Characters: Fire Emblem Elibe Sword Of Seals

The sixth game in the Fire Emblem series, the first one in the Elibe time, the first one for the GBA, and the last one before the games started getting Western releases. The game is set twenty years after its prequel Blazing Sword, and as such features several characters from said game and even more relatives thereof. It features an even larger playable cast than Blazing Sword and was the first game in the series to introduce the popular support conversations.

    open/close all folders 

Class: Lord

The son of Marquess Eliwood of Pherae. He was called home from his studies in Ostia after Bern launched a surprise attack on Sacae, Ilia, and Lycia. After finding the Lycia Alliance in shambles, Roy takes his father's place as its leader and begins to build an army to fight Bern's conquest.
  • A Child Shall Lead Them
  • A Father to His Men: Ironically considering he is very nearly the youngest in the army, but his support conversations with the Pheraean soldiers, particularly Marcus and Allen, show his deep concern for their welfare.
  • Adorkable: Particularly shows in his scenes with Lilina.
  • Authority Equals Asskicking: Just like any self-respecting Lord. Unfortunately...
  • Can't Catch Up: He started with low base stats, and completely balanced growths. Roy does get to promote, but only very late in the game, and until then he's stuck with a crippling handicap. Even with his huge eleventh-hour buff, hope that his chancey stat growths don't turn out poorly.
  • Chick Magnet: Six potential love interests.
  • Childhood Friend Romance: With Lilina, if the player pairs him with her.
  • The Chosen One: The fated wielder of the Binding Blade, a sword stronger than even the eight legendary weapons of Elibe.
  • Declaration of Protection: Vows to protect Lilina forever, as per Hector's dying wish.
  • The Good King: If he has an A-rank support with Lilina, the two will marry and Roy will be the king of the united Lycia.
  • The Hero: In spite of his youth, he's able to recruit one of the largest casts in the series, he's pretty smart and savvy for his age, and faces down a guy who wants to wipe out humankind.
  • Improbable Age: He's just fifteen. While it's not too improbable given the medieval setting (and the fact that his dad was just two years older in Blazing Sword), it's still impressive that he's commanding a number of seasoned veterans and generals. Zelot even remarks on it when he joins up.
  • Infinity+1 Sword and Eleventh Hour Super Power: The Binding Blade/Sword of Seals/Sealed Sword. Singlehandedly turns Roy from an unpromoted Mercenary into a unit that can hold his own solo against the rest of the game. Bonus points if he gets an A support with Lilina. (It's also a very Cool Sword, as it catches on fire during critical hits or ranged attacks.)
  • Kid Hero: Discussed by Brunya, who points out that despite his youth, he’s already undergone more hardships than many of the grown adult villains he’s faced.
  • Magikarp Power: Post-promotion. After being a rather mediocre unit for the majority of the game, gaining the titular Binding Blade gives him some outstanding growths right off the bat. The downside of this is that you’re given a very narrow window of time to make him rack up on experience (if you’re not aiming for the Golden Ending, he gets all of one chapter to level up sufficiently, but if you do aim for it he gets about three, which is still a criminally low time). Should you take the time to cap out his levels 20/20 (and provided the Random Number God is generous enough to you), the end result is one of the most absurdly broken units in the entire franchise, like such.
  • Nice Guy: His defining trait. Roy is one of the kindest, most selfless characters in the entire series, and arguably the most mild-mannered Lord character.
  • Like Father, Like Son: Averted; although he's just as nice as his dad, he's much more savvy and down-to-earth.
  • Oblivious to Love: Okay, so he has known Lilina since they were both kids, so it may be a little weird for him to see her as more than his best friend at first, but he still has no real excuse when it come to the other girls' obvious affections.
  • Three-Quarters-Human Hybrid: Potentially. If Eliwood married Ninian in the prequel, Roy is one-quarter ice dragon.
  • Red Baron: Young Lion.
  • Red-Headed Hero
  • Strong Family Resemblance: To his dad.
  • The Smart Guy: For his young age and lack of experience, Roy is pretty cunning in regards to politics (i.e.: he discovers almost by himself that Elphin was the missing Prince Mildain under a Spoony Bard disguise.)
  • The Load: It's very easy to get him to max out his levels long before the chapter where he can be promoted; he has to be essentially shelved if you don't want him taking EXP from other units.
  • Royal Rapier: His starting weapon. Doubles as an Accidental Pun.

     Other Main characters 


"Nonsense! I may be old, but I shall not lose to the young ones yet!"
Marcus in a support conversation with Roy

Class: Paladin

A senior knight of Pherae.
  • Badass Grandpa
  • Crutch Character: Obviously, considering who he's based off... It should be noted that he is generally considered as the single most balanced Jeigan in the entire series.
    • Character Select Forcing: Binding Blade's hard mode pretty much force you to use him. Thankfully, his base stats are just enough to weaken, but not kill the pirates.
  • Expy: Of Jagen, moreso than any other instance of the archetype ever.
  • Grumpy Old Man: His C support with Roy seems to indicate this.
  • Old Retainer: Has served Pherae since the days of Roy's grandfather.
  • Older and Wiser: One of the characters returning from Rekka No Ken. The "older" is much more obvious than the "wiser," mostly because he was already an adult mentor in the previous generation and quite wise at the time.
  • Shipper on Deck: For Roy and Lilina.

Alen (Alan)

Class: Cavalier

A young knight of Pherae recently given knighthood.
  • Expy: Of Cain, fulfilling the red cavalier/green cavalier tradition.
  • Hot-Blooded
  • Leeroy Jenkins: He sometimes gets accused of this by other characters (although, of course, the actuality is entirely up to the player). In support conversations with Roy, he makes it clear that his tactical acumen begins and ends with a frontal attack.
  • Lightning Bruiser: Among the cavaliers, he has the best strength growth, but still perfectly adequate speed and defence growths.
  • Naïve Newcomer: Is a fresh recruit.
  • Red Oni, Blue Oni: He's red to Lance's blue.
  • Those Two Guys: The Red Knight of this game.


Class: Cavalier

A knight serving Pherae, but not from there by birth.
  • Badass Bookworm: Thoughtful and booksmart.
  • Expy: Of Abel, true to the red cavalier/green cavalier tradition.
  • Fragile Speedster: Among the cavaliers available in Binding Blade, he has the best speed growth but weakest defence growth.
  • Mauve Shirt: He sees himself as one; in one talk with Alen, Lance offers to be the cannon-fodder diversion should Roy ever need to flee quickly. Alen vehemently sets him straight on this.
  • Red Oni, Blue Oni: He's blue to Alen's red.
  • Those Two Guys: The Green Knight of this game.

Wolt (Walt)

Class: Archer

Roy's milk-brother and a soldier of Pherae. Also, the son of Rebecca from Blazing Sword.


"...I am a knight, and my loyalty is with you. As long as you need me, I shall always be there for you"
Bors in a support conversation with Lilina

Class: Knight

A member of the Armor Knights of Ostia, he was teaching Roy and the others in warfare when the conflict broke out.
  • Big Brother Instinct: He worries about Wendy more than he really needs to.
  • Expy: Of Draug.
  • Knight In Shining Armour: To Lilina.
  • Lantern Jaw of Justice: To the point where some players consider it his primary attribute.
  • Stone Wall: Aside from good Defense, Bors has a shockingly high speed growth for a knight at 40%, so unlike most other members of his class in this game he can actually avoid being doubled by most other units. His strength growth on the other hand is uncharacteristically awful, to the point of being on par with the likes of Shanna and Sue.
  • Stout Strength: His artwork shows that he's a little tubby.
  • Warm-Up Boss: Of the Tutorial map in the Extras menu.


"What... what impudence! Our army isn't so lenient that we would just take along some useless girl!"
Merlinus referring to Clarine

Class: Transporter

The man in charge of organizing the army's supplies and Roy's advisor.
  • Commander Contrarian: Being much more cynical and world-weary than Roy, he tends to counsel prudence and sometimes objects to potential recruits, such as Clarine.
  • Expy: Of Malledus.
  • Non-Action Guy: The only way in which he's more capable of self-defense nowadays is that he uses a cart, not a tent.
  • Older and Wiser: He's not as timid and fearful anymore as he was in Blazing Sword, but he also...
  • Took a Level in Jerkass: To some extent, he's now very outspoken, distrusts many people, and behaves a bit harshly all-around.
  • The Strategist: For Roy.

Elen (Ellen)

Class: Cleric

A priestess from Bern and the Lady-in-Waiting of Princess Guinevere.

Princess Guinevere of Bern

Class: Sage

The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.

Dieck (Deke)

Class: Mercenary

A leader of a band of Mercenaries hired by Marquess Eliwood to serve Roy. Also was a gladiator in the past.
  • Badass
  • Big Brother Mentor: To Klein.
  • Crutch Character: Although not to the same extent as Marcus or Zealot. His growths aside from HP are poor for an unpromoted unit, but he comes with extremely good base stats at level 5 in the second chapter, making him essentially one of two Disc One Nukes (the other is Rutger).
  • Expy: Of Ogma.
  • Good Scars, Evil Scars: Has a number of them all over his torso.
  • A Father to His Men: He can support with all the members of his band (as well as Rutger and Clarine) and their conversations are dominated by his efforts to advise and protect them: He urges Wade to pay more attention to his surroundings and not rely on brute strength to always win the day; he tells Shanna to fight as part of a team rather than over-relying on her flight and speed; he teaches Lot to not take employers at face value, because they may not have their mercs best interests at heart; he tries to help Rutger escape the death-grip that revenge has on him; Clarine...well, he tolerates her.
  • Jack-of-All-Stats: He starts in the mercenary class, which tends to fall in between the fast but fragile myrmidon, tough but slow knight, and hard-hitting but spongy fighter. His stat growths also support this, as he's unlikely to cap any single stat except possibly skill, but will probably get all but resistance to 20+ once promoted to hero.
  • Jade-Colored Glasses: He's had a rough life as a mercenary, and he views all employers with distrust. He's the last of the mercenary band to trust Roy as a leader, though this only is made clear in his supports with Lot.
  • Lightning Bruiser: Though his resistance could use some work, all his stats are very high, especially his HP.
  • It's Not You, It's Me: Non-romantic version. Dieck saved a very young Klein's life, and as such he was employed and treated kindly by Pent and Louise. However, he notied how other Etrurian nobles looked down on him, so he left to not cause problems to the Reglays. Klein was very... hurt by that.
  • Walking Shirtless Scene: Only in the artwork and sprite portrait; his battle sprite does have a shirt on.

Wade (Ward)

Class: Fighter

One of the mercenaries under Deke, he is from the Western Isles. Is a hot-head.

Lot (Lott)

Class: Fighter

One of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.

Shanna (Thany)

Class: Pegasus Knight

A Pegasus Knight of Illa, as customary of their people, is a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thite and Juno.
  • Action Girl: She rubs elbows with a band of tough mercenaries.
  • Blade on a Stick: As typical for her class.
  • Expy: Her early recruitment and association with Dieck harkens to Caeda, but her relationship to other recruitable Pegasus Knights puts her closer to Est.
  • Genki Girl: Bounces back quickly from criticism (as long as it's not Thite), usually with laughter.
  • Fragile Speedster: As speedy as most Pegasus Knights are, though her measly constitution of 4 is even worse than usual.
  • Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thite are mainly them telling her not to rush ahead in battle.
  • Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae.
  • "Well Done, Daughter!" Girl: Not as much as some, but she does care a lot about her siblings Juno and Thite's opinion and accuses Thite of hating her when criticized.


Class: Thief

A young man from a orphanage on the Lycia-Bern border, he has a strong dislike of Bern due to his past.
  • Always Second Best: Had some insecurity about how close he was to Raigh and Lugh, given that they're identical twins. Lugh assures him that they consider him family just as much as they do each other.
  • Promotion to Parent: He was the eldest orphan, so he tries to take over this role even though his environment accuses him of being too young to really make it work.
  • Revenge: For the Orphanage of Love where he lived in, which was destroyed by the Bern Army. Seen the most in his supports with Elen, which force him to think twice about his feelings about the deal.
  • ¡Three Amigos!: With Lugh and Raigh.
  • Tsundere: When Lugh presses food onto him, Chad loudly declares that he's not going to do anything nice back. Then, in the B support, he gives Lugh some new shoes, not because he's being nice, just because they don't fit. (Lugh is not fooled.)

Lugh (Lou)

Class: Mage

A childhood friend of Chad, and Raigh's twin brother, he is the son of Nino from Blazing Sword.
  • Adorably Precocious Child
  • Beware the Nice Ones: Deliberately invokes this when it comes to fighting Bern.
  • Boring but Practical: While Lilina has ridiculously high Magic and support bonuses to take advantage of, Lugh compensates with better availability and higher averages in HP, skill and speed.
  • Generation Xerox: A gender-flipped carbon copy of his mother, both in behavior and in gameplay terms.
  • Keet
  • Red Oni, Blue Oni: Red to Raigh's blue.
  • Squishy Wizard: Though he has high skill and speed to compensate.
  • Polar Opposite Twins: With Raigh.
  • Teach Him Anger: Does this to himself. In spite of Chad's worries that Lugh is too nice to kill people, his supports with Miledy reveal that Lugh is driving himself forward by stoking his hatred of Bern.
  • The Pollyanna: Like his mother, Nino. Lugh is amazingly nice to everyone he meets, and while his worries and anger do show sometimes, on the whole he is very positive.
  • Wide-Eyed Idealist: Mostly, but his supports with Miledy subvert this — he's deliberately staying angry at Bern so he can fight.
  • ¡Three Amigos!: With Chad and Raigh.


Class: Troubadour

The younger sister of Klein, she was captured by Marquess Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from Blazing Sword.
  • Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
  • Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
  • Defrosting Ice Queen: In her supports with Rutger.
  • Expy: Of Raquesis.
  • Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this.

Rutger (Rutoga)

Class: Myrmidon

A mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.
  • Berserk Button: Anything related with Bern sets him off.
  • Disc One Nuke: His high skill, speed and acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits are really valuable during the early parts of the game, and Hero Crest is available pretty early. And unlike other games, where skill is useless, the ability to hit is invaluable in Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
  • Expy: Of Navarre; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
  • Half-Breed Discrimination: Inverted. Though he lived in Sacae, he was spared in the Bulgar Massacre because the armies took him for a citizen of Bern.
  • The Stoic: The man's nigh unfazeable. "Nigh" because Bern and Clarine exist.
  • Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people.
  • Sole Survivor: From Bulgar.


Class: Priest

A Priest of the Church of St. Elimine and a shameless flirt.
  • Agent Peacock: We first meet him wooing girls and getting scolded. Then he surprises Guinevere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, related to how she stole the Fire Emblem from Zephiel before running away.
  • Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Elen, and Igrene. Zero of them reciprocate.
  • Chivalrous Pervert: He did save one girl from being harrassed... by clinging to her harasser and posing as his jilted lover. The man fled, but so did the girl.
  • Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
  • Jack-of-All-Stats: Trades Ellen's ridiculous resistance stats for actual defense and speed.
  • Let's Get Dangerous: If you promote him and make him face Oro:
    Saul: "Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!"
  • Man in White: As a man of the cloth.
  • Number Two: To Yodel, who finds quite a bit of fault in his technique.
  • Nun Too Holy: ... This guy is supposed to be a priest, huh?
  • Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
  • Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree.


Class: Archer

Saul's bodyguard and a servant of the Church.
  • Action Girl: To Saul's Non-Action Guy (until he promotes).
  • Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
  • Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
  • Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Jodel, Clarine, and General Percival help her see herself better.
  • I Am Not Pretty: When Clarine tries teaching her to be ladylike, Dorothy eventually says that she appreciates the effort, but Clarine has nothing to work with.
  • She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
  • Shorttank: In her interactions with Saul. They bicker a lot over his flirting and her opinion of flirtatious priests.
  • Religious Bruiser: A strong devotee of Saint Elimine.
  • Tomboy and Girly Girl: The tomboy to Clarine's girly girl.


Class: Nomad

The daughter of Rath from Blazing Sword and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre but was captured by a traitor to Lycia as well as imprisoned; if you release her, she joins the group. She's also Dayan's granddaughter.
  • The Chief's Daughter: She is the granddaughter of the leader of the Kutolah Tribe of Sacae.
  • Disappeared Dad: She asks Shin if her grandfather is alright, but not her father. Uh oh...
  • Emotionless Girl
  • Fragile Speedster: Her speed growth is insane and she'll pretty much double-hit everything forever, but her defensive stats are poor.
  • Horse Archer: Something she discusses with Wolt (a foot archer) in their supports.
  • It's All My Fault: She blames herself for the massacre of her clan, as she was supposed to protect them and was led into a trap by a traitor. Dayan helps her deal with it.
  • Nature Hero: Mother Nature and Father Sky figure big into her conversations.
  • Outdoorsy Gal: She likes hanging out among rocks and trees and rivers.
  • The Stoic: Inherited her father's stoic streak, it seems.
  • Sugar and Ice Personality
  • Tomboy Princess: Especially if she marries Roy, since the Pherae nobles are said to be weirded out by her tomboy behavior.

Zelots (Zealot, Jerrot)

Class: Paladin

The Captain of the Illian Mercenary Knights, who was hired by Hector. They join Roy afterwards.
  • Awesome Moment of Crowning: His long ending says he became the first King of Ilia.
  • Boring but Practical: Having a second pre-promoted unit with a mounts during the timespan of his jointime is a godsend, especially in the Hard Mode.
  • Crutch Character: Pretty much the same deal as Marcus, Zealot has marginally better stats in exchange for joining much later, and even worse growths. He doesn't join late enough to be completely useless, but late enough such that many of your characters are already starting to catch up with Zealot.
  • Expy: The Illian Mercenaries, when compared with the plot structure of the game, carry a lot of similarities to Hardin and the future Wolfguard in FE1.
  • Happily Married: To Juno.
  • I Gave My Word: Ilian mercenary policy. Even though the Lycian Alliance is now led by a boy and Lycia has been curbstomped, Zelots joins anyway because that's who hired him.
  • Nice Guy: His sense of honor saves Roy's bacon shortly after the Lycian army arrives in the Isles.
  • Man in White
  • Non-Indicative Name: Despite his name, he never acts like a zealot.
  • Parents as People: He's barely had time to meet his and Juno's baby thanks to the war. He isn't happy about it.
  • Tall, Dark and Handsome

Trec (Treck)

Class: Cavalier

Noah's weird friend and a mercenary knight of Illa.
  • Cloudcuckoolander: The chillest cavalier you'll ever meet; also, forgetful and weird practically to Erudite Stoner levels (except that he doesn't appear to be on anything). His conversations with Gonzalez have to be seen to be believed, as it consists almost entirely of Gonzalez and Treck trying to remember each others' names.
    Miledy: Do you always forget people's names?
    Treck: It's a hobby.
  • Heavy Sleeper: Repeatedly dozes off in his conversations with Zealot and Noah.
  • Stone Wall: He has the best defence and luck growths among the cavaliers.
  • Those Two Guys: With Noah.


Class: Cavalier

Treck's calm friend and a mercenary knight of Ilia.
  • Dork Knight In Shinning Armor
  • Love at First Sight: With Fir.
  • Nice Guy: When Fir shows up at the arena looking for a fight, Noah sticks to non-lethal combat, gives her the teaching she's after, and parts with some friendly advice.
  • Jack-of-All-Stats: Among the four cavaliers he has the most average stat growths, though sadly hampered by a low strength. He still has a great niche in his durability and support bonuses with Fir.
  • Those Two Guys: With Trec.

Astore (Astol, Astohl) aka Gorlois (Gurlois)

Class: Thief

A spy for Ostia who hides his identity under the guise of a common Thief.
  • It's Not You, It's My Enemies: He left Arcadia after fending off bandits, leaving behind Igrene. As an Ostian spy, he denies any claims that he was Gurlois because he knew that she would be in danger should his enemies know.


Class: Mage

The daughter of Marquess Hector of Ostia. She's childhood friends with Roy.
  • Action Girl: Of the Black Magician Girl kind.
  • All-Loving Heroine: Have you seen how many people this girl can support with?
  • Badass Adorable: A very cute girl, with a huge talent for anything related to Anima magic.
  • Black Magician Girl
  • Childhood Friend Romance: With Roy if they reach A support. They also have one of the quickest support growths, so this is easy to achieve.
  • Daddy's Girl: Too bad she's the daughter of a Sacrificial Lion.
  • Expy: Of Caeda, though unlike the other expies in this game she's a different class than her inspiration.
  • First Girl Wins: Comes to believe this shall be the case in her supports with Marcus, and if you decide to pair her with Roy, she turns out to be right.
  • Glass Cannon: Highest Strength/Magic growth in the game (75%), and slightly better Resistance than Lugh, but her other stats are either poor (HP, Defense, Skill) to mediocre (Speed).
  • The High Queen: Or rather, the High Marchioness/Duchess of Ostia. In the end, Lycia unifies into a single country, with Lillina as its queen due to Ostia being the dominant state.
  • The Ingenue
  • Kissing Cousins: Made possible by the prequel: depending on the marriages in Rekka No Ken, it is possible that Hector married Florina and Eliwood married Fiora, making Lilina and Roy first cousins through their mothers.
  • Magikarp Power: Though she gets a free Thunder tome from Roy, Lugh is bound to be better than her by the time she joins up. She can surpass him thanks to her higher magic and luck coupled with her stupefyingly high support bonuses with Roy, but Lugh is easier to use overall.
  • Nice Girl: A caring and supportive young girl at heart who rarely judge others by who they are. In fact, her kindness is how you can recruit Gonzales into your team.
  • Plucky Girl
  • Proper Tights with a Skirt
  • The Pollyanna: She maintains her optimism in the face of betrayal, attempted assassination, and even her father's death. She becomes well-aware that this isn't a good trait in some of her supports.
  • Theme Naming: Potentially. If Hector married Lyndis in the prequel, then she's born into a family in which all of the girls on her mother's side have the name "Lyn" somewhere in their name, as the name is present in her great-grandmother (who Blazing Sword's Lyndis is named after), and in the name of her grandmother Madelyn. Then, the tradition continues with Lilina.
  • Took a Level in Badass: We find Lilina locked in a room of her own castle, and Roy's crew have to bail her out to recruit her. After joining the party (as soon as she's freed!), and even moreso after being promoted, she then proceeds to kick many an ass, and is one of the best magic users in the game.
  • Wide-Eyed Idealist: Wholeheartedly believes that things will turn out right in the end, and always tries to see the good in everyone.


Class: Knight

A member of the Armor Knights of Ostia, and Bors' younger sister.

Bath (Barth)

Class: Knight

A high-ranking Armor Knight of Ostia. Quite no-nonsense.
  • Mighty Glacier: Of the three unpromoted Armor Knights, Barth has a classic set-up. He has the best HP growth (a guaranteed 100%) aside from the resident Manakete and tied with Lot for the best Defense growth, and has a very high Strength growth as well along with the highest constitution of all recruitable units (and the ability to use the Devil Axe unburdened), but his other stats are atrocious, especially his resistance base of 0 and a mere 2% growth.

Ogier (Oujay)

Class: Mercenary

A traveling mercenary hired by Ostia. Fights to aid his poor family.


Class: Myrmidon

The daughter of Bartre and Karla, she is travelling the world to hone her skills, much like her mother.
  • Action Girl
  • Chaste Heroine: Partly an artifact of the crude (compared to Rekka No Ken) support system, which does not allow for shared endings between characters; her ending strongly implies that she travels and hones her skills alone, spelling heartbreak for her potential suitors.
  • Expy: Of Mareeta.
  • Fragile Speedster: Crossed with Magikarp Power. Her level may be 1, but she starts with a superb speed base and decent all-around growths, though Rutger and Karel will have higher constitution.
  • Obliviously Beautiful: Noah fell in love with her at first sight, while even Rath eventually thaws enough to tell her she has beautiful eyes.
  • Skilled, but Naïve: She easily believes the bandit leader who tells her that Roy's army are the bandits in the Western Isles.

Sin (Shin)

Class: Nomad

A member of the Kutolah Tribe of Sacae and Dayan's Number Two.
  • Anti-Hero: He's introduced this way. Met in the same mission as Fir, there's no evidence that he's as naive as she, but rather is aware he's working for a pirate; he just needs the money to continue with his true mission of finding Sue.
  • Bodyguard Crush: Sin was dispatched by Dayan to find and protect his granddaughter, Sue. If they are taken to A support, it is implied that they fall in love.
  • Bishōnen: Just look at his sprite portrait!
  • Jack-of-All-Stats: Higher strength and constitution than Sue, but less speed and luck, though they do possess the same maximized speed cap.
  • The Stoic: Almost all of his support conversations include a fair bit of him staring silently.
  • Tall, Dark and Handsome

Gonzalez (Gonzales)

Class: Brigand

A bandit from the Western Isles, whose low intelligence leads him to be exploited by others.


Class: Pirate

A seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from Blazing Sword.

Klein (Klain)

Class: Sniper

The Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.

Thite (Tate, Thito)

Class: Pegasus Knight

Leader of a band of Illian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.
  • Action Girl
  • Big Sister Instinct: Towards both her younger and older sister, although she's not good at expressing it.
  • Blade on a Stick
  • Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests.
  • Expy: Of Catria, though her crush is instead on Klein.
  • Middle Child Syndrome: Averted. Though she admires Juno and is exasperated by Shanna, Thite is an accomplished flightleader in her own right.
  • Rei Ayanami Expy: Short blue hair, pale skin and a serious and aloof, yet caring personality.
  • Subordinate Excuse: Talking to her with Shanna results in her turning neutral. If Klein talks to her, she joins.
  • Sugar and Ice Personality: This is the same serious girl who's red-faced and embarrassed at her little sister Shanna's shows of affection, and yet personally arranged (and even cooked) for her older sister Juno's wedding. Her A-level support with Klein cranks this Up to Eleven.
  • Undying Loyalty: As seen in her supports with Zelots and Juno, Thite is almost completely devoted to her older sister since she raised her and Shanna, so she goes out of her way whenever she can to make sure she will be happy in her life.

Lalum (Lalam)

Class: Dancer

A member of the Rebel forces on the Western Isldes under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elphin and rescued him from certain death..

Ekhidna (Echidna)

Class: Hero

The leader of the Anti-Etruria rebellion on the Western Isles.
  • Action Girl: Absolutely. Echidna is one of the better prepromotes in the game, as well as being one of the very few female Heroes in the series, a class that's usually assigned to tough, hardy men.
  • An Axe to Grind: An unusual hero in that she's more skilled with an axe than a sword, despite not having enough con to use axes effectively.
  • Badass Longcoat: So badass she gets a semi-unique battle sprite so she's wearing it instead of the traditional Hero wear.
  • Bifauxnen
  • Jack-of-All-Stats: Inclined towards speed, but she has enough HP to take a hit and enough power to deal them herself.
  • Rebel Leader: She eats this trope for breakfast; most of her support conversations with people not from the Western Isles are recruiting attempts.
  • Schrödinger's Player Character: Like Lalum and Elphin, you only get to recruit her in one version of chapter 11. In this case, the Ilia version.

Elphin (Elfin) aka Prince Mildain (Myrrdin)

Class: Bard

A member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Mildian of Etruia.


Class: Warrior

A powerful warrior from the Western Isles, searching for his daughter, Fir.
  • Boisterous Bruiser: Not as much as in Rekka No Ken, but he still enjoys a good scrap.
  • Older and Wiser: Somewhat more subdued than in Blazing Sword, but still very effective. he "wiser" seems to have stemmed from settling down with his wife and raising a daughter.
  • Overprotective Dad: He's far from thrilled that Fir is a wandering swordswoman like her mother was.
  • Schrödinger's Player Character: Sensing a theme here? You get him instead of Echidna in the Sacae chapter 11.

Raigh (Lleu, Ray)

Class: Shaman

Lugh's twin brother, and a travelling shaman, learning more about Elder Magic. Is also the son of Nino from Blazing Sword.
  • Dark Is Not Evil
  • Deadpan Snarker
  • Don't You Dare Pity Me!: In his supports with Sophia, she gives him a tome, but he returns it to her because he doesn't want her to think he's a beggar.
  • Intergenerational Friendship: With Niime.
  • Jerk with a Heart of Gold: He immediately gets snappish and cold when Chad asks why he's being nice.
  • Polar Opposite Twins: With his brother Lugh.
  • Red Oni, Blue Oni: Blue to Lugh's red.
  • Sibling Yin-Yang: With Lugh.
  • Spell My Name with an "S": His Japanese name, Lleu, is often romanized as "Ray" due to how it is written in Japanese, which is due to the fact that "Lleu" actually pronounced "Lay." (The name is Welsh in origin.)
  • Squishy Wizard: None of his stats or growths are anything special compared to the average magic user in your army, and is also the only recruitable enemy in the game who doesn't get Hard Mode bonuses. But he will be your best Shaman/Druid, mind you, and an ideal choice for someone to wield the Apocalypse tome.
  • Tsundere: Insists he's joining the Lycian Army for his magical studies, not to avenge Father and the orphans o-or anything!

Cath (Kath, Cass)

Class: Thief

A thief with a disdain for nobillity and who travels around the continent, looking for a big score.
  • Broken Bird: Beneath her flippant attitude and ego, she's carrying a lot of cynicism.
  • Doomed Hometown: Her reason for hating the nobility—the local lord ordered her village be destroyed to stop it being conquered.
  • Just Like Robin Hood: Steals only from castles, manors, and other noble habitations.
  • Late Character Syndrome: She can be recruited only as early as Chapter 12, and as late as Chapter 22, though regardless, Chad and Astol will by then already have superior stats and/or constitution.
  • "The Reason You Suck" Speech: Delivers one to Roy the second time they speak. She actually raises some very good points, leaving him stunned into silence.

Milady (Miledy)

Class: Wyvern Rider

Princess Guinevere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.
  • Defector from Decadence: She was a respected and high-ranking knight in Bern. In fact, Guinivere held off on fleeing as long as she did because she didn't want Milady's reputation to be harmed.
  • Hard Mode Perks: She gets boosted stats from Hard Mode; however, unlike every other character who gets the bonus, you didn't fight her in any of the chapters in the game. She just flew to your army, and joined with her Hard Mode bonus right off the bat.

Perceval (Percival)

Class: Paladin

The Knight General of Etruria.—-
  • The Ace: Considered one by the other Etrurian generals. Given how useful he is gameplay-wise, this is fully justified.
  • Bad Ass: Unlike Cecilia, Percival actually has the stats and growths to back up his position. In fact, he's so awesome he will likely end up just as good, if not better than the other Paladins you've spent the entire game thus far training.
  • The Ditherer: The running theme in his conversations. In contrast to Cecilia, who has dedicated herself to the populace of Etruria, and Douglas, who has sworn his loyalty to the royal family of Etruria, Percival isn't entirely sure what exactly he is most loyal towards. With some help from Douglas he eventually manages to get over it.
  • Dude, Where's My Respect?: He eventually stops following Bern's orders — not because he's fighting his own countrymen or decided that he should work with Cecilia, but because he was insulted by Zephiel delegating things to Narcian rather than allowing Etruria to handle their own issues.
  • Hard Mode Perks: Notable since he only retains the Hard Mode bonus if you recruited him in Chapter 15 instead of chapter 13.
  • I Have Your Wife: He capitulates to Zephiel's orders to keep King Mordred safe.
  • Knight in Shining Armor
  • Perpetual Frowner: To the point that Klein makes some fun of it.
  • Savvy Guy, Energetic Girl: Him and Lalam.
  • The Stoic


Class: Valkyrie

The Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.
  • Badass Bookworm
  • Badass in Distress: When she's defeated by Zephiel and captured by Narcian. Once freed, Cecilia fully joins the group alongside Sophia.
  • Big Damn Heroes: Saves Roy's army from being ripped apart when Narcian returns after Chapter 8/8x by bringing in a whole lot of Etrurian troops and General Perceval.
  • Cool Big Sis: For Roy and Lilina.
  • Daddy's Girl: Her grandpa and father are said to be quite protective of her, well into Overprotective Dad judging by the story she tells to Saul.
  • Hot for Student: If you give her and Roy an A support.
  • Lady of War: Not only is she a skilled mage, but she also taught Roy his swordsmanship (even though she can't equip swords).
  • Overrated And Underleveled: Her stats are very low considering her role in her country's army. It also doesn't help that she's first usable in a desert chapter.
  • Plucky Girl: People didn't want her as the Mage General, but she persevered and won them over.
  • Screw the Rules, I'm Doing What's Right: Defies the King (or rather, his self-serving advisors) to save Ostia from being reconquered by Bern. Later, she chooses to defend the people of Etruria rather than capitulate to the king's hostage-takers.
  • The Worf Effect: After being established as Roy's teacher, Mage-General, and the leader of the Etrurian resistance, she's trounced in one hit by Zephiel. You know, in case you forgot what happened to Hector.

Sophia (Sofiya)

Class: Shaman

A priestess from the village of Arcadia, located in the Nabata Desert.

Igrene (Igraine)

Class: Sniper

The Guardian of Nabata, also the daughter of Hawkeye from Blazing Sword.

Garret (Garett)

Class: Berserker

A brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.

Fae (Fa)

Class: Manakete

One of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.
  • Badass Adorable: Just look at her portrait. And even in her dragon form she's an unbelievably fluffy critter who attacks by sneezing.
  • The Cameo: She makes an appearance in Blazing Sword, in the house in "Living Legend."
  • Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
  • Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
  • Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
  • Our Dragons Are Different: Apparently young Divine Dragons look like a giant goose. Or something.
  • Really 700 Years Old: She's how many centuries old?
  • Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
  • Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it.
    • There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons.
  • Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.


Class: Mage

A mercenary Mage who is hired by Roy when his first boss leaves. Is the son of Canas from Blazing Sword and grandson of Niime.

Zeiss (Zeis)

Class: Wyvern Rider

A Dragon Knight of Bern under Gale, also the younger brother of Milady.
  • Magikarp Power: Not as severe as Sophia, but he starts out at a low-level unit pretty late in the game, though does compensate by having about the same bases as Miledy minus a couple points in speed but with two more in strength and an extra point in constitution.


Class: General

The Great General of Etruria.
  • Honor Before Reason: General Douglas has been aware for some time that evil councillors are taking advantage of the king's grief over his son to manipulate him so they can pillage Etruria freely. Nonetheless he obeys all of the orders his king gives him for the sake of maintaining his oath to serve, despite knowing that the misrule is destroying Etruria. And then... hoo boy. Chapter Sixteen. He deploys as an enemy, and unlike the previous Etrurian general, Perceval, he cannot recruited by any means. At this point your army contains both the other Etrurian generals, the noble son of the previous generals, Douglas' own adoptive daughter(!) and even the disguised prince and heir to the kingdom!!! NONE of them can recruit him. Only once you've captured the castle and freed the Etrurian king from the councillors controlling him, then he automatically joins you, but only if you went though the entire chapter without killing him, even though he makes a beeline for your forces starting on turn one. What a jerk.
  • I Have Your Wife: Same with Perceval, though he refuses to switch sides until Aquelia is seized.
  • Mighty Glacier: Like Barth, Douglas is a classic general: good power and defense, but no speed.
  • Passing the Torch: A substantial part of his conversations centers around the fact that he feels his age catching up to him, and if he survives the events of the game, he retires.

Niime (Nimue)

Class: Druid

An eldery scholar of dark magic from Illa, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.

Juno (Yuno)

Class: Falcoknight

A former Flightleader of Illa, but she retired when she gave birth. Wife of Zealot and older sister of Shanna and Thite.
  • Action Mom: She's the new mother of a baby girl.
  • Expy: Of Palla.
  • Faux Action Girl: A level 9 prepromoted Falcoknight with no weapons and amazingly bad stats and growths, her only claim is her extra point of constitution, which ironically hurts her even more since the only thing she could possibly be used for (aside from prepping the triangle attack) with her stats is her rescue utility.
  • Lady of War
  • Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it.
  • Promotion to Parent: Had to raise Thite and Shanna alone after their parents kicked it.
  • Schrödinger's Player Character: Dayan only appears on the Sacae Route, Juno only appears on the Ilia Route.


Class: Nomadic Trooper

Leader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.

Jodel (Yodel, Yodl)

Class: Bishop

A Bishop of the Church of St. Elimine.
  • Badass Grandpa
  • Crutch Character: A level 20 Bishop with only "meh" stats to back up a maximized resistance stat that will end up useless in the endgame. He basically just exists to use Aureola if Saul or Ellen don't have the requisite light magic stat to do so.
  • Man in White


Class: Swordmaster

Fir's uncle. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon" until finding enlightenment.
  • Badass
  • Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
  • Dark and Troubled Past: See his Blazing Sword tropes for that particular horror show...
  • Eleventh Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
  • Expy: Of Galzus.
  • Humble Hero: He considers his fighting skills "rusty" and potentially inferior to the youngsters. While that latter part may technically be true if Rutger or Fir have had a lot of luck with their levels, he is still playing things down considerably.
  • Martial Pacifist: He's changed a lot since Rekka No Ken...
  • Master Swordsman: He's treated with awe by all, and given his stats, this will only be a case of Overrated And Underleveled if you've gotten very good luck with Fir or Rutger.
  • Older and Wiser: Much calmer than he was in Blazing Sword, his epithet having changed from "the Sword Demon" to "the Sword Saint," and quite more powerful too.
  • Red Baron: The Sword Saint, or Saint of Swords. One of the few characters who is referred to by his epithet in-game and not just in the epilogue.
  • Retired Badass: He doesn't fight any more unless it is for his family.
  • Up to Eleven: This version of Karel is famed for having the most preposterously high stat growths in the entire seriesnote . There is, of course, a catch... he only gets to level up once.
  • Warrior Poet

     The Lycian Alliance 

Marquess Eliwood of Pherae (Eliwod)

Class: Paladin

  • Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.
    Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
  • I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks.
  • Ill Boy: Would've led the troops himself if not for his poor health.
  • Older and Wiser: He has become a...
  • Reasonable Authority Figure: One of the leaders of the Lycian Alliance.
  • Retired Badass: He entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
  • Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in Blazing Sword it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.

Marquess Hector of Ostia

Class: General

Marquess Erik of Laus (Eric)

Class: Cavalier

Marquess Orun of Thria


Class: Shaman


Class: Knight


Class: General

  • Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
  • Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
  • The Quisling: He sells out Ostia to Bern with depressing ease.
  • Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one.


King Mordred of Etruria

  • Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
  • Despair Event Horizon: The loss of his son Mildain was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
  • Meaningful Name: Averted, believe it or not. He's named for one of the most famous traitors in world mythology, but the most treasonous thing he does is allow a traitor to run his country — entirely by accident.
  • Reasonable Authority Figure: Until Mildain's death, he was this. Most likely got better when Elphin revealed himself as Mildain and returned home after the war.

Advisor/Chancellor Roartz

Class: General

  • Arc Villain: Is the main villain of a large portion of the game during which the Lycian Alliance is gathering allies and collecting the legendary weapons.
  • Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and as far as he can from the Lycian Alliance, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
  • Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
  • Expy: Of Reptor.
  • The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
  • Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at the mercy of Bern.

Arcard (Alucard, Arcardo)

Class: Paladin

Duke Nord of Almar

Class: Druid

Zinc (Zinque)

Class: General
  • It's All About Me: Just read his battle quote:
    The people are suffering...? Fools. What is that to me? Their purpose is to die in my service. I couldn't care less about the squeals of those worthless pigs.

Oro (Orlo)

Class: Bishop

  • Light Is Not Good
  • Sinister Minister: Saul calls him out on it in their battle conversation.
    "You disgrace our Gods, and you'll pay for that!"
  • Smug Snake: He thinks of himself being untouchable and abuses his position without a second thought. Roy and his army proves him wrong.

Robarts (Roberts)

Class: Paladin


Class: General

Windham (Windam)

Class: Bishop


King Zephiel of Bern (Zefhyr)

Class: King

  • Ancestral Weapon: The Eckesachs.
  • Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot.
  • Bad Ass
  • Big Bad
  • Blond Guys Are Evil
  • Broken Ace
  • Cain and Abel: With Guinevere. Really sad, considering that as kids they were so close.
  • Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
  • The Caligula
  • Despair Event Horizon: Crossed it between Rekka no Ken and this game, when his father started poisoning him.
  • Expy: Of Hardin in Book 2.
  • Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
  • Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident.
    • And it can shoot lightning.
  • Large And In Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
  • Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
  • Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
  • Silly Rabbit, Idealism Is for Kids!: And he even thought so in Rekka no Ken, as when he made his idealistic prayer for his parents, himself, Guinevere, and her mother to get back together, he called it "my last wish as a foolish child."
  • Slouch of Villainy: In The Stinger of Blazing Sword.
  • Social Darwinist
  • Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
  • Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time.
  • Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
  • "Well Done, Son!" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinevere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.

Murdock (Murdoch)

Class: General

  • Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
  • The Cameo: Has three in Blazing Sword: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang).
  • The Dragon: To Zephiel.
  • Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
  • Mighty Glacier: While his Strength stat easily reaches the cap, he's painfully slow to compensate.
  • My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
  • Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.

Brunya (Brenya, Brunja)

Class: Sage

Narcian (Nacien, Narcien, Narshen)

Class: Wyvern Lord

  • Bad Boss: He dumps the Lycian Alliance on Flaer's head and tells him that he should already be dead for failing once when he protests.
    • Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
  • The Caligula
  • Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
  • Dragon Rider
  • Dirty Coward: His defining trait, he panics when he starts to lose, and has no qualms on letting his underlings die so he can live.
  • Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
  • Expy: A clear one for Kempf, as well as being part of the Michalis Archetype
  • I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
  • It's All About Me: Pretty much summed up in his battle quote:
    “I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else! ”
  • Luckily My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
    • Wrong Genre Savvy: However, it doesn't stop a Thief from stealing it and making Narcian vulnerable. He even invites you to try by also carrying a Blue Gem.
  • Meaningful Name: Narcian, anyone?
  • Smug Snake

Galle (Gale)

Class: Wyvern Lord


Class: Knight

A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.

  • Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
  • Greed: His main motivation, and what he attributes his death to.
  • Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Ellen finds them first.
  • Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
  • Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.


Class: Knight


Class: Wyvern Lord

A Bernese knight meddling in Etruria's politics surrounding the Western Isles.
  • Bait and Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
  • The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
  • You Have Failed Me


Class: Hero

Ohtz (Oates)

Class: Sage


Class: Paladin


Class: Bishop




Class: Druid



Class: Fighter


Class: Brigand


Class: Hero

  • Difficulty Spike: One of the most notoriously tough bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then (plus the throne boosts). If you engage him in melee, you risk being hit hard by the Steel Blade; if you try to chip at him from range, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray.
  • Lightning Bruiser: Tough, powerful and blisteringly fast.


Class: Berserker

Scouran (Scollan)

Class: Brigand


Class: Berserker

Maggie & Rose

Class: Berserker

  • Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
  • Cloudcuckoolanders
  • Gonk
  • Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous berserkers that are more than capable of wiping any unprepared unit left behind at the start of the map.
  • Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott.
  • Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
  • Those Two Bad Guys
  • Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.


Aine (Ain)

Class: Manakete

The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.

Jahn (Yahn)

Class: Manakete

A mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a Dragon who fought in The Scouring, and had been sealed inside the same shrine where Idenn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the Dragons, Jahn entrusted Idenn and her powers to him.

Idenn (Idoun, Idun)

Class: Demon Dragon

A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.

The truth of the matter is more disturbing.
  • Anti-Villain
  • Bigger Bad: Subverted. She was crucial to Zephiel's Evil Plan but had no will of her own. Jahn is the true villain of the story.
  • Clipped Wing Angel: For being a True Final Boss, however, she's rather... disappointing. She has less HP than Jahn, and doesn't even have a ranged attack. It doesn't help that you're swimming in Dragon-destroying weapons (which is in fact a requirement to face her in the first place).
  • Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
  • Dragon Their Feet: She escapes the final battle of the war to carry out Zephiel's will. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
  • Emotionless Girl
  • Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul (by other dragons, no less) and made an obedient shell with the power to create artifical "war dragons" en masse. The Eight Heroes were so disgusted to find that the apparent "leader" of their enemy was a tortured child, that Hartmut held back and merely rendered Idenn unconscious with the Binding Blade. Unfortunately, Zephiel not only woke Idenn from her thousand-year sleep, but discovered how to make himself her new master.
  • Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
  • Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idenn very briefly shown with her cloak off when Roy sees Hartmut's memories.
  • Heel-Face Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
  • In the Hood: Until right before the final battle.
  • Lady of Black Magic
  • Leitmotif: "Dark Priestess".
  • Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
  • MacGuffin Super Person: What Jahn sees her as.
  • Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
  • One-Winged Angel: Par for the course.
  • Our Dragons Are Different
  • Paper Tiger: So badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idenn being a Clipped Wing Angel and the Binding Blade being just that uber.
  • Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
  • Tragic Monster: Had her soul taken out by her own people, so that her ability to create artifical war dragons could be exploited against the humans.
  • True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
  • What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idenn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.