is called this as part of his title.
* WhatHappenedToTheMouse: He disappears sometime around the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]]. There are conflicting reports saying that he was taken by the Daedra, or possibly killed by the Nerevarine, or even that he escaped into Aetherius (the realm of magic.)
* YouCantFightFate: He gives this as the explanation for his (and the Temple's) persecution of the Nerevarine. He actually appears to have believed the prophecy himself, and knew that when the real Nerevarine came along, all attempts to stop him/her would fail, giving proof of his/her legitimacy.

[[folder: Almalexia]]
!''Almalexia'' (a.k.a. Ayem)

-> Come, and bask in the light of mercy.
-> [[spoiler:"[[FaceHeelTurn None may stand in my way. Not you, and certainly not Vivec]].]]"

"Merciful Healing Mother and Goddess of the Dunmer."

She was born into nobility as a member of the Chimeri Great House Indoril, where she served as a high priestess. She married Nerevar, despite him being a generation older and from a lower class. As Nerevar's wife (usually referred to as "Queen"), she served him as a councilor and trusted advisor. She resides in her temple in the city of Mournhold.

* ActionGirl: In the backstory (revealed by several in-game books, the 2920 series in particular), she banished Mehrunes Dagon after an epic battle when he was summoned to destroy Old Mournhold. She (along with Wulfharth and the Underking) defeated the forces of Ada'Soom Dir Kamal at Red Mountain during the Akaviri invasion of Morrowind. [[spoiler: In-game, she's also one of the toughest opponents you'll face.]]
* AxeCrazy: [[spoiler: While she appears to be fairly stable initially, the one-on-one confrontation with her at the end of the expansion reveals just how far gone she really is. And the ensuing battle shows just how ''dangerous'' she is.]]
* BigBad: Of [[spoiler: The ''Tribunal'' Expansion.]]
* BroughtDownToBadass: [[spoiler:Loses her divinity when the Nerevarine destroys the heart of Lorkhan. She's still a several millenia-old, incredibly powerful MagicKnight.]]
* TheChick: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* DidYouJustPunchOutCthulhu: Justified. [[spoiler: She, like Vivec, hasn't been able to replenish her divinity for several centuries. Also, if battled after completing the main game's main quest, her ties to divinity are severed with the destruction of the Heart of Lorkhan. See BroughtDownToBadass above.]]
* FaceHeelTurn: [[spoiler: The loss of her divine powers drives her to insanity. She kills Sotha Sil, tries to kill the Nerevarine, and plans to kill Vivec.]]
* FamousLastWords: [[spoiler:"But I think you will scream, mortal, for now you face the [[PunctuatedForEmphasis one! True! God!"]]]]
* FlamingSword: Her blade, Hopes Fire, is the [[ShockAndAwe lightning]] equivalent.
* GoMadFromTheRevelation: [[spoiler: The loss of her powers sends her off the deep end.]]
* HotGoddess: Considered one of the most beautiful people in all of Tamriel, even if the time's polygon graphics don't do her justice.
* NiceJobFixingItVillain: One of the quests she gives the Nerevarine is to reforge the original Nerevar's blade [[SwordOfPlotAdvancement True]] [[InfinityMinusOneSword Flame]], presumably to use against a deranged Sotha Sil. [[spoiler: However, she's the bad guy, and basically gave one you of the best swords in the game. It doesn't take a genius to figure out what to do.]]
* PraetorianGuard: "Her Hands" elite Ordinators, decked out in powerfully enchanted high Ordinator armor.
* SpringtimeForHitler: She tries this by sending [[spoiler:the Nerevarine to Sotha Sil's Clockwork City to die as a martyr]] for her cause, which is to establish a monotheistic state where only ''she'' is worshiped and only ''she'' is the savior of the people. This fails, [[spoiler:she dies]], and this failure leads to the eventual fall of the Tribunal Temple entirely.
* UriahGambit: [[spoiler:Sends the Nerevarine to kill Sotha Sil, who was already dead by Almalexia's hand. Sotha Sil's clockwork city contains dozens of strong fabricants and numerous deathtraps. Then, when the Nerevarine survives those, while alone in Sotha Sil's clockwork city, she tries to kill the Nerevarine herself.]]
* VaporWear: [[http://www.uesp.net/wiki/File:TR-creature-Almalexia_04.jpg She doesn't wear much.]]
* WithGreatPowerComesGreatInsanity: [[spoiler: [[InvertedTrope Inverted]], from what she says and what Vivec and others say if asked after Tribunal's main-quest. What ''really'' seems to have driven her off the deep end is ''losing'' her divine power.]]

[[folder: Sotha Sil]]
!''Sotha Sil'' (a.k.a. Seht)


-> "I watch. I wonder. I build. I tear down."

"Father of Mysteries, Magus, Magician, Sorcerer, Tinkerer, Clockwork God, the Light of Knowledge, and the Inspiration of Craft and Sorcery, Wizard-Mystic God of the Dunmer."

The last survivor of the Chimeri minor house Sotha, he became a great wizard and trusted advisor to Lord Nerevar. Former member of the Psijic Order (or at least a prominent associate), and one of the members of the Tribunal. Resides, withdrawn from the world, in his magical clockwork city.

* DeadAllAlong: [[spoiler: He was killed by Almalexia, most likely right after she received the Mazed Band needed to teleport to his city. She then claims that he is the villain and uses the threat of him to tighten her grip on Mournhold.]]
* DefectorFromDecadence: Unlike Vivec and Almalexia, who chose to live and work among their people (at least until they were cut off from the Heart of Lorkhan), Sotha Sil was the least concerned with the affairs of mortals and spent much of his time withdrawn from the world in the seclusion of his Clockwork City. If asked, Vivec will speculate that Sotha Sil may not even notice his godhood is gone [[spoiler:once the Nerevarine destroys the Heart.]]
* GoMadFromTheRevelation: [[spoiler: Subverted as it's Almalexia who has gone mad]]
* LastOfHisKind: The last member of the ancient minor House Sotha.
* {{Magitek}}: His clockwork city, with a dash of SteamPunk.
* TheOlderImmortal: Stated by Vivec to be of "Nerevar's generation", being older than himself or Almalexia.
* TheSmartGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar, the other Tribunes, and Dagoth Ur filled out the rest of the band.
* TheseAreThingsManWasNotMeantToKnow: The "hidden world" that he dedicates his time to studying. He also gives this as his reason for refusing to allow Divayth Fyr to study the Tools of Kagrenac in [[http://www.imperial-library.info/content/sotha-sils-last-words Sotha Sil's Last Words...]]
--> '''Sotha Sil''': The Tools of Kagrenac in your possession? I think not. Were you to have them, I would fear for your life. They are not tools for mortals, Fyr, as you well know.
* WithGreatPowerComesGreatInsanity: Possibly. He was always the most reclusive member of the Tribunal, and the least concerned with the affairs of mortals. Whether or not he ever actually went "insane" prior to [[spoiler: his death at the hands of the actually crazy Almalexia]] is unknown.

[[folder: Dagoth Ur]]
!''Dagoth Ur'' (a.k.a Voryn Dagoth, Sharmat)

[[caption-width-right:281:Dagoth Ur with Akulakhan]]


Former Lord of Great House Dagoth and trusted adviser of Nerevar. Was trusted to guard the tools of Kagrenac, but instead became corrupted by them and was the first to use them to obtain divinity from the Heart of Lorkhan. ([[RashomonStyle Depending on who you believe, he refused to let ''them'' use the tools, and only ended up using the tools himself out of bitterness after they forced him to betray this trust.]]) His physical body was slain at the time of Nerevar's death, but he coalesced during the millenia the Tribunal reigned. During one of their pilgrimages to Red Mountain to recharge their divinity, a reformed Dagoth Ur ambushed them and captured two of the tools of Kagrenac (Keening and Sunder) before they could escape. Since then, his power has waxed with the spreading of the Blight, while the power of the Tribunal has waned since they can no longer replenish their divine powers.

He also has been the Sharmat since the beginning of time, waiting for Nerevar in the bowels of Red Mountain, one of the ones in their inelegant eleven. His misunderstanding as to the nature of the world and his insistence that there exists a true symbology of the center is the cause of his contagious madness.

Like Vivec above, both of these explanations are true as his use of the Heart of Lorkhan brought together two timelines.

* AGodAmI: Justified, as he really ''is'' a god despite having once been mortal.
--> '''Dagoth Ur''': What a fool you are. I'm a god, how can you kill a god? What a grand and intoxicating innocence. How could you be so naive?
* AffablyEvil: Generally polite towards the Nerevarine until the final battle.
* BigBad: Of the main questline.
* TheBigGuy: In the Chimer's war with the Dwemer in the backstory. Nerevar and the Tribunal filled out the rest of the band.
* EvilCannotComprehendGood: A big part of the reason why he is able to be defeated by the Nerevarine. He believes the Nerevarine, who possesses each of the tools of Kagrenac, has brought them to draw power from the heart to make him/herself immortal. Thus, he spends much of the fight toying with the Nevevarine and [[AGodAmI taunting him/her about his own power]]. He doesn't realize until it's too late the the Nerevarine actually intends to destroy the enchantments on the heart, denying it's power to anyone. ([[NoImmortalInertia Power that Dagoth Ur requires to exist]].)
* TheDarkSideWillMakeYouForget: Depending on who you believe. According to one account of his history, he only started using the power of the Heart in order to protect it from being abused by the Tribunal; but it corrupted him and he became worse than they ever were.
* EvilOverlord: He is a complicated case; he tics almost all boxes for the trope like living active volcano surrounded by [[{{Mordor}} a blighted wasteland]] and many twisted mutants serve as his minions and worship him like a god. He is a legitimate supernatural force rather than a mere mortal warlord and plots to take over Tamriel using Akulakhan, a HumongousMecha created from the blueprints of the Numidium. But as it turns out, he has a somewhat sympathetic backstory and he has shades of being a WellIntentionedExtremist, since he wants to liberate Morrowind from the Empire's influence.
* FaceHeelTurn: Originally one of Nerevar's trusted advisers along with the Tribunal. He was corrupted by the tools of Kagrenac when he was tasked to guard them.
* FamousLastWords: [[spoiler: "This is the end. The bitter, bitter end."]]
* KingInTheMountain: A villainous version. Many thought he was dead before he returned as a god, and there are many allusions to him having been sleeping for the thousands of years the Tribunal ruled.
* LargeHam
* MadGod: Vivec explicitly calls him one. He has a chaotic and distorted personality. He can go from polite and benevolent at one moment to bloodthirsty and murderous the next. However, only the polite side is seen in game.
* NiceJobBreakingItHero: From his point of view and following his logic, he ''hates'' the Empire and blames the Tribunal for having "sacrificed the honor and dignity of the Dunmer race" when they acquiesced to Tiber Septim. In reality, it was only because [[spoiler: HE cut the Tribunal off from their source of divine power in the Heart of Lorkhan]] that they were forced to surrender to the Empire. When the Tribunal was still at full power, they helped to repel multiple Imperial, Akaviri, and Daedric invasion attempts over the course of several millennia. And even then, Vivec managed to secure a number of concessions and autonomy for Morrowind that the other provinces did not get by handing over the Numidium. Unfortunately, you don't get the chance to point this out to Dagoth Ur.
* NoImmortalInertia: Unlike the Tribunal, who are able to persist after the [[spoiler: destruction of the heart]] due to the faith of their followers, Dagoth Ur does not. And even if that alone did not kill him, the chamber he was in collapsing into the lava below likely did.
* PhysicalGod: Like the members of the Tribunal, thanks to the Heart of Lorkhan.
* {{Plaguemaster}}: He has channeled his divine powers into creating and spreading the Corprus Disease. Spread via Blight Storms and through those already infected, it turns its victims into [[PlagueZombie Plague Zombies]] with a bad case of BodyHorror and severe mental degradation. However, for his chosen few, he can mold how the disease changes them, turning them into various forms of Ash creature or, eventually, into various lesser Dagoth creatures.
* PsychicDreamsForEveryone: How he communicates with his agents, the Sleepers and Dreamers. The Nerevarine will start getting them as he/she progresses in the main storyline.
* ReallySevenHundredYearsOld : Like the Tribunal, thanks to the heart of Lorkhan. According to Vivec, he was of "Nerevar's generation, older than we."
* SanitySlippage: Like the Tribunal, because mortal minds simply aren't equipped to handle godhood. However, because he was much less restrained in his consumption of power from the heart, he went off the deep end much more quickly.
* SealedEvilInACan: Since he reemerged and stole two of the tools of Kagrenac, cutting the Tribunal off from replenishing their divinity, the Tribunal constructed the Ghostfence, trapping he and his minions within Red Mountain. However, as their power has waned, his has grown, and his influence is now expanding to all of Vvardenfell.
* WalkingShirtlessScene
* WellIntentionedExtremist: [[spoiler: Wishes to drive the Empire out of Morrowind, throw down the Tribunal, and perhaps make all mortals gods.]]
* WeCanRuleTogether: Offers this to the Nerevarine at one point, and an actual chance to do so was cut from the game before release.
* WoobieDestroyerOfWorlds: Possible interpretation, if you believe that [[spoiler:the Tribunal cast him away to do exactly what their friend and King had told them explicitly not to do and convincing him said King had betrayed him in the process.]]

[[folder: Azura]]

[[caption-width-right:230:Azura's avatar]]

Daedric Prince whose sphere is dusk and dawn, and the magic in between the realms of twilight. A key player in the events of the game.

For information on Azura outside of the context of ''Morrowind'' itself, see her entry on the ''[[Characters/TheElderScrollsDivineBeings The Elder Scrolls - Divine Beings]]'' page.
* BarbieDollAnatomy: Her statue is topless but [[NippleAndDimed undetailed]]. Her avatar [[spoiler: which appears to the player at the end of the main quest and the Tribunal main quest]] is more modestly dressed.
* TheChessmaster: Maybe. The fact that we aren't sure is a testament to her skill. In particular, [[spoiler:is the Nerevarine ''really'' the reincarnation of Nerevar, or just a convenient pawn of hers to exact revenge on the Tribunal?]]
* TheChooserOfTheOne: She prophesied the coming of the Nerevarine, Nerevar's reincarnation, and serves as a guide to the Nerevarine.
* DisproportionateRetribution: So the Tribunal (and Dagoth Ur) used the Heart of Lorkhan against her will and (one or all of them) murdered her faithful follower Nerevar. In retaliation, she ([[UnreliableNarrator possibly]]) turns the skin of all the Dunmer people an ashen gray and turns their eyes to a blood red. She promises that Nerevar will be reincarnated to cast down the "false gods" of the Tribunal, which winds up happening later.
* GoodIsNotNice: Considered one of the "good" Daedra by the Dunmer, and in general by the people of Tamriel, but she's the one who cursed them with ashen skin and red eyes for the Tribunal's perceived blasphemy against her. Also, [[spoiler: her quest for revenge against the Tribunal, including the reincarnation of Nerevar, eventually and indirectly leads to the destruction of Morrowind.]]
* MultipleChoiceChosen: One possible answer to TheChosenOne vs. TheUnchosenOne debate for the Nerevarine is that she didn't really "choose" an individual for that role. Instead, any individual who met the criteria set forth in the prophecy ''could become'' the Nerevarine.
* UnwittingPawn: The Nerevarine, [[spoiler: regardless of whether they're a true reincarnation of Nerevar or not.]]

[[folder: King Hlaalu Helseth]]

!''King Hlaalu Helseth''


King of Morrowind during the events of the game and a major player in the ''Tribunal'' expansion.

* BatmanGambit: How he tricks a spy into poisoning himself in "A Game at Dinner."
* BlackAndGrayMorality: He's the gray to [[spoiler: Almalexia's]] black. At least from the point of view of the player.
* BluffingTheMurderer: As described in the in-game book "A Game at Dinner," he implies to his assembled dinner guests that he put poison on the cutlery of someone spying against him, then invites any spies present to take a dose of the antidote, kept in a tureen at the centre of the table. One of the spies loses his nerve and drinks, only for Helseth to reveal that no-one's cutlery was poisoned. The poison was, in fact, the 'antidote' the spy was just bluffed into drinking.
* CarryingTheAntidote: Subverted. See BluffingTheMurderer above.
* TheChessmaster: Along with ManipulativeBastard. Fail to capture the throne of Wayrest during the events of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall?]]'' He returns to his mother's homeland and captures the throne there. The former King Llethan is old and weak? [[spoiler: Helseth poisons him and usurps his throne, killing Llethan's chosen heir in the process]]. Some "Nerevarine" character is making news in Vvardenfell? He sends the Dark Brotherhood to kill the Nerevarine. [[spoiler: When that fails, Helseth gets the Nerevarine to work for ''him'']]. The in-game book [[http://www.uesp.net/wiki/Lore:A_Game_at_Dinner A Game at Dinner]] also provides a great example, in which Helseth roots out a spy.
* MasterPoisoner: He is reputed to be one of the best and most subtle poisoners in the world. While the official claim is that his predecessor died of old age, everyone close to the former king believes that he was poisoned.
* MurderInc: He's very fond of sending the Dark Brotherhood to eliminate potential threats to him.
** AssassinOutclassin: [[spoiler: His assassins are, of course, no match for the Nerevarine. These failed assassination attempts start off the plot for ''Tribunal''.]]
* PraetorianGuard: The Royal Guards of Mournhold.
** CadreOfForeignBodyguards: His strongest bodyguard, Karrod, is a Redguard. The Captain of the Royal Guards, Tienius Delitian, is an Imperial. Alusannah, another Redguard, is the personal bodyguard of Helseth's mother Barenziah.
* PuppetKing: What his position has been prior to his ascension to the throne. The Tribunal Temple, Great Houses, and higher-ups in the Empire held any and all real power. Helseth is working to change that...
* SketchySuccessor: To begin with, the Dunmer people see the role as "King of Morrowind" as an Imperial convention they have no need for, as they see their true rulers as the Tribunal Temple and the Great Houses. Helseth himself is a polarizing figure. The more conservative Dunmer in House Redoran and House Indoril feel he is a [[TheQuisling Quisling]] or [[PuppetKing puppet]] for the Empire, and he has a pattern of nepotism favoring his own House Hlaalu. He is also rumored to be a MasterPoisoner who isn't above using the Dark Brotherhood to eliminate perceived threats. His predecessor as King and that King's chosen heir both died under mysterious circumstances, with Helseth believed to have been involved. [[spoiler: He also ends up being the last King of Morrowind, though not due to any political blunders. (Helseth appears to have been rather competent, and well on his way to transforming the role of King of Morrowind into a position with actual power at his last mention), but because of the Red Year; the post-Red Year Morrowind appears to be an aristocratic republic ruled by a council of the Great Houses (much like the situation prior to the Imperial takeover, although with the theocratic elements toned down)]].
* WhatHappenedToTheMouse: He apparently remains King until at least the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]]. After that, he vanishes from any official lore.

[[folder: Divayth Fyr]]
!''Divayth Fyr''


A reclusive wizard who runs the "Corprusarium," a safe haven for those afflicted with the Corprus disease.

* BadassGrandpa: According to one of his daughter/wives, he's one of the oldest non-divine beings in Tamriel (about 4000 years old) and still a powerful wizard. (According to the construction set files, he's level 65 - the highest of any NPC in the game.)
* TheCollectorOfTheStrange: He has amassed quite the collection of legendary artifacts, and has even set up a LockAndKeyPuzzle for those willing to risk their lives (to either his violent Corprus victims or catching the disease themselves) to try to steal them. In particular, he has a number of Dwemer artifacts and items associated with the Imperial Battlespire event.
* CoolOldGuy: Combine him being about 4000 years old with the other tropes listed here, and this is what you get.
* DarkIsNotEvil: Has the dark skin and red eyes typical of the Dunmer as well as one of only two suits of black Daedric armor in the game, but greatly aids the Neravarine.
* DimensionalTraveler: According to the in game book [[http://www.uesp.net/wiki/Lore:The_Doors_of_Oblivion The Doors of Oblivion]], Fyr is one of the few "mortals" who can freely travel between the realms of the [[PhysicalGod Daedra]].
* DirtyOldMan: Judging from what he says about his [[OppositeSexClone "daughters"]], and vice versa.
* FindTheCure: He's searching for a cure for Corprus and [[spoiler: possibly may have found one. Sort of]].
** [[spoiler: If he's to be believed, the Nerevarine ''still'' has corprus and the potion he gave them just took away all the bad effects, while keeping the [[TheAgeless good effects]] intact. Thus it's not technically a cure or even reliable as a vaccine, since aside from the Nerevarine, everyone else who had taken the potion died shortly afterwards.]]
* OddFriendship: With his former Argonian slave Vistha-Kai, who now serves as the warden of the Corprusarium. Also with Yagrum Bagarn, [[spoiler: the last living Dwemer]] and one of his earliest patients.
* OppositeSexClone: Cloned himself multiple times.
* ReallySevenHundredYearsOld: See BadassGrandpa above.
* RetiredBadass: Former member of the Psijic Order and a former councilor of House Telvanni. He left both to run his corprusarium.
* TrulySingleParent: His "daughters" are really his own {{Opposite Sex Clone}}s.
* ThemeNaming: If you think of it, you'll notice his "daughters" are named after Greek letters.
* WizardsLiveLonger: A wizard who's one of the oldest non-divine beings in Tamriel in this case.

[[folder: Hircine]]


Daedric Lord of the Hunt.

* BigBad: Of the Bloodmoon expansion.
* BloodKnight: His whole schtick is being the Daedric Prince of this.
* DemonLordsAndArchdevils: Shows signs of this as a Daedric Prince.
* HuntingTheMostDangerousGame: [[spoiler: His reason for kidnapping the most powerful warriors on Solstheim.]]
* OurWerewolvesAreDifferent: As the Daedric Lord of the Hunt, the werewolves of the game are his servants. The various other werebeasts mentioned in the game's lore are also his ilk.
* PsychicDreamsForEveryone: How he gives his werewolf servants orders.
* {{Shapeshifter}}: At the close of Bloodmoon, you find yourself confronting one of Hircine's three aspects. He gives you a choice of which one to face.
** BearsAreBadNews: His "strength" form.
** PhysicalGod: His "guile" form is just a smaller version of divine avatar.
** SavageWolves: His "speed" form.

[[folder: Caius Cosades]]
!''Caius Cosades''


-> "I'm just an old man with a skooma problem."

Leader of the Blades, the Emperor's spies, in Morrowind. He's the primary quest giver for much of the game.

* GetOut: His reaction should the player, [[WhatTheHellHero having no real reason to do so]], murder one of the characters he sends them to gather information from.
* GoodOldFisticuffs: He's perpetually shirtless and shoeless, and can teach hand-to-hand and unarmored combat.
* GrumpyOldMan: If you ask one of the other Blades about him, they call him "sour" and "a worrier."
* JerkWithAHeartOfGold: Despite the above, he very clearly cares about the player.
* ObfuscatingInsanity: Along with PlayingDrunk, he pretends to be just another crazy skooma addict as part of his cover identity. Given that he is: a) the Imperial Spymaster, b) said to hold his "liquor" fairly well, and c) implied to have killed people who have underestimated him, it can be assumed it is an act.
* PutOnABus: [[spoiler:He is recalled to the Imperial City about halfway through the main quest, never to be seen again.]] [[http://www.imperial-library.info/content/ken-rolstons-texts Lore texts]] written by designer/developer Ken Rolston seem to indicate that Caius is alive and well following the Oblivion crisis.
* TheSpymaster: It's actually his title within the Blades organization. He is in charge of all their operations in Morrowind, where their role is more about intel-gathering than Emperor-protecting.
* UnstoppableRage: He will ''[[SuddenlyShouting epically]]'' [[GetOut lose his cool]] if you do something to screw up a quest for the Blades (like kill someone you need to talk to).
* WalkingShirtlessScene: It's unclear as to ''why'', but it's one of his defining traits nonetheless.
* WhatTheHellHero: If the player does something deliberate to foul up one of his quests, Caius reacts... [[{{Understatement}} poorly]].

[[folder: Crassius Curio]]
!''Crassius Curio''

[[caption-width-right:300:It's so nice to see you, dumpling.]]

A Councilor of Great House Hlaalu who writes plays in his spare time.

* AnythingThatMoves: Men, women, humans, elves, CatFolk, LizardFolk...it makes no difference to him. He ''will'' want to see you naked before he'll help you advance in House Hlaalu, and he ''will'' want a kiss from you if he likes you in order to gain his support in the main quest.
* CampGay: His dialogue is written this way, although he's technically bisexual.
* DepravedBisexual: If your character wants to take over House Hlaalu one day, he wants to see them naked first. Regardless of gender. Or species. To gain his support during the main quest so you can save the world, he'll ask for money to cover his expenses...or, if he likes you (disposition 70+), a kiss.
* DirtyOldMan: To a degree. He's clearly dirty, and he can't be that young, as he has gotten to the position of Hlaalu councilor the hard way, but he doesn't limit himself to ''young'' women. Or women. Or [[ExtremeOmnisexual mammals]].
* GuileHero: His approach to fighting corruption within the House. He's not above letting everyone around him think he's an easily manipulated fool while he's at it, either.
* HerCodeNameWasMarySue: The main character of his play, "The Lusty Argonian Maid," is named "Crantius Colto."
* HonestCorporateExecutive: Compared to rest of the [[CorruptCorporateExecutive corrupt]] House Hlaalu leadership. In particular, when completing quests for Odral Helvi, you can report his orders to Crassius to receive alternate, less morally offensive ways to complete the quests (and eventually even get Helvi arrested).
* LovableSexManiac: Despite his...eccentricities, he is one of only two House Hlaalu councilors who isn't in the pocket of the [[TheSyndicate Cammona]] [[TheMafia Tong]] and is actively working to free the House of corruption.
* MeaningfulName: Yeah, he's pretty crass.
* ObfuscatingStupidity: He has no problem letting others believe that he's an easily manipulated pervert as he works toward his goals.
* ReasonableAuthorityFigure: His creepy predilections aside, he's one of the least corrupt characters in-game.

[[folder: Yagrum Bagarn]]
!''Yagrum Bagarn''


A resident of Divayth Fyr's Corprusarium and [[spoiler: the last living Dwemer.]]

* DimensionalTraveler: [[spoiler: How he managed to not succumb to the same fate as nearly every other Dwemer in Tamriel as during the Second Battle of Red Mountain, he was in an "undescribed outer realm"]].
* LastOfHisKind: [[spoiler:He's the last living Dwemer. He was outside of time when the calamity that wiped out his people occurred and returned to find them gone. He eventually caught the Corprus disease soon after and ended up in the Corprusarium.]]
* LegendaryWeapon: The hammer Volendrung is in his possession.
* RetiredBadass: Was [[spoiler: a wandering Dwemer]] whom traveled all across Tamriel and forcibly retired due to the effects of the Corprus disease.
* SuperWheelchair: The Corprus disease has left him bloated and unable to use his legs, so he gets around on a throne with [[SpiderMech spider legs]] that's [[{{Steampunk}} steam powered]].
* TakeAThirdOption: [[spoiler: His aid is absolutely crucial in the "backpath" method to completing the game's main quest.]]
* UltimateBlacksmith: [[spoiler: He is a Dwemer Master Crafter and was in service to Lord Kagrenac prior who was also this.]]
* VocalDissonance: You'd expect [[spoiler: a Dwemer to have a [[BadassBaritone deep commanding voice]]]] but no; instead, he sounds like your average stereotypical {{Nerd}} with a bad case of the sniffles. [[JustifiedTrope Justified]] as he actually is sick, and it may as well be another example of [[BodyHorror how badly Corprus can affect its victims]].

[[folder: Mages Guild]]

!!Trebonius Artorius

The current [[TheArchmage Arch-Mage]] of the Vvardenfell’s branch of the Imperial Mages Guild. While not lacking in magical power, he isn’t taken very seriously by the rest of the guild, being incompetent enough to let in badly disguised spies, giving comically unrealistic duties to guild members and acting petty and immature to those who offend him.

* TheArchmage: As leader of the Mages Guild.
* BewareTheSillyOnes: He may be a fool, but he’s still a powerful battlemage.
* EnergyAbsorption: Wears the Necromancer’s Amulet, which gives him this ability.
* GeneralRipper: Decides that the best way of dealing with the Telvanni is to kill all their councilors.
* GracefulLoser: If you end up becoming guildmaster peacefully, he accepts the council’s decision with surprising dignity.
* ImpossibleTask: Has a habit of giving guild members duties they couldn’t possibly perform. Notably, he asks the player to find out about the [[AdvancedAncientAcropolis disappearance of the dwarves]] and is shocked when the player actually manages to find an answer.
* KickedUpstairs: According to rumor, he was promoted to Arch-Mage of Vvardenfell in order to get him out of Cyrodiil.
* KlingonPromotion: By killing him in a duel, you can obtain his position for yourself.
* MagicKnight: He is a highly talented Battlemage despite his many other flaws.
* NotSoDifferent: Despite his hostility toward the Telvanni, his eccentric demands and power without common sense actually make him very similar to a typical Telvanni mage lord. Even his [[KillEmAll solution]] toward handling the Telvanni is exactly what a typical Telvanni would do to deal with his rivals.
* ThePeterPrinciple: He rose in the ranks of the Mages Guild thanks to his prowess as a Battlemage. However, he is hopelessly incompetent as an administrator.
* PointyHairedBoss: How most of the guild sees him.
* ReassignedToAntarctica: As part of being KickedUpstairs, he was put in charge of the guild branch in the most backwater province in the empire.
* WizardDuel: Challenges the player to one when your rank is high enough to threaten him.

!!Ranis Athrys

Guild Stewardess of the Balmora Mages Guild hall, and likely the first person most players will talk to when joining the guild. Her demeanor is rather serious, and she won’t give quests to mages below a certain rank in the guild, pointing you first to Ajira for apprentice-level quests.

* DarkChick: Her class is Nightblade, magic users that focus on using magic for stealth and deception. Also happens to be a Dark Elf.
* GameplayAndStorySegregation: Despite her grudge against House Telvanni, Ranis won’t interact any differently with you if you belong to the Telvanni yourself, other than the standard faction disposition adjustment.
* JoinOrDie: As far as Ranis is concerned, any mage who doesn’t join the guild should be killed. Many of her quests involving outsider mages can be successfully completed if you just kill the mage.
* LaserGuidedKarma: Given her callous disregard for mages who aren't part of the Mages Guild and her JoinOrDie mentality, when the Telvanni spy quest comes up, you can choose to lie to the Archmage and say that she's the spy, getting her kicked out of the guild.
* MyParentsAreDead: Not said by her personally, but should you kick her from the Mage's Guild, Trebonius mentions her parents were killed by Telvanni mages.
* ProperlyParanoid: One thing Ranis is right about is that there actually is a Telvanni spy hidden somewhere in the guild.
* ShelteredAristocrat: Some mages note that Ranis came from an upper class family and thus doesn’t relate well to dunmer who grew up outside a wealthy imperialist town like Balmora.
* StealthExpert: As a nightblade, her magic focuses on using magic to stay hidden. One of her quests also involves outing a spy.
* WithUsOrAgainstUs: Has this attitude toward mages outside the guild due to her grudge against the Telvanni.
* YouKilledMyFather: The old Archmagister of House Telvanni killed her parents.


Ajira is a [[CatFolk Khajiit]] who runs a small alchemy shop in the Balmora Mages Guild. For most characters, Ajira will probably be the first quest giver for players who join the Mages Guild. (Caius urges the player to join a guild at the start of the game, and Ajira is the initial quest giver for the Mages Guild in Balmora.) She has a bet with another Apprentice, Galbedir, about who will be promoted first, and her initial questline is mostly about helping her win.

* AlchemyIsMagic: Uses Alchemy to brew points with various magical effects.
* CatFolk: Naturally, as a Khajiit.
* FantasticDrug: Due to the game mechanics (only Khajiit will buy Moon Sugar and Skooma), Ajira is one of the few merchants in the game who will buy your illegal drugs.
* FetchQuest: Her quests involve you doing tedious things like finding mushrooms or picking flowers.
* GameplayAndStorySegregation: Ajira is supposedly an Apprentice and eventually becomes a Journeyman, but if you look at her data via the construction set, you’ll see that she stays an Associate the entire game. Conversely, Galbedir is already a Journeyman when the game starts (even though the plot treats her like an Apprentice).
* MasterPoisoner: She doesn’t specialize in it, but in her reports, she knows all about which ingedients have poisonous properties and how to make poisons out of them.
* NotCheatingUnlessYouGetCaught: Isn’t afraid to stoop to less than honest means to win her bet.
* SabotageToDiscredit: One of her quests involves you sneaking into Galbedir’s shop and sabotaging her soul gem experiment.
* StealingTheCredit: A minor version. If you read Ajira’s reports you’ll notice that she claims to have worked hard to gather ingredients for her experiments, even though it’s actually you who went out and gathered them.
* TheRival: To Galbedir.
* ThirdPersonPerson: Tends to speak like this, like most Khajiit.
* TrueCompanions: Ajira is very grateful to you after you help her find her stolen reports, so much that she will give you the location of a few priceless artifacts once you are further into the Mages Guild.

!!Edwinna Elbert

Runs Mages Guild in Ald’ruhn and serves as another quest giver. Edwinna’s research focuses on studying the Dwemer—specifically, she’s mostly interested in learning how to build her own Dwemer Centurions. Many of her duties involve delving into ancient Dwemer ruins and recovering dwemer machines and schematics.

* AdventurerArchaeologist: Or rather, she employs them to excavate dwemer ruins to aid in her research. A few of her quests directly involve you being this.
* AlwaysSomeoneBetter: There are plenty of people better at building centurions that Edwinna. Not even counting the Telvanni, Ignatius Flaccus in Mourhold builds Dwemer centurions as a hobby for his warbot arena, and even the Rat in the Pot ''across the street'' is guarded by centurion spiders maintained by Estoril from the Thieves Guild. Heck, Louis Beauchamp, who stands ''right outside'' the Ald-Ruhn Mages Guild doorway built his own Dwemer airship.
* Bookworm: Is no slouch when it comes to reading, and several of her quests involve fetching books for her.
* CantCatchUp: As dedicated as she is in her efforts as a Dwemer scholar, the Telvanni seem to have beat her to the punch, and at least two Telvanni mage lords own their own custom built centurion guards. One of these mages, Baladas, is also more knowledgeable about the Dwemer than Edwinna could ever hope to be, having a head start in the subject of several ''millennia''. The only thing saving her research from being completely pointless is that the Telvanni don’t care about sharing their findings outside their private circles, so Edwinna’s “discoveries” seem more current than they actually are.
* GlorySeeker: Implied if you show her "Secrets of Dwemer Animunculi". She seems to want to build centurions because she thinks it will make her famous.
* GottaHaveItGonnaStealIt: She really wants Sirilonwe’s book, so she has you “borrow” without the owner’s permission.
* HotScientist: Has a fairly young looking facial sprite.
* InsideJob: How she expects you to steal Chimeramvidium.
* RobotMaster: What she aspires to be.

!! Skink-in-Tree’s-Shade

An Argonian who serves as Master Wizard at Wolverine Hall in Sadrith Mora. Skink sends the player on quests to find information on various magical and cultural phenomenon on Vvardenfell, including vampires, ash creatures and the rituals of ashlander wise women. He’s also the master trainer for [[TheCharmer Speechcraft]].

* AdmiringTheAbomination: Not necessarily a NightmareFetishist, but Skink sends you to capture the soul of an Ash Ghoul so he can study it and also has a few quests related to studying vampires.
* AndYourRewardIsClothes: One of the few rewards he gives you for his quests is an unenchanted sapphire amulet, albeit a unique one. Averted in a sense, as finishing all his quests allows you to take the peaceful route to become the new [[TheArchmage Arch-Mage]].
* Bookworm: He sends you on a few quests to find rare books and has a bookselling service.
* GameplayAndStorySegregation: Even after delivering to him Galur Rithari’s Papers (a forbidden text about a man who was cured from vampirism), he still acts wary of you if you are a vampire and doesn’t give you any advice about how to find a cure.
* GuileHero: While other mages are known for their strength, Skink is known more for his ability to handle situations diplomatically (though Skink is no slouch at magic power either). That 100 Speechcraft rating is not just for show, apparently.
* TheImmune: As an Argonian, Skink is immune to poison and resistant to disease.
* ItemCrafting: Not directly, but Skink is the second highest Enchant trainer in the game. The only trainer better than him lives in an obscure dungeon and attacks you on sight. When you first meet him, he is also in the middle of brewing a Detect Creature potion for Edwinna.
* LizardFolk: Naturally, as an Argonian.
* ReasonableAuthorityFigure: He’s more level-headed and respected than most of the other guild heads.
* ThingsManWasNotMeantToKnow: He’s interested in learning about the [[OurVampiresAreDifferent Vampires]] and [[EldritchAbomination Sixth House Monsters]] and sends you on quests to gather information about both.
* TheSocialExpert: Skink is the master trainer for Speechcraft, though there’s little in the game that points you to this. He also sends the player on a mission to meet with an Ashlander wise woman so he can learn more about their culture. Furthermore, his branch of the guild is in the heart of Telvanni territory, making his social and political knowledge even more important.
* WitchHunter: In one of his quests, he sends you to kill a necromancer.

[[folder: Thieves Guild]]

!!Gentleman Jim Stacey

Redguard Master Thief of the guild in Vvardenfell. He hides in a bookstore in Vivec city and offers jobs to higher ranking members of the guild. Also fancies himself a sort of robin hood type character and wants to revive an ancient group of noble thieves called the Bal Molagmer who steal from the rich and give to the poor.

* BadassInANiceSuit: Certainly doesn’t skimp on nice clothing.
* DoUntoOthersBeforeTheyDoUntoUs: Sends the player on some quests to kill members of other factions that are planning to kill him or members of the guild.
* TheDon: As the head of the Thieves Guild.
* FamilyHonor: At the end of his questline, he heads back to Hammerfell to be with this family.
* GentlemanThief: It’s in the name. In general, he also speaks tactfully and dresses the part.
* JustLikeRobinHood: The Bal Molagmer are essentially this.
* KarmicThief: Tries to play to this in his Bal Molagmer quests.
* OlderThanTheyThink: Some may think Oblivion’s Thieves Guild is distinct in its Robin Hood approach, but Jim Stacey’s Bal Molagmer actually came first.
* MurderIsTheBestSolution: His last few quests are surprisingly violent for missions coming from the Thieves Guild.
* ProudWarriorRaceGuy: He’s a Redguard.
* PutOnABus: Once you’re promoted to Master Thief, he decides to take a long vacation to Hammerfell.
* SkeletonKey: Found the eponymous artifact adventuring in Hammerfell and gives it to you at the end of the questline.
* StopBeingStereotypical: Inverted—in the Elder Scrolls universe, [[CatFolk Khajiit]] are most likely to be sterotyped as a thief. A Redguard thief in Tamriel is actually a bit unusual and unexpected.
* WideEyedIdealist: His belief in the Bal Molagmer robin-hood type thief is mostly personal, and the other guild leaders don’t participate in it. Depending on how you play the game, he may also end up getting killed by the other local crime group, the Camonna Tong.

!!Sugar-Lips Habasi

The [[CatFolk Khajiit]] Thieves Guild boss in Balmora, based at the South Wall Cornerclub. Likely to be the first quest giver for the players who join the Thieves Guild due to being based in Balmora.

* CatFolk: Khajiit.
* DoubleEntendre: Sort of a reverse one, actually. Her name “Sugar-Lips” has a more direct meaning, but it can also be a nod to the Khajiit appetite for the illegal drug [[FantasticDrug Moon Sugar]].
* {{Lockdown}}: Recruits a Master of Security and is prepared to do this to protect the South Wall from the Camonna Tong.
* LockpickingMinigame: Sells high quality lockpicks once you reach a high enough rank in the guild.
* RobbingTheDead: One of her quests has you steal some vintage brandy from a man who was recently killed.
* ThirdPersonPerson: Speaks typically of a Khajiit.

!!Aengoth the Jeweler

The Thieves Guild boss in Ald’ruhn is a wood elf. Located in The Rat in the Pot near the Fighters and Mage Guilds. Many of his quests target the local Redoran nobility, though the focus doesn’t seem to be personal (he gets his jobs via clients).

* BadassBeard: Obviously sees no need to shave.
* {{Blackmail}}: The intention of stealing Gandosa’s naughty book.
* ShoutOut: His nickname “The Jeweler” may be a reference to the in-game book The Cake and The Diamond, which takes place in The Rat in the Pot.

!!Big Helende

Runs the Thieves Guild Branch in Sadrith Mora at Dirty Muriel’s Cornerclub next to Wolverine Hall. Despite being an Altmer, she isn’t much of a mage herself, though many of her quests are magic related in some way, perhaps due to her proximity to Telvanni territory.

* HiredGuns: Tasks you to hire some mages from Wolverine Hall to defend against the Telvanni.
* TheImmune: Is highly resistant to disease, being a High Elf. She’s not so lucky against the other elements.
* SuicideMission: How she sees the job to steal Felen Maryon’s staff. She’s so surprised to see you return with it that she gives you the option to just keep the staff for yourself.