The main character of the first game and of Frontier. He developed amnesia and wandered up to Mist's door steps where she provided him with a home. In Frontier she ends up housing him again after he follows her to Trampoli
The Ace: Arguably. You do earn tons of money farming/mining/fishing/whatever, kick ass in dungeons and win the heart of pretty much every unmarried girl in town.
Bi the Way: You CAN propose to the male villagers (at least in Rune Factory Frontier). Sure, they reject without fail, and they see it as a joke, but Raguna certainly doesn't seem to think of it as a joke.
Unwitting Pawn: In the first game you're literally fufilling the vilains plans from the moment you set foot in Kardia up until you start fighting the final boss.
A young girl who allows Raguna to help her operate the farm in Kardia. She's a bit strange, but she means well. In Frontier she's traveled to Trampoli, feeling that something is calling her.
Voiced by: Akemi Kanda (JP); Jessica Straus (EN) (Frontier)
A girl in love with magic and bath houses, the second of which she runs. She has no real talent for spell casting, but dresses like a witch regardless. She's good with potions, though.
A nurse and, in Frontier, sister in training. In the original game she's the daughter of the local clergy and helps at the hospital, but in Frontier she's running the local infirmary all on her own.
Voiced By: Mayu Arishima (JP); Kari Wahlgren (EN) (Frontier)
The daughter of local gourmet Jasper de Saint-Coquille, who lives in the largest house in town. She comes off as a bit snobby, but she's really a nice girl.
The Cameo: She reappears in the third game in the inn, in charge of changing your name and the farm's. For laughs, give her a lover snapper and she'll ask if you're proposing to her.
Not Good with People: She never visits town, even during festivals. Despite this, she is one of the easiest of the characters in the original game to marry.
Russell's half-elven adopted daughter. Loves to go exploring (regardless of potential danger) and collecting pretty stones. Best friends with Nicholas, the only other villager her age.
Decoy Protagonist: As you'll find out in the second half of the game.
A Taste of Power: Your son/daughter has all his/her tools downgraded and his/her farmland wrecked when you advance to the second half of the game, making this somewhat of a case of Bag of Spilling as well.
Official Couple: So official in fact, that the first opening features solely her and Kyle. The other characters get 2-5 seconds.
Jake
A half-elf. He hates humans, and has a crush on Cecilia.
Character Development: Attempted. His hatred of people is more or less completely nonexistent by the second generation. Understandable if he winds up marrying a human. Apparently motiveless if otherwise.
Not exactly. He still thinks that elves are superior on the second generation, but the fact that he no longer hates people means that he's warmed up to the people around him.
Blinding Bangs: You never see her eyes until you marry her, but only at the wedding.
Character Development: As the player befriends her, she'll gradually start opening up and becoming less shy. Eventually, she'll even learn to talk without the aid of her doll.
Psychic Powers: Some level of this. She has some ability to detect and change the weather, but her other predictions seemed to involve her keeping up with gossip and deliberately setting up events.
Tsundere: Type Dere. You only realize this when you get close enough to her, though...
Rosalind
The female heir to the De Saint Coquille fortune. Rosalind is kind and generous, though you may not see it at first. Her best friend is her maid, Cecilia.
Arranged Marriage: In one of her heart events. You and Rosalind stop it.
The mayor's son. Constantly indifferent towards everyone and everything, and appears to be close to Dorothy. Naturally, he's your rival if you go for Dorothy.
Character Development: While he's very distant and aloof in the first generation, he becomes friendlier in the second generation.
Cool Teacher: Helps out Aaron/Aria with finding their father.
Hot Teacher: By second generation, he pretty much counts.
Sexy Mentor: In the second Generation he flirts with Aaron/Aria depending on the Festival. This is somewhat averted seeing as how Aaron/Aria seems to be disturbed by his actions.
Tanya
The local weaponsmith. She's got a obsession with weaponry, and sends your character on monster hunting quests. This expands your variety of weapons in the second chapter, though it doesn't do much in the first chapter. Notable that her quests are replayable.
Bottle Fairy: Hinted at in one of Julia's errands. She apparently brought a sword with her into the bathhouse and was swinging it around, frightening the other patrons. When you return it, Tanya mentions that she may have had a few drinks that day...
Faux Action Girl: At the end of her training quests, it's revealed that she has never fought, and only makes weapons because she loves blacksmithing.
The patriarch of the De Saint Coquille family. Very influential on the town, and holds most of the festivals and contests.
Big Eater: Will accept any gift "as long as it's food". This is not true, he only acknowledges Curry Rice as a gift on his birthday, and not all of his statements about food are true. However, he still has a large preference for food.
Dorothy and Cammy's father and pastor of the Alvarna Church. Bears a scar over his right eye from his warrior past. Drinking buddies with Natalie and Douglas.
Good Shepherd: Though a bit more unorthodox than the usual priest, judging from how he has no problem with drinking or seeing a bride get stolen from her groom at the altar.
Kick the Dog: A groom gets his bride stolen from him right at the altar. Gordon finds the whole thing hilarious and tells the groom to just laugh it off. "Real men roll with the punches!"
The mayor of Alvarna. He handles all of your construction jobs, however, he makes you pay and get the wood. Has problems getting along with his son, Barrett.
The local doctor. She has a difficult relationship with her daughter, Alicia, and Ray has to always break them up when they argue. Though she wants both of her children to go into the medical field, only Ray has interest in it.
The son of Dorothy (or Yue) and Barrett, and another potential "marriageable candidate". Often mistaken for a girl, and annoyed by it. He is also hinted to be a aspiring chef.
The son of Cecilia (or Yue) and Jake, and another potential "marriageable candidate". Though his parents are half-elf, half-human (or in Yue's case, fully human), Orland considers himself fully of elfen blood. Only appears in the second chapter.
Twin sisters, and the daughters of Rosalind (or Yue) and Ray. Once again, another potential "marriageable candidate". Only appears in the second chapter.
Single-Minded Twins: An odd case. We're told that Sera is a bookworm and Serena is a tomboy, but they're functionally treated as the same character anyway.
Rune Factory Frontier
Sister Stella
A nun who works at the Trampoli Church and offers to give Raguna shelter when he first arrives in town.
Owner of the grocery shop in the business district. Having been the only shop in town has made him complacent, so his store offers very few products and poor service.
A young girl who can speak to runeys and produce Rune Wonders through song. Cinnamon's younger sister, and Kanno's younger granddaughter. Often seen with Ganesha's son Marco, though later travels to Finis Island in order to research the spiritual phenomena there.
Magic Music: She uses the runeys to produce crop miracles.
Fan Service Pack: Over the course of a single game. If you get her LP high enough, she will go on a diet and, two seasons later, doll up in swimsuits like the other girls. YMMV on whether or not it qualifies as Progressively Prettier or not.
A girl who lives in a tower on Whale Island. She has a twin sister, who is also named Iris. Gelwein names them as "Iris Blanche" and "Iris Noire" to tell them apart.
More than Mind Control: Gelwein manipulates Iris Noire this way, telling her she's a worthless fool with no friends. And it works. If you get Blanche to intervene, Noire will even tell her that she doesn't know her and that she has nothing.
Official Couple: With Raguna. In Rune Factory Oceans, it's stated that their Rank 10 love event was completed, uniting the two of them into one being again. This is the only confirmed Rank 10 love event completed. You're still free to marry whichever heroine you want though.
One Steve Limit: Subverted and played straight, in an odd way. While there are two independent characters named Iris (they even split up on rare occasions), they are actually two manifestations of the same person. They remain two separate people until you clear the 10LP event and merge them back together.
Single-Minded Twins: Not really twins, but the only difference between the two is that one will occaisonally mention a drawing and one will occaisonally use tarot cards. Otherwise all their dialogue is the same.
A loud, abrasive man who shows up in Trampoli at the beginning of Fall. Seems to harbor a grudge against Raguna.
Jerkass: Extremely. His presence in Trampoli revolves around making Raguna's life miserable, which includes filling his shipping bin with rocks, ruining his crops by throwing rocks and stumps all over his field, and ding-dong ditching him as he's just about to go to bed.
Long Bus Trip: Having finished her business, she'll leave as soon as you finish Tabatha's heart events and won't ever come back to visit.
The Not-Love Interest: Despite being yet another cute, young, single girl in Trampoli, she isn't a marriage candidate and you can't even gain LP with her.
An odd young man who can transform into a Woolly by means of a Transformation Trinket. Like the other two games in the main series, he ends up in town with no memories and is given a farm to tend.
Most annoying during the cinematic after you get engaged, which features Micah running past all the other girls into her arms. Considering two of them are about three to four times more popular than ALL the other heroines, you probably aren't marrying her.
Although, Shara is more popular than most of the other main girls of Rune Factory because, not only is her personality a lot less annoying than others's, the game is a lot less pushy about you marrying her, and OP 1 doesn't even include her.
The Medic: If you take her out adventuring, she mostly stands back and heals you.
Doing It for the Art: Sort of. He forges weapons because he enjoys it, not for the money. He even mentions that without Raven running the store he'd go bankrupt.
Eye Scream: Implied. He alludes to a mining accident that he lost his right eye in.
Forgets To Eat: Or sleep, or do anything else when he's working.
In one quest, Raven admits she makes sure they "run out" of ore when it's time for him to take a break.
Ho Yay: With Micah. Giving him a valuable ore prompts him to ask if there's "any hidden meaning to this", with Micah becoming visibly flustered.
Which is to say nothing about some of the times he openly teases Micah out of the blue.
The Illegible: He keeps a diary, but you won't be able to make out a word of it. If he's there when you try to read it, he'll admit that he can't either.
Our Dwarves Are All the Same: Utterly averted: he's a bishie-looking pointy-eared blunette with an eternally friendly demeanor.
The Tease: He seems to get a kick out of Micah's reactions.
Secret Diary: To make it not so secret: Upstairs, bookshelf in the lower right bedroom. A Shout Out to the diaries in older games, as you increase her Relationship Values she writes more about you. Probably one of the reasons she's an Ensemble Darkhorse.
Stalker with a Crush: Get your affection level with her high enough and she'll start sneaking into your house during the middle of the day.
Video Game Cruelty Punishment: If you build up a relationship with her then marry someone else, she'll write a heart wrenching entry in her diary about how she thought you loved her.
Runs the general store with her daughter, Karin. Often upset at the latter's laziness.
Hot Shounen Mom: Teases Micah once he's greatly befriended her, claiming that he's just her type. Hazel and Shinonome, while both very youthful and attractive in appearance, are not marriage candidates. Marjorie even lampshades this by asking which one of the two would be your type.
Hollywood Pudgy One of her quests involves her asking what sorts of girls you like. One question is if you prefer plump or slender girls, and she's happiest if you say you like plump girls. She must be talking plump in the chest, because she's certainly not plump in the waist!
Incest Subtext: She's rather... attached to her brother. Their introduction scene has them going totally melodramatic about her going out to go fishing, complete with "My dear brother/my beloved sister"s, and both talk about having trouble finding a boy/girlfriend as good as their sibling.
Carmen's big brother. May be considered a jock. Highly protective of Carmen.
Mr. Fanservice: He spends all his time in a frayed tanktop that barely covers his tanned and tattooed muscles.
Ho Yay: With the main character. Give him a gift he loves on his birthday and he'll ask if he can kiss you (though you do decline). Not to mention when he tells the main character to stare at him instead of the ladies during the Beach Festival.
The Beach Festival seems more like he's just trying to make sure you're not looking at the ladies, one of whom is his sister.
Incest Subtext: He's rather... attached to his sister. Their introduction scene has them going totally melodramatic about her going out to go fishing, complete with "My dear brother/my beloved sister"s, and both talk about having trouble finding a boy/girlfriend as good as their sibling.
My Sister Is Off Limits: Simply attempting to go foraging for materials with Carmen causes Carlos to fly into an insurmountable rage.
Runs the local eastern-themed inn, where passing travellers stay. It was shortened to just 'Shino' in the English version. In a dialogue, she even mentions to just call her by 'Shino'.
Shino: "You're pretty cute now that I've gotten a good look at you."
Sadly, she isn't a marriage candidate. Neither is Hazel. Marjorie even lampshades this by asking which one of the two would be your type.
My Beloved Smother: After Pia tell her about how you showed her your "thing," she off-handedly mentions to Micah about her sharp, sharp swords. She ends up giving you a sword as agift, but you can't help but be afraid.
Mysterious Past: Multiple hints are dropped by her daughter and even herself that she used to do dangerous work in a previous job. She also knows an awful lot about weapons and training, and has a habit of trying to train any great fighter she lays eyes on.
Odango: Seems to have them of the covered variety, though they may just be hair decs. They vanish in her swimsuit, replaced by a ponytail, but it's hard to see if she has one in her normal profile.
Wingding Eyes: Give her something valuable and a G symbol will appear in her eye.
Happily Adopted: Not formally, since she's listed as having no family, but Sakuya and Shino treat her as part of theirs, and she's perfectly happy with the arrangement.
Forgets To Eat: Her art takes priority over food. One of her requests is getting her some food after she passes out while working.
Improbable Weapon User: While her hammer is an appropriate weapon, she also uses it as a paintbrush.
Large Ham: ALL of her voice clips have her shouting. Also whenever you try saying her catchphrase during a date, she'll complain about how quietly you said it and try to teach you to shout it louder.
Mad Artist: Maybe not mad, but still a little, well, screwy.
Supreme Chef: He is the primary chef for the entire village. Even Sherman greatly approves of his cooking and asks for more when eating at the diner.
Noodle Incident: Marjorie, Wells and Daria will mention an incident where he had too much wine at a festival, and that's all that any of them will say on the subject. Marjorie and Wells will simply ask you to talk to Blaise about it and Daria begs you to stop asking her to go on. Obviously, he doesn't like being given wine.
Odd Name Out: Inverted: he's the only member of the family who kept his Japanese name in the English version, and thus the only one still named after a dessert-related topic.
Marion's grandmother. Runs the magic hospital, which sells staves, magic books and medicine. This is also where you'll end up if you faint, even in a dungeon.
Racist Grandma: Averted; she admits to Kuruna that she used to hate the Univir, but once she gets to meet them, she has no prejudices.
Sherman (JP: Donchachos)
The patriarch of the local branch of the De Saint Coquille family. Like his relatives in other parts, is a Big Eater. Unlike his relatives, he has a tendency to say the opposite of what he means.
Donchachos' daughter. Like her father, she has the habit of saying the opposite of what she means.
Attempted Rape: A quest of hers involves you keeping an unwanted suitor away from her. Her crying and the faceless NPC's forcefulness comes off this way.
Bad Liar: Her lies are printed in red to drive this home.
Although, it manages to fool everyone in town except Evelyn.
Moe: As you raise her heart rate, she blushes at most dialogue with Micah.
Non-Idle Rich: In her bedroom, Micah finds impressive clothing designs, and she seems to have a genuine interest in forging and shopkeeping.
Only Sane Man: Before she started talking in opposites, she was by far the least quirky member of her family. Her only "odd" feature, her interest in junk, is actually fairly normal. However she basically forced her speech habits on herself when she hurt her sister's feelings and tried to convince her that she meant the opposite of what she said.
Mad Artist: She makes fashions out of vegetables and fish, and apparently doesn't know what to do with Wooly wool. People talk about giving her fish on her birthday for this purpose. While she's a bit normaller than her family, she's still really weird.
One of the horned people, and the headswoman of the Monster Village. Dislikes humans and has a sweet tooth. Always accompanied by her pet fireball, Will.
Big Eater: Not Kuruna, but Will. He's able to eat about 100 turnips a day. Micah notes that Collette might have some competition.
Fantastic Racism: Even more so than Wells; after everyone has accepted Micah's half-human state, she initially refuses to say a word to him other than calling him a traitor.
Half-Human Hybrid: The horned people are distinctly like unicorns, right down to the horn.
Leeroy Jenkins: Local equivalent. His AI only has this type of mode, making him really easy to faint. And you basically have an Escort Mission with him required by the story early on.
An outgoing, friendly individual and the male protagonist, he shares a somewhat playful relationship with Sonja, his childhood friend for whom he cares for deeply. Due to various circumstances, he is whisked away to another world at the beginning of the game and, as a result, must share his body with Sonja’s consciousness. Can be a bit head-strong and values the friendship of others.
Easy Amnesia: Subverted. It's been emphasized that Aden does not have amnesia, marking him as one of the first protagonists in the series to not have such.
Expy: Looks somewhat similar to Tsukasa from the .hack series.
Friendship Moment: Has one with Sonja early on in the game, where the two declare they care deeply for one another before being enveloped in a mysterious, white light that serves as a catalyst for the plot. Later on, after the final battle has ended, he protects an unconscious Sonja as the two free-fall back to earth.
Official Couple: He and Sonja seem to have this going; most interestingly, upon their separation, Sonja starts off two to three affection points higher than the rest of the bachelorettes, making her the only one that starts off with LP instead of FP.
Pink Girl, Blue Boy: Relates to the "Color Coded" trope above in concerns to him and Sonja.
Sharing a Body: What he must do with Sonja, given their current circumstances.
Subverted, though, as he doesn't have any of the usual personality traits associated with white hair, being a friendly-but-rather-thick-headed defender of justice rather than a crafty anti-hero.
A cheerful young woman with a bright personality, she is the female protagonist and is ultimately forced to cohabit Aden’s body as a result of losing her own, which, unsurprisingly, causes some complications. Nevertheless, her sunny disposition is rarely dampened, though she easily falls victim to jealousy. Deeply cares for Aden and has the ability to sing the Spirit Song.
Action Girl: Inevitable, what with her being a protagonist.
Easy Amnesia: Subverted. It's been emphasized that Sonja, like Aden, does not have amnesia, marking her as one of the first protagonists in the series to not have such.
Feminine Women Can Cook: It's repeatedly established that Sonja does all of the cooking in her and Aden's relationship, and she claims Aden is only bad at cooking because she always does it for him.
In an odd case of Gameplay and Story Integration, if you choose to play as Sonja after her and Aden's separation and didn't level Aden's cooking skill much, Sonja's cooking skill is automatically bumped up to 40.
Freaky Is Cute: Sonja thinks everything is cute. Even the creepy mantis-bug monsters you can tame.
Friendship Moment: As previously mentioned, has one early on in the game with Aden, and later on, after the final battle, when her childhood friend protects her as the two free-fall back to earth.
Grand Theft Me: Has her body stolen at the beginning of the game by the Masked Man, who then uses it to arrive at various ends.
Green-Eyed Monster: Because of their current circumstances, Sonja will become increasingly more jealous as Aden develops his relationships with those of the opposite gender.
Green Eyes: Prominent in that they are rather unique amongst Fenith Island's population, and one of her more notable physical traits.
Official Couple: She and Aden; he, as well, starts off with LP instead of FP
Pink Girl, Blue Boy: Again, relates to the "Color Coded" trope above in concerns to her and Aden.
Plucky Girl: Despite being forced to live in another's body as a virtual spirit for an unspecified amount of time, on top of being trapped in a world that's not her own, her naturally bright disposition is rarely dampened.
Sharing a Body: What she must do with Aden. Of note, however, is Sonja's ability to take control of Aden somewhat, which allows her to accomplish tasks she otherwise would not be able to do, given the circumstances; others can also communicate with her, to some degree. Nevertheless, it still proves to be awkward for Sonja, of course, as she must comply with Aden's rules during various - and sometimes uncomfortable - situations.
Spell My Name with an S: Though she was universally called Sonia before her dub name was announced, Sonja is a valid way to interpret her original name.
Sweet Tooth: If you stand still long enough as Aden when she's still trapped in your body, she'll start babbling about wanting pie or pudding or tarts.
Unlucky Childhood Friend: Should the player decide to have Aden become betrothed to any other possible marriageable candidate aside from her.
The oldest of the three main heroines, she treats her younger sisters, Odette and Violet, with a motherly attitude and has an overall calm disposition. While clumsy and a terrible cook, she is very skilled at the lute and so functions as Fenith Island’s bard during the evenings at the local inn, “Sisters,” which she helps run. Is one of several that can sing the Spirit Song.
Dojikko: Has an alarming tendency to trip over herself, and so fall flat on her face.
The Klutz: Due to her clumsiness, her younger siblings are tasked with taking care of certain chores, such as cooking. However, as mentioned above, she is quite musically inclined and adept at playing the lute.
Magic Music: Shares this ability with Sonja and her two younger siblings.
People Puppets: Becomes subjected to this as a result of possession, though Odette soon comes to her aid.
The first person both Aden and Sonja meet upon arriving at Fenith Island, she helps the two become acquainted to their new surroundings and offers them housing neighboring the inn, “Sisters,” for which she acts as the chef. Has a scar under her right eye and on her upper right arm, and is the middle sister of the three main heroines. While friendly and a generally welcoming individual, she can exhibit some tsundere tendencies. Also acts as Fenith Island’s priestess, and can sing the Spirit Song. She is good friends with Sierra.
Improbable Hairstyle: In a setting where the majority of folks have rather sane hair, Odette arguably stands out the most.
Magic Music: Like Sonja, her singing has the power to evoke certain happenings or events.
Miko: Is this to Fenith Island's Descended Dragon, and often dutifully accepts a wide range of monetary donations for its shrine, as well as cares for its egg once it departs back to the Forest of Beginnings.
People Puppets: Frequently undergoes this while channeling the Descended Dragon's spirit.
Scars Are Forever: Has an aforementioned scar under her right eye - which is actuallyquite cute - as well as an aforementioned and arguably more prominent one upon her upper right arm, of which is partially concealed by an armband.
Supreme Chef: Is a great cook, so much so that she utilizes this for the inn's patrons.
Tsundere: Can display traits of this at times, particularly in concerns to Aden.
You Gotta Have Lavender Hair: In stark contrast to her two sisters, who have hair colors that are considerably more normal.
The youngest of the three main heroines, she helps her older sisters, Lily and Odette, run the inn, and acts as Fenith Island’s nurse. Has a shy, somewhat reticent personality, and finds it rather difficult talking to Aden, with whom she falls in love with at first sight. Enjoys gardening, and, like her sisters, can sing the Spirit Song.
The Medic: Given that she is the resident nurse, it seems only natural for her to be so.
Shrinking Violet: She has a tendency of being unable to speak and blushing furiously when around Aden, though raising her relationship values assuages said problems.
Daughter of Beatrix, the matriarch of the Hattain sub-branch of the wealthy de Sainte-Coquille clan, she is a hardworking and diligent individual who, on top of acting as Fenith Island's representative in her mother's stead, strives to help earn funds for her family, which is rather strapped for cash. Nevertheless, she maintains an optimistic outlook on things and likes to help others. In her spare time, she enjoys crafting accessories and studying in secret in the hopes of one day attending a school in the city. She is good friends with her maid, Maerwen.
Non-Idle Rich: Amongst her other duties as representative of Fenith Island, she does a lot of the housework and some part-time jobs, which she doesn't necessarily mind, though much to her maid, Maerwen's, chagrin.
Pimped Out Dress: Certainly one of the fancier ones seen on any character, and even has tools and various clothier paraphernalia in the pockets and otherwise about, likely used for her accessory crafting.
An extroverted tomboy who co-runs the general store, “Twins,” with her twin brother, Bismarck, she largely lacks motivation to do her job, preferring instead to skip work to have fun elsewhere. Easy-going and a bit absent-minded at times, she can occasionally speak without thinking, to the chagrin of some. Is good friends with Odette, with whom she visits while procrastinating.
Bifauxnen: Arguably less so than Mikoto, though still a rather prominent characteristic.
Sibling Yin-Yang: As previously mentioed, she much rather goof off and have fun rather than spend her hours at "Twins," for which Bismarck constantly gets annoyed at her.
Spell My Name with an S: Is sometimes referred to as "Sara" or "Sera," among other iterations.
A spirited adolescent who is Fenith Island’s resident blacksmith and lives at her shop with her older brother, James, she fashions partially-mechanical golems during her spare time, and displays an inordinate knowledge of the subject. While she often speaks harshly to others and has no qualms about saying disparaging comments, she has a kind heart. Frequently uses Aden as a personal guinea pig for her newest creations.
The Blacksmith: In addition to her smithy work, she also makes and uses golems, as mentioned above. One of these runs the weapons shop, "Chronos," for her.
Expy: Her character design bears uncanny resemblance to Rin Kagamine.
Gadgeteer Genius: Is this to some degree, given the partially-mechanical nature of the golems she builds, though sometimes her experimentations fail her. Otherwise, her expertise knowledge does not seem to deviate from this area much.
Mad Scientist: In that she often forces Aden into being a test dummy for her newest golem creations, as stated above, and it is also suggested that she urges Aden and Sonja to let her dissect Ymir, their sea-faring giant.
The Napoleon: Though whether her ill-mannered behaviour stems from her height - or lack thereof - or otherwise is not quite known.
Sibling Yin-Yang: The violent storm to James' calm, so to speak.
A stoic and very formal onna-bugeisha, or lady-samurai, hailing from the Far East, she works as a hired guard charged with protecting Fenith Island’s borders and speaks sparsely of her past. While she lacks confidence in herself as a person, she trains diligently every morning to become a stronger warrior. Ordinarily composed, she can, at times, show sudden bursts of anger or other emotions, particularly if she is comfortable with someone or in close proximity to a cute animal.
Bifauxnen: To the point where Fenith Island's residents aren't quite sure she's a woman.
Important Haircut: After having a heartfelt conversation with Aden concerning her past, Mikoto receives one, considering it a symbol of rebirth and a declaration of self-confidence.
Onna-bugeisha: Though unwillingly, she is this to the best of her abilities.
The Stoic: Both played straight and subverted. While she more often than not can be seen with an unflappable disposition, she can have her moments. Of course, these are only prevalent once her relationship values have been raised enough, or when a small critter happens by her path.
Seven Heavenly Virtues: Given her profession, she seems to practice the majority of these.
Tsundere: So much so that she even threatens to slice Aden in two should he, supposedly, attempt anything "unwholesome."
Why Did It Have To Be Water?: Upon asking her why she is rarely seen on the beach despite her fondness of the ocean, a flustered Mikoto admits to Aden and Sonja that she does not swim. And after a conversation further concerning this, she offhandedly alludes to her possible aquaphobia. Seems like she overcomes her fears◊ somewhat in the end, though.
An outwardly cold Dark Elf who serves as the de Sainte-Coquilles' maid, she is good friends with Elektra, though is often frustrated by her constant menial working. Indeed, she can appear easily exacerbated with others and frequently expresses this, though, ultimately, she is a kind individual appreciative of others. She reads in her spare time, and can be rather sensitive about her heritage in certain situations. Deeply cherishes the garden to which she tends.
Meganekko: She wears a pair of rather stylish rectangular glasses, though takes them off during certain situations.
Our Elves Are Different: Seems to be a part of a growing trend in the Rune Factory universe, though she doesn't necessarily mind her position in life. Additionally, she frequently makes a direct reference to "Dark Elves," even mentioning that her odd name means something to the affect of "white flowers on the water" among her people.
Pointy Ears: Has these, of course, though unlike previous representations of those of her race, her ears are at a more perpendicular, somewhat down-facing position upon her head.
A demon encased in stone for several centuries due to a petrifaction spell gone awry, she is eventually released from her prison by Aden and Sonja, with whom she forms a peculiar relationship. Despite initial denial as to her nature, she later on becomes much more open about discussing her true identity and intentions of world domination, and often displays the ability to turn a conversation in any direction of her choosing. While somewhat menacing, she also can be kind to others. Eventually lives at the church and becomes a friend to Kilt in particular.
Affably Evil: Even when plotting to take over the world, she's awfully friendly to both Aden and Sonja, especially. The three can strike up a nice, somewhat friendly conversation, for example, only to have Pandora easily turn their chat around into a dark and menacing exchange, then back to amiable banter again soon thereafter. She also proves relatively helpful later on in the game. Additionally, she seems to be on relatively good terms with Fenith Island's younger citizens, one of whom addresses her as "Devil-chan."
And I Must Scream: Was trapped under the ocean as a statue for at least 400 years, remaining aware of her surroundings the entire time with only fish to talk to. According to her, the fish were poor conversationalists.
Cute Little Fangs: Inverted, as they don't necessarily make her look any less menacing, and, arguably, help to add to her already somewhat sinister appearance.
Dark Magic: Was once able to wield such power, though she is no longer able to do so.
Expressive Clothes: That floaty scarf thing she has reacts to her emotions, hovering casually when she is calm, for example, or twisting slightly when she is angered.
Four is Death: Likely the reason she amasses a total of four followers.
Improbable Hairstyle: Rather peculiar, given her hair's half-down half-pigtail nature, though certainly not the most odd.
Late Arrival Spoiler: Introduces herself as "the dark lord," though she quickly corrects herself and states she's "merely a mage." Later on, however, she is not entirely shy about discussing her true title, as mentioned previously.
Meaningful Name: Pandora is often associated with the Greek woman who, albeit accidentally, released evil upon the world.
Our Demons Are Different: While she can, at times, exhibit more stereotypical traits associated with her race, such as intolerance of holy objects, she has no issues dwelling within Fenith Island's church once she has been fully revived from her petrifaction. Furthermore, she's capable of being rather amiable and even helpful, as previously mentioned.
People Puppets: Actually becomes possessed by her own father several times, as he disapproves of her being in a relationship with Aden, as well as for other various reasons.
Pettanko: According to Quinn, Pandora is "just like her." She's not happy to hear that from her.
World Domination: Dialogue reveals this is her ultimate goal, despite her initial denial. She then goes on to induct Aden and Sonja as her chief followers, discusses her strategical tactics with them, and recruits Quinn and Kelsey, two children, to her cause.
An intrepid merchant who cares for his sister, Elena, he exhibits a cordial and gentlemanly air. Valuing politeness, he has no qualms about chastising his younger sibling for her at-times rude behavior, though nevertheless dotes on her frequently. Kind and down-to-earth, he is an amiable and welcoming individual.
His dedication to his sister is a huge part of his character. A lot of his dialogue is about her (compared to the virtually none from Elena about him) and he even claims to forget his own birthday while preparing for hers.
An extroverted, out-going treasure hunter who lives off the coast of Fenith Island with his sea-faring grandfather, Bacchus, with whom he often disagrees with over the validity of his profession. Nevertheless, he is passionate about what he does, and displays competence at the task. Having a prankster personality, he is no stranger to reprimands and is rather expressive in his emotions and opinions. Upon seeing Sonja for the first time, he instantly falls in love with her.
The Prankster: Can be this at times, as previously mentioned.
Raised By Grandparent: As stated, he lives with his grandfather, Bacchus, off Fenith Island's local pier, and the two tend to clash over the validity of his profession.
A kind, though somewhat reticent, young man who co-runs the general store with his twin sister, Sierra, he is diligent in his work and takes pride in his profession, though is often exacerbated by his sibling’s lack of motivation and his constant need to reprimand her. He notably values chivalry, and will not stand for the unseemly actions of others, particularly if those actions are directed at women. Can sometimes be a bit socially awkward, particularly in concerns to Sonia.
Awesome Mc Cool Name: He’s actually self-conscious about it, noting that “Bismark” sounds powerful and impressive while he is… well, not.
Matriarch of the local sub-branch of the de Sainte-Coquille clan, the Hattain, and mother of Elektra, she is a bit of an eccentric that spends the better part of the day in the family's backyard attempting to dig up a buried fortune. Nevertheless, despite her somewhat neglectful ways, she sincerely cares for her daughter. Has the tendency to end words with random suffixes, and enjoys food.
Big Eater: Largely seen when she acts as the host and head judge of the annual cooking competition. Electra says she eats five times as much as a normal person.
Cloudcuckoolander: Her general personality and habits can lean toward being rather bizarre at times.
Gonk: Unforunately for her, she takes after the de Sainte-Coquille fathers.
Hands-Off Parenting: She seems to be somewhat unaware that she has a daughter. As stated previously, her time is largely monopolized by searching for a supposed load of wealth, which thus leaves Electra not only to her own devices, but also those inherent with being Fenith Island's representative.
Nice Hat: Resembles something akin to a sunhat and bedecked with tuffs of fur, butterfly accessories, and a white rose.
Verbal Tic: Has a peculiar propensity for ending certain words with random suffixes.
Quinn (JP: Kilt)
Voiced By: Hunter Mackenzie Austin (EN)
An orphan, though otherwise generally happy-go-lucky, young girl who lives at Fenith Island's church with her twin brother, Knit, she has a bright and cheerful personality, preferring to play outdoors than be stuck inside. Still, she is perceptive to her sibling's feelings, and so reacts to them accordingly and looks after him the best she can. Helps to clean the chapel in her spare time.
Sibling Yin-Yang: Whereas her brother prefers keeping to himself, she rather prefers to be out and about, doing something active.
Theme Twin Naming: Kilt and Knit. The English names, Quinn and Kelsey also sound alike.
Who Names Their Kid Dude?: It's a wonder what must have been going on in the heads of her parents when she was named. At least for the Japanese version, Quinn is a more sensible name.
An orphan, and debilitatingly shy, young boy who lives at Fenith Island's church with his twin sister, Kilt, he has a timid and somewhat sensitive demeanor, favoring time to himself and often opting to say little when prompted. Rather skittish, he regularly relies on his sister's guidance and lead in various situations. Reads books during his spare time, and seems to be a bit taken with Violet, around whom he often feels faint.
Sibling Yin-Yang: Whereas his sister is active and enjoys playing outside, he prefers to stay indoors reading books.
Shrinking Violet: Is debilitatingly shy overall, though particularly so around Violet, as mentioned.
Theme Twin Naming: Again, Kilt and Knit. As mentioned above, their English names sound alike too.
Who Names Their Kid Dude?: Really, it's a wonder what must have been going on in the heads of his parents when he was named, too. Again, only for the Japanese names.
Jocelyn (JP: Jaslyn);
Voiced by: Michelle Anne Dunphy (EN)
A traveling archeologist who visits Fenith Island twice a week, she has a fine eye for item identification, and so will appraise curiosities brought to her by the community's residents. An amiable individual with a calm matter of speech and an approachable demeanor, she is an all-around friendly person. Dresses in fine clothing, and is married.
A priest who resides over Fenith Island's church and caretaker of Quinn and Kelsey, he has a rather flamboyant personality and often refers to himself with feminine pronouns. An honest, forthright, and affable individual, he holds the community's trust, and so serves as an emotional guide of sorts. He is fond of cute things and persons, and has taken a bit of a liking to Aden in particular. Presides over the summer's beach activities, and has a scar under his left eye.
Joe's alcoholic grandfather and guardian who lives off of Fenith Island's local pier in a houseboat, he is boisterous and rather outspoken, much to the chagrin of some at times. Has an adventurous attitude and generally attacks things with gusto, particularly fishing, of which he is particularly fond. Is a regular patron of the inn, "Sisters'," bar, and has a bit of a thing for Lily.
The Alcoholic: Though, admittedly, he appears to drink simply because he enjoys it, and not for emotional reasons.
The Goggles Do Nothing: His appear to be there simply for show, as any use of them is current unknown.
Meaningful Name: "Bacchus" is generally associated with that of the Roman god of wine and revelry.
Scars Are Forever: He's got plenty of scars covering his arms, likely stemming from fishing expeditions of some sort.
The Goblin Pirate Captain
Voiced By: Kyle Hebert (EN)
Just as his title suggests, he's the captain of a band of goblin pirates that repeatedly causes minor annoyances for Aden and Sonja.
Enemy Mine: While he and his crew do antagonize Aden and Sonja, they aren't fighting on the side of the Masked Man either. He realizes this toward the end and tries to help.
A mysterious, ominous individual who serves as the main antagonist, he ardently pursues Aden and Sonja and constantly causes grievances for them, sometimes opting to physically confront the two if the need should arise. Has a unnatural fixation with the world's various elemental temples and the orbs they house, as well as the mythical Legendary Golem, which appears to be one of the main reasons for his duplicitous actions. Additionally, has a great need for the Spirit Song, and, while he can sing it, often targets others with the same ability. Later revealed to be Sonja's possessed body.
Big Bad: As previously stated, he serves as the main antagonist to Aden and Sonja.
Dark Magic: Uses this in conjunction with a large - and rather ornate - broadsword.
Body Snatcher: Steals Sonja's form at the beginning of the game in order to accomplish various ends, particularly exploiting her ability to use the Spirit Song.
Magic Music: Has the ability to sing the Spirit Song, as mentioned, though his has considerably more malevolent effects.
The male protagonist. Volkanon finds him after he has fallen out of an airship and lost his memories. He later becomes the temporary prince of the town and is in charge of expanding and attracting people to it. Like Frey, he can communicate with dragons.
The female protagonist. Volkanon finds her after she has fallen out of an airship and lost her memories. She later becomes the temporary princess of the town and is in charge of expanding and attracting people to it, though she struggles with this task. Like Lest, she can communicate with dragons.
The first of the bachelorettes. She is a musician that plays at the restaurant in town. She has a serious but caring personality, and she hates it when people litter.
Catch Phrase: "You! Throw your garbage in the garbage bin!"
Hair Decorations: She has flowers, ribbons, two spheres, and a tiara. Even her ears are decorated!
The first of the bachelors. He is a butler that helps to train the protagonist, and he himself is in training to become a steward. He speaks politely and tends to take people's words at face value.