Characters / Fire Emblem: The Binding Blade
aka: Fire Emblem Elibe Sword Of Seals

The sixth game in the Fire Emblem series, the first one in the Elibe time, the first one for the GBA, and the last one before the games started getting Western releases. The game is set twenty years after its prequel The Blazing Blade, and as such features several characters from said game and even more relatives thereof. It features an even larger playable cast than The Blazing Blade and was the first game in the series to introduce the popular support conversations.

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Playable Characters

    Roy of Pherae
Click here to see Roy in Fire Emblem Heroes 
Young Lion

"I have faith in mankind, I will not lose to a man who lost faith in his people and even himself!"
Roy's declaration to Zephiel before their epic battle

Class: Lord
Voiced by: Jun Fukuyama (All versions of Super Smash Bros. and JPN version of Fire Emblem Heroes), Ray Chase (English, Fire Emblem Heroes)

The son of Marquess Eliwood of Pherae. He was called home from his studies in Ostia after Bern launched a surprise attack on Sacae, Ilia, and Lycia. After finding the Lycia Alliance in shambles, Roy takes his father's place as its leader and begins to build an army to fight Bern's conquest.
  • A Child Shall Lead Them: He's even younger than Eliwood was in The Blazing Blade, shunted into leadership of the Lycia League because of his father's illness.
  • Adaptational Badass: In his home game he has decent stats but is terribly hampered by his late promotion time, while in Super Smash Bros. for 3DS and Wii U and Heroes he's considered a powerful Lightning Bruiser.
  • A Father to His Men: Ironically considering he is very nearly the youngest in the army, but his support conversations with the Pheraean soldiers, particularly Marcus, Alen, and Lance, show his deep concern for their welfare.
  • Adorkable: Particularly shows in his scenes with Lilina.
  • Art Evolution: Compared his designs of Binding Blade to Heroes, this is mainly heavily inspired by his new appearance in Smash 4 with only little few change and obvious he had same age of his home game compared his incarnation Smash.
  • Authority Equals Asskicking: Just like any self-respecting Lord.
  • Breakout Character: The Binding Blade was never released overseas, and even among those who have played it, the game is generally cited as one of the weakest in the series, and Roy himself is considered one of the weakest Lords in the entire franchise. Nonetheless, Smash has made Roy extremely popular. He frequently rates highly on Melee popularity contests, and popular demand was cited to be why he came back for 3DS/Wii U. Many people even play The Binding Blade just to know more about Roy himself. And he even placed 2nd on the popularity poll for males in in Heroes.
  • Can't Catch Up: His bane. He started with low base stats, and completely balanced growths. Roy does get to promote, but only very late in the game, and until then he's stuck with a crippling handicap. Even with his huge eleventh-hour buff, hope that his chancey stat growths don't turn out poorly.
  • Chick Magnet: Six potential love interests.
  • Childhood Friend Romance: With Lilina, if the player pairs him with her.
  • The Chosen One: The fated wielder of the Binding Blade, a sword stronger than even the eight legendary weapons of Elibe.
  • Declaration of Protection: Vows to protect Lilina forever, as per Hector's dying wish.
  • Determinator: What else would you call a kid who leads what is essentially a militia against the most powerful empire on the continent?
  • DLC: In Fire Emblem Awakening, complete with his own set of Impossibly Cool Clothes. Also returns to the Super Smash Bros. roster this way in the fourth installment.
  • Fragile Speedster: As typical with lords, he's quick enough to double-hit most opponents right from the start and won't get hit very much. But when he does get over.
    • Lightning Bruiser: Only outside his home game, in games like Smash 3DS/Wii U and FE Heroes.
  • Frontline General: Several of his support conversations revolve around his insistence on not staying to the rear lines where it's safer.
  • Generation Xerox: A retroactive example, but many his potential brides have something in common with those from his father's pool of potential brides. There are differences within the details however.
    • They both can romance a mysterious half-dragon woman, the difference is that Ninian hid her identity as one to Eliwood while Roy could likely deduce that Sophia was a half-dragon.
    • They can both romance an Ilian Pegasus Knight, but while Fiora was the oldest of her sisters and often worked to the detriment of her own happiness, Shanna is in contrast the youngest of the sisters, and is more than happy to be learning the ways of an Ilian Pegasus Knight.
    • Finally, they can both romance a Sacaen tribeswoman, however Lyn was actually much more social than is expected of a Sacaean and prefers the way of the sword, with her actually being a part of House Caelin of Lycia. Sue on the other hand is Sacaean through-and-through, being massively stoic and dedicated to the ways of her tribal upbringing while being a Horse Archer.
  • The Good King: If he has an A-rank support with Lilina, the two will marry and Roy will be the king of the united Lycia.
  • Half-Human Hybrid: Potentially. If Eliwood married Ninian in the prequel, Roy is one-quarter ice dragon.
  • The Hero: In spite of his youth, he's able to recruit one of the largest casts in the series, he's pretty smart and savvy for his age, and faces down a guy who wants to wipe out humankind.
  • Heroic Self-Deprecation: He hides it from others well, but he doesn't see himself as particularly special, as highlighted in his support with Lance.
  • Hunter of His Own Kind: If Ninian is his mother, Roy is one-quarter dragon, which means he shares blood with whatever dragons he fights. In a twist however, the war dragons he fights aren't really classified the same as full-fledged dragons such as Jahn or Ninian, so he's really only truly this when squaring off against Jahn and Idunn.
  • Improbable Age: He's just fifteen. Even for a medieval setting, this raises eyebrows. Zelot comments on Roy's youth when he teams up with the Lycian League, and Dieck worries that Roy will be too inexperienced to properly lead an army (but seeing his performance assauges those doubts).
  • Infinity +1 Sword and Eleventh Hour Super Power: The Binding Blade/Sword of Seals/Sealed Sword. Singlehandedly turns Roy from an unpromoted Mercenary into a unit that can hold his own solo against the rest of the game. Bonus points if he gets an A support with Lilina. (It's also a very Cool Sword, as it catches on fire during critical hits or ranged attacks.)
  • Irony: Roy is very strongly associated with and even uses fire, but the closest thing he has to a canon mother (his father's Implied Love Interest, Ninian) makes him part ice dragon.
  • Kid Hero: Discussed by Brunnya, who points out that despite his youth, he’s already undergone more hardships than many of the grown adult villains he’s faced.
  • Magikarp Power: Post-promotion. After being a rather mediocre unit for the majority of the game, gaining the titular Binding Blade gives him some outstanding growths right off the bat. The downside of this is that you’re given a very narrow window of time to make him rack up on experience (if you’re not aiming for the Golden Ending, he gets all of one chapter to level up sufficiently, but if you do aim for it, he gets about three, which is still a criminally low time). Should you take the time to cap out his levels 20/20 (and provided the Random Number God is generous enough to you), the end result is one of the most absurdly broken units in the entire franchise, like such.
  • Master of None: Roy sees himself as not being particularly good at anything, highlighted in his support with Lance. However, Lance postulates that his relatability as an everyman is what draws people to him and inspires them. In-game, Roy's growths lean towards this, with average percentages in each stat save for decent luck. Combined with his unimpressive bases, Roy will probably end up too balanced to stand out. Of course, that all changes when he promotes...
  • Nice Guy: His defining trait. Roy is one of the kindest, most selfless characters in the entire series, and arguably the most mild-mannered Lord character.
  • Like Father, Like Son: Averted; although he's just as nice as his dad, he's much more savvy and down-to-earth.
  • Oblivious to Love: Okay, so he has known Lilina since they were both kids, so it may be a little weird for him to see her as more than his best friend at first, but he still has no real excuse when it come to the other girls' obvious affections.
  • Pre-Mortem One-Liner: In Heroes.
    "I will win!"
    "I won't lose. I won't!"
    "By my blade!"
    "There's my opening."
  • Savvy Guy, Energetic Girl: His relationship with Shanna or Larum if he gains an A-support with either.
  • Strong Family Resemblance: To his dad.
  • The Smart Guy: For his young age and lack of experience, Roy is pretty cunning in regards to politics (i.e.: he discovers almost by himself that Elffin was the missing Prince Mildain under a Spoony Bard disguise.) Fire Emblem Heroes reveals that he has an interest in history as well.
  • The Load: It's very easy to get him to max out his levels long before the chapter where he can be promoted; he has to be essentially shelved if you don't want him taking EXP from other units.
  • Recurring Element: As the main lord, he naturally takes after previous youthful lords, mainly taking Seliph's self-doubt and Leif's cunning tactics.
  • Royal Rapier: His starting weapon. Doubles as an Accidental Pun.
  • Wide-Eyed Idealist: Roy is steadfast in his belief that humanity is not bad and that humans and dragons can live together in harmony. Best summed up in this quote from Heroes:
    Roy: I have faith in the goodness of humankind. No matter what.

"Nonsense! I may be old, but I shall not lose to the young ones yet!"
Marcus in a support conversation with Roy

Class: Paladin

A senior knight of Pherae.
  • Badass Grandpa: He's really getting up there, but he's still a capable knight general.
  • Blade on a Stick: Comes with a Silver Lance.
  • Crutch Character: Obviously, considering who he's based off... It should be noted that he is generally considered as the single most balanced Jeigan in the entire series.
  • Character Select Forcing: Because of his slow growth and just okay base stats, you won't be using him much past the first couple of chapters. However, The Binding Blade's hard mode pretty much forces you to use him, as his Crutch Character status is taken up a notch. Thankfully, his base stats are just enough to weaken, but not kill the pirates.
  • Grumpy Old Man: His C support with Roy seems to indicate this.
  • Old Retainer: Has served Pherae since the days of Roy's grandfather.
  • Older and Wiser: One of the characters returning from The Blazing Blade. The "older" is much more obvious than the "wiser," mostly because he was already an adult mentor in the previous generation and quite wise at the time.
  • Recurring Element: The Jagen, moreso than any other instance of the archetype ever.
  • Shipper on Deck: For Roy and Lilina.
    • Irony: If he gets an A with Lilina, he flat-out tells Lilina to ask Roy out. Since this is an A support, it means it makes it impossible for that to happen unless he dies.
  • Take Up My Sword: He's looking for someone to be this for him, and he'll find one if he maxes a support with any of Alan, Lance, or Wolt.

    Alen (Allen, Alan)
"If you're staying, then I will as well. I won't allow you to go off alone and commit suicide."
Alen in a support conversation with Lance

Class: Cavalier

A young knight of Pherae recently given knighthood.
  • The Big Guy: He sees himself as such, and it's why he's so aggressive in battle. He figures if he holds back at all, the army will appear weak.
  • Deadly Training Area: He goes through swordstroke exercises in the middle of active battlefields.
  • Hot-Blooded: In contrast to Roy and the more cool-headed Lance.
  • Leeroy Jenkins: He sometimes gets accused of this by other characters (although, of course, the actuality is entirely up to the player). In support conversations with Roy, he makes it clear that his tactical acumen begins and ends with a frontal attack.
  • Lightning Bruiser: Among the cavaliers, he has the best strength growth, but still perfectly adequate speed and defence growths.
  • Naïve Newcomer: Is a fresh recruit.
  • Older Than They Look: Believe it or not, he's in his 20's.
  • Recurring Element: The red knight, fulfilling the red cavalier/green cavalier tradition.
  • Red Oni, Blue Oni: He's red to Lance's blue.
  • The Rival: He sets up a friendly rivalry with Wade.
  • Those Two Guys: The Red Knight of this game.

"Of course I'll watch you fight. Still, I have no intention of losing to you from now on, either."
Lance in a support conversation with Alen

Class: Cavalier

A knight serving Pherae, but not from there by birth.
  • Badass Bookworm: He makes careful notes of the battles he participates in and reads books on tactics in his free time.
  • Fragile Speedster: Among the cavaliers available in The Binding Blade, he has the best speed growth but weakest defense growth.
  • Leaning on the Fourth Wall: Explains why the weapons triangle works how it does in a support conversation with Lot.
  • More Expendable Than You: He sees himself as a Mauve Shirt; in one talk with Alen, Lance offers to be the cannon-fodder diversion should Roy ever need to flee quickly. Alen vehemently sets him straight on this.
  • Older Than They Look: Like Alen, he's in his 20's.
  • Recurring Element: The green knight, true to the red cavalier/green cavalier tradition.
  • Red Oni, Blue Oni: He's blue to Alen's red.
  • Smart People Play Chess: Plays against Lot in their B support, though with setting-specific pieces like 'Archer.' (Though he says it's required of Pherae's knights.)
  • Those Two Guys: The Green Knight of this game.

    Wolt (Walt)
"I will perfect my skills with my bow, and I will train myself so that Master Roy can count on me without doubt!"
Wolt in a support con9ersation with Marcus

Class: Archer

Roy's milk-brother and a soldier of Pherae. Also, the son of Rebecca from The Blazing Blade.
  • Advertised Extra: He's the third biggest character on the game's cover art (after Roy and Lilina), yet outside of a single line of dialogue in the first chapter he has absolutely no story presence.
  • Heroic Self-Deprecation: He insists on treating Roy with the deference due to a prince, despite how close they are, and doubts his usefulness to the army due to his choice of weapon.
  • Insult Backfire: Roy scolds him for acting like Marcus and Merlinus (as in a formal old fussbudget). Wolt takes it as high praise.
  • Recurring Element: The young starting archer, much like Gordin.
  • Take Up My Sword: Marcus says that he wants Wolt to replace him as Roy's chief retainer after he retires.
  • Teach Me How To Fight: He already knows how to fight with a bow, but asks Marcus for sword training. Marcus tells him that he's too old and he's already skilled at what he knows.

"...I am a knight, and my loyalty is with you. As long as you need me, I shall always be there for you."
Bors in a support conversation with Lilina

Class: Knight

A member of the Armor Knights of Ostia, he was teaching Roy and the others in warfare when the conflict broke out.
  • Big Brother Instinct: He worries about Gwendolyn more than he really needs to.
  • Knight In Shining Armour: To Lilina.
  • Lantern Jaw of Justice: To the point where some players consider it his primary attribute.
  • Recurring Element: The early joining knight of the Draug archetype.
  • Stone Wall: Aside from good Defense, Bors has a shockingly high speed growth for a knight at 40%, so unlike most other members of his class in this game he can actually avoid being doubled by most other units. His strength growth on the other hand is uncharacteristically awful, to the point of being on par with the likes of Shanna and Sue.
  • Stout Strength: His artwork shows that he's a little tubby.
  • Warm-Up Boss: Of the Tutorial map in the Extras menu.

"What... what impudence! Our army isn't so lenient that we would just take along some useless girl!"
Merlinus referring to Clarine

Class: Transporter

The man in charge of organizing the army's supplies and Roy's advisor.
  • Commander Contrarian: Being much more cynical and world-weary than Roy, he tends to counsel prudence and sometimes objects to potential recruits, such as Clarine.
  • Expy: A more comical interpretation of Malledus.
  • The Load: Uses up a unit slot and can't fight. Less so than in The Blazing Blade, though, since your other units can still send stuff to storage if he's not deployed.
  • Non-Action Guy: The only way in which he's more capable of self-defense nowadays is that he uses a cart, not a tent.
  • Older and Wiser: He's not as timid and fearful anymore as he was in The Blazing Blade, but he also...
  • Took a Level in Jerkass: To some extent, he's now very outspoken, distrusts many people, and behaves a bit harshly all-around.
  • The Strategist: For Roy.

    Elen (Ellen) 

"Oh, if you're going up front, then please take these vulneraries..."
Elen in a support conversation with Melady
Class: Cleric

A priestess from Bern and the Lady-in-Waiting of Princess Guinivere.

    Dieck (Deke)
"A mercenary has to fend for himself. No one's gonna be looking out for you. You've got to be skeptical. You should even be wary that I might be giving out orders just so I can ensure my own safety."
Dieck in a support conversation with Shanna

Class: Mercenary

A leader of a band of Mercenaries hired by Marquess Eliwood to serve Roy. Also was a gladiator in the past.
  • Big Brother Mentor: To Klein.
  • Covered with Scars: His face and torso are heavily scarred. He got them when rescuing a very young Klein from an escaped lion in an arena.
  • Crutch Character: Although not to the same extent as Marcus or Zelot. His growths aside from HP are poor for an unpromoted unit, but he comes with extremely good base stats at level 5 in the second chapter, making him essentially one of two Disc One Nukes (the other is Rutger).
  • A Father to His Men: He can support with all the members of his band (as well as Rutger and Clarine) and their conversations are dominated by his efforts to advise and protect them: He urges Wade to pay more attention to his surroundings and not rely on brute strength to always win the day; he tells Shanna to fight as part of a team rather than over-relying on her flight and speed; he teaches Lot to not take employers at face value, because they may not have their mercs' best interests at heart; he tries to help Rutger escape the death-grip that revenge has on him; Clarine... well, he tolerates her.
  • Jack-of-All-Stats: He starts in the mercenary class, which tends to fall in between the fast but fragile myrmidon, tough but slow knight, and hard-hitting but spongy fighter. His stat growths also support this, as he's unlikely to cap any single stat except possibly skill, but will probably get all but resistance to 20+ once promoted to hero.
  • Jade-Colored Glasses: He's had a rough life as a mercenary, and he views all employers with distrust. He's the last of the mercenary band to trust Roy as a leader, though this only is made clear in his supports with Lot.
  • Lightning Bruiser: Though his resistance could use some work, his stats are all around very high, especially his HP.
  • It's Not You, It's Me: Non-romantic version. Dieck saved a very young Klein's life, and as such he was employed and treated kindly by Pent and Louise. However, he noticed how other Etrurian nobles looked down on him, so he left to not cause problems to the Reglays. Klein was very... hurt by that.
  • Recurring Element: The Ogma, the balanced mercenary who starts solid and remains solid throughout the game. Dieck also even shares Ogma's gladiator past and having his body also Covered with Scars.
  • Walking Shirtless Scene: Only in the artwork and sprite portrait; his battle sprite does have a shirt on.

    Wade (Ward)
"All right, who's next! Bring it on!"
Wade in a support conversation with Lot

Class: Fighter

One of the mercenaries under Dieck, he is from the Western Isles. Is a hot-head.

    Lot (Lott)
"Then remember that you can never be overly cautious in battle. The best way to stay alive is to always be wary."
Lot in a support conversation with Shanna

Class: Fighter

One of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.

    Shanna (Thany)
Click here to see Shanna in Fire Emblem Heroes 
Sprightly Flier
"Yeah. I'm on a pegasus, see? I have a different movement pace than the others, so it's easier to fight on my own..."
Shanna in a support conversation with Dieck

Class: Pegasus Knight
Voiced by: Nao Shiroki (Japanese, Fire Emblem Heroes), Marisha Ray (English, Fire Emblem Heroes)

A Pegasus Knight of Ilia who, as customary of their people, is working as a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thea and Juno.
  • Action Girl: She rubs elbows with a band of tough mercenaries.
  • Action Girlfriend: If she's paired with Roy, her earlier availability and good growth means she will have to do more ass-kicking than Roy who will be stuck at Level 20 unable to promote until near the end of the game.
  • Blade on a Stick: As typical for her class.
  • Disc-One Nuke: If you're really persistent in giving Shanna a Fire support early then she'll have exceptionally high evasion and do much more damage. An Angelic Robe will also put her at an advantage as that fixes her weakest aspect, her HP. She can be downright deadly with this sort of investment, and can carry most of the game if her stats turn out well.
  • Genki Girl: Bounces back quickly from criticism (as long as it's not Thea), usually with laughter.
  • Fragile Speedster: As speedy as most Pegasus Knights are, though her measly constitution of 4 is lower than average. Whenever someone reminds her of this, she says that she's too fast to be hit (which given her stat distribution may hold a point).
  • Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thea are mainly them telling her not to rush ahead in battle.
  • Naïve Newcomer: Despite being a mercenary, she's incredibly nice to almost everyone she meets and doesn't seem to hold any cynicism towards her employers. This is largely due to her still being a trainee.
  • Oblivious to Love: Towards Roy's obviously growing affection towards her until the end of their support.
  • Pre-Mortem One-Liner: In Heroes.
    "Here we go!"
    "Attack, attack!"
    "Not gonna lose!"
    "Fine, fine! Everything's fine!"
  • Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae.
  • Recurring Element: Her early recruitment and association with Dieck harkens to Caeda, but her relationship to other recruitable Pegasus Knights puts her closer to Est. On a similar tack, there are some similarities between her and Catria - they're the second obvious love interest for the main lord, both being Pegasus Knights, but both are at least somewhat Doomed by Canon to not end up with their man. While Binding Blade gives you the option to defy the latter, both the narrative of the game and side materials make it fairly obvious Lilina is the Implied Love Interest.
  • Running Gag: People reminding her to be careful.
  • Savvy Guy, Energetic Girl: This is her relationship with Roy if paired.
  • Spell My Name with an "S": A bigger standout than even the rest of her castmates, and even before Awakening and Heroes the exact spelling of her name was debated. It turns out that her original name is Hebrew, and is meant to be "Shani", which is Hebrew for "red" (ironically), but some early guidebooks, probably not getting the memo, tended to spell it "Thany" in an attempt to romanize straight from the katakana. 8-4 and Nintendo of America settled on calling her Shanna, which is a more common Hebrew/Yiddish name meaning "beautiful".
  • "Well Done, Daughter!" Girl: Not as much as some, but she does care a lot about her siblings Juno and Thea's opinion and accuses Thea of hating her when criticized.

"...I have to steal to live. I'm an orphan."
Chad in a support conversation with Hugh

Class: Thief

A young man from a orphanage on the Lycia-Bern border, he has a strong dislike of Bern due to his past.
  • Always Second Best: Had some insecurity about how close he was to Raigh and Lugh, given that they're identical twins. Lugh assures him that they consider him family just as much as they do each other.
  • Dismissing a Compliment: Raigh complains about this in their B support and says that Chad shouldn't talk himself down so much when they're with Roy.
  • Glass Cannon: He has the highest Strength growth of all the thieves, so he can graduate from Fragile Speedster to this.
  • Hidden Depths: His dexterity makes him a talented artist as well as a thief.
  • Promotion to Parent: He was the eldest orphan, so he tries to take over this role even though his environment accuses him of being too young to really make it work.
  • Recurring Element: The earlygame thief of the Julian archetype, though he is much younger than the standard.
  • Revenge: For the Orphanage of Love where he lived in, which was destroyed by the Bern Army. Seen the most in his supports with Elen, which force him to think twice about his feelings about the deal.
  • ¡Three Amigos!: With Lugh and Raigh.
  • Tsundere: When Lugh presses food onto him, Chad loudly declares that he's not going to do anything nice back. Then, in the B support, he gives Lugh some new shoes, not because he's being nice, just because they don't fit. (Lugh is not fooled.)

    Lugh (Lou)
"If... If I don't make it through this war, promise me you'll pick up the little ones at the Elimine Church."
Lugh in a support conversation with Raigh

Class: Mage

A childhood friend of Chad, and Raigh's twin brother, he is the son of Nino from The Blazing Blade.
  • Adorably Precocious Child: He's even younger than Roy, but he's a very gifted mage and very Wise Beyond His Years.
  • Beware the Nice Ones: Chad thinks Lugh is too nice to be on a battlefield. Lugh is nice, but he's determined to stop Bern and insists on fighting them.
  • Boring, but Practical: While Lilina has ridiculously high Magic and support bonuses to take advantage of, Lugh compensates with better availability and higher averages in HP, skill, and speed.
  • Child Mage: Elen and Melady are both shocked by his youth.
  • Comically Missing the Point: When Raigh tries his Jerkass Façade in a support conversation, Lugh just laughs at it and warns him that he's going to have a hard time making friends if he pretends to care less than he really does.
  • Generation Xerox: A gender-flipped carbon copy of his mother, both in behavior and in gameplay terms.
  • Keet: Much to Raigh's annoyance, though he does tone down a lot in their shared supports.
  • Recurring Element: The earlygame mage of the Merric archetype.
  • Red Oni, Blue Oni: Red to Raigh's blue.
  • Squishy Wizard: Though he has high skill and speed to compensate.
  • Polar Opposite Twins: With Raigh.
  • The Pollyanna: Like his mother, Nino. Lugh is amazingly nice to everyone he meets, and while his worries and anger do show sometimes, on the whole he is very positive.
  • Teach Him Anger: Does this to himself. In spite of Chad's worries that Lugh is too nice to kill people, his supports with Melady reveal that Lugh is driving himself forward by stoking his hatred of Bern.
  • Through His Stomach: Half of his support conversations are him bringing baked goods to the other person (or their dragon, in Melady's case).
  • Wide-Eyed Idealist: Mostly, but his supports with Melady subvert this — he's deliberately staying angry at Bern so he can fight.
  • ¡Three Amigos!: With Chad and Raigh.

    Clarine Reglay
Click here to see Clarine in Fire Emblem Heroes 
Unruly Princess
"A true lady must be dressed properly when they fight."
Clarine in a support conversation with Dorothy

Class: Troubadour
Voiced by: Runa Onodera (Japanese, Fire Emblem Heroes), Hunter MacKenzie Austin (English, Fire Emblem Heroes)

The younger sister of Klein, she was captured by Marquess Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from The Blazing Blade.
  • Belligerent Sexual Tension: Her supports with Rutger come across as this.
  • Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
  • Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
  • Deadpan Snarker: She has quite a vicious wit that shows up in several of her speaking roles, most notably in her conversation with Narcian:
    Narcian: Lowborn?! Me?! You would compare ME to a peasant?!
    Clarine: Oh, heavens no. I would sooner compare you to a filthy, disease-ridden mutt!
  • Defrosting Ice Queen: In her supports with Rutger.
  • Expy: Of Lachesis, being a high class noble girl that can look really stuck up and highly idolizes her elder brother.
  • Fragile Speedster: She has somewhat low HP and almost nonexistent defense... all compounded by insane growths in speed and luck. Clarine is rather famous in the fandom for having some of the best dodge rates in the entire series, if not the best. Once she gains a few levels, she's practically indestructible.
  • Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this.
  • Manic Pixie Dream Girl: Rutger seems to consider her this, considering his A-support has him asking her to stick around because she makes him smile and laugh.
  • Ojou: On the surface, she's the Royal Brat type, but she can show elements of the Proper Lady when shamed into it.
  • The Paladin: Subverted. She fits the class archetype, but she has no interest in fighting for any cause, good or otherwise. She's only looking for her brother, getting dragged into Roy's conflict with Bern in the process.
  • Pet the Dog: Her friendship with Dorothy.
  • Pre-Mortem One-Liner: In Heroes.
    "Stand back!"
    "What insolence!"
    "Stop this at once!"
    "Prepared to be dazzled!"
  • Recurring Element: The secondary healer of the Maria archetype.
  • Rescue Romance: Her supports with Rutger can be seen as this, seeing how they're first introduced when Rutger helps her escape from Bern, though like anyone whose name isn't Roy, they don't have a paired ending.
  • Skewed Priorities: When Klein asks what kind of a person Roy is, she starts talking about his dress sense. Klein rephrases.
  • Spoiled Sweet: She can be bratty at times, but she's a genuinely sweet girl deep down, especially in her supports with Dorothy.
  • Spirited Young Lady: She insists that she'll help the army in exchange for protection from Erik's forces while insisting that she maintain her ladylike standards.
  • Tomboy and Girly Girl: The girly girl to Dorothy's tomboy.
  • Tsundere: To Lance and Rutger.
  • "Well Done, Daughter!" Girl: To her brother Klein.
  • Well, Excuse Me, Princess!: She catches this from Rutger, Lance, and even Klein in her supports with them.
  • White Magician Girl: A mounted one, though she can learn Anima magic when she classes up, turning her into more of a Red Mage.

    Rutger (Rutoga)
"That time... I learned that it was the law of nature that the weak die out. That is the same anywhere, whether it be Sacae... or Bern!"
Rutger in a support conversation with Dayan

Class: Myrmidon

A mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.
  • Belligerent Sexual Tension: His supports with Clarine have shades of this.
  • Berserk Button: Anything related with Bern sets him off.
  • Critical Hit: A staple amongst Myrmidons, but Rutger in particular has earned himself the Fan Nickname "Critger", since his high skill, Hard Mode bonuses, and support with Clarine make this practically a spam move for him. He has the possibility of reaching 102% critical rate, meaning that his every attack will always be critical hits.
  • Deadpan Snarker: Once in a while, he displays a very dark, deadpan sense of humor.
  • Disc-One Nuke: His high skill and speed, coupled with acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits, are really valuable during the early parts of the game, and Hero Crest is available pretty early. And unlike other games, where skill is useless, the ability to hit is invaluable in The Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
  • Fragile Speedster: As with all Myrmidons and Swordmasters, though Rutger has pretty high defenses and hit points for his class, making him closer to Lightning Bruiser.
  • Half-Breed Discrimination: Inverted. Though he lived in Sacae, he was spared in the Bulgar Massacre because the armies took him for a citizen of Bern.
  • Jerk with a Heart of Gold: He's distant and aloof, but he did rescue Clarine, apologizes to her when he accidentally makes her cry in their B-support, and tries to encourage Fir to be herself rather than emulating him.
  • Perpetual Frowner: His portrait shows him scowling, and throughout the entire game he laughs or smiles once — in his A-support with Clarine.
  • Recurring Element: The Navarre archetype; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
  • Rescue Romance: With Clarine, arguably, but no paired ending.
  • Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people. Deconstructed in that revenge has become so central to his life he can't begin to imagine what he'd do when he finally does get it; that he knows walking down this path is going to end poorly for him; and that he thinks he can never come back from it, so he has no choice but to see it out to the end.
  • The Social Darwinist: The slaughter of his people taught him that only the strong survive, contributing to his desire to be the strongest.
  • The Stoic: The man's nigh unfazeable. "Nigh" because Bern and Clarine exist.
  • Sole Survivor: From Bulgar.

"That I am able to meet such a beautiful woman... This day must surely be blessed."
Saul being his usual self

Class: Priest

A Priest of the Church of St. Elimine and a shameless flirt.
  • Agent Peacock: We first meet him wooing girls and getting scolded. Then he surprises Guinivere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, related to how she stole the Fire Emblem from Zephiel before running away.
  • Bunny-Ears Lawyer: He's actually a pretty good, competent priest who knows what is good and what is so unforgivable that only death will suffice (the latter's example is Oro), but in the same time, he's also a shameless flirt who hits on women under the guise of "preaching". His superior (Yoder) saw through that and entrusts him with dangerous, serious missions. Saul completes all his missions properly, while still hitting on women (without success).
  • Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Elen, and Igrene. Zero of them reciprocate.
  • Chivalrous Pervert: He did save one girl from being harassed... by clinging to her harasser and posing as his jilted lover. The man fled, but so did the girl.
  • Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
  • Jack-of-All-Stats: Trades Elen's ridiculous resistance stats for actual defense and speed.
  • Let's Get Dangerous!: If he faces Oro:
    Saul: "Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!"
  • Man in White: As a man of the cloth.
  • Mistaken for Gay: The aforementioned Chivalrous Pervert incident.
  • Number Two: To Yoder, who finds quite a bit of fault in his technique.
  • Nun Too Holy: ... This guy is supposed to be a priest, huh?
  • Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
  • Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree. That being said, he is pretty attractive for a priest.
  • You Gotta Have Blue Hair: He has deep blue hair, though his portrait renders it purple strangely.

"I tend to get scared in an actual battle, and I get nervous and can't move like I normally do..."
Dorothy in a support conversation with Perceval

Class: Archer

Saul's bodyguard and a servant of the Church.
  • Action Girl: To Saul's Non-Action Guy (until he promotes).
  • Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
  • Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
  • Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Yoder, Clarine, and General Perceval help her see herself better.
  • I Am Not Pretty: When Clarine tries teaching her to be ladylike, Dorothy eventually says that she appreciates the effort, but Clarine has nothing to work with.
  • Lightning Bruiser: Not immediately, but her growths will give her high strength, speed, and durability. She has lower accuracy to compensate.
  • She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
  • Shorttank: In her interactions with Saul. They bicker a lot over his flirting and her opinion of flirtatious priests.
  • Religious Bruiser: A strong devotee of Saint Elimine.
  • Tomboy and Girly Girl: The tomboy to Clarine's girly girl.

"...Everyone... They were all killed by Bern... I couldn’t even track down the traitor in our ranks, and...our clansmen were all killed, right in front of my eyes... I was helpless, Sin. I don’t want to experience that feeling again. I don’t want to lose you!"
Sue in a support conversation with Sin

Class: Nomad

The daughter of Rath from The Blazing Blade and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre, but was captured by a traitor to Lycia as well as imprisoned; if you release her, she joins the group. She's also Dayan's granddaughter.
  • Action Girl: Is more than willing to enter the fray with her bow and arrows.
  • Action Girlfriend: If she becomes Roy's pair, then she will have to shoot a lot and grow a lot stronger than Roy until he gets the Binding Blade.
  • The Chief's Daughter: She is the granddaughter of the leader of the Kutolah Tribe of Sacae.
  • Disappeared Dad: She asks Sin if her grandfather is alright, but not her father. Uh oh...
  • Emotionless Girl: Appears to be stoic and uninterested in anything but the natural world. Her supports with Sin and Dayan reveal that she does feel deeply about the fate of her clan.
  • Fragile Speedster: Her speed growth is insane and she'll pretty much double-hit everything forever, but her defensive stats are poor.
  • Horse Archer: Something she discusses with Wolt (a foot archer) in their supports.
  • It's All My Fault: She blames herself for the massacre of her clan, as she was supposed to protect them and was led into a trap by a traitor. Dayan helps her deal with it.
  • Nature Hero: Mother Nature and Father Sky figure big into her conversations.
  • Outdoorsy Gal: She likes hanging out among rocks and trees and rivers.
  • The Stoic: Inherited her father's stoic streak, it seems.
  • Sugar and Ice Personality: Like her father Rath and tribesman Sin, Sue tends to be very quiet. She's very sweet to the people she likes, however.
  • Tomboy Princess: Especially if she marries Roy, since the Pherae nobles are said to be weirded out by her tomboy behavior.

    Zelot (Zelots, Zealot, Jerrot)
"We are members of the proud Ilian Mercenary Knights. This is a battle that will determine the world's fate... And to us, that isn't all. The reputation of the Ilian Mercenary Knights will be determined by our actions and how we fight in this battle."
Zelot in a support conversation with Trec

Class: Paladin

The Captain of the Illian Mercenary Knights, who was hired by Hector. They join Roy afterwards.
  • Awesome Moment of Crowning: His long ending says he became the first King of Ilia.
  • Boring, but Practical: Having a second pre-promoted unit with a mount during the timespan of his join-time is a godsend, especially in Hard Mode.
  • Crutch Character: Pretty much the same deal as Marcus, Zelot has marginally better stats in exchange for joining much later, and even worse growths. He doesn't join late enough to be completely useless, but late enough such that many of your characters are already starting to catch up with Zelot.
  • Expy: The Illian Mercenaries, when compared with the plot structure of the game, carry a lot of similarities to Hardin and the future Wolfguard in Shadow Dragon. Thankfully, Zelot didn't go down the path of evil like Hardin did.
  • Happily Married: To Juno.
  • I Gave My Word: Ilian mercenary policy. Even though the Lycian Alliance is now led by a boy and Lycia has been curbstomped, Zelot joins anyway because that's who hired him.
  • Nice Guy: His sense of honor saves Roy's bacon shortly after the Lycian army arrives in the Isles.
  • Non-Indicative Name: Despite his name, he never acts like a zealot.
  • Parents as People: He's barely had time to meet his and Juno's baby thanks to the war. He isn't happy about it.
  • Stone Wall: He and his subordinates all have a 30% defense growth, with his high base defense alongside a high HP growth, this makes him quite the reliable tank even if his other stats tend to falter.
  • Tall, Dark, and Handsome

    Trec (Treck)
"Thinking things over? Don't bother. We're not made to be thinking deeply like that."
Trec in a support conversation with Noah

Class: Cavalier

Noah's weird friend and a mercenary knight of Ilia.
  • Cloudcuckoolander: The chillest cavalier you'll ever meet; also, forgetful and weird practically to Erudite Stoner levels (except that he doesn't appear to be on anything). His conversations with Gonzalez have to be seen to be believed, as it consists almost entirely of Gonzalez and Trec trying to remember each others' names.
    Melady: Do you always forget people's names?
    Trec: It's a hobby.
  • Heavy Sleeper: Repeatedly dozes off in his conversations with Zelot and Noah.
  • Heroes Gone Fishing: He fishes in his downtime.
  • Stone Wall: He has the best defence and luck growths among the cavaliers.
  • Those Two Guys: With Noah.

"Yes. I suppose even I have someone I want to send a letter to when I die. If I die, I want you to read my letter."
Noah in a support conversation with Zelot

Class: Cavalier

Trec's calm friend and a mercenary knight of Ilia.
  • Defrosting Ice King: The art book says he has an aversion towards close relationships.
  • Dork Knight: In combat, he looks like a calm and reserved mercenary knight. When it comes to Fir, he's shy and kind of awkward.
  • Heroes Gone Fishing: Expresses interest in joining Trec on his fishing excursions.
  • Love at First Sight: With Fir.
  • Nice Guy: When Fir shows up at the arena looking for a fight, Noah sticks to non-lethal combat, gives her the teaching she's after, and parts with some friendly advice.
  • Jack-of-All-Stats: Among the four cavaliers, he has the most average stat growths, though sadly hampered by a low strength. He still has a great niche in his durability and support bonuses with Fir.
  • Those Two Guys: With Trec.

    Astolfo (Astore, Astol, Astohl)
"I'm a spy. I go on secret missions to gather information, steal things, check on people...that kind of thing."
Astolfo in Chapter 8

Class: Thief

A spy for Ostia who hides his identity under the guise of a common Thief.
  • Badass Beard: It's a narrow chinstrap.
  • Drowning My Sorrows: Hector's death really took a heavier toll on him than you'd expect...
  • Fragile Speedster: He follows the standard thief archetype, but his defenses are slightly better than average.
  • I Owe You My Life: To Hector, who found him looting Castle Ostia and hired him instead of punishing him.
  • It's Not You, It's My Enemies: He left Arcadia after fending off bandits, leaving behind Igrene. As an Ostian spy, he denies any claims that he was Gurlois because he knew that she would be in danger should his enemies know.
  • The Sneaky Guy: Both by game mechanics as a thief, and In-Universe as an Ostian spy.
  • Spell My Name with an "S": While his official name is Astolfo, alternate spellings like Astol and Astore have been seen.
  • Star-Crossed Lovers: With Igrene.
  • That Man Is Dead: He tells Igrene that Gurlois was devoured by the Nabata Deserts and wanted Igrene to move on and forget all about it.

    Lilina of Ostia
Click here to see Lilina in Fire Emblem Heroes 
Delightful Noble
"Right now, I don't know anything about running a country, but I'll learn. I shall make Ostia a country in which our children can always be happy."
Lilina in a support conversation with Ogier

Class: Mage
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Julie Kliewer (English, Fire Emblem Heroes)
The daughter of Marquess Hector of Ostia. She's childhood friends with Roy.
  • Action Girl: A magic user who willingly joins the fight immediately after being freed.
  • Action Girlfriend: If paired with Roy, she will probably have to do most of the damage dealing and stat-growing while Roy eventually hit Level 20 and then unable to promote until the last batch of the game.
  • All-Loving Heroine: Have you seen how many people this girl can support with?
  • Badass Adorable: A very cute girl, with a huge talent for anything related to Anima magic.
  • Benevolent Mage Ruler and The High Queen: Or rather, the Benevolent Mage High Marchioness/Duchess of Ostia. In the end, Lycia unifies into a single country, with Lilina as its queen due to Ostia being the dominant state. Plus, should she marry Roy, they become the Ruling Couple of the new Lycian Realm.
  • Berserk Button: Insulting Hector. Lilina was still trying to be nice to her kidnapper, but the moment Leygance insults Hector for 'stupidly falling to his death because of refusing to change with time', Lilina angrily tells him to shut up and pay for that insult.
  • Black Magician Girl: She has the potential to be your best magic user in terms of raw power.
  • Childhood Friend Romance: With Roy if they reach A support. They also have one of the quickest support growths, so this is easy to achieve.
  • Daddy's Girl: Too bad she's the daughter of a Sacrificial Lion.
  • Demoted to Extra: Thought she was going to be important? Well, she starts that way, but past Chapter 8x she becomes just another face in the masses of your army.
  • Expy: The blue haired sweet childhood friend of the Lord character with a good knack of recruiting others by selflessness, Lilina is pretty much the answer to Caeda, except as a mage, and marriage with Roy isn't set in stone.
  • First Girl Wins: Comes to believe this shall be the case in her supports with Marcus, and if the player decides to pair her with Roy, she turns out to be right.
  • Glass Cannon: Highest Strength/Magic growth in the game (75%), and slightly better Resistance than Lugh, but her other stats are either poor (HP, Defense, Skill) to mediocre (Speed).
  • Hotter and Sexier: Comparing her original game artwork to her Heroes look, which not only bares her shoulders and sides and fits her dress more snugly, gives her an attack pose with a cleavage shot. (But she still sounds 15, or younger.)
  • Implied Love Interest: To Roy, they're all but stated to be the Official Couple; they have Ship Tease moments even outside of support conversations (mostly Lilina making it blatantly obvious that she has feelings for him, with Roy just not catching on), their support chain is one of the fastest in any game and getting them to A-rank alters the ending, and one of the CG images in the music player depicts their first meeting as children. This even got two nods in The Blazing Blade; one in Hector's B-support with Eliwood, which has him dreaming of his not-yet-born daughter playing with an unborn Roy in the future, and him getting supremely annoyed at the possibility that he may lose his daughter to Eliwood's son, and the other in the epilogue, which shows the above-mentioned first encounter in cutscene form. Furthermore, an attention-grabbing card was made for the official Fire Emblem Cipher card game.
  • The Ingenue: Despite all that happens to her, she remains as sweet and innocent as when she starts out.
  • Irony: If she reached A-Support with Marcus, Lilina would feel more prepped up to confess to Roy... except that since a character is only allowed to have at most 5 Supports and thus only ONE A-Support, she will never end up as Roy's bride that way unless Marcus dies.
  • Like Father, Unlike Daughter: Hector's possible spouses are physical-fighting ladies (Lyn, Farina or Florina), but Lilina would have turned out to have great potential in magic. Putting aside the possibilities of Hector marrying a nameless NPC, she still differs from her father: She's less gung-ho, more petite and shows her tender and innocent side more often.
  • Kissing Cousins: Made possible by the prequel: depending on the marriages in The Blazing Blade, it is possible that Hector married Florina or Farina and Eliwood married Fiora, making Lilina and Roy first cousins through their mothers.
  • Magikarp Power: Though she gets a free Thunder tome from Roy, Lugh is bound to be better than her by the time she joins up. She can surpass him thanks to her higher magic and luck coupled with her stupefyingly high support bonuses with Roy, but Lugh is easier to use overall.
  • Nice Girl: A caring and supportive young girl at heart who rarely judges others by who they are. In fact, her kindness is how you can recruit Gonzalez into your team.
  • Playing with Fire: Though she can equip any Anima spell books and started out with a Thunder tome, most artworks will usually associate Lilina with fire magic, based on how the ultimate Anima spellbook is Forblaze, a fire magic.
  • Plucky Girl: Boy, does she go through a lot. But it never keeps her down for more than a second. To show this, her conversation sprite had her mouth shut to show her more reserved nature. In smaller map pictures or status screen, she's opening her mouth looking a little more cheery and plucky.
  • Pre-Mortem One-Liner: In Heroes.
    "The magic is within!"
    "I mustn't fail!"
    "I call upon fire!"
    "Oh you... Enough!"
  • Proper Tights with a Skirt: Although her outfit more closely resembles a nightgown than a skirt.
  • Shrinking Violet, Shy Blue-Haired Girl: When she had a cameo as a child in The Blazing Blade, Lilina was a shy girl that hid behind Hector's huge body and had to be encouraged by Hector to go play with Roy. This is without regard of whoever is her mother. By the time of The Binding Blade, Lilina is a lot more confident, averting the trope.
  • The Pollyanna: She maintains her optimism in the face of betrayal, attempted assassination, and even her father's death. She becomes well-aware that this isn't a good trait in some of her supports.
  • Took a Level in Badass: Lilina is found locked in a room of her own castle, and Roy's crew have to bail her out to recruit her. After joining the party (as soon as she's freed!), and even moreso after being promoted, she then proceeds to kick plenty of ass. She's arguably one of the best magic users in the game, if not the best.
  • Trying Not to Cry: The dialogue if she survived the chapter she debuted imply that she tried to stay strong in the face of Hector's death, but she's trembling very hard that Roy told her that it's OK to cry for once. And she did.
  • Wide-Eyed Idealist: Wholeheartedly believes that things will turn out right in the end, and always tries to see the good in everyone.

    Gwendolyn (Wendy)
Click here to see Gwendolyn in Fire Emblem Heroes 
Adorable Knight
"The weight of a knight's armor is a symbol of his loyalty."
Gwendolyn in a support conversation with Lilina

Class: Knight

A member of the Armor Knights of Ostia, and Bors' younger sister.
  • Action Girl: One of Ostia's famed armor knights, and one of the few female armor knights in the series.
  • Badass Adorable: Cutest Knight/General ever.
  • Depending on the Artist: Her armor's color varies between reddish pink (portrait) and vermilion (battle sprite and various official art).
  • Genius Bruiser: Not only is she cute, but she's qualified enough to be a member of a very prestigious guard.
  • Magikarp Power: Subverted. Gwendolyn starts with atrocious base stats, and training her up is nigh impossible. Should you spend time and effort, however, she can become your best Armor Knight — which still comes with heavy drawbacks.
  • Noodle People/Off-Model: Not the most glaring example out there, but it's been repeatedly pointed out how Gwendolyn's artwork in Fire Emblem Heroes (seen here) shows her waist and hips as being freakishly skinny, to the point where it's become a joke to say she's starving because Bors keeps eating all her food.
  • Pre-Mortem One-Liner: In Heroes.
    "I refuse to lose!"
    "And now, my turn!"
    "With all my might!"
    "A knight must never fall!"

    Barthe (Bath, Barth)
"Show the enemy the wrath of the Ostian knights!"
Barthe in a support conversation with Gwendolyn

Class: Knight

A high-ranking Armor Knight of Ostia. Quite no-nonsense.
  • Genius Bruiser: He puts more emphasis on the bruiser part, but he is a skilled strategist in addition to his martial skill.
  • Might Makes Right: His philosophy, he constantly goes to the local arena to train himself despite the huge risk that comes with it all to better himself physically.
  • Mighty Glacier: Of the three unpromoted Armor Knights, Barthe has a classic set-up. He has the best HP growth (a guaranteed 100%) aside from the resident Manakete and tied with Lot for the best Defense growth, and has a very high Strength growth as well along with the highest constitution of all recruitable units (and the ability to use the Devil Axe unburdened), but his other stats are atrocious, especially his resistance base of 0 and a mere 2% growth.
  • Reasonable Authority Figure: He appears to be of high rank and is definitely the leader of the trio of armor knights that joins your group when he shows up. He seems to be very strict, but is otherwise very kind and supportive to his troops.
  • Recurring Element: The defense-specialized knight that pops up from game to game.

    Ogier (Oujay)
"My hometown? Well... It was just an ordinary village. We were poor... The reason I came all the way out to the city was to make money to feed my younger brothers..."
Ogier in a support conversation with Lilina

Class: Mercenary

A traveling mercenary hired by Ostia. Fights to aid his poor family.
  • Composite Character: In a way he's a mix of Caesar and Radd. He has Caesar's class which matches the Ogma of the game while also having Radd's youth and Magikarp Power.
  • Humble Hero: He downplays his achievements in battle.
  • Friendly Rivalry: He and Gwendolyn train to become stronger than the other in their supports.
  • Jack-of-All-Stats: Though with lower bases, availability, and constitution than Dieck, he mostly gets the shit end of the usability stick.
  • Magikarp Power: He's underleveled once you obtain him, but he can shape into a competent Hero.
  • Meaningful Name: His namesake is Ogier the Dane, a minor character from the Song of Roland. Given that Roland is one of the legendary heroes...
  • Nice Guy: He doesn't seem to have a mean bone in his body.
  • Spell My Name with an "S": While his official name is Ogier, others call him Oujay or OJ.

Click here to see Fir in Fire Emblem Heroes 
Sword Student
"I've also been training my sword skills, and I've won at many arenas around the continent. You don't have to go easy on me!"
Fir in a support conversation with Rutger

Class: Myrmidon
Voiced by: Yoko Hikasa (Japanese, Fire Emblem Heroes), Natalie Lander (English, Fire Emblem Heroes)

The daughter of Bartre and Karla, she is travelling the world to hone her skills in an effort to follow in her mother's footsteps.
  • Action Girl: Sin notes that she's a rarity among Sacaean women, choosing to fight with a sword rather than a bow.
  • Chaste Heroine: Partly an artifact of the crude (compared to The Blazing Blade) support system, which does not allow for shared endings between characters; her ending strongly implies that she travels and hones her skills alone, spelling heartbreak for her potential suitors.
  • Expy: Of Mareeta.
  • Fragile Speedster: Crossed with Magikarp Power. Her level may be 1, but she starts with a superb speed base and decent all-around growths, though Rutger and Karel will have higher constitution.
  • Obliviously Beautiful: Noah fell in love with her at first sight, while even Sin eventually thaws enough to tell her she has beautiful eyes.
  • Pre-Mortem One-Liner: In Heroes.
    "Face my blade!"
    "Don't you hold back."
    "The path of the sword!"
    "I will have my victory."
  • Skilled, but Naïve: She recklessly challenges the first fighter she sees at an arena and was lucky that it was Nice Guy Noah, who's not willing to land a lethal blow on a rookie. Later she's hired by a bandit leader who easily convinces her that he's the good guy and it's the Lycians who are exploiting the Western Isles.
  • Sugar and Ice Personality: She comes off cold and anti-social at first in her supports with Noah, but only because she's focused on her goal of improving her swordsmanship. She's actually very friendly with the others.
  • Strong Family Resemblance: She looks like a younger Karla, wearing her hair differently. You wouldn't be able to tell that Bartre is her father by looking at her.
  • Take Up My Sword: She's trying to become a swordmaster like her mother.
  • The Ugly Guy's Hot Daughter: Not that Bartre is ugly, but comparing Fir to him and Karla proves that Fir definitely does not take after him in the looks department.

    Sin (Shin)
"I shall swear to Father Sky and Mother Earth."
Sin in a support conversation with Sue

Class: Nomad

A member of the Kutolah Tribe of Sacae and Dayan's Number Two. He starts out working for bandits, but in reality he's looking for Sue.
  • Anti-Hero: He's introduced this way. Met in the same mission as Fir, there's no evidence that he's as naïve as she, but rather is aware he's working for a pirate; he just needs the money to continue with his true mission of finding Sue.
  • Bodyguard Crush: Sin was dispatched by Dayan to find and protect his granddaughter, Sue. If they are taken to A support, it is implied that they fall in love.
  • Bishōnen: Just look at his sprite portrait!
  • Guys Smash, Girls Shoot: He averts and discusses this trope with Fir, noting that most Sacaean women, when they do choose to fight, fight with a bow.
  • Jack-of-All-Stats: Higher strength and constitution than Sue, but less speed and luck, though they do possess the same maximized speed cap.
  • Only in It for the Money: Works for the same bandit leader as Fir while seeking out his chieftain's granddaughter. He doesn't seem to care about who's good or who's bad until Sue turns up on the other side.
  • The Stoic: In his first appearance, Fir has quite a bit of difficulty trying to maintain the conversation. Most of his supports involve a good bit of staring silently at the other party.
  • Tall, Dark, and Handsome: He's only dark in comparison to the other members of the party, but he still qualifies.

    Gonzalez (Gonzales)
"But... I ugly... I can't stay with people. They not like me..."
Gonzalez in a support conversation with Echidna

Class: Brigand

A bandit from the Western Isles, whose low intelligence leads him to be exploited by others.
  • All of the Other Reindeer: His brutish looks cause people to reject him out of hand.
  • A-Team Firing: Very strong, modest durability, access to the +30 crit rate of Berserkers, and possesses enough constitution to use the Brave Axe unencumbered to couple with his high speed. All offset by his terrible skill and the overall poor accuracy of axes in this game.
  • Because You Were Nice to Me: If Lilina speaks to him, he'll switch sides because she's the first person to speak to him kindly.
  • Beast and Beauty: Mentioned in his supports with Lilina. "I ugly, you pretty... I not same as you."
  • Butt-Monkey: In his supports with Dayan and Bartre.
  • Does Not Like Shoes: Like most bandits. He probably wouldn't know what to do with a pair of shoes anyway.
  • Expy: He's basically an uglier Marty, both are playable brigands, aren't very smart, and have accuracy issues, however Gonzalez has significantly more angst towards his situation than Marty did since the latter was mostly comedic relief.
  • Gentle Giant: The man is huge, but he's so incredibly good-hearted that he only needs a stern talking-to to stop being a bandit.
  • Gonk: One of the rare heroic Gonks in the series.
    • Face of a Thug: Poor Gonzalez; being good wasn't much of an option with a face like his.
    • The Grotesque: His looks combined with his strength causes others to fear him.
  • Huge Guy, Tiny Girl: If supported with Lilina. It's also a good idea from a gameplay standpoint, as Lilina and Gonzalez boost each other's rather lacking accuracy if they're supporting.
  • Hulk Speak: He speaks very broken English.
  • Lightning Bruiser: Very strong and very fast.
  • Power Up Letdown: Depending on which route split you choose during the Western Isles arc, Gonzalez's level will differ when he appears. His stats, however, are unchanged either way, and his higher level variant has a lower axe weapon level, making the higher-levelled version of him useless, especially since his lower level route has an Arena to train on.

"Yeah. My friends were killed by the lord of that castle. I gotta avenge them."
Geese in his introduction

Class: Pirate

A seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from The Blazing Blade.
  • Badass Longcoat: Though only in his artwork and portrait.
  • Custom Uniform: Averted with his battle and map sprites. Despite having long hair, wearing a longcoat and is more slenderly built, the sprites depict him like the generics; with a top-heavy build while wearing either a bandanna and a tank top as a Pirate or being shirtless and having a horned helmet as a Berserker.
  • Desperately Looking for a Purpose in Life: He really doesn't know what to do with himself after he loses his fortune. After his run as a pirate meets a tragic end, he decides that avenging his crew is the only reason he has for living. Roy snaps him out of it.
  • Dual Wielding: Picked the trait up as a Pirate, but becomes one-handed once he promotes into a Berserker.
  • Jack-of-All-Stats: A rare axe and Pirate version of it. His growth spread is pretty balanced compared to that of Gonzalez; he's less reliant on luck than Gonzalez, but also less able to pay out when luck shifts his way.
  • Jerk with a Heart of Gold: He's a pirate, but he was inept at it since he couldn't bring himself to hurt people and steal.
  • Just Like Robin Hood: He became a pirate by necessity so that he and his crew wouldn't starve to death. To soothe his conscience, he only went after rich ships. It didn't end well.
  • The Pirates Who Don't Do Anything: Neither his pirate life or merchant life is fully shown, with a majority of his exploits being supplemental.

    Klein Reglay (Klain)
Click here to see Klein in Fire Emblem Heroes 
Silver Nobleman
"I was sent here to protect the villagers. To fulfill my mission, I will hereby join the Lycia Alliance Army."
Klein when recruited by Clarine

Class: Sniper
Voiced by: Yusuke Ohta (Japanese, Fire Emblem Heroes), Edward Bosco (English, Fire Emblem Heroes)

The Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.
  • The Ace: He's good at everything he tries, is extraordinarily handsome, and his skill with the bow is unmatched. It's hardly a wonder why Clarine idolizes him.
  • Bishōnen: He looks more like his mother than anything else.
  • Defector from Decadence: Joins the Lycian Alliance when he realizes that he's been lied to about who the bandits are.
  • Don't Call Me "Sir": In his A support with Thea, he says he couldn't have known about her feelings when she kept on calling him "General" and insists on her using only "Klein" from now on.
  • Expy: Of Jeorge in terms of looks and gameplay, though his recruitment is more similar to Astram in Mystery.
  • Inspector Javert: He initially assists Arcard's forces because he was told Roy's army was a threat to Etruria, however when either Roy or Clarine tells him the full situation it becomes clear to him that Arcard is the bigger threat to Etruria.
  • Just a Kid: He accuses Dieck of treating him like this.
  • Oblivious to Love: He has no idea why Thea is following him and offers to find better job opportunities for her. She thinks he's trying to get rid of her until she blurts out that she's staying for him. (Though in fairness, it's pretty hard to figure out when The Stoic is in love with him.)
  • Pre-Mortem One-Liner: In Heroes.
    "I won't miss."
    "Such foolishness."
    "At this range..."
    "Now, my turn."
  • Reasonable Authority Figure: When Thea says that she'll follow him without question, his response is that he really wouldn't mind a few questions now and then. He himself questions his orders and changes position based on new information, and refuses to see anyone under his command as expendable, even hired fighters like the pegasus knights.
  • Strong Family Resemblance: He very strongly resembles both of his parents. On one hand, his facial features and structure are very much like Pent's, but on the other, he shares a hair color and a fighting class with his mother Louise.
  • The Wise Prince: Though technically not a prince, he fits perfectly.

    Thea (Thite, Tate, Thito)
"General Zelot, I'm sure you know already, but my mission has been accomplished. Still, I wish to remain in this army."
Thea in a support conversation with Zelot

Class: Pegasus Knight

Leader of a band of Illian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.
  • Action Girl: The best fit out of her sisters for this trope, as Juno is semi-retired and Shanna is still just a novice.
  • Affectionate Gesture to the Head: Tries this after upsetting Shanna in their B support, since Juno used to do it. Shanna is baffled, but says it was nice for her to try.
  • Anger Born of Worry: She gets sharp with Shanna and Alen over their Leeroy Jenkins tendencies because she cares about them.
  • Big Sister Instinct: Towards both her younger and older sister, although she's not good at expressing it.
  • Blade on a Stick: Like all pegasus knights, the lance is her weapon of choice.
  • Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests. She finally blurts it out in her A-Support with Klein.
  • Middle Child Syndrome: Averted. Though she admires Juno and is exasperated by Shanna, Thea is an accomplished flightleader in her own right.
  • Recurring Element: The Catria, though her crush is instead on Klein. Fortunately, Klein at least reciprocates in their A-Support, but unfortunately, they will never have a paired ending due to the game's ending pairing engine.
  • Rei Ayanami Expy: Short blue hair, pale skin and a serious and aloof, yet caring personality.
  • Spell My Name with an "S": There's been much debate over her name. Romanized it's Thite, Tate is something of a fan localization, and Thea is her name as of Heroes.
  • Subordinate Excuse: Talking to her with Shanna results in her turning neutral. If Klein talks to her, she joins. And in her supports with him, he repeatedly suggests she seek more lucrative employment while she tries to tell him that she has a different reason for staying.
  • Sugar and Ice Personality: This is the same serious girl who's red-faced and embarrassed at her little sister Shanna's shows of affection, and yet personally arranged (and even cooked) for her older sister Juno's wedding. Her A-level support with Klein cranks this Up to Eleven.
  • Undying Loyalty: As seen in her supports with Zelot and Juno, Thea is almost completely devoted to her older sister since she raised her and Shanna, and goes out of her way to make sure Juno will be happy.

    Larum (Lalum, Lalam)
"Okay, now let me cheer you up with my latest dance!"
Larum in a support conversation with Douglas

Class: Dancer

A member of the Rebel forces on the Western Isles under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elffin and rescued him from certain death..
  • Cloud Cuckoo Lander: Half the time she's lost somewhere between her fantasy of what's going on and what's actually going on.
  • Fiery Redhead: Her emotional register never goes lower than very, very excited.
  • Genki Girl: To the point of getting on the nerves of people she supports with. Even Roy gets tired of it.
  • The Glomp: Every support with Roy starts with her grabbing onto him. In their A support he offends her by trying to dodge it.
  • Hidden Depths: Her death quote is a calm acceptance of her fate.
  • Lethal Chef: Her cooking is so bad that Echidna refuses to even call it by that name.
  • Mission Control: If she's not recruited as a deployable unit, she provides the Auguries for upcoming battles.
  • Odango Hair: Her red hair is done up in two buns.

    Echidna (Ekhidna)
"I have a plan to build a new village on the Western Isles for those people who lost their homes in the war."
Echidna in a support conversation with Wade

Class: Hero

The leader of the Anti-Etruria rebellion on the Western Isles.
  • Action Girl: Absolutely. Echidna is one of the better prepromotes in the game, as well as being one of the very few female Heroes in the series, a class that's usually assigned to tough, hardy men.
  • An Axe to Grind: An unusual hero in that she's more skilled with an axe than a sword, despite not having enough con to use axes effectively.
  • Badass Longcoat: So badass she gets a semi-unique battle sprite so she's wearing it instead of the traditional Hero wear.
  • Bifauxnen: It's not at all uncommon for Echidna to be mistaken for a boy.
  • The Big Guy: Among the Etrurian rebels who join the army, Echidna is the biggest and the toughest.
  • Brutal Honesty: With Gonzalez in their A support. She says she's not going to pretend he isn't ugly, dumb, and scary-looking, but suggests that he stop caring that he's those things and find something he enjoys and that helps others (like helping her build a village for displaced refugees) because people will like him if he likes himself. Also tells Larum how much her cooking sucks.
  • Insult to Rocks: She refuses to use the work 'cooking' to describe the results of what Larum does in the kitchen.
  • Jack-of-All-Stats: Inclined towards speed, but she has enough HP to take a hit and enough power to deal them herself.
  • Rebel Leader: She eats this trope for breakfast; most of her support conversations with people not from the Western Isles are recruiting attempts.
  • Schrödinger's Player Character: Like Larum and Elffin, you only get to recruit her in one version of chapter 11. In this case, the A version.

    Elffin (Elphin, Elfin, Elfinn)
"...... Have you mistaken me for someone? I am Elffin...a simple bard."
Elffin in a support conversation with Cecilia

Class: Bard

A member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Mildian of Etruia.
  • Dude Looks Like a Lady: Moreso than Echidna, even.
  • Expy: He's got Claud's looks and Lewyn's plot significance.
  • Faking the Dead: He's actually Prince Mildain of Etruria, who was almost assassinated but managed to survive thanks to Larum rescuing him. He decided to let his enemies think he was dead to try fighting back.
  • Good Scars, Evil Scars: Has one on his shoulder. Cecilia recognizes him because of that.
  • Guile Hero: In the resistance group, he is the brains, just like Echidna is the brawn and Larum is the heart.
  • Ill Boy: Seems to have eyesight troubles. It's an aftereffect of the poison that almost killed him.
  • King Incognito: He hasn't revealed his identity since he doesn't want his poisoners to know he survived. This causes some trouble after he admits his identity to Klein, who can only manage to downgrade his mode of address from Prince to Lord.
  • Magic Music: As a bard, his music allows units to move twice in one turn.
  • Meaningful Name: His appearance is indeed elfin.
  • Mission Control: If he's not recruited as a deployable unit, he provides the Auguries for upcoming battles.
  • Schrödinger's Player Character: See Larum. Regardless of who gets recruited, Elffin still appears as an NPC.
  • Secret Test of Character: He tells Roy that the Western Isles adventure was a ploy between Etruria and Bern to leave Lycia without its army. Roy is alarmed but elects to stay and finish what he started, proving his character to Elffin. (The information is true, but Elffin admits to saying it in the way most likely to cause dismay.)
  • Spoony Bard: He's pretty standard for the series' bard/dancer class, but he does have a notably good defense growth in comparison to the average bard.
  • Unsettling Gender Reveal: Fae thought he was a girl.
  • The Strategist: He all but becomes Roy's number two once he joins.
  • The Wise Prince Subverted. While he's the missing prince of Etruria, he embodies these qualities as a simple bard.

Click here to see Bartre in Fire Emblem Heroes 
Ferocious Warrior
"But you grew up to be a strong, confident young woman. However, that isn't thanks to me. So I just wanted to be able to help you in any way that I could..."
Bartre in a support conversation with Fir

Class: Warrior
Voiced by: Kentarou Toone (Japanese, Fire Emblem Heroes), Kyle Hebert (English, Fire Emblem Heroes)

A powerful warrior from the Western Isles, searching for his daughter, Fir.
  • Action Dad: Joined the war fully supporting Fir and her training.
  • Badass Mustache
  • Boisterous Bruiser: Not as much as in The Blazing Blade, but he still enjoys a good scrap.
  • Drill Sergeant Nasty: Once he takes Gonzalez under his wing he puts the lovable gonk through as much hell as he can dish out. He does mean well however, and Gonzalez learns important lessons in combat and turns out all the better for it.
  • Hot-Blooded: Don't let his age fool you, he's still as heated as he's ever been.
    Endgame quote: "Aaaaaar! My blood boils!"
  • Might Makes Right: Big time, his warrior code drives him to become stronger and stronger, and he invites Fir and Gonzalez to do the same.
  • Older and Wiser: Somewhat more subdued than in The Blazing Blade, but still very effective. The "wiser" seems to have stemmed from settling down with his wife and raising a daughter.
  • Overprotective Dad: While he approves of Fir becoming a Swordswoman like her mother, he still is very overbearing about her.
  • Pre-Mortem One-Liner: In Heroes.
    "You fool!"
    "Muscle up!"
    "Taking me on?!"
    "I'll break your bones!"
  • Running Gag: In his supports with Gonzalez, screaming "You fool!" and punching Gonzalez across the screen.
  • Schrödinger's Player Character: Sensing a theme here? You get him instead of Echidna in the B version of chapter 11.

    Raigh (Lleu, Ray)
Click here to see Raigh in Fire Emblem Heroes 
Dark Child
"I want to protect those I hold dear, and destroy all those who oppose me. That's the power I seek."
Raigh in a support conversation with Niime

Class: Shaman
Voiced by: Natsumi Fujiwara (Japanese, Fire Emblem Heroes), Sam Riegel (English, Fire Emblem Heroes)

Lugh's twin brother, and a travelling shaman, learning more about Elder Magic. Is also the son of Nino from The Blazing Blade.
  • Dark Is Not Evil: He studies elder magic and is kind of a jerk, but he's far from evil.
  • Deadpan Snarker: He's just as sharp-tongued as Niime.
  • Don't You Dare Pity Me!: In his supports with Sophia, she gives him a tome, but he returns it to her because he doesn't want her to think he's a beggar.
  • Intergenerational Friendship: With Niime, who shares his barbed wit and love of elder magic.
  • Jerkass Façade: He immediately gets snappish and cold when Chad asks why he's being nice, and Lugh chides him for rude and aloof when he's actually a caring individual.
  • Like Mother, Unlike Son: He's the polar opposite of his mother, Nino.
  • Polar Opposite Twins: With his brother Lugh.
  • Pre-Mortem One-Liner: In Heroes.
    "Merciless massacre!"
    "Behold, real power!"
    "Darkness, serve me!"
    "Pfft! How boring!"
  • Red Oni, Blue Oni: Blue to Lugh's red.
  • Sibling Yin-Yang: With Lugh, who is generous and friendly.
  • Spell My Name with an "S": His Japanese name, Lleu, is often romanized as "Ray" due to how it is written in Japanese, which is due to the fact that "Lleu" actually pronounced "Lay." (The name is Welsh in origin.)
  • Smug Snake: He is always depicted with an arrogant smirk.
  • Squishy Wizard: His decent magic and high skill and speed make him an offensive beast, but is a bit hampered by his constitution and defense (though he has high HP to make up for the latter).
  • Tsundere: Insists he's joining the Lycian Army for his magical studies, not to avenge Father and the orphans o-or anything! And definitely not because he cares about his brother or Chad or anyone else.

    Cath (Kath, Cass)
"...You don't know me? I'm Cath, a master thief!"
Cath in a support conversation with Chad

Class: Thief

A thief with a disdain for nobility and who travels around the continent, looking for a big score.
  • Action Girl: She plays the Phantom Thief trope straight, despite being an otherwise normal girl from the countryside.
  • Affectionate Pickpocket: Many of her supports have her getting all buddy-buddy with the other character so she can rob them (although she always ends up feeling guilty and returning it).
  • Berserk Button: Bandits. She reacts with disgust whenever she runs into Garret because of it.
  • Broken Bird: Beneath her flippant attitude and ego, she's carrying a lot of cynicism.
  • Cruel to Be Kind: Her father was the one to put the torch to the village. Cath despises him for it, but Bartre suggests that he did it to protect her and the other villagers, since she says in the story that their lord's soldiers were starting to draw their weapons.
  • Don't You Dare Pity Me!: She won't accept charity. If she's going to take money, she's going to steal it, not be given it.
  • Doomed Hometown: Her reason for hating the nobility—the local lord ordered her village be destroyed to stop it being conquered.
  • Fragile Speedster: She plays this straighter than both of the other thieves, being faster than Chad and Astolfo and much more fragile.
  • Inter Generational Friendship: With Bartre, who reminds her of her father. It's actually really heartwarming.
  • Jerk with a Heart of Gold: Cath is abrasive and frequently tries to steal from her own allies, but she takes a genuine liking to her support partners and (apart from Hugh) always ends up giving back whatever she stole from them.
  • Just Like Robin Hood: Steals only from castles, manors, and other noble habitations. She also claims that she gives all the proceeds to the poor.
  • Late Character Syndrome: She can be recruited only as early as Chapter 12, and as late as Chapter 22, though regardless, Chad and Astolfo will by then already have superior stats and/or constitution.
  • Leitmotif: This tune will appear whenever she enters a map as an enemy.
  • "The Reason You Suck" Speech: Delivers one to Roy the second time they speak. She actually raises some very good points, leaving him stunned into silence.
  • Small Name, Big Ego: She calls herself "Cath, Master Thief," but nobody else does.

    Melady (Milady, Miledy)
"I... I don't regret leaving Bern with Princess Guinivere. However, I still am a native of Bern... It is painful to fight against my former allies."
Melady in a support conversation with Yoder

Class: Wyvern Rider

Princess Guinivere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.
  • Action Girl: She's skilled enough to be one of Bern's famed Wyvern Riders, as well as Guinivere's personal bodyguard.
  • Blade on a Stick: Her weapon of choice, although she can be promoted to use swords as well.
  • Childhood Friends: With Elen.
  • Defector from Decadence: She was a respected and high-ranking knight in Bern. In fact, Guinivere held off on fleeing as long as she did because she didn't want Melady's reputation to be harmed.
  • Dragon Rider: Rides a wyvern named Trifinne. Despite its looks, it's actually very gentle.
  • Hard Mode Perks: She gets boosted stats from Hard Mode; however, unlike every other character who gets the bonus, you didn't fight her in any of the chapters in the game. She just flew to your army, and joined with her Hard Mode bonus right off the bat.
  • Intergenerational Friendship: With Lugh, who is taken with her wyvern. It causes friction when he realizes she's from Bern.
  • Lady and Knight: With Guinivere, which is why she's more than a little peeved when Guinivere defects without her.
  • Recurring Element: The Minerva archetype. They even look similar, though her relationship with Galle puts her closer to being an Expy of Altena.
  • Star-Crossed Lovers: With Galle.
  • Undying Loyalty: Her loyalty to Guinivere outweighs her loyalty to Bern, and she chides her lady for not realizing that. (Although Guinivere is acting in what she believes to be Bern's best interests, too.)
  • Zettai Ryouiki: Created from her armor no less.

    Perceval (Percival)
"Let us fight together for the future of Etruria!"
Perceval in a support conversation with Douglas

Class: Paladin

The Knight General of Etruria.
  • The Ace: Considered one by the other Etrurian generals. Given how useful he is gameplay-wise, this is fully justified.
  • The Ditherer: The running theme in his conversations. In contrast to Cecilia, who has dedicated herself to the populace of Etruria, and Douglas, who has sworn his loyalty to the royal family of Etruria, Perceval isn't entirely sure what exactly he is most loyal towards. With some help from Douglas he eventually manages to get over it.
  • Dude, Where's My Respect?: He eventually stops following Bern's orders — not because he's fighting his own countrymen or decided that he should work with Cecilia, but because he was insulted by Zephiel delegating things to Narcian rather than allowing Etruria to handle their own issues.
  • Hard Mode Perks: Notable since he only retains the Hard Mode bonus if you recruited him in Chapter 15 instead of chapter 13.
  • I Have Your Wife: He capitulates to Zephiel's orders to keep King Mordred safe.
  • Knight in Shining Armor: It's part of his job description.
  • Perpetual Frowner: To the point that Klein makes some fun of it.
  • Recurring Element: A subversion, he looks to be the game's Camus archetype, what with him even looking like Camus and Eldigan, however due to his status of The Ditherer he has no particular loyalty until he becomes aware of Elffin, who's on Roy's side, thus he sheds the typical expectations and joins the player's side.
  • Savvy Guy, Energetic Girl: Him and Larum.
  • The Stoic: He has one mood and one facial expression to match.

Click here to see Cecilia in Fire Emblem Heroes 
Etrurian General
"Let us show the continent the power of the Etrurian Generals!"
Cecilia in a support conversation with Douglas

Class: Valkyrie
Voiced by: Toa Yukinari (Japanese, Fire Emblem Heroes), Cherami Leigh (English, Fire Emblem Heroes)

The Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.

    Sophia (Sofiya)
Click here to see Sophia in Fire Emblem Heroes 
Nabata Prophet
"Yes... I am half I grow slowly..."
Sophia in a support conversation with Fae

Class: Shaman
Voiced by: Saori Oonish (Japanese, Fire Emblem Heroes), Wendee Lee (English, Fire Emblem Heroes)

A priestess from the village of Arcadia, located in the Nabata Desert.
  • The Cameo: Appears in a village in the penultimate chapter of Blazing Blade, looking for the Archsage. She then gives you a Talisman and tells you to do your best to defeat Nergal.
  • Damsel in Distress: She, along with Cecilia, is being held captive by Bern forces when you see her for the first time.
  • Dark Is Not Evil: She wields dark magic (Being a Shaman and all), but personality-wise, she’s as gentle as a lamb.
  • Dark Magical Girl: Literally in this case, since she wields elder magic. She can learn to heal if she classes up, though.
  • Demoted to Extra: Sadly, after the chapters involving Nabata/Arcadia, Sophia quickly becomes unimportant to the main storyline.
  • Dramatic Ellipsis: Every single sentence of hers... includes at least one...
  • Half-Human Hybrids: She is half dragon, half human; her mother being the former and her father being the latter.
  • Healing Hands: Has a "healing touch," but in game proper, it's only used once and off-screen and promptly forgotten afterwards.
  • Humble Hero: When Niime compliments her for being a strong person in their A-level support, Sophia is rather shocked at the very idea of being called that.
  • I Just Want to Be Normal: Subverted. In one of her support conversations, Niime points out to Sophia that if she was just an ordinary human girl as opposed to being a half-human, half-dragon hybrid, she could have had a normal and happy life without worrying about being hunted down for her powers. In response, however, Sophia says the following:
    Sophia: I… This is me… Even the Dragon blood that flows in me… it is what makes me who I am…
  • Innocent Prodigy: She has a certain degree of clairvoyance (Which winds up giving her status as the Prophet of Nabata) and comes from an impressive half-human, half-dragon lineage, but she knows very little about the world outside of her homeland in Nabata. On top of that, judging from her conversations with Niime, she barely knows anything about her own mixed bloodline, including if her ability to vaguely see into the future even has anything to do with it at all.
  • Intrigued by Humanity: In her conversations with Igrene. Justified, given that she has never been to the outside world apart from Nabata until the events of the Bern War. She questions their need for war, but ultimately wishes to befriend them and hopes one day that humans and dragons can peacefully coexist worldwide.
  • Last Girl Wins: She is the last character encountered who can marry Roy via supports. Given her half-draconic nature, such a relationship would be a Mayfly–December Romance, even if Roy is quarter-dragon (and in that case, well, look what happened to his mother's lifespan...).
  • Magikarp Power: Subverted and downplayed. Experienced players will look at her base stats and joining time and assume she's one of those characters who starts out underleveled and ends up extremely powerful. Sophia, however, usually goes from being cripplingly weak to merely mediocre.
  • Mysterious Waif: She is a Really 700 Years Old Half-Human Hybrid from a Hidden Elf Village, is quiet and shy, can see the future, and we never learn much about her past. Oh, and she's being held captive by enemy forces when you see her for the first time. After you free her, you help her save said Hidden Elf Village from an enemy attack. And you have to keep her alive through all of this in order to get a Legendary Weapon (Forblaze), which you need to get the game's Golden Ending.
  • Mystical Waif: Shy, caring, mysterious past, mystical powers, no knowledge of the outside world due to spending her whole life in Arcadia...
  • Older Than They Look: Looks like a teenager, but has actually lived for centuries due to her dragon heritage.
  • Opposites Attract: With Raigh. Despite him being seemingly cold, brash, and arrogant and Sophia being shy, gentle, and introverted, they end up becoming close friends.
  • Oracular Urchin: Her prophetic visions are the reason she was chosen as a priestess.
  • Pre-Mortem One-Liner: In Heroes.
    "Here I go..."
    "The dark within..."
    "I must fight..."
    "I'll do my best..."
  • Rapunzel Hair: Lampshaded by Raigh in their A support:
    Raigh: Hey, you over there! You! With the long dragging hair!
  • Really 700 Years Old: She's much older than she looks, due to being half-dragon.
  • Shrinking Violet: With lilac hair and purple robes, too.
  • Silk Hiding Steel: Looks like a Proper Lady in her blue dress and is also very shy, but there's a reason for her to be in the war. If she marries Roy, she's said to give pretty decent advice in regards to reconstructing Lycia. Also see I Just Want to Be Normal.
  • Squishy Wizard: Has almost nonexistent Defense and overall low starting stats...
  • The Quiet One: Even when she does talk
  • Waif Prophet: Although her prophetic abilities aren't well developed, which gets her into trouble early on.
  • Who Wants to Live Forever?: A huge topic in her conversation with Fae. When Fae is annoyed that she is growing at a much slower rate than Sophia (who is a half-human/half-dragon, while Fae is a full-blooded dragon), the latter tries to comfort her by saying that even when she dies, Fae will still be youthful and live on… Which results in Fae bursting into tears over the thought of losing her best friend. Then Sophia says this:
    Sophia: Fae… I’m sorry… Don’t cry… I feel the same way… But… that is what it means… to live for an eternity…
    • This conversation (particularly the quote above) strongly implies that Sophia had human friends back in Arcadia that she wound up outliving due to her bloodline, causing her a lot of emotional pain and grief.

    Igrene (Igraine)
"If we can live together with Dragons, there should be no reason why the outsiders can't..."
Igrene in a support conversation with Sophia

Class: Sniper

The Guardian of Nabata, also the daughter of Hawkeye from The Blazing Blade.

    Garret (Garett)
"I can't be doing banditry forever. I've been looking for a job that would earn me a decent income."
Garret in a support conversation with Larum

Class: Berserker

A brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.
  • Bald of Awesome: Subverting Bald of Evil, in fact.
  • Desperately Looking for a Purpose in Life: Hunting down and killing his mother's murderers took eight years. Now he isn't very sure what to do with his life.
  • Face of a Thug: As Larum remarks.
  • Glass Cannon: Garret has good attack and the requisite Berserker crit bonus, but his speed and defenses are so low that he can easily be torn apart if left in the open.
  • Good Scars, Evil Scars: He plays with this one before finally settling on "good scars" when he joins your group.
  • Jade-Colored Glasses: He's incredibly cynical and strongly resists making friends with anyone in the group. He's had a pretty hard life, so it's easy to see why.
  • Knight in Sour Armor: His conscience drives him to join Roy's group, but he's really surly about it.
  • Secret Test: His A-Support with Lilina suggests that he may have pulled one on her in their C-support.
  • You Are What You Hate: His mother was killed by brigands when he was young, and he eventually tracked them all down and killed them. But, with nothing left in life, he eventually became one himself.

    Fae (Fa)
Click here to see Fae in Fire Emblem Heroes 
Divine Dragon
"But the Demon Dragon is a Divine Dragon like Fae! And you’re going to fight the Demon Dragon, right? What about Fae? If Fae grows up and becomes like the Demon Dragon, then…"
Fae in Chapter 24

Class: Manakete
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Sarah Blandy (English, Fire Emblem Heroes)

One of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.
  • Badass Adorable: Just look at her portrait. And even in her dragon form she's an unbelievably fluffy critter who attacks by sneezing.
  • The Cameo: She makes an appearance in The Blazing Blade, in the house in "Living Legend."
  • Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
  • Damsel in Distress: Before being recruited, she gets captured by Bern forces trying to follow Roy.
  • Expy: Of Tiki, another late-game waif who can turn into a dragon.
  • Fluffy the Terrible: An adorable little thing named Fae who just happens to be one of the most powerful dragons in the world. Even her dragon form is pretty cute.
  • Instant Awesome, Just Add Dragons: Yet another entry in Fire Emblem's dragon obsession.
  • Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
  • Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
  • Our Dragons Are Different: Apparently young Divine Dragons look like a giant goose. Or something.
  • Precocious Crush: Seems to have one on Elffin in their A support, not realizing that due to her slow aging she's likely going to outlive him.
  • Pre-Mortem One-Liner: In Heroes.
  • Purple Is Powerful: Dear god, is it ever. She starts off with incredible stats which increase exponentially with each level up. After a couple of levels, she's a force of nature.
  • Really 700 Years Old: She's how many centuries old?
  • Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
  • Skilled, but Naïve: It's hard to believe that such a childish, innocent girl is one of the most powerful beings in existence. But she is.
  • Third-Person Person: In Japanese, she talks almost exclusively like this.
  • Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it. There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons.
  • Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.

"Hey, don't look at me like that! I'm pretty decent with my magic. You can hire me for 10000 gold."
Hugh offering his services to Roy

Class: Mage

A mercenary Mage who is hired by Roy when his first boss leaves. Is the son of Canas from The Blazing Blade and grandson of Niime.
  • Butt-Monkey: The only one who doesn't verbally abuse him in their supports is Lugh.
  • Hidden Depths: His supports with Chad show that he greatly disapproves of the war, notably the effect it has on the children.
  • Hilariously Abusive Childhood: Let's just say Niime wouldn't win any awards for raising him and leave it at that...
  • Inferiority Superiority Complex: Desperately tries to convince both himself and his environment that he is a talented and handsome young man. It only works moderately, in both cases, no doubt thanks to his awful self-esteem.
  • Jack-of-All-Stats: A pre-trained Lugh at his highest base stats, though with a bit more HP.
  • Jerk with a Heart of Gold:
    "He's just like his father... He tries to be bad, but he can't deny his kind heart..."
  • Like Father, Like Son: Subverted — unlike his father and grandmother, he uses Anima magic rather than dark. Actually, that's because Canas's wife/Hugh's dead mother was a Mage/Sage. (And if The Blazing Blade is to be believed and Nino's presence is a lead, she came from a very powerful clan of these). So it's more a case of Like Mother Like Son.
  • Only in It for the Money: You have to hire him for your group, and if you give him less money, he'll turn out to be less effective.
  • Raised by Grandparents: His father is Canas... who was killed by continuity errors, so he had to be raised by his grandmother Niime.
  • Reasonable Authority Figure: Despite how pathetic he can come off as at times, he can show quite a level maturity if he feels that there's good reason to be.
  • Recurring Element: He's the mercenary who if paid will turn to your side, founded by Beowolf.

    Zeiss (Zeis)
"If the Lycia Alliance Army's leader would allow it, I want to go with you. I want to see the princess' beliefs that moved you so."
Zeiss when recruited by Melady

Class: Wyvern Rider

A Dragon Knight of Bern under Galle, also the younger brother of Melady.
  • Childhood Friends: With Elen.
  • Childhood Friend Romance: Implied at the end of his support with Elen.
  • Defector from Decadence: He was Galle's protégé, and was shaping up to be a respected knight before Melady convinced him to join Guinivere.
  • Dragon Rider: Rides a wyvern named Rubley.
  • Magikarp Power: Not as severe as Sophia, but he starts out at a low-level unit pretty late in the game, though does compensate by having about the same bases as Melady minus a couple points in speed but with two more in strength and an extra point in constitution.
  • Mighty Glacier: If he manages to overcome it, with his growths that manage to make him parallel Haar.
  • Only Sane Man: He plays this role in his supports with Bartre.
  • Recurring Element: The young unit who has massive potential, but joins very late, founded by Est.
  • White Sheep: The art book describes him as such, saying that his value of harmonizing with others is a rarity among Bern's Wyvern Riders.

"We are knights... If the king orders an attack, we must oblige."
Douglas in a support conversation with Igrene

Class: General

The Great General of Etruria.
  • Genius Bruiser: He's considered a strategic genius in additon to being one of Etruria's best warriors.
  • Honor Before Reason: General Douglas has been aware for some time that evil councillors are taking advantage of the king's grief over his son to manipulate him so they can pillage Etruria freely. Nonetheless he obeys all of the orders his king gives him for the sake of maintaining his oath to serve, despite knowing that the misrule is destroying Etruria. And then... hoo boy. Chapter Sixteen. He deploys as an enemy, and unlike the previous Etrurian general, Perceval, he cannot recruited by any means. At this point your army contains both the other Etrurian generals, the noble son of the previous generals, Douglas' own adoptive daughter(!) and even the disguised prince and heir to the kingdom!!! NONE of them can recruit him. Only once you've captured the castle and freed the Etrurian king from the councillors controlling him, then he automatically joins you, but only if you went though the entire chapter without killing him, even though he makes a beeline for your forces starting on turn one. What a jerk.
  • I Have Your Wife: Same with Perceval, though he refuses to switch sides until Aquelia is seized.
  • Mighty Glacier: Like Barthe, Douglas is a classic general: good power and defense, but no speed.
  • Old Retainer: The oldest of Etruria's three generals and the last to join Roy's army.
  • Parental Substitute: To Larum, whom he adopted. He loves her dearly, but apparently not enough to relent from attacking Roy's group when you finally meet up with him.
  • Passing the Torch: A substantial part of his conversations centers around the fact that he feels his age catching up to him, and if he survives the events of the game, he retires.
  • Recurring Element: The Lorenz, an honorable general of the enemy kingdom who can be coerced into joining the player's side. He's more resilient in this regards, fulfilling a latter perk of the archetype: Extra difficulty to recruit.

    Niime (Nimue)
"At first, I was determined to make my son's wife a Shaman. But your mother was a fine young lady with a distinct talent for Anima magic, so I couldn't help but give in. ...I was proud of them both... But they died so young."
Niime in a support conversation with Hugh

Class: Druid

An eldery scholar of dark magic from Ilia, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.
  • Badass Bookworm: She spends most of her life researching, which gained her the title "Hermit on the Mountain".
  • Cool Old Lady: Her rapier wit and power make her a fan favorite, even if her grandson would heartily disagree.
  • Hermit Guru: She abandoned civilization to perfect her dark magic. From what we see, she's definitely well on her way.
  • I Was Quite a Looker: If her supports with Hugh are to be believed, she was quite attractive when she was young. She apparently also used to date men and then dumped them once they'd spent all their money on her.
  • Mad Scientist: She took interest in Fae due to her being a dragon, and was intent on learning more about her through... less savory means, but thankfully her conscience stopped her from going too far, and she ended up befriending Fae instead.
  • Schrödinger's Gun: Roy's army encounters her whether they end up going to Sacae or Illia.
  • Squishy Wizard: Her offense stats are actually fairly impressive, but she comes in with incredibly low HP and defense, and nowhere near enough levels left to fix them.
  • Tsundere: An Older and Wiser variation.

    Juno (Yuno)
"I'm used to the cold. It's far better than flying through the blizzards on a pegasus."
Juno in a Chapter 20A

Class: Falcoknight

A former Flightleader of Ilia, but she retired when she gave birth. Wife of Zelot and older sister of Shanna and Thea.
  • Action Mom: She's the new mother of a baby girl.
  • Faux Action Girl: A level 9 prepromoted Falcoknight with no weapons and amazingly bad stats and growths, her only claim is her extra point of constitution, which ironically hurts her even more since the only thing she could possibly be used for (aside from prepping the triangle attack) with her stats is her rescue utility. Possibly justified, as her retirement and becoming a mother and housewife likely took a toll on her fighting ability.
  • Happily Married: To Zelot.
  • Lady of War: As a former Flightleader of Ilia, she's still this even if she's retired.
  • Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it.
  • Promotion to Parent: Had to raise Thea and Shanna alone after their parents kicked it.
  • Recurring Element: Quite possibly the oldest member of the Palla archetype.
  • Retired Badass: Unfortunately this status takes its toll on her performance.
  • The Rival: She had a friendly rivalry going with Sigune in their youth.
  • Schrödinger's Player Character: Dayan only appears on the Sacae Route, Juno only appears on the Ilia Route.

"We Sacaeans pray to the Sky and the Earth. The light of day and the darkness of night that engulfs this land... They produce wind, lightning, fire, ice, and many other affinities... Every person on this planet is protected by one of the elements. According to my clan's beliefs, I am protected by the Anima affinity."
Dayan in a support conversation with Yoder

Class: Nomadic Trooper

Leader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.

    Yoder (Jodel, Yodel, Yodl)
"If the Demon Dragon has really been released, this would be the greatest danger mankind has faced since the Scouring!"
Yoder in Chapter 21

Class: Bishop

A Bishop of the Church of St. Elimine.
  • Badass Grandpa: He's lost a step or two according to Niime, but he's still more than capable of keeping up with Roy's group.
  • Cool Old Guy: He's looked up to by many of his support partners.
  • Crutch Character: A level 20 Bishop with only "meh" stats to back up a maximized resistance stat that will end up useless in the endgame. He basically just exists to use Aureola if Saul or Elen don't have the requisite light magic stat to do so.
  • Dark and Troubled Past: He became a priest after his sister died. He doesn't talk about it around anyone else other than Niime.
  • Man in White: As befitting a bishop in the St. Elimine Church.
  • The Mentor: He's a mentor figure for both Saul and Dorothy

"Perhaps you think so now, but we both follow the way of the sword... All paths of the sword lead to one place."
Karel in a support conversation with Rutger

Class: Swordmaster
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Bryce Papenbrook (English, ''Fire Emblem Heroes)

Fir's uncle. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon" until finding enlightenment.
  • Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
  • Dark and Troubled Past: See his The Blazing Blade tropes for that particular horror show...
  • Eleventh Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
  • Expy: He bears an incredibly similar story to Kenshin Himura from Rurouni Kenshin. Karel at this point bears the retired samurai's older and more peace-inclined outlook and mentor role, while his Dark and Troubled Past has been explored in the prequel.
    • His relationship to Fir and late join time combined with excellent endgame potential also makes him reminiscent of Galzus.
  • Humble Hero: He considers his fighting skills "rusty" and potentially inferior to the youngsters. While that latter part may technically be true if Rutger or Fir have had a lot of luck with their levels, he is still playing things down considerably.
  • Martial Pacifist: He's changed a lot since The Blazing Blade...
  • Master Swordsman: He's treated with awe by all, and given his stats, this will only be a case of Overrated and Underleveled if you've gotten very good luck with Fir or Rutger.
  • Older and Wiser: Much calmer than he was in The Blazing Blade, his epithet having changed from "the Sword Demon" to "the Sword Saint," and quite more powerful too.
  • Recurring Element: The Eleventh Hour Ranger of the Gotoh archetype.
  • Red Baron: The Sword Saint, or Saint of Swords. One of the few characters who is referred to by his epithet in-game and not just in the epilogue.
  • Retired Badass: He doesn't fight any more unless it is for his family.
  • Up to Eleven: This version of Karel is famed for having the most preposterously high stat growths in the entire series.note  There is, of course, a catch... he only gets to level up once.
  • Warrior Poet: He's gained this perspective after looking back on his days as The Sword Demon.

Non-playable Characters

    The Lycian Alliance 

Marquess Eliwood of Pherae (Eliwood)
Class: Paladin

Roy's father and the Marquess of Pherae. For tropes about his younger self, see here.
  • Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.
    Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
  • Gameplay and Story Segregation: His stats are actually quite phenomenal, even though he's supposed to be sick.
    • Fridge Brilliance: On the other hand, this may be a way of seeing how powerful he could have been if he wasn't.
  • I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks.
  • Ill Boy: Would've led the troops himself if not for his poor health.
  • Older and Wiser: He has become a...
  • Reasonable Authority Figure: One of the leaders of the Lycian Alliance.
  • Retired Badass: He entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
  • Secret Character: Beat the game five times, and he'll be available in the trial maps.
  • Sole Survivor: In a meta sense. He is the only father of a Fire Emblem main protagonist who manages to appear on screen and go the entire game without dying, and one of only two parents total (the other being his own mother Eleanora).
  • Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in The Blazing Blade it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.
  • Strong Family Resemblance: The middle-aged Eliwood greatly resembles his own father Elbert without the mustache.

Marquess Hector of Ostia
Class: General

Lilina's father and the Marquess of Ostia. For tropes about his younger self, see here.
  • Badass Beard: He's grown a rather impressive one in the time since The Blazing Blade.
  • Gameplay and Story Integration: His death actually makes a lot of sense, Hector may be bulky, but his resistance is merely average, so it's no wonder he lost to a powerful Sage like Brunnya or Narcian with his Runesword, not to mention being on the losing end of the Weapons Triangle against Narcian and even Zephiel. (even though he didn't participate)
    • In addition, Hector's mode in Blazing Sword has him obtain Armads, the axe of Durban the Berserker. Durban's ghost warns Hector that by picking up the axe, he will doom himself to a violent death in battle. His prolonged and likely painful demise in Chapter 3 is Durban's prophecy coming true.
  • Genius Bruiser: He's grown into this, now being clever enough to hold Bern at bay for a very long time despite commanding a vastly inferior force.
  • Large and in Charge: He wasn't exactly scrawny as a young man, but now he's built like an eighteen-wheeler.
  • Older and Wiser: Like Eliwood, he's now...
  • Reasonable Authority Figure: THE leader of the Lycia Alliance.
  • Papa Wolf: So much so that his Famous Last Words are a plea to Roy to keep Lilina safe.
  • Sacrificial Lion: He's killed a few chapters into the game as part of Bern's all-out assault. Though as a variation on the Cornelius Archetype, he's actually the father of the love interest rather than the lord.
  • Secret Character: Beat the game thrice, and he'll be in the trial maps.

Marquess Erik of Laus (Eric)

Class: Cavalier

  • Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father.
  • Like Father, Like Son: His father betrayed the Lycian Alliance and fought Eliwood, too.
  • The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
  • Smug Snake: He's just as pompous and cocksure as he was in The Blazing Blade. And he's even easier to beat now.
  • Villain Forgot to Level Grind: The only returning antagonist from Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less.

Marquess Orun of Thria

  • Posthumous Character: He was already killed by Wagner when Roy arrives, so any of his actions come from exposition.


Class: Shaman

Devias (Debias)

Class: Knight

Leygance (Legance)

Class: General

  • Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
  • Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
  • The Quisling: He sells out Ostia to Bern with depressing ease.
  • Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one.


King Mordred of Etruria

  • Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
  • Despair Event Horizon: The loss of his son Mildain was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
  • Meaningful Name: Averted, believe it or not. He's named for one of the most famous traitors in world mythology, but the most treasonous thing he does is allow a traitor to run his country — entirely by accident.
  • Reasonable Authority Figure: Until Mildain's death, he was this. Most likely got better when Elffin revealed himself as Mildain and returned home after the war.

Advisor/Chancellor Roartz

Class: General

The adviser and chancellor of Etruria who wish to side with Bern.
  • Arc Villain: Is the main villain of a large portion of the game during which the Lycian Alliance is gathering allies and collecting the legendary weapons. His death also marks the liberation of Ilia or Sacae, depending which route you took.
  • Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and as far as he can from the Lycian Alliance, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
  • Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
  • Expy: Of Reptor in that he's a Smug Snake Evil Chancellor who thinks he has more power than he really does. In contrast to him however, he isn't betrayed, but rather abandoned for his numerous failures.
  • The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
  • Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at the mercy of Bern.

Arcard (Alucard, Arcardo)

Class: Paladin

The cowardly nobleman of Etruria who oversees the mining operation of Fibernia in the Western Isles. He is a cohort of Roartz who wish to side with Bern.
  • Dirty Coward: He turns on his home country rather than face Bern in battle. When Lycia's army bears down on him, he flees the country with his tail between his legs.
  • Villainous Breakdown: Pretty much all of his lines involve completely freaking out as the Lycian Alliance approaches him.

Duke Nord of Almar

Class: Druid

A duke

Zinc (Zinque)

Class: General

An Etrurian general in the Western Isles who is searching for the rebel forces in the peninsula.
  • It's All About Me: Just read his battle quote:
    The people are suffering...? Fools. What is that to me? Their purpose is to die in my service. I couldn't care less about the squeals of those worthless pigs.

Oro (Orlo)

Class: Bishop

A cruel Etrurian priest leading a mining operation in Mt. Eburacum.
  • Light Is Not Good: Very, very, very not good.
  • Sinister Minister: A corrupt bishop who torture the people of the Western Isles for his greed and believes he could get away with it with his faith. Even Saul calls him out on it in their battle conversation.
    "You disgrace our Gods, and you'll pay for that!"
  • Smug Snake: He thinks of himself being untouchable and abuses his position without a second thought. Roy and his army proves him wrong.

Robarts (Roberts)

Class: Paladin

A Etrurian general defending Oro's mining operation. Only appear in the Hard mode of Chapter 11A.


Class: General

Windam (Windham)

Class: Bishop:

  • Bad Boss: Uses the Heavenly Arrows, energy beams, in his attempt to wipe out the Lycian Army. Said arrows will hit anyone, be them enemies or his own men.
  • The Berserker: A curious case where the person is, ironically, a Bishop. Windam can also induce people into berserking rage with his Berserk staff.
  • Light Is Not Good: Unlike Oro, who is corrupt and greedy, Windam seems to be howling mad.
  • Laughing Mad: Once he's finished off, that's all he can do.
  • Palette Swap: Of Oro.
  • Taking You with Me: Intends to do this to the Lycian army once he finds out he's been ditched.
  • Villainous Breakdown:
    Old translation: “Die! All of you! Everything shall be destroyed!”
    New translation: "Perish! Every last one of you! Everything to ash!"



Class: Bishop

  • Never My Fault: Niime repeatedly mentions that the weather tome she has is unpredictable. When Niime lampshades this she gets put in the dungeon.
  • Palette Swap: Of Oro again.


Class: Falcon Knight

Teck (Tick)

Class: General



Class: Nomadic Trooper

Gel (Kel)

Class Swordmaster


King Zephiel of Bern (Zefhyr)
Click here to see Zephiel in Fire Emblem Heroes 
The Liberator
Class: King
Voiced by: Kenichiro Matsuda (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)

The King of Bern and the main antagonist of Binding Blade.
  • Ancestral Weapon: The Eckesachs.
  • Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot.
  • Big Bad: Is responsible for the war that kicks of the plot and is the last human boss Roy has to deal with.
  • Broken Ace: From youth he was academically gifted, skilled with the blade, handsome, and well-loved by the citizens of Bern. Unfortunately, his parents' loveless marriage, his mother's ruthless social climbing, and his father's repeated assassination attempts drove him to madness.
  • Cain and Abel: With Guinivere. Really sad, considering that as kids they were so close.
  • Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
  • The Caligula: Played with. Despite his madness, he is a ruthlessly competent ruler. However, his ultimate plan, if successful, will involve the mass slaughter or displacement of his own people.
  • Despair Event Horizon: Crossed it between The Blazing Blade and this game, when his father started poisoning him.
  • Everything's Better with Spinning: His attack animation is him first spin Eckesachs few times before preparing to attack, then doing multiple spins to pick up speed before slamming Eckesachs into his foe.
  • Expy: Zephiel takes cue from Hardin, being the menacing Emperor who used to be virtuous in the past and related with the plot-important princess accompanying the player. Unlike Hardin, Zephiel kept his misanthropy even to his grave, having no regrets of his actions.
  • Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
  • Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident. And it can shoot lightning.
  • Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
  • Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
  • Pre-Mortem One-Liner: In Heroes.
    "You won't get in my way!"
    "I'll face you!"
    "How amusing!"
  • Secret Character: He's playable in the Trial Maps if one beats the game a whooping seven times.
  • Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
  • Silly Rabbit, Idealism Is for Kids!: And he even thought so in The Blazing Blade, as when he made his idealistic prayer for his parents, himself, Guinivere, and her mother to get back together, he called it "my last wish as a foolish child."
  • Slouch of Villainy: In The Stinger of The Blazing Blade.
  • Social Darwinist: A very odd example. He believes the dragons to be a superior form of life more worthy of inhabiting the world, but because of their moral superiority to humanity and lack of passionate emotions.
  • Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
  • Tragic Villain: If only his father wasn't such an asshole.
  • Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time. Justified, though. Zephiel was never informed that Eliwood and Hector had a hand in saving his life, all he knew was that the assassination attempt was thwarted, that's it. So from his POV, Hector would just look like another obstacle to trounce.
  • Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
  • "Well Done, Son!" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinivere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.

Princess Guinivere of Bern
"I want to find a peaceful way to end this war... I figured that if I could speak with someone from Lycia, I would find a solution."
Guinivere to Roy

Class: Sage

The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.
  • Bragging Rights Reward: She becomes playable after beating the game nine times. Her stats are all around fantastic, except in HP, and is the only Sage in the game that can use Light Magic.
  • Cain and Abel: The half-sister and rival of King Zephiel, though she wishes things could be different.
  • Distressed Damsel: Spends many of the early chapters being shuttled from one captor to the next.
  • Expy: Of Nyna, as the princess-in-exile who the heroes helped to restore her kingdom. In a twist, however, she's of the country that is invading, as opposed to the country that's being invaded.
  • Heroic Bastard: Zephiel was the son of the deceased King Desmond and his legally-wed wife Hellene. Guinivere was the daughter of Desmond and his mistress instead.
  • The High Queen: After Zephiel's defeat and death, Guinivere is crowned as the Queen of Bern. Roy and Lilina worry that she won't have things easy, though.
  • It Is Pronounced "Tro-PAY": According to her name's katakana spelling, it's pronounced "Ghi-ne-vir."
  • The Ojou: Of the Proper Lady variety.
  • Plucky Girl: Moreso when she was a child, but age hasn't diminished her spirit all that much.
  • Rebellious Princess: She was opposed to Zephiel's actions from the start, and defects as soon as she gets the opportunity, taking the Fire Emblem with her.
  • World's Most Beautiful Woman: Roy seems to think so!
    Roy (right before Guinivere's Awesome Moment of Crowning): "She must be beautiful beyond words. Even when I first saw her, I couldn't believe that such a beautiful woman could exist.

Murdock (Murdoch)
Class: General

One of the three Wyvern Generals and Zephiel's loyal vanguard since his childhood.
  • An Axe to Grind: One of the few enemy generals to specialize in axes, using the fearsome ranged Tomahawk.
  • Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
  • The Cameo: Has three in The Blazing Blade: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang.
  • The Dragon: To Zephiel.
  • Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
  • Four-Star Badass: He was already one at the time of The Blazing Blade, and it shows, he's rightfully touted as the most powerful of the Wyvern Generals and is loyal to a fault towards Zephiel.
  • Mighty Glacier: While his Strength stat easily reaches the cap, he's painfully slow to compensate.
  • My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
  • Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.
  • Secret Character: Beat the game six times.
  • Undying Loyalty: To Zephiel, since he was a child. He's the reason why Zephiel survived King Desmond's final assassination attempt and is the very last person you face before you get a crack at the king himself.
  • Worthy Opponent: Murdock deemed Roy this after seeing all of his efforts in rebuilding the Lycian Army and making it as far as he has. He's the only boss in the game who has a unique battle quote with Roy, cementing this status.

Brunnya (Brunya, Brenya, Brunja)
Class: Sage

One of the three Wyvern Generals.
  • Anti-Villain: She is not evil at all and has very strong misgivings about Zephiel's dealings with dragons, but she refuses to turn on the king or his empire.
  • Broken Bird: She's very conflicted about her role in Bern's actions. She goes to her death unsure about everything but her loyalty to Bern.
  • Dark Action Girl: The one female among Bern's Dragon Generals.
  • Expy: Of Ishtar.
  • Lady of Black Magic: The only female Sage enemy in the game. She utilizes Fimbulvetr, the most powerful Anima spell, and the incredibly ranged Bolting.
  • Secret Character: Beat the game four times.
  • Squishy Wizard: She possesses decent skill and high magic to compliment her Bolting tome and gate bonuses, but is otherwise easy in comparison to some earlier bosses, especially with her tragically low HP.
  • My Country, Right or Wrong: Played straight, but before engaging Roy's forces in Chapter 23, she gives her men ample opportunity to desert the battle without punishment if they wish, since it is basically a Suicide Mission. When everybody refuses to leave, she forcibly sends home any and all soldiers who have children and/or elderly parents.
  • My Master, Right or Wrong: Her personal reasons for fighting on, combined with Subordinate Excuse.
  • Noble Demon: Her loyalty and valor would be virtues if not in service to a mad king.
  • The Unfought: If the True Ending is not reached.

Narcian (Nacien, Narcien, Narshen)
Click here to see Narcian in Fire Emblem Heroes 
Wyvern General
Class: Wyvern Lord
Voiced by: Kosuke Toriumi (Japanese, Fire Emblem Heroes), Kaiji Tang (English, Fire Emblem Heroes)

One of the three Wyvern Generals. Arrogant and narcissistic.
  • Bad Boss: He dumps the Lycian Alliance on Flaer's head and tells him that he should already be dead for failing once when he protests. Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
  • The Caligula: He's a vain, preening dandy who absolutely does not care about the soldiers under his command, abandoning them at the drop of a hat, getting them killed left and right by his poor tactics, and blaming them for his failures.
  • Climax Boss: He's the first Dragon General to be fought and his death marks the end of the Etruria Arc.
  • Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
  • Dirty Coward: His defining trait, he panics when he starts to lose, and has no qualms on letting his underlings die so he can live.
  • Dragon Rider: He rides a big honking dragon into battle.
  • Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
  • Expy: A clear one for Kempf, as well as being part of the Michalis Archetype
  • I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
  • It's All About Me: Pretty much summed up in his battle quote:
    “I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else! ”
  • Laughably Evil: The guy's a certified scumbag with no real redeeming qualities, but it's hard not to laugh whenever he's onscreen talking.
  • Luckily, My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
    • Wrong Genre Savvy: However, it doesn't stop a Thief from stealing it and making Narcian vulnerable. He even invites you to try by also carrying a Blue Gem.
  • Meaningful Name: Narcian, anyone?
  • Pre-Mortem One-Liner: In Heroes.
    "Ha ha ha ha!"
    "You will learn your place!"
    "Yield? Never!"
    "Grovel, worm!"
  • Secret Character: Not as much as others, but beating the game once will unlock him in the Trial Maps.
  • Smug Snake: He does not have the talent to back up his narcissism. By the time you get to fighting him, he's more of an annoyance than the threat he's built up to be.

Galle (Gale)
Class: Wyvern Lord

A renowned knight in Bern and Melady's lover.

Rude (Ruud)

Class: Knight

A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.

  • Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
  • Greed: His main motivation, and what he attributes his death to.
  • Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Elen finds them first.
  • Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
  • Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.


Class: Knight


Class: Wyvern Lord

A Bernese knight meddling in Etruria's politics surrounding the Western Isles and Narcian's lieutenant.
  • Bait-and-Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
  • The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
  • You Have Failed Me: He's the scapegoat for Narcian's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narcian after he fails again.


Class: Hero

  • Blood Knight: He likes to fight and is more than happy to fall fighting anyone as strong as him.
  • Badass Boast: Involving the Light Brand of all things!
    Randy: "My sword is invincible. Now choose your death. By the blade...or by its light?”
  • Graceful Loser: He dies happy he could face someone powerful.
  • Palette Swap: Of Henning.

Ohtz (Oates)

Class: Sage

Raeth (Raith)

Class: Paladin

Pereth (Peres)

Class: Druid



Class: Fighter

A bandit leader from the Bolm Mountains that lead his gang to sack Pherae.
  • Starter Villain: He's the first named enemy you mow down in the game.
  • Warm-Up Boss: He's not particularly difficult, so long as you don't do anything stupid.


Class: Brigand

A bandit leader leading a raid on the countryside of Lycia.
  • Wake-Up Call Boss: He has a lot of Strength and carries a Killer Axe, a weapon with high critical chance, very early in the game. Dory is basically here to teach you not to charge at bosses with no regard and force boss enemies to swap to less dangerous weapons before really going all out with your units. Just to hammer in the point further on Hard Mode he's at one point (19) from his Strength cap (20).


Class: Hero

A bandit leader attempting to loot Durandal, the Blazing Blade, from its resting place.
  • Difficulty Spike: One of the most notoriously tough bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then (plus the throne boosts). If you engage him in melee, you risk being hit hard by the Steel Blade; if you try to chip at him from range, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray.
  • Lightning Bruiser: Tough, powerful and blisteringly fast.


Class: Berserker

A bandit leader plundering the villages in the Western Isles.

Scouran (Scollan)

Class: Brigand

A bandit leader sent to plunder the villages under Zinc's orders.

Gelero (Grero, Guerrero)

Class: Berserker

A bandit leader hired by Bern to bury the entrance to Armads, but has plans for the axe itself.
  • Gonk: Just like Scott.
  • Dumb Muscle: He's a Berserker, very strong and just as dumb.
  • Not-So-Harmless Villain: He doesn't look all that intimidating and talks like a mentally challenged person, but his critical will likely annihilate anyone in his way, especially if comes from his Silver Axe.
  • Palette Swap: Of Scott.
  • Screaming Warrior: “Daaaahhhhhh! Rah!” are his choice of words as boss quote.
  • Verbal Tic: He has a weird way of speaking by prolonging his woooooords likeeeee thiiiis.

Maggie & Rose

Class: Berserker

The two bandit twins in the Nabata Desert.
  • Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
  • Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.
  • Gonk: Their design is... Unique, shall we say.
  • Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous berserkers that are more than capable of wiping any unprepared unit left behind at the start of the map.
  • Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott.
  • Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
  • Those Two Bad Guys: The first of the Bandit twins that have appeared in several future installments since.
  • Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.


Aine (Ain)

Class: Manakete

The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.

Jahn (Yahn)
Class: Manakete

A mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a Dragon who fought in The Scouring, and had been sealed inside the same shrine where Idunn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the Dragons, Jahn entrusted Idunn and her powers to him.

Idunn (Idoun, Idenn, Idun)
Class: Demon Dragon

A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.

The truth of the matter is more disturbing.
  • Anti-Villain: She's just a puppet with Zephiel pulling the strings.
  • Bigger Bad: Subverted. She was crucial to Zephiel's Evil Plan but had no will of her own. Zephiel is still the true villain of the story.
  • Clipped-Wing Angel: For being a True Final Boss, however, she's rather... disappointing. She has less HP than Jahn, and doesn't even have a ranged attack. It doesn't help that you're swimming in Dragon-destroying weapons (which is in fact a requirement to face her in the first place). Possibly justified in that she was never really meant to fight anyone. The "best" part? Unlike every other enemy in the series, her stats don't change in Hard mode!
  • Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
  • Dragon Their Feet: She escapes the final battle of the war to carry out Zephiel's will. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
  • Emotionless Girl: As a result of being turned into a souless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh.
  • Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul (by other dragons, no less) and made an obedient shell with the power to create artifical "war dragons" en masse. The Eight Heroes were so disgusted to find that the apparent "leader" of their enemy was a tortured child, that Hartmut held back and merely rendered Idunn unconscious with the Binding Blade. Unfortunately, Zephiel not only woke Idunn from her thousand-year sleep, but discovered how to make himself her new master.
  • Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
  • Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idunn very briefly shown with her cloak off when Roy sees Hartmut's memories.
  • Heel–Face Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
  • In the Hood: Until right before the final battle.
  • Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
  • Leitmotif: "Dark Priestess".
  • Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
  • MacGuffin Super Person: What Jahn sees her as.
  • Mismatched Eyes: Idunn is notable for being one of the select few Fire Emblem characters with heterochromia, the others being Ranulf and Peri.
  • Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
  • One-Winged Angel: Par for the course.
  • Our Dragons Are Different: A "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic.
  • Paper Tiger: So badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idunn being a Clipped-Wing Angel and the Binding Blade being just that uber.
  • Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
  • Tragic Monster: Had her soul taken out by her own people, so that her ability to create artifical war dragons could be exploited against the humans.
  • True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
  • Walking Spoiler: Idunn's role as the Demon Dragon isn't revealed until the endgame, beforehand she was clearly important as she was always near Zephiel, but it wasn't clear why.
  • What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idunn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.



Wade's older sister. She's taking care of Lot's younger sister Myu.


Lot's younger sister. She's in the care of Mary, Wade's sister.

Alternative Title(s): Fire Emblem Elibe Sword Of Seals