- Male for the Cannoneer, Hayato, Evan, Phantom, Luminous, EunWol, Mihile, Xenon, the Demonnote and Kaiser; and
- Female for Mercedes, Jett, Kanna, Beast Tamer and Angelic Buster.
- Neutral for Aran, as Nexon of Korea has stated that Aran's gender is simply "Aran" and the player is given the choice to determine Aran's "canon" gender.
- Where It All Began: The Explorer plotline starts and concludes at Maple Island.
- Chekhov's Gun: The Maple Leaf used as a bookmark in the Explorer Book becomes the Seal Stone of Maple Island
- Doomed Hometown: When the Explorer inadvertently releases the Black Mage, he attacks Maple Island.
- Five-Man Band: The RED Explorer plot puts the player into one of these. Their jobs will change based on the player's job so that they always consist of the 5 jobs.
- Fun with Acronyms: Including you, the main group of friends; Sugar, Tess, Olive, Rondo and You spell "STORY".
- Nice Job Breaking It, Hero: Upon discovering the seal on the Black Mage is weakening, the Explorer attempts to fix it, but he escapes instead.
- Wham Episode: The Black Mage finally explicitly breaks free of his seal in the Explorer plot.
- - Acorn Story: Playing a Warrior
Tropes associated with all Warrior Classes:
- Braids, Beads and Buckskins: Their first and second job advancements come from a Native American desert tribe.
- Death Mountain: Their job advancement city.
- Double Jump: War Leap
- Heroes Prefer Swords: Or at least most do until job advancement. This is due to the damage formulas for swords being more balanced then other weapons.
- Immune to Flinching: Their shared Power Stance skill is what gives this technique its universal in-game term "Stance".
- Mighty Glacier: And HOW. They're basically the exact opposite of Magicians.
- Status Buff Dispel: Can remove enemy buffs and temporarily prevent them from casting new ones through Magic Crash
- - Basil Market entry about Fighters
- An Axe to Grind / Heroes Prefer Swords
- Awesome but Impractical: Spending combo orbs on special combo moves is usually considered impractical compared to simply keeping the combo orbs for their stat buffs and using basic moves instead.
- Boring but Practical: Compared to other classes, their attack patterns are very basic.
- Charged Attack: Their signature passive, Combo Attack, features the collect style, collecting orbs to increase damage or to expend them later on specific attacks.
- Combat Pragmatist: Chance Attack is a passive that increases damage done to stunned, blinded, and frozen enemies
- Counter Attack: Rage reflects damage taken back to monsters
- Healing Factor: Self-Recovery
- Make Me Wanna Shout: Shout
- Mighty Glacier: Though it doesn't have the defensive buffs of a Paladin or the extra HP and draining of a Dark Knight, it's still a warrior and has high HP coupled with high physical defense.
- Temporary Blindness: Panic can inflict this
- - Basil Market entry about Pages
- Carry a Big Stick / Heroes Prefer Swords
- Charged Attack: Their Signature Passive, Elemental Charge, Increases their damage and defense when they use charge skills of different elements in quick succession. If Blast is used when fully charged they gain a strong offense buff
- Drop the Hammer: Heaven's Hammer strikes the ground with a massive hammer, reducing the health of all nearby non-boss enemies to 1.
- Elemental Powers: Gains skills to attack with Fire, Ice, Lightning as Pages and White Knights, and Paladins get the ability to attack with Holy, and they benefit from using all elements, as quickly switching between elemental attacks gives them a buff that increases their damage, as well as inflicting a debuff on enemies that make them take more damage from the next element.
- Heal Thyself: HP Recovery allows them recover a certain percentage of their health. The amount healed decreases if you in quick succession.
- I Shall Taunt You: can threaten enemies to make them attack with less strength.
- Luckily My Shield Will Protect Me: They gain Shield Mastery, improving their defence and chance to block greatly when using a shield.
- Magikarp Power: As it says in the description, most players don't have the patience to stick it out for a Paladin and Heaven's Hammer.
- Necessary Drawback: Parashock Guard reduces the Paladin's guard chance and defense but increases damage of the paladin and guard chance of party members while reducing the damage party members take.
- Stone Wall: Tied for the highest defense out of all characters and has very good magical defenses too. Cherry Tapping seems to be the only way to kill a Paladin.
- The Paladin
Berserkers were formerly Dragon Knights.
- - Basil Market entry about Spearmen
- The Berserker
- Black Knight: Well, Dark Knight...
- Blade on a Stick
- Casting a Shadow: Their attacks are all dark themed
- Cast From Hitpoints
- Counter Attack: Revenge of the Evil Eye allows your Evil Eye to counterattack any enemy that hits you.
- Dark Is Not Evil
- Death from Above: Gungnir's Descent drops a legendary spear on an enemy
- Devour the Dragon: Sacrifice consumes the Evil Eye to temporarily boost damage and remove the cooldown of Gungnir's Descent
- Familiar: Their Signature Passive, Evil Eye
- Impaled with Extreme Prejudice: Dark Impale repeatedly stabs multiple monsters in quick succession.
- Life Drain: Lord of Darkness passively provides this
- Living on Borrowed Time: Post-RED patch, their 4th job skill Final Pact can allow them do this, and even give them a full resurrection if they can attack enough in time.
- Injured Vulnerability: A variant of, Final Pact also provides them with bonus speed and damage if their health is above a certain thresh hold
- Non-Indicative Name: Spearman can also use polearms.
- Spin Attack: LaMancha Spear
- - Acorn Story: Playing a Magician
Tropes associated with all Magician Classes:
- Elemental Powers
- Familiar: F/P mages get Ifrit, I/L mages get Elquines, and Bishops get Bahamut.
- The Lost Woods: Their job advancement city.
- Mana Drain: MP Eater is pretty much the only way to slowly save on MP potions.
- Mana Shield: Probably their common & most important skill. Forgetting to use it will be the most common reason why magic classes die, usually in one or two hits. With the shield on, and while chugging potions, they become nearly impossible to kill.
- They're even harder to kill when a Magician combines their Magic Guard with a familiar that restores MP (such as Jr. Boogie 1).
- Squishy Wizard
- Subverted. At first they appear as this, but their Magic Guard skill allows them to absorb astoundingly large amount of damage.
- Teleport Spam: Their method of transportation. Becomes Boring but Practical.
Fire/Poison Wizards/Mage/Arch Mage
- - Acorn Story, playing a Magician
- Colony Drop: Their ultimate skill, Meteor Shower.
- Combat Pragmatist: Burning Magic enables them to deal extra damage to and have their Damage Over Time effects last longer on stunned, frozen, paralyzed, or blinded enemies
- Damage Over Time: Dedicated specialist. Their Signature Passive, Elemental Drain, increases their total damage based on how many Damage Over Time effects are laid out.
- Glass Cannon: Compared to the other two. At least until they get paralyze.
- Gradual Grinder
- Mana Burn: Can inflict extra damage this way.
- Mystical Plague: Plague may be pushing it, but monsters can be infected with summoned Viral Slime which deals damage over time, clings to other monsters and spreads.
- Playing with Fire / Poisonous Person
- Set The World On Fire: Through Ignite, all fire attacks will leave flames at a target location, which will continue to do damage to enemies caught within them
- Stuff Blowing Up: Poison Breath, Explosion, and Myst Eruption.
- Standard Status Effects: Paralyze and Poison.
- Technicolor Fire: Meggido Flame is a strong blue flame
Ice/Lightning Wizards/Mage/Arch Mage
- - Acorn Story, playing a Magician
- Armor-Piercing Attack: Stacking Freeze on enemies allows Ice/Lightning Mages to ignore their defense
- Chain Lightning
- Combat Pragmatist: Storm Magic enables them to deal extra damage to stunned, frozen, or blinded enemies and instantly ko low health enemies
- Glass Cannon: Just as frail as the F/P types but freezing mean you get hit a lot less.
- Harmless Freezing: the freezing itself does not kill. It does, though, make an enemy vulnerable to further attacks. Their Signature passive, Freezing Clutch, increases the max critical damage they do to a target based on how many freeze stacks they have
- Invoked with Freezing Breath, where you freeze yourself while attacking, becoming temporarily invulnerable.
- An Ice Person / Shock and Awe
- Personal Raincloud: Thunder Storm is a weaponized version.
- Weather Manipulation: Their ultimate skill, Blizzard.
- You Will Not Evade Me: Can pull monsters with Glacier Chain.
- - Basil Market entry about Clerics
- Barrier Warrior: Emphasized in RED with several new shielding skills.
- Beam Spam / Holy Hand Grenade: Their ultimate skill, Genesis, bombards the area around the caster with many pillars of light.
- Critical Hit Class: Bishops have the highest base chance of getting a Critical Hit among all Adventurer classes, at 75%. A Bishop can deliver a critical hit every time if they are wearing equipment and using skills that make up the remaining 25%.
- Damage-Increasing Debuff: Big Bang (even Heal!) have this as a side effect.
- Healing Hands: Apart from buff skills that increase the offensive and defensive thresholds of party members, Bishops have Heal and Resurrection, both skills being Exactly What It Says on the Tin, which makes them essential in big fights.
- Instant Awesome, Just Add Dragons: Summoning their dragon familiar, Bahamut.
- The Power of Friendship: They get stronger if there are more members in the party that they buffed through their class passive, Blessed Ensemble.
- Revive Kills Zombie: Although the second job skill, Heal, is not the most effective way to do so, it can be used as a weapon against monsters weak to holy damage, such as ghosts and the undead.
- White Mage: The Bishop is primarily a support class and the only reason why they are a welcome addition to any party is because of their buffs, not because they can destroy enemies easily. However, their high Critical Hit rate and offensive fourth job skills mean that they are not slouches in combat either.
- - Acorn Story: Playing a Bowman
Tropes associated with all Bowmen Classes:
- Annoying Arrows
- Bottomless Quivers: They can use Soul Arrows to attack without consuming arrows. Archery Mastery removes the need to consume arrows
- Double Jump: Not as useful as the Thieves' version, given that it propels them upwards more than it does forwards and Bowmen's movement speeds are permanently boosted by passive skills.
- Elemental Powers
- Glass Cannon: Bowmen have serious survivability issues at higher levels.
- The Berserker: They can invoke this even further by reducing their defense (Bowmaster) or avoidability (Marksman) to increase damage.
- Green Hill Zone: The area for the first job advancement.
- Grappling-hook arrow: Pulls you to the farthest enemy within range.
- Noble Bird Of Prey: The Phoenix for Bow Masters and Frostprey for Marksmen.
- Bow Clubbing
- - Acorn Story: Playing a Bowman
- Armor-Piercing Attack: Attacks have a chance to ignore 50% of the enemy's defense.
- Blow You Away: Gritty Gust
- Kill It with Fire: Flame Surge and Phoenix in the 3rd job advancement.
- More Dakka: Hurricane and Arrow Blaster, Covering Fire to a lesser extent
- Player-Guided Missile: Arrow Blaster can be moved as its shoots.
- The Turret Master: Alternatively, you can set it in one spot and attack normally.
- Stuff Blowing Up: Can attach bombs to arrows.
- Trick Arrow: Quiver Cartridge, their signature passive, allows them to switch between Blood Arrows, Poison Arrows, or Magic Arrows
- - Acorn Story: Playing a Bowman
- Armor-Piercing Attack: Besides having passive defense ignore, they can increase this by attacking from afar.
- Barrier Warrior: A minor version: they can turn their damage into a protective barrier thanks to Aggressive Resistance.
- Boring but Practical: Their late game strategy when it comes to bossing is spamming Snipe until the boss dies, it's not as flashy as other classes but still gets the job done.
- An Ice Person: Their Noble Bird Of Prey, Frostprey
- Inescapable Net: Net Toss: has a chance to restrain enemies it hits or slow down bosses.
- Instant Awesome, Just Add Dragons: Dragon's Breath.
- Magnetism Manipulation: Arrow Illusion creates an illusion of an arrow on the ground which draws in enemies and allows the Marksman to reflect damage when hit
- One-Hit Kill: With the Snipe skill as Marksmen, which does around 50,000,000 damage to normal Mooks. Against bosses, it only does massive damage instead.
- One Hit Poly Kill: Piercing Shot, their best mobbing skill, gets stronger when it attacks more enemies. High Speed Shot takes this Up to Eleven
- Shock and Awe: Explosive Bolt.
- - Acorn Story: Playing a Thief
Tropes associated with all Thief Classes:
- Damage Over Time: Venom and Toxic Venom are passives that make attacks inflict poison by chance.
- Difficult but Awesome: Their damage output is fantastic, but you need to get used to their limited attacking range and inability to take many hits first.
- Doppelgänger Attack: Shadow Partner.
- Double Jump: Despite being Fragile Speedsters, most thieves do not have a very high movement speed or jump, so this First Job skill more than makes up for that by propelling them forwards at a good speed as well as upwards by a significant height.
- Power Creep: Once a defining characteristic of thieves, this technique is slowly becoming a standard now, with most new job releases since the Legends update coming with a Double Jump skill in their first job, and the RED update giving an equivalent skill to most of the other Adventurer classes. Though Thieves do get a Triple Jump to make up for it.
- Fragile Speedster / Glass Cannon: Highest avoidability out of all Adventurer classes, but has substandard HP and defenses. Subverted by Bandits with their Meso Guard skill.
- Outlaw Town/Red Light District/The City Narrows: Kerning City looks like a Lighter and Softer version as a whole.
- Rain of Arrows: Showdown, a fourth job skill. Summons Assist Characters that fire a rain of fiery arrows hitting every monster on the screen.
- Useless Useful Stealth: While Dark Sight is definitely helpful for navigating maps without getting hit by contact damage, it doesn't protect against actual attacks, which makes it useless against bosses. Even some normal enemies automatically attack you on sight, which is the norm in higher levels.
- - Acorn Story: playing a Thief
- Abnormal Ammo: You can throw oranges, paper planes, wooden tops and icicles. This is not including Cash Shop items.
- Blow You Away: Gust Charm, a second job skill, which inexplicably uses two throwing stars to summon a wind charm that knocks enemies back, doing damage.
- Claw Punching: Enemies are punched with the claw when they are too close, as opposed to throwing stars at point-blank range. This only applies to basic attacks, however, although it also applied to skills before Big Bang. The punch was also significantly weaker before Big Bang, often doing only 1 HP damage.
- Doppelgänger Attack: While all thieves get Shadow Clone, Night Lords get Shade Splitter, which sends out shadow clones to rain stars down.
- Fuuma Shuriken: Dark Flare, which reflects damage, Death Star, which rains smaller shurikens surrounding the Night Lord, and Avenger, which goes through enemies. Avenger was arguably one of the most heavily used skills in this class, and its removal during Big Bang was heavily criticized.
- Having a Blast: Another second job skill, Shuriken Burst, throws an exploding knife that damages everything around it on impact.
- I Shall Taunt You: Their Showdown skill "taunts" enemies, which makes them give more EXP and increases their item drop rate.
- More Dakka: Assassin's Mark, their signature passive, marks a target. The next attack that hits the target sends out more throwing stars to attack nearby enemies
- - Acorn Story: Playing a Thief
- Back Stab: Assassinate works like this in spirit: if it's used while in Dark Sight, it will deal extra damage.
- Charge Attack: Can accumulate Killing Points with Shadower Instinct, which can be used to power up Assassinate.
- Critical Hit Class: Their signature passive, Critical Growth, increases their critical hit rate between every interval and attack, resetting after attacking when capped at 100%
- Death of a Thousand Cuts / Spam Attack
- Mana Shield: Except it uses money.
- Knife Nut
- Luckily My Shield Will Protect Me: Although their Shield Mastery isn't as potent as a Paladin's.
- In Name Only: The Khanjar thief "shields" are actually daggers.
- Smoke Out:Smoke Screen can be used as a barrier, pretty much, but it can also be used rebuff or heal.
- Stuff Blowing Up: Bandits can turn money into bombs. Don't ask how that works.
- Video Game Stealing
- - Acorn Story: Playing a Thief
Tropes associated with Dual Blades, Blade Recruits, Blade Acolytes, Blade Specialists, Blade Lords, and Blade Masters:
- Bribing Your Way to Victory: To realise the full potential of a Dual Blade, real money must be shelled out to pay for Skill Books.
- As of Red one may simply buy the Skill Books using ingame currency.
- Cast from Hit Points: Final Cut
- Chain Pain: Chains of Hell
- Combos: Many of their skills can be linked with one another
- Death of a Thousand Cuts / Spam Attack: Like their bandit brethren.
- Dual Wielding: The Dual Blade's primary weapon is a dagger. The secondary weapon is a katara, which is also a dagger but not considered as one in the game.
- Life Drain: A passive of theirs
- Temporary Blindness: Invoked with Flashbang
- - Acorn Story: Playing a Pirate
Tropes associated with all Pirate Classes:
- Double Jump: Octopush for Buccaneers and Corsairs, Monkey Push for Cannoneers
- The Gambler: They gain the Roll of the Dice skill, which gives them a random buff depending on which number they roll (unless it's 1...)
- Taken Up to Eleven in the 4th job where you can roll TWO dice for more buffs.
- Guys Smash, Girls Shoot: The original official artworks and release trailer for the Pirate class depict a male Brawler and female Gunslinger. All subsequent official art for the Pirate class (as well as trailers for game updates) shows either the female Gunslinger or the Pirate Job Instructor, Kyrin, holding guns.
- Hyperspace Arsenal: Pirates start out with more Equip, Use and Etc. space than other Adventurer classes thanks to their Master of Organization passive skill.
- Olympic Swimmer: Pirates can move faster underwater than other Adventurer classes thanks to their Master of Swimming passive skill.
- The Pirates Who Don't Do Anything: As a class, they are just Adventurers. This is lampshaded by Kyrin, during the first job advancement, who claims that serving the greater good is more profitable than pillaging.
- Submarine Pirates: Their "city" is a massive submarine called the Nautilus.
Also known as Brawlers/Buccaneers/Vipers
- - Basilmarket entry on Brawlers
- Armor-Piercing Attack: Has a chance to completely ignore the monsters' defense.
- Bare-Fisted Monk
- Battle Aura: When fully charged.
- Charged Attack: Energy Charge changes increases the damage and/or range of of some of their attacks after being fully charged.
- Healing Factor
- Instant Awesome, Just Add Dragons: Dragon Strike.
- No-Holds-Barred Beatdown: Can easily stun enemies, and they have passives which increase damage against stunned enemies. Even bosses!
- Pure Energy: Could become it prior to RED.
- Time Master: Their Time Leap skill resets the cool down for all non-Time Leap skills, for the entire party.
- Wave Motion Gun: Buccaneers/Vipers get a skill like this in the Justice update.
- - Basilmarket entry on Gunslingers
- Assist Character: Eventually learns skills that summon things such as fish, octopi and parrots to help.
- Their specialized skill, Scurvy Summons, summons members of the Nautilus Crew for help.
- Damage-Increasing Debuff: Parrotargetting.
- Everything's Squishier with Cephalopods: Several skills use octopi.
- Glass Cannon: They can dish out INSANE amounts of damage at high levels. Their ability to take damage, however, is rather lacking.
- Magikarp Power: However, at low levels...
- The Gunslinger
- Macho Masochism: Jolly Roger, a fourth job skill, lets them do more damage and resist some status ailments, but reduces avoidability.As a pirate who does not fear death, you shouldn’t bother with dodging attacks as often.
- More Dakka: Rapid Fire.
- Not Quite Flight: Wings let you jump up high then glide, allowing you to quickly descend over great distances.
- Nuke 'em: Ugly Bomb
- One-Hit Kill: Their Brain Scrambler works like the Marksman's Snipe: Insta-killing normal enemies, while dealing heavy damage to bosses.
- Recoil Boost: Recoil Shot. Acted as a pseudo-Double Jump until all pirates got a proper one.
- Acorn Story: Playing a Cannoneer
Tropes associated with Cannon Shooters:
- Counter Attack: Has a chance to block & smack enemies with the cannon.
- Damage Over Time: Monkey Furious shoots a large cannon ball from a cannon, also inflicting a Damage-Increasing Debuff that only boosts your own damage.
- Everything's Better with Monkeys
- Everything's Better with Rainbows: Rolling Cannon Rainbow, a hyper skill.
- Hollywood Magnetism: Anchors Aweigh (Away), a fourth job skill, sets up an anchor that pulls enemies towards it, within a certain range, using electricity.
- Mighty Glacier: Very slow compared to other classes, except when they are underwater, where they become Olympic Swimmers.
- Musical Assassin: Monkey Wave has the cannoneer smack a large drum to unleash a sound wave attack.
- Recoil Boost: Blast Back. Acted as a pseudo-Double Jump until all pirates got a proper one.
- Rocket Jump: Cannon Jump, a third job skill, is this.
- This Is a Drill: Cannon Spike makes you shoot a drill. From your cannon.
- Throw a Barrel at It: Barrel Bomb, an exploding variant.
Also known as the Knights of CygnusAs a whole, the Cygnus Knights are elemental versions of the five base Adventurer classes, each one using a specific element. They originally had a level cap of 120 as opposed to 250note like the other classes, but from a purely statistical standpoint they overpowered other characters of the same level (Cygnus Knights received 6 AP per level up until 70 as opposed to 5 AP for other classes).They are named after and follow the eponymous young Empress of Ereve, perhaps even against their better judgement.The Cygnus Knights are overhauled in the Cygnus Returns update, starting with the Thunder Breakers before moving on to the other classes. They can now reach the same level cap as the other classes and gain a fourth job, but lose their AP advantage as well as the ability to create a Cygnus-enhanced level 50 Adventurer using a completed Cygnus Knight.
- Color-Coded Elements: Especially after the revamp, giving almost all skills of a class the same color
- Light - Yellow (But Orange for Sun stance and Blue for moon stance)
- Fire - Red
- Wind - Green (With purple and pale blue for some skills)
- Lightning - Blue (Though Gale is red and Arc Charger is yellow)
- Dark - Purple
- Divergent Character Evolution: The original Cygnus Knights were more or less Adventurer classes with elemental attacks and only a few of their own unique skills to them. The Cygnus Returns update revamps them into completely original classes.
- Double Jump: All of them get this as a baseline skill. Unique from other classes, it can be used to double jump straight up in addition to forward.
- My Master, Right or Wrong
- New Game+: The original Cygnus Knight class allowed the player to create a level 50 Adventurer class imbued with buffs from the Empress once they reach the level cap of 120. This was removed in the Cygnus Returns update.
- Fairy Companion: Every Cygnus Knight gets a Guardian Fairy that's correspondent with their element. They used to be summons, but the revamps have downgraded them into buffs.
- Took a Level in Badass: As of the Cygnus Returns update, the Cygnus Knights are now being empowered by Cygnus's new powers. Thus, not only can they reach the level cap, but they can now match up to the rest of the classes.
Also known as Soul MasterDawn Warriors are, at the very core, Paladins. They have an even greater fixation on the light and the holy element. Most of their skills, like other Cygnus Knights, are carbon copies of Adventurer skills, but they have some unique skills, notably the summoning of the Spirit of Light, Soul Runner and, most famously, the game-breaking Soul Driver. They are considered to be one of the most powerful Cygnus Knights, and are one of the most popular, even after Soul Driver's Nerf.In the Cygnus Returns update, they receive a major rework, using new buffs that allow them to attack with the power of the moon, the sun, or both, changing their attacks depending on which one they're using.
Tropes associated with Dawn Warriors:
- Altum Videtur: Sol means "sun" in Latin
- Duality Motif: The sun and the moon, with each pair of stance skills doing the exact opposite of each other and to drive the point further, the combination of the two stances is represented with a ball that is half sun, half moon, instead of an eclipse as one might expect.
- Fairy Companion: Soul
- Heroes Prefer Swords
- Light The Way
- The Power of the Sun / Lunacy: Post-revamp, their main buffs revolve around these tropes.
- Stance System: Luna stance reduces attack power, but increases critical rate and attacking speed. Sol stance increases attack power, but lowers attacking speed. Soluna Stance stacks both effects together and makes skills alternate between Sol and Luna versions.
- Storm of Blades: The Soul Driver skill.
- Replaced with Impaling Rays post-revamp.
- Sword Beam: Their Soul Blade skill creates one.
- Removed post-revamp
Also known as Flame Wizard
- MapleStory entry on Blaze Wizards
Tropes associated with Blaze Wizards:
- Altum Videtur: Ignis means "fire" in Latin
- Boring but Practical: Like a few other classes, Blaze Wizards revolve around using same skill in all four jobs as their primary attack, other skills being mostly situational.
- Damage Over Time: As one might expect from a user of fire magic, Blaze Wizards can burn enemies with their skills causing them to take extra damage over time, as well as explode on death.
- Double Jump: In stark contrast to most other Mages' Teleport Spam
- Fairy Companion: Flame Elemental, which can be replaced with Fires of Creation in 4th job, taking the shape of either a Lion or a Fox.
- Fantastic Nuke: Towering Inferno, Cataclysm takes this Up to Eleven
- Fire Balls: Orbital Flame, a skill that shoots balls of fire that return to where they are cast and Blazing Extinction, a large, slow moving ball of flame that fires pillars of flame at nearby enemies.
- Make My Monster Grow: Can invoke this through Cinder Maelstrom, blowing a single monster up in size to create a vortex of fire around it, sucking in nearby enemies.
- More Dakka: Each job advancement allows a Blaze Wizard to have one more Orbital Flame on screen at a time, and Dragon Blaze, which assaults a single target with a rapid barrage of Fire Balls.
- Playing with Fire / Kill It with Fire
Also known as Wind Breaker, unfortunately.Wind Archers are arguably the most unique class of the Cygnus Knights, even after taking the shark-throwers into consideration. They borrow a lot from Bowmasters (sans fire) but have many unique wind-based skills such as Wind Piercing and Wind Shot, and can summon the Spirit of the Winds.In the Cygnus Returns update, they are the second Cygnus Knights class to receive a major rework, losing their famous Transformation Sequence and having their Fairy Companion downgraded to an Assist Character, but getting a Battle Aura, Scarf of Asskicking, Not Quite Flight and even more dakka to compensate.
Tropes associated with Wind Archers:
- Altum Videtur: Ventus means "wind" in Latin.
- Battle Aura: Albatross, a third job skill that was added to the revamped class, is this, first creating a temporary Sphere of Power around the player before dissipating into several green lines that circle the player and giving them a Badass Cape. It also has the very nice effect of drastically increasing the player's attack, health and Critical Hit rate.
- Blow You Away
- Green Thumb: The rework has given them a nature theme in their powers
- Call a Smeerp a "Rabbit": Does the Emerald Flower◊ look like an actual flower to you?
- Makes even less sense when upgraded to Emerald Dust in the 4th job advancement... while keeping its visual effect intact.
- Fairy Companion: Ventus is this to the original Wind Archer, but gets downgraded to an Assist Character in a first job skill post-revamp.
- For Massive Damage: Pinpoint Pierce, a third job skill, increases damage dealt to a single target it hits by up to 20%. Song of Heaven, a fourth job skill, does extra damage if it hits only one enemy.
- More Dakka: The pre-revamp version of this class was based on the Bowmaster, so this is to be expected. Post-revamp takes this Up to Eleven.
- Not Quite Flight: The revamped Wind Breaker gets Wind Walk, a first job skill that shunts the player forwards, ignoring all collision damage during the movement. It can be used indefinitely even when the player is in mid-air, allowing them to ride a tornado horizontally across maps as long as they have the MP to spare.
- Rain of Arrows: The revamped Wind Archer gets Sentient Arrow, a third job skill, which is essentially this with Player-Guided Missile strapped to it.
- Scarf of Asskicking: Fairy Spiral, a post-revamp second job skill, slams enemies away with a powerful gust of wind shaped like a massive scarf.
- Transformation Sequence: The original Wind Archer had this as a skill. It was removed post-revamp.
- MapleStory entry on Night Walkers
Tropes associated with Night Walkers:
- Animal Motifs: Bats
- Bat Scare: Dark Omen summons a whole flock of bats, increasing based on the amount of enemies around the Night Walker
- Damage Over Time: Through Adaptive Darkness
- Dark Is Not Evil / Casting a Shadow
- Doppelgänger Attack: Shadow Servant is comparable to Adventurer Thieves' Shadow Partner except the Shadow Servant mimics all actions of its master after a short delay rather than instantly. Taken Up to Eleven with Shadow Illusion, adding two extra servants.
- Fairy Companion: Darkness
- The Gambler: They have a luck and gambling motif going on.
- Life Drain: Through Bat Affinity
- More Dakka: Post revamp, they one up Night Lords in terms of star throwing at every level, throwing 2 instead of 1 at first job and 5 instead of 4 at fourth job.
- Shadow Pin: Shadow Stitch binds enemies around the Night Walker
- Theme Music Powerup: Their post revamp Hyper Skill, Dominion, temporarily changes the battlefield to a nightscape, changing the background music in the process.
Also known as StrikerAll you really need to know about them is that they are the Cygnus Knights' equivalent of the Brawler class, and that they throw Sharks. OF LIGHTNING. But they wouldn't like that. In contention for the title of "Most Unique Knight" along with Wind Archers, Thunder Breakers use the element of lightning along with powerful strikes from their Knuckles. They do gain the Brawlers' Super Mode and share some other skills with them, but for the most part, they have unique punch skills and can throw LIGHTNING SHARKS. They also have some more lightning-based skills, but none are quite as iconic as the LIGHTNING SHARKS. Did we mention they throw Sharks? OF LIGHTNING?They are the first Cygnus Knights class to get a major rework in the Cygnus Returns update, using a new battle style that revolves around delivering massive damage through chaining attacks to each other in rapid succession.
Tropes associated with Thunder Breakers:
- Bare-Fisted Monk
- Combos: Their biggest post-revamp feature is the ability to chain almost any skill into any other skill, creating powerful combos of attacks to obliterate enemies.
- Charged Attack: Similar to Heroes, they can accumulate Lightning charges, which lets them ignore some defense, or power-up Annihilate. The charges can also be spent on Gale or Typhoon to power up the rest of your attacks for a set period.
- Difficult but Awesome: Besides being fragile, you have to keep track of your MP (due to rapid skill usage), while continuously using flexible skill combinations to maximize their combo boost. Get hit a lot, or use too much MP note and you will have to use a potion, which will interrupt your combo.
- Fairy Companion: Lightning.
- Flash Step: They gain a skill that lets them do this as part of an attack post-revamp.
- Fragile Speedster: Faster, yet not quite as durable as their explorer counterparts.
- Shamu Fu: Can throw sharks made of lightning at high levels.
- Gets taken Up to Eleven in their rework, as they gain a lightning shark punch (1st job), kick (2nd job), uppercut (3rd job), charge attack (4th job), and the ability to summon a giant whale (Hyper Skill).
- Shock and Awe
- Spam Attack: You have to interrupt and chain attacks together to maximize damage, something not normally available to other classes. As such, they have relatively high attacking speed.
- Super Mode: Lost their transformation post-revamp.
The Legends of Maple World
Also referred to as 'Heroes'The Legends consist of a group of individuals (Aran, Freud, Mercedes, Phantom, Luminous and EunWol) who fought the Black Mage in the past and, with EunWol's Heroic Sacrifice, managed to seal him away. However, the Black Magician did not go down without a fight, and with the last of his power, he laid a curse on the remaining five, tainting Luminous' light with his darkness and sealing the rest in ice for a century; Freud survived since Afrein took the curse in his stead, and went to hide his last Onyx Dragon egg. Now, with the Black Mage returning to power, the heroes of the old world, plus Freud's successor, Evan, must rise up to once again help restore order to the new world.Each of the Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer and Cygnus counterparts—for instance, Mercedes' base stat being DEX like a Bowman or Wind Archer, and EunWol using knuckles as his main weapon like a Pirate or Thunder Breaker—but all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.Two things should be taken into consideration. The first is that the Demon and Cannoneer are not Legends. They were released during the game's Legends update, but are a Resistance class and an Adventurer respectively. The second is that Evan is not one of the original six Legends, but is the successor of Freud, who was. After sealing the Black Mage, his partner, the Onyx Dragon Afrien, left his egg with Freud; he hid it so one day, one would rise up who could take up the title of Dragon Master. This happened to be Evan, making him Freud's successor and, by extension, the new Legend (eventually).
Tropes associated with all Legends:
- Fun with Acronyms: The initials of Mercedes, Aran, Phantom, Luminous and Evan, in that order, spell "MAPLE".
- Alternatively, Eunwol could be the missing E, which accounts for all the surviving, original heroes.
- Presumably "Shade" was chosen as EunWol's Global name to pluralize the acronym into "MAPLES"
- Alternatively, Eunwol could be the missing E, which accounts for all the surviving, original heroes.
- Level Drain: Part of the Black Magician's curse was to drain the Legends' levels from 200 to 10note . The exception is Freud, whose cause of death is unclear after sealing the Black Mage.
- Sealed Good in a Can: Aran, Mercedes and Phantom were sealed in ice by the Black Magician's curse.
- - Acorn Story: Playing an Aran
Tropes associated with Aran:
- An Ice Person: Learns many ice-based skills and starts out on a snow-covered island.
- A Taste of Power: In the Tutorial, you play as a full-power Aran, with Maha and all of their combo skills. Then once you finish the tutorial, it's back to level one with you.
- Blade on a Stick
- But Not Too Black: NPC depictions of Aran use a tanned skintone lighter than is actually obtainable in-game.
- Button Mashing: Gameplay with Aran is essentially mashing the attack key and racking up a high enough combo to fire off a more powerful attack via pressing a bunch of keys, then starting over. Following a job rebalancing patch after the Cygnus Returns update, several of their skills can be bound to keys, as opposed to being executed through a series of key commands, thus reducing emphasis on this trope.
- Combos: Aran's original play style involved chaining many hits together within a time frame of about five seconds between hits so that they can utilise a stronger skill that also resets their combo count. A rebalancing of them immediately following the Cygnus Returns update removes the time limit and causes skills to only reduce their combo count by the skill's minimum requirement instead of resetting it, allowing them to maintain their combo count until the player leaves the current map.
- Continuity Snarl: The end of Aran's tutorial shows an image of silhouettes of the Legends rushing in to fight the Black Magician. Two major problems with it are the archer is holding a traditional bow (Mercedes uses dual bowguns) and the fact that only Mercedes, Freud, and Luminous fought the Black Magician directly. Aran fought off the hordes of mooks while Phantom did...something.
- Dark-Skinned Blonde: In official art, Aran has tan skin and white hair.
- Early Installment Weirdness: Unlike the other re-awakened Legends, Aran starts at level 1 and acts like a beginning Adventurer (and even has the same skills) before reaching level 10. This could probably be explained by Aran predating the Big Bang and even the Cygnus Knights.
- Empathic Weapon: Maha the Giant Polearm is aware enough that he manifests a ghostly human form and can talk to Aran. He's very unhappy about being forgotten.
- Everything's Better with Spinning: The upgraded swings become spinning attacks, in addition to Rolling Spin.
- Gender Flip: Aran was originally depicted as male, but since the Advance of the Union update, the female Aran has made many more appearances and is even mentioned as female by other NPCs. This has led to some inconsistencies, such as a male Aran being seen in Phantom's opening cutscene, but Phantom later interacting with a female Aran, and is also lampshaded in the Warrior Adventurer's questline; prior to meeting Aran, Lilin will ask the player questions about Aran. Either response to Aran's gender is correct and will determine the gender of the Aran the player meets. It is implied that Nexon of Korea has chosen to leave the gender inconsistency in place by officially declaring that Aran's gender is simply "Aran".
- Horse of a Different Color: Rides a wolf as their class mount.
- Laser-Guided Amnesia: Aran is the only Legend to be hit with this, and it creates tension between Aran and Maha.
- Life Drain: Combo Drain.
- Mighty Glacier: Hits like a bulldozer and shrugs off most hits. Their primary disadvantage is relatively high MP consumption and below average mobility.
- No Sell: Body Pressure, a second job skill, not only negates contact damage while active, but also allows Aran to deliver up to four times their damage range just by walking into enemies. Enemies hit in this fashion also add towards their combo count.
- Obvious Rule Patch: The easier to maintain combo system made it very easy for them to spam their map-wide instant-kill move, thus a later patch made it so that the combo cost for Combo Tempest rises the more it's used in quick succession.
- One-Hit Kill: Their fourth job skill, Combo Tempest, will will freeze roughly up to 15 enemies on screen solid, allowing them to be killed instantly by any attack or do heavy damage to a boss.
- Summon Magic: The Fenrir combo skill summons a ghostly pack of wolves.
- Throwing Your Sword Always Works: Combo Smash, if you ignore the fact their polearm is thrown straight in a stabbing fashion.
- - Acorn Story: Playing an Evan
Tropes associated with Evan:
- An Ice Person: Ice Breath.
- Battle Aura: With Dragon Fury active, Mir gets a distinct glow.
- Bond Creatures: Mir and Evan explicitly share a soul.
- A Boy and his Magical Talking Dragon: Evan and Mir, naturally.
- Breath Weapon: Mir has both Ice and Fire Breath.
- Casting a Shadow: Dark Fog is a combination of this, and Shock and Awe.
- Chaste Hero: He's pretty innocent, although a bit Snarky.
- Damage-Increasing Debuff: Phantom Imprint.
- Dragon Rider: It's a hero with a dragon. What made you think this wouldn't happen?
- Fire, Ice, Lightning: He actually does all three!
- Generation Xerox: In official art, Evan and Freud look very similar, as do Mir and Afrien once the former gets a little bigger.
- Glass Cannon: Even more so than normal mages. If you don't buy any skill books, your mana shield can barely protect you.
- Obliviously Evil: Relatively early in the Evan storyline, you join a 'secret organization' that claims to be doing good deeds anonymously. That organization? It's the Black Wings.
- One-Gender Race: Zig-zagged. Like Aran, Evan is usually depicted as Male, although there exists official art of both genders. It doesn't help that Evan is a boy's name.
- Playing with Fire: Most of Evan's offensive skills utilize fire.
- Power Glows: Fully grown Mir glows purple.
- The Power of Love / Power of Trust: Part of what gives Evan and Mir their power.
- The Red Mage: Has mostly offensive magic, but has a few odd support skills that can be potentially Game Breaking. Soul Stone and Recovery Aurora in particular. Unlike some red mages, he has no health restoring skills.
- Ridiculously Cute Critter: Mir for his first two growth phases. He even notes in his third growth phase that his 'cuteness has decreased'.
- Shock and Awe: Gains the ability to fire lightning bolts with his third growth phase.
- Spell My Name with an "S": Not Evan, but Freud/Freed counts.
- Teleport Spam: Like other mages, but also gets Dragon Blink, which randomly teleports you to any spot on the map.
- Unusually Uninteresting Sight: Evan passes off Mir as 'just a big lizard'. This seems plausible until you hit level thirty and Mir is easily twice your size and very distinctly a dragon.
- - Acorn Story: Playing Mercedes
Tropes associated with Mercedes:
- Berserk Button: Don't even try telling her to hide from danger or kidnapping her people. Athena Pierce and the Black Wings learned this the hard way.
- Big "WHAT?!": Mercedes does not take her Level Drain very well.
- Bottomless Magazines: Some NPCs sell magic arrows that only Mercedes can equip. Never mind the other Archers who have to make do with mundane arrows.
- Bowguns Akimbo
- Breaking the Fourth Wall: Mercedes notices she's at level 10 after the prologue.
- Combos: Her other gimmick besides rapid fire, she gains a rush that leads to a launcher that sends enemies upward in second job, and it grows in power and gains new followups with each advancement, from simply shooting upwards to chasing after them which can be followed up further with aerial attacks. A revamp will take this up to eleven by allowing all of her combo followups to link into each other, giving her Thunder Breaker like damage boosts for using long combos, and reducing the cooldowns on stronger skills while she is comboing.
- Cristina Vee
- Double Jump: Gets it as a Beginner skill.
- Dude Looks Like a Lady: The male Mercedes are nearly as pretty as their female counterparts.
- Fairy Companion: The Elemental Knights skill. Unlike the Bowman's Noble Bird Of Prey, which has a tendency to provoke mobs even when you're trying not to attack them, this one only attacks monsters you hit.
- Fish out of Temporal Water: Among the six Legends, she has the hardest time dealing with the changes to Maple World over the past few centuries.
- Glass Cannon: Mercedes has excellent mobility and above average offensive power, as well as a relatively high dodge rate once she gets passive buffs from a third and fourth job skill. Thanks to another passive skill she gets right from the start, her Regenerating Health is also much better than any other class. Don't expect her to survive for very long at higher levels if her defensive buffs are not active, however.
- Hidden Elf Village: Elluel was sealed from the rest of Maple World for the same duration that Mercedes spent frozen in ice out of concern that the Great Curse could spread to other beings if it wasn't isolated and left to weaken over the centuries. Doubles as a minor, unusual way of Taking You with Me. This trope still exists in that Elluel is the only town on Victoria Island that has no direct access to it (via Regular Cab or a town-specific Return Scroll).
- Horse of a Different Color: Her mount is Sylvidia, a winged unicorn.
- Impossibly Cool Weapon / Improbable Weapon User: Dual bowguns. Seriously?!
- Living Relic: Not only has she and her entire village been frozen in time for centuries, allowing things like monster books to be perfectly preserved for historians/biologists, but just her memories of the past are some helpful to any researcher (assuming one does the quests in Ellinia).
- Mama Bear: Later in her questline the Black Wings kidnap a child from her village. Needless to say she doesn't take it well.
- More Dakka: Dual bowguns and magic arrows aside, Mercedes gets a skill that falls right into this category every time she makes a job advancement. Her fourth job iteration, Ishtar's Ring, plays this trope to its entirety by allowing her to fire a stream of arrows for as long as she has the MP.
- Neutral No Longer: Her backstory, as well as the Great Spirit, implies that the Elves were originally neutral when the Black Mage first started his war on Maple World and only chose to oppose him once Mercedes decided she would.
- One-Gender Race: Like Evan and Aran, both genders are playable. Unlike them, there is currently only official art of the female Mercedes.
- Our Elves Are Better: She gets very offended when an NPC mistakes her has a human, but other than that, she doesn't have much of a superiority problem.
- Really 700 Years Old: An optional chat with a guard will lead to a quest in which the youngest of the three sages (Danika) is revealed to be 240 years old. Mercedes treats this like she is a baby. When Mercedes sees the guard's Double Take, she assumes (wrongly) that he is impressed by the sage's young age and, in the quest's post-completion text, even mentions "Oh, to be so young!", implying that she herself is far older, even without taking into consideration the complications of being frozen in ice for ages.
- Royals Who Actually Do Something: Seems to take being the Ruler of the Elves as an indication that she's responsible for everyone's safety. Personally.
- Ye Olde Butcherede Englishe: Not so visible in practice, but several NPCs comment on her "strange accent".
- Zettai Ryouiki: Between Grade B and A.
PhantomPhantom is the Thief Legend. He became a hero to protect the world his loved one, the former Empress of Ereve, Aria, loved so much before she died. During the battle of the Black Mage, he too was cursed and was sealed for a few hundred years.In the present-day, he has already thawed out and has a personal airship, the Crystal Garden, where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer classesnote and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses magical cards to perform several attacks.Phantom was released during the Justice update.
Tropes associated with Phantom:
- Berserk Button: Lotus killing Aria. If you are playing as Phantom, he reacts very poorly to reliving the memory of it in the Black Heaven storyline.
- Breaking the Fourth Wall: All of Phantom's early dialogue with Gaston is about Phantom's current level.
- Cool Boat: His airship, the Crystal Garden.note
- Cool Car: His job-specific mount is a car.
- Cutscene Power to the Max: Lampshaded. After Phantom retreats to the Crystal Garden following his success at exposing Hilla, he and his manservant, Gaston, have a short conversation over the use of the special effects that prevented anyone else on Ereve from learning that he actually wasn't that powerful.
- Death Dealer: He uses cards as his secondary weapon. They feature heavily as a theme for him.
- Defecting for Love: A male example involving a posthumous love subject. He was originally a career thief, but started his Heel-Face Turn when he met Aria and finally chose to use his abilities for the greater good after she died to protect the world she loved and ruled until her death. He even hangs a lampshade on it.Phantom: The scoundrel turned hero...that's a bit cliché'd, isn't it?
- Due to the Dead: Phantom's storyline revolves around him being unable to accept Aria's death and wanting to get revenge on Lotus, while at the same time wanting to protect Maple World to honour her as well as the cause she died for.
- Flash Step / Teleporters and Transporters: Gets a skill right from the start that allows him to teleport in any of the four cardinal directions three times.
- Gameplay and Story Segregation: Despite having enough money to buy his own airship filled with servants, as well as owning three secret chambers on three separate continents and having a room in his airship filled with gold, Phantom has no extra mesos for the player to buy items or equipment. At least he safekeeps his manuals in the chambers and can use the airship for travel.
- Gentleman Thief: A very skilled thief who is feared for his prowess, yet has so much charisma, he can even melt the hearts of Mercedes and Athena Pierce. To drive this point home, just look◊ at their faces (and Hilla's Oh, Crap expression in the middle) right after he reveals himself at Ereve!
- Ladykiller in Love: Ironic, then, that he fell in love with Aria while attempting to steal her jewel, the Skaia. This is shoved out into the open when, during the latter part of his storyline quests, he is scolded by Aria's spirit for loving her so much, he was Hell-bent on revenge, which inadvertently placed her niece, Cygnus, in great danger.
- Good Is Not Soft: Out of the six Legends, he was the closest to actually killing a Black Mage Commander (Lotus). In addition, his storyline quests will eventually lead him to Black Wings member Francis, where he completely disregards the psychological effects of the latter's defeat at the hands of Mercedes and proceeds to reduce him into a complete sobbing wreck by beating him into a pulp three times just to find out who the leader of the Black Wings is. Francis lost it so badly that even Phantom finally took pity on him and helped to undo some of the damage he did.
- Impossible Thief / Power Copying: One of his main abilities is to steal other player's skills (he can only steal from Adventurers, however).
- Jack-of-All-Trades: The mechanics of the class seem to lean towards this.
- Kick the Morality Pet: It's a stretch, but shortly after she liberated Phantom from Lotus' body control, Aria pointed out quite bluntly that, if Phantom had not been so consumed by his desire to destroy Lotus' body because he killed her centuries ago, Lotus would never have had the opportunity to possess his body...nor would he have the opportunity to kill Cygnus with Phantom's own hands. This is supported by Phantom's own Intelligence department on board the Crystal Garden advising him against rash action after they located Lotus' body deep within Verne Mine, which he ignored.
- Phantom Thief: In addition to his rather obvious name, he also fills 5 out of the 8 listed example characteristics on that page to a T.
- Pretty Boy
LuminousLuminous is the other Magician Legend (Freud was succeeded by Evan). Luminous was a member of Aurora, an organisation that researches and protects the light. With Freud's help, he was able to seal the Black Mage, but absorbed some of the latter's darkness in the process. Centuries later, he was discovered near Ellinia by a girl named Lania, who welcomed him to her home and nursed him back to full health. However, the darkness that Luminous absorbed from the Black Mage soon started to slowly gain control over him; things came to a head when it seized control of him for a few moments, destroying Lania's house and severely injuring her. After Luminous regains control, depending on the player's decision, he either reverses all the damage done by the Black Mage's fell magic or lets everything burn.note Regardless of choice, he leaves shortly after this incident to regain his strength and attempt to subdue the darkness within himself.Luminous uses a two-sided staff, called a shining rod, as his weapon. His main feature is his equilibrium system, where the player must alternate between multiple consecutive uses of light or dark skills in order to strengthen their potency through two passive skills called Sunfire (light) and Eclipse (dark). In his third job, he begins to learn how to combine both light and dark into a single state known as equilibrium and can trigger a third passive skill with the same name for a very short time while switching between Sunfire and Eclipse, during which equilibrium skills can be used to their fullest potential.Luminous was released during the Tempest update.
Tropes associated with Luminous:
- All Your Powers Combined: Equilibrium skills, which use both light and darkness and are only fully effective when Luminous is switching between elements.
- Casting a Shadow/Light 'em Up: This is not only his attack style, but also a gameplay mechanic.
- Enemy Without: Inverted. Luminous is actually the Starchild, the human reincarnation of the last of the Black Mage's goodness.
- Evil Is Hammy: If the player chooses the Dark path, Luminous chews the scenery around Ellinia after he destroys Lania's house.
- Light Is Not Good: Doing the storyline quests for Luminous will eventually reveal that it was the power from the fifth Augury, a construct that possesses immense light, that turned Michaela's pet goat, Xerxes, into the monster that he is; the core of Chryse has nothing to do with it.
- Mark of the Supernatural: Luminous starts his story off with two blue eyes, then one of his eyes turns red when he absorbs the Black Mage's energy.
- Meanwhile, in the Future: Luminous' fate immediately after sealing the Black Mage is the most ambiguous among the Legends. Freud was killed, EunWol was erased from history, Aran and Mercedes are shown to have been frozen for centuries in-game and Phantom complains about the curse's Level Drain to his manservant on the Crystal Garden shortly after he blows Hilla's cover at Ereve, but Luminous is never shown encased in a block of ice and never mentions anything about being frozen. It is heavily implied that he was sent centuries into the future and blasted from the Temple of Time to the outskirts of Ellinia when he punched the Black Mage to secure the seal and absorbed some of the latter's darkness. Further evidence of this is hinted by Lania needing to nurse him back to health whereas the other Legends had already recovered fully from their injuries when they thawed out.
- Power Incontinence: The plot fork at the Path of Light/Path of Darkness happens right after Luminous has an uncontrollable power surge and basically goes off like a bomb, wrecking Lania's house.
- Global removes the plot fork, giving you the dark storyline with both Light and Dark starting skills.
- Regional Bonus: Luminous has the distinction of being the only character class released so far whose play style varies considerably across regional versions of MapleStory. This is considered by some to be Bad Export for You, however.
- Red Eyes, Take Warning
- Simple Staff: The trailer shows him using his staff as a melee weapon as much as a conduit for his magic.
- White Hair, Black Heart
- Yin-Yang Bomb: Starts out only able to use light or darkness (in Non-Global versions), but latter job advancements let him use both.
EunWol/ShadeEunWol is the Pirate Legend. He was one of the six Legends who confronted the Black Mage centuries ago. Near the climax of the battle, EunWol performed a Heroic Sacrifice in order to activate the Sealing Stones that allowed Luminous to turn the powers of the Transcendence of Time against the Black Mage and seal him. In doing so, EunWol wrote himself out of existence. Unlike the other five Legends, who are still remembered by some, EunWol's sacrifice means that no one will ever remember him as a Legend.EunWol's main weapon is a knuckle. His play style revolves around summoning spirits to strike at enemies as well as chaining consecutive uses of the same skill to cleave through hordes quickly. As a defensive measure, he is also capable of breaking his attacks mid-combo.EunWol was released during the You & I update.
Tropes associated with EunWol:
- The Aloner: Willing to sacrifice himself as he had no friends or family prior to the Heroes and is now doomed to never be remembered by anyone he meets.
- Bare-Fisted Monk
- Bluff The Imposter: When he suspects the Mercedes he's talking to is fake, he keeps giving contradicting memories about the past until he finally catches her when she calls him by his new name.
- Combos: Several of EunWol's attacks can be used consecutively. Unlike other character classes that revolve around chaining attacks, however, he also has two skills that are specifically meant to be used during a combo to break it and allow him to reposition himself.
- Dub Name Change: "Shade", in GMS
- Fantastic Foxes: His story in the present-day begins in a village run by foxes, and he is blessed with the power of the Fox God.
- Fate Worse Than Death: To him, living but never being remembered is this compared to dying and being remembered as a hero.
- Gut Punch: Returns to Maple World to find that not only is his best friend dead, but none of his old friends remember him, and when he returns to the new home he had made for himself, his new friends have forgotten him too, causing him to realize that he will never be remembered and will always be alone as a result.
- Meaningful Rename: "EunWol" means "hidden moon", while "Shade" is meant as in a ghost, both referring to his Ret Gone condition. What his name was before is never mentioned.
- One Extra Member: Aran's release information and backstory explicitly state that there are only five Legends.
- Adaptation Dye-Job: Despite being shown in artwork and cutscenes with brown hair and purple eyes, player created EunWols start with black hair and black eyes.
- Regional Bonus: EunWol's primary gimmick in KMS is that he has no buffs that he has to cast himself; instead he has special buffs that activate automatically when he is attacking and deactivate when he isn't. In Global, Shade's passives are always on.
- Ret Gone: EunWol sacrificed his existence so that Luminous could seal the Black Mage with the help of the Sealing Stones. Photographs taken before the Legends' confrontation with the Black Mage do not show him in them even if he was physically present at the time they were taken, and whenever he travels between Grandis and Maple World, he is forgotten by everyone.
- Summon Magic: Many of his offensive skills involve summoning a spirit to strike at enemies.
The ResistanceThe Resistance classes share many things with the adventurers but with a twist; something resembling a backstory. Resistance characters start out in the town of Edelstein, a town under control of the Black Wings, an organisation affiliated with the Black Mage. From there they rescue a young girl from a strange science lab, and your character discovers a secret underground group who secretly combat the Black Wings under the cover of their everyday personas. In secret.Note: Please only place tropes here that apply to all Resistance characters as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with all Resistance classes:
- La Résistance: Well, what did you expect? The Spanish Inquisition?
- Steampunk: There are some aspects of the core three Resistance classes and Edelstein that are steampunk. The Mechanic in general, the Battle Mage's goggles and the Wild Hunter's crossbow skills, for example.
- Maple Wiki Page on Battle Mages
Tropes associated with Battle Mages:
- Beehive Barrier
- Boring but Practical: Their entire attack pattern is using the same 3 skills (two of which you get right off the bat) while being supplemented by buffs. Their other attacks are situational.
- Casting a Shadow Many of their skills have dark appearances, and Dark Genesis is an outright dark version of the Bishops ultimate skill, though ironically, none of their attacks actually carry the rare, Evan only dark element. This overlaps with Dark Is Not Evil.
- Dance Battler: Post-Revamp encourages them to teleport between enemies in order to constantly leave and consume a mark to augment their damage output
- Dark Is Not Evil
- Don't Fear the Reaper: Their Revamp gives them a rather cute Reaper by their side who transforms to attack with a massive scythe slash after a certain amount of souls are collected
- Life Drain: Blood Drain. The amount it causes your attacks to heal by is only a single digit percentage, but you deal damage in such high numbers that you still recover a siginifigant portion of your own health. Easily more than mobs can do to you if you level it up enough.
- Shock and Awe: While not actually electric elemental, they have a skill in the third job that lets them unleash dark lightning on enemies by teleporting through them. And the revamped Dark Genesis had its animation changed to strike enemies with dark tesla coils.
- Simple Staff: Battle Mages are restricted to using staves and only staves, if they want to attack anyway.
- Squishy Wizard: Averted thanks to Draining Aura, Blue Aura, and Ordinary Conversion. And that's not even counting the three different ways they can become invincible.
- Stance System: Post Revamp makes Auras mutually exclusive, but has some of their previous effects made passive to compensate
- Acorn Story: Playing a Wild Hunter
Tropes associated with Wild Hunters:
- The Beastmaster: Apart from their jaguar, they can also utilize mobs they have trapped, a black creature in a cage, and a silver hawk.
- Chunky Updraft: The Sonic Roar skill raises rocks from the ground which then explode from the force of the Jaguar's roar.
- Immune to Flinching: Pre revamp, only avalible on the rare Snow White and Onyx Jaguar mounts. Post revamp, available on all Jaguars, but only in mounted mode.
- More Dakka: In case the Wild Arrow Blast rapid fire skill wasn't enough, the revamp will give Wild Hunters an additional set of guns strapped onto the side of the Jaguar that fires whenever the Wild Hunter uses their crossbow skills.
- Mounted Combat: Gives them the unique ability to attack while retaining full mobility.
- Panthera Awesome: They're huge, they have sabre teeth, and if the npc Black Jack is any indication, they talk!
- Power Gives You Wings: Feline Berserk gives Wild Hunters a sizeable boost in power and also makes the Jaguar sprout a set of burning wings.
- Stance System: The revamp gives them two ways to fight, either on their Jaguar with extra mobility and firepower from the Jaguar's extra canons enhancing mobbing capability, or off Jaguar with the Jaguar fighting as an independently controllable summon enhancing bossing capability.
- Unusually Uninteresting Sight: You can prance through the middle of town on your jaguar and no one will bat an eye.
- Acorn Story: Playing a Mechanic
Tropes associated with Mechanics:
- Assist Character: Compare Corsairs who summon crew members and animals to help them, Mechanics deploy many gadgets and robots to help them.
- Awesome but Impractical: Their biggest flaw pre-revamp is that each transformation traded mobility for power in a game where mobility became more and more important for bossing.
- Bunny-Ears Lawyer: You learn the mechanic job from Checky, an anthropomorphic bear disguised as a guy who is perpetually seen in a teddy bear costume.
- Gatling Good: The Gatling Gun skill. After making the second job advancement, it fires two more bullets per volley by its replacement, Heavy Gatling Gun.
- Immune to Flinching: While in their mech.
- Mighty Glacier: Their Mech makes them slow but rather bulky
- More Dakka: This can first be accomplished after the second job advancement with Homing Beacon as it can fire out homing missiles while using other skills, allowing to rapidly bombard enemies.
- Paper-Thin Disguise: Checky is an in-universe example. Because he effectively has no disguise, you wonder why he can still be the town mascot despite being a Resistance job instructor who has ventured deep into Verne Mine on high-risk operations at least twice (and got caught once).
- Powered Armor: They need to be in their Mech to use their attacks.
- Rocket Jump: Well, technically they use a jet pack, but they do gain a skill that gives them amazing vertical mobility. It also causes damage to nearby enemies when they land.
- Spam Attack: Heavy Salvo Plus
- Self-Destruct Mechanism: All of the Mechanic's various devices explode when they expire for extra damage.
- Stance System: Humanoid mode gives the Mechanic multi targets moves for hunting while Tank mode gives the Mechanic stronger single target moves for Bossing.
- There Is No Kill Like Overkill: Can deal amazing amounts of damage earlier than other jobs. Somewhat downplayed now since they've been nerfed to be more in line with other classes
- Unusually Uninteresting Sight: Like the Wild Hunter, no one thinks twice about a kid piloting a large mech.
DemonThe Demon is the Warrior class of the Resistance, although he shares more in common with the Legends than the Resistance with regards to his storyline. The Demon was once one of the Black Mage's most powerful commanders, until his fellow commanders destroyed his hometown and killed his family. He attempted to fight the Black Mage, seeking revenge, but the Black Mage was too strong for him, and cursed him, taking away his former power. He then joins up with the Resistance, seeking revenge on the Black Mage and training to recover his former strength.Note: Please only place tropes here that apply to the Demon class as a whole. Tropes specific to branches can go under that branch's section.
Tropes associated with the Demon classes:
- Badass Longcoat: Part of his starter attire.
- Black Knight: Warrior class, was The Dragon for the Black Mage, dark themed attacks...
- Cast from Hit Points: Seems to be a central game mechanic for this class. The Demon Slayer has some skills that drain some HP in addition to Demon Force, but the Demon Avenger takes this trope Up to Eleven having HP as the primary stat, damage done based mainly on current HP, and having almost all his skills drain his HP.
- Casting a Shadow: Dark in nature and attacks...
- Dark Is Not Evil: ...but is really a kind person who cares for his family.
- Cultured Badass: Has a very proper way of speaking, and both the Slayer and Avenger outfits are rather elaborate and formal.
- Doomed Hometown: It was the southern region of Leafre. The Temple of Time, which was the Black Mage's final stronghold, is just a short dragon flight away.
- Disappeared Dad: We see surprisingly little of his demon father. The locket he keeps of his family only has a picture of his mother and brother, and they are the only ones he looks for in the ruins of his home.
- Fantastic Racism: More neutral than usual iterations of this trope- it seems that people are more not sure what to make of him than outright hostile, and it's implied in some quest dialogue that the Resistance gives him a means to disguise himself- but he still does get a fair amount of sideways comments.
- And dealt with it much worse when his family was living in Masteria, this time from other demons for being half-human.
- Half-Human Hybrid: His father was a Demon, while his mother was a regular human.
- Horned Humanoid: Not officially, but a Demon-themed cash shop package featured horns, and equippable horns were released as promotional items for both the Demon Slayer and Demon Avenger.
- Heel-Face Turn: Betrayed his superior, the Black Mage, when his fellow commanders burned down all of Leafre and the southern region, including his home where his family resided.
- Jerk with a Heart of Gold: Mentally apologizes for riffling through Francis's diary for information, and genuinely cares about both his family and his underling, Mastema, to the extent of going on several Fetch Quests for her benefit. However, he also has a calculating side, and initially joins the Resistance with the impression that he can 'use' them to his advantage.
- Not Quite Flight / Flight: The Demon is often seen flying in game cutscenes and official trailers, be it soloing the Black Mage or facing down a four-headed monarch. In-game, however, you are much more likely to see Demons gliding across maps at very high speed rather than actually flying. It is also worth noting that while he gets a starter skill that indeed makes him fly slightly above the ground by flapping his wings, it comes with all the same limitations as most mounts (you can't use any skills) and is nowhere as useful as his gliding skill, which is also available at the start.
- Oblivious to Love: Seems utterly clueless to the fact that his servant Mastema has a crush on him, even after an .
- One-Gender Race: Although not to the same extent as Mercedes. There is more official art of the male Demon than female one, and only the male Demon Slayer is seen in the Root Abyss animated trailer. Though notably, the Demon is the only class with two versions of their FMV opening animation for both genders.
- Power Tattoo: In the art, around his left eye. In-game, you can choose from a number of them or none at all.
- Red Eyes, Take Warning: Though the female Demon Slayer has Eyes of Gold... only for the official trailer.
- Roaring Rampage of Revenge: In the tutorial...and he doesn't seem to be done with it, either. When he hears the Black Mage may be making a return, he response was, "That's good news... That means I can still have my revenge!"
- Tragic Keepsake: Had a locket with a picture of his family. He lost it when the Black Mage defeated him. Damien gives it back to him in a later part of his storyline.
- Winged Humanoid
- Acorn Story: Playing a Demon Slayer
Tropes associated with Demon Slayer:
- Carry a Big Stick: Uses maces and one-handed axes exclusively.
- Drop the Hammer: Although most high end blunt weapons are all hammers.
- Did You Just Punch Out Cthulhu?: Downplayed. He assisted the Black Mage in defeating Rhinne, the Transcendence of Time. Given how Arkarium emphasised this during the Demon's backstory, however, it is implied that the Black Mage would not have defeated her if not for the Demon's efforts.
- Lightning Bruiser: The defense of a Paladin, the attacking speed of an Aran, unrivalled map mobility due to his Not Quite Flight, virtually no reliance on potions due to a passive and active Life Drain skill, and hits like a tank. His only apparent flaws are a shorter attacking range than most other classes and that mana potions have absolutely no use.
- Long-Haired Pretty Boy
- Luckily My Shield Will Protect Me: The Demon Slayer has his own, special shield, the Demon Aegis, that levels up with each job advancement. As of third job advancement, he gains a passive skill called "Possessed Aegis" that will cause the shield to automatically deflect attacks a certain percentage of the time.
Demon AvengerAn alternate path of the Demon. Unlike his Slayer counterpart, the Demon Avenger does not have Demon Force, only HP. In fact, the Demon Avenger breaks the usual method of distributing AP by making HP his main stat. All his skills use HP, and his damage is determined by the current HP he has. The Demon Avenger also uses the Exceed system, where his main attack skills get more powerful with each use, but consume more HP if used too much. The Demon Avenger also uses a special weapon, the Desperado, and retains the flight abilities of his Slayer counterpart.The Demon Avenger was released during the Unlimited update.
Tropes associated with Demon Avenger:
- BFS: Desperados are large enough to be two-handed swords, but are used one-handed.
- Call a Rabbit a "Smeerp": Desperados. They are bladed weapons with pointed tips, but the game does not register them as swords. Case in point: they have their own set of 10%, 60% and 100% scrolls.
- Cool Sword: Uses the Desperado rather than axes or blunt weapons.
- Life Drain: Gets a passive skill in his first job that recovers a percentage of of his max HP.
- New Powers as the Plot Demands: The Demon doesn't seem to need to do anything special to become an Avenger, it simply happens shortly after making the choice.
- Overdrive: The Exceed system makes skills more powerful if you use them repeatedly, but in exchange, they begin to drain your HP faster.
- Shield Bash: Shield Charge does this and then throws in spikes growing out of the shield in the end for good measure.
- Sticks to the Back: The Desperado when Demon Avenger is not using it
- Throwing Your Shield Always Works: Nether Shield throws two magical shields that home in on enemies.
XenonA cyborg developed by the Black Wings' scientist, Gelimer, to be the ultimate weapon. Was Childhood Friends with with the Resistance leaders until he was kidnapped, memory-wiped, and turned into a cyborg. After a failed Resistance attack that leads to Claudine's capture and Xenon's encounter with her, Xenon realizes that his memories were wiped. He then frees Claudine, turns against Gelimer, and joins the Resistance in hopes of recovering his lost memories. Although he gains their trust, he is forced to leave them after learning that Beryl, a fellow cyborg loyal to Gelimer, can sense his presence and would find out about the existence of the Resistance if he stayed with them. He later joins an undercover organization associated with The Resistance, called Veritas, that helps him hide his presence by giving him signal jammers to plant across Maple World.Gameplay-wise, Xenon counts as both a Thief and a Pirate when equipping armor, uses an energy blade, and averts the regular Min-Maxing strategy of of dumping all of ones points into a single main stat by having three main stats. Xenon also uses the Surplus Supply system, where he can charge up energy to buff his stats or use special skills, and the Multi Mode Linker, where he can change his some of his skills into one of three modes, changing the range, power, and effect of the skill.Xenon was released during the Unlimited update.
Tropes associated with Xenon:
- Cringe Comedy: Several quests centered around him interacting with the Resistance job instructors, who used to be childhood friends of his. Of particular note is the gift-giving quest, in which he gets advice from the members of Veritas (who don't know the Resistance instructors) and the results are simultaneously hilarious and painful. Though, most of the instructors are understanding that he's trying.
- Cool Pet / Robot Dog: Roo-D, though she's actually supposed to be a rabbit, and is more of a job instructor than a pet. In the 4th job, she can help you with the Purge Lob Masquerade skill.
- Electronic Eyes: The bright color of his irises and the lines leading inward certainly suggest this. In his character trailer, his pupil briefly fills with static when Gelimer tries to hijack him.
- Flight: Not just the Demon-style flight where he can just do cool jumps or glide, he can actually fly around the map and freely attack. However, this is only temporary.
- Future Spandex
- Hammerspace: Has inventory space just like the other classes, but while many of the other classes are shown with pouches or bags, or could logically have pockets, Xenon has virtually nowhere to store all the potions, monster bits, etc. that he picks up.
- Hair Decorations: Just like the founder of the Black Wings, the female Orchid Style Xenon also has two bunny-themed hair clips as part of her default hairstyle.
- Have We Met Yet?: Upon meeting Claudine again, Xenon begins to get very hazy recollections of the past.
- Quest for Identity: His motivation for joining the Resistance.
- Laser-Guided Amnesia: Realizing this has happened is what starts Xenon's Heel-Face Turn.
- Laser Sword
- Min-Maxing: Averts this by having three main stats instead of just one like all the other classes. He gets a skill each job that enforces this by giving bonuses for having a certain amount in each stat and another for having all three stats at that amount.
- Older Than They Look: He was a child at the same time as the Resistance instructors, who are all adults and in one case a medical doctor, so he has to be in his twenties at least.
- Pintsized Powerhouse: Elex comments that he's very short, and in a later quest, an option is discussed for masking his pulse that would weigh several tons. Xenon expresses confidence he could carry it, but the plan is axed because the resulting device would be the size of a two-story building.
- Super-Persistent Predator: Early in his questline, fellow Xenoroid Beryl hunts him down through several towns by tracking his 'pulse', and his only option is to move to a different town before she arrives. Later, use of signal scrambling technology resolves this issue.
- Swiss Army Weapon: The Multi Mode Linker allows him to change some of his skills into one of three different modes. That wide area slash can turn into a downward shot. That massive sniper rifle can turn into a bomb raid.
- Tron Lines: His starting equipment.
- Unusual Ears: During his release event, players could get a 'Xenon Cap' that was a pair of equippable cybernetic cat ears.
- Unusually Uninteresting Sight: Subverted- Xenon will remark several times that people are staring at him, to which his superior responds fairly indifferently.Professor Dreamboat: You're a walking lightshow, kid. Get used to it.
- Also, before you get to Verne Mine, a setting in which you could walk right past Gelimer, Xenon is given a 'disguise module' so that the Black Wings won't recognize him. It's more or less a Hand Wave, because his appearance doesn't change.
- Unwilling Roboticisation
- Used to Be a Sweet Kid: Was adorable as a kid. Since then, was changed so much (and had been gone so long) that none of his childhood friends recognized him at first.
- The Comically Serious: On several occasions. In the lead-in quest to Gold Beach, his boss tries really hard to explain to him what a vacation is and how you relax.
- What Is This Thing You Call Love?: He emotionally shut down during the years he spent with Gelimer. While he starts feeling again early in his questline, he has a lot of issues understanding said feelings because he's horrendously out of practice.
- Whip Sword: And because that wasn't enough, the whip section is a laser.
The Chief Knights Of CygnusEmpress Cygnus is still a child, and she still needs her knights to protect her. Chief among those are the Chief Knights: Mihile, the Chief Knight of Light, Oz, the Chief Knight of Fire, Irena, the Chief Knight of Wind, Eckheart, the Chief Knight of Darkness, and Hawkeye, the Chief Knight of Lightning. These five knights will do anything in their power to protect their Empress, and along with her, the world she rules.Chief Knights retain several benefits of the original Cygnus class, such as extra EXP until fourth job advancement and being able to make an Ultimate Adventurer upon reaching their fourth job advancement. Their level cap, however, is the same as non-Cygnus classes.Note: Please only place tropes here that apply to the Chief Knights as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with all the Chief Knights:
- Five-Man Band: Possibly. They seems to fit one.
MihileMihile/Mikhail is the first Chief Knight class released based off the eponymous NPC. His special skill, when active, ignores knockback from enemy attacks for a time; this skill can be taught to other characters in the same account once Mihile reaches higher levels. Upon making the fourth job advancement, he gains the Echo of Hero skill and the player can create an Ultimate Adventurer by completing one of his side-quests.Mihile specialises in close-ranged, multi-hit attacks. He uses one-handed swords and is equipped with the Soul Shield, a special shield that increases in power when he acquires experience. Mihile's relatively lackluster base attack is offset by his above average mobility and heavily augmented by buff skills that also affect party members.As the Chief Knight of Light, Mihile shares some similarities with the original Dawn Warrior, the other Cygnus Knight character class that employs the power of light, particularly in appearance.
Tropes associated with Mihile:
- Disappeared Dad: When Mihile was still a baby, his father, Chromile, was forced by his mum to save him; in doing so, she died, and Chromile lost his fighting spirit, leaving Mihile with Limbert and disappearing deep into Sleepywood alone.
- Hard Light: Mihile's ranged attacks basically involve him smashing monsters up with the power of light, not his sword.
- Laser Blade / Sword Beam: Gets skills in his first, third and fourth job that allows him to hit multiple enemies with either a disc-shaped projectile or a gigantic blade-shaped beam of light.
- Missing Mum: Mihile's mother was killed when he was still a baby. She forced Chromile to save Mihile instead of her, sacrificing herself in the process.
- Spell My Name with an "S": Mihile and Mikhail. The names are possibly based on the Archangel Michael.
- Stone Wall: Extremely high defenses and HP, offset by extremely low MP, below average base attack and above average mobility.
- Storm of Blades: Soul Driver and Four-Point Assault.
Tropes associated with all Nova classes:
- Draconic Humanoid: Of the "Humans with dragon horns , wings and tail (for Angelic Buster, remove the tail)" variety.
- Grappling-Hook Pistol: Nova classes start off with a skill that allows them to latch onto and fly up to any platform above them.
- Our Dragons Are Different / Winged Humanoid: A Nova is essentially a cross between a dragon and a human.
KaiserKaiser is a Warrior class with a very prominent dragon theme, and similarly styled skills, who is titled the "Protector of Dragons". He is a young Nova boy named Kyle who was chosen by the previous Kaiser, who died in battle against Magnus to buy his people time to escape the besieged capital city, his soul watching over Kyle.
Tropes associated with Kaiser:
- Armor-Piercing Attack: Unbreakable Will in Kaiser's 4th job lets him ignore a fairly large percentage of his target's defense stat.
- Buffy Speak: Seems to display this in story quests. Also once refers to killing monsters as 'Kaisering' them.
- Blood Knight: Kaiser seems very fond of smashing enemies.
- Damage-Increasing Debuff: A variation. In his third Job, Kaiser gains the buff skill Cursebite that grants him resistances to elemental damage and status ailments while active, but also applies bonus damage to enemies Kaiser is attacking that have a status debuff. Several of his skills, such as Wing Beat and Gigas Wave, have a chance to cause a debuff on enemies.
- Foe-Tossing Charge: Piercing Blaze in the second job does this.
- Healing Factor: Gains a passive percent based health and mana regen skill in his third job that works even while in combat.
- Legacy Character: The role of Kaiser is passed down to a newborn chosen by the spirit of the previous Kaiser. However, while the Kaiser does inherit the previous Kaiser's powers, he still suffers from Bag of Spilling and must train to master these powers.
- Lightning Bruiser: Kaiser is surprisingly agile and hits about as hard as a tank aimed at a gingerbread house while having a veritable mountain of health.
- One-Handed Zweihänder: In his Super Mode only.
- One-Hit Kill: Dragon Barrage in the fourth job has a chance to do this to normal enemies caught in the attack.
- Playing with Fire: His skills display a fire theme.
- Stance System: Kaiser has two skills in his beginner tab that will change his stats depending on which one is active, and only one can be active at a time. Attacker Mode enhances his damage capabilities, while Defender Mode ramps up his defences and health to Mighty Glacier levels. Both skills have an upgrade that can be obtained in every job advancement past the first.
- Storm of Blades: His Tempest Swords skill and Blade Burst skill.
- Spam Attack and Blade Spam: The Gigas Wave skill. In his normal form, it hits one enemy 10 times. In his Super Mode, it hits 3 enemies 12 times
- Super Mode
- We Used to Be Friends: With Velderoth.
Angelic BusterAngelic Buster is a Pirate class from the same world as Kaiser. Angelic Buster's true identity is Tear, the current Kaiser's childhood friend.Unique to her character is the Dress-Up system, her primary weapon, the Soul Shooter, and her secondary weapon, the Soul Ring, which houses the spirit of Eskalade Lorang, a perverse but incredibly powerful dragon. Her attack system is known as Soul Recharge, which allows her to use extremely powerful skills through consecutive uses of regular attacks.
Tropes associated with Angelic Buster:
- Arm Cannon
- Cursed with Awesome: The curse here is that her Soul Ring, which was originally one of the four Relics of the Nova, is permanently attached to her non-shooter arm. The awesome here is that she becomes a Person of Mass Destruction.
- Drop the Hammer: She eventually gets a replacement for her basic attack in the form of a humongous mallet.
- Handicapped Badass: Tear lacks a tail, which means she is incapable of using magic like other Nova. It did not stop her from fighting her way through Magnus' goons (who subsequently one-shot Kyle) to protect the Relic that would eventually give her the power to completely mitigate this handicap, though.
- Lovable Sex Maniac: Eskalade, the dragon entity who resides within the Soul Ring that is permanently attached to Tear's non-shooter arm. There is no love lost between the both of them; he has issues with her Tomboyish personality, and she has issues with his extreme lust and huge appetite.
- Magical Girl: As Angelic Buster, she certainly looks the part of one.
- Muggle Born of Mages: Tear was born without a tail, so she had no talent for magic. Her powers come from touching an ancient Pantheon artifact.
- Precision F-Strike / Curse Cut Short: Tear nearly screams one when she sees Eskalade for the first time, but he interrupts her before she can do so.
- Spell My Name Without An R: A significant portion of the player community spells her character class with an extra R—as "Angelic Burster"—despite overwhelming evidence in the localised versions that the correct spelling is "Angelic Buster".
- There Is No Kill Like Overkill: She gains several skills in her 4th job that can damage over the game's maximum single-hit damage cap of 999,999 or 2,000,000 HP.
- Tomboy: May look cute, but definitely does not act all girly-girl.
- We Used to Be Friends: With Velderoth.
ZeroZero is a Warrior class who uses the unique Dual Character system. The story starts out with a boy named Nine, who fought with a group known as the Shadow Knights against the monsters pouring out of a place known as the Shadow Temple. However, one day Nine enters the Shadow Temple and, to his surprise, finds a girl. He manages to make contact with the girl and discovers that they are the two children of Rhinne, the Goddess of Time. Now the two must work together to rescue their mother from the Black Mage and escape from the Mirror World.Zero utilises the Dual Character system. Rather than just controlling one character, the player will control two characters, each with their own weapon and skill sets. Zero Alpha, the male of the duo, uses a Tachi and focuses on zipping through the battlefield with quick, multi-hit skills. His sister, Zero Beta, uses a greatsword and focuses on defensive and high damage one-shot skills. In addition, as children of the Goddess of Time, they begin play at level 100 and have limited control over time. They also have a unique storyline, which must be completed in order to escape the Mirror World and enter the Maple World.Please do not put plot-related tropes unless otherwise obvious.
Tropes associated with both Zeros:
- Double Jump
- Embarrassing Nickname: So Gong calls them Sassmouth and Confucious, respectively. Beta actually likes it.
- Empathic Weapon: Alpha uses Lazuli, a tachi, while Beta uses Lapis, a greatsword. They both upgrade as Zero levels up and share potential and weapon upgrades.
- Everything's Better with Spinning: Half of their skills involve spinning in some fashion.
- Flash Step: In all four directions!
- Gameplay and Story Segregation: You can leave the Mirror World anytime you want, even before finishing the storyline quests. However, you will appear faded and not be able to gain EXP from the monsters in Maple World until you do finish the quests.
- My Hero Zero: Not only is the class itself called Zero, but Alpha initially wanted his new name to be Zero.
- Physical God: They both succeed their mother Rhine as the Transcendents of Time.
- Power Gives You Wings: They don't really have them like the Demon Slayer does, but both their Flash Step and their character art gives them golden-feathered wings for a short time.
- Red Eyes, Take Warning: Though they are heroic characters, they occasionally do shady things to accomplish their goals.
- Split at Birth: Zero was split into Alpha and Beta so that Black Mage Commander Will could prevent Zero from ever reaching full power and, as a result, possibly breaking free from his control.
- Super Move Portrait Attack: Shadow Rain, their combination ultimate attack.
- Tag Team: Their gameplay revolves around this mechanic.
- Combination Attack: Can perform these for a short time after tagging out.
- Time Master
- We Can Rule Together: Since he can't control them, the Black Mage has offered them the chance to rule with him as Transcendents over the merged Maple World and Grandis.
- Youthful Freckles: Not visible on their models, but it's mentioned that both of them have them in an optional quest.
Tropes associated with Alpha:
- Bitch in Sheep's Clothing: He often pretends to be cheerful, altruistic, and unassuming, but this is mostly a front he put up when he started doubting the Shadow Knights. However, though his true personality is more abrasive, he is still a heroic person.
- Blow You Away: Most prominently in his fourth combo.
- Cool Sword: A tachi to be precise.
- In Love with Your Carnage: Lazuli to Alpha.
- Jerk with a Heart of Gold
- Lightning Bruiser: Focuses on zipping through the battle field with quick, multi-hit skills.
- You Are Number Nine: While Alpha still works with the Shadow Knights, he is known as Nine. After escaping, he attempts to name himself Zero to symbolize a fresh start, but Beta's name for him is the one that sticks. It is implied in a flashback whenever Alpha got to close to discovering the truth, Will would completely wipe his memory and start again, changing his name to the next number.
Tropes Associated with Beta:
- And I Must Scream: When she was introduced, she seemed to just be asleep, but later in their storyline, it's revealed she was fully conscious and completely unable to move. Keeping in mind that it's unclear just how long Alpha and Beta have been under Will's control...
- Big Sister Instinct: Upon hearing that older siblings have to look out for their younger siblings, she promptly declares she wants to be older to Alpha.
- Brutal Honesty: Prone to saying exactly what she knows/feels, which is problematic for Alpha if he's lying about something. Several times he has to quickly hush her before she exposes the lie.
- Cuteness Proximity: Several times gets distracted by how cute things are. The list includes sentient pandas and Black Jack
- The Comically Serious: Often just misses the point hilariously.
- The Ditz: When she's not the above.
- Mighty Glacier: Focuses on defensive skills and hard hitting strikes.
- Sugar and Ice Personality: She seems a bit cold and emotionless at times, but she definitely has a heart and feelings; possibly even more than Alpha would think, as demonstrated in the Henesys chapter.
- If anything, she's the more empathetic and caring of the Zeros, compared to Alpha, who is more guarded.
Region Exclusive CharactersDoesn't it feel great to be different? Some servers in MapleStory have their own, unique characters. So far, none of them really fit in with the established class hierarchy, so they are listed here. Popular classes often find their way into other regional versions, although so far none of them have been brought to the original Korean version. At the moment, all region-exclusive character classes share the same level cap as non-Cygnus character classes.
Dragon Warrior/ZENThe Dragon Warrior is a character class originally released in China and Taiwan's servers as a region-exclusive Pirate class, but it was also made available for creation in MapleSEA (as ZEN) for a short time. They are heavily inspired by martial arts, and use guns and knuckles as their weapons. They've received some of the same flak as Jett for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are very similar to the revamped Pirate skills from KMS), but it is unknown at this point if that is true.
Tropes associated with the Dragon Warrior:
- Gun Fu: A prime offender.
JettJett is a job released in the North American Server as a region-exclusive Pirate class. She is a fugitive bounty hunter from space accused of killing the King of the Planet Cerberus and uses a gun as her primary weapon. Jett received some of the same flak as the Dragon Warrior for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are very similar to the revamped Pirate skills from KMS); this was disproved after the revamped Pirate skills were added to GMS following her release.
Tropes associated with Jett:
- Amulet of Concentrated Awesome: Jett's Core. Losing most of it causes her to drop in power. She fully reassembles it upon reaching her fourth job.
- Cowboy: A space cowboy at that.
- Critical Hit Class: Jett's base Critical Hit rate in her fourth job is 55%. This can be increased to 70% if there are 20 SP in the Collateral Damage passive skill, making her critical hit rate second only to Bishops.
- Double Jump: Has a triple jump similar to Angelic Buster.
- Future Spandex: The outfit she starts out with. It even has Tron Lines on it.
- Glass Cannon: Like the Gunslinger, Jett has incredible offensive potential, but has issues taking damage.
- Human Aliens: Despite being from another planet, she looks like everyone else on Maple World. If not for Kyrin seeing her crash land, she'd probably have been able to pass herself off as a Mapler.
- More Dakka: Starting with the standard-issue Double Shot in her first job, which is then supplemented by Triple Fire in her second job, then moving up to Rapid Fire in her fourth job.
- Phlebotinum-Handling Requirements: Jett's Core is a family heirloom whose immense powers can only be utilised by someone from her family line.
- Suspiciously Similar Substitute: For Zen. Even Jett's recent revamp is mostly identical to a revamp Zen had earlier.
- One-Gender Race: Despite usually being referred to in official release information as female, both genders of the class are available for creation.
- One-Hit Kill: Brain Scrambler in Jett's fourth job lets her do this to normal mobs. Does massive damage to bosses instead of insta-killing them, however.
HayatoHayato was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Warrior class, but was also added to GMS during the Mark of Honor update. Highly influenced by the Sengoku era, he wields a unique weapon to himself: Katanas. His playstyle revolves mostly around chaining attacks quickly.
Tropes associated with Hayato:
- Absurdly Sharp Blade
- Combos: Nearly every attack Hayato has can be comboed into another one. Since his moves are so mobile and he lacks a double jump, this is his primary means of fast travel.
- Critical Hit Class: Many of the Hayato's abilities can critically hit for several times, and one ability allows them to even heal off of any successful critical hits as a result.
- Death of a Thousand Cuts / Spam Attack
- Dimensional Traveler: Originally from ancient Japan, brought to Maple World due to Oda Nobunaga forming a cross-dimensional pact with the Black Mage.
- Flash Step: HOLY SHIT.
- Iaijutsu Practitioner
- Implausible Fencing Powers
- Katanas Are Just Better
- Razor Wind: Almost every skill is this.
- Stance System: Battojutsu
- Single-Stroke Battle: The Hitokiri Strike is this.
- Super Move Portrait Attack: Summer Rain.
KannaKanna was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Magician class, but was also added to GMS during the Mark of Honor update. Highly influenced by the Sengoku era, she wields a unique weapon to herself; a fan. She also uses her fox familiar to fight. Her playstyle revolves around summoning spirits and transforming her familiar.
Tropes associated with Kanna:
- Animal Companion: A talking fox named Haku.
- Boring but Practical: Like Battle Mages, their primary attacking skill remains essentially the same for all 4 jobs.
- Dimensional Traveler: Originally from ancient Japan, brought to Maple World due to Oda Nobunaga forming a cross-dimensional pact with the Black Mage.
- Improbable Weapon User: A fan
- Historical In-Joke: Oda Nobunaga is the Big Bad for the Zipangu characters. Who knew?
- Onmyodo: Kanna's style of magic, referred as such by her in-game.
- Squishy Wizard: Inevitable as a mage without Magic Guard. Although she does have a handful of defensive buffs to make up for it, they don't hold up under heavy pressure.
- Super Move Portrait Attack: Nine-Tailed Fury
AyameAyame is a Sengoku gunner, not a full class in her own right, but a "role playing class" that can be used in the Hieizan Temple dungeon. Because of this, she doesn't really have an actual job, but it's generally accepted the gun makes her a Pirate.
Tropes associated with Ayame:
- Bayonet Ya: Her weapon is a rifle with a bayonet on the end, her basic attack pattern is to slash with it and follow up with a shot.
- Guest Star Party Member
- Kryptonite Is Everywhere: The Party prequest for the Princess No expedition makes the party leader to be Ayame and makes you fight enemies tailor specifically designed to counter her abilities to prevent it from being soloable.
- Super Move Portrait Attack: Iron Flower Gun - Mysterious Burst.
- There Is No Kill Like Overkill: Since she is only useable in the theme dungeon, her super move deals an amazing 2000% damage per shot at a very high rate of fire.
Beast TamerChase is a girl with animal ears and a tail hailing from the Arboren region of Dawnveil. Having been raised on stories of the five Heroes of Maple World, Chase aspires to become a great hero herself with the help of the Critter Champs, four powerful talking animals who fight by her side: Fort the Bear, Lai the Snow Leopard, Eka the Hawk and Arby the Cat.Beast Tamer is available in JMS, CMS and GMS.
Tropes associated with Beast Tamer:
- Alpha Bitch: Eka does NOT like to be bossed around.
- Ascended Fanboy: She grew up admiring the Maple heroes, and ends up joining the Maple Alliance when Evan invites her.
- Cloudcuckoolander: Fort seems to be this.
- Attention Deficit... Ooh, Shiny!: At other times.
- Double Jump: As a shared beginner skill for Beast Tamer, but Hawk mode can enhance it into a triple jump among other things.
- Fartillery: Fort's Majestic Trumpets, with a bit of Playing with Fire.
- Jerk Ass: Eka... Or is she?
- Min-Maxing: With not enough points for all animals, it's generally accepted that Fort and Arby have the best end-game applications.
- Point Build System: With over 70 skills divided among the four animals, Beast Tamer is the closest thing Maple Story has to a build system, as even at the level cap, there are not enough skill points to master everything.
- Rated M for Manly: Compared to the rest of the skills in the game, Lai's seem to be this. "Bro Attack" and "Macho Incarnate," anyone?
- Stance System: Emphasized with each of the four animals having their own and hotkey loadouts and passive skills that are only in effect when they are active.
- Super Move Portrait Attack: Each skill at the bottom of an animal's tree is one of these, as is the hyper attack.
- The Red Mage: Her stance system allows her to serve a variety of roles, but only one at a time.
- Loophole Abuse: Some effects stay when changing modes, such as Purr Zone, allowing her to heal her party while attacking. Alternatively, switch to cat mode when the boss is almost dead for an increase in drop rate and EXP!
- Skill Tree: Enforcing the build analogy, Beast Tamer's skill page can be arranged in a tree view and certain point investments in an animal are required before you can move on to the next skill in the tree.
Black MageA magician who was originally from the town of Magatia. He was once a human (and was known as the White Mage) until he was blinded by his search for power in the light, and cast a spell that removed all his humanity. He decided that Maple World needed a ruler to keep it in peace, and began his war against all of Maple World. One by one, cities and even gods fell to him until a group of six heroes managed to seal him. Hundreds of years later, the Black Wings are trying to resurrect him, which when done will cause Maple World to fall into despair and chaos once more.
Tropes associated with the Black Mage:
- The Ace: Was a genius and excelled in magic from a young age. Even the fairy queen, Ephenia, respected and liked him.
- Broken Ace: Became this as the magic that was known in the world was too little to fulfill his ambitions and there was nothing left for him to learn once he reached the top.
- Became Their Own Antithesis / Face-Heel Turn: Used to study the light. He founded Aurora, the same organisation Luminous belongs to, and became the Transcendence of Light. However, the immense power of the light and his disillusionment with the lack of unity in Maple World corrupted him, making him the entity that he is now. Unfortunately, he's still the Transcendence of Light.
- Big Bad
- Co-Dragons: Has eight Commanders total; seven are loyal to him and one betrayed him. Another may have betrayed him before his confrontation with the Legends.
- Hoist by His Own Petard: The Black Mage defeated Rhinne, the Transcendence of Time, and stole her powers to enhance his own. This allowed him to wage an apparently one-sided war on the rest of Maple World. However, the same powers he took from Rhinne were eventually used by Freud and Luminous to seal him during the Legends' confrontation with him at the Temple of Time hundreds of years ago.
- Light Is Not Good: Corrupted entirely by the power of the Light.
- Long-Haired Pretty Boy: Before he became corrupted by the power of the Light.
- Physical God: Is a Transcendence, one of three beings created by the gods who made the Maple World to represent the aspects of Light, Time, and Life individually. The Black Mage is the Transcendence of Light.
- Thanatos Gambit: Allowed himself to be defeated by the Heroes as depriving Maple World of all three Transcendences would start a process that would cause Maple World to fuse with Grandis allowing him to rule both at once when he returns.
Black WingsAn evil group that was created with the goal of resurrecting the Black Mage.
Tropes associated with the Black Wings:
- Mooks: Rabbit mooks!
Von LeonThe King of the Lion King's Castle. After the Black Mage murdered his wife and planted a Cygnus Knight crest on her body, Von Leon went mad and allied himself with the Black Mage. He then cast a spell on his castle, murdering all it's residents and making it disappear. The Adventurers eventually found his castle and defeated him.His official title was 'The Volcanic Darkness'.
Tropes associated with Von Leon:
- Badass Longcoat
- Deal with the Devil: Sold his soul to the Black Mage for peace. It did not end well..
- Evil Counterpart: To Aran. Powerful warrior from frigid lands.
- Killed Off for Real
- One-Winged Angel
- Tragic Villain: Joined the Black Mage for revenge after thinking his wife was murdered by the Cygnus Knights.
Orca/OrchidThe defacto leader of the Black Wings and also a commander of the Black Mage. Has a brother named Lotus (Su in Korean MapleStory) who is also a commander. Her and her brother's backstories are relieved in the official Webtoon comic. You can read an English translation of it here.Her official title is 'Wing Master'.
Tropes associated with Orchid:
- Badass Adorable: She looks like the most harmless of all the Commanders, and she even has cute Hair Decs to match, but in reality, she is almost as scheming as Arkarium and just as ruthless, only sparing thought for her twin brother. A cutscene in the Black Heaven update gives the player a glimpse of how far she takes the badass part of this trope when she alone stops Gelimer from carpet-bombing Edelstein by psychically intercepting all the warheads fired from his warship.
- Beauty Mark: Has one under her left eye.
- Became Their Own Antithesis: Before Lotus was reanimated by Gelimer, she was incredibly bossy and often made death threats to Gelimer when she felt that he needed to accelerate Lotus' resurrection. She was also strong enough to match Mercedes in fair combat. After she was Depowered and right until Francis broke into the Resistance base to find her during the Black Heaven update, she was completely shattered and incapable of even leaving the Resistance base on her own.
- Coat Cape: Taken to ridiculous lengths in Friends Story, where she does exactly the same with her school jacket but wears a pullover on top of her school uniform. Averted after she escaped from the Resistance base during the Black Heaven update.
- Depower: Orchid temporarily lost all her powers after Gelimer tried, but failed, to kill her using Lotus' body, leaving her critically wounded. She was hit by this trope so hard that, despite technically being a prisoner of the Resistance, she was allowed to move around freely in their base because she had absolutely no power to escape.
- Dummied Out: A sprite of Orchid standing in the Resistance base had her dressed in a button-up white shirt and a brown skirt with suspenders. This was used in the test server only, and was not used properly once the content made its way into the main client.
- Hair Decorations: Has two bunny-themed hair clips.
- Half-Identical Twins: With Lotus.
- Morality Adjustment: Officially, the Black Wings was founded by her to resurrect the Black Mage, but her real reason for founding them was to resurrect her twin brother, Lotus. When Gelimer reanimated Lotus and used him to attack her, temporarily stripping her of her powers and leaving her for dead, she was discovered by the Resistance and resided in their underground base until the Black Heaven update. Even though there is no in-game information specifically stating that she has joined the Resistance, she still gave them and, by extension, the Alliance, the information they needed to locate the Evolving System and single-handedly stopped Gelimer from carpet-bombing Edelstein, implying that she is no longer that much of a villain.
- Nice Hat: Overlaps with What Do You Mean, It's Not Symbolic?, as she loses the hat the moment she was Depowered and didn't continue wearing a hat even after she regained her powers.
- Older Than They Look: Hasn't seemed to age at all since she looks the same now as she did hundreds of years ago.
- Might have something to do with the fact that she's actually a spirit of darkness in a human body.
- Power Floats: Prior to the Black Heaven update, the only time you see her standing on the ground is in an old photo that the Demon found in Francis' diary during one of his storyline quests, a tutorial quest for Monster Life and after she was Depowered. She seems to have lost this entirely as of the Black Heaven update.
- Third-Person Person: Often refers to herself by her own name. She seems to refer to herself in first person more often following her recovery.
- Who Wears Short Shorts?: She does!
- Zettai Ryouiki: Grade B.
Suu/LotusTwin brother of Orchid, a commander of the Black Mage that has fallen into a permanent sleep after Phantom battled him after he killed Aria. For a time, he existed as a free-roaming soul, working to eliminate all knowledge of the Black Mage from history, but was slaved to Gelimer's commands after the latter reanimated his body. After he was defeated by the player character and Orchid severed Gelimer's control over his body during the Black Heaven update, Gelimer hit a killswitch that shut down his body, presumably sending him into a Cessation of Existence.Lotus (Suu in the original Korean version) and Orchid's backstories are relieved in the official Webtoon comic. You can read an English translation of it here.
Tropes associated with Lotus:
- Astral Projection: The state he existed in from the time Phantom defeated him until Gelimer reanimated his body.
- An Astral Projection, Not a Ghost: His body was still alive, preserved by Gelimer.
- Body Snatcher: His method of combat without a body is to seize total control over another person and use their body instead.
- Cessation of Existence: It is very heavily implied during the conclusion of Black Heaven that he has simply ceased to exist. Unlike the time when Phantom sent him into a deep sleep, his body now disappears with him.
- Dude Looks Like a Lady: See this image◊. In the Korean version, he also has a female voice actor
- Evil Counterpart: To Phantom. Looks quite similar to Phantom and is also a thief. Also became sort of a phantom himself for a time.
- Half-Identical Twins: With Orchid.
- Killed Off for Real
- Mind Control: But severely limited to the Weak-Willed. The strength of the domination increases the closer the person is to his real body, leading him to successfully possess Phantom when the thief barges into Orchid's chambers.
- Irony: His body ended up under the control of Gelimer.
- Peek-a-Bangs: He still had one even after his hair became long.
ArkariumA commander of the Black Mage. He was the one that created the entire Future Henesys and Dark Ereve and made it into an illusion. He currently resides in an alternate dimension of the Temple of Time where the Time Goddess was just recently sealed.His official title is 'The Fang of Darkness'
Tropes associated with Arkarium:
- The Dragon: To the Black Mage.
- Evil Counterpart: To Evan. Mage who fights alongside a familiar.
- Expy: when one considers the revised plot of the Silent Crusade storyline, he is a Captain Ersatz of Mankar Camoran from Elder Scrolls
- Familiar: A Snake/Python.
HillaA commander of the Black Mage. She tries to usurp Empress Cygnus's position as ruler of Ereve, and takes over the ancient city of Azwan when she fails.
Tropes associated with Hilla:
- Dem Bones: Her mooks comprise mostly of skeletal soldiers, although there are some anthropomorphic wolves in the mix.
- Evil Counterpart: To Empress Cygnus herself. Controls the underground city of Azwan by force and has an army of skeletons and wolves at her disposal.
- Evil Redhead
- Our Werewolves Are Different: The aforementioned anthropomorphic wolves. On higher difficulties on the Azwan maps, a single wolf can cause as much trouble as an entire column of skeletal soldiers.
- She's Got Legs: This applies to her in-game sprite as well.
MagnusA winged commander of the Black Mage. He appears in Luminous's story intro, and is the prime antagonist in Kaiser's story, and possibly Angelic Buster's, too. He took over Heliseum with the help of the Transcendant of Life in the Grandis world, Darmoor.His official title is 'Magnus the Betrayer'.
Tropes associated with Magnus:
- BFS: His weapon, Kaiserium, which was the previous Kaiser's sword. Wields it one-handed too.
- Chronic Backstabbing Disorder: Betrayed the Nova, his own race, and the Black Mage Commander Guwaru.Hilla: That fool could not keep his allegiances straight if they were made of unbendable steel.
- In the Back: Seemingly kills Guwaru in this fashion.
- Evil Counterpart: To Kaiser. Nova Jerkass who wields a massive sword.
- Jerk Ass: Probably the single most obnoxious villain in the entire game.
- One-Winged Angel: Magnus the Betrayer◊
- Turncoat: Assaults his fellow commander Guwaru and spares Luminous.
- Winged Humanoid
GuwaruLeast human of the Black Mage Commanders, this creature is one of his most loyal servants.
Tropes associated with Guwaru:
- The Dreaded: Apparently, the threat of Guwaru's revival is what sparked the birth of The Alliance.
- Golem: Does not appear to be a normal living being.
- Heel-Face Turn: Sort of. He's doesn't do anything heroic, but he also doesn't attack Luminous upon seeing him at Ellin Forest. He seems more concerned for the planet once Magnus kills him and "severs [his] connection to the Black Mage."
- In the Back: Gets taken out in one hit by his fellow commander Magnus.
- Not Quite Dead: Despite Magnus seemingly killing him in the past, his revival in the future results in the Maple Alliance, so he's still kicking.
DamienThe newest commander of the Black Mage, and the Demon Slayer's long lost brother. He is responsible for sealing the World Tree inside the Root Abyss and killing Shinsoo (temporarily). Other than that, not much is known about him, although some of his backstory is relieved in the official Webtoon comic . You can read an English translation of it here.
Tropes associated with Damien:
- Adorkable: When he was younger.
- Broken Tears: When he thinks he was the one who killed his mother. Which actually turns out to be a lie, since it was Arkarium who killed her.
- Die or Fly: Awakens his demon powers properly when Arkarium sent his minions to Demon's home to kill Damien and his mother. Damien killed them, but Arkarium kills his mother and makes it seem like it was Damien's fault.
- Evil Counterpart: To the Demon. Half-demon warrior who serves the Black Mage and also his brother.
- Eyepatch of Power: Due to being born with one blind eye. Before joining the Black Mage, he just had Peek-a-Bangs covering it instead.
- Hero Killer: Managed to infiltrate Ereve and kill Shinsoo, but was thwarted by Cygnus awakening her powers.
- Ill Boy: According to the official Webtoon comic when he was a child.
- Nice Job Fixing It, Villain: Shinsoo's death, which he is responsible for, caused Empress Cygnus to awaken to her full powers, enabling her to resurrect the Divine Bird and empower the Cygnus Knights. This may have been intentional though, as the powers of the empress were meant to mature and awaken in a descendent of Cygnus, and forcing them to awake prematurely isn't necessarily a good thing.
- Power Degeneration: At the end of the webtoon featuring him, Alice confronts him with the revelation that his power is destroying his body.
- Red Eyes, Take Warning
- Used to Be a Sweet Kid: Was absolutely adorable as a kid as seen when he sees snow for the first time.
GelimerThe Black Wing's resident Mad Scientist. He's responsible for most of their scientific advancements.
Tropes associated with Gelimer:
- I Was Quite a Looker: Seriously◊
- Hoist by His Own Petard/ Karmic Death: By killing Suu/Lotus, Orca/Orchid gained his powers, allowing her to save Edelstein from Black Heaven's bombs. And shortly afterwards, after setting his Generoids to self-destruct, he attempts to escape, only for the Generoids to latch onto his escape pod and beg their "father" to take them with him. The player has no qualms with using the last of their strength to launch Gelimer and blow him up in midair.
- Mad Scientist
- The Starscream: He has his own ambitions in the works, which all come to head in Black Heaven, where he constructs a giant battleship in order to conquer the Maple World.
- Unwilling Roboticisation: Did this to Xenon and Beryl. Black Heaven shows that he made more.
- Would Hurt a Child: Aside from experimenting on Xenon since he was a child in order to turn him into a cyborg, during the Resistance storyline, he uses Vita to lure the player character into a trap with the intention of killing them both.
- You Have Outlived Your Usefulness: Has a tendency to inflict this.
- When Vita is discovered to be a Manchurian Agent, he rigs her up to a bomb with the intent of blowing up both her and the player.
- When Beryl fails to apprehend Xenon for the last time, she fully expects this to happen to her once she returns.
- When Suu/Lotus breaks free of his mind control, he kills him on the spot in his sister's arms.
- This gets turned against him in the end when he sets his cyborgs to self-destruct while he escapes, only for the cyborgs to latch onto his escape pod.
Tropes Associated with Empress Cygnus:
- A Child Shall Lead Them: At least in the beginning, as seen in the Grand Athenaeum theme dungeon. If you look at her current official art, she looks at least somewhat older.
- Big Good
- Gameplay and Story Segregation: In the animated intro for the Cygnus Returns update, as well as on the class selection screen, Cygnus' clothes transformed in accord to her awakening to her Empress powers. However, her in-game sprite on Ereve is still the same as it was before the update.
- God Save Us from the Queen!: In the Door to the Future
- The High Queen: Despite her youth, she considers her actions very carefully, as seen in Phantom's introduction where she insists on hearing out someone claiming that she's an usurper.
- Marathon Boss: Constantly summons her Chief Knights and Shinsoo as her boss fight drags on.
- Rapunzel Hair
- Sleepy Head: This is probably due to Shinsoo's powers though.
- Took a Level in Badass: Awakened to her Empress powers in reaction to Shinsoo's death.
- According to Shinsoo, she's now half transcendent. You can read a bit more about that here.
Athena PierceThe Bowman job instructor. She lives in Henesys and is roughly 1,000 years old, being the only known survivor of Elluel's freezing prior to Mercedes' awakening. After helping to settle Victoria Island, Athena learned of her father's death and gathered an army to fight him, becoming a warlord in the process. Having gone too far, her evil side was eventually separated and the two were forced to fight so she could regain control. Afterwards she founded the Bowman instructional school and her dark side remains sealed in a cave where training archers fight it to prove their worth.
Tropes associated with Athena Pierce:
- Art Evolution: Compare her original sprite◊ to her current sprite◊. Among all the NPCs that existed ever since the game's first release, her Art Evolution is probably the most noticeable of the lot.
- Noodle Incident: She once ate an entire donkey. We're never told why she had to do that.
- Really 1000 Years Old: As with any Elf, she doesn't look like a day beyond thirty. During their tearful reunion, both she and Mercedes are stunned by the possibility that she is the oldest of all the Elves, older than even Mercedes herself, due to her living the centuries out while the rest spent the same amount of time as Elvish Popsicles.
- Shout-Out: Her character design evokes Elwing from the Shining Wind series, and her backstory of raising an army only to turn evil in the process is similar to that of Xena.
- You Killed My Father: Part of her backstory.
Dark LordThe Thief job instructor, based underneath a bar in Kerning City. He is the ninth to hold the title- the prior Dark Lord was killed in battle. The prior Dark Lord's daughter blames him for her father's death and founded the Dual Blades to oppose him- however, the resurgence of the Black Mage has forced both into a temporary truce.
Tropes associated with the Dark Lord:
- Ambiguously Human: Has wings, is surrounded by a red aura, and hangs from the ceiling in his base.
Dances With BalrogThe Warrior job instructor, based in Perion. Little is known about him beyond the fact he was an infant during the founding of Victoria Island centuries ago.
Grendel The Really OldThe Magician job instructor, based in Ellinia. He is the only human that the fairies are known to trust.
KyrinThe Pirate job instructor and captain of the Nautilus. Kyrin was taken in by Athena Pierce as a child, only to run away after learning that it was the Black Mage who was responsible for their death. Eventually, several decades later she returned to Victoria Island with her pirate crew. Kyrin's primary goal was to warn everyone of the Black Mage's return, but she also wished to increase her ranks with new followers and to gain further wealth in the process.Kyrin was the one who found Jett after his/her crash landing to Maple World, forcing Jett into joining her crew.
Tropes associated with Kyrin:
- The Ageless: Her age is never specified but there's enough evidence to suggest she is much older than she appears to be.
- Good Is Not Nice: Despite being a hero, she's still greedy and even contemplated selling Jett- either into slavery or to scientists for study- thinking an alien would be worth something to someone.
- Guns Akimbo: At least one piece of official art has her brandishing two pistols in combat.
- Ms. Fanservice: She wears a short skirt, tube top and thigh-high boots.
- You Killed My Father: The Back Mage was responsible for the death of her parents and urged her to run away from home.
SpiegelmannA portly man of unknown origin who runs the Monster Carnival and Monster Park. He's generally cheerful and runs these places to help train warriors but nothing is known about him. Photographs of him dating back to the era of the Black Mage have been found, however.
Tropes associated with Spegielmann:
- Cheshire Cat Grin: His default expression.
- Forbidden Fruit: He explicitly tells you not to open the Old Envelopes that you can find through Monster Park.note If you do, though, he will try to explain the photograph inside it and give you a one-time reward for actually opening the envelope and showing the photograph to him.
- Perpetual Smiler: He is always smiling, even within the Picture World when he is lacking his moustache.
- Porn Stache: One of his most defining characteristics.
- Shout-Out: Visually, he quite resembles Penguin, one of Batman's enemies. He's just missing the pointy nose and monocle.
CassandraCassandra is the Maple World's fortuneteller and organizes many of the events for Maplers. She's known to be a bit of an airhead and frequently attends parties, and has an unhealthy obsession with her crystal ball.
Tropes associated with Cassandra:
- Idiot Ball: Cassandra has gotten progressively dumber since the Big Bang patch. Even the official Youtube channel confirms she's easily distracted by parties.
- Interspecies Romance: In a way- her crystal ball may be merely a fanciful iPad but she sees it as a possible romantic companion, and even thinks it's alive.
- Valley Girl: "Oh mah gersh!" amongst other in-game examples.
RhinneThe Goddess and Transcendence of Time of Maple World. The Black Mage stole her powers and imprisoned her with the help of the Demon. She first appeared in the revised Silent Crusade storyline where she helps the player stop Arkarium from freeing the Black Mage in the past. She also created Zero to help free her and become the next Transcendence of Time.
Tropes associated with Rhinne:
- Badass in Distress: Her actual body is still frozen by the powers of the Black Mage, and he has a significant portion of her power, but she is somehow able to get around these limitations and still create Zero and open time portals to the past in the present day. It is also worth noting that the Black Mage needed some assistance from the Demon in order to defeat her centuries ago, implying that she is actually powerful enough to hold her own in combat with another Transcendence.
- Eyes Always Shut: In-game, she is always seen with her eyes closed. The Webtoon promoting the release of Zero averts this, though, and shows her opening her eyes and smiling at the Black Mage moments before his curse transforms her into a Human Popsicle completely.
- The game makes several references to Arkarium blinding her in the past. This could be why.
- Heavy Sleeper: The Temple Keeper at the Temple of Time mentions that Rhinne is always asleep.
- Human Popsicle: She was frozen after being defeated by the Black Mage centuries ago. Her actual body is still frozen in the present and watched closely by the Black Mage's Commanders.
- Physical God: Is a Transcendence, one of three beings created by the gods who created Maple World to represent the aspects of Light, Time, and Life individually. Rhinne is the Transcendence of Time.
- Rapunzel Hair
- Time Master: Can create portals to the past. During the Black Mage's confrontation with the Legends, both Freud and Luminous were able to turn the powers he stole from her against him. This included a Time Stop.
- White Magician Girl: Wears a robe, has long hair, is never the aggressor, provides "support" in the form of Zero and time portals...yeah, she's one.
Alice/AliciaThe human form of the World Tree, the Transcendence of Life of the Maple World. After a battle with the Black Mage, she retreated to the Root Abyss, where she rested for years in order to regain her power. However, Damien sealed her inside Root Abyss and set up four guardians to maintain the seal and keep her from escaping. After the player defeats the guardians and frees Alice, she agrees to be placed under the care of Cygnus and Shinsoo.
Tropes associated with Alice:
- Alice Allusion: Blonde girl, wears a dress, is first encountered underneath a large tree trunk after the player fell down a hole and is the Transcendence of Life (in contrast to the massive amounts of Black Comedy in the source). Not to mention the Root Abyss is supposed to be a twisted and darker version of Alice In Wonderland.
- Physical God: Is a Transcendence, one of three beings created by the gods who created Maple World to represent the aspects of Light, Time, and Life individually. Alice is the Transcendence of Life.
- Rapunzel Hair
- Really 700 Years Old: Looks like a girl, but has been around for centuries.
MastemaMastema is the Demon's best friend and loyal ally. Her gender is the opposite of whichever gender the Demon is. She came under the Demon's service after he saved her life. Before the Demon's battle with the Black Mage, she was sent to deliver a message to the Heroes. Shortly after doing so, she was attacked by Arkarium and forced to take the form of a cat to save herself, and waited for years until the Demon awoke again. Mastema serves as the Job Instructor for the Demon, giving him storyline quests and helping him with Job Advancements.
- BFS: Seems to be her weapon of choice in her human form, implying she's a Warrior.
- Can Not Spit It Out: Several times, it seems she has a crush on the Demon and is on the verge of confessing it, but backs off at the last minute.
- Hair Decorations: Has two golden-coloured hair clips in her female sprite.
- Interrupted Declaration of Love: In the Demon's level 140 quest, after she changes back into her original form, Mastema begins to confess how she has had a crush on the Demon since they met. Unfortunately she changes back into her cat form which causes her to swiftly change the subject.
- Time Master: Somehow has the ability to send the Demon into alternate dimensions and his own past. Since she was in the Temple of Time at the start of the Demon's storyline
- Undying Loyalty: To the Demon, to the extreme that she took The Slow Path waiting for him while he was sealed for hundreds of years.
- Unusual Ears: The male Mastema has normal human ears as well as the cat ears atop his head. The female Mastema's haircut covers her ears, so it's impossible to tell if she has them as well.
- Winged Humanoid
PiettaOne of the monks in Zero's Temple who serves the Transcendence of Time. She is the Record Keeper and in Zero's storyline behaves in a very motherly way towards Alpha and Beta.
- Taken for Granite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.
CassiusOne of the monks in Zero's Temple who serves the Transcendence of Time. He aids Alpha and Beta in helping to find the Goddess's Teardrops in Zero's storyline.He later betrays Alpha and Beta by trying to keep them trapped in the Mirror World, believing it for their own good. He then seemingly fades away and dies after spending too long away from the temple. In Zero's level 180 quest however, he is shown to be alive.
- Back from the Dead: Was brought back to life via the Black Mage's Commanders Powers.
- Big Little Brother: Alpha and Beta were shocked to find out that Cassius was two years younger than Benedict, as in general Cassius behaves far more mature and serious than Benedict does.
- Heel-Face Turn: Betrays Alpha and Beta out of fear that when the two finally become the next Transcendence of Time and go to the Maple World, the two will be destroyed by the Black Mage.
- Mark of the Supernatural: His eyes turn red and Cassius seems to have a spiderweb mark on the left side of his face after being brought back to life by the Black Mage's Commanders.
- Red Eyes, Take Warning: After being brought back to life.
- Taken for Granite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.
BenedictOne of the monks in Zero's Temple who serves the Transcendence of Time. He is Cassius's brother.After Cassius disappears, he takes on his brother's roles in finding the last two remaining Goddess's Teardrops.
- Big Brother Mentor: Towards Alpha and Beta. This can be seen in where he rushes off after Alpha and Beta right after the end of Chapter 1 worrying whether they will be alright or not.
- Taken for Granite: All the Zero Monks fell asleep and became encased in stone when the Goddess Rhinne was sealed, only waking up when there was a new Transcendence of Time.
- Tragic Keepsake: Cassius's dowsing pendant.
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