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Characters / Phantasy Star Online 2: New Genesis - DOLLS

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A list of characters in Phantasy Star Online 2: New Genesis referring to the DOLLS. To return to the main character index, click here.

Main Page | ARKS | DOLLS | Starless | Classes

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DOLLS

    In General 

The DOLLS are mechanical entities that have been threatening Halpha a long time. Nobody knows what they are or where they come from, all people know is that they fall from the sky. They were created by Zephetto and Resurgent ARKS to train and test the ARKS Defenders to fight the Starless.


  • Ambiguous Robots: The DOLLs appear to have mechanical features in them, but because of how they seem to able to appear out of nowhere and leave No Body Left Behind when they’re destroyed, it leaves it up in the air as to what the DOLLs really are. Chapter 5 would reveal that the DOLLs are indeed robots. Specifically, they’re meant to train ARKS to develop their photonic abilities, until they’re strong enough to face the Starless. In fact, chapter 6 reveals that they were specifically designed to emulate the Starless in terms of form and abilities, which is acknowledged as making some sense.
  • Attack Its Weak Point: DOLLs have a bright yellow core that is vulnerable to all kinds of attacks. However, they're covered by armor that must be broken down to reveal or in hard-to-reach locations that require toppling down to access.
  • Contrasting Sequel Antagonist: To the Falspawn of the original game. In contrast to the Falspawn which were more beast like in appearance and primarily denoted by the color red and dark colors, the DOLLS on the other hand are more robotic and are primarily denoted by bright blue colors instead. Also, unlike the Falspawn which corrupted and attacked everything on sight, the DOLLS only primarily target the members of ARKS instead.
  • Disappears into Light: Gameplay wise, this applies to all enemies within the game. However, boss type DOLLS units in particular get sucked into a strange energy vortex upon death.
  • Extendable Arms: Their most distinct trait. They have strange rubbery tube-like limbs that can extend quite far, which is especially noticeable with the Pettas Axe and Sword DOLLS, who use this trait to extend their reach to attack. Gunners who have been exploiting their class's ability to perform ranged attacks from the air without descending to the ground to avoid attacks for the first five minutes of the game are in for a rude surprise when they discover that these extendable limbs are fully capable of smacking them out of their mid-air offensives.
  • Killer Robot: They are vaguely robotic, but generally cover this trope - seemingly their only purpose is to conquer Halpha and kill all of its sapient inhabitants. The latter is true, but the former isn't - their real purpose is to test said sapient inhabitants to determine if they are ready for the Starless, with the price of failure being, well, death.
  • King Mook: Daityl Sword and Daityl Axe are much bigger, much tougher counterparts to Pettas Sword and Pettas Axe respectively.
  • Lensman Arms Race: The boss DOLLs have abilities that are similar to the abilities that ARKS classes are capable of performing. The reason for this is to train ARKS for the inevitable return of the Starless.
  • Mirror Boss: Several of the Boss DOLLS, and even a number of the smaller ones, across the game fight in a way that is quite similar to the various player classes; Bujin resemble Katana-wielding Bravers, Kelkundo fight like Jet Boot Bouncers, and Reyln mirror the Waker class.
  • Musical Assassin: Unlike the Daityl bosses from Aelio who wield conventional weapons, Dustyl Hammer wields a guitar-like weapon and it causes damage via shredding.
  • Turns Red: Whenever a mook DOLLS unit detects an ARKS defender or a Command DOLLS unit sustains sufficient damage, the blue parts on their bodies literally turn red; in the latter case, they change their attack patterns as well.
  • Underground Monkey: Chapter 6 reveals that the DOLLS were deliberately modeled after the Starless, as the first Starless forces that you fight resemble darker, more organic-looking DOLLS.

    Major DOLLS 

Nex Aelio

A dragon DOLLS who leads the DOLLS in the Aelio region, threatening Central City for centuries.


  • Attack Its Weak Point: His bright yellow core, like all DOLL enemies; however, destroying its tail, wings or extra heads prevents it from using some attacks.
  • Disc-One Final Boss: Defeating him is the last mission of the Prologue chapter.
  • Playing with Fire: It will unleash torrents of flame from its mouth(s) when it's not trying to stomp on you or whip at you with its neck and tail.
  • Turns Red: Once it's been sufficiently weakened, it will sprout two extra heads and become more aggressive with its fire attacks. It also gains a special charged attack that will deal massive damage to anyone caught in its radius unless you down it before it goes off.
  • Underground Monkey: Silver and Gold Nex Aelios frequently pop up as PSE Burst bosses in Resol Forest, as well as Veteran Nex Aelio in Resol Forest or near your drop pod's landing site in West Aelio. Nex Vera, a souped-up Nex Aelio, is one of the two Urgent Quest bosses alongside Pettas Vera below.

Pettas Vera

A giant Pettas-type DOLLS who acts as their leader alongside Nex Aelio near Central City.


  • All Your Powers Combined: It possesses super-sized versions of the attacks of the Pettas DOLLS throughout Aelio, pulling out a launcher to imitate the Pettas Launchers, slamming the ground like a Pettas Axe, and using a sword like a Pettas Sword.
  • Attack Drones: After it Turns Red, Pettas Vera will use the ice-like armor chunks as remote weapons to slam into you and cover the battlefield with lasers.
  • Attack Its Weak Point: The chest plate is breakable, like any other Pettas DOLLS you encounter. Pettas Vera, however, can grow crystal armor to protect it, forcing you to bust open said armor (randomly hidden on it's chest or knee) to access the weak point.
  • Turns Red: After taking enough damage, Pettas Vera will grow crystal wings and armor, covering the once-vulnerable chest and takes to the skies with a storm of lasers.

Renus Retem

A massive wormlike DOLLS unit that has harassed the Retem region for years.


Ams Kvaris

A bipedal doll that lurks in Kvaris, with little known about it.


  • Bare-Fisted Monk: In its armored form, Ams Kvaris goes straight for beating the absolute tar out of its target with its bare hands.
  • Flash Step: Like most of its fellow Kvaris-native DOLLS units, Ams Kvaris can turn into a blue sphere and dart somewhere else on the battlefield to unleash attacks from.
  • Flunky Boss: The Urgent Quest variant, Ams Vera, summons several Ams Krone at certain health thresholds.
  • Giant Space Flea from Nowhere: Ams Kvaris appears with no fanfare or build up near the end of the Kvaris region's story, which is a rather surprising contrast compared to both Nex Aelio and Renus Retem which were a major part of the story for their respective regions.
  • King Mook: This to the unarmored Ams Krone units, which use a weaker version of Ams Kvaris' moveset. The Krones are notably missing its massive beam attack and Stance System.
  • Stance System: Has two forms; One covered head to toe in armor where it commits harder to melee attacks, and one where it turns its armor into a sphere of energy it manipulates for secondary effects. Both forms have attacks unique to them while also sharing some moves that behave differently between forms; This is more notable with the Ams Vera version, which has a three part shockwave attack in its armored form that becomes a single shockwave followed by several cutting energy disks in its unarmored form.
  • Suspiciously Similar Substitute: Greatly resembles both the Falz Hyunal form of Dark Falz Elder and the Elder Dark Blast.
  • Turns Red: As with most Dolls, after taking enough damage it gets more aggressive. The Ams Vera in particular gets improvements to some of its attacks as you whittle it down in the Urgent Quest it's faced in.

    Dark Falz (Aegis) (UNMARKED SPOILERS) 
A gigantic DOLLS unit that destroys West Aelio in the beginning of the game, prompting the Meteorn, Aina and Manon to relocate to Central City and join ARKS. Full name Dark Falz Aegis, this DOLLS unit was created as a means to train ARKS defenders against Dark Falz-level Starless, the first of which soon descends upon Halpha...
  • Ambiguous Situation:
    • Does it have any connection to the Dark Falz from a millennia ago, or is it just a DOLL the cast coin as one due to a thousand-years lack of context for a real one? The waters get muddied even further when one notes that it has an uncanny resemblance to Dark Falz Elder in its first phase. With the Chapter 5 story reveals, it's literally just a simulacrum in the sense of a high-risk, extraordinarily powerful DOLL unit as the apex of its forces, using the name and motif of the Dark Falz by historical relevance. It actually has nothing to do with the genuine F-Factors or Primordial Darkness, though in all likelihood was created to emulate the power and threat level of a genuine Dark Falz as part of Zepetto's experiment - after all, if the ARKS Defenders on Halpha can defeat a Dark Falz, then perhaps they might stand a chance against the Starless. Though, the revelation that the DOLLS were designed to emulate the Starless to begin with implies that the Starless potentially have an actual Dark Falz in their ranks, which would not be good for anyone. This is verified in the second quarter of Chapter 6 with Dark Falz Solus.
    • Amidst The Reveal, the game makes it ambiguous if Dark Falz was inherently in charge of the DOLLS since the first experiment, or if it was introduced at the same time 909 was introduced in the third; the latter would effectively make them not just arch-enemies but diametrically opposed as the two halves of the simulation's final steps.
  • Arch-Enemy: Dark Falz is the anti-thesis of the Meteorn, as the two strongest entities of their respective factions; there's a good reason why Crawford calls upon the Meteorn to directly do battle with it over anyone else.
  • Boss-Arena Idiocy: The very limbs it uses to attack you with are what you have to attack back to damage it. Dark Falz could have just stayed out of range and attacked the heroes with ranged attacks indefinitely, or even used the Wave-Motion Gun, but it seems to prefer making itself vulnerable instead. Given it is quite literally programmed as the Final Boss of the third-generation experiment, this is likely intentional so that it's defeatable.
  • Expy: Isn't obvious until its urgent quest, but it is very much a mechanical, more mobile and aggressive version of Dark Falz Elder, though it also takes a few pages from Esca Falz Mother.
  • Hero Killer: Notably and seemingly kills (or at least puts out of commission) Garoa with its Wave-Motion Gun. Zephetto also explains that of the three generations of ARKS cloned to fight Dark Falz and the DOLLS, the first generation was killed, implying that whether by DOLLS being that strong or Dark Falz being much more direct, it's this for at least hundreds of people.
  • Karma Houdini Warranty: The Dark Falz Aegis fight finally ends with it being destroyed.
  • Large and in Charge: The bigger the DOLLS unit, the higher they are on the totem pole, with it on top.
  • Made of Iron: It wouldn't be Dark Falz if it was easy to bring down. After you chisel into it in an Urgent Quest, Crawford fires the Central Cannon at full output... and it survives. It does retreat, however. It survives a second shot from the Central Cannon in Stia, but it's heavily wounded and its repair base has been compromised, leaving it unable to repair itself without exposing itself to another shot. At the Battle of Halphia Lake, it takes four cannon shots and the player Meteorn punching a hole straight through it with the power of all of the hopes of the ARKS Defenders empowering them to finish the job. This trope is enforced in that Zephetto explicitly made it tough as nails and excessively powerful to put the Meteorn's prowess to the ultimate test.
  • Mechanical Abomination: ZigZagged. While it does appear to be robotic, its clear from the get go that it’s something far beyond that of a mere machine. While in the Kvaris region, Manon tells the Metoern that its capable of evolving, as she found data that suggests that its different from what it was a century before when it destroyed Lost Central. Its also mentioned that it can repair itself, but it takes a long time, which is why it had a repair facility in the Stia region. Chapter 5 reveals that yes, it is indeed robotic, possibly designed to be an artificial Dark Falz, and Chapter 6 implies that there may be a real Dark Falz amongst the Starless that this one was designed to emulate, with Dark Falz Solus being the first.
  • Morton's Fork: After getting damaged in the Stia region, and its repair facility compromised, Crawford says that it now has two options: either remain in another dimension and wait a long time for it to repair itself, or return to the material plane and risk being destroyed by Central Cannon. It chooses to do the latter, and the Battle of Halphia Lake sees it destroyed.
  • Multi-Armed and Dangerous: In its first Urgent Quest, it unveils six arms that it uses to attack the ARKS Defenders and can be destroyed, very similar to Dark Falz Elder.
  • Musical Spoiler: Any Urgent Quest announcement that plays "A Sign of Dark Falz" will pit you against this monstrosity without exception.
  • Recurring Character: The DOLLS Dark Falz represents the latest iteration of Dark Falz in the Phantasy Star series.
  • Villain: Exit, Stage Left: In the Urgent Quest, it escapes after surviving the blast from the Central Cannon. It does it again after it awakens in Stia and takes another shot, but this time with the repair base it was using compromised, it's stuck between a rock and a hard place. It tries again as Dark Falz Aegis, but the Central Cannon halts its retreat and the player character finishes it off.
  • Wave-Motion Gun: It annihilates Aelio Town with one shot from a laser fired from its core, causing an enormous explosion that knocks out the Meteorn and Manon even after they had gotten out of the blast radius. It finally uses it again as Dark Falz Aegis in the first phase of the battle, where the only way to survive the attack is to hide behind debris of its own body; even with I-frames, no class can survive the attack directly unless you use a Photon Blast, and it fires twice.

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