[[folder:Recurring Characters]]
!The Hero
->''Obviously a graduate of the Famous Adventurer's Correspondence School.''
* AcquiredPoisonImmunity: In ''VideoGame/QuestForGloryI'', drinking the Dragon's Breath killed you. By ''VideoGame/QuestForGloryV'', you've become tough enough that it doesn't, though it does mess you up a bit.
* AdventurerArchaeologist
* AnAdventurerIsYou
* TheChosenOne: In the first game, there is a prophecy that a hero will save them. In the second game, there is a prophecy that a hero will stop the return of Iblis. In the third game, the hero is one chosen one of a total of seven, the others being [[spoiler: Uhura, Rakeesh, Yesufu, Johari, Reeshaka, and Manu]]. The fourth and fifth games have no prophecy, and the hero just saves the day because he is a hero and happens to be there.
* CloudCuckoolander: He definitely has his moments. In of the few times he canonically says something concrete, in ''VideoGame/QuestForGloryII'', he tries to describe the smell of Victory to himself, and ends up mumbling about "sweat... no, oregano... nooo, Victory! Yea, that's the ticket, Victory!"
* EveryoneCallsHimBarkeep: You are referred to by your name a handful of times. For the most part, you are referred to as "Hero", "Prince of Shapeir", and "Paladin" (if you are that class).
* FighterMageThief: The core classes, but since points are given at the beginning to help build the character, he can have some cross-class skills.
* GuileHero: Particularly as a Thief, but all of his incarnations qualify: the chief villains (among many others) are almost inevitably outsmarted rather than outfought.
* HappilyMarried: Potentially, there's a RomanceSidequest in the fifth game of four potential suitors, although not everyone can get them all (Thieves only have two choices, fighters and paladins have three, wizards have all four.)
* TheHero: It's in the job description. The whole series is about the Hero becoming more and more heroic over time.
* HeroicMime: Not literally, as the character is able to communicate with others, but the Hero will almost never say anything directly, instead having the gist of his speech relayed by the narrator. There are several exceptions, in the first two games. Clicking the mouth on him in the VGA remake in [=QFG1=] will yield "Overworked... underpaid... no control over my life". [=QFG2=] has him talking to Aziza when talking about Julanar, with "Yes ma'am", "Only the facts ma'am", and "What's a pomegranate?". He also babytalks to Simba, who shuts him up pretty good.
* KnightErrant: The Hero is wandering from place to place, righting wrongs and fighting evil.
* MagicKnight: Giving Magic to a non-Wizard allows this, as does being a Wizard (the first spell a Magic-User learns in the first game is Zap, a spell to assist in close combat). A Paladin gets a few spells, but they use Stamina, and aren't considered magic.
* MightyWhitey: In the third game. Your character will pick up spear throwing and wrestling on the wooden bridge of the Simbani. Within a week or so of training he'll be able to defeat Simbani warriors who trained at this all their lives. Can be considered [[JustifiedTrope Justified]] since he's a skilled adventurer who's had to do more than his fair share of throwing and balancing in the past, and fighting if you use that play style.
* NaiveNewcomer: Especially in the first games, as the Hero learns the ropes of the trade.
* ThePaladin: Can become one over the course of the series.
* PrestigeClass: Two.
** Can become ThePaladin in the second or third game if he acts with honor, which gives him a little semi-magical power alongside his fighting skills.
** In the second game, a Magic-User can become a Wizard. This is more a title than a class, and remains the name for the Magic-User class in later games.
* RedIsHeroic: The main character and latest graduate of the Famous Adventurer's Correspondence School who answers a newspaper ad from the valley of Spielburg, which is in dire need for a hero, wears a red cape in the VGA remake of the first game.
* TheSneakyGuy: If you have the Stealth skill, you become able to play for a StealthRun. If you have Lock-Picking skill, you also become capable of disarming traps here and there.
* TookALevelInBadass:
** Dude went from fighting bandits aided by magicians to fighting [[EldritchAbomination Eldritch Abominations]].
** Culminates in the final game, when the BigBad of the game, [[spoiler:the Dragon of Doom]], is outright stated to be unkillable, and can only be sealed. But the hero is so badass at this point that he can ''safely'' ignore that and kill it.
** In a less dramatic sense, some of the stuff that killed you in the first game (running out of stamina during a fight[[note]]Only in the VGA remake of QFGI[[/note]], drinking Dragon's Breath, [[spoiler:fighting Elsa and Bruno]]) only wounds you in later installments.
* WalkingTheEarth: If you so choose, at the end of the series you can turn down the crown to the kingdom and continue your heroic journeys.
* WhatTheHellHero / WhatTheHellPlayer: The few truly evil deeds you can do in the games ''will'' be noticed. [[KarmaHoudini Except for the Thievery optional quests.]]


A powerful and pun-loving wizard who lives in Spielberg with a summer home in Silmaria. He and his familiar, the smart aleck rat Fenrus, help the hero out directly in games ''So You Want to Be a Hero?'' and ''Dragon Fire'' as well as mentoring him at the Wizards' Institute of Technocery in game ''Trial By Fire'' (and making a cameo at the end of ''Shadows of Darkness'').
* ASpotOfTea: Sips from a magically-refilling cup of tea during your visits to Zauberberg in ''So You Want to Be a Hero''.
* BlowYouAway: Teaches the Whirlwind spell to a mage.
* EccentricMentor
* {{Familiar}}: Fenrus is Erasmus'...or is it the other way around?
* LightEmUp: His own personal spell, Erasmus's Razzle Dazzle. He can teach it to a mage who beats him at Mage's Maze. Presumably, he also taught it to Shakra, given that he sells it as his store.
* MagicStaff: Has one, befitting his wizard look
* MageTower: Lives in a truly epic one atop a mountain called Zauberberg ("Magic Mountain" in German). Has another one in Dragon Fire, but it's in another dimension.
* ObfuscatingStupidity: He's a lot sharper than he looks.
* PungeonMaster: Sometimes painfully.
* PurpleIsPowerful: Erasmus is wearing purple and is one of the most powerful Wizard in the series.
* ReasonableAuthorityFigure: He is the only one willing to sponsor you to WIT, and after you complete the entrance exam and refuse to commit to studies, he is the only one who doesn't berate your decision as childish and shortsighted.
* RobeAndWizardHat: Erasmus wears them; Fenrus just has the hat.
* TheseQuestionsThree: Don't expect to get into his house in either game unless you can answer his gatekeeper's riddles.
* WizardClassic: Long robe, fairly solitary lifestyle (though he certainly doesn't dislike company, it's just hard to get to him), eccentric, and old.
* WizardBeard: Quite the long and impressive one.
* ShockAndAwe: Possesses the Lightning Bolt spell, but uses it to swat flies. Sometimes, he hits the drapes.



A mysterious half-Faerie Folk archmage whose presence is seen throughout the series even though she herself isn't. She is known for creating magical gardens of incredible peace and safety. [[spoiler:She is presumed dead because her attempts to prevent the Dark One from coming into the world resulted in her being trapped between worlds, until the hero's actions in banishing Avoozl release her spirit and finally allow her to pass on to the afterlife. In ''Dragon Fire'', the player can choose to rescue her from Hades, which allows a romance with her; she can be romanced by both honourable Wizards and Paladins.]]
* AdaptationDyeJob: Is depicted as blonde in ''Trial by Fire'' but a brunette in the last two games when she actually appears. The FanRemake of ''Trial by Fire'' uses her portrait from ''Shadows of Darkness'' instead.
* BackFromTheDead: [[spoiler: Potentially, if the Hero chooses her in the SadisticChoice]].
* BarrierMaiden
* BettyAndVeronica: The Betty to Katrina's Veronica in Dragonfire for a wizard. She's all-loving, friendly, and devoted to protecting all living things.
* BrokeYourArmPunchingOutCthulhu: [[spoiler:She sacrificed her life to banish the Dark One from Mordavia and was only partially successful.]]
* DyingCurse: "By all my will, I banish [[EldritchAbomination you]] to-"
* {{Expy}}: Specifically stated in the second game to be an Expy of Genesta from ''VideoGame/KingsQuestIV''
* FriendToAllLivingThings: She has devoted her life to protecting life, leaving peaceful glades in her wake where no creature can harm another.
* GreaterScopeParagon: The Hero hears legends about her starting with his very first adventure. Both Spielburg from the first game and the town in Mordavia are only safe from deadly nearby monsters because of her magic protecting the settlements. Furthermore, in games 1, 3, and 4 you can find safe places in the monster infested wilderness because of her influence. During her life she did many great things and worked tirelessly for peace among different races, while facing down great magical threats. [[spoiler:When finally encountered in the fourth game, she promptly sacrifices her life to banish the EldritchAbomination Avoozl, a threat that the Hero had absolutely zero chance of defeating without her.]]
* GreenThumb: Her power can nurture beautiful gardens, and grow plants that defy natural laws.
* HealingHands: She's quite adept at healing, and teaches the Hero a healing spell if he visits her in the fifth game.
* HalfHumanHybrid: Half-elf, half human.
* HeroicSelfDeprecation: Surprisingly, one can learn in the fifth game that [[spoiler:in spite of all her power and good deeds, her half-human status has led to an inferiority complex that she never managed to overcome. Since humans were not welcome among fairies and fairies were not welcome among humans, she grew up being unwelcome everywhere. Her dialogue strongly implies that this is what put her on the path of peacemaking magic in the first place.]]
* HumansAreGood: It's strongly implied that while Erana's elven heritage is what makes her powerful, her human one is what makes her compassionate.
* HumanMomNonHumanDad: Per WordOfGod, [[http://www.theschoolforheroes.com/questlog/1543/women-of-qfg4-eranas-peace/ her father was an elf lord.]]
* LastGirlWins: If you romance her in the fifth game. Of all of the girls, Erana is met last at the end of the fourth game.
* PickedFlowersAreDead: A hero attempting to romance her can give her a gift of picked flowers. She appreciates the gesture, but feels sorry you had to kill them and uses their seeds to plant new ones.
* PosthumousCharacter: She's been dead for a while before the hero starts coming in contact with the peaceful areas she has left behind. The hero can choose to bring her back to life in Dragon Fire or can allow her spirit to rest, although unhappily.
* PsychicDreamsForEveryone: In the fourth game, sleeping by her staff in town will give The Hero dream visions of her, both showing her past and hinting that [[spoiler:her spirit is still trapped and tormented by Avoozl.]]
* SealedGoodInACan: [[spoiler:She attempted to banish Avoozl when near death, but since the banishment was not completed, both she and Avoozl were sealed halfway between dimensions, caught between life and death. Unsealing her will allow her to finish banishing Avoozl, and then die afterwards.]]
* TheGhost: For the first three games and almost until the end of the fourth, although [[GreaterScopeParagon legends of her are being told from the very start]].
* YouKilledMyFather: WordOfGod is that her father had died fighting Avoozl.

!Shema and Shameen
[[caption-width-right:150:Shameen and Shema]]
A married couple of Katta (a race of anthropomorphic cats), Shameen and Shema came to Spielburg in order to find a hero to help solve the crisis in Raseir, but were trapped by the avalanche that sealed off the valley. They quickly [[IncrediblyLamePun landed on their feet]] and set up the Hero's Tale Inn, which is where the hero first meets them. After dealing with Baba Yaga, he travels along with them back to Shapeir, where they open the Katta's Tale Inn and provide the hero with free room and board for the duration of ''Trial By Fire''.
* AdamSmithHatesYourGuts: Averted in ''Trial By Fire''. Since you helped Shameen and Shema get out of Spielburg by getting their flying carpet back from the brigands, they give you free room & board at their inn in Shapeir.
* BellyDancer: Shema, you can even watch her dance in the second game!
* BarefootCartoonAnimal: Like most if not all other Katta. They use human clothes apart from footwear, though.
* HappilyMarried: The two have nothing but positive things to say about the other.
* HoldingOutForAHero: During the first game and, to a lesser extent, the second.
* MsFanservice: Let's face it, Shema's dancing probably helped turn more than a few young gamers into furries.
* PettingZooPeople: They're both cat-like Katta.
* SupremeChef: Shema.

!Elsa von Spielburg


The missing daughter of Baron Spielburg, whose rescue is one of the central goals of ''So You Want To Be A Hero?'' [[spoiler:It eventually turns out that she was given amnesia and delivered to the brigands, who raised her as their own. She eventually rose through the ranks and became their leader, which the hero must undo with a Dispel Potion. Elsa returns in ''Dragon Fire'', having chaffed under her brother's StayInTheKitchen attitude and striking out as an adventurer herself (thanks to her retained knowledge and experience from her time with the brigands). She's also a potential bride for the hero, available to all character classes.]]
* ActionGirl: Good with sword, daggers, and bows.
* BareYourMidriff: In the last game, her outfit exposes her belly.
* BrainwashedAndCrazy: [[spoiler:As the Brigand Leader. It takes a Dispel Potion to undo it.]]
* ChainmailBikini: In the fifth game.
* DeadpanSnarker:
--> '''Elsa:''' Are you always so polite to someone who breaks into your bedroom, or only to the women who do so?
* EasyAmnesia: Justified, since it was caused by a magic spell.
* FirstGirlWins: If you choose to court Elsa during ''Dragon Fire''.
* LadyOfWar: She's a lovely young woman who is a HopelessBossFight if you make the mistake of trying to take her on in the first game, and remains quite capable when she reappears in the fifth.
* LovableRogue: While she's only ever seen fighting, she was a Brigand Queen, and knows the Thief Sign. [[spoiler: When she's kidnapped, she needs her lockpicks to break free.]] And of course, she's pleasant and friendly to the hero.
* SamusIsAGirl: [[spoiler:As the Brigand Leader, she always wore a hood or a helmet so that nobody could see her face or realize that she was a woman.]]
* SheIsTheKing: [[spoiler:If the Hero refuses to take the throne at the end, she will be the obvious second choice.]]
* SwordAndSorcerer: To a Wizard in the fifth game.
* TheVonTropeFamily: As part of the "von Spielburg" family.

A giant minotaur working as the doorman for the brigands in Spielburg. While a mage or thief can simply sneak by him, for a fighter he's essentially the toughest fight in the game. He eventually returns in V alongside Elsa, where he now runs Silmaria's Adventurer's Guild.
* AnAxeToGrind: A two-handed version in the fifth installment.
* BeefGate: Though there are ways around him if you aren't playing as a fighter.
* EasilyForgiven: He doesn't seem to hold a grudge against the Hero for the events of the first game, and doesn't even bring up his possible defeat when he reappears in the last game even if you played as a fighter.
** This is to protect ambiguous canon. Since as far as the scripts themselves are concerned there is no "true canon" as to how the hero dealt with each multiple choice dilemma.
* EpicFlail: In the first game.
* GentleGiant: When he returns in V.
* HeelFaceTurn: {{Downplayed}}, as he wasn't very evil, even though he was with the brigands, and even though the fighter has to fight him. He was probably there simply to be with Elsa. He is shown in the crowd at the end of the game, even if the fighter defeated him.
* HulkSpeak
* LoinCloth: His only piece of clothing in the first game, pretty much.
* OnlyMostlyDead: Even if the hero "kills" him to get into the brigand base, he reappears among the crowd of people at the end of the game with his arm in a sling.



A member of the brigands from the first game, Bruno conspired with his friend Brutus to overthrow their leader and take over. He can usually be found hanging out at the town gate and will give the hero information (''almost'' all of it false) about the goings-on in the valley... for a price. [[spoiler:He suddenly returns in ''Dragon Fire'' as the assassin of King Justinian and attempts to exact revenge on Elsa and the hero for their part in the dissolution of the brigands.]]
* BadassNormal: He doesn't appear to have any magic powers or superhuman abilities in a game series filled with such beings, but trying to attack him at any point in the first game will automatically result in a serious case of poisoned knife in the chest, no matter how tough your character is or what sort of magic they use. [[spoiler:The normal part gets subverted in ''VideoGame/QuestForGloryV'' when he is revealed as the Assassin, and it turns out that he has developed some form of {{Invisibility}}.]]
* BeardOfEvil: He has a full beard. It's a little trimmed in the fifth game.
* CarryingTheAntidote: Averted. You have to FindTheCure yourself before you face him.
* KnifeNut: He's very quick with the throwing knives. The knives are poisoned; they're invariably fatal in the first game. [[spoiler:In the fifth, poison-cure pills will prevent death.]]
* KnowledgeBroker: He acts the part in the first game, but the information he offers is available in other, less expensive ways, with the advantage of being accurate. Bruno is only there to prevent the game from becoming {{Unwinnable}}. Furthermore, most of the information he offers is [[BlatantLies pretty useless]]:
** "Oh, and if you want a good time, try the Dragon's Breath!" This will reduce you to a pile of ashes in the first game.
** "The thieves' guild is in the graveyard, head over there at nighttime!" The Graveyard at night is filled with ghosts that will either kill you, or drag you to hell on sight.
* TheMole: He appears to be a normal (if untrustworthy) thief at first, but it turns out he's part of the brigand band who joined the thieves to spy on them.
* PoisonedWeapons: In both games he appeared in. You have a chance to find the cure in the fifth game.
* PreAssKickingOneLiner: [[spoiler:When he reveals himself as the Assassin in ''Dragon Fire''. (He doesn't lead with it, but there's also something to be said for, "''This one's for free!''")]]
* RoaringRampageOfRevenge: [[spoiler:Against Elsa and the hero in ''Dragon Fire''.]]
* SmugSnake: Downplayed somewhat, because while he may not be as clever as he thinks, he is a genuinely lethal fighter.
* TheStarscream: He plans to take advantage of the hero's actions in Spielburg to help him take control from "Her Nibs" the Brigand Leader. [[spoiler:It turns out much later, in ''Dragon Fire'', that he's still carrying a grudge over, effectively, the hero and -- later -- Elsa driving all the other brigands from the valley, regrets not killing them then, and looks forward to getting another shot at them both.]]

!Baba Yaga


An ogress witch with a taste for human flesh and a mean streak a mile wide [[spoiler:unless you appeal to her stomach; then she's {{Easily Forgiv|en}}ing. She serves as the GreaterScopeVillain for the original game, her curse being the reason everything bad is happening in Spielburg. After you break the curse and get rid of her, she returns in game 4, hanging out in Mordavia because of the dark energy given off by the Dark One's cave. She isn't fully antagonistic in this game, despite her desire for revenge (which can be bought off). In fact, she becomes effectively one of your major aides in winning the game.
* AffablyEvil: She may want to eat you, but darned if she isn't ''polite'' about it. She's also got quite a dark sense of humor, and is willing to be surprisingly friendly and chummy with The Hero in the fourth game... as long as he's bringing her something to eat instead of him, anyway.
* AntiVillain: Confirmed by [[WordOfGod Corey Cole]]. In the backstory she didn't ''actually'' do anything to provoke the Baron other than just being in the valley, and if anything just wants to be left alone. She does seem to get on well enough with Erasmus (though she cheats at cards) and in fact doesn't even do anything to interfere with the Hero's efforts. It's even completely possible to finish the game ''without'' defeating her (only rescuing Elsa is necessary to win the game).
* BalefulPolymorph: One of her favorite tricks.
* EasilyForgiven: She forgives both the hero and the jester in game IV, provided that the hero understands that the way to her heart is through her stomach.
* EvenEvilHasStandards: While Baba Yaga loves dark magic and is certainly plenty evil herself, Bonehead remarks in conversation that the Cult trying to summon a Dark One into the world is too evil ''even for her''.
* ExtremeOmnivore: In addition to mandrake mousse and elderberry pie (and humans, of course), she is also partial to bones, the secretions of an EldritchAbomination, and [[ArsonMurderAndJaywalking garlic.]] She'll also go into explicit details about the "wyvern waffles" she had for breakfast, if you dare to ask...
* GreaterScopeVillain: In ''I'', Baba Yaga is ''responsible'' for everything that's going on through her curse on the Baron, but she doesn't actually do much during the game and defeating her is not strictly necessary (despite the prophecy). The brigands are the active force of evil that you must destroy to become the Hero.
* ImAHumanitarian: Although ''Shadows of Darkness'' does point out it's not cannibalism for ogres to eat humans.
* PragmaticVillainy: Despite being a very dangerous and wicked spellcaster, Baba Yaga is a very passive force of evil in the world, and generally keeps to herself until she's provoked. Even then, she usually satisfies herself with curses and hexes rather than destroying her enemies outright. And while she very well ''can'' devour the Hero if she desires, she ultimately leaves him off the menu; In ''I'' she lets him live when he proves useful by running an errand for her (which comes back to bite her when you return and turn the tables on her with the magic mirror). By the time of ''IV'' she's decided eating the Hero is altogether ''far'' more trouble than it's worth, and finds the various snacks the Hero brings her in exchange for her help and advice much more appealing, anyway.
* PublicDomainCharacter
* WickedWitch: {{Downplayed}}.

!Rakeesh Sah Tarna


A Liontaur Paladin, Rakeesh was the king of Tarna until he abdicated power to his brother Rajah in order to pursue the demons that threatened the land. In his travels he became a Paladin and suffered a GameBreakingInjury that keeps him out of action. The hero meets him in Shapeir, and Rakeesh rapidly becomes his mentor and father figure (even more so if the player chooses to become a Paladin himself). [[spoiler:In ''Dragon Fire'', he [[TakingTheBullet Takes The Poison Dagger]] for the hero, and will die if one fails to give him an antidote and locate the source of the poison.]]
* CoolOldGuy
* CoolSword: Soulforge, a flaming paladin sword
* GameBreakingInjury: A poison sting from a demon left him with one bad leg.
* FlamingSword: Soulforge is a Paladin's sword, which can burst into flame in the presence of evil.
* HandicappedBadass:
** The Hero can challenge him the day before he leaves for Raseir, and the player will find that even with a bad leg, he still puts up a damn good fight.
** In the fighter's path in the second game, Rakeesh attempts to fight the Earth Elemental, and was driving it back with his flaming sword. He might have succeeded in defeating it had his bad leg not given out on him, requiring him to lend the Hero his sword in order to finish off the elemental.
* HappilyMarried
* HoYay: In Universe, you can offer him the engagement ring in game 5; he'll actually consider it, but he's married.
* KnightErrant
* KnightInShiningArmor
* TheMentor: He is a support figure and teacher to all of the classes, but he's particularly important to a fighter who becomes a Paladin.
* MySpeciesDothProtestTooMuch: The Liontaurs are AlwaysLawfulGood to the extreme, considering honor to be more precious than life and willing to go to war to protect it. However, Liontaurs are also extremely proud, aggressive, and tend to be eager for combat, and while Rakeesh is also quite LawfulGood he is far more laid back, sees far more value in protecting life than most Liontaurs, and works hard to broker peace whenever possible.
* NamedWeapons: His sword is named "Soulforge."
* PettingZooPeople: He's some combination of lion and human, with the body of a lion, torso of a human, and head of... a lion again.
* SupportingLeader: Especially in the third game, where as a former King of Tarna it's his word, reputation, and influence with the council that keeps the Liontaurs from declaring war immediately after the slaughter of their ambassadors.



A member of the Simbani tribe from Tarna, Uhura left her homeland in order to get around the restrictions placed on women. She took up residence in Shapeir, becoming the head of the Adventurers' Guild and having a son, Simba, by one of the palace guards. She helps the hero with information and sparring, then returns to Tarna along with him and Rakeesh. Back home, Uhura again helps the hero by showing him the RiteOfPassage for Simbani warriors and trying to convince the Laibon (chief) to seek peace with the Leopardmen.
* ActionGirl[=/=]ActionMom: Uhura is a capable warrior who is quite capable of handing The Hero his ass in sparring.
** Taking it a step further, whenever she trains the hero, her toddler son Simba is watching, showing a rare positive example of a child [[{{Tykebomb}} training from birth to fight.]]
* EloquentInMyNativeTongue
* IAmNotLeftHanded: If you break any of the rules she lays down for your practice duels (throwing knives or spells) she'll stop playing around and immediately knock you on your ass. In conversation with you she [[ConversedTrope mentions]] [[LinearWarriorsQuadraticWizards it's hard to fight magic with just a spear]] so it makes sense for her to go all out if magic is involved.
* LadyOfWar
* {{Proud Warrior Race G|uy}}irl
* TakeAThirdOption: The Simbani let their women be mothers OR warriors, so Uhura left, had Simba out of wedlock with a Shaperian palace guard, and returned home as both. The storykeeper of her tribe will point out how much of a break in tradition this is, in an attempt to get the Simbani to change their ways.
* TrainingBoss: Uhura loves a good fight and you can spar with her in the Adventurers' Guild in Shapeir anytime you want. The rules are melee only, and no magic allowed. It's a very good way to increase your combat skills without risking death out in the desert, and Uhura and Rakeesh will teach you new moves.
* VaporWear: In the third game, and retroactively in the FanRemake of the second game, Uhura wears a large necklace instead of a top.
* WeaponOfChoice: Spear and shield.

!Signor Ferrari
A "legitimate businessman" in Raseir, Ferrari is the player's main contact in the final act of the game. He informs the hero about the particulars of Khaveen and Ad Avis' rule over the city. Thief characters go one step further, stealing a [[Film/TheMalteseFalcon rather familiar statue]] from Khaveen for him. When Khaveen has the hero arrested, Ferrari seems to abandon him, but he returns in ''Dragon Fire'' as the head of the Dead Parrot Inn, trying once more to win the hero's trust. [[spoiler:He's in the running to become Silmaria's Chief Thief, as well as effectively blackmailing Gnome Ann out of her inn. All classes can help Ann, but the Thief can go a step further, getting Ferrari the real Blackbird and then stealing it right back from under his nose -- but Ferrari can screw you right back by getting you removed as king via blackmail if you do things wrong.]]
* {{Blackmail}}: He'll blackmail a Thief character off the throne in ''Dragon Fire'' by revealing your "night job" -- but it is possible to prevent this.
** BlackmailIsSuchAnUglyWord
* InsistentTerminology: Not necessarily by him, but in the second game, Ferrari will take offense if you refer to him by anything but ''Signor'' Ferrari. This softens in ''Dragon Fire'', as the two of you are considered close enough to be more familiar. Of course, Ferrari is more than likely toadying to the Hero at this point, as The Hero has become the man of greater influence and prestige.
* TheDon
* ManOfWealthAndTaste
* MostDefinitelyNotAVillain
* NoCelebritiesWereHarmed: If the name wasn't enough of a tip-off, Ferrari is based wholesale on Sydney Greenstreet's character from ''Film/{{Casablanca}}'', with elements of Kasper Gutman from ''Film/TheMalteseFalcon'' thrown in.
* ShameIfSomethingHappened

Ferrari's right-hand man; like the hero, he seems to be something of an unwilling accomplice (more so as the game progresses). In ''Trial By Fire'', he smuggles water in Raseir, a capital crime which sees him dragged off supposedly for execution. However, Ugarte returns in ''Dragon Fire'', having been freed thanks to the hero's actions and much more grateful than Ferrari, serving as the Thief's source of info in the underground dealings of Silmaria. [[spoiler: Ugarte gets poisoned just before revealing the identity of King Justinian's assassin, and like Rakeesh, will die unless the player takes the proper steps.]]
* EvenEvilHasStandards: He doesn't particularly care for the assassin, or Ferrari, and is happy to give up the information to the hero...for a price.
* HisNameIs
* ImplausibleDeniability: When Khaveen arrested him for water smuggling, he yelled that he doesn't know where the waterskin came from and someone probably planted it on him (it was inside his shirt mind you).
* KnowledgeBroker
* NoCelebritiesWereHarmed: As with Ferrari, Ugarte is a composite of Creator/PeterLorre's characters from ''Film/{{Casablanca}}'' and ''Film/TheMalteseFalcon''.
* PetRat
* YouLookFamiliar: The Chief Thief of Mordavia is also based on Peter Lorre, and if you look at him, the narrator will comment on his resemblance to Ugarte. According to Ugarte himself, the Mordavian Chief Thief is his uncle.

!Ad Avis

[[caption-width-right:150:[[labelnote:Click here for spoilers]]http://static.tvtropes.org/pmwiki/pub/images/file5_011_8.png Ad Avis as a vampire[[/labelnote]]]]

The BigBad of ''Trial By Fire'' [[spoiler:and debatably ''Shadows of Darkness'']]. An evil wizard who rules over the land of Raseir with an iron fist while attempting to release [[SealedEvilInACan the demon Iblis]]. Because the prophecy says he needs a hero to recover the statue in which Iblis is sealed, he engineers events to get the hero to Raseir and hypnotizes him, but this ultimately causes his downfall, as he cries out to his master. [[spoiler:''Shadows of Darkness'' reveals that the "master" is Katrina, who bit Ad Avis seventy years ago, causing him to rise as a vampire after his death. He resents Katrina and seeks revenge against her and the hero, succeeding in killing Katrina but causing his own death because of it.]]
* BackFromTheDead: [[spoiler:Killed in II, returns as a vampire in IV.]]
* BatmanGambit: How he gets rid of [[spoiler:Katrina]]. See LoopholeAbuse below.
* BeardOfEvil: He has a beard and is very evil.
* CharmPerson: His stand-by ability.
* DisneyVillainDeath: At the end of Quest for Glory II.
* EthnicMagician: Subverted. Despite his appearance and presence in part II, his name's Latin (though pronounced as if it were Arabic: Ad A-'''vis''', rather than Ad '''A'''-vis) and his true background is closer to Eastern European.
* EvilSorcerer: Ad Avis is formidable sorcerer who uses magic for his own selfish desires. Aziza believed he was very likely to be responsible for what happened to Raseir long before The Hero proved it to be true.
* FailureGambit: When he summoned the elementals to attack Shapeir, he was expecting them to be defeated by a hero, (as the prophecy foretold) with the intention of brainwashing and using The Hero once The Hero inevitably went to Raseir to look for the source of the elementals.
* HoistByHisOwnPetard: You wouldn't be able to beat him in ''Trial By Fire'' if he didn't try to trap you.
* KillItWithFire: He has a preference for fire spells.
* LecherousLicking: Of the "staring at a person and licking his lips" variety. Boris calls it "most unsavory," and even Katrina's goons say that it gives them the creeps.
* LoopholeAbuse: [[spoiler:As a vampire slave to Katrina, he can't lift a finger against her, unless she strikes him first. But he ''can'' attack someone she loves without any provocation, knowing this will provoke Katrina into striking him...]]
* TheManBehindTheMan: As far as anyone knows, the coup in Raseir is the doing of the Emir's brother and his DragonInChief, Khaveen. ''Very'' few people know Ad Avis is using the Emir's brother as a PuppetKing, and it's Ad Avis that Khaveen truly answers to.
* MeaningfulName: "Ad Avis" is CanisLatinicus for "against the birds."
* NeverFoundTheBody: [[spoiler:Well, the first time around. And technically, he was either sucked into Erana's staff or devoured by the Dark One the second time around, so you never found the body then either.]]
* OlderThanTheyLook: He's served the Dark Master for either 50 or 70 years, depending on whom you ask, but he doesn't look a day over 40.
* ThePlan: His actions in ''Trial By Fire'' are part of a larger one.
* PoliticallyIncorrectVillain: He hates women and particularly enjoys stripping away freedoms from every woman in Raseir and making their lives miserable.
* TheStarscream: His actions in ''Quest for Glory II'' are primarily aimed at gaining the power he needs to free himself of Katrina's control. In ''Quest for Glory IV'' he tries to manipulate the Hero into killing her (since Ad Avis can't attack her due to their bond, nor can he avenge himself on the Hero directly so long as Katrina is alive) to free him. Later he tricks Katrina into attacking ''him'' so the bond between them will be broken and he can fight back, then plays on her feelings for the Hero to kill her. All because he chafes under her control and wants to be the Dark Master himself.
* VisionaryVillain: In a sense. In both games II and IV, Ad Avis is looking to potentially change the world and enslave an all powerful djinn or an EldritchAbomination to do his bidding, power that would enable him to TakeOverTheWorld, or more. In both games his partners (Khaveen and Katrina) have much more pragmatic goals in mind; Khaveen wants to conquer and rule a single city, and Katrina wants to become a DaywalkingVampire because she's terrified of being killed while she's helpless and sleeping in her coffin.
* YouHaveFailedMe: When a servant fails him in any way, Ad Avis is...less than merciful. He subjected one apprentice to a BalefulPolymorph, and locked him in a cage in the desert to die.


[[caption-width-right:120:Katrina without her hood]]
[[caption-width-right:120:Katrina in her true form]]
A mysterious and beautiful young woman who is the first person the hero meets in ''Shadows of Darkness''. She only appears by night, never in the town, and has brief conversations with the hero. As it turns out, however, she is the Dark Master, a powerful sorceress and vampire who is attempting to bring the EldritchAbomination Avoozl into the world, casting eternal night over the land. [[spoiler:She develops feelings for the hero, which would prove to be her undoing as Ad Avis threatened the hero, leading to a fatal TakingTheBullet. In ''Dragon Fire'', the hero can choose to rescue her from Hades, restoring her humanity and opening up the potential for a romance. That can end in marriage unless you're a Paladin or Thief.]]
* ActionGirl: Of the LadyOfBlackMagic variety.
* AffablyEvil
* AllThereInTheManual: Katrina's full backstory didn't even make it ''into'' the manual. It was first published on Lori Cole's blog in 2012, almost ''twenty years'' after the game was first released.
* AnIcePerson: She is fond of the spell "Frost Bite" and teaches the spell to a Wizard.
* AntiVillain: Katrina doesn't see herself as a villain. She genuinely looks upon the people of Mordavia as her subjects, and she their benevolent master. She genuinely believes she was doing the right thing by taking Tanya from her parents and turning her, arguably saved Boris's life by hiring him as the gatekeeper, and her sole motivation is fear of being staked while helpless in her coffin during the day.
* TheArchmage: WordOfGod said she's the youngest WIT's graduate to attain the rank.
* BackFromTheDead: Well, she '''is''' a vampire. [[spoiler:And again in ''Dragon Fire'', as a normal human.]]
* BenevolentBoss: Katrina treat her gatekeeper, her servant and her guards well. Her apprentice however is another matter and [[PoliticallyIncorrectVillain for good reason]].
* BettyAndVeronica: She's the Veronica of a choice between her and Erana. Erana is a FriendToAllLivingThings and a GreaterScopeParagon, while Katrina has a DarkAndTroubledPast and has travelled a dark, if not evil path.
* BrokenBird: In the game she's ultimately a deeply lonely and unhappy woman terrified of her vulnerability during daylight. She kidnapped Tanya both because she desired a daughter of her own, and saw how her parents treated her and thought they were horrible to her. Katrina later refused to force the Hero into helping her because she wanted him to help her and love her on his own. She only turned to the geas after he "steals" Tanya away from her, which she viewed as an attack against and betrayal of ''her''. Her backstory was later expanded upon in Lori Cole's blog, and revealed she has suffered a long history of misogyny-fueled resentment and jealousy from male wizards over her great magical aptitude because of her beauty and gender. She was later seduced, turned against her will, and enslaved by the previous Dark Master. All of this fed into the distrust, emptiness, and feelings of powerlessness evident in the game, which then led to her attempt to awaken Avoozl.
* CharmPerson: Much like her student Ad Avis, she has the ability to do this to The Hero, although she uses a much more subtle version during their initial meeting and later conversations.
* DarkAndTroubledPast: Good GOD, where to begin. Her full backstory (at least what's been released so far, [[http://www.theschoolforheroes.com/questlog/1570/daughter-of-darkness/ here]] and [[http://www.theschoolforheroes.com/questlog/1597/women-of-glory-4-dark-mistress/ here]]) is one long KickTheDog moment of pain, loss, and rejection.
* DarkMagicalGirl
* DatingCatwoman: She's interested in and attracted to The Hero, and he can return that if he brings her back from the dead in the fifth game.
* DeathByIrony: [[spoiler:Katrina berated Ad Avis because he kept letting his emotions overclouding his judgment. Fast forward to the final showdown: Ad Avis tries to kill you and Katrina [[TakingTheBullet takes the bullet to save you]]. In the next installment, [[LampshadeHanging she admits it was a foolish thing to do]].]]
** [[spoiler:For extra {{irony}}, Ad Avis used the [[KillItWithFire dragon fire spell]], which was taught by Katrina herself.]]
* EvenEvilHasStandards: Katrina could easily have mind-controlled the Hero into helping her from the start, however it's only ''after'' he angers her by [[spoiler: rescuing Tanya and returning her to her rightful parents]] that she takes an active hand and forces him to assist her with a geas. She specifically tells Ad Avis, who objects to her letting the Hero go about freely, that she doesn't want him to be a puppet, but to help and love her by his own free will. Furthermore, when Ad Avis attacks the Hero in the climax Katrina steps in to defend him and attacks Ad Avis in turn. It's really saying something about Ad Avis that the one who's seeking to release a friggin' ''EldritchAbomination'' into the world is the one with standards.
* FemmeFatale: Even from a very early age, Katrina was more than willing to use her looks to get what she wanted, and eventually it turned into a survival mechanism as well.
* FriendlyNeighborhoodVampire: She doesn't seem to have any real malice towards the people of Mordavia; it's just that [[BlueAndOrangeMorality her idea of good and evil is very... weird.]] For example, she thought that she was doing Tanya a huge favor [[spoiler:by turning her into a vampire, and that the Hero condemned Tanya to a fate worse than death by bringing her back to life.]] And she taught Tanya to read and write.
* EightiesHair: Sports a positively impressive mane when she drops the peasant girl pretense. Even then, her flowing mane wouldn't look out of place fronting a HairMetal band. See [[http://www.rockpapershotgun.com/images/11/march/katrina.jpg here]].
* HelloNurse: When she appears without her shawl/scarf in IV (see ImpossiblyLowNeckline below). Yowza.
* IHateYouVampireDad: Katrina was ''not'' happy when the previous Dark Master turned her. She eventually used a hero to rid herself of him, and took his place as Dark Master herself. Rather ironic when you consider what Ad Avis had in mind...
* ImpossiblyLowNeckline: When she goes fully into FemmeFatale mode. [[http://img1.wikia.nocookie.net/__cb20120522150955/highfantasy/images/7/73/Katrina4.jpg See for yourself here]]. About the only thing keeping her in her dress is the ESRB.
* KillItWithIce: She has a preference for cold spells.
* LadyOfBlackMagic
* LoveMakesYouDumb: Somewhat. [[spoiler:After Ad Avis rose again as her vampire slave, he couldn't attack her unless she attacked him first, and she knew it. But when Ad Avis attacked the Hero, whom she was so fond of, she seemed to forget all about that; she attacked Ad Avis and thereby removed the one obstacle to his bid to overthrow her.]]
* LoveRedeems: When the Hero flirts with her, and particularly if he attempts to touch or kiss her, Katrina shyly remarks just how interested she is and wants to do it, but fears she would not be able to control herself with him and would let things go too far. At the time, it comes across as her playing demure and hard to get. [[spoiler:And then you learn what she ''really'' is, and those comments suddenly sound a lot like she might not be able to resist biting you. This becomes especially poignant when Katrina comments in other dialog she doesn't ''want'' you to be a puppet, and wishes for you to love her by your own free will.]]
* TheMaster: Downplayed, since she has an actual name, but only Tanya, Ad Avis, and the Hero seem to know it; everyone else knows her only as "the (Dark) Master."
* MostDefinitelyNotAVillain: Like it needs to be spoilered.
* OurVampiresAreDifferent: Initially, Katrina almost seems to come across as the stereotypical vampire. [[spoiler:Then you start to learn just how complicated and lonely she is, and despite her actions she never loses the player's sympathy. ''VideoGame/QuestForGloryIV'' was released in ''1994'', ''long'' before the concept of the FriendlyNeighborhoodVampire entered mainstream popular culture.]]
* TakingTheBullet: [[spoiler:The BatmanGambit Ad Avis uses results in throwing herself into the path of a spell he means to use on you.]]
* UndeadBarefooter: She [[DoesNotLikeShoes always appears barefoot]], even in cold and dark places; this may be one of the first hints that she's actually a vampire.
* WellIntentionedExtremist: A possible interpretation of her actions in Mordavia prior to the events of Shadows of Darkness:
** She hired Boris as daytime gatekeeper of Castle Borgov after he had a falling out with his wife and ran away into the woods. Considering that he was still in the woods when night fell, she may have saved his life by finding him before any other undead did.
** She sent Toby to comfort and befriend Tanya when Tanya didn't have any other friends and really needed the comfort. (Yuri's and Bella's treatment of Tanya at this time could charitably be described as harsh, or uncharitably be described as abusive.) Especially if you tell her why you resurrected Tanya, it is pretty clear that she really thought she was doing the right thing: "You think it was wrong of me to take her from her parents? They ignored her! They never gave her anything! I gave her everything!"
** Katrina's whole "plunge the land into darkness" plan ends up sounding a lot less evil when it's explained that she thought this was ''literal''. While it's intensely stupid to summon an EldritchAbomination and expect to use it as a dimmer switch for the sun, she wasn't actually intending to directly hurt anyone on purpose. She really did think she could control it. She was, in short, what Magda would call a "powerful fool" who thought she could control the Dark One, not knowing that it was too powerful for anyone to control.
* WhatTheHellHero: [[spoiler:"You break into my home, steal away my child, kill my servant Toby, and then return to kill me? After I befriended you and helped you? Some hero you are!"]]

[[folder:Quest for Glory I: So You Want To Be A Hero]]
!Baronet Barnard von Spielburg


Baron Stefan von Spielburg's son, who disappeared while on a hunting trip several years before ''VideoGame/QuestForGloryI''. The hero finds him captured by the Kobold, transformed into a bear and bound by an enchanted shackle. His rescue restores hope to the despondent baron.
* BadassNormal: Somewhat. While this did happen offscreen, the guy has no powers other than his sword skills and managed to slay a troll, as the Adventurer's Guild logbook can attest.
* BalefulPolymorph: Was turned into a bear by the kobold wizard.
* RoyalBrat: Not technically royal, but definitely that level of brat, given that he refers to himself with the royal we, despite only being a baronet.
* StayInTheKitchen: Holding this mentality is what drove Elsa away from Spielburg circa ''Dragon Fire''.
* UngratefulBastard: The "gratitude" for his rescue is more of a formality forced upon him by his father.
* UpperClassTwit
* TheVonTropeFamily

!Baron Stefan von Spielburg


The ruler of the land and town of Spielburg, who angered [[BigBad Baba Yaga]] and got cursed for his trouble. He was morbidly depressed until the Hero came along, and freed his son, then his daughter, and driving away Baba Yaga, thus breaking the curse.
* HeartbrokenBadass: Qualifies ever since the birth of Elsa, during which his wife died.
* OrcusOnHisThrone: With the curse and loss of his dear children, he is too depressed to do anything. This changes when the Hero frees his son from the form of beast.
* RoyalsWhoActuallyDoSomething: Not a royal per se, but he does DO something. In his youth, he was a full-fledged adventurer in his own right, and once the Hero frees Elsa, he leads his troops to disband the brigands.
* RetiredBadass: Definitely one, given he has slain a dragon in his youth. You can see the result in the Adventurer's Guild.
* TheVonTropeFamily



A frost giant from Jotunheim, he comes to Spielburg to fill his food stores with the local fruit. He is willing to barter a glowing gem (one the hero needs for his quest) in exchange for fifty apples, after which he leaves satisfied.
* AddedAlliterativeAppeal[=/=]RhymesOnADime: All this dialogue consists of rhymes with generally alliterative lines.
* AmazingTechnicolorPopulation: Brauggi has blue skin.
* AnAxeToGrind: Don't tick him off, lest you end up on the wrong end of it.
* MeaningfulName: "Bragi" is the name of the Myth/{{Norse| Mythology}} god of poetry.
* OurGiantsAreBigger: Specifically of the "Jotunheim frost" variety.

!Zara Shashina


A stern, no-nonsense wizard and owner of the magic shop in Spielberg.
* BigEntrance: Whenever you enter her shop, she appears with sparkles, a big puff of smoke, and DramaticThunder. Erasmus thinks this is a bit showy.
* EeriePaleSkinnedBrunette: In the EGA version Zara is depicted with very pale or outright white skin (difficult to say for sure given the limited color palette) and dark hair. The game describes her as "unearthly." She's a redhead with much more normal skin pigmentation in the VGA remake.
* {{Familiar}}: She has one, a demonic-looking creature with red eyes, batlike wings, and a tail, appropriately named Damiano. Unlike Fenrus, he never speaks (not within the player's hearing, anyway).
* ImpossiblyLowNeckline: Not to the same extent as Katrina, but [[http://img4.wikia.nocookie.net/__cb20100216182303/questforglory/images/d/d4/Zara.jpg there's not much holding up her robe]] in the VGA remake.
* HalfHumanHybrid: Both human and fairy-folk.

!The Chief Thief


The head of the Thieves' Guild in Spielburg, he is less than happy about the brigands moving into his territory, and dealing with multiple inexperienced thieves working for him. (Including, potentially, The Hero.)
* CharacterTics: Has a tendency to absentmindedly toss his throwing knives toward a target, even while talking.
* KnifeNut: He is very skilled with his throwing knives.
* PragmaticVillainy: He dislikes the brigands because their tactic of attacking all the merchants passing through the valley is driving away people he and his men could steal from using less violent means.
* SurroundedByIdiots: How he feels about most of his men, many of whom are novice thieves and not all that good at their job.



The Baron's jester who was deeply devoted to Elsa, when she disappeared as a child he vowed to find her and left the Baron's castle. He eventually discovered her among the brigands with no memory of her past, and became her friend and protector again, later using his "magic" to help her become the brigand leader.
* FakeWizardry: Most of his "magic" is fake, the result of using intelligence, props, (like powders to blind somebody, or causing them to itch or sneeze uncontrollably) and the like. What little real magic he does is so rudimentary that any non-magic user can do it if someone teaches them the right incantations or gives them the right ingredients.
* HalfHumanHybrid: The Baron thinks that he's probably part-Gnome, and with good reason.
* MagicalClown: He doesn't actually do any real magic, all his "magic" come from devices used for slapstick style humor and a few things like blinding powders, (and his labyrinth being able to screw with space and dimensions) but the spirit is clearly there.
* PungeonMaster: Like most Gnomes in the series.
* UndyingLoyalty: To Elsa. He journeyed out into the dangerous countryside to find her as a child, and after discovering her among the brigands, he has been protecting her ever since. This became very useful once she became the brigand leader, as ambitious underlings looking to overthrow her would first have to deal with Yorick and get past his trap filled labyrinth.

[[folder:Quest for Glory II: Trial By Fire]]
The resident spellcaster of Shapeir, Aziza is a powerful water-attuned sorceress with a focus on divination and mind for manners. She serves as the hero's magical contact in ''Trial By Fire'' and instructs him in how to defeat the elementals and help Julanar.
* MakingASplash: While knowledgable in all areas of magic, water is her specialty.
* MsExposition: Tells you all you need about the elementals and Julanar and Iblis in the 2nd game. In the third game she gives the player a recap of the end of the second game, and sets up the plot of the third.
* OlderThanTheyLook: Very likely, as WizardsLiveLonger is in full effect. It's notable that while Aziza looks like a serious woman in her 30s or 40s, she speaks of events that happened centuries earlier with great knowledge.
* ProperLady: Aziza puts a very high value on politeness and manners. You should be on your best behavior if you want to stay on her good side. Even Keapon Laffin will tell you as much.
* SacredHospitality: She grants this to you, and expects you to appreciate it and act appropriately. Violating it will result in no longer being welcome in her house and having a ding on your [[KarmaMeter Honor.]]
* {{Seers}}: She is able to see distant events and look through time thanks to her powers.
* SternTeacher: Rakeesh's son apprenticed under her for a time, and, perhaps unsurprisingly, says that she was this.

!Poet Omar/[[spoiler:Sultan Harun al-Rashid]]
A fabled poet of Shapeir, Omar's poems clue the player as to what is going on with the plot. Poet Omar is also [[spoiler:The Sultan of Shapeir in disguise. In the end of the game, he adopts the player as his son]].
* {{Expy}}: [[http://en.wikipedia.org/wiki/Harun_al-Rashid Of the real Harun Al-Rashid]].
* KingIncognito
* RoyalsWhoActuallyDoSomething: He cares very much for his city and its people, and the feeling is mutual, pretty much every single character will refer to him in some manner of "May he reign/live/rule forever", due to his wisdom and benevolent rule. [[spoiler:And there is a very good justification for how he can know the city so well when he is fabled to remain in his palace: he actually observes the city under the guise of the Poet Omar...]] Also, further points for him since before relying on a Hero, he DID try to take matters into his hands regarding Raseir, by sending an army there.
* SesquipedalianLoquaciousness: He's very... ''poetic''. Good thing he hangs out with a translator who will interpret everything for you.
* TranslatorBuddy

!Keapon Laffin
A gnome magician who runs the magic store in Shapeir. He loves jokes, puns, and silly references, and you should probably prepare to be the butt of some of his jokes if you interact with him much.
* BlowYouAway: He's a master of air magic.
* CrouchingMoronHiddenBadass: Implied. Aziza notes that despite his lighthearted, childish style, he truly is a master in matters of air magic and is capable of much more than he seems. At least, if he were to ever be serious.
* DelightingInRiddles: He loves wording things unclearly and indirectly, peppering them with humor and references. It'll be up to you to puzzle out how to interpret what he says. If he ever drops speaking in riddles, [[OOCIsSeriousBusiness you should be very sure to pay attention]].
* ManChild: His gags and general style very much give the impression of one.
* OurGnomesAreWeirder: Most of the tropes that apply to Keapon seem to be characteristic of Gnomes in general in these games.
* PungeonMaster: Possibly the biggest pun lover and maker in the entire series, which is really saying something.
* PunnyName: He sure keeps on laughing.
* TheTrickster: His shop is filled with traps and gags simply so he can watch people get tripped up by them and make jokes about it.

The arrogant and HotBlooded blacksmith of Shapeir. He's a member of a local group known as the EOF (Eternal Order of Fighters) who pride themselves on their strength and fighting ability. A fighter hero may impress them enough to be invited to join.
* DudeWheresMyRespect: He constantly downplays or belittles the accomplishments of The Hero. In the original game, due to technology constraints, this would extend even after The Hero is inducted into the EOF. In the remake he will show much more respect after The Hero becomes a member of EOF and even acts somewhat friendly.
* DumbMuscle: He's got muscles to spare, but his brain clearly doesn't get as much exercise as his arms.
* HatesSmallTalk: In his shop, at least, Issur only wants to talk about business, his wares, and a few other interests that he cares about. Trying to question him about other things, especially about stuff he's not interested in, will result in you getting kicked out once he gets angry enough.
* HeManWomanHater: He talks smack about the Adventurer's Guild because Uhara, a woman, is running it, and refers to other women, like Dinarzad in somewhat crude terms.
* HotBlooded: The guy is quick to take offense and to solve issues with violence.
* JerkJock: He loves showing off is muscles and bragging, and is an all around rude, abrasive JerkAss.
* NoHeroDiscount: He won't just give you the bellows you need to contain the Air Elemental despite the threat it poses. A fighter has to beat him in arm wrestling, while mages and thieves need more indirect routes. This is notable as he is the only merchant to do this, and others will gladly donate their wares to help The Hero if he explains that he needs them to defeat the elementals.
* SmallNameBigEgo: He generally acts as though he's the UltimateBlacksmith, and charges high rates for his wares accordingly. While the narration will admit he's good, he's certainly not at that level.
* SoreLoser: He'll react this way if you beat him in arm wrestling.

The money changer of Shapeir, who allows foreign travelers to exchange their coins for the local ones. Secretly, she is also Thief's contact for jobs and his fence for any stolen goods.
* BrainsAndBrawn: She and her [[TheQuietOne always silent guard]] Franc form such a duo. Make any untoward move towards Dinarzad and it's an automatic game over as Franc cuts you down.
* QuestGiver: Serves as this for thief, as she is his contact for all thieving missions in Shapeir.
* TheTease: She flirts with her customers, and she will get noticeably more flirty if The Hero is a thief.
* ThievesGuild: She dislikes guilds because of the rules and regulations, although since the guards of Shapeir are quite good at catching thieves, she's the closest thing there is to one in the city.
* UnknownRival: To Issur, she's just some hot chick. Dinarzad hates him because of his [[LowerClassLout loutish ways]], and will have you steal from him for no reward for herself other than seeing his House impoverished.

!The Dervish
An old hermit who sits beside an oasis near the city of Shapeir. He knows nearly everything that happens in the desert. It is said that many people travel to see him in search of the wisdom, but the Dervish seldom if ever answers questions directly.
* BadassBeard: Long enough to tie himself to one of the palm trees surrounding the oasis. Apparently it has magical properties that are of interest to Keapon Laffin too.
* DeadpanSnarker: Many of his comments come out like this.
* DelightingInRiddles: His preferred method of speaking is in riddles. It's noted that few people understand his responses, which may often contain a StealthInsult.
* FriendToAllLivingThings: He seems to dislike violence in general, and when he hears about the caged beast he enlists the hero in trying to free it.
* TheHermit: He hangs out at the oasis, never leaving it. Regardless, people sometimes come to him, either for wisdom or to poke fun at the old hermit.

A long time ago, a Shaperian woman went against the sexist rules of society and became a healer. Unfortunately, one day a bandit tricked her into coming to his camp. As she tried to escape from the bandits, she cried out for help and was transformed into a tree by a passing djinn. In ''Trial By Fire'', Aziza relates this story to the hero and tells him how to restore Julanar's sense of self in order to obtain the Fruit of Compassion he needs for a Dispel Potion. In between games, Salim ventures to Shapeir and restores Julanar's humanity, the pair falling in love and marrying before moving to Silmaria, where they meet their friend the hero once more.
* EmergencyTransformation: Her abrupt change into a tree to escape amorous pursuers mirrors that of Daphne in Myth/ClassicalMythology.
* GranolaGirl
* HappilyMarried: By the time of ''Dragon Fire'', to Salim.
* TheMedic: In ''Dragon Fire'', all you have to do is walk into the Apothecary while injured and boom, she'll instantly heal you.
* SentimentalMusicCue: In the second game, any time you enter the screen where she stands frozen in tree form, a very sad melody will play. Combined with the image of a poor woman frozen in the form of a tree, the emotional impact is quite powerful.
** CrowningMomentOfHeartwarming when you start helping her as the melody changes, first as she rotates her crops, meaning something finally managed to get through to her. And then, when you come back after that, the same melody is played on a more happy and heartwarming chord, as if she was warmly welcoming you back. Culminating in a more vibrant tune when she gives the Hero the Fruit of Compassion. More than a gamer was moved to tears.
* {{Transflormation}}: For whatever reason, a djinn decided to give her the form of a tree.
* WomenAreWiser: Shows this trait relative to her husband when she appears in the fifth game.

!He Who Waits Behind
A genie who volunteered to be the guardian of the tomb where Iblis is imprisoned 1,000 years ago. Prophecy foretold how someone would attempt to set Iblis free, and the genie will aid The Hero in preventing Iblis' release.

* BenevolentGenie: Although he can't do much more than boost your skills and teleport you near Iblis, he really wants to be helpful.
* TheFogOfAges: 1,000 years of being stuck in a ring has resulted in him having forgotten a ''lot''.
* IneptMage: Most other djinn laughed at him when he volunteered to be the guardian because of this trait.
* SealedGoodInACan: Volunteered to be left behind for when Iblis's prophesized return might come about, and aid the hero who'd come to stop it.

The captain of the guards in Raseir, Khaveen is the iron fist of the oppressive regime, and it is fear of him and his guards that keeps the population in check.
* ArrangedMarriage: He has forced Zayishah's father, (who is a PuppetKing Ad Avis placed on the throne) to arrange a marriage between Khaveen and Zayishah. This has resulted in Zayishah desperately trying to flee the city before the marriage goes through.
* BigBrotherIsWatching: Ferrari mentions that Khaveen has orders among his men to watch The Hero at all times.
* TheDragon: To Ad Avis.
* DragonInChief: Most of Raseir assumes he is this to the new Emir, and that said Emir is just Khaveen's puppet. Only a few know or suspect the existence of Ad Avis, the true BigBad.
* FantasticRacism: He hates the Katta, and it was he who ordered them all expelled from Raseir.
* MakeAnExampleOfThem: Does this to Ugarte, in order to show the Hero that Khaveen can crack down on him at any time. Ferrari confirms that Khaveen had known about Ugarte's smuggling for a long time, but only arrested him now to make a point with The Hero.
* MasterSwordsman: Downplayed in the original game, but still in evidence because The Hero is used to taking on multiple enemies, (Jackalmen, the guards of Raseir) yet Khaveen gives him a challenge one on one. In the FanRemake, this is much more in evidence, as when Khaveen [[LetsGetDangerous gets serious]] in his duel, he's an extremely lethal LightningBruiser.
* {{Sadist}}: Zayishah comments that she watched Khaveen [[TortureTechnician torture men]] with the exact same expression of longing that he had when he looked at her.

The niece of the old Emir of Rasier and daughter of the new Emir that Ad Avis and Khaveen have installed. Khaveen has forced her father to make an ArrangedMarriage between Khaveen and Zayishah, and as a result she is desperately looking for a way to flee Rasier.
* AndNowYouMustMarryMe: Khaveen is doing this to her.
* DamselInDistress: She is looking for a chance to flee Khaveen, who she knows to be a sadistic psychopath.
* MasterOfDisguise: Once she goes into WigDressAccent, she looks exactly like the Hero and successfully sneaks out of Rasier by impersonating him.

One of the many harem girls in Raseir's palace, Nawar's first introduction is a voice making lots (and we do mean ''lots'') of innuendo when the hero sneaks through the harem on his way to battle Ad Avis. She returns in ''Dragon Fire'', having been uncomfortable with the peace and going with Ferrari to Silmaria. At the Dead Parrot Inn she serves as a dancer and the manager of the inn's games of chance. She's also a potential love interest for the hero (and the most obvious), being best suited to Thieves but available to all classes.
* AscendedExtra: In VideoGame/QuestForGloryII, she is just one of many harem girls, not even having a distinct sprite. The only thing that makes her noticeable is that she is more flirty than the others. In VideoGame/QuestForGloryV she's a full blown love interest.
* BellyDancer
* DoesNotLikeShoes: She is always seen barefoot.
* GoldDigger: She responds well to plain jewelry, unlike the other women, who prefer magical trinkets.
* HelloNurse

[[folder:Quest for Glory III: Wages of War]]
!Rajah Sah Tarna
Rakeesh's younger brother, and current king of Tarna. Eager to send Tarna to war, and comes off as a bit of a GeneralRipper, but [[SubvertedTrope not without reasons]]. A bit of an ego.
* GeneralRipper: Subverted, in that he ''does'' give Rakeesh's peace solution a chance and...
** PapaWolf: The main reason he is so eager for war: He sent Rakeesh's daughter as an envoy to the Leopardman. She was like a daughter to him, and when her peace mission was attacked, Rajah wants nothing more than to avenge her. He even questions Rakeesh's reluctance to go to war over his own daughter.
* HotBlooded: By the time you have an audience with him, Rajah is practically itching for a fight, and he takes every opportunity to bad mouth The Hero and Rakeesh for not being similarly eager for war.
* JerkAss: Rajah is not a polite fellow at all, and will openly insult both you and Rakeesh when the two of you speak to him.
* MinorMajorCharacter: He's the ruler of Tarna, the brother of your mentor Rakeesh, and it will likely be him who decides whether the savannah is engulfed by war... and he barely appears on screen and interacts with The Hero only once, an interaction which is quite short due to Rajah's impatience and anti-human bias.
* RevengeBeforeReason: Has a streak of this, but good points to him for actually giving the peace solution a chance BEFORE resorting to war.
* SuperiorSpecies: Like many of the Liontaurs, he believes in the inherent superiority of his people compared to humans.
* ThisMeansWar: Wants to invoke this, and gets to in the end. Once the Simbani and the Leopardmen leaders kill each other in Tarna, all restraint is off.

!Salim Nafs


The resident apothecary in Tarna, as well as an out-and-out tree-hugging hippie. Salim is eager to help out the hero because of his auspicious aura, and in return learns that his dreams of a tree becoming a beautiful woman are real. While the hero is in Mordavia, Salim heads to Shapeir and restores Julanar's humanity; the couple then moves to Silmaria and opens up an apothecary, where they once more encounter their friend the hero and help him save those poisoned by the assassin.
* {{Cloudcuckoolander}}: He rambles about [[TabletopGame/{{Clue}} Colonel Mustard]] following the murders and poisonings in ''Dragon Fire'', only for Julanar to remind him that mustard is just a seed.
* TheCameo: Corey Cole provided the visuals for Salim in ''Wages of War''.
* EruditeStoner: He doesn't actually light up in-series, but he has a hookah in ''Wages of War''[[note]]Smoke it three times to turn into a stoner yourself! Also a game over[[/note]], and Julanar mentions his dipping into their "celebration stock" when they make the antidote in ''Dragon Fire''.
* FriendToAllLivingThings: Besides being friendly NewAgeRetroHippie, he has a practical reason for being nice, as his healing pills are made from honey bird feathers. If the feathers are acquired through hostile action, it ruins the pills.
* HappilyMarried: To Julanar by the time of ''Dragon Fire''.
* TheMedic: His role as apothecary involves the preparation and sale of restorative pills and potions.
* NewAgeRetroHippie: Without the sexual promiscuity or railing against the Man.
* StealthPun: A ''literal'' tree-hugging hippie.
* Creator/SteveBlum: Plays him in ''Dragon Fire''.

!Kreesha Mar Asha


Rakeesh's wife, a rare Liontaur magic-user and a member of Tarna's ruling council. Along with her husband, Kreesha helps the hero's attempts to bring peace to Tarna, as well as serving as a mentor for Wizard characters and helping them create their magic staff.
* HappilyMarried: It's quite obvious that she and Rakeesh are a loving and affectionate couple.
* MsExposition: She fills both Rakeesh and The Hero in on a lot of current events.
* ReasonableAuthorityFigure: On the council, she is the one most in favor of avoiding war, and is quick to realize that it's likely that another faction, specifically the Demons, are behind the recent feud between the Simbani and the Leopardmen.
* {{Seers}}
* SignificantAnagram: Her name is an anagram of her husband's name.
* TheMentor: Can be this for a Wizard player, and teach him how to make his own magic staff.

!Harami the Thief


A thief the player helps capture early in the game. As the hero shows him kindness, Harami begins to reconsider his life. Not enough to risk his skin for you however. [[spoiler:Or maybe...]]
* BecauseYouWereNiceToMe: His HeelFaceTurn is due to this; despite you causing his arrest, you and Rakeesh were the only ones who still treated him like he was a human being when he was {{unperson}}ed.
* BigDamnHeroes[=/=]ChangedMyMindKid: [[spoiler:After refusing to help the Hero fight the Demons, he suddenly arrives and {{backstab}}s the Hero's doppelganger just as the Hero [[HopelessBossFight is about to be slain]], buying him time to escape to confront the BigBad and end the threat permanently.]]
* DirtyCoward: Although he appreciates the help you give him, he thinks only of himself and all he wants is to get away from Tarna. When the rest of the Hero's allies arrive, Harami refuses to help face the Demons. [[spoiler: Shortly after, when the Hero is about to be [[HopelessBossFight defeated by his doppelganger]], Harami [[BigDamnHeroes arrives]] and [[ChangedMyMindKid backstabs it]], saving the Hero's life and enabling him to escape to confront the BigBad]].
* EleventhHourRanger: He's the last of the Hero's allies to actively help out the hero.
* HeelFaceTurn: Starts out as a scummy thief, then becomes your EleventhHourRanger after you show him kindness after he's [[{{Unperson}} declared honorless]].
* {{Unperson}}: This is essentially what being declared "honorless" means in Tarna. No one will speak to or have any dealings with such a person. And since the threat of war means that the trade caravans are avoiding the area, Harami is really screwed, because he can't safely travel to another city, and no one in Tarna will allow him to purchase food, water, or shelter.



Son of the leader (Laibon) of the Simbani. Less eager for war than his father, he is divided by his father and people's wishes, and the hero and Uhura's words for peace. Yesufu is soon to enter his rite of passage, in which he will compete against The Hero if he is a fighter or paladin. Despite this rivalry, he forms a strong friendship with the hero, and eagerly comes to his aid at the end of the game.
* FriendlyRival: He and The Hero compete in the Simbani initiation ceremony and over Johari, but it's completely amicable between them and Yesufu enjoys playing games with and talking to The Hero.
* TheLancer: He becomes a fast friend to The Hero, and is ready to back you up and be there for you when you need him.
* TheStrategist: He enjoys mental challenges and games of strategy.
* TheWisePrince: Yesufu is a thoughtful young man who enjoys games of strategy and learning about new people and places.
* YouKilledMyFather: [[spoiler:He immediately kills the leopardman chief when he kills Laibon]].
* YoungLoveVersusOldHate: Yesufu is immediately interested in Johari, from the rival Leopardmen tribe, who have very different customs and beliefs, and she eventually returns those feelings. Their fathers, on the other hand, are ready to declare war on each other.

!The Laibon


Yesufu's father, and the chief of the local Simbani tribe. He is completely incensed by the theft of the Spear of Death, and is determined to go to war with the Leopardmen in order to retrieve it.
* BadLiar: Rakeesh immediately sees that the Laibon is not telling the whole truth about how the Simbani acquired the Magic Drum, a magical artifact as meaningful to the Leopardmen as the Spear of Death is to the Simbani.
* GeneralRipper: The theft of the Spear of Death is a great dishonor to the Simbani, and a major blow to their pride. As a result, he will not consider peace at all until it is recovered.
* GondorCallsForAid: It's mentioned that he is calling together other Simbani tribes in an effort to band together and destroy the Leopardmen.
* OOCIsSeriousBusiness: Both Rakeesh and Uhura note that he is behaving much more aggressively and erratically than normal. He's also willing to bend the truth, when normally the Simbani believe in complete honesty. This worries both of them, and is an early hint that both the Laibon and Leopardman chief are being influenced by the demons.
* ReasonableAuthorityFigure: He has this reputation from his past actions, but he certainly isn't living up to it during this crisis.
* TheWisePrince: As a young man he was this, in particular he had a reputation for speaking very little and always listening intently to the stories and lessons he would hear from the storytellers.



Daughter of the Leopardmen's chief, she is captured by the Simbani attempting to sneak into their village to recover the Magic Drum of the Leopardmen. After undoing her enchantment and changing her from her leopard form back to her human form of an attractive woman, the hero pays the Simbani bride price to release her and discover her peoples' intentions.
* ActionGirl
* BetaCouple: Accepts Yesufu's marriage proposal at the end of the game, becoming the hero's only love interest not available in ''Dragon Fire''.
* CatGirl
* TheChiefsDaughter
* EthnicMagician: Like all Leopardmen.
* HotWitch: She can use magic, and she is noted in-universe for her attractiveness while in human form.
* MagicKnight: She's a gifted mage like all her Leopardmen kin, and her shapeshifting makes her an adept fighter.
* NubileSavage
* SamusIsAGirl: Before her shapeshifting is dispelled, she looks like any other Leopardman.
* {{Shapeshifting}}: Like the rest of her tribe, she is a master of it, with their chosen form being a leopard.
* {{Tsundere}}: Justified, what with being imprisoned and purchased against her will.
* VoluntaryShapeshifting: Again, like all Leopardmen.

!Manu The Monkey


A talking monkey the hero frees from a trap. Manu quickly declares the hero to be his friend, willing to invite him to the Monkey Village and make him an honorary monkey. Manu is one of the few who know where the lost city is.
* SixthRanger: Agrees to take Harami's place as one of the hero's allies in the prophecy.
* TalkingAnimal: While Manu may not be winning any awards for eloquence, he certainly speaks far better than the average monkey.
* TeamPet

!Demon Wizard
Behind all the growing tension in Tarna schemes this vile character from the infernal realm. He's back to finish what he started many years ago.
* ArchEnemy: To Rakeesh.
* BigBad: It is he who must be defeated to bring about peace in the land.
* DemonicPossession: How he means to instigate war in Fricana.
* ItsPersonal: While his scheme serves a greater evil, he does whatever he can to make sure Rakeesh gets the worst of it. Be it engineering his dishonor at a peace conference by triggering a murder, kidnapping his beloved daughter, or striking at him through his demonic link to his injured leg.
* NighInvulnerable: It takes more than ordinary magical attacks and weapons to harm him. [[spoiler: He even takes impalement by Soulforge as a minor nuisance until the sword's power of good kicks in]]
* OneHitKill: A single blast from one of his spells utterly vaporizes you if you're a thief character.

!The Demon Master
An indescribable horror that seeks to enter our world.
* BadBoss: Harsh and demanding, the Demon Wizard's efforts are not met with any form of gratitude.
* EldritchAbomination: Only his face is seen, and it's not a pleasant sight.
* LargeAndInCharge: If the immense visage in the portal is to scale.
* ManBehindTheMan: Unheard of by even Rakeesh and Kreesha, who are most aware of the demons' plans.
* MoodWhiplash: Although he speaks to his own minion in a very impatient and terrorizing way, when nearing the dimensional gateway, the paladin suddenly hears a gentle, inviting voice in his head that praises his accomplishments and warmly offers to teach him of honor and goodness... a voice that becomes eerily more persistent the more he tries to ignore it.
* TheUnfought: If he gets through the barrier, he triggers an immediate thermonuclear blast -- the same spell the Hero can learn in Game V.
* TheVoice: Paladins don't encounter him at all, except as the gentle, inviting voice mentioned above.

[[folder:QuestForGlory IV: Shadows Of Darkness]]
!Dr. Cranium


A MadScientist who has taken up residence in Mordavia in order to conduct his experiments which include [[LightningCanDoAnything controlling electricity]], [[FrankensteinsMonster raising the dead]], and [[ArsonMurderAndJaywalking brewing the perfect cup of tea]]. He helps the hero out by brewing up healing potions in return for running minor fetch quests. He's an ancestor of Dr. Brain in his own video games.
* CopyProtection: In order to advance in the game, you need to give Cranium some missing formulae...which come printed in the game manual.
* {{Expy}}: Of Dr. Brain, from another Sierra series; gets a lampshade in-game.
* FlatEarthAtheist: He insists that all magic is either nonsense or science that people don't understand yet. His skepticism is strong enough to prevent the Hero from casting spells in his presence.
** Perhaps best demonstrated if you try giving him one of the mana-restoring fruit from Erana's garden: "That fruit is clearly scientifically impossible. Since it violates all known laws of chemistry, physics, and biology, I have no use for it!"
* FrankensteinsMonster: Frankie, his greatest creation. And later love interest (offscreen, fortunately).
* ILoveTheDead: Better keep your BrainBleach handy when he unveils Frankie...
* MadScientist
* TheMedic: Cranium is the only consistent source of healing and poison cure potions in the game.
* TheyCalledMeMad: "Mad? Mad?! They ALL call me mad, but what do they know of madness? I am not mad! A bit perturbed about the world situation and how I get so little respect, perhaps. But certainly not mad!"
** Also: "Some call me mad, but I much prefer 'Dr. Cranium'."



Mordavia's gravedigger, he is...um, well, he's the standard [[TheIgor Igor]] type. The biggest departure is his generally chipper attitude and love of [[IncrediblyLamePun graveyard humor]]. [[spoiler:The first major event of the game is Igor's disappearance, which leads to the villagers capturing a gypsy in their paranoia. The hero finds Igor trapped in a grave at the graveyard and rescues him, earning him the friendship of both Igor and the gypsies.]]
* DistressedDude: [[spoiler: Gets stuck under a grave. Saving him is the key to exonerating Gypsy Davy.]]
* CatchPhrase: "Hah hah, little graveyard humor there!"
* TheIgor: Duh!
* PungeonMaster: Oh lord, the puns...
* SuspiciouslySpecificDenial: If you ask him about Rumors, he'll say something like "Igor not hear rumors. Igor not hear [Insert rumor here]. Igor not know [Insert another rumor here]... Igor not hear many things."
* SomethingWeForgot: [[spoiler: It IS possible to let the Gypsy escape, especially as a Thief, and let him die in his grave, or to even find the body. This is not an instant NonStandardGameOver, but this makes it impossible for you to come back to town during day since the Burgomeister will try to arrest you for assisting the gypsy in escaping. It should be noted it IS technically possible to beat the game if you time things right and try for a time-run.]]
* ThirdPersonPerson

!The Burgomeister


Dmitri is the Burgomeister (somewhere between a Mayor and sheriff) for the town of Mordavia. He is highly suspicious of outsiders and can be abrasive to them, but he genuinely cares about people and the law, and as such his rule of the town is fair, if stern. He is also the grandson of Piotyr, a respected paladin who worked together with Erana to defeat the cultists of The Dark One, only to disappear afterward.
* DefrostingIceKing: Even without doing any heroic actions or showing him the truth about his grandfather Piotyr as listed under RestoredMyFaithInHumanity, if you're unfailingly polite to him for long enough Dmitri will eventually acknowledge your kindness and good manners, and admit that he has not treated you as well as you have treated him. After that he will become less gruff and antagonistic.
* IdenticalGrandson: He more or less looks the same as his grandfather, just with more facial hair.
* JerkWithAHeartOfGold: Until you can start proving your quality as a hero, Dmitri will be quite a rude, confrontational, and unhelpful jerk to you. However he really does care about the townspeople, (including Igor, whom the others mistreat, and he has a major soft spot for Nikolai) about applying the law well and fairly, and doesn't share the prejudices that a number of the local have towards the gypsies. Once you win him over, the heart of gold comes out more often.
* ReasonableAuthorityFigure: Although he cannot keep the other townspeople in check for more than a day when Igor goes missing, he's quite clear that he thinks the gypsy is innocent and he's willing to stall the townspeople for as long as he can so you can find out the truth of what had happened.
* RestoredMyFaithInHumanity: The Paladin can do this by showing him proof that his grandfather had died trying to destroy the Rituals of the Dark One, and had not simply abandoned his pregnant fiancee.
* SillyRabbitIdealismIsForKids: Until the above-mentioned restoration of faith, however, Dmitri believes that there is no such thing as a hero, which is the main reason why he's so suspicious of you when you identify yourself as such. Igor calls Dmitri a "bitter man."


[[caption-width-right:131:[[labelnote:Click here for spoilers]]http://static.tvtropes.org/pmwiki/pub/images/file5_002.png Tanya restored to humanity]][[/labelnote]]

The daughter of Yuri and Bella Markarov, the innkeepers in Mordavia. When things got bad in the valley, her parents tried to keep her safely locked up, but a large furry creature named Toby befriended her by visiting her secretly at night. When he gave her a doll, her parents got even more worried, and Toby took her away to Castle Borgov, where Katrina turned her into a vampire. She does miss her parents, but is convinced they hate her and would be scared of her now that she's a "Bad Thing". [[spoiler:The hero can restore Tanya, but it requires "the sacrifice of life for love" -- which Toby willingly gives, to Tanya's horror.]]
* BewareTheNiceOnes: She's really nice as long as you're friendly to her, but if you try to attack her or Toby, she'll hypnotize and then bite you.
* GenkiGirl: Surprisingly energetic for a vampire.
* HeroicSacrifice
* MoralityPet
* NobleDemon
* OurVampiresAreDifferent: Within the same game. She has pure white skin and glowing yellow eyes, rimmed with red and with no irises. [[spoiler: Ad Avis]] has similarly glowing eyes. [[spoiler: Katrina]], though, looks perfectly human except for the fangs.
* UndeadChild

Katrina's servant and Tanya's close friend. While he looks like a terrifying furry monster, he's friendly and is very protective of Tanya.
* BerserkButton: ''Do not'' harm Tanya if you value your health.
* EquivalentExchange: [[spoiler:He agrees to sacrifice himself so that Tanya is restored to humanity.]]
* FluffyTheTerrible: He is named Toby, but look like a giant-ape with spiky fur, red eyes and huge fangs.
* GentleGiant: While he's large and look menacing, he's friendly... providing you don't anger him or hurt Tanya.
* RedEyesTakeWarning: Defied. Toby has red eyes and look frightening, but isn't evil.
* SecretKeeper: When you ask Tanya to keep your meeting with her a secret, Tanya tells Toby he has to promise to keep it secret too. He agrees, if a bit reluctantly.
* TheUnintelligible: He can only say growls or grunts, but Tanya seem to understand him well.

More commonly referred to as the Dark One, it is the source of Mordavia's woes. The hero must prevent it from being summoned to Glorianna, lest it shroud the world in (non-literal) darkness.
* {{Composite|Character}} CaptainErsatz: Looks like a cross of [[Disney/{{Fantasia}} Chernabog]] and a [[Franchise/{{Alien}} Xenomorph]].
** Also, Hero Magazine (one of the {{Feelies}} that came with the game) has an article on Avoozl's cult that makes several references to Literature/TheCallOfCthulhu.
* EldritchAbomination
* GreaterScopeVillain
* NoBiologicalSex: Avoozl is never referred to as "he" or "she", but as "it."
* SealedEvilInACan
* WombLevel: The Dark One's cave is [[spoiler:''Avoozl partially summoned into Glorianna''.]]

[[folder:Quest for Glory V: Dragon Fire]]
!Famous Adventurer (TM)
The creator of the Famous Adventurer's Correspondence School. He is, unknown to him, the mentor of the hero, and his writings have jumpstarted the hero's career.
* CoolOldGuy: He was an adventurer just like the hero once and has the wisdom and experience to show for it.
* TheEeyore: He's depressed about being too old to adventure. The hero can make him better by giving him some magical waters said to rejuvenate the mind and body, at which point he becomes more happy and energetic and begins planning new adventures.
* EverybodyCallsHimBarkeep: Famous Adventurer (TM) is all he's called, including the (TM). He offers to tell you his real name a few times, but instead tells you tales of his own adventures as a means of presenting you with ''who'' he is.
* MrExposition: One of the most reliable source of intel on what to do with each tasks. He's actually very knowledgeable about adventuring.
* RetiredBadass: Most of the stuff you end up doing during the game? He's done it before. He even wrote the manuals and field guides that came with the older games.
* StarcrossedLovers: With the Queen of Atlantis - she still pines for him. As does he for her.

!Magnum Opus
A Hesperian hero who came to Silmaria to participate in the Rites of Rulership. He has a reputation for heroism, but unfortunately not one for his massive ego. [[spoiler:He is the second sacrifice made to destroy the Dragon Pillars that bind the Dragon of Doom.]]
* ArrogantKungFuGuy: And he'll never let you forget it, boasting about his martial prowess at every opportunity. He is a skilled warrior, but it doesn't justify the ego.
* FantasticRacism: Considers Toro a "beast" and calls him such to his face.
* SacrificialLamb: [[spoiler: Dies after the second rite.]]
* SmallNameBigEgo: He can win in the arena against most opponents, but it doesn't justify his ego.
* ThirdPersonPerson: "I, Magnum Opus..."

A frankenstein-esque creation of Dr. Pretorius and Dr. Mobius, the scientists of the Silmaria Academy of Science, he was created purposely to enter the Rites of Rulership so that his masters could use him to win, proving the superiority of science over magic (and ruling the island with Gort as their puppet). For most of the game, Gort appears as little more than a mindless, silent servant of his masters... But there's more to him.
* EleventhHourRanger: He will join the fight against the Dragon.
* HiddenDepths: Despite by all appearances being a mindless puppet of his amoral masters, it is possible to find out during the ending that Gort is everything but... He's actually fully sentient, and even a noble, heroic individual, joining the final boss fight against the Dragon Of Doom of his own volition because it's the right thing to do, and in some circumstances [[spoiler:he will offer himself as sacrifice to weaken the dragon]].
* PuppetKing: His ultimate purpose is to serve as a front while [[spoiler:Dr. Pretorius and Dr. Mobius rule over Silmaria from the shadows.]]
* TheVoiceless: For most of the game, letting Dr. Pretorius or Dr. Mobius speak for him. He is only able to speak for himself when he decides [[spoiler:he's done being just a puppet and wants to be a true hero]].

The patron of Elsa who paid her entry into the rites of rulership. Minos is an adviser or the former king, and a Silmarian noble who owns his own fleet and army of mercenaries which he wants to use to help Elsa win - she will have none of it. In centuries past, his family used to rule Silmaria. [[spoiler:He's the BigBad, having sponsored the murder of King Justinian and that of a few others via Bruno; he's also the one behind the return of the Dragon]].
* BigBad: He's the one behind the assassination, the invasion, and the breaking dragon pillars, and intends to use the events plaguing the island to blackmail them into making him king.
* BlueBlood: His family were once the undisputed rulers of Silmaria, but they lost the title at some point in the past. He still considers himself the rightful ruler of the island.
* DevilInPlainSight: Pretty much only the player and Toro figure Minos is out to no good. [[spoiler:Elsa eventually figures this out too, despite her initial brushing off Toro's concerns]]. But for most of the game, no one is remotely suspicious of Minos despite all the above.
* HorribleJudgeOfCharacter: He picked Elsa for the rites as his candidate figuring that she had the skills to win, but he thought that she led the brigands in Spielburg, and was a rogue without scruples, like himself. [[spoiler:Elsa catches on.]]
* ObviouslyEvil: No one likes or trusts him. Toro distrusts him, Elsa dislikes being around him. No one has anything nice to say about him. He's also a {{Jerkass}} when talked to. [[spoiler:Consider that the villain had to be able to afford assassinating a king, hiring a mercenary army to invade Silmaria, & afford the entry fee to the rites of rulership... It becomes fairly obvious who the only possible candidate for BigBad really is.]]
* TakingYouWithMe: [[spoiler:Resorts to this when exposed and cornered, using his death as the final sacrifice to release the Dragon of Doom - if he can't rule Silmaria, he'd rather have it follow him in death]].