Characters: Fire Emblem Elibe Sword Of Seals
The sixth game in the Fire Emblem
series, the first one in the Elibe
time, the first one for the GBA, and the last one before the games started getting Western releases. The game is set twenty years after its prequel Blazing Sword
, and as such features several characters from said game
and even more relatives thereof. It features an even larger playable cast than Blazing Sword
and was the first game in the series to introduce the popular support conversations
open/close all folders
The son of Marquess Eliwood of Pherae. He was called home from his studies in Ostia after Bern launched a surprise attack on Sacae, Ilia, and Lycia. After finding the Lycia Alliance in shambles, Roy takes his father's place as its leader and begins to build an army to fight Bern's conquest.
- Authority Equals Asskicking: Just like any self-respecting Lord. Unfortunately...
- Can't Catch Up: He started with low base stats, and completely balanced growths. Roy does get to promote, but only very late in the game, and until then he's stuck with a crippling handicap. Even with his huge eleventh-hour buff, hope that his chancey stat growths don't turn out poorly.
- Chick Magnet: Six potential love interests.
- DLC: In Fire Emblem Awakening, complete with his own set of◊ Impossibly Cool Clothes.
- Fragile Speedster: As typical with lords, but as he's only fifteen he ups the "fragile" bit.
- Improbable Age: Not too improbable, given the medieval setting, but this is still a fifteen-year-old leading a successful army across the continent. And to be fair, his father was only two years older when he did the same thing.
- Infinity+1 Sword and Eleventh Hour Super Power: The Binding Blade. Singlehandedly turns Roy from an unpromoted Mercenary into a unit that can hold his own solo against the rest of the game. Bonus points if he gets an A support with Lilina.
- Cool Sword: It catches on fire when it performs a critical hit or ranged attack.
- Nice Guy
- Like Father, Like Son: Averted; although he's just as nice as his dad, he's much more savvy and down-to-earth.
- Oblivious to Love: Okay, so he has known Lilina since they were both kids, so it may be a little weird for him to see her as more than his best friend at first, but he still has no real excuse when it come to the other girls' obvious affections.
- Red Baron: Young Lion
- Red-Headed Hero
- Strong Family Resemblance: To his dad.
- The Hero, and, The Smart Guy: For his young age and lack of experience, Roy is pretty cunning in regards to politics (i.e.: he discovers almost by himself that Elphin was the missing Prince Mildain under a Spoony Bard disguise.)
- Although there are a few who think of him as Badass due to the fact that he can have six potential wives, the most that a lord can have in any Fire Emblem game short of Genealogy's Seliph and Awakening's Avatar.
- And once he actually gets the Binding Blade, he becomes a veritable killing machine.
- The Load: It's very easy to get him to max out his levels long before the chapter where he can be promoted; he has to be essentially shelved if you don't want him taking EXP from other units.
- Royal Rapier: His starting weapon. Doubles as an Accidental Pun.
"Nonsense! I may be old, but I shall not lose to the young ones yet!"
— Marcus in a support conversation with Roy
A senior knight of Pherae.
- Badass Grandpa
- Crutch Character: Obviously, considering who he's based off... It should be noted that he is generally considered as the single most balanced Jeigan in the entire series.
- Character Select Forcing: Binding Blade' hard mode pretty much force you to use him. Thankfully, his base stats are just enough to weaken, but not kill the pirates.
- Expy: Of Jagen, moreso than any other instance of the archetype ever.
- Grumpy Old Man: His C support with Roy seems to indicate this.
- Shipper on Deck: For Roy and Lilina.
A young knight of Pherae recently given knighthood.
A knight serving Pherae, but not from there by birth.
Roy's milk-brother and a soldier of Pherae. Also, the son of Rebecca from Blazing Sword
"...I am a knight, and my loyalty is with you. As long as you need me, I shall always be there for you"
— Bors in a support conversation with Lilina
A member of the Armor Knights of Ostia, he was teaching Roy and the others in warfare when the conflict broke out.
"What... what impudence! Our army isn't so lenient that we would just take along some useless girl!"
— Merlinus referring to Clarine
The man in charge of organizing the army's supplies and Roy's advisor.
- Commander Contrarian: Being much more cynical and world-weary than Roy, he tends to counsel prudence and sometimes objects to potential recruits, such as Clarine.
- Non-Action Guy: The only way in which he's more capable of self-defense nowadays is that he uses a cart, not a tent.
- Older and Wiser: He's not as timid and fearful anymore as he was in Blazing Sword, but he also...
- Took a Level in Jerkass: To some extent, he's now very outspoken, distrusts many people, and behaves a bit harshly all-around.
- The Strategist: For Roy.
A priestess from Bern and a servant of Princess Guinevere.
Princess Guinevere of Bern
The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.
A leader of a band of Mercenaries hired by Marquiss Eliwood to serve Roy. Also was a gladiator in the past.
One of the mercenaries under Deke, he is from the Western Isles. Is a hot-head.
One of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.
Class: Pegasus Knight
A Pegasus Knight of Illa, as customary of their people, is a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thite and Juno.
- Action Girl: She rubs elbows with a band of tough mercenaries.
- Blade on a Stick: As typical for her class.
- Genki Girl: Bounces back quickly from criticism (as long as it's not Thite), usually with laughter.
- Fragile Speedster: Of course, most Peg Knights are.
- Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thite are mainly them telling her not to rush ahead in battle.
- Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae.
- Well Done Sister Girl: Not as much as some, but she does care a lot about Juno and Thite's opinion and accuses Thite of hating her when criticized.
A young man from a orphanage on the Lycia-Bern border, he has a strong dislike of Bern due to his past.
- Fragile Speedster: He's a thief, so...
- Revenge: For the Orphanage of Love where he lived in, which was destroyed by the Bern Army. Seen the most in his supports with Ellen, which force him to think twice about his feelings about the deal.
- ¡Three Amigos!: With Lugh and Raigh.
A childhood friend of Chad, and Raigh's twin brother, he is the son of Nino
from Blazing Sword
The younger sister of Klein, she was captured by Marquiss Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from Blazing Sword
- Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
- Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
- Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this.
- The Ojou: Apparently a Type 2, but she can show Type 1 traits too.
- Pet the Dog: Her friendship with Dorothy.
- Spirited Young Lady: She insists that she'll help the army in exchange for protection from Erik's forces while insisting that she maintain her ladylike standards.
- Tomboy and Girly Girl: The girly girl to Dorothy's tomboy.
- Tsundere - Well, Excuse Me, Princess!: To Lance and Rutger.
- Well Done Little Sister Girl: To Klein.
- White Magician Girl: A mounted one, with a few elements of Fragile Speedster.
- Zettai Ryouiki
A mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.
- Berserk Button: Anything related with Bern sets him off.
- But Not Too Foreign: Half Bern, half Sacaean. His Bernese looks get him spared from the Bulgar Massacre, as the armies mistake him for a Bern citizen.
- Disc One Nuke: His high skill, speed and acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits are really valuable during the early parts of the game, and Hero Crest is alvailable pretty early. And unlike other games, where skill is useless, the ability to hit is invaluable in Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
- Expy: Of Navarre; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
- Fragile Speedster —> Glass Cannon: As with all Myrmidons and Swordmasters, though Rutger takes it up a notch. With naturally high skill, and a +30 crit rate (As opposed to the +15 crit of the later games), Rutger pushes a ~38% crit chance against enemies, with an iron sword, when promoted.
- The Stoic: The man's nigh unfazeable. "Nigh" because Bern and Clarine exist.
- Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people.
- Sole Survivor: From Bulgar.
A Priest of the Church of St. Elimine and a shameless flirt.
- Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Ellen, and Igrene. Zero of them reciprocate.
- Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
- Jack of All Stats: Trades Ellen's ridiculous resistance stats for a defense stat that actually exists.
- Let's Get Dangerous: If you promote him and make him face Oro:
Saul: "Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!"
- Man in White: As a man of the cloth.
- Number Two: To Yodel, who finds quite a bit of fault in his technique.
- Nun Too Holy: ... This guy is supposed to be a priest, huh?
- Obfuscating Stupidity: We first meet him wooing girls and getting scolded. Then he surprises Guinevere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, like data related to how she stole the Fire Emblem from Zephiel before running away.
- Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
- Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree.
Saul's bodyguard and a servant of the Church.
- Action Girl: To Saul's Non-Action Guy (until he promotes).
- Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
- Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
- Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Jodel, Clarine, and General Percival help her see herself better.
- Hollywood Homely: She's supposed to be very plain, but most of that comes from her drab clothes. (Her sprite portrait does a better job at it than the artwork.)
- She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
- Religious Bruiser: A strong devotee of Saint Elimine.
- Tomboy and Girly Girl: The tomboy to Clarine's girly girl.
The daughter of Rath from Blazing Sword
and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre but was captured by a traitor to Lycia as well as imprisoned; If you release her, she joins the group.
The Captain of the Illian Mercenary Knights, who was hired by Hector. They join Roy afterwards.
Noah's weird friend and a mercenary knight of Illa.
Treck's calm friend and a mercenary knight of Ilia.
Astore aka Gorlois. (Astol)
A spy for Ostia who hides his identity under the guise of a common Thief.
The daughter of Marquiss Hector of Ostia. She's childhood friends with Roy.
- Action Girl: Of the Black Magician Girl kind.
- All-Loving Hero: Have you seen how many people this girl can support with?
- Badass Adorable: A very cute girl, with a huge talent for anything related to Anima magic.
- Black Magician Girl
- Daddy's Girl: Too bad she's the daughter of a Sacrificial Lion.
- Expy: Of Sheeda, though unlike the other expies in this game she's a different class than the character she's an expy of.
- Glass Cannon: Highest Strength/Magic growth in the game (75%), and slightly better Resistance than Lugh, but her other stats are either poor (HP, Defense, Skill) to mediocre (Speed).
- The High Queen: Or rather, the High Marquess/Duchess of Ostia.
- The Ingenue
- Magikarp Power: Though she gets a free Thunder tome from Roy, Lugh is bound to be better than her by the time she joins up. She can surpass him thanks to her higher magic and luck coupled with her stupefyingly high support bonuses with Roy, but Lugh is easier to use overall.
- Plucky Girl
- Proper Tights with a Skirt
- The Pollyanna: She maintains her optimism in the face of betrayal, attempted assassination, and even her father's death. She becomes well-aware that this isn't a good trait in some of her supports.
- Shy Blue-Haired Girl:
- Took a Level in Badass: We find Lilina locked in a room of her own castle, and Roy's crew have to bail her out to recruit her. After joining the party (as soon as she's freed!), and even moreso after being promoted, she then proceeds to kick many an ass, and is one of the best magic users in the game.
- Victorious Childhood Friend: If she hooks up with Roy.
A member of the Armor Knights of Ostia, and Bors' younger sister.
A high-ranking Armor Knight of Ostia. Quite no-nonsense.
A traveling mercenary hired by Ostia. Fights to aid his poor family.
The daughter of Bartre and Karla, she is travelling the world to hone her skills, much like her mother.
A member of the Kutolah Tribe of Sacae and Dayan's Number Two
A bandit from the Western Isles, whose low intelligence leads him to be exploited by others.
- All of the Other Reindeer: His brutish looks cause people to reject him out of hand.
- A-Team Firing: Very strong, very durable, access to the +30 crit rate of Berserkers, and possesses the best constitution in the game to couple with his okay speed. All offset by his terrible skill.
- Beast and Beauty: Mentioned in his supports with Lilina. "I ugly, you pretty... I not same as you."
- Butt Monkey: In his supports with Dayan.
- Does Not Like Shoes
- Gentle Giant
- Gonk: One of the rare heroic Gonks in the series.
- Huge Guy, Tiny Girl: If supported with Lilina.
- Hulk Speak / You No Take Candle: How he speaks.
- Power Up Letdown: Depending on which route split you choose during the Western Isles arc, Gonzalez's level will differ when he appears. His stats, however, are unchanged either way, and his higher level variant has a lower axe weapon level, making the higher-levelled version of him useless, especially since his lower level route has an Arena to train on.
A seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from Blazing Sword
The Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.
Class: Pegasus Knight
Leader of a band of Illian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.
- Action Girl
- Big Sister Instinct: Towards both her younger and older sister, although she's not good at expressing it.
- Blade on a Stick
- Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests.
- Middle Child Syndrome: Averted. Though she admires Juno and is exasperated by Shanna, Thite is an accomplished flightleader in her own right.
- Sugar and Ice Personality: This is the same girl who's red-faced and embarrassed at her little sister Shanna's shows of affection, and yet personally arranged (and even cooked) for her older sister Juno's wedding.
- Undying Loyalty: As seen in her supports with Zelots and Juno, Thite is almost completely devoted to her older sister since she raised her and Shanna, so she goes out of her way whenever she can to make sure she will be happy in her life.
A member of the Rebel forces on the Western Isldes under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elphin and rescued him from certain death.
The leader of the Anti-Etruria rebellion on the Western Isles.
Elphin (Elfin) aka Prince Mildain
A member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Mildian of Etruia
A powerful warrior from the Western Isles, searching for his daughter, Fir.
Raigh (Lleu, Ray)
Lugh's twin brother, and a travelling shaman, learning more about Elder Magic. Is also the son of Nino
from Blazing Sword
Cath (Kath, Cass)
A thief with a disdain for nobillity and who travels around the continent, looking for a big score.
Class: Wyvern Rider
Princess Guinevere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.
The Knight General of Etruria.
The Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.
A priestess from the village of Arcadia, located in the Nabata Desert.
The Guardian of Nabata, also the daughter of Hawkeye from Blazing Sword
A brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.
One of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.
- Badass Adorable
- The Cameo: She makes an appearance in Blazing Sword, in the house in "Living Legend."
- Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
- Instant Awesome, Just Add Dragons
- Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
- Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
- Our Dragons Are Different: Apparently young Divine Dragons look like a giant goose. Or something.
- Fridge Horror: Idoun used to be one, and even in her twisted state she has features vaugely reminiscient of Fa.
- Really 700 Years Old: She's how many centuries old?
- Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
- Skilled, but Naive
- Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it.
- There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons.
- Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.
A mercenary Mage who is hired by Roy when his first boss leaves. Is the son of Canas from Blazing Sword
and grandson of Niime.
Class: Wyvern Rider
A Dragon Knight of Bern under Gale, also the younger brother of Milady.
The Great General of Etruria.
An eldery scholar of dark magic from Illa, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.
A former Flightleader of Illa, but she retired when she gave birth. Wife of Zealot and older sister of Shanna and Thite.
- Action Mom: She's the new mother of a baby girl.
- Faux Action Girl: A level 12 prepromoted Falcoknight with no weapons and lacking stats and growths.
- Lady of War
- Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it.
- Promotion to Parent: Had to raise Thite and Shanna alone after their parents kicked it.
- Schrödinger'sPlayerCharacter: Dayan only appears on the Sacae Route, Juno only appears on the Ilia Route.
Class: Nomadic Trooper
Leader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.
- Absurdly Youthful Father: Possibly; he doesn't have an official age other than that he is in his 50's, but that means that he was in his 30's in Blazing Sword, when he had an 18-year-old son. That means that he was somewhere between the ages of 12 and 21 when his son was born.
- Badass Grandpa
- Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
- Older than They Look: Does he look like someone who could have an adult granddaughter? Or somebody in his (presumably late) 50's? I thought not.
- Parental Abandonment: The cause of this for Rath, due to a prophecy.
- Schrödinger'sPlayerCharacter: Juno only appears in the Ilia Route, Dayan only appears in the Sacae Route.
Jodel (Yodel, Yodl)
A Bishop of the Church of St. Elimine.
Fir's uncle. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon
" until finding enlightenment.
- Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
- Dark and Troubled Past: See his Blazing Sword tropes for that particular horror show...
- Eleventh Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
- Martial Pacifist
- Older and Wiser: Much calmer than he was in Blazing Sword, and quite more powerful too.
- Red Baron: The Sword Saint, or Saint of Swords.
- Up to Eleven: This version of Karel is famed for having the most preposterously high stat growths in the entire seriesnote . There is, of course, a catch... he only gets to level up once.
- Warrior Poet
The Lycian Alliance
Marquess Eliwood of Pherae (Eliwod)
- Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.
Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
- I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks.
- Ill Boy: Would've led the troops himself if not for his poor health.
- Older and Wiser: He has become a...
- Reasonable Authority Figure: One of the leaders of the Lycian Alliance.
- Retired Badass: He entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
- Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in Blazing Sword it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.
Marquess Hector of Ostia
Marquess Erik of Laus
Marquess Orun of Thria
- Meaningful Name: He's a traitor to Ostia who had been plotting to start a rebellion.
King Mordred of Etruria
- Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
- Despair Event Horizon: The loss of his son Mildain was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
- Meaningful Name: Averted, believe it or not. He's named for one of the most famous traitors in world mythology, but the most treasonous thing he does is allow a traitor to run his country — entirely by accident.
- Reasonable Authority Figure: Until Mildain's death, he was this. Most likely got better when Elphin revealed himself as Mildain and returned home after the war.
- Dirty Coward
- Karma Houdini: Consider that he just runs away most of the time before his final appearance.
- Villainous Breakdown: Pretty much all of his lines involve completely freaking out as the Lycian Alliance approaches him.
Duke Nord of Armagh
King Zephiel of Bern (Zefhyr)
- Ancestral Weapon: The Eckesachs.
- Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot.
- Bad Ass
- Big Bad
- Blond Guys Are Evil
- Broken Ace
- Cain and Abel: With Guinevere. Really sad, considering that as kids they were so close.
- Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the modern world can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
- The Caligula
- Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
- Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident.
- And it can shoot lightning.
- Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
- Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
- Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
- Silly Rabbit, Idealism Is for Kids!: And he even thought so in Rekka no Ken, as when he made his idealistic prayer for his parents, himself, Guinevere, and her mother to get back together, he called it "my last wish as a foolish child."
- Slouch of Villainy: In The Stinger of Blazing Sword.
- Social Darwinist
- Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
- Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time.
- Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
- "Well Done, Son" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinevere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.
- An Axe to Grind
- Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
- The Cameo: Has three in Blazing Sword: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang).
- The Dragon: To Zephiel.
- Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
- Mighty Glacier: While he has excellent durability, high strength, throne bonuses and an HP stat that surpasses the in-game unit cap, he's painfully slow to compensate.
- My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
- Undying Loyalty: To Zephiel, since he was a child.
Narcian (Nacien, Narshen)
Class: Wyvern Lord
- Bad Boss: He dumps the Lycian Alliance on Flaer's head and tells him that he should already be dead for failing once when he protests.
- Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
- The Caligula
- Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
- Dragon Rider
- Dirty Coward
- Expy: A clear one for Kempf, as well as being part of the Michalis Archetype
- I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
- Luckily My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
- Wrong Genre Savvy: He probably does not have enough speed to stop you from having a Thief swipe it, and he even invites you to try by also carrying a Blue Gem.
- Meaningful Name: Narcian, anyone?
- Smug Snake
Class: Wyvern Lord
Class: Wyvern Lord
A Bernese knight meddling in Etruria's politics surrounding the Western Isles.
- Bait and Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
- The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
- The Scapegoat / You Have Failed Me
- Difficulty Spike: One of the most notoriously tough bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then (plus the throne boosts). If you engage him in melee, you risk being hit hard by the Steel Blade; if you try to chip at him from range, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray.
Maggie & Rose
The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
A mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a Dragon who fought in The Scouring, and had been sealed inside the same shrine where Idenn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the Dragons, Jahn entrusted Idenn and her powers to him.
- Above Good and Evil: According to Jahn, Dragons(or at least Fire Dragons) are above such notions such as hatred, and revenge.
- Angst? What Angst?: Roy even points out, Jahn is awfully chill for someone who lost his kingdom, entire species, and woke up on a human world after spending a thousand years in solitary confinement. Jahn claims this is due to dragons not feeling emotions as strongly as humans.
- Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idenn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
- Blue and Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not is unclear; however, even he was given pause when Zephiel explained his intent to subjudgate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
- The Cameo: In Blazing Sword during The Stinger.
- Climax Boss
- Dark-Skinned Redhead
- Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon king in the Scouring who survived into modern times.
- Emotionless Boy: By the standards of humans Jahn is downright robotic, however he doesn't admit to not having emotions outright, but rather simpy not having them as strongly as humans.
- Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idenn, as Jahn would never let a threat to himself live.
- Evil Redhead
- Face Death with Dignity: Jahn calmy remarks that the humans have won again as he dies.
- Fantastic Racism: Averted, see Humans Are the Real Monsters.
- Humans Are the Real Monsters: Averted, despite telling Roy about the humans questionable deeds such as using reality warping weapons, and taking full advantage of the Dragon's weak manakete form, Jahn believes humanity won the battle of the species fair and square.
- Ignorance Is Bliss: He believes himself to be last true dragon on Elibe. Roy tries to tell him about Arcadia but he quits listening at the mention of humans and dragons co-existing.
- Last of His Kind: The last Fire Dragon left. On Elibe.
- Leitmotif: "The Last Dragon".
- Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
- The Man Behind the Man
- Kick the Dog: Even though it was too survive, mentally breaking a neutral Dragon girl to forcibly use as a weapon is pretty horrible.
- Kill It with Fire
- Our Dragons Are Different: A Fire Dragon
- Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
- Really Over 1000 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
- The Remnant
- Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
- The Unfought and The Unseen: Becomes these if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel.
- What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
- Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence.
- Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment, and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.
Idenn (Idoun, Idun)
Class: Demon Dragon
A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.
The truth of the matter is more disturbing. She was a Divine Dragon who, against her will, was stripped of her soul (by other dragons, no less) and made an obedient Empty Shell with the power to create artifical "war dragons" en masse. The Eight Heroes were so disgusted to find that the apparent "leader" of their enemy was a tortured child, that Hartmut held back and merely rendered Idenn unconscious with the Binding Blade. Unfortunately, Zephiel not only woke Idenn from her thousand-year sleep, but discovered how to make himself her new master.
- Bigger Bad: Subverted. She was crucial to Zephiel's Evil Plan but had no will of her own. Jahn is the true villain of the story.
- Dragon Their Feet: She escapes the final battle of the war to carry out Zephiel's will. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
- Emotionless Girl
- Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Sword of Seals.
- Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idenn very briefly shown with her cloak off when Roy sees Hartmut's memories.
- Heel-Face Turn: If the perfect ending is achieved by defeating her with Roy.
- In the Hood: Until right before the final battle.
- Lady of Black Magic
- Leitmotif: "Dark Priestess".
- Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
- Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
- MacGuffin Girl: What Jahn sees her as.
- Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
- One-Winged Angel: Par for the course.
- Our Dragons Are Different
- Paper Tiger: So badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idenn being a Clipped Wing Angel and the Binding Blade being just that uber.
- Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
- Tragic Monster: Had her soul taken out by her own people, so that her ability to create artifical war dragons could be exploited against the humans.
- True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
- What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idenn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.