This is the list of playable character classes and notable NPCs from MapleStory. This article contains tropes related to the storyline, skills and, in the case of characters with unique backstories, their personality as per Word of God, so beware of unmarked spoilers and proceed with caution, especially around the Legends section.For those adding to character classes with a backstory, please keep using the same gender identification that is used in the majority of their promotional/NPC appearances. This means:
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Adventurer Player Classes
The characters of the Adventurernote classes start the game as a Beginner. These were the first classes in the game, and are thus the most basic in terms of skills. Their overall role in the plot is just as simple. Adventurers basically wander the world looking for glory, running across dangerous monsters that the Black Wings are responsible for in some way.After becoming one of the five Adventurer classes, the player character is expected to level up and advance to the second job of that class at Level 30, where they will permanently choose which weapon path to take. The player character advances to the third job at Level 60, and fourth job at Level 100.note The maximum level of any Adventurer character is currently 250.
"Warriors are in many ways the physically toughest class. They will usually be found at the front of the party taking damage and bringing their powerful weapons to bear against monsters in one-on-one combat. Warriors are also able to use much of the weaponry in the game and depending upon which career path they choose to pursue, they'll be able to specialize and get really powerful with certain kinds of weapons."The bread and butter of melee characters, the Warrior deals up close damage while drawing the attention away from the other ranged classes. Warriors can take various paths at job advancement, becoming a Fighter, Page, or Spearman, changing their role in the party to some degree.Note: Please only place tropes here that apply to the Warrior class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
Tropes associated with all Warrior Classes:
"Fighters are a very balanced class, capable of doing good damage in the first 2 jobs and then players will see more dramatic improvement as a 3rd job Crusader with Combo Attack finishing moves Coma and Panic and then by fourth job as a Hero, players see a decent boost in damage when using Advanced Combo Attack."Tropes associated with Fighters, Crusaders, and Heroes:
"Pages have traditionally been one of the least popular classes due to their relatively lackluster skills in 3rd job. However, as a fourth job Paladin, players can use the Heaven's Hammer skill which does an epic 199,999 damage. Few jobs can attack with this amount of force, but the amount of patience required to attain this level of skill is great and most people are not able to stick it out. Being a less popular job has its advantages. Blunt Weapon Pages benefit from some of the lowest weapon and scroll prices, making it a very cost-effective path to take."Tropes associated with Pages, White Knights, and Paladins:
Spearmen/Dragon Knight (Berserker)/Dark Knight
"Spearmen are essential during Boss runs for their Hyper Body skill which increases Max HP and MP by 60% for all party members. Without this skill many jobs would die in a single hit. Even in later jobs Dark Knights are able to do great damage with skills such as Spear Crusher and Berserk. Spearmen start out as a great job and get their main attacks early on, but by fourth job many players become disappointed by the fact that their skills are mainly buffs and not new attacks."Tropes associated with Spearmen, Dragon Knights, and Dark Knights:
"In terms of sheer power, almost no other class can compare to the Magician. Unlike many of the other classes in MapleStory, Magicians prefer to attack monsters and defend themselves using magic rather than weapons and armor. While they have the ability to attack with a staff or a wand to defend themselves, their physical frailty makes this a poor choice for most magicians. Depending on how they choose to advance their class, Magician characters may become damage dealing Wizards who use fire and poison, crowd-controlling Wizards that use ice and lightning, or even Clerics that can use their magical abilities to heal themselves and others!."MapleStory's main magic using class. These masters of magic use large amounts of MP to attack their opponents from afar. At job advancement they can take on different roles, Clerics, who focus on healing and support, Ice/Lightning Wizards, who freeze large groups of enemies, or Fire/Poison Wizards, who specialize in damage over time.Note: Please only place tropes here that apply to the Magician class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
Tropes associated with all Magician Classes:
Fire/Poison Wizards/Mage/Arch Mage
"The Wizard (Fire/Poison)'s abilities revolve around the ability to inflict massive damage via fire spells or do damage over time using poison. As might be expected, the Wizard (Fire/Poison) is one of the most powerful damage dealers in the game, though this is balanced out by their physical fragility. Fire magic is also not as effective against fire-based creatures. If the ability to just destroy through massive damage appeals to you, you'll love being a Wizard (Fire/Poison).'''Tropes associated with Fire/Poison Wizards, Mages, and Arch Mages:
Ice/Lightning Wizards/Mage/Arch Mage
"Like his fire-based counterpart, the Wizard (Ice/Lightning) wields ice-based spells that do great damage to enemies, though not as much as a Wizard (Fire/Poison). The tradeoff for doing less damage is the ability to use spells which can stun and freeze creatures and can attack large groups of monsters. Ice magic does more damage to creatures made of fire but does less damage against ice-based enemies. "Tropes associated with Ice/Lightning Wizards, Mages, and Arch Mages:
"Clerics set themselves apart as the only class that can heal and are thus highly desirable for Boss runs. They are very important in training parties as well thanks to their 3rd job Priest skill Holy Symbol which gives a 150% EXP boost to all party members. Clerics and Priests are very useful in parties but may find it difficult in the first 3 jobs to train on their own."Tropes associated with Clerics, Priests, and Bishops:
"Bowmen are what are called "range fighters" or a "DPS" class. "DPS" stands for "damage per second" and refers to the fact that Bowmen attack from long-range using weaponry that causes a great deal of damage. The trade-off Bowmen make for being able to deal great damage is that they need to be mobile and flexible. That's because they're not armored like Warriors and can't take as much damage before they die. Bowmen use bows and crossbows and can also use light swords axes,and blunt weapons."As the non-magical ranged class of MapleStory, Bowmen specialize in dealing long range damage by raining arrows down upon their foes. Bowmen are probably one of the least popular classes in MapleStory, but one of the more powerful, (and frequently more friendly) classes in the game, especially after the Jump! patch. After job advancement, they can continue on as a Hunter, who uses bows, or a Crossbow Man, who uses Crossbows.It's worth noting that while they are referred to as Bowmen by various guides, the official site, and several NPC's, the first job advancement is actually know as an Archer. Bowman and Crossbowman refers to what weapon they use, dictating further job advancements.Note: Please only place tropes here that apply to the Bowman class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
Tropes associated with all Bowmen Classes:
"The path of the Hunter is the path of elegant violence. You are fast and agile, able to dodge monsters as though you rode the wind. This is important as you cannot take much punishment. You are also able to quickly launch your missiles at enemies for tremendous damage, even using Hunter tricks to damage many foes at a time. Let your friends worry about other things — your job is to kill, and you're very good at your job. "Tropes associated with Hunters, Rangers, and Bow Masters:
"Unlike the Hunter, the Crossbowman is as subtle as a sledgehammer. Your job is to drop the hurt on monsters and equipped with your powerful crossbow, you're more than capable of doing so. Your weakness is that you're not as fast or as agile as the Hunter, but when you can dish out this much punishment, that seems like a good tradeoff."Tropes associated with Crossbowmen, Snipers, and Marksmen:
"Good Thief players understand their class very well and are comfortable moving around a lot. It's not an easy class to play, but when played well, Thieves are tremendous fun and a great asset to an adventuring party. Many Thieves wouldn't play any other class."Thieves are probably the most varied class in MapleStory, due to their separation at the very first job advancement. Those who advance to an Assassin will use Lucky Seven, while those hoping to become Bandits will put points into Double Stab. Assassins and Bandits vary right from the start, as opposed to Bowmen, who are pretty similar until the Fourth Job Advancement. From the start, Thieves are a powerful class that excels in defeating their adversaries quickly and quietly.Like Bowmen/Archers. Their first job is referred to as a Rogue. Most people call them thieves for convenience.Note: Please only place tropes here that apply to the Thief class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
Tropes associated with all Thief Classes:
"The path of the assassin is one marked by constant practice to master accuracy. Unlike the bandit, assassins strike from afar with throwing stars and knives. They're very agile, very fast and can attack while they're in the air. They're extremely fragile though, so it's important to be aware of skills that help you escape if you find yourself in close up combat. '''Tropes associated with Assassins, Hermits, and Night Lords:
"The path of the bandit is dangerous but rewarding. Rather than striking from afar, the bandit gets up close and personal by using a dagger. Their attacks don't do much damage, but they're so quick, the bandit can often hit a target multiple times before they're even aware of what's going on. As they rise in levels, their new skills work to increase this advantage, focusing on helping the bandit to strike from the shadows For Massive Damage."Tropes associated with Bandits, Chief Bandits, and Shadowers:
"There is a secret war raging in the heart of Kerning City. Lady Syl, Dark Lord’s former flame and the daughter of his great mentor, wages a silent war against the Dark Lord and his Thieves from an unknown location simply known as the ‘Secret Garden.’ Dual Blades have fast, slashing, stabbing, and assassination skills, similar to the traditional Thief class. They also have unique skills such as Mirror Image and Final Cut!"Wondering why they get their picture up here unlike the other Job Advancements? Well, Dual Blades are a special Adventurer class that has their own little backstory, a more diverse set of skills, more power, all the individual things that made the first Thief classes good, and are generally a Game Breaker.
Tropes associated with Dual Blades, Blade Recruits, Blade Acolytes, Blade Specialists, Blade Lords, and Blade Masters:
"The Pirate is one of the most interesting classes in MapleStory. Depending on how the player chooses to advance them, Pirates can become Brawlers, powerful melee fighters that do great damage to monsters when in close. They may also choose to become Gunslingers and become ranged attackers. The interesting aspect of both types of Pirates is that they have a wide variety of attacks and abilities. As a result, it takes some effort to play a pirate well, but you can never be bored while being one!"Meet the Thief Mk. II. Pirates were released several years after the original four adventurer classes, and as such, many players made a Pirate when they first came out, this holds true whenever a new class is released and has become for Nexon a sort of a Bandwagon Technique, getting new players to play whenever a new class comes out. Like Thieves, when Pirates reach the job advancement, they can take on a ranged or melee role in the party, wielding guns (ranged) or knuckles (melee).Note: Please only place tropes here that apply to the Pirate class as a whole. Tropes specific to certain job advancements can go under that advancement's section.
Tropes associated with all Pirate Classes:
"From very early on Brawlers have high damage which is anchored by the fact that they're a melee class so they are limited to hitting up close, similar to Warriors. However, as they progress, Marauders in 3rd job and Buccaneers in 4th job get more range with attacks such as Shockwave, Energy Orb and Snatch. This job is able to do incredibly high damage with cool looking skills such as Energy Blast, Dragon Strike, and Fist Enrage amongst others.'''Tropes associated with Brawlers, Marauders, and Buccaneers:
"The gun based Gunslinger (nickname: slinger) and Outlaw classes are the least popular out of all the classes due to the relatively weak damage in comparison to other classes during the first 2-3 jobs. But with patience and perserverance, the fourth job Corsair has some of the coolest looking and hardest hitting skills in the game by being able to ride a Battleship and shoot Torpedos and Cannons.."Tropes associated with Gunslingers, Outlaws, and Corsairs:
"Cannoneers are a ranged pirate class that brings two main skills to parties. First, their cannon is a surprisingly versatile weapon that can do massive damage to single targets or less damage to multiple targets. The Cannoneer also has a number of excellent knockback skills that allow it to do a certain amount of crowd control. The best reason to bring a Cannoneer along though, is their “Monkey Magic” skills with provide an incredible buff that applies to an entire party."The Cannoneernote is a Pirate class released during the Legends update and has a unique (but short) backstory, similar to the Demon and the Legends. The Cannoneer was originally a Beginner travelling to Maple World to undergo the same process as other Adventurers. En route, however, the ship the Cannoneer was travelling on was attacked by a Jr. Balrog and he was knocked out and sent flying into the water. When the Cannoneer wakes up, he finds himself on an island with a monkey screaming in his face. With some helpful head-nodding and shaking from the monkey, the Cannoneer deduces that the monkey saved his life and brought him here. Thanking the monkey and leaving it on the beach, the Cannoneer travels inland and meets a man named Cutter. As it turns out, Cutter is the Pirates' weapons designer. He became stranded on the same island after he wrecked his ship while test-firing a secret weapon he intended to deliver to the Pirate Job Instructor, Kyrin. With the Cannoneer's help, Cutter manages to retrieve the materials he needs to use his weapon as a mass driver to shoot the both of them back to civilisation.When the Cannoneer wakes up in the medical ward of the Nautilus, Cutter explains that the monkey they met on the beach stowed away on their cannon ride and followed them aboard. Cutter thinks that the monkey is attached to the Cannoneer and suggests that they explore Maple World as a team. He also gives the Cannoneer his original weapon, reworked to a portable size, and recommends that they join the Pirates as a unique Adventurer class, which the Cannoneer accepts.In a similar vein to Evan, the Cannoneer has a monkey following him everywhere and helps him attack enemies. The Cannoneer uses a hand cannon, a BFG that can deliver massive damage against single targets or moderate damage to a group of targets. Additional skills include party buffs as well as mobility skills such as a Rocket Jump, mitigating the class' slowness and lack of mobility to some extent.
Tropes associated with Cannon Shooters:
Cygnus Knight Player Classes
Also known as the Knights of CygnusAs a whole, the Cygnus Knights are elemental versions of the five base Adventurer classes, each one using a specific element. They originally had a level cap of 120 as opposed to 250note like the other classes, but from a purely statistical standpoint they overpowered other characters of the same level (Cygnus Knights received 6 AP per level up until 70 as opposed to 5 AP for other classes).They are named after and follow the eponymous young Empress of Ereve, perhaps even against their better judgement.The Cygnus Knights are overhauled in the Cygnus Returns update, starting with the Thunder Breakers before moving on to the other classes. They can now reach the same level cap as the other classes and gain a fourth job, but lose their AP advantage as well as the ability to create a Cygnus-enhanced level 50 Explorer character using a completed Cygnus Knight.
Also known as Soul MasterDawn Warriors are, at the very core, Paladins. They have an even greater fixation on the light and the holy element. Most of their skills, like other Cygnus Knights, are carbon copies of Adventurer skills, but they have some unique skills, notably the summoning of the Spirit of Light, Soul Runner and, most famously, the game-breaking Soul Driver. They are considered to be one of the most powerful Cygnus Knights, and are one of the most popular, even after Soul Driver's Nerf.In the Cygnus Returns update, they receive a major rework, using new buffs that allow them to attack with the power of the moon, the sun, or both, changing their attacks depending on which one they're using.
Tropes associated with Dawn Warriors:
Also known as Flame Wizard
"As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard."Blaze Wizards are essentially more focused Fire/Poison Wizards, and they borrow many of their skills from them. They have some serious advantages over their Adventurer brethren, at least until they reach the level cap. For one, they get a skill that can hit 6 monsters in second job, like Ice/Lightning Wizards, and they also get Magic Booster, which increases attacking speed, earlier on. They also get several new, powerful skills notably Fire Strike, Flame Gear, and Summon Fire Sprite.
Tropes associated with Blaze Wizards:
Also known as Wind Breaker, unfortunately.Wind Archers are arguably the most unique class of the Cygnus Knights, even after taking the shark-throwers into consideration. They borrow a lot from Bowmasters (sans fire) but have many unique wind-based skills such as Wind Piercing and Wind Shot, and can summon the Spirit of the Winds.In the Cygnus Returns update, they are the second Cygnus Knights class to receive a major rework, losing their famous Transformation Sequence and having their Fairy Companion downgraded to an Assist Character, but getting a Battle Aura, Scarf Of Asskicking, Not Quite Flight and even more dakka to compensate.
Tropes associated with Wind Archers:
"Luck, a bit of dex, skill, and being quite cunning separates the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker."Night Walkers are very similar to the Adventurers Night Lord Class, in that they both use throwing stars/knives, Avenger, and have many of the same skills. Sound familiar? In addition to the class staples such as Lucky 7, not to be confused with Lucky Star or Happy Seven, and Triple Throw, they also have access to several poison and dark skills, notably Vampire, Poison Bomb, Venom, and calling on the Sprite of Darkness.
Tropes associated with Night Walkers:
Also known as StrikerAll you really need to know about them is that they are the Cygnus Knights' equivalent of the Brawler class, and that they throw Sharks. OF LIGHTNING. But they wouldn't like that. In contention for the title of "Most Unique Knight" along with Wind Archers, Thunder Breakers use the element of lightning along with powerful strikes from their Knuckles. They do gain the Brawlers' Super Mode and share some other skills with them, but for the most part, they have unique punch skills and can throw LIGHTNING SHARKS. They also have some more lightning-based skills, but none are quite as iconic as the LIGHTNING SHARKS. Did we mention they throw Sharks? OF LIGHTNING?They are the first Cygnus Knights class to get a major rework in the Cygnus Returns update, using a new battle style that revolves around delivering massive damage through chaining attacks to each other in rapid succession.
Tropes associated with Thunder Breakers:
Legend Player Classes
The Five Legends of Maple World
Also referred to as 'Heroes'The Legends consist of five individuals (Aran, Freud, Mercedes, Phantom, and Luminous) who fought the Black Mage in the past and managed to seal him away. However, the Black Magician did not go down without a fight, and with the last of his power, he laid a curse on the five, killing Freud and sealing the other four in ice for a century. Now, with the Black Mage returning to power, the heroes of the old world, plus Freud's successor, Evan, must rise up to once again help restore order to the new world.Each of the five Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer and Cygnus counterparts, but all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.Three things should be taken into consideration. The first is that the Demon and Cannoneer are not Legends. They were released during the game's Legends update, but are a Resistance class and an Adventurer respectively. The second is that Evan is not one of the original five Legends, but is the successor of Freud, who was. After Freud's death, his partner, the Onyx Dragon Afrien, left his egg to one who could take up the title of Dragon Master. This happened to be Evan, making him Freud's successor and, by extension, the new Legend (eventually). The third is that there is no Pirate Legend, as Pirate technology did not exist in the Legends' era.
Tropes associated with all Legends:
"Aran comes with her own specific backstory and character concept that will reveal itself as the character levels up. In summary, Aran was one of five great heroes who confronted the Black Mage during his first attempt to rule Maple World. In their final confrontation with the Mage, the evil wizard was defeated, but at a terrible cost—the loss of the five great heroes. Contrary to popular belief though, the five heroes were not destroyed. Aran was frozen inside a glacier for hundreds of years. When she was finally freed, most of her great powers were lost and she had to begin retraining to get them back."The first Legend class released in MapleStory, Aran is the Warrior Legend and uses a polearm as her weapon. Aran's story starts with her recovering from her injuries in an evacuation camp. Against Athena Pierce's advice, she chooses not to leave for Victoria Island but join the other Legends and confront the Black Mage. The resulting battle ended with the Black Mage defeated and sealed, but with her cursed and frozen in ice. Centuries later, a young girl named Lilin discovers her frozen form on the Slippy-Slidey Ice World of Rien. When Aran thaws out, Lilin realises that the curse has robbed the Legend of all her memories and abilities and, with the help of the penguin inhabitants of the island, decides to help her regain both.Aran's play style revolves around Button Mashing and a combo system: hitting many enemies allows her to utilise her stronger skills by executing a sequence of key commands. Her story details her quest to regain her memories and strength while exploring the world she has forgotten.
Tropes associated with Aran:
" Evan comes with his own specific backstory and character concept that will reveal itself as the character levels up. In summary, Evan is the heir to the legacy of a great hero named Freud and his friend, the great dragon Afrien. Hundreds of years ago, Freud and Afrien joined themselves in a spirit pact to help fight for justice in Maple World. Together with four other great heroes, they confronted the Black Mage during his first attempt to rule Maple World. In the end, however, they were defeated. In the final battle, Afrien sacrificed himself, blocking a spell meant to destroy his human friend and leaving behind one Dragon egg. Freud took it away and placed it in hiding, waiting for the day when another human, as pure of heart as he, could form a spirit pact with the egg, bond with the new dragon, and pick up where he and Afrien had left off. It fell to Evan, the child of pig farmer, to discover the egg in the forest and bond with the young dragon, Mir."Evan and his dragon Mir are the successor to Freud and Afrien, the Magician Legend and the King of the Onyx Dragons respectively. Freud died when he fought the Black Mage, protecting his partner Afrien and his egg, who would later hatch into Mir. Evan, the second son of a farmer from Henesys, finds Afrien in a dream, and makes a pact with him to become the next Dragon Master. Thinking it a dream, Evan goes on with his next day, doing his chores around the house, when he stumbles into the forest where he found Afrien in his dream. There he finds an egg, who soon hatches into the last of the Onyx Dragons, and Evan's life partner, Mir. Evan and Mir then set out on their quest to discover the world.
Tropes associated with Evan:
" If you love classic “glass cannons,” you’re going to love being able to dish out punishment with Mercedes. Her speed and the ability to move quickly around a map make her the darling of players who enjoy using manual dexterity and quick wits to maximize their destructive skills. This is especially important because Mercedes, more than any other Bowman-type character, is very fragile and simply can’t take much punishment. Once you learn how to use her, you’ll love the elegant way she destroys her foes."Mercedes is the Archer Legend, who wields Dual Bowguns. She is the ruler of the elves from a village near Ellinia who was frozen by the Black Mage's curse when she tried to protect her village after sealing the Black Mage with the other four Legends.Like Aran and Phantom, Mercedes was cursed by the Black Mage after the five Legends sealed him. Sealing the village of the elves, Elluel, Mercedes and her people fell into a deep sleep for hundreds of years. Mercedes awakens to find her previous power gone, and begins training to regain her strength. Her class-specific quests mostly involve her and her people regaining their strength and preparing to once again fight the Black Mage.
Tropes associated with Mercedes:
PhantomPhantom is the Thief Legend. He became a hero to protect the world his loved one, the former Empress of Ereve, Aria, loved so much before she died. During the battle of the Black Mage, he too was cursed and was sealed for a few hundred years.In the present-day, he has already thawed out and has a personal airship, the Crystal Garden, where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer classesnote and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses magical cards to perform several attacks.Phantom was released during the Justice update.
Tropes associated with Phantom:
LuminousLuminous is the other Magician Legend (Freud was succeeded by Evan, and the concept of Pirates didn't exist at the time). Luminous was a member of Aurora, an organisation that researches and protects the light. With Freud's help, he was able to seal the Black Mage, but absorbed some of the latter's darkness in the process. Centuries later, he was discovered near Ellinia by a girl named Lania, who welcomed him to her home and nursed him back to full health. However, the darkness that Luminous absorbed from the Black Mage soon started to slowly gain control over him; things came to a head when it seized control of him for a few moments, destroying Lania's house and severely injuring her. After Luminous regains control, depending on the player's decision, he either reverses all the damage done by the Black Mage's fell magic or lets everything burn.note Regardless of choice, he leaves shortly after this incident to regain his strength and attempt to subdue the darkness within himself.Luminous uses a two-sided staff, called a shining rod, as his weapon. His main feature is his equilibrium system, where the player must alternate between multiple consecutive uses of light or dark skills in order to strengthen their potency through two passive skills called Sunfire (light) and Eclipse (dark). In his third job, he begins to learn how to combine both light and dark into a single state known as equilibrium and can trigger a third passive skill with the same name for a very short time while switching between Sunfire and Eclipse, during which equilibrium skills can be used to their fullest potential.Luminous was released during the Tempest update.
Tropes associated with Luminous:
Resistance Player Classes
The ResistanceThe Resistance classes share many things with the adventurers but with a twist; something resembling a backstory. Resistance characters start out in the town of Edelstein, a town under control of the Black Wings, an organisation affiliated with the Black Mage. From there they rescue a young girl from a strange science lab, and your character discovers a secret underground group who secretly combat the Black Wings under the cover of their everyday personas. In secret.Note: Please only place tropes here that apply to all Resistance characters as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with all Resistance classes:
"The Battle Mage is the Magician class of the Resistance. This class is very unique in the fact that while the rest of the magicians are ranged fighters, Battle Mages battle in close combat. Another unique ability is their Auras, which can improve you and your party member's attributes. Battle Mages uses Staffs as their main weapon of choice. Unfortunately, Battle Mages have no Magic Guard, but they have the highest base HP of all Magicians to compensate for it and the ability to use Teleport earlier."Battle Mages have a few things in common with the regular mage. They both teleport, and they both use magic. The similarities end there though. Battle Mages are up-close-and-personal versions of the Magician class, more similar to a warrior than a Mage. They can deal up close hits through the use of Staff Blow, and can draw foes in with Dark Chain. They also have several auras that boost various stats of themselves and those around them, making them useful in a party.
Tropes associated with Battle Mages:
"“Resistance” classes comprise three groups of people from the town of Edelstein who have formed an underground resistance movement against the Black Wings, the evil minions of the Black Mage who have taken over the town. Resistance classes include the noble Battle Mages who use their magic to protect their friends and smash their foes, and the valiant Mechanics, ordinary citizens of Edelstein who ride powerful prototype robots loaded with experimental weaponry. Finally, the brave Wild Hunters use crossbows and an incredible riding jaguar in combat."Wild Hunters are, essentially, Jaguar-riding versions of Crossbowmen. Their skills may be different, but at their core, they both use crossbows, and attack from a distance, though the Wild Hunter has some means of getting around that.
Tropes associated with Wild Hunters:
"Mechanics are close range fighters that like to get in their enemies faces and pound them with merciless metal fists. When that fails, they also have an array of powerful homemade weapons to call on as backup. As Mechanics level up, their job advancement and growing skills focus on turning their Mech into an ever-growing metallic monstrosity able to take on all comers. They will also develop an array of subsidiary robotic soldiers they can summon to the battlefield that include medical droids that can heal them in combat, mini-recon drones to fight alongside, and even a mini-robot factory that pours out legions of self-destructing robots to annihilate enemies."The last, but not least, of the Resistance classes released during the Big Bang update, Mechanics deal large amounts of damage by controlling a giant robot which preforms their attacks. Many Mechanics play for their love of the class, but a significant number who made the class upon release mostly played it for the attractive skills and even more attractive damage at that time; although this applies to any newly-released class in MapleStory, it was particularly obvious with Mechanics.
Tropes associated with Mechanics:
DemonThe Demon is the Warrior class of the Resistance, although he shares more in common with the Legends than the Resistance with regards to his storyline. The Demon was once one of the Black Mage's most powerful commanders, until his fellow commanders destroyed his hometown and killed his family. He attempted to fight the Black Mage, seeking revenge, but the Black Mage was too strong for him, and cursed him, taking away his former power. He then joins up with the Resistance, seeking revenge on the Black Mage and training to recover his former strength.Note: Please only place tropes here that apply to the Demon class as a whole. Tropes specific to branches can go under that branch's section.
Tropes associated with all Demon classes:
"The Demon Slayer is primarily a melee combat character that’s extremely tough and unique. Unlike other characters, Demon Slayers don’t use Mana to fuel their skills, instead relying on “Demon Fury” which works quite differently from Mana. You will also be fighting with a built-in shield called the Demon Aegis, and unlike other Warrior-types, you cannot switch out your shield. The result is a tank class that can fight long and hard, use their unique skills to dish out a lot of punishment, and still protect their friends."The Demon Slayer is the original branch in the Demon character class and is, by canon, the branch the Demon was in his backstory, as well as the class he starts off as. The Demon Slayer shares several traits with previous classes, such as Aran's use of the basic attack button, and the same skill looking similar to the Battle Mage's Triple Blow skill.The Demon Slayer was released during the Legends update.
Tropes associated with Demon Slayer:
Demon AvengerAn alternate path of the Demon. Unlike his Slayer counterpart, the Demon Avenger does not have Demon Force, only HP. In fact, the Demon Avenger breaks the usual method of distributing AP by making HP his main stat. All his skills use HP, and his damage is determined by the current HP he has. The Demon Avenger also uses the Exceed system, where his main attack skills get more powerful with each use, but consume more HP if used too much. The Demon Avenger also uses a special weapon, the Desperado, and retains the flight abilities of his Slayer counterpart.The Demon Avenger was released during the Unlimited update.
Tropes associated with Demon Avenger:
XenonA cyborg developed by the Black Wings' scientist, Gelimer, to be the ultimate weapon. Was Childhood Friends with with the Resistance leaders until he was kidnapped, memory-wiped, and turned into a cyborg. After a failed Resistance attack that leads to Claudine's capture and Xenon's encounter with her, Xenon realizes that his memories were wiped. He then frees Claudine, turns against Gelimer, and joins the Resistance in hopes of recovering his lost memories. Although he gains their trust, he is forced to leave them after learning that Beryl, a fellow cyborg loyal to Gelimer, can sense his presence and would find out about the existence of the Resistance if he stayed with them. He later joins an undercover organization associated with The Resistance, called Veritas, that helps him hide his presence by giving him signal jammers to plant across Maple World.Gameplay-wise, Xenon counts as both a Thief and a Pirate when equipping armor, uses an energy blade, and averts the regular Min-Maxing strategy of of dumping all of ones points into a single main stat by having three main stats. Xenon also uses the Surplus Supply system, where he can charge up energy to buff his stats or use special skills, and the Multi Mode Linker, where he can change his some of his skills into one of three modes, changing the range, power, and effect of the skill.Xenon was released during the Unlimited update.
Tropes associated with Xenon:
Chief Knight Player Classes
The Chief Knights Of CygnusEmpress Cygnus is still a child, and she still needs her knights to protect her. Chief among those are the Chief Knights: Mihile, the Chief Knight of Light, Oz, the Chief Knight of Fire, Irena, the Chief Knight of Wind, Eckheart, the Chief Knight of Darkness, and Hawkeye, the Chief Knight of Lightning. These five knights will do anything in their power to protect their Empress, and along with her, the world she rules.Chief Knights retain several benefits of the original Cygnus class, such as extra EXP until fourth job advancement and being able to make an Ultimate Explorer upon reaching their fourth job advancement. Their level cap, however, is the same as non-Cygnus classes.Note: Please only place tropes here that apply to the Chief Knights as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with all the Chief Knights:
MihileMihile/Mikhail is the first Chief Knight class released based off the eponymous NPC. His special skill, when active, ignores knockback from enemy attacks for a time; this skill can be taught to other characters in the same account once Mihile reaches higher levels. Upon making the fourth job advancement, he gains the Echo of Hero skill and the player can create an Ultimate Adventurer by completing one of his side-quests.Mihile specialises in close-ranged, multi-hit attacks. He uses one-handed swords and is equipped with the Soul Shield, a special shield that increases in power when he acquires experience. Mihile's relatively lackluster base attack is offset by his above average mobility and heavily augmented by buff skills that also affect party members.As the Chief Knight of Light, Mihile shares some similarities with the original Dawn Warrior, the other Cygnus Knight character class that employs the power of light, particularly in appearance.
Tropes associated with Mihile:
Nova Hero Characters
The Nova Race is a series of classes introduced during the Tempest update. They are a half-dragon race from the realm of Pantheon.Note: Please only place tropes here that apply to all Nova characters as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with all Nova classes:
KaiserKaiser is a Warrior class with a very prominent dragon theme, and similarly styled skills, who is titled the "Protector of Dragons". He is a young Nova boy named Kyle who was chosen by the previous Kaiser, who died in battle against Magnus to buy his people time to escape the besieged capital city, his soul watching over Kyle.
Tropes associated with Kaiser:
Angelic BusterAngelic Buster is a Pirate class from the same world as Kaiser. Angelic Buster's true identity is Tear, the current Kaiser's childhood friend.Unique to her character is the Dress-Up system, her primary weapon, the Soul Shooter, and her secondary weapon, the Soul Ring, which houses the spirit of Eskalade Lorang, a perverse but incredibly powerful dragon. Her attack system is known as Soul Recharge, which allows her to use extremely powerful skills through consecutive uses of regular attacks.
Tropes associated with Angelic Buster:
Child of God
ZeroZero is a Warrior class who uses the unique Dual Character system. The story starts out with a boy named Nine, who fought with a group known as the Shadow Knights against the monsters pouring out of a place known as the Shadow Temple. However, one day Nine enters the Shadow Temple and, to his surprise, finds a girl. He manages to make contact with the girl and discovers that they are the two children of Rhinne, the Goddess of Time. Now the two must work together to rescue their mother from the Black Mage and escape from the Mirror World.Zero utilises the Dual Character system. Rather than just controlling one character, the player will control two characters, each with their own weapon and skill sets. Zero Alpha, the male of the duo, uses a Tachi and focuses on zipping through the battlefield with quick, multi-hit skills. His sister, Zero Beta, uses a greatsword and focuses on defensive and high damage one-shot skills. In addition, as children of the Goddess of Time, they begin play at level 100 and have limited control over time. They also have a unique storyline, which must be completed in order to escape the Mirror World and enter the Maple World.Please do not put plot-related tropes unless otherwise obvious.
Tropes associated with both Zeros:
Tropes associated with Alpha:
Tropes Associated with Beta:
Region Exclusive Characters
Region Exclusive CharactersDoesn't it feel great to be different? Some servers in MapleStory have their own, unique characters. So far, none of them really fit in with the established class hierarchy, so they are listed here. At the moment, all region-exclusive character classes share the same level cap as non-Cygnus character classes.
Dragon Warrior/ZENThe Dragon Warrior is a character class originally released in China and Taiwan's servers as a region-exclusive Pirate class, but it was also made available for creation in MapleSEA (as ZEN) for a short time. They are heavily inspired by martial arts, and use guns and knuckles as their weapons. They've received some of the same flak as Jett for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are very similar to the revamped Pirate skills from KMS), but it is unknown at this point if that is true.
Tropes associated with the Dragon Warrior:
JettJett is a job released in the North American Server as a region-exclusive Pirate class. She is a fugitive bounty hunter from space accused of killing the King of the Planet Cerberus and uses a gun as her primary weapon. Jett received some of the same flak as the Dragon Warrior for being added as a supposed replacement for the rebalancing of the Pirate classes (as many of the skills are very similar to the revamped Pirate skills from KMS); this was disproved after the revamped Pirate skills were added to GMS following her release.
Tropes associated with Jett:
HayatoHayato was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Warrior class, but was also added to GMS during the Mark of Honor update. Highly influenced by the Sengoku era, he wields a unique weapon to himself: Katanas. His playstyle revolves mostly around chaining attacks quickly.
Tropes associated with Hayato:
KannaKanna was originally one of the two Sengoku character classes released exclusively in JMS, as a region-exclusive Magician class, but was also added to GMS during the Mark of Honor update. Highly influenced by the Sengoku era, she wields a unique weapon to herself; a fan. She also uses her fox familiar to fight. Her playstyle revolves around summoning spirits and transforming her familiar.
Tropes associated with Kanna:
Black MageA magician who was originally from the town of Magatia. He was once a human (and was known as the White Mage) until he was blinded by his search for power in the light, and cast a spell that removed all his humanity. He decided that Maple World needed a ruler to keep it in peace, and began his war against all of Maple World. One by one, cities and even gods fell to him until a group of five heroes managed to seal him. Hundreds of years later, the Black Wings are trying to resurrect him, which when done will cause Maple World to fall into despair and chaos once more.
Tropes associated with the Black Mage:
Black WingsAn evil group that was created with the goal of resurrecting the Black Mage.
Tropes associated with the Black Wings:
Von LeonThe King of the Lion King's Castle. After the Black Mage murdered his wife and planted a Cygnus Knight crest on her body, Von Leon went mad and allied himself with the Black Mage. He then cast a spell on his castle, murdering all it's residents and making it disappear. The Explorers eventually found his castle and defeated him.His official title was 'The Volcanic Darkness'.
Tropes associated with Von Leon:
Orca/OrchidThe defacto leader of the Black Wings and also a commander of the Black Mage. Has a brother named Lotus (Su in Korean MapleStory) who is also a commander.Her official title is 'Wing Master'
Tropes associated with Orchid:
LotusTwin brother of Orchid, a commander of the Black Mage that has fallen into a permanent sleep after Phantom battled him after he killed Aria. He now exists as a free-roaming soul, working to eliminate all knowledge of the Black Mage from history.
Tropes associated with Lotus:
ArkariumA commander of the Black Mage. He was the one that created the entire Future Henesys and Dark Ereve and made it into an illusion. He currently resides in an alternate dimension of the Temple of Time where the Time Goddess was just recently sealed.His official title is 'The Fang of Darkness'
Tropes associated with Arkarium:
HillaA commander of the Black Mage. She tries to usurp Empress Cygnus's position as ruler of Ereve, and takes over the ancient city of Azwan when she fails.
Tropes associated with Hilla:
MagnusA winged commander of the Black Mage. He appears in Luminous's story intro, and is the prime antagonist in Kaiser's story, and possibly Angelic Buster's, too. He took over Heliseum with the help of the Transcendant of Life in the Grandis world, Darmoor.His official title is 'Magnus the Betrayer'.
Tropes associated with Magnus:
GuwaruLeast human of the Black Mage Commanders, this creature is one of his most loyal servants.
Tropes associated with Guwaru:
DamienThe newest commander of the Black Mage, and the Demon Slayer's long lost brother. He is responsible for sealing the World Tree inside the Root Abyss and killing Shinsoo (temporarily). Other than that, not much is known about him, although some of his backstory is relieved in the official Webtoon comic . You can read an English translation of it here.
Tropes associated with Damien:
Other Non-Player Characters
Empress CygnusThe current Empress of Maple World. While she is a child, she benevolently rules the Maple World, intervening only when necessary. However, the resurrection of the Black Mage has led her to take action, leading her to form the Cygnus Knights, and later the Maple Alliance between all the classes.In the Door to the Future, she and the knights were brainwashed by the Black Mage after falling into a trap and then conquered Maple World for the Black Mage. She acts as the final boss of the area, along with Shinsoo and her Chief Knights, currently holding the honor of being the toughest boss in MapleStory.As of the Cygnus Returns update, the death of Shinsoo caused her to awaken her powers as Empress, allowing her to revive Shinsoo and empower the Cygnus Knights.
Tropes Associated with Empress Cygnus:
Athena PierceThe Bowman job instructor. She lives in Henesys and is roughly 1,000 years old, being the only known survivor of Elluel's freezing prior to Mercedes' awakening. After helping to settle Victoria Island, Athena learned of her father's death and gathered an army to fight him, becoming a warlord in the process. Having gone too far, her evil side was eventually separated and the two were forced to fight so she could regain control. Afterwards she founded the Bowman instructional school and her dark side remains sealed in a cave where training archers fight it to prove their worth.
Tropes associated with Athena Pierce:
Dark LordThe Thief job instructor, based underneath a bar in Kerning City. He is the ninth to hold the title- the prior Dark Lord was killed in battle. The prior Dark Lord's daughter blames him for her father's death and founded the Dual Blades to oppose him- however, the resurgence of the Black Mage has forced both into a temporary truce.
Tropes associated with the Dark Lord:
Dances With BalrogThe Warrior job instructor, based in Perion. Little is known about him beyond the fact he was an infant during the founding of Victoria Island centuries ago.
Grendel The Really OldThe Magician job instructor, based in Ellinia. He is the only human that the fairies are known to trust.
KyrinThe Pirate job instructor and captain of the Nautilus. Kyrin was taken in by Athena Pierce as a child, only to run away after learning that it was the Black Mage who was responsible for their death. Eventually, several decades later she returned to Victoria Island with her pirate crew. Kyrin's primary goal was to warn everyone of the Black Mage's return, but she also wished to increase her ranks with new followers and to gain further wealth in the process.Kyrin was the one who found Jett after his/her crash landing to Maple World, forcing Jett into joining her crew.
Tropes associated with Kyrin:
SpiegelmannA portly man of unknown origin who runs the Monster Carnival and Monster Park. He's generally cheerful and runs these places to help train warriors but nothing is known about him. Photographs of him dating back to the era of the Black Mage have been found, however.
Tropes associated with Spegielmann:
CassandraCassandra is the Maple World's fortuneteller and organizes many of the events for Maplers. She's known to be a bit of an airhead and frequently attends parties, and has an unhealthy obsession with her crystal ball.
Tropes associated with Cassandra:
RhinneThe Goddess and Transcendence of Time of Maple World. The Black Mage stole her powers and imprisoned her with the help of the Demon. She first appeared in the revised Silent Crusade storyline where she helps the player stop Arkarium from freeing the Black Mage in the past. She also created Zero to help free her and become the next Transcendence of Time.
Tropes associated with Rhinne:
Alice/AliciaThe human form of the World Tree, the Transcendence of Life of the Maple World. After a battle with the Black Mage, she retreated to the Root Abyss, where she rested for years in order to regain her power. However, Damien sealed her inside Root Abyss and set up four guardians to maintain the seal and keep her from escaping. After the player defeats the guardians and frees Alice, she agrees to be placed under the care of Cygnus and Shinsoo.
Tropes associated with Alice:
MastemaMastema is the Demon's best friend and loyal ally. Her gender is the opposite of whichever gender the Demon is. She came under the Demon's service after he saved her life. Before the Demon's battle with the Black Mage, she was sent to deliver a message to the Heroes. Shortly after doing so, she was attacked by Arkarium and forced to take the form of a cat to save herself, and waited for years until the Demon awoke again. Mastema serves as the Job Instructor for the Demon, giving him storyline quests and helping him with Job Advancements.
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