This is the character sheet for the light novel and anime Log Horizon.Whenever possible, the entries below use the spellings used in the books, rather than the ones used for the Crunchyroll translation for the anime.
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The City of Akihabara
The biggest Hub City in the Yamato server, Akihabara is home to 15,000 players, and is the base of operations of many of the characters featured in the books, specifically Shiroe and his friends. In appearance it looks like the ruins of modern-day Akihabara, except overgrown with vegetation.Initially lawless, the city later gains a governing body through the Round Table Council, made up of representatives of major and minor guilds.
Shiroe, a 23-year-old engineering graduate, got trapped in the world of Elder Tale while trying out its latest version after a long hiatus. He is an alumnus of Debauchery Tea Party (DTP), a legendary (though informal) dungeon raiding team, having earned a reputation as its strategist.
Awesome by Analysis: Shiroe is able to utilize various tricks, spells, and tactics against monsters and antagonistic PCs when he studies who is the guild he is up against.
Badass on Paper: He feels he has this going on. People look at the successes of the Tea Party and all the awesome gear he has and think he must be a total Badass to have all that. But he says that a lot of it was due to luck or other people covering for his failures and that he, when you get down to it, wouldn't have accomplished anything on his own.
Big Brother Mentor: Acts as one for quite a few beginner players, especially Touya and Minori whom he used the Teaching System to travel with them.
Big Good: Serves as such to the adventurers of Akihabara, despite being rather devious. At any given time, Shiroe has multiple plots in motion at both the macro level (creating the Round Table, negotiating with the Landers) and at the micro level (rescue the new players held by Hamlin, training Minori and her group).
Confusion Fu: His greatest weakness, and the type of enemy he most hates to deal with, is someone whose actions are random, or where no pattern exists.
Difficult but Awesome: Shiroe's class, the Enchanter, is the least popular of the twelve primary classes of Elder Tale, mainly due to its low direct offensive power and HP pool. However, if grouped with an excellent team, just like Naotsugu and Akatsuki, the Enchanter's vast repertoire of crowd control skills can be fully utilized, thus turning it into a very fearsome character, as the unlucky player killers in Episode 2 can attest to.
Encyclopaedic Knowledge: Shiroe's vast knowledge of the Elder Tale game helped a lot of people out, as he reveals in Episode 3. Then he finds out that they mostly want him for his extensive knowledge of various parts of the game, and is one reason why he shunned being in a guild. The sole exception was DTP, who wanted him just because they want to have fun adventuring together, which he seems to like.
This massive storehouse of in-game knowledge also has a practical use during battles. Given the name Full Control Encounter, Shiroe can can predict the remaining MP, items, available skills, skills on cooldown, etc. from not just his party, but the monster(s) as well, 30 seconds in advance with a margin of error of 1% of remaining MP.
While his skill with planning is acknowledged by veterans in Akihabara, Shiroe's reputation among the general adventurer population isn't that good, where the perception that he's an In-UniverseMagnificent Bastard overrides whatever good intentions he might have had during a particular event. It gets so bad that, by Book 5 and the later episodes of the anime, Minori makes it her responsibility to salvage Shiroe's reputation. Unfortunately, it does more harm than good.He uses this to the fullest by playing Good Cop/Bad Cop by pretending to be rude and harsh towards Reynesia, only for Krusty to help her out.
Averted among the Lander Nobles. To them, he's seen as a wise scholar whom is sympathetic to the Landers, but has difficulty dealing with Michitaka. This is the result of Shiroe and Michitaka playing Good Cop/Bad Cop during the Eastal Confrence.
I Can't Dance: For all his vast knowledge and skill, he can't dance. At Eastal's ball, Henrietta had to use her bard skills to prevent him from embarrassing himself.
The Leader: Shiroe was formerly the head tactician of Debauchery Tea Party. After being trapped in the game he acts as de-facto leader of his party and eventually becomes the leader of his own guild.
Jerkass Façade: Acts like one towards Reynesia in order to deliberately cause her to hate him so Krusty can help her out.
Magically-Binding Contract: The God of this trope. As a Scribe, he can create magically enforceable contracts using magical ingredients. The more powerful the ingredients, the more powerful the contract. This includes a contract that can bestow Landers the Adventurer subclass, something he keeps an absolute secret in fear of the chaos that would ensue if it is revealed.
Magic Is Mental: The God of this trope as well. Shiroe's two classes (Enchanter and Scribe) are best suited for people who can strategically make the best use of them, as well as think of clever and more efficient methods of using them.
Mistaken for Pedophile: By people in Akihabara, thanks to his wandering around with Akatsuki and Minori during a festival. They both look about fourteen, while he is somewhere in his twenties.
Mr. Vice Guy: Shiroe is a genuinely good guy, but can also be ruthless and underhanded if needed. Some of his friends call him a "demon" and "scary boy".
The Plan: In addition to combat tactics, there's his plan for restoring order in the Akihabara border. Obviously he'd like to help create order out of the anarchic situation, such as when he goes to rescue Serara, though some of the bigger guilds are understandably hesitant to help since they wonder what he could do in the first place. He then tells them that he bought the guild hall, where players have to go to form, join or leave a guild, and it's also where the bank is located. As it is the only guaranteed safe place to store items and large amounts of money, he can blacklist anyone he wants to prevent them from accessing their stuff. While his intentions are noble, other players can't help but see how shady and underhanded his plan is, and some even outright state it's Blackmail.
He's not above using completely unheroic tactics to accomplish good things, as seen when he tricks three guild masters into giving him a huge pile of gold to buy him the entire guild hall so he can force people to go along with decisions made by himself or his newly-formed council. While he really just wants to clean up the anarchic state of the city there's a reason everyone calls him the "Villain in Glasses".
For Reynesia, the length that Shiroe will go to accomplish his goals, despite the greater good, scares the *** out of her.
Samaritan Syndrome: Developed one ever since his days within the Debauchery Tea Party. Even after the Tea Party was effectively disbanded, as a veteran player he felt obliged to assist and guide beginner players whenever he could.
The Red Baron: Black-Hearted Shiroe and Villain in Glasses. Sometime in the future, he will be known as the Chronicler of the East.
Reality Warper: Is perfectly capable of creating and using "Sekai Kyuu Mahou" or 'world class magic', The highest level of magic in the world of Elder Tale, and is thus able to rewrite the laws of physics or the makeup of any object provided he can find the method of doing so. He uses this ability to create a magic contract which grants any of the people of the land adventurer status, completely indistinguishable from people who were trapped during the apocalypse (save for the forced adventurer subclass, while regular adventurers can switch at will).
Squishy Wizard: Enchanters are formidable buffers, debuffers and support characters, but when it comes to direct combat, they're better off taking cover behind a Guardian.
The Strategist: He's so good at it that he doesn't/didn't need to establish a guild to make people do what he says. He was, after all, the brains of the legendary DTP. His main weakness is that he requires time to formulate his plans. If he's put on the spot or his plan goes Off the Rails, he'll start hesitating and be at a loss as to what to do. However, Shiroe notes that people are greatly over-estimating him due to his role at the creation of the Round Table Council and he's not anywhere near the invincible strategist that they believe he is. Despite the success and legend of the DTP, his plans have failed just as much as they've succeeded.
Think Nothing of It: Was surprised at the high level of gratitude he received not only from Serara but her fellow guild members as well after she was rescued, and thus tried to downplay his contributions.
Tired of Running/"World of Cardboard" Speech: He finally confronts his aversion to being in a guild, since it has become clear that it's not helping him with his noble goal of bringing order out of anarchy in Akihabara.
Token Evil Teammate: He purposely does this at times, playing the "bad cop" to the other guild leaders "good cop", which causes players to spread rumors that he's really an evil bastard. However, Minori tries to call him out on this, asking if he's okay with that, since she doesn't like people seeing him as a bad person due to all the good he ultimately ends up doing. He replies that he's never thought of it that way, and ultimately seems more focused on the big picture rather than his own personal reputation.
Tranquil Fury: An absolute master of this. Whenever someone manages to piss him off he enters somewhat of a Tranquil Beserker state. Coming up with and executing plans that leave his enemies unable to retaliate physically, mentally, politically, or some combination of the three. This state is where he gets much of his 'Villain in Glasses' fame post-apocalypse.
A 20-year-old college student who remained stuck in her male avatar during the Catastrophe. She eventually sought Shiroe's help to change her appearance so as to be closer to how she looks in real life. Feeling indebted to Shiroe, she vows to serve him.Akatsuki is one of the three "main heroine" types initially conceptualized by Mamare, and the one eventually chosen for the first book due to the dynamic she adds to the one already existing between Shiroe and Naotsugu.
Action Girl: Discussed, in a sort of interesting way. During the Goblin King Arc in the Anime, she's seen as desperately wanting to get out there and start fighting, going to far as to tap the handle of her sword, but she remains leashed to Shiroe because A). she's his sworn bodyguard; B). she's not been given orders to move. Later she brings this up with him and indicates that because of that fact, she was actually useless to him. Her sense of uselessness is further complicated by the fact that she's crushing on him hard. Shiroe disagrees with her self-criticism and… dancing ensues? It's also worth noting that she's probably role-playing herself this way, because what self-respecting badass ninja wouldn't be an Action Girl?
Badass: Certainly; she's the first one of Shiroe's party to figure out how fighting works. And boy, does she make it look awesome. Shiroe particularly notes that she's a "good" assassin. Considering Shiroe's knack for strategy and his own status, it's reasonable to draw the conclusion that if Shiroe calls her "good", Akatsuki is "really good".
Can't Catch Up: She feels like this at times. While she is extremely skilled herself, she's in complete awe at watching the former DTP members working together, such as when Shiroe and Nyanta teamed up against Demikas. They were able to coordinate their attacks so well without even having to talk to one another that she felt a bit useless. Fortunately for her, Shiroe does value her contributions as well, such as when she takes out enemy mages and healers. The reason is because she restricts her playstyle and avoids raids, groups and certain quests due to her roleplaying, because ninjas are supposed to be lone wolves. This not only means a lack of experience in group combat, but she's also under-geared because the best equipment comes from raids/dungeons. In World of Warcraft terms, she's a max level Rogue wearing nothing but auction house green/blue equipment.
She also feels inadequate compared to Minori, such as when the latter found a lot of suspicious paperwork forged by the Landers during the festival. Shiroe tells her that she did more than ten people could have in that position, causing Akatsuki to do a little soul searching.
Doppelgänger Spin: In volume 6, she managed to devise her own kouden, or "overskill", which consists of combining her Assassin and Tracker skills to create multiple illusory copies of herself to confuse her opponent(s).
Escapism: Its becoming increasingly clear that her role-playing being a ninja and bodyguard to Shiroe is her method of running away from reality.
Flash Step: As a high-level assassin she can disappear in an instant; a flash of pink light and she's somewhere else entirely.
Fragile Speedster: She is extremely fast but can't take hits. This is why she's best at hiding in combat and sneaking up on enemies.
G.I.R.L.: Inverted. Akatsuki is a girl in a masculine avatar, so she can't hide her unmistakably feminine voice (and thus refuses to use voice comm). She later quaffs a model-changing potion to have a more fitting appearance.
Girl Gamer: Played straight and discussed. Akatsuki first created a male avatar when joining the game both to do things she can't do in Real Life and to minimize the reasons for people to look down on her. In the novel, shortly after she meets Shiroe and Naotsugu, the two mention that male Adventurers are taking advantage of females, and guilds are especially eager to pressure girls to join them. They suggest she stick with them for safety.
Heroic BSOD: Suffers one during the Libra Festival when she over-hears a conversation between Shiroe and Minori. She realizes the extent of Shiroe's plan of destroying his reputation and Minori being able to figure it out and help him in her own way. In addition, she realizes that while she claims to be his bodyguard, her lack of experience in raids ment that despite her ability being among the highest of the solo players, she is under-geared, lacks experience in teamwork and is really just average. The realization that she doesn't understand Shiroe nor can she truly protect him hits her hard, causing her to break down and retreat back to her ninja role-playing afterwards.
Insecure Love Interest: She constantly questions her self-worth and her value to Shiroe. She desperately wants him not to think of her as a child. This is even more pronounced in the novels, where we can read her thoughts in great detail.
I Owe You My Life: Akatsuki is extremely loyal to Shiroe because he saved her from having to live with dissonant appearance.
The Load: She sees herself as this once she sees that DTP is so well-coordinated its members need not speak to one another in battle. Though she really isn't — in the first several episodes she is the knockout punch of the 3-person party.
Ninja: She calls herself one, but technically she's an assassin. During the Eastal Ball, she performs such function when Shiroe tells her to spy on the Landers.
No Social Skills: Both in Real Life and the Elder Tales game. In Real Life, the woman playing as Akatsuki has always been cursed with extremely short stature and a childlike appearance, meaning that people her own age avoid her, but she's too old to identify with children. Because of this, she has never been on a date or even had a close friend. The reason she started playing the Elder Tale game was because there, being high-leveled was the only thing that mattered. People were bound to respect you if you had a level high enough, although this only allowed for superficial acquaintanceships. However, meeting Shiroe and joining Log Horizon allowed her to meet her very first True Companions that accepted her for who she is.
Older than They Look: She looks like a little kid, but is actually twenty. In the novels, it's stated that even in the real world, this is her eternal curse; she's never had a close relationship (platonic or otherwise) because when she was in high school everyone thought she was a grade schooler, and when she entered college, they thought she was in middle school. The only men she attracts are either too young for her... or pedos.
Shiroe: ...a graduate student. I'm about to graduate, or at least I was... Akatsuki: Oh, so you're about the same age as I am. Beat Shiroe and Naotsugu: Seriously?!
Out of Focus: In the early episodes, she's an essential party member, and contributes greatly when needed. However, she's feels much less useful and realizes her role is diminished once the political stuff starts coming into play, as the attention is given to Shiroe and other leaders, and the side plot focuses on Minori and her team. While she is still seen on screen quite a bit, she mostly feels like a background character during that time.
Akatsuki's hair is very long, which is accentuated by her short stature, although she usually ties it up. It does not appear to affect her combat prowess though due to her emphasis on stealth and pinpoint attacks.
When she put on a kimono for the Libra Festival, she also let her hair hang loose, letting her resemble a noble from the Heira-era of Japan.
Reluctant Fanservice Girl: Henrietta regularly stuffs her into cute outfits (summer dresses, waitress uniform, children's festival kimono) and it's always under protest.
The Rival: She has a minor BSOD when she realizes she's competing with a middle-school girl for her love. Akatsuki is a grown woman, but to her extreme dismay, she has never been able to break out of being treated like a child due to looking like one (even in Real Life). Now that problem has followed her into her fantasy life as well.
The Role Player: She role plays a ninja, even after she became trapped in Elder Tales. She's so good at her role that Shiroe noted that when Elder Tales was just a game, you couldn't even tell if she was a real player or an NPC.
She Cleans Up Nicely: Henrietta chases her with pretty outfits because they make the cute girl even cuter.
Single Woman Seeks Good Man: Though she originally roleplays herself as the servant to Shiroe's lord, her feelings for him start to manifest when she notices both his many talents and the fact that he uses them to help as many people as possible.
Stealth Expert: Due to her Scout subclass, she has the ability to move undetected.
Subordinate Excuse: When Shiroe asked why she went to Eastal's Ball instead of the Training Camp/Beach Vacation, she looked away and replied, "A ninja must follow her master." This is despite the scary lady in glasses following her with a summer dress.
Undying Loyalty: Akatsuki makes such an oath to Shiroe in gratitude for the appearance changing potion.
The Voiceless: Until she changed her appearance, Akatsuki cannot hide her distinguishably feminine voice, thus she refuses to speak over the line for fear of Vocal Dissonance. Thus she owes Shiroe a lot for allowing her to look more feminine.
Why Can't I Hate You?: Toward Minori. Upon seeing how devoted Minori is to Shiroe, and how hard she works to help him, Akatsuki feels immensely jealous, but can't help but praise the girl for being such a fantastic girl that any guy would be lucky to have. Akatsuki berates herself for failing to meet her own lofty expectations and wonders if she's even worthy of trying to get Shiroe's attention.
Naotsugu (Naotsugu Hasegawa)
Race: Human Gender: Male Class/Level: Guardian, Lv.90 Subclass: Border Guard Voiced by: Tomoaki Maeno
Shiroe's good friend and fellow DTP alumnus. Having reunited with him after they got trapped inside Elder Tale, Shiroe decides to team up with him and Akatsuki.As a Guardian, Naotsugu represents the Stone Wall build type of the class, Fortress.
Big Eater: His plan for the Scale Festival? "Eat and then eat some more!"
Butt Monkey: If someone needs to be hurt for comedy, it would always be Naotsugu. At the start of episode 3, he's randomly munched on by his griffin mount.
Crouching Moron, Hidden Badass: Viewed as this by Akatsuki. He's obviously an out-and-out pervert, completely fine with it, and he's enough of a doofus that Akatsuki accuses/teases Shiroe of lying about Naotsugu's involvement with DTP, but she's also keenly aware that he's a damn good guardian. She acknowledges this one episode prior to the aforementioned accusation/teasing when she sees that Naotsugu fight in Episode 4 of the Anime.
I Choose to Stay: He notes that if he was given a choice to either risk his life to return to the old world or stay in Elder Tales, he would probably choose the latter, as he doesn't have any particular attachment to the old world and has nothing to look forward to except for the daily grind at his job.
Mighty Glacier: Naotsugu's job is to tank and have the enemies focus on him instead of weaker allies such as Shiroe and Akatsuki.
No Sell: Castle of Stone enables him to nullify any and all damage for ten seconds.
Out of Focus: He zigzags this trope depending on whether or not the current story involves battle in dungeons or battles in politics. He played a big role starting out and during the first Rescue Arc and diminished during the second and further during the Round Table Council's founding, then came back a little as a training camp instructor and then greater still when the Goblin King was crowned and launched an attack on lander cities.
Stone Wall: Though he can also dish out damage, his main purpose in combat is to attract attention and soak up hits while Akatsuki slices through the enemy.
The Gadfly: Unabashedly. Akatsuki is the primary recipient of his teasing ("shrimp"); but do not mistake this for Shipping.
Akatsuki: Don't call me shrimp!
24-Hour Armor: Averted. He takes it off in Episode 3 while waiting for Shiroe to regain consciousness. Since his armor is an item like any other, it's implied he can equip/remove it easily via the menu.
You Will Not Evade Me: For enemies that think they can ignore the tank for the squishy wizard, he uses Anchor Howl which forces all enemies to focus on him or face a painful counterattack.
Race: Werecat Gender: Male Class/Level: Swashbuckler, Lv.90 Subclass: Chef Voiced by:Joji Nakata
Another DTP alumnus, Nyanta saved Serara from members of Brigandia in Susukino and has since then accompanied her to ensure her safety while waiting for Shiroe's rescue party. He decides to follow Shiroe's party back to Akihabara upon their arrival in Susukino.
Blade Spam: The combination of this and tightly-timed use of Thorn Bind Hostage results in death (HP to One in the anime) for Demikas.
A beginner player of Elder Tale, Touya and his twin sister Minori joined the game as a way to experience new things. They met Shiroe not long after joining the game and picked up lots of useful advice from him. They were unfortunately separated after the Catastrophe and were unwittingly led to join Hamelin, a guild which exploits beginner players and Touya was forced to battle monsters for the guild. After the forced disbandment of Hamelin, he joined the newly-established Log Horizon guild.
The Apprentice: He looks up to Naotsugu and is trained by him in the ways of the tank. He addresses the veteran as "Master Naotsugu".
The Dog Bites Back: Both he and his sister Minori end up having to fight to escape from Hamelin, the guild exploiting new players. Fortunately for them, Shiroe was expecting problems to arise, hence why he had Naotsugu and Akatsuki, along with a few other Crescent Moon members aid their escape.
Glacier Waif: His class specialises in powerful attacks with long cooldown times; however, since his character in Elder Tale is modelled after his actual body size, his strength is incongruous to his teenaged appearance.
I Shall Taunt You: He has several taunt skills such as Samurai Challenge that make monsters believe he is doing heavy damage when he is not, so he can hold their attention.
Polar Opposite Twins: Touya is more assertive and energetic compared to his sister, which is reflected by his choice of playing the Samurai, a vanguard class.
Wheelchair Woobie: invoked Pre-Apocalypse, Touya was confined to a wheelchair. The first thing he did upon waking up in Elder Tale was dance and jump around. In the anime, Minori has a flashback to when she and him first woke up after the Apocalypse and she watches this happen.
The twin sister of Touya, Minori started playing Elder Tale at the same time as Touya. Like her brother, she deeply admires Shiroe for his vast knowledge and helpful personality. Became lower-levelled than her brother as a result of her time in Hamelin where she was forced to produce items for the guild and later joined the Log Horizon guild after the disbandment of Hamelin.Minori is another of the "main heroine" characters conceptualized by Mamare, but due to both her age and her experience level, was passed on in favor of Akatsuki.
Adaptation Dye-Job: The novels say her hair is black, but dark brown in certain light. In the anime, its color is a lighter shade of reddish brown.
The Apprentice: She studies under Shiroe in order to become a party strategist like him. She carries around a notebook and studies it at night.
Awesome by Analysis: She's attempting to emulate Shiroe and his Full Control Encounter and can foresee 5-10 seconds ahead with a 5% margin of error on remaining MP.
Beauty Is Never Tarnished: Averted. During her time in Hamelin she was so filthy and disheveled that she barely considered herself a girl.
Big Sister Instinct: She's the elder of the twins, and she tries her best to protect her brother. In post-Catastrophe Elder Tale, this translates to her providing essential rear support whenever she fights along with her brother.
Break the Cutie: Due to being killed by player killers as seen in episode 8 when she awakens inside the cathedral after being attacked moments earlier, she and her brother end up losing practically all of their items. As a result, they end up joining Hamelin, who at first seemed like they would help. But that guild ends up abusing them and treating them almost as badly as the player killers did, forcing them to make items and give up their exp potions to sell for profit.
Clingy Jealous Girl: She sees the signs of it starting inside her and doesn't like it, but she can't think of a way to stop it. In her mind, she and Shiroe were destined to be together, and she would always be by his side. From the moment she met him, she never even conceived of a different outcome. But, finding out that Akatsuki has feelings for him too introduces the first pangs of jealousy and the realization that she could lose him.
Damsel in Distress: Shiroe contacts her since she was on his friend's list after learning that she and her brother are in a guild that's exploiting low level players and treating them as slaves. He vows to get them out of there.
Green-Eyed Epiphany: She first realizes that she has feelings for Shiroe when she sees Akatsuki doing something romantic with him. For the first time, she feels jealousy over another girl being close to him, and also for the first time, she realizes that her future with Shiroe is not a foregone conclusion, but something she could actually lose.
Hero-Worshipper: Towards Shiroe. She ends up hating herself for feeling this way when she realizes that she's treating him as an object, rather than a person.
Insecure Love Interest: She considers herself to be a "burden" due to her age, inexperience, and meekness. While captive at Hamelin, she tries to dissuade Shiroe from saving her and her brother because it would be a tremendous burden on him. In the novel, when she realizes that she's in love with Shiroe, she runs a mental list of reasons why such a relationship can't work, and why she's an inadequate match for him. However, Touya encourages her to accept it, because she can't deny her feelings.
The Leader: By dint of being the strategist. It's unofficial but no one in her party disputes the orders she gives in battle.
Mentor Ship: Though she didn't admit it at first, this is what she fantasized about regarding Shiroe. As he was the first person who took her and her brother under his wing, the two of them began to refer to him as "sensei". In the novels, Minori thinks to herself that she thinks of him as her mentor, and wants him to be more than that.
Miko: The basis of her class, which is referenced by her usual shrine maiden outfit.
Polar Opposite Twins: Minori is more reserved and serious compared to her brother, which is reflected by her choice of playing the Kannagi, a support class.
Precocious Crush: She's at the older end of the spectrum of this trope. She's a teenager developing into a young woman, but she is still underage and there are a substantial number of years between herself and Shiroe, her crush.
The Rival: To Akatsuki, for Shiroe's affections. In the novel, Minori tells herself that she has nothing against Akatsuki personally, that she's actually very nice and very beautiful, and that Akatsuki has the right to fall for any guy she wants. But on the other hand, screw that noise—Shiroe is hers.
Why Can't I Hate You?: Toward Akatsuki. When she realizes that Akatsuki is in love with Shiroe, Minori's gut reaction is to resent Akatsuki for trying to take "her" Shiroe, but then realizes that she actually really likes Akatsuki and that she deserves a guy as great as Shiroe. Minori realizes that her resentment is the logic of a Clingy Jealous Girl and feels terrible about it, but knows she can't stop thinking this way as long as they both like the same man.
Yamato Nadeshiko: Played with. She's actually a middle-school-aged schoolgirl, but her Elder Tales avatar is a shrine maiden, and she is almost never seen without a kimono—the symbol of Japanese beauty. Her strongest personality traits revolve around her desire to both please and emulate Shiro, bringing him tea to help his digestion, and doing her best to improve his Hero with Bad Publicity reputation. She is very loyal and subservient to him and has a number of domestic virtues rounding her out, but she is absolutely not one to be trifled with.
Voiced by: Eriko Matsui
Race/Gender: Human/Female Class/Level: Bard/Lv.24
Another beginner player, Isuzu became acquainted with the twins after the Catastrophe after they were lured into joining Hamelin. Briefly joined the Crescent Moon Alliance after the collapse of Hamelin before finally joining Log Horizon to stay close with Rundelhaus.
Anger Born of Worry: She was so happy to see Rudy respawn in Akibara's Cathedral that she called him an idiot and hit him on the head several times because she was worried that he would die for real.
Boring Yet Practical: Coward's Fugue, which makes non-fighter classes appear to be doing less damage to the enemy. It's nothing flashy but it works to crowd control monsters.
Despair Event Horizon: Post-Catastrophe. It's the main reason why she was so easily enticed to join Hamelin.
Heart Is an Awesome Power: Coward's Fugue. She thought it was useless because it didn't damage enemies or heal allies but it works well in a team setting. She can make it easier for samurai like Touya to keep enemies focused on himself and away from sorcerers like Ruddy.
A beginner player who participated in the summer training camp organised by the Round Table Council to improve himself, Rundelhaus is assigned to Touya's party by account of their similar levels and began training with them. Becomes caught up in the "Return of the Goblin King" world event and is revealed to be in fact a Lander when he is critically wounded during a goblin raid. After Shiroe saves him by magically granting him Adventurer as a subclass, he joins the Log Horizon guild.
Animal Motifs: Isuzu thinks of him as Golden Retriever because "he's cute but doesn't make me nervous." She even tells him to shake at one point.
Ascended Fanboy: He grew up watching/hearing stories of Adventurers whom would travel around the world helping people in need. His dream is to become an Adventurer and do the same thing, to the point of pretending to be one. He gets his wish thanks to Shiroe.
Badass: When you realise that he's a Lander and thus only receives 1/4 the EXP of Adventurers, you realise that for him to reach the mid-20s is a feat that would probably land him somewhere around the 60 mark if he hadn't been held back by his Lander identity.
Bishounen: Fits the stereotypical "pretty boy" role, down to the exaggerated foppish behavior
The Cape: A heroic young man who wants to save people without an ulterior agenda, and yes, he does wear a cape.
Heroic Sacrifice: He sacrifices himself to save his friends, whom then learn that he is actually a Lander and thus cannot resurrect. Luckily, he is saved by Shiroe whom Take a Third Option and turns him into an Adventurer.
Hair of Gold, Heart of Gold: Once you get past the "I'm awesome" bluster, you find a friendly and chivalric young man crowned by golden hair.
Hidden Depths: He acts like a foppish idiot, but in episode 14, Isuzu walks in on him training by himself. He constructed a sparse outline of the Training Camp's dungeon and spent hours directing fireballs. Then he became flustered when he realized Isuzu was watching. He's more insecure than he lets on.
Glory Seeker: Based on his gung-ho attitude during the training camp, you'd think he was one of these. In truth, he just wants to save people and doesn't care about glory.
Knight in Shining Armor: He wishes to be a gallant hero that fights monsters. On one hand, this leads him to fighting up front with the samurai tank instead of behind him with the bard, but on the other hand it leads to a chivalric attitude. When Isuzu says "You wouldn't want a lady to walk through a forest at night alone, would you?" he instantly agrees to be her escort.
Large Ham: He speaks with passion and is fond of striking poses. He even has bishie sparkles!
Leeroy Jenkins: He's like this at first, made worse by the fact that he's a Squishy Wizard getting the attention of all the monsters, and forcing the group to retreat repeatedly.
Magically-Binding Contract: To save his life, he signed a contract created by Shiroe that magically gave him a subclass of Adventurer (along with all their abilities) and joining Log Horizon.
Odd Name Out: He is the only member in his party that has a non-Japanese name.
Playing with Fire: His preferred choice of fighting is to saturate the battlefield with fireballs.
Small Name, Big Ego/Boisterous Weakling: He considers being a level 20 adventurer something awesome enough to gloat about in front of a member-seeking party. Inevitably, he ends up embarrassing himself. When you know his origin as a Lander- who receive 1/4 of the EXP that adventurers do and lack beginner aids like EXP Pots- you can understand how reaching Level 23 would be an achievement.
A former resident of Minami and member of Light Indigo. She was sent by Kazuhiko to aid Shiroe at Suzukino. Upon the completion of the mission, she asks Shiroe if she could join Log Horizon of her own free will, and was accepted. She is actually a boy but due to the Apocalypse, became trapped within his female avatar. Shiroe is the only one whom figured it out.
It Amused Me: Her teasing Naotsugu is actually this. Since he's a boy in real life, she's just messing with him until he figures it out. Adventurers are slowly being over-ridden by their avatars after all...
The Tease: To Naotsugu. She even does so right in front of Maryelle.
Crescent Moon Alliance
A medium-small guild operating in Akihabara, the Crescent Moon Alliance does not have any specialisation per se and instead focuses on providing beginner to mid-level players with a friendly and comfortable gaming environment. It becomes heavily involved in the politics of Akihabara after the Catastrophe and is later one of the founding members of the Round Table Council.After the founding of the Round Table Council and the disbandment of Hamelin, most of the newbies decided to join the guild due to their part in their rescue, thus the guild gained a reputation for training newbies on the aspects on Elder Tales and how to survive in the new world.The guild is the main focus of the spinoff Honey Moon Log, which reveals their lives outside of the game prior to the Apocalypse, and the viewpoint of the group during the chaotic first few days after its members got trapped in Elder Tale.
The guild master of the Crescent Moon Alliance, Maryelle comes off as a rather quirky person who glomps at virtually anybody and always smiles. In reality, she is a competent leader who does her best in keeping her guild afloat in the trying times of post-Catastrophe Elder Tale.
Christmas Cake: Indirectly stated in the light novels. Shiroe is 23, while Naotsugu is two years his senior at 25. Henrietta indicates Maryelle is three years older than Naotsugu, which puts her at 28. Maryelle also refers to herself as a grandma in the novels. This trope is only implied in the anime when she refers to herself as 'desolate'; Henrietta calls her on it. In both cases, it appears to be at least downplayed; see Naotsugu's Ship Tease entry.
Cool Big Sis: Acts as one for her guild members, and to a lesser extent, Shiroe's party. Shiroe recognizes this by saying that in every succesful party or guild there's something acting behind the scenes keeping it together.
One of the leaders of the Crescent Moon Alliance, Henrietta also serves as the guild's accountant. She's Maryelle's best friend, and one of the very few people able to convince the easy-going guildmaster to do actual work.Like her role in-game, Henrietta worked as an accountant in the real world as well. Add to this the fact that she holds a master's degree in business management, as well as her father's own work as a broker, means that she's likely the only person among Shiroe's contacts with any practical experience with regards to running a business. This knowledge comes to very good use when Shiroe first enacts his plan to change Akihabara.
I Am Not Pretty: She doesn't consider herself attractive and interprets all stares as people looking at Maryele. What she doesn't understand, is that they are looking at Maryle and herself; they see Maryele as the rays of the sun, and herself as the light of the moon.
I Want My Beloved to Be Happy: While she does confirm to herself that she does like Shiroe, she notes that her feelings are not at the same level as Akatsuki and Minori and quietly backs off, wishing whomever captures Shiroe's heart happiness.
One of the leaders of the Crescent Moon Alliance, Shouryuu serves as the guild's combat team captain. As a Swashbuckler, his build and gear is focused more on fighting against monsters rather than other players.
Berserk Button: Badmouthing Maryelle in front of Shouryuu is a big no-no.
Honor Before Reason: As Honey Moon Logs shows, his devotion to Maryelle can lead to him doing frankly stupid things, like not retreating even when faced with a clearly superior opponent.
Hopeless Suitor: To Maryelle, ever since they first met in the real world. Too bad Maryelle treats him like a kid brother instead.
The Leader: Despite Maryelle being the guildmaster, he is the guild's leader in combat.
Petting Zoo People: Is supposed to be a Wolf Man, but like all of the Wolf Hair race only exhibits dog ears and tail when in combat or under stress.
Voiced by: Shohei Kajikawa
Race/Gender: Fox Tail/Male Class/Level: Assassin/Lv.90
The guild's other combat leader, Hien is one of the rare assassins specced up for ranged combat instead of melee. Although loyal to both Maryelle and the guild, Hien's fun-loving nature usually gets the best of him, which makes him either disrupt otherwise serious discussions, or find excuses to goof off and not work.
The Prankster: As shown in Honey Moon Logs, he disrupts a serious chess game between Aizel and Yoshinaga because he felt that it was too boring, and runs off with some of Crescent Moon's hamburgers because he didn't feel up to working that afternoon.
The Slacker: Only hinted at in the anime, but despite his level Hien would rather coast along with the minimum amount of effort, which is why the Crescent Moon campaign took a lot out of him. Farming boars all day is hard.
As her class level suggests, the young girl is relatively new to Elder Tale. When the Apocalypse took place, she happened to be in the middle of a dungeon raid in Susukino, leading to her getting stranded in the now lawless city ruled by the Brigandia guild.
Living MacGuffin: Reuniting her with the Crescent Moon Alliance is why Shiroe's party journeys to Susukino.
Precocious Crush: Towards Nyanta. While cleaning his home she imagined herself as his housewife.
Shrinking Violet: She's very shy and easily bullied. She spends most of her time hiding behind Nyanta.
Single Woman Seeks Good Man: During a internal gush about Nyanta, she thinks about how kind he is and how willing he is to help others. Akatsuki concurs and says she has "good taste".
Took a Level in Badass: During the Training Camp she gains confidence and learns more diverse abilities. In episode 17, she snares the monsters Touya lured to her position so Rudy and Isuzu can blast them, and in episode 19, she's seen casting offensive spells and remembering to use her summon pet more as well, as commented by Nyanta and Naotsugu.
White Magic: As a druid she can cast healing spells. Though the majority of her healing magic in the anime uses a green tint, this is played straight with a few spells, and sometimes with her staff.
Young Entrepreneur: The reason she started playing Elder Tales was to become a shopkeeper, but because you have to progress further in the game in order to unlock the Merchant/Accountant subclasses, she ended up picking Housekeeper as filler. She deeply regrets the choice and wishes she had chosen a crafting subclass instead, like Artisan or Tailor.
Minor Crescent Moon Alliance Members
Aside from the personalities listed above, the guild has several other visible members. While in the anime they are used more or less as living props, many of them get additional roles in the Honey Moon Logs manga. Unless stated, many of them are beginner to mid-level in experience.
Samurai: Yoshinaga, an elf samurai, and the only other member of the guild who's anywhere close to being good in melee after Shouryuu.
Skunk Stripe: Eizel's characteristic trait, aside from being taller than everyone else in the guild.
Team Pet: Kokoriko, a roc chick that hatched and imprinted on Mei Fa while the guild was out collecting ingredients for the pudding Maryelle and Henrietta presented to the three production guild masters.
The Medic: Liliana, the guild's other cleric, obviously, when she isn't pulling double-duty as Maryelle and Henrietta's secretary.
Token Mini-Moe: Ashlinn. Makes sense, as she's not only a grade-schooler, but she'd barely just finished the tutorial section of Elder Tale when the Catastrophe happens.
West Wind Brigade
The main characters of their eponymous spinoff, the West Wind Brigade (西風の旅団 lit. Nishikaze no Ryodan) is a medium guild of about sixty members, it has nevertheless made a name for itself as a powerful raid guild rivaling Akihabara's other raid guilds, like Krusty's D.D.D. and Isaac's Black Sword Knights. Soujirou founded it in the wake of the disbanding of Debauchery Tea Party, because he didn't want the legacy of the Tea Party to be forgotten, and indeed absorbed two of its members — Nazuna, and Saki, DTP's main healers.Due to its huge gender disparity in favor of female players, the various "Soujirou Fan Club" sub-guilds formed under the main one, as well as Soujirou's reputation as a smooth-talking pretty boy, the West Wind Brigade is also known as the harem guild among Akiba's residents.
Race/Gender: Human/Male Class/Level: Samurai/Lv.90 Subclass: Sword Saint
Pretty boy and current guild master of the West Wind Brigade, which is made up mostly of women and is seen by pretty much everyone else as his personal harem.Soujirou's build is the Iaijutsu Practitioner type, Vengeance, which relies on counter-attacking his opponents with lightning fast, strong, and precise attacks.
Ascended Fanboy: When the Apocalypse occurred, rather than being shocked and panicking about what had transpired, he was jumping for joy and excited beyond belief at somehow ending up in Elder Tales. However, when he saw Isami terrified about real combat and you can bleed, he realized just how serious the situation had become and took their predicament much more seriously.
Berserk Button: Touch or even look at any of his guild members the wrong way, and he will become a borderline-psychopathic killer.
Beware the Nice Ones: Is kind, innocent and extremely polite to everyone he meets. However, harm his friends, and he will kill you without hesitation. Nazuna is worried that this aspect of him will one day inadvertently destroy himself and/or the guild.
Cry Cute: When he hears that someone in the game attempted suicide out of desperation, he starts crying even though the attempt was foiled.
Difficult but Awesome: His build is noted to be extremely difficult to use correctly and thus few players use this build for their character.
Dual Wielding: He uses one or two katanas depending on the situation. When dual-wielding, one katana benefits from <<Kodama Kaeshi>> while the other is used for defending against attacks.
Declaration of Protection: Gives one to Isami, and by extension the rest of his guild and his friends, when she reveals that she was scared of fighting monsters.
Hero of Another Story: The main character in the spinoff manga ''West Wind Brigade', which takes place alongside the main novels. Interestingly he's a far more stereotypical Light Novel protagonist than Shiroe is, though his adherence to the archetype is generally Played for Laughs.
Iaijutsu Practitioner: He's adept at the fast draw technique and the Samurai class has skills based around it.
Lightning Bruiser: Despite being a tank-class whom generally just takes the hits, he relies on parrying/counter-attacks/evasion. He's so fast and can attack so precisely that his opponents can't even see him move before being taken out.
Tranquil Fury: When two other adventurers call Isami an "ugly bitch" when she falsely believes that they can log out of the game, Soujirou is rather pissed. Happens again when two Hamelin guys try raping Isami and Sara. He slices off one of their arms in an attempt to behead them without batting an eyelash.
Worf Had the Flu: When he fought the Murderer, the battle took place in a narrow alleyway where it completely restricted Soujirou's movements, simultaniously preventing him from utilizing his fighting style along with restricting the number of people in the raid who could assist him to just Nazuna. Nazuna noted that had the battle taken place elsewhere, it could have gone completely differently. However, after learning about the identiy of the Murderer and his abilities, Soujirou couldn't have won anyways.
Soujirou: Its true. A part of me did look for such things in Elder Tales. And it was also true, I was in joy when the Apocalypse took place. But! To gain strength. To win battles! Without my friends...without everyone enjoying the world of Elder Tales...Without them, everything is meaningless!
Race/Gender: Fox Tail/Female Class/Level: Kannagi/Lv.90 Subclass: Gambler
Also a former member of the Debauchery Tea Party, Nazuna decided to join Soujirou's West Wind Brigade. She acts as a Cool Big Sis to him and was one of the Tea Party's best healers.
Barrier Warrior: Is capable of creating defensive barriers. Seems to prefer this role over actual combat, after the Apocalypse.
Brilliant, but Lazy: A very perceptive person and quick to assess situation, but is very laid back as well.
Clingy Jealous Girl: She's this to all girls but especially to girls outside the established harem. Oh boy.
Cool Big Sis: Her official profile states that she treats Soujirou like a "cute younger brother" and is the only one in the guild able to lecture him.
Eye Poke: Does this to Krusty once for scaring her friends by acting like a PK. Hilariously, it doesn't work because Krusty's defensive stats is just too high and she's a Squishy Wizard. It just ends up hurting her fingers. She does get her revenge in the special countdown comics leading to the publishing of volume 1 of the manga.
Floating Platforms: Her overkill, "Skywalker", consists of casting barriers in the air and using them as temporary footholds.
Number Two: Of West Wind Brigade. However, its noted that she does a better job at running the guild that Soujirou does.
Another level 90 player, Isami joined the West Wind Brigade, and works as the guild's accountant. Despite her level, post-Catastrophe she's found that she's terrified of combat now that Elder Tale has become "real".
Faux Action Girl: Is a level 90, has a sword, and can use it ... but only when Elder Tales was actually a game. The psychological stress of being trapped within the game along with being physically weaker than most makes her an easy target against most opponents, even ones that are lower-leveled than she is.
The Load: With Elder Tale becoming real, she's terrified that she will end up as "useless" as she was in the real world.
Rage Breaking Point/Despair Event Horizon: Isami suffers from one when two adventurers she told off earlier attack her and Sara, a Lander. When they decide that they should rape Sara, since it wouldn't summon the guards, Isami ends up stabbing one of them in anger, which actually summons the guard.
The only other male member of the West Wind Brigade introduced so far. In the real world, he was a chef in a high-class restaurant, which is why he's visibly disappointed when he can't use his skills in Elder Tale.
Camp Gay: Dresses very flamboyantly such as the use of GuyLiner. It's likely to keep to the theme of the guild, despite being much taller and more heavily-built than Soujirou.
Team Mom: Is usually the first to give suggestions to the others on what to do and takes care of them. He tries (and fails) to cook for the rest of the guild in the beginning, and suggests that the team spar, serving as the referee. After Soujirou's death, he is the one that consoles Kyouko.
Voiced by: Shiori Izawa
Race/Gender: ???/Female Class/Level: Monk/Lv.90
The monk of the guild, Kawara is a cheerful tomboy usually seen in the company of Dolce and Isami. The fact that she acts and speaks like a boy makes people secretly wonder if she isn't really one in the real world. She isn't.
Hot-Blooded: She's more hot blooded than Naotsugu when he talks about panties.
Leeroy Jenkins: Her solution to everything is to run in and expect things to work out.
Kawara: Trap? No problem! We should just rush them and BAM!! and BOOM!! and then we win!
Tomboy: In actions and words she appears like one.
The West Wind Brigade's summoner, Hisako's responsible for maintaining their supplies, particularly perishables like food.
Akihabara's largest raiding battle guild, comprised of 1,534 members. This battle guild was famous for clearing the Oracle's Tower raid some time long before the Apocalypse, which people from other servers thought would be impossible for Japanese players. In the aftermath of the Apocalypse, many smaller guilds within Akihabara joined D.D.D for protection, further swelling their numbers.Alongside Krusty, D.D.D is under the joint leadership of three leaders, nicknamed the Drei-Klauen. However, the Vice-President withdrew from her position and it is currently vacant. The guild is organized in a way that each division can be autonomous and can operate in the event of Krusty's absence.Although for D.D.D, raiding is Serious Business and is organized under a strict military-like structure (complete with official uniform + Nice Hat), it does not discriminate against low-level players and is open to everyone. Due to this, they are seen in a better light than the Black Sword Knights.The origin of the guild's name was Krusty randomly hitting his keyboard and hitting the letter D. However, because naming a guild with just one letter isn't allowed, he settled for D.D.D.
The guildmaster of D.D.D., one of the major raid guilds in Akihabara. Krusty himself is a veteran player, and has led several difficult "legion"-level (meaning one that needs 96 or more players to complete), including some the international Elder Tale community thought impossible for Japanese players to complete.After the founding of the Round Table Council, he becomes their spokesperson to the holdings outside of Akihabara.As a Guardian, Krusty represents the second type of build for the class, Scarlet Knight, which sacrifices defense for massive first strike damage and staying power.
Alpha Strike: He prefers to activate all of his Berserker skills at once, then use his Second Rage bangle to reset all his Berserker skill cooldowns and use them all over again, for an insane burst of damage.
An Axe to Grind: His weapon is the Demon-Axe of Fresh Blood, a Phantasmal-Class axe that's as big as he is, and he is big.
Attack! Attack! Attack!: Due to the lack of a shield, he relies on this and HP Absorb equipment to regenerate as much HP as possible, while using Berserker skills to increase his attack speed.
Awesome, but Impractical: His entire build relies on incredibly rare equipment with specific Attack Speed/Defense/HP Absorb stats. Few players can manage to gather the required gear to make this build work.
The Berserker: Krusty's Guardian build, subclass, and equipment, all give him this theme.
Birds of a Feather: With Raynesia. Both are lazy, dislike politics and try to stay out of it. Both are excellent at maneuvering people to act the way they want to. The main difference between the two is that 1) Raynesia would rather prefer a lazy life style, while Krusty prefers good old fashion battles and raids. 2) Krusty is way better at maneuvering people.
Brilliant, but Lazy: He's a lot more crafty and intelligent than he shows, but is very laid back and knows what to say/do to avoid his responsibilities.
Disappears into Light: During the raid on the Goblin King, Misa's Calamity Hearts activated when all Flavor Text started becoming real. He managed to get the scythe away from her in time, but he ended up disappearing and hasn't been seen since. Its highly possible that he switched placed with Roe2.
Good Cop/Bad Cop: Plays good cop to Shiroe's bad cop by supporting Reynesia and helping her out when Shiroe pretends to treat her poorly and look down on her. He doesn't like this, but goes through with it anyways. Shiroe notes that even if they didn't do this, Krusty would have helped her out regardless.
The Heart: Of D.D.D. When he disappeared, many members of the guild left and the guild itself is on the verge of collapsing. Luckily, due to the way he structured the guild, it can still function without him.
Knight in Shining Armor: The Lander Nobles sees him as one because he knows how to act like one. During the Eastal Ball, Shiroe said his bearing was indistinguishable from the genuine nobles. Raynesia, on the other hand, sees him as a crafty, battle hungry Blood Knight.
Lady and Knight: He plays himself as a noble white knight indebted to Princess Raynesia for her kindess. In truth he's using her as a "shield" to avoid boring noble talk and gossipy ladies. In episode 17, she ropes him into escorting her to Akihabara so she can gather volunteers to fight the Goblin King's army.
Life Drain: This is necessary for his build. Rather than a heavy shield to block attacks, he just takes it and recovers his lost HP using life drain equipment.
The Strategist: Like Shiroe, he's capable of reading his opponents and manipulate them into moving exactly the way he wants. The difference between the two is that Shiroe excels at long term planning, whereas Krusty excels in the short term. He's also a brilliant commander and one of twenty Japanese players with any experience commanding legion-level raids (4x raids of 24x people each).
One of D.D.D's Drei-Klauen and leader of the Instruction Corps training division. After the events of the Libra Festival and knowledge that the West is trying to destabilize Akihabara, Krusty assigns her the task of being one of Reynesia's bodyguards.
Early-Bird Cameo: Despite not officially appearing until Volume 6 of the light novels, she appears in the background in episode nine during the meeting between the guilds.
Yamato Nadeshiko: When she was younger, she wanted to be this. She wasn't very good at it and was teased about it.
Younger than They Look: While she looks like a serious and mature young woman, her attitude and shyness makes Henrietta suspect that she is this.
A PK-Guild (or at least they try to be). Represented by a Samurai (Katsuomaru), two Swashbucklers (Smash and Rikopin), a Druid (Stroganopp), plus a Sorcerer and a Summoner. Show up all the damn time with little one-offs and side commentary.
Bit Part Badguys: They could practically be the trope image. Think Team Rocket sans motivation. In this role, though, they're important to the plot - they provide a platform by which Shiroe as narrator can start to explain the classes of the Elder Tale game-universe. Introduced here are the Guardian, Enchanter and Assassin.
Butt Monkey: Pretty much all of them, in-universe. Directly insulted by Akatsuki, and literally waved away as a nuisance later by other guilds.
The guild master of the Black Sword Knights, another well-known raid guild based in Akihabara. Unlike Krusty's guild, which is open to newcomers, Isaac's guild only accepts players who are levels 85 and above, and are one of the few groups trying to break through the old level limit of 90.In some ways, the guild is the opposite of the West Wind Brigade, where due to the guild's insane restrictions and Serious Business attitude there's a huge gender disparity in favor of men (much to their dismay). On top of that, after the Apocalypse, the few remaining female members are thinking of leaving to join West Wind Brigade.Although the guild is really not much more than a Ragtag Bunch of Misfits with little actual organization, each member is a highly skilled veteran and are capable of making key decisions on their own during battles. This makes them comparable to the likes of D.D.D, a raiding battle guild about eight times their size.Much like Naotsugu and Krusty, Isaac is a Guardian, but represents the third type of build for the class, Juggernaut, one that sacrifices defense or alpha damage, gaining instead the ability to chain one special attack after another.
Attack! Attack! Attack!: His build focuses on cooldown reduction and MP Absorb in order to use special abilities as often as possible. This results in Issac using abilities one after another and relying as little as possible on normal attacks.
Awesome, but Impractical: Like Krusty's build, this one also relies on rare equipment in additional of Scrolls of Proficiency in order to raise the level of every skill.
Challenge Seeker: Formed his guild for the purpose of challenging and completing every new dungeon/quest/raid first, with the Phantasmal-Class gear drops being a mere after-thought. He even rejects people meeting his guild's insane requirements if all that they're in for is the gear drops.
Hidden Depths: He is well-known for being hot-headed and wild. However, in battle, he is much calmer and analytical; essentially, he and Krusty trade personalities.
Jerk with a Heart of Gold: Pretty abrasive towards most other characters and uses the EXP Pots that Hamelin produces to try and get ahead of D.D.D. However, when push comes to shove, he'll show that he's a pretty nice guy. Soujirou makes a point of saying that Isaac is a nice guy deep down, and Isaac ends up helping Soujirou hunt the PKers. When Log Horizon settles down in their new guild hall, Isaac and some of his summoners arrive unannounced and flush out the bottom two floors with water - which otherwise would be very difficult to clean - under the pretense of having a battle practice session.
He had official guild tags made for the members, including those who were not logged in during the Apocalypse. He kept them in his possession.
Mana Drain: Because of the enormous MP consumption of his build, he relies on equipment with MP Absorb in order to replenish his mana.
Mistaken for Gay: When Isaac offers Soujirou to merge guilds, Soujirou asks, "So ... you're saying you want me?"
"Ew, not like that!"
Happens again after Soujirou interrupts the duel between Isaac and Krusty. Isaac can't take his eyes off of Souji because of Souji's taunt, not because he's gay for him. Dolce doesn't seem to buy it.
The Rival: Sees Krusty as one, as he is the only other Guardian in the Yamato server whom is his equal.
What the Hell, Hero?: Woodchuck tells this to Issac when he confronts him about using EXP Pots despite buying them from a guild that is using and abusing newbies.
With Us or Against Us: Tells this to Soujirou in chapter 7 of the West Wind Brigade manga after Soujirou refuses his offer to merge guilds.
Worthy Opponent: Sees Shiroe as one. When the Debauchery Tea Party parted ways, he invited Shiroe to go on raids with his guild and even personally invited him to join his guild, but was rejected. He respects him for his skill, not because he was a part of the legendary Tea Party. He even admits to himself that he wants to follow Shiroe, and the thought of witnessing what he schemes next excites him.
He also views Krusty as this, as the two are rivals. He even searches out Krusty in the middle of the night to have a "training duel."
Voiced by: Hironori Saito
Race/Gender: ???/Male Class/Level: Cleric/Lv.90\\
Quartermaster of the Black Sword Knights, Rezarick accompanies the Training Team to Ragranda Forest.
Number Two: Moreso in the anime, where he's rarely ever seen away from Isaac's side. He isn't even the guild's second-in-command, though, he simply is the one that does all the administrative work for it.
Was Actually Friendly: Most of the younger players thought that he was scary and unsympathetic towards them because of their negative impression of the Black Sword Knights until he actually started talking, which revealed that he was actually rather kind and caring. It probably extends to the rest of the guild, considering that some other guild members also went to the Training Camp to help out.
Guildmaster of Oceanic Systems, the largest production guild based in Akihabara, which focuses on supplying crafting material in bulk for adventurers to use. Michitaka himself is a huge bear of a man, and prefers getting to the heart of the matter rather than tiptoeing around using pleasantries during negotiations.
The Blacksmith: When not on council business or doing paperwork, he's often seen in his workshop crafting items.
Big "Shut Up!": When the Nobles of the Landers begin insulting the Adventurers and try to pressure them into fighting off the goblins because it's supposed to be their duty, Michitaka silences them quick by slamming a fist onto the marble conference table. Breaking solid marble with just a fist can do wonders for one's lack of respect.
Hero with Bad Publicity: As a result of playing a hardliner during the Eastal Confrence, he's seen in a negative light among the Lander Nobles as someone whom is apathetic to the Lander's plight.
Meaningful Name: Not himself, but his Guild, Oceanic Systems, considering they are the ones that construct Akihabara's first Steam Ship.
Guildmaster of the 8th District Shopping Center, the third largest of the production guilds based in Akihabara. He and Maryelle go ways back, having started out and partied together as beginners, and still are on good terms, despite the difference in scale and focus of their guilds. In reality, the guild is a large gathering of casual players whom enjoy chatting with one another and being merchants. Charasin was elected as their representitive.
Race/Gender: Race of Ritual/Male Class/Level: Summoner/Lv.90 Subclass: Pharmacist
Guildmaster of the Roderick Firm, the second-largest production guild based in Akihabara, which focuses on the acquisition of rare ingredients for equally-rare items or equipment. Roderick himself is an academic-looking man that works as a pharmacist.
Shadow leader of Hamelin and several other PK groups, he is not a guild master himself but is responsible for manipulating those groups; he is not seen in the novels and instead is introduced in West Wind Brigade. A level 72 sorcerer, he looks a lot like an evil Shiroe.
Bitch in Sheep's Clothing: Right after he gets Minori and Touya to join Hamelin, he uses them as hostages against Soujirou and forces Soujirou to stand down. You can't expect much else from the person influencing Hamelin.
G.I.R.L.: Reversed. He's actually a girl trapped in her male avatar. Bonus Fridge Horror when you see she was encouraging rape.
Heel-Face Turn: Apparently, having an actual conversation with the West Wind Brigade did him some good.
I Have the High Ground: Apparently Hamelin loves doing this. Naturally, he must be on even higher ground than the guild members.
Nazuna: Why the hell is he way up there?
Soujirou: Because high places gets you hyped up! *looks hyped*
Manipulative Bastard: Manipulates both low-leveled players and PKers in order to trick low-leveled players into joining Hamelin.
Not So Different: From Soujirou. He tells Soujirou how the latter was smiling while killing the PKers and attempts to get Soujirou to join his side to recreate Elder Tales into the MMO like it should be.
The Hub City of Hokkaido, Suzukino is a walled town that is home to around 3,000 adventurers, and was a welcome respite from the snow-covered wilderness around it. At the start of the series, the town was under the despotic rule of Brigandia, turning it into a Wretched Hive and generally unpleasant place to be in.This all changes when the self-exiled Silver Swords guild of Akihabara moves in, and drives out Brigandia.
A guild operating in Susukino. After getting stuck in the virtual reality, they become violent player killers and rule over the city by force.
The Bully: His obsession with hurting Serara is very petty.
K.O. By Irony: In the anime, Shiroe and Nyanta bring his HP down to one by combining the power their respective skills. He can't accept that he's outmatched and tries to attack Shiroe, but Serara hits him in the middle of his attack, knocking the last of his HP. That's right: he's technically defeated by a Healer-type character he's been bullying! Note that Shiroe and Nyanta's combo kills him outright in the novels.
Freudian Excuse: Shiroe later notes that Demikas probably only acted the way he did because he was terrified of the game becoming real and the way he acted was his way of coping with the situation. However, he notes that it still doesn't fully excuse him for the way he treated the Landers nor Serara.
The Worf Effect: In the anime at least, he's set up to be one of Brigandia's strongest members, possibly even stronger than Demikas himself. However, he's easily one shotted offscreen by Akatsuki.
One of the larger raid guilds in Akihabara after D.D.D., Silver Sword followed its leader William in his exile in the wake of the success of Shiroe's roadmap for the city's recovery. The whole guild journeyed north and, after passing through Palm's Deep much like Shiroe and his companions did in the past, fell upon Suzukino in force, driving out the majority of Brigandia, while leaving its remnants helpless within the city itself.The guild makes the city its base of operation and, unlike Brigandia before it, defers from ruling it in any heavy-handed manner.
Race/Gender: Elf/Male Class/Level: Assassin/Lv.90 By volume 7, he's at level 95. Subclass: Hunter
The leader of Silver Sword, an Assassin whose specialty is ranged combat. As the guild master of a raid guild, William held that whatever happened to the city, for good or ill, was not his concern. In the wake of the formation of the Round Table Council, and the good it brought to the city, he and his guild exiled themselves from Akihabara. While many of the adventurer population whispered it was due to William being too proud to bow down to any kind of governing body, in truth his decision was brought on by a feeling of shame due to his own pettiness.When Shiroe ventures north to Suzukino once more, William readily volunteers himself and his guild to aid in his latest scheme, to make up for his previous lapse.
The Archer: His Assassin build specializes in ranged combat.
The Atoner: When he sees Shiroe's plan to improve Akihabara succeed and the people of the city finally happy, he deeply regrets his own petty decision to not take part in the Round Table Council and goes into self-exile.
Broken Pedestal: His feelings towards the Debauchery Tea Party. He was a young player when the DTP was active, and aspired to become one of them. However, by the time he finally hit level 90 and could join them, The Fellowship Has Ended, leaving him feeling betrayed. Since then, he has held resentment in his heart towards the group and has raided nonstop out of a desire of achieving the same greatness as the DTP.
The Cynic: While he did agree with Shiroe that improving the situation in Akihabara would be a good thing, he also believed that the major guilds would never agree to work together and that the whole meeting is a waste of time.
Despair Speech: Combined with Rousing Speech and a version of Do Not Go Gentle. After the raid party, even with battle geniuses William and Shiroe, wipes in less than a minute due to three Raid Bosses ganging up on them, William reveals his entire motivation for fighting on even when most of the rest of his guild has given up raiding. It involves him screaming and revealing his whole hatred towards the DTP for disbanding before he could join. The rest of the raid party decide to follow him back to the Raid Quest even after being completely wiped without a hope of success the first time around.
Someone Else's Problem: When Shiroe invited all the major guilds to form a Round Table Council and bring law & order to Akihabara, William tells him that he was not interested in the city's wellbeing and leaves.
Too Awesome to Use: Averted. He has Phantasmal-Class arrows that are noted to be extremely expensive to create and yet he fires them without a second thought.
The City of Minami
The Hub City of the Kansai area (in-game, Holy Empire of Westlande), Minami is home to around 4000 adventurers. Much like the situation in Suzukino, much of the power in the city is held by a single guild, Plant Hwayden. Unlike Suzukino, Minami is somewhat peaceful and orderly; however the fates of its residents all depend on the mercurial whims of Plant Hwayden's guild mistress, Nureha, the virtual sovereign of the city.
The guild mistress of Plant Hwayden, and a contemporary of Shiroe. In the months following the Catastrophe, she more or less became the ruler of Minami after purchasing several key structures in the city, foremost being Minami's cathedral. With her control over these important structures, she keeps the adventurer inhabitants in-line, at the same time using these to extend her influence over the Lander nobles and, in a move duplicated nowhere else, the Guard system of the city.In the real world, Nureha didn't have a pleasant life. A high schooler, she was bullied at school and, what's worse, whored out by her own uncaring mother to pay for their living expenses. She started playing Elder Tale as an escape from her situation, and affected a demure and aloof online persona. It was during this period that she got to know Shiroe, and after partying with him several times, formed a girlish infatuation for him due to his combination of kindness and professionalism.Things came crashing down however the moment Elder Tales became reality. With her only refuge becoming "real" Nureha, already emotionally unstable to begin with, broke. Terrified that her "soiled true self" might be found out by Shiroe, this made her vulnerable to Inctis' manipulations.Nureha is the last of the three "main heroine" concepts Mamare created, but was passed over for Akatsuki, likely due to her rather serious backstory as well as the overlap between her and Shiroe's character classes.
Dark and Troubled Past: Being a teenage prostitute and getting bullied at school isn't pleasant, no matter how you cut it. This aspect of Nureha's character was downplayed immensely in the anime, where her trauma is said to be caused instead by being treated as a non-person in the real world, but traces of it still remain in both Nureha's body language as well as how she speaks.
Early-Bird Cameo: She makes a surprise entrance into the plot of volume 3 of Honey Moon Logs. She does this in the anime as well, though in a role that anime-only watchers are likely to miss — she's the storyteller spinning the tale to the noble children in episode 21. In this form she's also seen wandering around Akiba during the Libra Festival.
I Have This Friend: How she explains her backstory to Shiroe. It happened to "someone she knew".
Femme Fatale: Her subclass aside, it is hinted that she was able to get Minami's Lander nobility wrapped around her finger due to playing this role to the hilt. She also tries this on Shiroe, not just asking her to join her, not just asking him to be her lover, but telling him that she is skilled at pleasing men just to tempt him.
Haunted Heroine: A possible interpretation for her constant nightmares as she seems to believe that the shadows she sees are the spirits of the adventurers she blacklisted inside the Cathedral.
Last Episode New Character: In the novels, she literally appears in the final chapter of book 5. The anime averts this a bit, by having her show up earlier in her Lander guise, but much like the novel she only appears as herself in episode 25.
Master of Disguise: Her Kouden, "Overlay", is capable of changing her projected appearance into that of a Lander. She uses it to infiltrate Akiba to personally try and convince Shiroe to join her in Minami.
Ready for Lovemaking: This is the anime's most noticeable compensation for Getting Crap Past the Radar during her conversation with Shiroe. In the novel, she directly propositions Shiroe for sex. In the anime, she simply lays down on a sofa and lovingly caresses the cushions with her finger while they speak, in an apparent invitation for him to join her.
One of Kanami's biggest supporters during the time when DTP was active, her adoration turned into resentment when Kanami disbanded the group since she was moving to Europe. In the wake of the Catastrophe, this resentment had festered into irrational hatred, and now Inctis is out to destroy the legacy of the group, in the hopes that it would stain Kanami's name for all time.Currently she is serving in the capacity of head servant of Nureha. In truth, she been manipulating the emotionally and mentally-broken Nureha, and is the true power in the city. While her greater goal is to discredit anything related to the Tea Party completely, she's content for now in trying to turn the members currently trapped in Elder Tale against each other.
Evil Is Petty: Kanami rewarding years of loyalty by disbanding the group that made life in the game fun, and due to unavoidable real-life issues? Why, burn her reputation to the ground and spit on its ashes.
Irrational Hatred:Seriously, it's not like Kanami could continue playing when she has to leave the country.
An assassin and another ex-member of DTP, Kazuhiko serves as the head of Minami's law enforcment. He is well aware of Inctis' plot, but due to his membership in Plant Hwayden, as well as his own responsibilities, he is in no position to do anything about it yet.It is he who sends Tetra to aid Shiroe in his task at Suzukino, in the belief that, after finishing his goal up north, Shiroe would turn his attention to the situation in Minami next.
The chief summoner of DTP, K.R. joins Plant Hwayden because there was no other place to go. When he gets wind of Inctis' plans, he makes an unsuccessful attempt to contact Kanami, but ends up getting killed in the process. After reviving in Minami, he decides to send one of his summons to watch over and aid his former leader... except his consciousness gets trapped in the horse summon instead. Now he serves as Kanami's mount, much to his chagrin.As for his body, it is apparently being cared for, but by whom it is not directly stated.
Despite Yamato being the place where most of Log Horizon is set, it bears repeating that the Catastrophe was simply not limited to Japan in scope. Across the world, countless other players are trapped in the new world, in game servers suddenly turned real. They have all their own stories to tell, but one in particular, one of Kanami, ex-leader of the Debauchery Tea Party, bears mentioning, as the revelations during her journey to return to Japan hold wide-ranging repercussions for everyone currently trapped in the changed Elder Tale.
The de-factor leader of Debauchery Tea Party. It was her departure for Europe that caused the members of the group to go its seperate ways. Like many of the former members of the group, Kanami is also trapped in Elder Tale, but is now determined to get back to Japan, even if she has to travel overland to do so. She does exactly that, picking up a unique group of travelling companions on the way.
The Nicknamer: Kanami is apparently bad at remembering player names, so she resorts to nicknames instead. For example, she calls Elias "Eri-Eri", and game Leonardo the moniker "Gero-nardo" within minutes of meeting him.
Race/Gender: ???/Male Class/Level: Assassin/Lv.90
An American player who, after the Apocalypse, hid in the sewers of New York to avoid the chaos that ensued. He ended up taking a chance and jumped into a Fairy Ring, ending up in the Middle East. He joins Kanami's group after they help him in escaping a town in Kazakhstan where a guild-level area-wide event had trapped him in.
Combo: His Kouden centers around this, a continuous barrage of attacks that increases in damage every hit, and adds status debuffs on top of that. Much like Kanami's Kouden (which inspired this move), it can potentially take down the toughest of monsters in a single pass — and indeed it was used in this way against a <Genius> monster that was using an exploit to buff its hitpoints to an insanely high degree. The catch is that if Leonardo misses even once the bonus damage resets itself.
The Hero of the Elder Tale metaplot, Elias is one of the Ancients, a powerful NPC stronger than an adventurer of his equivalent level. Kanami saved him from getting sealed by <Genius> monsters exploiting his programmed weakness: he is unable to kill an opponent, and instead is only able to reduce their maximum hitpoints to around 25% of its total. In gratitude for the rescue, he joins Kanami in her quest to reach Yamato, as he himself is curious as to what happened to the Ancients of that "server".
The Hero: of Elder Tale's metaplot, not the series itself.
Power Limiter: His inability to kill anything due to the rules he's forced to follow. He's annoyed at this fact.
A cleric that Kanami's encountered as she passed through Europe. Prior to the Catastrophe, Coppellia was bot account used by a Chinese player to farm gold to sell for real money. In the wake of the Catastrophe, Coppellia gained thoughts and a personality of her own, but not sure what to do she fell into old habits, and continued farming the area she spawned in for gold dropped from monsters. When the village she normally returned to deposit her loot got destroyed, she joins up with Kanami, in the hopes of finding a newer purpose to her existence.
Combat Medic: She wears heavy armor and oddly enough, dual wields shields.
Shiroe's alt character created on the Mare Tranquillitatis test server on the moon. She appeared when Tohya and his group were travelling through the Sakawa Region in order to complete the Bag of Holding quest. As they're heading to the same location, she travels with the group hoping to change her subclass to something less cumbersome.Appearance wise, she's a tall woman looking similar to Shiroe wearing glasses and the same cloak that Shiroe wore at the start of the Apocalypse.Like Coppellia, she gained sentience after the Apocalypse. However, its heavily hinted that she's something else entirely, and that someone else is possessing her as an avatar.
Bokukko: While possessing a female voice, she speaks in a masculine manner.
Buxom Is Better: She's described to possess a dynamite figure with *ahem* quite the assets. Seeing as Shiroe created her, Naotsugu's insistance that All Men Are Perverts might not be so far from the truth...
Chekhov's Gunman: She was mentioned in an off-hand comment by Shiroe in Volume 7 as one of his character alts. She somehow appears in Volume 8.
Cool Big Sis: She tells the group that she will help them if they will call her "Big Sis".
Fish out of Water: Despite being an Adventurer, she's completely unfamiliar with with their abilities and even things like food.
G.I.R.L.: As Shiroe's female alt character, she is technically this, but now possesses her own sentience apart from him.
Instant A.I., Just Add Water: Similar to Coppellia, after the Apocalypse, she gained sentience. But maybe not, its hinted that someone else might be controlling and using her avatar as a host.
Necromancer: She specializes in this particular branch of summon magic.
Squishy Wizard: As a magician class, she's this. Luckily, she can summon things to tank for her.
Technobabble: When she was trying to explain who she is, this is basically what not only Tohya & Friends hear, but the readers as well, hinting that she is far more than just a player character gaining sentience like Coppellia.
Our Vampires Are Different: Due to her possessing the Vampire subclass, her stats decrease when exposed to light, and increase in the darkness. She finds this very troublesome and wants to change it to something else.
Summon Magic: As a Summoner, she specializes in this. More specifically, undead summoning.
While the plot of Log Horizon follows Adventurers, they are but a minor, if powerful, minority in the world that Elder Tale has become. In the hamlets and cities outside of the adventurer hub zones dwell the Landers, the native inhabitants of the world. Formerly viewed as simply NPCs, adventurers have been forced to quickly re-evaluate their interactions and relationships with them in the wake of the Catastrophe.
Race/Gender: Human/Female Class/Level: Princess of the Rose Garden/Lv.12
The young granddaughter of Duke Sergiatto Cowen, the primus inter pares of the League of Freedom Cities Eastal, Princess Raynesia is a self-described lazy coward who just want spend her days relaxing and not bother about her social obligations. She is however perceptive for her age and a chance meeting with Krusty during the Conference of the Eternal Ice Palace convinced her about the importance of normalising the relations between the Adventurers and the Landers. She is eventually selected to be the goodwill ambassador representing the Landers and is currently residing in Akihabara.
Beneath the Mask: She's laid back, lazy, and gloomy, with her goal being mainly doing absolutely nothing all day. In public, she pretends to be a model princess, to which everyone buys. Unfortunately for her, Krusty sees right through her facade, so she doesn't bother to pretend in front of him.
Birds of a Feather: With Krusty. Both are lazy, dislike politics and try to stay out of it. Both are excellent at maneuvering people to act the way they want to. The main difference between the two is that 1) Raynesia would rather prefer a lazy life style, while Krusty prefers good old fashion battles and raids. 2) Krusty is way better at maneuvering people.
Bling of War: The outfit chosen for her by Shiroe and Charasin when she's visiting Akihabara in episode 18. Shiroe can be heard specifically mentioning items that would make her look good, and it seems to pay off when she shows up in front of a huge crowd of adventurers to ask for their help in defeating the goblin armies threatening her lands.
Cowardly Lion: Despite her own self-deprecation, Raynesia proves to be capable of courageous acts when push comes to shove, as shown in her interruption of a deadlocked meeting between the Eastal League and the Round Table Council in episode 17 and her subsequent appeal to the Adventurers in Akihabara for a volunteer army to fight the goblins.
The skirt of her Valkyrie Mail that she wore was so short and had such a thin cloth that she didn't even consider it a skirt.note Take note that, given her upbringing, she would consider anything less than ankle-length embarassing or outright scandalous.
Happens again, when during a tea party in the novels, she's dressed up in a nurse outfit. It even describes the miniskirt and exact length above the knee.
Dude Magnet: A good portion of Akibara's army is enthralled by her.
Eating the Eye Candy: When she catches Krusty wiping off sweat, she found herself just staring at him.
Modest Royalty: She calls silk pajamas "evil pajamas" and prefers simpler flannel pajamas because they're more comfortable.
NEET: She would rather spend her day in her room the whole day wearing pajamas rather than attend a stuffy meeting between nobles.
Princess Classic: How her fellow Lander nobles, and many Adventurers really, see her. It's way off the mark.
After the events of the Return of the Goblin King, because she acted entirely on her own without the authority of the Nobles, she found herself forced to shoulder all responsibility, and had to go to Akihabara to become the Lander ambassador to the Adventurers. Ironically, Krusty tells her that since Adventurers don't care about politics she gets to laze around all day long, exactly what she wanted.
Reality Ensues when she realizes that she's now swamped with requests between the Guilds/Landers and now barely has time for herself. She feels that she got conned by Krusty as a result.
Rousing Speech: Gave one to the adventurers in Akihabara to convince them to aid the Landers during the "Return of the Goblin King" world event.
Royals Who Actually Do Something: Ironically, because she was sick and tired of watching the Nobles scheme and plot over how to use the Adventurers, she ends up personally going to Akihabara to plead for aid against the Goblin King's army.
Ship Tease: With Krusty. All her maids are shipping the two, something that she is all too aware, much to her dismay.
Trophy Wife: Female nobles don't have any real authority and instead exist for political marriages. This is the reason why she is so lazy and unmotivated, because she knows that she will never be in a position to do anything worthwhile and is expected to just look pretty and perfect.
A scholar dwelling in the library of the Ancient Palace of Eternal Ice, Ri Gan is a scholar who specializes in the study of global magic. It is through interacting with him that Shiroe learns about the history of the world of Elder Tale as told by a native, as well as some possibly earth-shaking implications about the existences of all adventurers currently staying there.
Evil Sorceror: Averted. He seems to evoke this, as he does look suspicious, especially during his introduction. However, he's largely been friendly to Shiroe and has provided him with a lot of interesting facts about the world they live in according to a Lander.
Legacy Character: Ri Gan's official title, the Sage of Mirror Lake, was something he inherited from his master. He admits that he doesn't like using it, as he's never shaken off the feeling he's inadequate for it.
Mr. Exposition: He provides Shiroe information on the history of Elder Tale as known by the Landers, as well as the Spirit Theory.
A Lander housekeeper that Soujirou hired when Elder Tales was still a game, Sara was content just helping maintain the West Wind Brigade's guildhouse, despite being ignored by her so-called employers. This is why she's bewildered how they've suddenly started to act like people (from her point of view), rather than emotionless machines.Sara appears in the spinoff West Wind Brigade.
Attempted Rape: What some jerks from Hamelin tried to pull on her and Isami.
The Cameo: She appears in episode 24 of the anime as part of the West Wind Brigade "patrols" Shiroe recruited to help quell the disputes erupting around Akiba during the Libra Festival.
Shrinking Violet: Rather shy and is fearful of adventurers, initially seeing them as "strange".
A young Lander girl introduced in volume 2 of Honey Moon Logs, that Hien befriended while he was goofing off after farming resources for Shiroe's Crescent Moon scheme (somewhere between chapters 3 and 4 of volume 2 of the main series). When Elder Tales was still a game she was a rare "wandering" NPC that dispensed lottery tickets in exchange for gold. Hien helps retrieve her favorite jar (which contains the treasured knick-knacks she picks up around Akihabara) after it fell through the floor of her room into the city sewers below.Later on, she joins the Crescent Moon Alliance as one of its junior members.
Canon Immigrant: Not named, but a Lander girl matching her description was revealed to have joined Maryelle's guild post-book 6.
Shrinking Violet: Very quiet and shy, and has a hard time saying what she has in mind.