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Guttural Growler: Cole's voice is extremely gritty sounding in the first game, especially when Evil. Cut back a little in the second game, whereCole's new voice actor doesn't sound nearly as much like a heavy smoker.
All There in the Manual explains that Cole is more of an Energy Being than a real human after the Ray Sphere incident, and his natural electrical charge heals his body over time. If he's able to suck up some electricity from a nearby source, he heals much faster, to the point that he is almost impossible to kill if he has access to a constant source of electricity.
Healing Hands: Cole can perform some bioelectric trick that heals anything and everything from poisonings to gunshot wounds. In the sequel, Good Cole can learn how to heal groups with a single use of this power, which is very handy.
Heroic BSOD: Sits alone in his ruined apartment for a week after finding out Kessler is a future version of him.
I Just Want to Be Normal: Partially because of the bleakness of the ruined Empire City, partially because he's got all sorts of expectations heaped on him, and partially because even with superpowers, he's still "everyone's errand boy." However, while Cole hates the responsibility that comes with his abilities, he enjoys using his powers, and is often excited when he gets a new one.
Made of Iron: Cole takes so many bullets on the average mission that he probably sneezes bits of shrapnel. Perhaps the most explicit example is invoked by Zeke in the interquel comic, when Zeke explains to Trish that Cole was once hit head-on and subsequently run over by a truck. Cole left the hospital shortly thereafter with just a few bruises. Oh, and this was all pre-blast. Yeah.
Man Child: To a degree. He's definitely immature, isn't very fond of the responsibilities that come with his new powers, despite enjoying the hell out of using them and acting like a kid with a new toy once he gains a new one, and even when he's good he tends to be pretty self centered and short sighted in his duties. And of course, there's the whole being taken advantage of by authority figures even while he openly resents them.
Psychopathic Man Child: If evil, especially in the second game, where he sees the city as his own personal play pen to do whatever he wants in regardless of the innocent civilians caught in the crossfire.
Power Incontinence: He can't use guns because the ammunition will explode if he touches them, and he can't drive because his powers ignite fossil fuels. (You can do it too! Find a turret, then "disable" it by making it explode! Free XP!) Thankfully, it's shown that he can at least touch other people without killing them. Standing on wet ground with him is an instant death, however.
Beware the Nice Ones: Though he's generally a friendly and laid back guy, if you harm innocents or the ones he loves, he will kill you if it's the last thing he does.
Comes Great Responsibility: Accepts at the end of the first game it's his responsibility to protect Empire City and its people with his powers.
Fallen Hero: Can choose to abandon his morality for power and activate the Ray Sphere a second time at the expense of even more innocent lives at the end of the first game, permanently locking him in the Infamous evil ranking.
Heroic Sacrifice: Sacrifices himself and thousands of other Conduits at the end of the second game to save millions more.
Hero with Bad Publicity: Subverted in the first game. While he suffers from this for a good while after the Voice of Survival exposes him as the source of the Ray Sphere blast, the people of Empire City eventually start to notice his numerous good deeds and they begin to seriously doubt the Voice of Survival's claims and instead start viewing Cole as their champion and defender, and will even join his side in fights with gang members if his heroic reputation is high enough.
Throughout Infamous 2, quite a few people know him as the "Demon of Empire City." In inFAMOUS: Second Son , the Department of Unified Protection have ensured that Cole went down in history as a villain to cement their Super Registration Act.
Cole: In a place with no law, the strong take what they want, and the weak are their slaves, their playthings. And no one is stronger than me...
Anti-Hero: Type V. Is willing to do horrible things and endanger the lives of innocents if it brings him closer to defeating his enemies.
And Then John Was a Zombie: At the end of the second game, Cole becomes the new Beast in an attempt to save the rest of humanity from the plague.
Cole: The plague just sped up the inevitable: an evolutionary jump, humanity giving way to Conduits. I had been given powers to save the world from this change. But now I stand at its center. I have become the Beast.
Bottomless Magazines: Gains temporary infinite energy when using a fully upgraded Drain skill in inFAMOUS 2.
Characterization Marches On: In the first game, Evil Cole was an actively malicious Jerkass who thrived on causing pain and suffering for those around him. In the second game, he's simply unconcerned with the consequences of his actions.
Dark Messiah: In the second game, Cole's going to save the world from the Beast whether they like it or not. And in the end, he becomes the new Beast in order to save what he can of humanity from The Plague.
In the first game, his clothes get dirtier, his skin becomes pale and covered in black smudges, and eventually, his eyes turn white.
In the second game, his skin turns pale and veiny, his clothes get ripped up, and his tattoos become more demonic.
Fighting Your Friend: The final boss fights in inFAMOUS 2 for Evil Cole involve killing Nix and then your best friend Zeke.
Good Scars, Evil Scars: If you take evil actions, dark patches resembling electrical burns start creeping up the back of Cole's neck to cover the rear of his head. Additionally, burn marks will appear on Cole's clothes as well. Zeke will comment that Cole is beginning to look more intimidating and dangerous.
Acrofatic: The heavy-set Zeke can run down flights of stairs in about the same time it takes Cole to free fall from the roof, and beats Cole to the mainland by swimming after both are stranded out on a bridge. The second game shows in a flashback that Zeke actually gave Le Parkour a shot with Cole in New Marais after the hurricane.
The Atoner: As suggested in the ending of the first game and later explained in the interquel comics, Zeke is trying to make up for his betrayal of Cole, if only so his friend will speak to him again. By the second game, Cole has chosen to throw him bones every now and again. Near the end, Cole and Zeke have made up, and are buddies once again. Though Cole is first to mention it when Zeke goes undercover as a double agent.
Classical Antihero: In the first game, he constantly screws things up for Cole in his attempts to be badass. In the second game, he evolves into more of a genuine hero.
Comes Great Responsibility: In Cole's Legacy, he gives Delsin a speech about how he should control his powers and direct them at the right people.
Conspiracy Theorist: Zeke believes the US government is trying to get their hands on the Ray Sphere to make Conduits for a superhuman weapons program. He's completely right, though he's never told so.
Deal with the Devil: In inFAMOUS 1, Zeke joins Kessler after he promises to give him powers. It doesn't work out for him, and Cole is still holding him at arms length for the majority of the sequel.
Face-Heel Turn: In the first game, Zeke temporarily joins Kessler in exchange for powers. Kessler turns out to have been lying, and Zeke shows signs of being The Atoner in the sequel.
Easily Forgiven: Subverted. Even though he follows Cole in the sequel, he hasn't exactly been forgiven. Even when he went undercover as a spy for the Militia, Cole clearly voices suspicions that he will wake up in a cage when he is knocked out.
Fighting Your Friend: If Cole decides to join forces with the Beast, Zeke will hold Cole at gunpoint to protect the RFI. He is as much a threat as a dying man is to the super powered being you should be, though you as a player have to zap him.
Gadgeteer Genius: In the first game he'll hook up a gadget here or there. In inFamous 2, he becomes more skilled in engineering and inventing. He created Cole's new weapon, the Amp. Also the Dunbar Beam.
Took a Level in Badass: In the second game, he becomes a consistently reliable asset for Cole. He spies on the Militia, provides useful intel, rigs all sorts of useful gadgets up for Cole, gets a successful Big Damn Heroes moment, and even manages to steal and fire a nuclear missile, all while suffering from the Plague.
Cole chews him out for giving the Ray Sphere to Kessler.
Gives a few small ones during Infamous 2 for a few evil actions.
A doctor working hard to help the citizens of Empire City to recover from the catastrophe, and Cole's girlfriend. She leaves him early in the game, as she believes him to be responsible for the Blast, which cost the life of her sister, Amy.
Broken Pedestal: She ditches Cole when the Voice of Survival's Malicious Slander leads her to believe that he caused the Blast which killed her sister. Good players can slowly repair the pedestal, whereas evil players can break it further and further until Trish dies cursing Cole's name.
Manipulative Bitch: Moya is not above threatening Cole with either his death or the destruction of Empire City. Cole gets increasingly annoyed with her over the course of the game. Also, she only told you John White was her husband to appear sympathetic.
Mission Control: Directs Cole to missions and new objectives for the first two-thirds of the game.
Unwitting Pawn: She was used by Kessler to his own ends. She doesn't take kindly to this fact.
An undercover FBI agent within the First Sons and husband of Moya, who has recently gone silent. Cole is ordered by Moya to search for him. He later contacts Cole, and explains that he is in fact working for the NSA and that he has never been married. He then recruits Cole to recover and destroy the Ray Sphere. However, as Cole carries out the second part of the plan, John is absorbed by the blast and is seemingly killed. He returns in inFamous 2, revealing himself as The Beast, having been empowered from the Ray Sphere at the same time it ripped his body apart atom by atom.
And Then John Was a Zombie: After spending the first game trying to stop anyone from using the Ray Sphere, he more or less becomes a living one in the sequel. Though given the Timey Wimey Ball aspects of the story, John being the Beast also qualifies as a bit of a Tomato In The Mirror.
Foil: To Moya. Both are federal agents serving as Mission Control. John is also more hands on and active on the field while Moya has Cole do all her work, John cares for Coles wellbeing while Moya isn't above threatening Cole, John wants to destroy the Ray Sphere while Moya wants it for the US government and John is much more honest with Cole than Moya. They're even from different departments. Moya is John's Evil Counterpart
Foreshadowing: One of the dead drops hints that for John to join the First Sons, he had to display powers to Kessler. John passes out and when he wakes up, Kessler accepts him, implying that he is a Conduit.
Not Quite Dead: He was able to recreate his body after it was destroyed by the Ray Sphere in the first game. He went temporarily, violently insane from the agony, which is why he attacks Cole at the start of the sequel.
Reasonable Authority Figure: In contrast to Moya who often threatens and sidetracks Cole (who gets increasingly irritated with her over the course of the game), John while still ordering Cole around, actually cares for his well being and actively helps him. He expresses sympathy for Trish's death and is concerned for Cole's life, pointing out that he needs a way to avoid the Feds who will want to a living weapon.
Rogue Agent: Was spying on the First Sons for the NSA, only to disappear after the first Ray Sphere blast in Empire City.
A government-critical DJ who regularly hacks the TV broadcast in order to give news updates and survival tips to the citizens of Empire City. He blames Cole for the disaster, and tries to make all his actions look like crimes.
Asshole Victim: Very few players feel sorry when the First Sons blow him away.
Conspiracy Theorist: Although it becomes increasingly evident that he is Properly Paranoid in many of his claims. Unfortunately, he leans heavily on blaming Cole for everything, which damages his claims a lot.
Psycho Ex-Girlfriend: She isn't the protagonist's ex, but this fact hardly helps. Also causes a mild but notable aversion of Double Standard: Rape, Female on Male, as she spends the first third of the game telling Cole how much she wants to get in his pants, despite his immediate and vocal disinterest. Goes right back into Psycho territory when it becomes apparent that, during her more insane moments, she can't always tell the difference between Cole and her ex. The fact that there's a good reason for this just makes it worse.
From Nobody to Nightmare: Once a homeless man with just enough psychic powers to survive the streets of Empire City, now one of the top three gang-leaders in the area and capable of lifting a bus with his mind.
Handicapped Badass: Blind in one eye, can only walk with the aid of a crutch, and able to survive a fall of several hundred feet.
"Well Done, Son!" Guy: Even though he's a very old man whose father is most likely dead by the time the game begins.
Woobie, Destroyer of Worlds: After being exiled from the First Sons by Kessler, Alden was forced to spend the rest of his life homeless and paranoid on the streets of Empire City, only surviving thanks to the powers he'd possessed at the time. This happened when Alden was a child.
Voiced by: Sam A. Mowry
The main antagonist of inFamous and the leader of the First Sons. His powers resemble Cole's, but are much more powerful. This is because he is actually Cole from the future, who has gone back in time as part of his plan to save the world from a destructive monster known as "The Beast".
Big Bad: Leader of the First Sons and the creator of the Ray Sphere weapon.
Death Seeker: Nothing in his plan requires him to battle Cole, certainly not one on one in a Mirror Match when he's got basically an army at his command. Indeed, one might think his plan to stop the Beast has a much better chance of success if he doesn't fight Cole to the death. Given this, it becomes obvious in hindsight that Kessler deliberately set up the Duel to the Death so he could die knowing Cole was ready to save the world.
Final Boss: Kessler's radial groundpound attack can take off half your life points if you don't hover over it (and due to the dust it kicks up, it's not always easy to judge when it's safe to drop down), he flash-steps everywhere to dodge your fire, he spawns grenade-launching robot drones and land mines to harass you, and can create a wall of giant spectral versions of himself at the same time he performs the groundpound. Most of this is justified since he's spent decades researching superpowers and super-technology, and is the final boss, but still, he's annoying.
The Beast is an immensely powerful Conduit that the First Son's leader, Kessler, believed would come to destroy the world. While only serving as a Sequel Hook in inFAMOUS, he becomes one of the main antagonists in inFAMOUS 2
Affably Evil: Makes it clear that he bears humanity no ill will, and even apologizes for attacking Cole once he's coherent enough to speak.
The Antichrist: He's a giant, demonic looking Magma Man out to apparently destroy the world. His human form also wears a full red suit, has glowing red eyes, and uses flame powers.
Dark Messiah: He's actually attempting to save the Conduits from The Plague.
Expy: Of Dr. Manhattan, in a way. He's a monumentally powerful being, capable of growing to great size, pursues plans that don't really match up with standard notions of ethics, and is much more human and emotional than he's willing to admit at first. Their origins are even similar, and both regrow from nothing twice throughout their stories.
Final Boss: Of the second game. But only in the Good Ending.
Final Boss Preview: You first fight him at the beginning of the second game. Of course, you can't beat him then, only escape from him.
Knight of Cerebus: While he doesn't appear again until the end of the game, The Reveal that occurs regarding him, and the true purpose of the RFI show the game will not be ending on the same high note regardless of Cole's choices.
Magma Man: Uses his flame powers to create a volcanic body for himself.
Miles to Go Before I Sleep: In the Evil Ending, the Beast admits to being deeply tired of killing, and that he would have preferred to remain dead if he hadn't had a mission to complete — hence the reason he transfers his power to Cole.
Passing the Torch: Gives Cole all his powers in order to save the rest of the world's Conduits before allowing himself to die in the evil ending.
Person of Mass Destruction: Destroys most of the East Coast before the end of inFAMOUS 2. Looking at the map shows his path has cut a scar into North America that makes the Grand Canyon look like a paper cut.
Make My Monster Grow: Can change himself from a human sized form into a massive golem made of lava and fire.
Mind over Matter: Can suspend Cole in midair and suck targets into a ball of fire using his powers.
Nigh Invulnerable: Can take massive amounts of punishment from gun and rocket fire before showing any signs of damage.
Playing with Fire: The Beast's main powers are based on manipulating flames and heat.
Pulling Themselves Together: Can simply rebuild his volcanic body when damaged. When he does rebuild his body, a black holes forms and sucks in everything until The Beast has reincarnated. This is also how John brought himself Back from the Dead after being disintegrated by the Ray Sphere.
Super Empowering: Can awaken, enhance, or transfer his abilities to any Conduits in his immediate vicinity. Cole uses this to gain infinite energy and the ability to fly in the evil ending of inFAMOUS 2.
Walking Wasteland: He's actually a living Ray-Sphere; the wastelands he leaves behind are the results of awakening Conduits, leaving destruction similar to the original Ray-Sphere detonation.
Well-Intentioned Extremist: He's actually creating Conduits who can survive The Plague, but has to kill the dying, "normal" humans to do so. He even admits to Cole that he wishes there was another way.
Prior to the Ray Sphere detonation, the Reapers were a very loose collection of drug dealers and petty criminals; however, after the quarantine was declared in Empire City and Sasha became their leader, the gang quickly took over much of the Neon District.
From Nobody to Nightmare: The original members of the gang, at least, were, according to Cole, nothing but a bunch of petty crooks and drug dealers. After the blast, they pretty much control a good portion of the city.
Gang of Hats: All of them are dressed in red hoodies. Reaper Conduits, however, dress in white longcoats — with the traditional hoods, of course.
Water Source Tampering: One of the bigger plot points in the Neon District is that the Reapers are pumping Sasha's tar into the water supply.
A gang largely comprised of homeless people, the Dustmen rule the Warren district in the wake of the disaster in Empire City. As a cult of personality devoted to their mentalist leader, Alden Tate, they have begun abducting engineers and construction workers to build a monument in his honour — and searching for the Ray Sphere to boost his power to even more extraordinary levels.
Not exactly a gang per se, the First Sons are actually a secret society of Conduits with a private army that's taken over Empire City's Historic District. With a history that can be traced all the way back to colonialSalem, branches all over America, and a heavy emphasis on the propagation and mastery of Conduit powers, they are also under Kessler's control, and directly responsible for the Blast.
Sliding Scale of Shiny Versus Gritty: In sharp comparison to the Reapers and the Dustmen, the First Sons wear clean uniforms and use highly-polished weaponry and tech. Result their regular Mooks are the most powerful.
Surveillance Drone: These are actually encountered outside the Historic District, being used by Kessler to spy on other parts of the city.
Introduced in inFAMOUS 2
An NSA agent who assists Cole in preparation for stopping the Beast.
Bitch in Sheep's Clothing: Not at first, but when she finds out that either the Conduits or all non-Conduits are going to be killed due to the plague and what must be done to stop it, she doesn't take it well.
Foreshadowing: Perhaps unintentional, but in the first mission of the game, she says something along the lines of "People do strange things when they're scared." The entire reason she pulls a Face-Heel Turn is because she's terrified.
Heel Realization: Before the end, she admits to her wrongdoing and urges Cole to do what he must to save the world, even if it costs her life.
I Just Want to Be Normal: Choosing Nix over her in the Power Exchange decision results in a particularly venomous rant about this, partly because her conversion to a Conduit was prolonged and extremely painful. She really does not like being a freak, and simply having powers now causes her to declare that she's "not an agent anymore", which upsets her.
Last Name Basis: Of every single character in the game, only Wolfe refers to her first name, and that's only in the Dead Drops, where he'd be more or less required to.
Likes Older Men: Played for laughs when Cole asks her about Wolfe, and averted; it's not what he thinks:
Evil Cannot Comprehend Good: Whenever someone else suggests achieving a goal by trying to help people and get them to fight by your side willingly, Nix doesn't just scoff at it, but acts like they're crazy for even thinking of it. From what she tells us of her childhood, she probably hasn't met too many nice people in her life.
Heel-Face Turn: She's willing to sacrifice herself to save millions, because she wants revenge on the Beast.
I Just Want To Stay Special: One of the reasons why she sides with the humans instead of the Conduits. She fears that when everybody has powers, her own powers won't be special and she will just be a nobody again.
The McCoy: To Cole's The Kirk and Kuo's The Spock. She's generally a twisted sadist, but it's justified given her past and lifestyle. Unlike Kuo, this is only slightly averted in the end, because her only reason for opposing the Beast is revenge for her "babies".
Woobie, Destroyer of Worlds: She watched her mother get vaporized right in front of her eyes when Bertrand used her as fuel for the Ray Sphere, and befriended a corrupted only to have it die protecting her escape from the bayou. It's a little understandable she's a Pyro ManiacBlood Knight when it comes to the militia.
Dr. Sebastian Wolfe
Dr. Sebastian Wolfe
A scientist who had worked with Kessler and the First Sons. Cole seeks him in New Marais for assistance in stopping the Beast.
Deadpan Snarker: Though straightforward most of the time, he gets notably sarcastic around Bertrand.
Manipulative Bastard: He tells Cole that the RFI will simply strip the Beast of his powers and weaken him, when in reality it will kill the entire Conduit race.
Omnidisciplinary Scientist: In the dead drops, he mentions wanting to study the Corrupted so he can understand their biology and possibly develop some kind of repellent, but Bertrand forces him to make a nuclear missile instead.
The Bad Guy Wins: In the Good Karma ending. Cole and the RFI kill quite a few Conduits, and if Second Son is anything to go by, Cole's actions ensured that the entire world is scared of Conduits just as Bertrand hoped, seeing him as the "Demon of Empire City".
Blessed with Suck: His Conduit talents manifest as turning into a gigantic abomination against God and man whenever his emotional or physical state overwhelms his will, and making people into smaller versions of said abomination. By the way, all the abominations are flesh-eating and close to completely uncontrollable.
Big Bad: Bertrand is the one leading the Militia faction and the one who created the Corrupted as well, and hired and empowered the Vermaak 88.
Clipped Wing Angel: It's stated that his Behemoth form lacks the intelligence and higher reasoning of his human state, making it relatively easy for Cole and the Rebels to lure him into an ambush.
Driven by Envy: He thinks Conduits are abominations only because, upon taking the powers of a Conduit willingly, he became an Eldritch Abomination, while many other Conduits are perfectly fine.
Evil Is Hammy: He certainly hams it up on his television broadcasts.
Fantastic Racism: He wants to commit genocide on Conduits, considering them to be monsters. This is only because when he was granted the powers of a Conduit, wanting them, he was turned into the Behemoth.
Flunky Boss: He summons groups of Corrupted during his boss fights.
The Heavy: For the second game. Defeating the Beast is the ultimate goal, but while Cole and company prepare for that, they have to deal with Bertrand.
Hollywood Exorcism: One mission towards the end of the game shows that he apparently has a habit of performing his own brand of exorcisms on Conduits. However, this exorcism is just his setup for transforming them into the Corrupted.
Hypocrite: He is literally and metaphorically the biggest monster in the series.
I Just Want to Be Special: So much so that he massacred hundreds of people, including Nix's family, to get superpowers. It worked.
Insane Troll Logic: Bertrand has a very well-concealed version of this; his stated reason for setting the Conduits up for genocide is that, as "creations of science," they don't fit into the divine plan. In reality, he was more than happy to be one until it turned out that the only power he'd gained was a hideous and uncontrollable transformation into a monster. So, in his reasoning, spoiler:if he had become a monster by activating his powers, then all Conduits, active or otherwise, were monsters.
It's All About Me: He joined the First Sons because he wanted powers, he outright admits that. When he didn't get the powers he wanted, he decides to make the world fear every other Conduit, while hiding that he's one himself.
Karmic Transformation: Expected to become some kind of angelic superbeing, as he viewed himself as one of the good guys, even though while he does donate to charities and plant trees, overall he does far more evil than good. It seems he failed to realize that there's only one kind of person willing to murder hundreds, or even thousands, for the sake of personal power and the powers he receives, and the form that he takes, reflect what kind of monster he truly is.
Personality Powers: The corrupt, over-the-top, self-aggrandising preacher who turns half the city into Cole's enemy has the power to transform into an Eldritch Abomination and convert other people into monsters.
Tautological Templar: Boasts that everything he does is part of God's plan. Makes the argument that him becoming a Conduit would allow him to carry out God's work, and when things don't go his way he argues that Conduits are an abomination against God.
Villain with Good Publicity: Despite his anti-Conduit agenda, with the onset of the Corrupted, New Marais quickly turned to Bertrand and his Militia for security and leadership. At least until Cole exposes him as a Conduit and the source of the Corrupted.
Villainous Breakdown: During one of Wolf's dead drops, Bertrand has a full-blown temper-tantrum when he discovers the nature of his powers, complete with furious accusations, death threats, anguished pleas to God, broken glass, and a loud and angry shout of "I AM NOT HAPPY!"
Established and organised by Joseph Bertrand, the Militia has been in control of New Marais ever since the Corrupted began attacking the city. Ostensibly in place to restore and preserve order until government assistance can arrive, the Militia are extremely repressive towards the citizens — especially Conduits, who Bertrand has declared war on.
Elite Mooks: As they don't use Conduits, the Militia employ heavily-armoured men with miniguns as elite infantry.
Enemy Mine: It's unknown to them at the time, but the Militia helps to permanently take down their own leader, who is also the leader of the other factions, when he is in the form of the Behemoth. Furthermore, during the final confrontation with the Beast, they freely work with Cole and even cheer him on.
Too Dumb to Live: When Cole and Zeke are toting a stolen nuke in an attempt to kill the Beast, the Militia repeatedly intercept them and actually shoot at said nuke. Zeke even calls them out on it.
A race of monsters that emerged from the swamps following the hurricane, the Corrupted periodically attack the city in large packs. They are actually the victims of Bertrand's Conduit powers, used to fool the public into supporting him.
All There in the Manual: They're only called the Corrupted in the in-game subtitles; everyone just calls them "monsters."
Big Creepy-Crawlies: The least powerful members of the Corrupted are cat-sized, spike shooting cockroaches called Spikers.
Body Horror:The transformation process into a swamp monster is not fast, pretty, or painless.
Mook Maker: Some larger monsters are very powerful versions of this.
Painful Transformation: As Bertrand morphs one person into a Corrupted, he screams in pain as he slowly transforms, and when the transformation is complete, he collapses on the ground, breathing heavily.
Tragic Monster: Every corrupted was once a normal person turned into a monster by Bertrand to serve his own ends.
A world-famous unit of South African mercenaries. Hired by Bertrand, they were given ice-based superpowers — extracted from Lucy Kuo — and put in stasis for later sale to dictators around the world; unfortunately, they were accidentally released by Cole, resulting in them taking over the flooded areas of New Marais.
An Ice Person: All of them have ice powers to a certain extent: some of them can propel themselves across great distances by creating explosions of ice under them, while more advanced members tower over the battlefield on pillars of ice and freeze their enemies solid. The most powerful of the Vermaak protect themselves with giant suits of armour composed of solid ice — which eventually leads to them actually becoming ice.
Ax-Crazy: Their transformation into Conduits made them very violent and prone to attack anything they see.
Fragile Speedster: The baseline Vermaak troopers; out of all the low-level troops across the two games, these are arguably the fastest and most agile. However, they're still just soldiers, and they fall just as easily as the others.
Madness Mantra: "We will be whole!" It's suggested that this refers to their search for a blast core to heal their insanity.
Mighty Glacier: Appropriately, the iceberg-like Titans. Massively-built, capable of great offensive power and almost impervious to harm... but very, very slow.
Psycho for Hire: Averted — Wolf's dead-drops show that the Vermaak were perfectly stable prior to gaining superpowers; it took their transformation into Forced Conduits to bring them into the state of Blast Core-obsessed violence they're seen in.
Sanity Slippage: At least one of the mercenaries managed to retain his sanity, and tries to aid Cole in stopping his former comrades. Sadly, as he grows more powerful, he also gets progressively more deranged, until he loses all control as a Titan and has to be put down.
With Great Power Comes Great Insanity: As ordinary humans are not physiologically equipped to handle Conduit powers, the Vermaak have been driven almost completely insane by their transformation into Forced Conduits, with decreasing sanity as the transformations become more extreme.
Introduced in Festival of Blood
The newly-resurrected leader of the New Marais vampires, Bloody Mary is the main villain of Festival of Blood and directly responsible for transforming Cole into a vampire. Taking advantage of Pyre Night to allow her coven to feed on the locals without repercussions, she's also hoping to mould Cole into her slave by the next sunrise...
A God Am I: Proclaims humans should be grateful for the "purpose" they provide when she drains them and directly compares herself to God at one point.
From Nobody to Nightmare: Her backstory reveals that, prior to becoming a vampire, she was a gentle governess who adored children. Unfortunately, she caught smallpox from one of them and fell fatally ill. A secretly vampiric admirer named Marco turned her into a vampire on her deathbed, and they swept across Europe like a plague together.
Kick the Dog: Her teachings reveal that she's engaged in a lot of this over her long life.
Kick the Son of a Bitch: Other teachings reveal she enjoyed this as well. She once turned a boat full of slaves into vampires and set them on the slaver shipping them; another time she accepted sacrifices of ten people a day from one man in exchange for his continued life. He eventually came up short by three, whereupon she killed his wife and two daughters to make up the difference and allowed him to live one day longer to "enjoy" his part of the bargain.
Kill It with Fire: How she was defeated the first time. Thanks to Zeke and some white phosphorus, this is also how she dies in the ending of the game.
Lady in Red: A long red gown with a lacy, elaborate black collar and underskirts.
Naked on Revival: She transitions from shrivelled corpse to womanly curves upon draining Cole's blood and does not gain clothes during the change (but finds herself a gown some point after).
We Can Rule Together: Around the time Cole becomes too powerful for her to easily stop, she begins making offers along these lines; given that Cole had to spend the previous eight hours listening to her gloat over how she was going to dress him up in a pea coat once she had control over his mind, he declines.
Yandere: Has some shades of this towards Cole. Then again, she could be trying to mess with him.
The priest responsible for defeating Bloody Mary during her first rampage. Though he's only seen in flashbacks, he becomes vital to defeating the vampires — the only weapon powerful enough to destroy Bloody Mary once and for all is his legendary Barbed Cross.
The Atoner: After failing to save Mary from being transformed into a vampire on her deathbed, Ignatius dedicated himself to killing Marco and transforming Mary back into a human. Unfortunately, because he failed to do so on Mary's first night as a vampire, he ended up turning her into an even bigger menace than before, forcing Ignatius to atone for that, too.
Tired of Running: On the receiving end of Mary'sRoaring Rampage of Revenge for decades, Ignatius finally stopped running from her in New Marais, where he turned the tables on her with the Barbed Cross and an enormous mob of angry citizens wielding Torches And Pitchforks.