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YMMV: In Famous
  • Acceptable Targets: The Dust Men are riddled with Unfortunate Implications. Making an entire city's homeless population a group of faceless mooks who murder and destroy For the Evulz feels more than a little uncomfortable. That, and their standard uniforms are garbage bags. While still having access to turrets, riot shields, and RPGS by the truckload. The First Sons were a secret society led by a Well-Intentioned Extremist, and at least The Reapers get the Freudian Excuse of being manipulated by Sasha. The Dust Men are just... bad?
    • The cinematics actually do a good job of explaining this: Empire City wasn't treating its homeless well before the blast, and Alden, with his lifelong rage, tapped into something. There's still a lot of bad implications, though, especially since that basically makes Alden Hitler.
  • Crowning Music of Awesome: By Amon Tobin, the whole soundtrack gives a distinct avaunt-garde urban jungle feel, but Rabble Rouser stands out amongst them all.
    • Silent Melody by Working For A Nuclear Free City certainly counts too.
  • Demonic Spiders: First Sons hunter conduits. They tend to go invisible and hit you with shotguns while laying mines all over the place.
    • Turrets in general. Better be quick with those grenades.
    • Flaming trash scorpions. Even though they die in one hit from anything, they're almost guaranteed to land a hit before they go.
  • Ensemble Darkhorse: The Reapers seem to be the most popular gang. Cole even gets a Reaper based costume in Infamous 2.
  • Evil Is Sexy: Sasha.
  • Goddamn Bats: Snipers. You'll often find yourself peppered with gunfire from above when you're exploring an area on the ground (yet another reason to take to the rooftops) and their attacks can whittle away your health while you're trying to focus on guys with rocket launchers or Conduits.
    • They're extremely annoying when you're doing something else, too - walking around, minding your own business, then BAM! A bullet to your back. The gunfire often draws in nearby mooks, too, and with Dust Men or First Sons, they'll call squads of six or more flying at you like some sort of annoyance squad.
    • If you're playing Evil Cole, the rock-throwing civilian mobs can be like this, since it's difficult to tell where the rocks are coming from, the throwers don't show up on your radar as hostiles and apparently the city is stocked with dozens of people who could've made a career in the Major Leagues, hitting Cole from the better part of a block away. And to make it worse, in what seems to be a kind of glitch, if you get too close to the mob, some of the members will attack you with their fists, which has the same effect as being attacked by the civilians infected by Sasha's tar, meaning that you can't fight back or do anything other than run for several seconds.
  • Good Bad Bug: You can fry any conductive item in the game with your standard bolt a couple dozen times, then drain it for way more juice than you'd receive from a power box or light post. Since the bolt doesn't drain any energy, you're basically creating your own electricity. Very useful in tunnels or Alden's tower.
    • Sometimes easier to come by, you can also do that with corpses. Or enemies.
    • For the most part, this cannot be done if you haven't restored power to that area of the city. Only a couple of certain structures will let you recycle electricity.
    • Ladies and gentlemen, Schizo-tin-foil man.
  • Moral Event Horizon: If you choose to activate the Ray Sphere a second time when given the chance, you become more powerful. However, you kill a lot of people in the process, and your Karma Meter is set to "Infamous" permanently.
  • Most Annoying Sound: The bizarre screams the Reapers' Mad Bombers make.
    • The First Sons' invisible, flying, grenade lobbing deathbots.
  • Player Punch: Zeke's Moral Event Horizon, when he tries to claim the Ray Sphere.
    • Kessler's Sadistic Choice for Cole: should he save Trish, or six doctors?
  • The Scrappy: Trish. She never misses an opportunity to remind Cole that the Raysphere blast was his fault, makes sure to remind him at several times that it's his fault her sister died, and leads you on an infuriatingly annoying Escort Mission atop a bus. Also, if you go down the evil path after said Escort Mission, despite doing exactly what she asked and saving her life she calls out Cole and breaks up with him. And even after the break up, she still calls Cole and gives him hell.
  • Scrappy Level: "Secrets Revealed". For God's sake, Maya, why did you ask a man on foot to chase down a goddamn helicopter?!?
  • Selfish Evil: Evil choices on the karmic path are typically framed in terms of "let/make others suffer for your personal benefit" rather than "let/make others suffer for fun," e.g. forcing a bystander to expose himself to dangerous chemicals so you don't have to deal with those chemicals yourself. The game won't stop you if you choose to electrocute random civilians.

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