YMMV: MapleStory

  • Alt-itis: The game gives you three character slots per world initially, but even more can be purchased and they're given out in events often enough. It doesn't help that the game has several systems encouraging this:
    • The Blessing of the Fairy and Empress' Blessing skills. They both have similar effects, which are minor stat increases, with the higher level one taking precedence over the lower level one. Their levels depend on the level of the highest level character you have in that world other than the one you're currently playing as. Every 10 levels of a class other than a Cygnus Knight gives 1 level to Blessing of the Fairy while every 5 levels of a Cygnus Knight gives a level to Empress' Blessing.
    • All classes released since Cannoneer (along with regular Cygnus Knights and Resistance classes post-revamp), have Link Skills, which are special Beginner skills that can be shared with one other character after reaching a certain level, and get stronger when a higher level is reached. One character can have up to twelve Link Skills (not including their own Link Skill if they have one).
    • All classes give Character Cards, which are basically Link Skills that apply to all characters in a world. Each Character Card gives a small boost, which increases when the character associated with that card levels up. You get three 'Decks' that can hold three cards, for a total of nine cards. You can't use two cards that have the same class, but putting three related cards gives a boost (ex. three warrior cards gives a damage boost based on HP, three cards that belong to the Resistance gives a stat boost, etc.)
  • Archive Panic: Of course, this is an MMORPG.
  • Awesome Music: MapleStory has some excellent music which is often overlooked. Here are some examples:
  • Broken Base: The Monster Life Mini-Game feature. It's either a decent add-on to the game or an attempt to cash-in and making the game too casual with a FarmVille-like feature.
  • Ensemble Darkhorse; Francis, the Black wings puppeteer has been getting considerable fanart lately.
  • Evil Is Sexy: Hilla wears bare minimum clothing and Orchid is dressed in an evil black uniform that borders on being a fetish outfit. Carta The Sea Witch also shows this in spades, not being so much evil as apathetic and disinterested in humans to the point she doesn't care if they're in trouble. Kyrin as well, as her motivations lean towards the selfish anti-hero end of things at times. And finally, let's not forget Empress Cygnus.
  • Game Breaker: In general, each new class Nexon brings out will at least start as a Game Breaker. As of the time of this writing, it will be Xenon and Demon Avenger. The pattern usually goes that a new class starts as a Game Breaker, receives some Nerfs a patch or two after, then receive buffs again in later patches (see: Mercedes, Demon Slayer).
    • In the past, there used to be a "world record" for a group of players on a server killing Zakum, the first of several bosses that used to require a raid of people to fight, in around two minutes. There is also a video of a newer class, the Angelic Buster, kill Zakum on her own in four seconds.
    • The Kaiser class has consistently remained one of the strongest classes with one of the highest, if not the highest DPS, being very mobile, fast attacking, powerful, and the ability to transform into Final Form for even more power, and to drive it home further, they receive a Hyper Skill at Level 200 that allows them to instantly transform into Final Form, AND ignore the nasty Damage Reflect to boot.
    • Zero. Not only do they have top notch DPS, they also have both Teleport and Flash Jump on top of passive speed boosts for impressive mobility. The dual character system of the class also regenerates the inactive characters HP and TP bars very quickly, meaning that you're most likely to be switching into a character with full bars. And outside of their skills, Zeroes also start off at level 100, have access to their own unique dungeons to level very quickly from there, can raise their profession levels up to 10 without actual having to craft anything (still costs fatigue though), get free trait stats daily, and their weapons upgrade as they level and can be reset for potential without using cubes. The only issues they have are that you have to have a level 100 character already, you have to do the class-exclusive questline (especially if you want to upgrade your Link Skill), Alpha's skills move him around a lot, and the timeframe for making them is even more limited than other classes.
  • Game-Breaking Bug:
    • Thanks to a bug in which Jett can't speak to her original job instructor, she can't proceed into Temple of Time past the first boss. This makes finding decent places to train that much harder and can really slow down leveling. Despite Nexon being aware of the problem for some time, and even having fixed it once before(until a later patch broke it again), they've made no effort to fix it.
  • Good Bad Bugs: These have since been patched, but between the Bodyguards in Showa (Japan version only) and Bigfoot in Crimsonwood Keep, Maple Story programmers seem to be quite good at forgetting to make bosses unpoisonable. What makes the latter even more hilarious is that it was released alongside a new server which had a double EXP event. Cue the speed-leveling Fire/Poison Mages.
    • Due to some oddities with the physics engine, jumping while walking on certain slopes, or jumping while taking damage from spikes(typically the thorny plants in some areas) can send the player rocketing pretty fast in a super jump. Made useless by many classes getting double jump, though.
  • Ho Yay:
    • Because Kaiser's dialogue in his quests are the same regardless of gender, the female Kaiser is also implied to have a crush on Tear. A female NPC will also flirt with Kaiser.
    • Similarly, while cutscenes and other small details (such as a fairy schoolgirl having a poster of Phantom) depict Phantom as male, a player Phantom can be assigned female, with her Ladykiller in Love aspect still intact.
    • One of the random classrooms in the Red Leaf High event involves having to flirt with one of three female NPCs, regardless of the player character's gender.
  • It's the Same, Now It Sucks.
    • While many pots drastically cut in price at the main towns after Big Bang, the outskirt towns that had high healing or % pots, which are still very much expensive.
      • For that matter, many of the quest unlocked stores have absurdly high prices for common items.
    • Outside of big bang edits, there are a large number of forgotten towns, that routinely miss most updates of store or game function.
  • Love It or Hate It: The anime adaptation is this by fans, whether it is a good adaptation or not.
  • Memetic Badass: Due to being the former strongest boss in the game and being incredibly hard to defeat, while also still being pretty cute, many Maplers believe that Pink Bean may be the mutated son of Chuck Norris.
  • Most Annoying Sound: In Japanese MapleStory, if you successfully inflict a debuff with a Flare/Sphere Glaive, or using a certain pet equip's special debuff ability, a very annoying sound is played. It gets worse in huge boss parties when everyone has it.

  • Player Punch: In the Resistance storyline, Vita, the girl you rescued during the tutorial, turns out to be a Manchurian Agent programed by Gelimer. Then, when the player goes to rescue her, she's rigged to a bomb that will blow up if she tries to escape. Thus, in order to save the player, Vita forces the trap to explode before the player can even attempt to rescue her.
    • In the new Explorer storyline, not only does the Black Mage break free before you can attempt to fix the seal, but as retribution for trying to stop him, he attacks Maple Island.
  • Play the Game, Skip the Story: Sadly.
  • “Stop Having Fun” Guys:
    • Kill stealers were a big problem in previous years, when training spots were limited and ranged classes reigned supreme. Now, with the abundance of maps and places to train at, kill stealers are much harder to come by, however, they are still there, usually on the bandwagon for whatever powerful Game Breaker class was just released.
    • For a while, there was a group of people who would insult you for not following a specific build. If you didn't roll perfect stats at creation and stuck with it, or invested in skills that they don't recommend, they called you a bad player. The stats bit has lessened since the game gives you "perfect" stats automatically upon creation and you can choose to let the game auto-distribute your stats now, but they're still out there.
  • Suspiciously Similar Song: Battlefield, the tune that plays in the Showa hideout sounds a lot like Battle Without Honor Or Humanity from Kill Bill.
  • Tear Jerker:
    • Poor Jane Doe's story and her reaction when she finds out she's dead.
    • The 6th chapter of Zero's storyline, where Cassius fades and dies after spending too long away from the temple. When you get back to the temple, all the npcs are crying.
      • The 8th chapter focuses on Alpha and Beta struggling with the idea that one of them is corrupted and is preventing the other from becoming a Transcendent, and that the corrupted one must be killed. Alpha realizes the evidence points to Beta and attempts to hide it from her...and she pieces it together herself and attacks Alpha, trying to force him to kill her in self-defense.
    • Black Heaven Act 3: Just when you are about to land on Black Heaven's deck, a forcefield stops you and traps the Resistance instructors. You manage to escape, but the Resistance instructors, and possibly more, are gunned down by Black Heaven's artillery. Claudine's reaction just seals it.
    • Black Heaven Act 6: Suu has broken free from Gelimer's control, reunited with his sister and has found reason to continue living on in his human body. However, Gelimer decides that Suu has outlived his usefulness and kills him in Orca's arms.
  • That One Sidequest: Most jump quests. You have to jump onto several platforms with pixel-perfect accuracy. Miss, and you fall down, losing half your progress if you're lucky and having to start all over otherwise. Oh, and there are hazards that inflict minimal damage, but the knockback will really hurt. They're so bad that players have practically given up on the game because of it.
  • They Changed It, Now It Sucks: The Big Bang patch.
    • Possibly justified for clerics and archers, where the game balance actually screws them over. Clerics can now deal more damage if they have decent weapons, true, but chairs are completely useless for restoring needed MP points (when before MP Restore would have renewed in conjunction with MP Eater in battle). Hence, the prevalence of pots dropped by enemies. In the latter case, there is an accuracy equation based on levels rather than stats (which would be okay if it only allowed you to hit things at lower levels, but it also prevents training at twenty levels higher (so, no boss runs with archers).
    • The maze forest near NLC now has a different system, making the already confusing maps in some guide websites like Hidden Street useless.
      • What maze? As of the NLC alteration from the alien invasion, the maze is gone. The entire Crimsonwood area is now just a flat stretch of a few maps. No maze, no instant death jumping puzzles.
    • Big Bang as a whole is epitome of this trope. Look at any Maplestory fan site or any popular Maplestory video on Youtube and you'll find hundreds of comments about how Big Bang destroyed the game experience. The primary source of this enmity is the changes to the EXP curve, which led many players to level solo in specific areas without following the story or doing any of the quests, ruining the community feel that detractors claim the game once had. Don't be surprised to find dozens of areas completely devoid of players while certain others are absolutely packed. Others say that the change ruined the prestige of players who had worked hard to reach higher levels prior to the patch, while others still accuse the game of becoming too easy.

  • Urban Legend of Zelda: Surprisingly (or unsurprisingly), some exists for the South East Asia region version of the game. According to some questionable fansites, Asiasoft is extremely lazy, corrupt, or both. All it takes to become a GM is to have a new, clean account for a 6 months, and then to submit an application. Allegedly, if you succeed, they send you one heckuva high-end workstation fitted with 6 Full HD monitors. And then they won't care if you abuse it- numerous players on the Asia server have seen GMs abusing their power, and complaints to Asiasoft has allegedly fallen on deaf ears. One troper has denounced the game after he personally saw a "GM" kick a random user just because said "GM" is friends with a jerkass player and the jerkass player asked the "GM" to because he wish to loot the monster said player killed. This, and coupled with the realization that he could not get on Global because of region-coding.
  • That One Boss: It's often debated which boss is the hardest in the game. Here are some of the front runners.
    • Pink Bean: Tons of health, MASSIVE attack stat (can inflict upwards of 20,000 damage if you even touch him with a lightly armored character), makes you go through several bosses before you even get a chance to hit him, is resistant to physical, holy, fire, and neutral damage, and can nuke the entire field for 11,000 damage. You also have a time limit of thirty minutes. Your only saving grace is the fact that it can be faced by up to 30 players at a time. You better have those healers ready. You're going to need it.
    • Magnus: Let's go through it shall we? He has over 2 billion health, a sizable attack stat, is immune to all status conditions, and is constantly causing meteors to rain down which can take anywhere between 25%-75% of your health per hit. To make matters worse, your potions only show their full effect while you're inside the field he emits... which puts you right inside his melee range. Good luck!
    • Dark Cygnus: Same health as the above and a similar attack stat. She's also a Marathon Boss, constantly summoning her knights (which have the same health as her and render her invulnerable while they're active) to keep you at bay, can inflict potential lock (all of those shiny upgrades you're so proud of, they're negated for an entire minute), can heal thirty percent of her health from time to time, reduces the effects potions have, can transform you into a pig, AND can inflict Interface Screw.
    • Lotus: Puts all of the above to shame with the release of the Black Heaven Update. 900 BILLION HEALTH, is constantly forcing you to move with his spinning taser trap, 46,000 weapon attack, has a weaker version of Magnus's meteors (10%-30% each), and spawns mobs to attack you. That's just phase one. He has two more phases to fight and that's on NORMAL mode. So far the hard version is considered impossible and has not been cleared by any team of players (part of the reason why is because he has 8,100,000,000,000 Health or 8.1*10^12 or 8,100 BILLION HEALTH across all three phases) Makes you wonder what Nexon was thinking when they designed this boss.