open/close all folders
Class: LordThe son of Marquess Eliwood of Pherae. He was called home from his studies in Ostia after Bern launched a surprise attack on Sacae, Ilia, and Lycia. After finding the Lycia Alliance in shambles, Roy takes his father's place as its leader and begins to build an army to fight Bern's conquest.
- A Child Shall Lead Them: He's even younger than Eliwood was in Rekka no Ken, shunted into leadership of the Lycia League because of his father's illness.
- A Father to His Men: Ironically considering he is very nearly the youngest in the army, but his support conversations with the Pheraean soldiers, particularly Marcus and Allen, show his deep concern for their welfare.
- Adorkable: Particularly shows in his scenes with Lilina.
- Authority Equals Asskicking: Just like any self-respecting Lord. Unfortunately...
- Can't Catch Up: He started with low base stats, and completely balanced growths. Roy does get to promote, but only very late in the game, and until then he's stuck with a crippling handicap. Even with his huge eleventh-hour buff, hope that his chancey stat growths don't turn out poorly.
- Chick Magnet: Six potential love interests.
- Childhood Friend Romance: With Lilina, if the player pairs him with her.
- The Chosen One: The fated wielder of the Binding Blade, a sword stronger than even the eight legendary weapons of Elibe.
- Declaration of Protection: Vows to protect Lilina forever, as per Hector's dying wish.
- Determinator: What else would you call a kid who leads what is essentially a militia against the most powerful empire on the continent?
- DLC: In Fire Emblem Awakening, complete with his own set of◊ Impossibly Cool Clothes. Also returns to the Super Smash Bros. roster this way in the fourth installment.
- Fragile Speedster: As typical with lords, he's quick enough to double-hit most opponents right from the start and won't get hit very much. But when he does get hit...game over.
- The Good King: If he has an A-rank support with Lilina, the two will marry and Roy will be the king of the united Lycia.
- The Hero: In spite of his youth, he's able to recruit one of the largest casts in the series, he's pretty smart and savvy for his age, and faces down a guy who wants to wipe out humankind.
- Improbable Age: He's just fifteen. While it's not too improbable given the medieval setting (and the fact that his dad was just two years older in Blazing Sword), it's still impressive that he's commanding a number of seasoned veterans and generals. Zelot even remarks on it when he joins up.
- Infinity+1 Sword and Eleventh Hour Super Power: The Binding Blade/Sword of Seals/Sealed Sword. Singlehandedly turns Roy from an unpromoted Mercenary into a unit that can hold his own solo against the rest of the game. Bonus points if he gets an A support with Lilina. (It's also a very Cool Sword, as it catches on fire during critical hits or ranged attacks.)
- Irony: Roy is very strongly associated with and even uses fire, but the closest thing he has to a canon mother makes him part ice dragon.
- Kid Hero: Discussed by Brunya, who points out that despite his youth, he’s already undergone more hardships than many of the grown adult villains he’s faced.
- Magikarp Power: Post-promotion. After being a rather mediocre unit for the majority of the game, gaining the titular Binding Blade gives him some outstanding growths right off the bat. The downside of this is that you’re given a very narrow window of time to make him rack up on experience (if you’re not aiming for the Golden Ending, he gets all of one chapter to level up sufficiently, but if you do aim for it he gets about three, which is still a criminally low time). Should you take the time to cap out his levels 20/20 (and provided the Random Number God is generous enough to you), the end result is one of the most absurdly broken units in the entire franchise, like such◊.
- Nice Guy: His defining trait. Roy is one of the kindest, most selfless characters in the entire series, and arguably the most mild-mannered Lord character.
- Like Father, Like Son: Averted; although he's just as nice as his dad, he's much more savvy and down-to-earth.
- Oblivious to Love: Okay, so he has known Lilina since they were both kids, so it may be a little weird for him to see her as more than his best friend at first, but he still has no real excuse when it come to the other girls' obvious affections.
- Three-Quarters-Human Hybrid: Potentially. If Eliwood married Ninian in the prequel, Roy is one-quarter ice dragon.
- Red Baron: Young Lion.
- Strong Family Resemblance: To his dad.
- The Smart Guy: For his young age and lack of experience, Roy is pretty cunning in regards to politics (i.e.: he discovers almost by himself that Elphin was the missing Prince Mildain under a Spoony Bard disguise.)
- The Load: It's very easy to get him to max out his levels long before the chapter where he can be promoted; he has to be essentially shelved if you don't want him taking EXP from other units.
- Royal Rapier: His starting weapon. Doubles as an Accidental Pun.
Other Main characters
"Nonsense! I may be old, but I shall not lose to the young ones yet!"
— Marcus in a support conversation with Roy
Class: PaladinA senior knight of Pherae.
- Badass Grandpa: He's really getting up there, but he's still a capable knight general.
- Blade on a Stick: Comes with a Silver Lance.
- Crutch Character: Obviously, considering who he's based off... It should be noted that he is generally considered as the single most balanced Jeigan in the entire series.
- Character Select Forcing: Because of his slow growth and just okay base stats, you won't be using him much past the first couple of chapters. However, Binding Blade's hard mode pretty much forces you to use him, as his Crutch Character status is taken up a notch. Thankfully, his base stats are just enough to weaken, but not kill the pirates.
- Expy: Of Jagen, moreso than any other instance of the archetype ever.
- Grumpy Old Man: His C support with Roy seems to indicate this.
- Old Retainer: Has served Pherae since the days of Roy's grandfather.
- Older and Wiser: One of the characters returning from Rekka No Ken. The "older" is much more obvious than the "wiser," mostly because he was already an adult mentor in the previous generation and quite wise at the time.
- Shipper on Deck: For Roy and Lilina.
Class: CavalierA young knight of Pherae recently given knighthood.
- Expy: Of Cain, fulfilling the red cavalier/green cavalier tradition.
- Hot-Blooded: In contrast to Roy and the more cool-headed Lance.
- Leeroy Jenkins: He sometimes gets accused of this by other characters (although, of course, the actuality is entirely up to the player). In support conversations with Roy, he makes it clear that his tactical acumen begins and ends with a frontal attack.
- Lightning Bruiser: Among the cavaliers, he has the best strength growth, but still perfectly adequate speed and defence growths.
- Naïve Newcomer: Is a fresh recruit.
- Red Oni, Blue Oni: He's red to Lance's blue.
- Those Two Guys: The Red Knight of this game.
Class: CavalierA knight serving Pherae, but not from there by birth.
- Badass Bookworm: Thoughtful and booksmart.
- Expy: Of Abel, true to the red cavalier/green cavalier tradition.
- Fragile Speedster: Among the cavaliers available in Binding Blade, he has the best speed growth but weakest defence growth.
- More Expendable Than You: He sees himself as a Mauve Shirt; in one talk with Alen, Lance offers to be the cannon-fodder diversion should Roy ever need to flee quickly. Alen vehemently sets him straight on this.
- Red Oni, Blue Oni: He's blue to Alen's red.
- Those Two Guys: The Green Knight of this game.
Class: ArcherRoy's milk-brother and a soldier of Pherae. Also, the son of Rebecca from Blazing Sword.
- Expy: Of Gordin.
- Heroic Self-Deprecation: Insists on treating Roy with the deference due to a prince, despite how close they are.
- Like a Brother To Me: He and Roy were milk-brothers, as Rebecca was Roy's wet nurse, and they grew up about as close as the real thing.
- You Gotta Have Green Hair
"...I am a knight, and my loyalty is with you. As long as you need me, I shall always be there for you"
— Bors in a support conversation with Lilina
Class: KnightA member of the Armor Knights of Ostia, he was teaching Roy and the others in warfare when the conflict broke out.
- Big Brother Instinct: He worries about Wendy more than he really needs to.
- Expy: Of Draug.
- Knight In Shining Armour: To Lilina.
- Lantern Jaw of Justice: To the point where some players consider it his primary attribute.
- Stone Wall: Aside from good Defense, Bors has a shockingly high speed growth for a knight at 40%, so unlike most other members of his class in this game he can actually avoid being doubled by most other units. His strength growth on the other hand is uncharacteristically awful, to the point of being on par with the likes of Shanna and Sue.
- Stout Strength: His artwork shows that he's a little tubby.
- Warm-Up Boss: Of the Tutorial map in the Extras menu.
"What... what impudence! Our army isn't so lenient that we would just take along some useless girl!"
— Merlinus referring to Clarine
Class: TransporterThe man in charge of organizing the army's supplies and Roy's advisor.
- Commander Contrarian: Being much more cynical and world-weary than Roy, he tends to counsel prudence and sometimes objects to potential recruits, such as Clarine.
- Expy: Of Malledus.
- Non-Action Guy: The only way in which he's more capable of self-defense nowadays is that he uses a cart, not a tent.
- Older and Wiser: He's not as timid and fearful anymore as he was in Blazing Sword, but he also...
- Took a Level in Jerkass: To some extent, he's now very outspoken, distrusts many people, and behaves a bit harshly all-around.
- The Strategist: For Roy.
Class: ClericA priestess from Bern and the Lady-in-Waiting of Princess Guinevere.
- Beware the Nice Ones: Cute little Elen is most displeased when she faces Sinister Minister Oro.
- This Is Unforgivable!: She says it word by word!
- Defector from Decadence: Runs away from Bern with her lady in liege, Princess Guinevere.
- Expy: Of Lena.
- Lady-in-Waiting: She's this to Princess Guinevere, and it allows her to reach for Roy's Badass Crew when they're about to be re-captured by the Bernese...
- Glacier Waif: In an anti-mage sense, Elen has excellent resistance and garbage speed. In a physical sense, however, she also has garbage defense.
- Min-Maxing: The absolute best Luck and Resistance in the game coupled with a decent magic growth make her a good healer, but her awful speed growth and nigh non-existent defense make her a risky prospect for a combat unit.
- Proper Lady
- White Magician Girl
- Woman in White
Princess Guinevere of Bern
Class: SageThe Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.
- Bragging Rights Reward: She becomes playable after beating the game nine times. Her stats are all around fantastic, except in HP, and is the only Sage in the game that can use Light Magic.
- Cain and Abel: The half-sister and rival of King Zephiel, though she wishes things could be different.
- Distressed Damsel: Spends many of the early chapters being shuttled from one captor to the next.
- Expy: Of Nyna.
- Heroic Bastard: Zephiel was the son of the deceased King Desmond and his legally-wed wife Hellene. Guinevere was the daughter of Desmond and his mistress instead.
- The High Queen: After Zephiel's defeat and death, Guinevere is crowned as the Queen of Bern. Roy and Lilina worry that she won't have things easy, though.
- It Is Pronounced Tro PAY: According to her name's katakana spelling, it's pronounced "Ghi-ne-vir."
- The Ojou: Of the Proper Lady variety.
- Plucky Girl: Moreso when she was a child, but age hasn't diminished her spirit all that much.
- Rebellious Princess: She was opposed to Zephiel's actions from the start, and defects as soon as she gets to opportunity, taking the Fire Emblem with her.
- World's Most Beautiful Woman: Roy seems to think so!Roy (right before Guinevere's Awesome Moment of Crowning): "She must be beautiful beyond words. Even when I first saw her, I couldn't believe that such a beautiful woman could exist.
Class: MercenaryA leader of a band of Mercenaries hired by Marquess Eliwood to serve Roy. Also was a gladiator in the past.
- Big Brother Mentor: To Klein.
- Crutch Character: Although not to the same extent as Marcus or Zealot. His growths aside from HP are poor for an unpromoted unit, but he comes with extremely good base stats at level 5 in the second chapter, making him essentially one of two Disc One Nukes (the other is Rutger).
- Expy: Of Ogma.
- Good Scars, Evil Scars: Has a number of them all over his torso.
- Covered with Scars: As shown by his character portrait.
- A Father to His Men: He can support with all the members of his band (as well as Rutger and Clarine) and their conversations are dominated by his efforts to advise and protect them: He urges Wade to pay more attention to his surroundings and not rely on brute strength to always win the day; he tells Shanna to fight as part of a team rather than over-relying on her flight and speed; he teaches Lot to not take employers at face value, because they may not have their mercs best interests at heart; he tries to help Rutger escape the death-grip that revenge has on him; Clarine...well, he tolerates her.
- Jack-of-All-Stats: He starts in the mercenary class, which tends to fall in between the fast but fragile myrmidon, tough but slow knight, and hard-hitting but spongy fighter. His stat growths also support this, as he's unlikely to cap any single stat except possibly skill, but will probably get all but resistance to 20+ once promoted to hero.
- Jade-Colored Glasses: He's had a rough life as a mercenary, and he views all employers with distrust. He's the last of the mercenary band to trust Roy as a leader, though this only is made clear in his supports with Lot.
- Lightning Bruiser: Though his resistance could use some work, all his stats are very high, especially his HP.
- It's Not You, It's Me: Non-romantic version. Dieck saved a very young Klein's life, and as such he was employed and treated kindly by Pent and Louise. However, he noticed how other Etrurian nobles looked down on him, so he left to not cause problems to the Reglays. Klein was very... hurt by that.
- Walking Shirtless Scene: Only in the artwork and sprite portrait; his battle sprite does have a shirt on.
Class: FighterOne of the mercenaries under Deke, he is from the Western Isles. Is a hot-head.
- An Axe to Grind
- Boisterous Bruiser: Likes little so much as hitting a foe as hard as he can.
- Expy: Of Bord.
- Hot-Blooded: Has an unfortunate tendency to brush off Dieck's orders to maintain situational awareness in combat.
- Red Oni, Blue Oni: Red to Lot's Blue.
Class: FighterOne of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.
- An Axe to Grind
- Expy: Of Cord
- Genius Bruiser: He has an extensive knowledge of things such as the weapon triangle, and apparently plays the Fire Emblem equivalent of chess in his spare time.
- Red Oni, Blue Oni: Blue to Wade's Red.
- Unable to Support a Wife: It is strongly implied that the reason he is working as a mercenary in the first place is so he can marry Ward's sister Mary.
Class: Pegasus KnightA Pegasus Knight of Illa, as customary of their people, is a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thite and Juno.
- Action Girl: She rubs elbows with a band of tough mercenaries.
- Blade on a Stick: As typical for her class.
- Expy: Her early recruitment and association with Dieck harkens to Caeda, but her relationship to other recruitable Pegasus Knights puts her closer to Est.
- Genki Girl: Bounces back quickly from criticism (as long as it's not Thite), usually with laughter.
- Fragile Speedster: As speedy as most Pegasus Knights are, though her measly constitution of 4 is even worse than usual.
- Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thite are mainly them telling her not to rush ahead in battle.
- Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae.
- "Well Done, Daughter!" Girl: Not as much as some, but she does care a lot about her siblings Juno and Thite's opinion and accuses Thite of hating her when criticized.
Class: ThiefA young man from a orphanage on the Lycia-Bern border, he has a strong dislike of Bern due to his past.
- Always Second Best: Had some insecurity about how close he was to Raigh and Lugh, given that they're identical twins. Lugh assures him that they consider him family just as much as they do each other.
- Fragile Speedster: As expected from a thief: quick and agile but with paper defenses.
- Glass Cannon: He has the highest Strength growth of all the thieves.
- Promotion to Parent: He was the eldest orphan, so he tries to take over this role even though his environment accuses him of being too young to really make it work.
- Revenge: For the Orphanage of Love where he lived in, which was destroyed by the Bern Army. Seen the most in his supports with Elen, which force him to think twice about his feelings about the deal.
- ¡Three Amigos!: With Lugh and Raigh.
- Tsundere: When Lugh presses food onto him, Chad loudly declares that he's not going to do anything nice back. Then, in the B support, he gives Lugh some new shoes, not because he's being nice, just because they don't fit. (Lugh is not fooled.)
Class: MageA childhood friend of Chad, and Raigh's twin brother, he is the son of Nino from Blazing Sword.
- Adorably Precocious Child: He's even younger than Roy, but he's a very gifted mage and very Wise Beyond His Years.
- Beware the Nice Ones: Deliberately invokes this when it comes to fighting Bern.
- Boring but Practical: While Lilina has ridiculously high Magic and support bonuses to take advantage of, Lugh compensates with better availability and higher averages in HP, skill and speed.
- Generation Xerox: A gender-flipped carbon copy of his mother, both in behavior and in gameplay terms.
- Keet: Much to Raigh's annoyance, though he does tone down a lot in their shared supports.
- Red Oni, Blue Oni: Red to Raigh's blue.
- Squishy Wizard: Though he has high skill and speed to compensate.
- Polar Opposite Twins: With Raigh.
- Teach Him Anger: Does this to himself. In spite of Chad's worries that Lugh is too nice to kill people, his supports with Miledy reveal that Lugh is driving himself forward by stoking his hatred of Bern.
- The Pollyanna: Like his mother, Nino. Lugh is amazingly nice to everyone he meets, and while his worries and anger do show sometimes, on the whole he is very positive.
- Wide-Eyed Idealist: Mostly, but his supports with Miledy subvert this — he's deliberately staying angry at Bern so he can fight.
- ¡Three Amigos!: With Chad and Raigh.
Class: TroubadourThe younger sister of Klein, she was captured by Marquess Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from Blazing Sword.
- Belligerent Sexual Tension: Her supports with Rutger come across as this.
- Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
- Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
- Deadpan Snarker: She has quite a vicious wit that shows up in several of her speaking roles, most notably in her conversation with Narcian:Narcian: Lowborn?! Me?! You would compare ME to a peasant?!Clarine: Oh, heavens no. I would sooner compare you to a filthy, disease-ridden mutt!
- Defrosting Ice Queen: In her supports with Rutger.
- Expy: Of Raquesis.
- Fragile Speedster: She has somewhat low HP and almost nonexistent defense... all compounded by insane growths in speed and luck. Clarine is rather famous in the fandom for having some of the best dodge rates in the entire series, if not the best. Once she gains a few levels, she's practically indestructible.
- Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this.
- Manic Pixie Dream Girl: Rutger seems to consider her this, considering his A-support has him asking her to stick around because she makes him smile and laugh.
- Ojou: On the surface, she's the Royal Brat type, but she can show elements of the Proper Lady when shamed into it.
- The Paladin: Subverted. She fits the class archetype, but she has no interest in fighting for any cause, good or otherwise. She's only looking for her brother, getting dragged into Roy's conflict with Bern in the process.
- Pet the Dog: Her friendship with Dorothy.
- Rescue Romance: Her supports with Rutger can be seen as this, seeing how they're first introduced when Rutger helps her escape from Bern, though like anyone whose name isn't Roy, they don't have a paired ending.
- Spoiled Sweet: She can be bratty at times, but she's a genuinely sweet girl deep down, especially in her supports with Dorothy.
- Spirited Young Lady: She insists that she'll help the army in exchange for protection from Erik's forces while insisting that she maintain her ladylike standards.
- Tomboy and Girly Girl: The girly girl to Dorothy's tomboy.
- Tsundere: To Lance and Rutger.
- "Well Done, Daughter!" Girl: To her brother Klein.
- Well, Excuse Me, Princess!: She catches this from Rutger, Lance, and even Klein in her supports with them.
- White Magician Girl: A mounted one, though she can learn anima magic when she classes up, turning her into more of a Red Mage.
Class: MyrmidonA mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.
- Belligerent Sexual Tension: His supports with Clarine have shades of this.
- Berserk Button: Anything related with Bern sets him off.
- Critical Hit: A staple amongst Myrmidons, but Rutger in particular has earned himself the Fan Nickname "Critger", since his high skill, Hard Mode bonuses, and support with Clarine make this practically a spam move for him.
- Deadpan Snarker: Once in a while, he displays a very dark, deadpan sense of humor.
- Disc One Nuke: His high skill, speed and acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits are really valuable during the early parts of the game, and Hero Crest is available pretty early. And unlike other games, where skill is useless, the ability to hit is invaluable in Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
- Expy: Of Navarre; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
- Fragile Speedster: As with all Myrmidons and Swordmasters, though Rutger has pretty high defenses and hit points for his class, making him closer to Lightning Bruiser.
- Half-Breed Discrimination: Inverted. Though he lived in Sacae, he was spared in the Bulgar Massacre because the armies took him for a citizen of Bern.
- Jerk with a Heart of Gold: He's distant and aloof, but he did rescue Clarine, apologizes to her when he accidentally makes her cry in their B-support, and tries to encourage Fir to be herself rather than emulating him.
- Perpetual Frowner: His portrait shows him scowling, and throughout the entire game he laughs or smiles once—in his A-support with Clarine.
- Rescue Romance: With Clarine, arguably, but no paired ending.
- Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people. Deconstructed in that revenge has become so central to his life he can't begin to imagine what he'd do when he finally does get it; that he knows walking down this path is going to end poorly for him; and that he thinks he can never come back from it, so he has no choice but to see it out to the end.
- The Social Darwinist: The slaughter of his people taught him that only the strong survive, contributing to his desire to be the strongest.
- The Stoic: The man's nigh unfazeable. "Nigh" because Bern and Clarine exist.
- Sole Survivor: From Bulgar.
Class: PriestA Priest of the Church of St. Elimine and a shameless flirt.
- Agent Peacock: We first meet him wooing girls and getting scolded. Then he surprises Guinevere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, related to how she stole the Fire Emblem from Zephiel before running away.
- Bunny-Ears Lawyer: He's actually a pretty good, competent priest who knows what is good and what is so unforgivable that only death will suffice (the latter's example is Oro), but in the same time, he's also a shameless flirt who hits on women under the guise of "preaching". His superior (Yodel) saw through that and entrusts him with dangerous, serious missions. Saul completes all his missions properly, while still hitting on women (without success).
- Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Elen, and Igrene. Zero of them reciprocate.
- Chivalrous Pervert: He did save one girl from being harassed... by clinging to her harasser and posing as his jilted lover. The man fled, but so did the girl.
- Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
- Jack-of-All-Stats: Trades Ellen's ridiculous resistance stats for actual defense and speed.
- Let's Get Dangerous: If you promote him and make him face Oro:Saul: "Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!"
- Man in White: As a man of the cloth.
- Mistaken for Gay: The aforementioned Chivalrous Pervert incident.
- Number Two: To Yodel, who finds quite a bit of fault in his technique.
- Nun Too Holy: ... This guy is supposed to be a priest, huh?
- Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
- Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree. That being said, he is pretty attractive for a priest.
Class: ArcherSaul's bodyguard and a servant of the Church.
- Action Girl: To Saul's Non-Action Guy (until he promotes).
- Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
- Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
- Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Jodel, Clarine, and General Percival help her see herself better.
- I Am Not Pretty: When Clarine tries teaching her to be ladylike, Dorothy eventually says that she appreciates the effort, but Clarine has nothing to work with.
- She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
- Shorttank: In her interactions with Saul. They bicker a lot over his flirting and her opinion of flirtatious priests.
- Religious Bruiser: A strong devotee of Saint Elimine.
- Tomboy and Girly Girl: The tomboy to Clarine's girly girl.
Class: NomadThe daughter of Rath from Blazing Sword and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre but was captured by a traitor to Lycia as well as imprisoned; if you release her, she joins the group. She's also Dayan's granddaughter.
- Action Girl: Is more than willing toenter the fray with her bow and arrows.
- The Chief's Daughter: She is the granddaughter of the leader of the Kutolah Tribe of Sacae.
- Disappeared Dad: She asks Shin if her grandfather is alright, but not her father. Uh oh...
- Emotionless Girl: Appears to be stoic and uninterested in anything but the natural world. Her supports with Sin and Dayan reveal that she does feel deeply about the fate of her clan.
- Fragile Speedster: Her speed growth is insane and she'll pretty much double-hit everything forever, but her defensive stats are poor.
- Horse Archer: Something she discusses with Wolt (a foot archer) in their supports.
- It's All My Fault: She blames herself for the massacre of her clan, as she was supposed to protect them and was led into a trap by a traitor. Dayan helps her deal with it.
- Nature Hero: Mother Nature and Father Sky figure big into her conversations.
- Outdoorsy Gal: She likes hanging out among rocks and trees and rivers.
- The Stoic: Inherited her father's stoic streak, it seems.
- Sugar and Ice Personality: Like her father Rath and tribesman Sin, Sue tends to be very quiet. She's very sweet to the people she likes, however.
- Tomboy Princess: Especially if she marries Roy, since the Pherae nobles are said to be weirded out by her tomboy behavior.
Zelots (Zealot, Jerrot)
Class: PaladinThe Captain of the Illian Mercenary Knights, who was hired by Hector. They join Roy afterwards.
- Awesome Moment of Crowning: His long ending says he became the first King of Ilia.
- Boring but Practical: Having a second pre-promoted unit with a mounts during the timespan of his jointime is a godsend, especially in the Hard Mode.
- Crutch Character: Pretty much the same deal as Marcus, Zealot has marginally better stats in exchange for joining much later, and even worse growths. He doesn't join late enough to be completely useless, but late enough such that many of your characters are already starting to catch up with Zealot.
- Expy: The Illian Mercenaries, when compared with the plot structure of the game, carry a lot of similarities to Hardin and the future Wolfguard in FE1.
- Happily Married: To Juno.
- I Gave My Word: Ilian mercenary policy. Even though the Lycian Alliance is now led by a boy and Lycia has been curbstomped, Zelots joins anyway because that's who hired him.
- Nice Guy: His sense of honor saves Roy's bacon shortly after the Lycian army arrives in the Isles.
- Man in White
- Non-Indicative Name: Despite his name, he never acts like a zealot.
- Parents as People: He's barely had time to meet his and Juno's baby thanks to the war. He isn't happy about it.
- Tall, Dark and Handsome
Class: CavalierNoah's weird friend and a mercenary knight of Illa.
- Cloudcuckoolander: The chillest cavalier you'll ever meet; also, forgetful and weird practically to Erudite Stoner levels (except that he doesn't appear to be on anything). His conversations with Gonzalez have to be seen to be believed, as it consists almost entirely of Gonzalez and Treck trying to remember each others' names.Miledy: Do you always forget people's names?Treck: It's a hobby.
- Heavy Sleeper: Repeatedly dozes off in his conversations with Zealot and Noah.
- Stone Wall: He has the best defence and luck growths among the cavaliers.
- Those Two Guys: With Noah.
Class: CavalierTreck's calm friend and a mercenary knight of Ilia.
- Dork Knight In Shining Armor: In combat he looks like a calm and reserved mercenary knight. When it comes to Fir, he's shy and kind of awkward.
- Love at First Sight: With Fir.
- Nice Guy: When Fir shows up at the arena looking for a fight, Noah sticks to non-lethal combat, gives her the teaching she's after, and parts with some friendly advice.
- Jack-of-All-Stats: Among the four cavaliers he has the most average stat growths, though sadly hampered by a low strength. He still has a great niche in his durability and support bonuses with Fir.
- Those Two Guys: With Trec.
Astore (Astol, Astohl) aka Gorlois (Gurlois)
Class: ThiefA spy for Ostia who hides his identity under the guise of a common Thief.
- Badass Beard: It's a narrow chinstrap.
- Drowning My Sorrows: Hector's death really took a heavier toll on him than you'd expect...
- Fragile Speedster: He follows the standard thief archetype, but his defenses are slightly better than average.
- I Owe You My Life: To Hector, who found him looting castle Ostia and hired him instead of punishing him.
- It's Not You, It's My Enemies: He left Arcadia after fending off bandits, leaving behind Igrene. As an Ostian spy, he denies any claims that he was Gurlois because he knew that she would be in danger should his enemies know.
- The Sneaky Guy: Both by game mechanics as a thief, and In-Universe as an Ostian spy.
- Spell My Name with an "S": While his official name is Astore, alternate spellings like Astol and Astohl have been seen.
- Star-Crossed Lovers: With Igrene.
- That Man Is Dead: He tells Igrene that Gurlois was devoured by the Nabata Deserts and wanted Igrene to move on and forget all about it.
Class: MageThe daughter of Marquess Hector of Ostia. She's childhood friends with Roy.
- Action Girl: A magic user who willingly joins the fight immediately after being freed.
- All-Loving Heroine: Have you seen how many people this girl can support with?
- Badass Adorable: A very cute girl, with a huge talent for anything related to Anima magic.
- Benevolent Mage Ruler and The High Queen: Or rather, the Benevolent Mage High Marchioness/Duchess of Ostia. In the end, Lycia unifies into a single country, with Lilina as its queen due to Ostia being the dominant state. Plus, shall she marry Roy, they become the Ruling Couple of the new Lycian Realm.
- Black Magician Girl: She has the potential to be your best magic user in terms of raw power.
- Childhood Friend Romance: With Roy if they reach A support. They also have one of the quickest support growths, so this is easy to achieve.
- Daddy's Girl: Too bad she's the daughter of a Sacrificial Lion.
- Expy: Of Caeda, though unlike the other expies in this game she's a different class than her inspiration.
- First Girl Wins: Comes to believe this shall be the case in her supports with Marcus, and if the player decides to pair her with Roy, she turns out to be right.
- Glass Cannon: Highest Strength/Magic growth in the game (75%), and slightly better Resistance than Lugh, but her other stats are either poor (HP, Defense, Skill) to mediocre (Speed).
- Implied Love Interest: To Roy, they're all but stated to be the Official Couple; they have Ship Tease moments even outside of support conversations (mostly Lilina making it blatantly obvious that she has feelings for him with Roy just not catching on), their support chain is one of the fastest in any game and getting them to A-rank alters the ending, and one of the CG images in the music player depicts their first meeting as children. This even got two nods in Blazing Sword; one in Hector's B-support with Eliwood, which has him dreaming of his not-yet-born daughter playing with an unborn Roy in the future, and him getting supremely annoyed at the possibility that he may lose his daughter to Eliwood's son, and the other in the epilogue, which shows the above-mentioned first encounter in cutscene form. Furthermore, an attention-grabbing card was made for the official Fire Emblem 0 (Cipher) card game.
- The Ingenue: Despite all that happens to her, she remains as sweet an innocent as when she starts out.
- Kissing Cousins: Made possible by the prequel: depending on the marriages in Rekka No Ken, it is possible that Hector married Florina or Farina and Eliwood married Fiora, making Lilina and Roy first cousins through their mothers.
- Magikarp Power: Though she gets a free Thunder tome from Roy, Lugh is bound to be better than her by the time she joins up. She can surpass him thanks to her higher magic and luck coupled with her stupefyingly high support bonuses with Roy, but Lugh is easier to use overall.
- Nice Girl: A caring and supportive young girl at heart who rarely judge others by who they are. In fact, her kindness is how you can recruit Gonzales into your team.
- Plucky Girl: Boy, does she go through a lot. But it never keeps her down for more than a second.
- Proper Tights with a Skirt: Although her outfit more closely resembles a nightgown than a skirt.
- The Pollyanna: She maintains her optimism in the face of betrayal, attempted assassination, and even her father's death. She becomes well-aware that this isn't a good trait in some of her supports.
- Took a Level in Badass: Lilina is found locked in a room of her own castle, and Roy's crew have to bail her out to recruit her. After joining the party as soon as she's freed!, and even moreso after being promoted, she then proceeds to kick plenty of ass. She's arguably one of the best magic users in the game, if not the best.
- Wide-Eyed Idealist: Wholeheartedly believes that things will turn out right in the end, and always tries to see the good in everyone.
Class: KnightA member of the Armor Knights of Ostia, and Bors' younger sister.
- Action Girl: One of Ostia's famed armor knights, and one of the few female armor knights in the series.
- Badass Adorable: Cutest Knight/General ever.
- Genius Bruiser: Not only is she cute, but she's qualified enough to be a member of a very prestigious guard.
- Magikarp Power: Subverted. Wendy starts with atrocious base stats, and training her up is nigh impossible. Should you spend time and effort however, she can become your best Armor Knight - which still comes with heavy drawbacks.
- Plucky Girl
Class: KnightA high-ranking Armor Knight of Ostia. Quite no-nonsense.
- Reasonable Authority Figure: He appears to be of high rank and is definitely the leader of the trio of armor knights that joins your group when he shows up. He seems to be very strict, but is otherwise very kind and supportive to his troops.
- Genius Bruiser: He puts more emphasis on the bruiser part, but he is a skilled strategist in addition to his martial skill.
- Mighty Glacier: Of the three unpromoted Armor Knights, Barth has a classic set-up. He has the best HP growth (a guaranteed 100%) aside from the resident Manakete and tied with Lot for the best Defense growth, and has a very high Strength growth as well along with the highest constitution of all recruitable units (and the ability to use the Devil Axe unburdened), but his other stats are atrocious, especially his resistance base of 0 and a mere 2% growth.
Class: MercenaryA traveling mercenary hired by Ostia. Fights to aid his poor family.
- Friendly Rivalry: He and Wendy train to become stronger than the other in their supports.
- Jack-of-All-Stats: Though with lower bases, availability and constitution than Dieck, he mostly gets the shit end of the usability stick.
- Nice Guy
- Spell My Name with an "S": While his official name is Ogier, others call him Oujay or OJ.
Class: MyrmidonThe daughter of Bartre and Karla, she is travelling the world to hone her skills in an effort to follow in her mother's footsteps.
- Action Girl: Sin notes that she's a rarity among Sacaen women, choosing to fight with a sword rather than a bow.
- Chaste Heroine: Partly an artifact of the crude (compared to Rekka No Ken) support system, which does not allow for shared endings between characters; her ending strongly implies that she travels and hones her skills alone, spelling heartbreak for her potential suitors.
- Expy: Of Mareeta.
- Fragile Speedster: Crossed with Magikarp Power. Her level may be 1, but she starts with a superb speed base and decent all-around growths, though Rutger and Karel will have higher constitution.
- Obliviously Beautiful: Noah fell in love with her at first sight, while even Sin eventually thaws enough to tell her she has beautiful eyes.
- Skilled, but Naïve: She recklessly challenges the first fighter she sees at an arena and was lucky that it was Nice Guy Noah, who's not willing to land a lethal blow on a rookie. Later she's hired by a bandit leader who easily convinces her that he's the good guy and it's the Lycians who are exploiting the Western Isles.
- Sugar and Ice Personality: She comes off cold and anti-social at first in her supports with Noah, but only because she's focused on her goal of improving her swordsmanship. She's actually very friendly with the others.
- Strong Family Resemblance: She looks like a younger Karla, wearing her hair differently. You wouldn't be able to tell that Bartre is her father by looking at her.
- The Ugly Guy's Hot Daughter: Not that Bartre is ugly, but comparing Fir to him and Karla proves that Fir definitely does not take after him in the looks department.
Class: NomadA member of the Kutolah Tribe of Sacae and Dayan's Number Two. He starts out working for bandits, but in reality he's looking for Sue.
- Anti-Hero: He's introduced this way. Met in the same mission as Fir, there's no evidence that he's as naive as she, but rather is aware he's working for a pirate; he just needs the money to continue with his true mission of finding Sue.
- Bodyguard Crush: Sin was dispatched by Dayan to find and protect his granddaughter, Sue. If they are taken to A support, it is implied that they fall in love.
- Bishōnen: Just look at his sprite portrait!
- Guys Smash, Girls Shoot: He averts and discusses this trope with Fir, noting that most Sacaen women, when they do choose to fight, fight with a bow.
- Jack-of-All-Stats: Higher strength and constitution than Sue, but less speed and luck, though they do possess the same maximized speed cap.
- Only in It for the Money: Works for the same bandit leader as Fir while seeking out his chieftain's granddaughter. He doesn't seem to care about who's good or who's bad until Sue turns up on the other side.
- The Stoic: In his first appearance, Fir has quite a bit of difficulty trying to maintain the conversation. Most of his supports involve a good bit of staring silently at the other party.
- Tall, Dark and Handsome: He's only dark in comparison to the other members of the party, but he still qualifies.
Class: BrigandA bandit from the Western Isles, whose low intelligence leads him to be exploited by others.
- All of the Other Reindeer: His brutish looks cause people to reject him out of hand.
- A-Team Firing: Very strong, modest durable, access to the +30 crit rate of Berserkers, and possesses enough constitution to use the Brave Axe unencumbered to couple with his high speed. All offset by his terrible skill and the overall poor accuracy of axes in this game.
- Because You Were Nice to Me: If Lilina speaks to him, he'll switch sides because she's the first person to speak to him kindly.
- Beast and Beauty: Mentioned in his supports with Lilina. "I ugly, you pretty... I not same as you."
- Butt Monkey: In his supports with Dayan.
- Does Not Like Shoes: Like most bandits. He probably wouldn't know what to do with a pair of shoes anyway.
- Gentle Giant: The man is huge, but he's so incredibly good-hearted that he only needs a stern talking-to to stop being a bandit.
- Gonk: One of the rare heroic Gonks in the series.
- Huge Guy, Tiny Girl: If supported with Lilina. It's also a good idea from a gameplay standpoint, as Lilina and Gonzales boost each others' rather lacking accuracy if they're supporting.
- Hulk Speak: He speaks very broken English.
- Lightning Bruiser: Very strong and very fast.
- Power Up Letdown: Depending on which route split you choose during the Western Isles arc, Gonzalez's level will differ when he appears. His stats, however, are unchanged either way, and his higher level variant has a lower axe weapon level, making the higher-levelled version of him useless, especially since his lower level route has an Arena to train on.
Class: PirateA seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from Blazing Sword.
- Badass Longcoat: Though only in his artwork.
- Desperately Looking for a Purpose in Life: He really doesn't know what to do with himself after he loses his fortune. After his run as a pirate meets a tragic end, he decides that avenging his crew is the only reason he has for living. Roy snaps him out of it.
- Jack-of-All-Stats: A rare axe and Pirate version of it. His growth spread is pretty balanced compared to that of Gonzales; he's less reliant on luck than Gonzales, but also less able to pay out when luck shifts his way.
- Jerk with a Heart of Gold: He's a pirate, but he was hilariously inept at it because he couldn't bring himself to hurt people and steal.
- Just Like Robin Hood: He became a pirate by necessity so that he and his crew wouldn't starve to death. To sooth his conscience, he only went after rich ships.
Class: SniperThe Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.
- The Ace: He's good at everything he tries, is extraordinarily handsome, and his skill with the bow is unmatched. Its hardly a wonder why Clarine idolizes him.
- Bishōnen: He looks more like his mother than anything else.
- Defector from Decadence: Joins the Lycian Alliance when he realizes that he's been lied to about who the bandits are.
- Don't Call Me "Sir": In his A support with Thite, he says he couldn't have known about her feelings when she kept on calling him "General" and insists on her using only "Klein" from now on.
- Expy: Of Jeorge.
- Reasonable Authority Figure: Probably the most reasonable of them all.
- Strong Family Resemblance: He very strongly resembles both of his parents. On one hand, his facial features and structure are very much like Pent's, but on the other, he shares a hair color and a fighting class with his mother Louise.
- The Wise Prince: Though technically not a prince, he fits perfectly.
Thite (Tate, Thito)
Class: Pegasus KnightLeader of a band of Illian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.
- Action Girl: The best fit out of her sisters for this trope, as Juno is semi-retired and Shanna is still just a novice.
- Anger Born of Worry: She gets sharp with Shanna and Allen over their Leeroy Jenkins tendencies because she cares about them.
- Big Sister Instinct: Towards both her younger and older sister, although she's not good at expressing it. She finally blurts it out in her A-Support with Klein.
- Blade on a Stick: Like all pegasus knights, the lance is her weapon of choice.
- Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests.
- Expy: Of Catria, though her crush is instead on Klein.
- Middle Child Syndrome: Averted. Though she admires Juno and is exasperated by Shanna, Thite is an accomplished flightleader in her own right.
- Rei Ayanami Expy: Short blue hair, pale skin and a serious and aloof, yet caring personality.
- Subordinate Excuse: Talking to her with Shanna results in her turning neutral. If Klein talks to her, she joins. And in her supports with him, he repeatedly suggests she seek more lucrative employment while she tries to tell him that she has a different reason for staying.
- Sugar and Ice Personality: This is the same serious girl who's red-faced and embarrassed at her little sister Shanna's shows of affection, and yet personally arranged (and even cooked) for her older sister Juno's wedding. Her A-level support with Klein cranks this Up to Eleven.
- Undying Loyalty: As seen in her supports with Zelots and Juno, Thite is almost completely devoted to her older sister since she raised her and Shanna, so she goes out of her way whenever she can to make sure she will be happy in her life.
Class: DancerA member of the Rebel forces on the Western Isles under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elphin and rescued him from certain death..
- Cloud Cuckoo Lander: Half the time she's lost somewhere between her fantasy of what's going on and what's actually going on.
- Fiery Redhead: Her emotional register never goes lower than very, very excited.
- Genki Girl: To the point of getting on the nerves of people she supports with. Even Roy gets tired of it.
- Lethal Chef: Her cooking is so bad that Ekhidna refuses to even call it by that name.
- Odango Hair: Her red hair is done up in two buns.
- Plucky Girl:
- Schrödinger's Player Character: Depending on which village you visit first in chapter 9, either she will join you later or Elphin will.
- Spoony Bard: Like all Dancers, she has tiny HP and a purely supporting role in battle.
Class: HeroThe leader of the Anti-Etruria rebellion on the Western Isles.
- Action Girl: Absolutely. Echidna is one of the better prepromotes in the game, as well as being one of the very few female Heroes in the series, a class that's usually assigned to tough, hardy men.
- An Axe to Grind: An unusual hero in that she's more skilled with an axe than a sword, despite not having enough con to use axes effectively.
- Badass Longcoat: So badass she gets a semi-unique battle sprite so she's wearing it instead of the traditional Hero wear.
- Bifauxnen: It's not at all uncommon for Ekhidna to be mistaken for a boy.
- Jack-of-All-Stats: Inclined towards speed, but she has enough HP to take a hit and enough power to deal them herself.
- Rebel Leader: She eats this trope for breakfast; most of her support conversations with people not from the Western Isles are recruiting attempts.
- Schrödinger's Player Character: Like Lalum and Elphin, you only get to recruit her in one version of chapter 11. In this case, the Ilia version.
Elphin (Elfin) aka Prince Mildain (Myrrdin)
Class: BardA member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Mildian of Etruia.
- Dude Looks Like a Lady: Moreso than Echidna, even.
- Expy: He's got Claud's looks and Lewyn's plot significance.
- Faking the Dead: He's actually Prince Mildain of Etruria, who was almost assassinated but managed to survive thanks to Lalam rescuing him. He decided to let his enemies think he was dead to try fighting back.
- Ill Boy: Seems to have eyesight troubles. It's an aftereffect of the poison that almost killed him.
- Good Scars, Evil Scars: Has one on his shoulder. Cecilia recognizes him because of that.
- Guile Hero: In the resistance group, he is the brains, just like Echidna is the brawn and Lalam is the heart.
- Magic Music: As a bard, his music gives stat buffs or allows units to move twice in one turn.
- Meaningful Name: His appearance is indeed elfin.
- Schrödinger's Player Character: See Lalum. Regardless of who gets recruited, Elphin still appears as an NPC.
- Spoony Bard: He's pretty standard for the series' bard/dancer class...which also means he's not all that useful and very, very easy to kill.
- Unsettling Gender Reveal: Fae thought he was a girl.
- The Wise Prince Subverted. While he's the missing prince of Etruria, he embodies these qualities as a simple bard.
Class: WarriorA powerful warrior from the Western Isles, searching for his daughter, Fir.
- Boisterous Bruiser: Not as much as in Rekka No Ken, but he still enjoys a good scrap.
- Older and Wiser: Somewhat more subdued than in Blazing Sword, but still very effective. he "wiser" seems to have stemmed from settling down with his wife and raising a daughter.
- Overprotective Dad: He's far from thrilled that Fir is a wandering swordswoman like her mother was.
- Schrödinger's Player Character: Sensing a theme here? You get him instead of Echidna in the Sacae chapter 11.
Raigh (Lleu, Ray)
Class: ShamanLugh's twin brother, and a travelling shaman, learning more about Elder Magic. Is also the son of Nino from Blazing Sword.
- Dark Is Not Evil: He studies elder magic and is kind of a jerk, but he's far from evil.
- Deadpan Snarker: He's just as sharp-tongued as Niime.
- Don't You Dare Pity Me!: In his supports with Sophia, she gives him a tome, but he returns it to her because he doesn't want her to think he's a beggar.
- Intergenerational Friendship: With Niime, who shares his barbed wit and love of elder magic.
- Jerk with a Heart of Gold: He immediately gets snappish and cold when Chad asks why he's being nice.
- Polar Opposite Twins: With his brother Lugh.
- Red Oni, Blue Oni: Blue to Lugh's red.
- Sibling Yin-Yang: With Lugh.
- Spell My Name with an "S": His Japanese name, Lleu, is often romanized as "Ray" due to how it is written in Japanese, which is due to the fact that "Lleu" actually pronounced "Lay." (The name is Welsh in origin.)
- Squishy Wizard: None of his stats or growths are anything special compared to the average magic user in your army, and is also the only recruitable enemy in the game who doesn't get Hard Mode bonuses. But he will be your best Shaman/Druid, mind you, and an ideal choice for someone to wield the Apocalypse tome.
- Tsundere: Insists he's joining the Lycian Army for his magical studies, not to avenge Father and the orphans o-or anything!
Cath (Kath, Cass)
Class: ThiefA thief with a disdain for nobillity and who travels around the continent, looking for a big score.
- Action Girl: She plays the Phantom Thief trope straight, despite being an otherwise normal girl from the countryside.
- Braids of Action
- Broken Bird: Beneath her flippant attitude and ego, she's carrying a lot of cynicism.
- Doomed Hometown: Her reason for hating the nobility—the local lord ordered her village be destroyed to stop it being conquered.
- Fragile Speedster: She plays this straighter than both of the other thieves, being faster than Chad and Astore and much more fragile.
- Inter Generational Friendship: With Bartre, who reminds her of her father. It's actually really heartwarming.
- Just Like Robin Hood: Steals only from castles, manors, and other noble habitations.
- Late Character Syndrome: She can be recruited only as early as Chapter 12, and as late as Chapter 22, though regardless, Chad and Astol will by then already have superior stats and/or constitution.
- "The Reason You Suck" Speech: Delivers one to Roy the second time they speak. She actually raises some very good points, leaving him stunned into silence.
Class: Wyvern RiderPrincess Guinevere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.
- Action Girl: She's skilled enough to be one of Bern's famed Wyvern Riders, as well as Guinevere's personal bodyguard.
- Blade on a Stick: Her weapon of choice, although she can be promoted to use swords as well.
- Defector from Decadence: She was a respected and high-ranking knight in Bern. In fact, Guinivere held off on fleeing as long as she did because she didn't want Milady's reputation to be harmed.
- Dragon Rider: Rides a wyvern named Trifinne. Despite its looks, it's actually very gentle.
- Expy: Of Minerva. They even look similar.
- Hard Mode Perks: She gets boosted stats from Hard Mode; however, unlike every other character who gets the bonus, you didn't fight her in any of the chapters in the game. She just flew to your army, and joined with her Hard Mode bonus right off the bat.
- Lady and Knight: With Guinivere, which is why she's more than a little peeved when Guinevere defects without her.
- Star-Crossed Lovers: With Gale.
- Undying Loyalty: To Guinivere, with her loyalty to Bern coming in a distant second. She admonishes Guinivere for not realizing it.
- Zettai Ryouiki: Created from her armor no less.
Class: PaladinThe Knight General of Etruria.—-
- The Ace: Considered one by the other Etrurian generals. Given how useful he is gameplay-wise, this is fully justified.
- Bad Ass: Unlike Cecilia, Percival actually has the stats and growths to back up his position. In fact, he's so awesome he will likely end up just as good, if not better than the other Paladins you've spent the entire game thus far training.
- The Ditherer: The running theme in his conversations. In contrast to Cecilia, who has dedicated herself to the populace of Etruria, and Douglas, who has sworn his loyalty to the royal family of Etruria, Percival isn't entirely sure what exactly he is most loyal towards. With some help from Douglas he eventually manages to get over it.
- Dude, Where's My Respect?: He eventually stops following Bern's orders — not because he's fighting his own countrymen or decided that he should work with Cecilia, but because he was insulted by Zephiel delegating things to Narcian rather than allowing Etruria to handle their own issues.
- Hard Mode Perks: Notable since he only retains the Hard Mode bonus if you recruited him in Chapter 15 instead of chapter 13.
- I Have Your Wife: He capitulates to Zephiel's orders to keep King Mordred safe.
- Knight in Shining Armor: It's part of his job description.
- Perpetual Frowner: To the point that Klein makes some fun of it.
- Savvy Guy, Energetic Girl: Him and Lalam.
- The Stoic: He has one mood and one facial expression to match.
Class: ValkyrieThe Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.
- Badass Bookworm: By her title, she's supposedly the most skilled and powerful mage in Etruria. It doesn't show in her stats.
- Badass in Distress: When she's defeated by Zephiel and captured by Narcian. Once freed, Cecilia fully joins the group alongside Sophia.
- Big Damn Heroes: Saves Roy's army from being ripped apart when Narcian returns after Chapter 8/8x by bringing in a whole lot of Etrurian troops and General Perceval.
- Cool Big Sis: For Roy and Lilina.
- Daddy's Girl: Her grandpa and father are said to be quite protective of her, well into Overprotective Dad judging by the story she tells to Saul.
- Hot for Student: If you give her and Roy an A support.
- Lady of War: Not only is she a skilled mage, but she also taught Roy his swordsmanship (even though she can't equip swords).
- Overrated And Underleveled: Her stats are very low considering her role in her country's army. It also doesn't help that she's first usable in a desert chapter, which severely limits her movement.
- Plucky Girl: People didn't want her as the Mage General, but she persevered and won them over.
- Red Mage: She can use both Anima magic and Healing Staves with at least decent profciency.
- Screw the Rules, I'm Doing What's Right: Defies the King (or rather, his self-serving advisors) to save Ostia from being reconquered by Bern. Later, she chooses to defend the people of Etruria rather than capitulate to the king's hostage-takers.
- The Worf Effect: After being established as Roy's teacher, Mage-General, and the leader of the Etrurian resistance, she's trounced in one hit by Zephiel. You know, in case you forgot what happened to Hector.
Class: ShamanA priestess from the village of Arcadia, located in the Nabata Desert.
- The Cameo: Appears in a village in the penultimate chapter of Blazing Blade, looking for the Archsage. She then gives you a Talisman and tells you to do your best to defeat Nergal.
- Damsel in Distress: She, along with Cecilia, is being held captive by Bern forces when you see her for the first time.
- Dark Is Not Evil: She wields dark magic (Being a Shaman and all), but personality-wise, she’s as gentle as a lamb.
- Dark Magical Girl: Literally in this case, since she wields elder magic. She can learn to heal if she classes up, though.
- Demoted to Extra: Sadly, after the chapters involving Nabata/Arcadia, Sophia quickly becomes unimportant to the main storyline.
- Dramatic Ellipsis: Every single sentence of hers... includes at least one...
- Half-Human Hybrids: She is half dragon, half human; her mother being the former and her father being the latter.
- Healing Hands: Has a "healing touch," but in game proper, it's only used once and off-screen and promptly forgotten afterwards.
- Humble Hero: When Niime compliments her for being a strong person in their A-level support, Sophia is rather shocked at the very idea of being called that.
- I Just Want to Be Normal: Subverted. In one of her support conversations, Niime points out to Sophia that if she was just an ordinary human girl as opposed to being a half-human, half-dragon hybrid, she could have had a normal and happy life without worrying about being hunted down for her powers. In response, however, Sophia says the following:Sophia: I… This is me… Even the Dragon blood that flows in me… it is what makes me who I am…
- Innocent Prodigy: She has a certain degree of clairvoyance (Which winds up giving her status as the Prophet of Nabata) and comes from an impressive half-human, half-dragon lineage, but she knows very little about the world outside of her homeland in Nabata. On top of that, judging from her conversations with Niime, she barely knows anything about her own mixed bloodline, including if her ability to vaguely see into the future even has anything to do with it at all.
- Intrigued by Humanity: In her conversations with Igrene. Justified, given that she has never been to the outside world apart from Nabata until the events of the Bern War. She questions their need for war, but ultimately wishes to befriend them and hopes one day that humans and dragons can peacefully coexist worldwide.
- Last Girl Wins: She is the last character encountered who can marry Roy via supports. Given her half-draconic nature, such a relationship would be a Mayfly-December Romance, even if Roy is quarter-dragon (and in that case, well, look what happened to his mother's lifespan...).
- Magikarp Power: Subverted. Experienced players will look at her base stats and joining time and assume she's one of those characters who starts out underleveled and ends up extremely powerful. Sophia, however, usually goes from being cripplingly weak to merely mediocre.
- Mysterious Waif: She is a Really 700 Years Old Half-Human Hybrid from a Hidden Elf Village, is quiet and shy, can see the future, and we never learn much about her past. Oh, and she's being held captive by enemy forces when you see her for the first time. After you free her, you help her save said Hidden Elf Village from an enemy attack. And you have to keep her alive through all of this in order to get a Legendary Weapon (Forblaze), which you need to get the game's Golden Ending.
- Mystical Waif: Shy, caring, mysterious past, mystical powers, no knowledge of the outside world due to spending her whole life in Arcadia...
- Older Than They Look: Looks like a teenager, but has actually lived for centuries due to her dragon heritage.
- Opposites Attract: With Raigh. Despite him being seemingly cold, brash, and arrogant and Sophia being shy, gentle, and introverted, they end up becoming close friends.
- Oracular Urchin: Her prophetic visions are the reason she was chosen as a priestess.
- Rapunzel Hair: Lampshaded by Raigh in their A support:Raigh: Hey, you over there! You! With the long dragging hair!
- Really 700 Years Old: She's much older than she looks, due to being half-dragon.
- Shrinking Violet: With lilac hair and purple robes, too.
- Silk Hiding Steel: Looks like a Proper Lady in her blue dress and is also very shy, but there's a reason for her to be in the war. If she marries Roy, she's said to give pretty decent advice in regards to reconstructing Lycia. Also see I Just Want to Be Normal.
- Squishy Wizard: Has almost nonexistent Defense and overall low starting stats...
- The Quiet One: Even when she does talk
- Waif Prophet: Although her prophetic abilities aren't well developed, which gets her into trouble early on.
- Who Wants to Live Forever?: A huge topic in her conversation with Fae. When Fae is annoyed that she is growing at a much slower rate than Sophia (who is a half-human/half-dragon, while Fae is a full-blooded dragon), the latter tries to comfort her by saying that even when she dies, Fae will still be youthful and live on… Which results in Fae bursting into tears over the thought of losing her best friend. Then Sophia says this:Sophia: Fae… I’m sorry… Don’t cry… I feel the same way… But… that is what it means… to live for an eternity…
- This conversation (particularly the quote above) strongly implies that Sophia had human friends back in Arcadia that she wound up outliving due to her bloodline, causing her a lot of emotional pain and grief.
Class: SniperThe Guardian of Nabata, also the daughter of Hawkeye from Blazing Sword.
- Action Girl: She's every bit as badass as her father was.
- Dark-Skinned Blonde: A trait she shares with her father, and presumably the other humans of Nabata.
- Florence Nightingale Effect: She found an injured and passed out Astol and nursed him back to health. They fell in love, but couldn't stay together.
- Guys Smash, Girls Shoot: She specializes in bows rather than being a berserker like Hawkeye was.
- Heroic Lineage: She is the daughter of Hawkeye, the previous guardian of Nabata.
- Hollywood Atheist: She used to be devoted to her god but got cynical on faith after the death of a loved one.
- Lady of War: The very definition of this from design, to character, to choice of weapon.
- Parental Substitute: To Sophia and Fae. It helps that she actually used to have a daughter of her own…
- Star-Crossed Lovers: With Astore.
- What Happened to the Mouse?: In this game’s prequel, she was originally meant to be a playable Archer unit, but that never came to fruition. Instead, she is mentioned a couple of times in Hawkeye’s dialogue.
- Zettai Ryouiki
Class: BerserkerA brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.
- Bald of Awesome: Subverting Bald of Evil, in fact.
- Desperately Looking for a Purpose in Life: Hunting down and killing his mother's murderers took eight years. Now he isn't very sure what to do with his life.
- Face of a Thug: As Lalum remarks.
- Glass Cannon: Garret has good attack and the requisite Berserker crit bonus, but his speed and defenses are so low that he can easily be torn apart if left in the open.
- Good Scars, Evil Scars: He plays with this one before finally settling on "good scars" when he joins your group.
- Jade-Colored Glasses: He's incredibly cynical and strongly resists making friends with anyone in the group. He's had a pretty hard life, so it's easy to see why.
- Knight in Sour Armor: His conscience drives him to join Roy's group, but he's really surly about it.
- Secret Test: His A-Support with Lilina suggests that he may have pulled one on her in their C-support.
- You Are What You Hate: His mother was killed by brigands when he was young, and he eventually tracked them all down and killed them. But, with nothing left in life, he eventually became one himself.
Class: ManaketeOne of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.
- Badass Adorable: Just look at her portrait. And even in her dragon form she's an unbelievably fluffy critter who attacks by sneezing.
- The Cameo: She makes an appearance in Blazing Sword, in the house in "Living Legend."
- Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
- Expy: Of Tiki, another late-game waif who can turn into a dragon.
- Fluffy the Terrible: An adorable little thing named Fae who just happens to be one of the most powerful dragons in the world. Even her dragon form is pretty cute.
- Instant Awesome, Just Add Dragons: Yet another entry in Fire Emblem's dragon obsession.
- Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
- Tastes Like Diabetes: Just seeing her (in both forms) really makes you want to think about this.
- Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
- Our Dragons Are Different: Apparently young Divine Dragons look like a giant goose. Or something.
- Purple Is Powerful: Dear god, is it ever. She starts off with incredible stats which increase exponentially with each level up. After a couple of levels, she's a force of nature.
- Really 700 Years Old: She's how many centuries old?
- Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
- Skilled, but Naïve: It's hard to believe that such a childish, naive girl is one of the most powerful beings in existence. But she is.
- Third-Person Person: She talks almost exclusively like this. Oddly, when she cameos in Blazing Sword, she doesn't have this trait. That may be a quirk of the translation, however.
- Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it. There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons.
- Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.
Class: MageA mercenary Mage who is hired by Roy when his first boss leaves. Is the son of Canas from Blazing Sword and grandson of Niime.
- Butt Monkey: The only one who doesn't verbally abuse him in their supports is Lugh.
- Expy: His method of recruitment is the same as Beowulf's.
- Hilariously Abusive Childhood: Let's just say Niime wouldn't win any awards for raising him and leave it at that...
- Inferiority Superiority Complex: Desperately tries to convince both himself and his environment that he is a talented and handsome young man. It only works moderately, in both cases, no doubt thanks to his awful self-esteem.
- Jack-of-All-Stats: A pre-trained Lugh at his highest base stats, though with a bit more HP.
- Jerk with a Heart of Gold:"He's just like his father... He tries to be bad, but he can't deny his kind heart..."
- Like Father, Like Son: Subverted — unlike his father and grandmother, he uses anima magic rather than dark. Actually, that's because Canas's wife/Hugh's dead mother was a Mage/Sage. (And if Blazing Sword is to be believed and Nino's presence is a lead, she came from a very powerful clan of these). So it's more a case of Like Mother Like Son.
- Money, Dear Boy: In-Universe, you have to hire him for your group, and if you give him less money, he'll turn out to be less effective.
- Raised by Grandparents: is father is Canas... who was killed by continuity errors.
Class: Wyvern RiderA Dragon Knight of Bern under Gale, also the younger brother of Milady.
- Magikarp Power: Not as severe as Sophia, but he starts out at a low-level unit pretty late in the game, though does compensate by having about the same bases as Miledy minus a couple points in speed but with two more in strength and an extra point in constitution.
- Mighty Glacier: If he manages to overcome it, with his growths that manage to make him parallel Haar.
Class: GeneralThe Great General of Etruria.
- Genius Bruiser: He's considered a strategic genius in additon to being one of Etruria's best warriors.
- Honor Before Reason: General Douglas has been aware for some time that evil councillors are taking advantage of the king's grief over his son to manipulate him so they can pillage Etruria freely. Nonetheless he obeys all of the orders his king gives him for the sake of maintaining his oath to serve, despite knowing that the misrule is destroying Etruria. And then... hoo boy. Chapter Sixteen. He deploys as an enemy, and unlike the previous Etrurian general, Perceval, he cannot recruited by any means. At this point your army contains both the other Etrurian generals, the noble son of the previous generals, Douglas' own adoptive daughter(!) and even the disguised prince and heir to the kingdom!!! NONE of them can recruit him. Only once you've captured the castle and freed the Etrurian king from the councillors controlling him, then he automatically joins you, but only if you went though the entire chapter without killing him, even though he makes a beeline for your forces starting on turn one. What a jerk.
- I Have Your Wife: Same with Perceval, though he refuses to switch sides until Aquelia is seized.
- Mighty Glacier: Like Barth, Douglas is a classic general: good power and defense, but no speed.
- Old Retainer: The oldest of Etruria's three generals and the last to join Roy's army.
- Parental Substitute: To Lalam, whom he adopted. He loves her dearly, but apparently not enough to relent from attacking Roy's group when you finally meet up with him.
- Passing the Torch: A substantial part of his conversations centers around the fact that he feels his age catching up to him, and if he survives the events of the game, he retires.
Class: DruidAn eldery scholar of dark magic from Illa, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.
- Cool Old Lady: Her rapier wit and power make her a fan favorite, even if her son would heartily disagree.
- Hermit Guru: She abandoned civilization to perfect her dark magic. From what we see, she's definitely well on her way.
- I Was Quite a Looker: If her supports with Hugh are to be believed, she was quite attractive when she was young. She apparently also used to date men and then dumped them once they'd spent all their money on her.
- Schrödinger's Gun: Roy's army encounters her whether they end up going to Sacae or Illia.
- Squishy Wizard: Her offense stats are actually fairly impressive, but she comes in with incredibly low HP and defense, and nowhere near enough levels left to fix them.
- Tsundere: An Older and Wiser variation.
Class: FalcoknightA former Flightleader of Illa, but she retired when she gave birth. Wife of Zealot and older sister of Shanna and Thite.
- Action Mom: She's the new mother of a baby girl.
- Expy: Of Palla.
- Faux Action Girl: A level 9 prepromoted Falcoknight with no weapons and amazingly bad stats and growths, her only claim is her extra point of constitution, which ironically hurts her even more since the only thing she could possibly be used for (aside from prepping the triangle attack) with her stats is her rescue utility.
- Lady of War
- Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it.
- Promotion to Parent: Had to raise Thite and Shanna alone after their parents kicked it.
- Schrödinger's Player Character: Dayan only appears on the Sacae Route, Juno only appears on the Ilia Route.
Class: Nomadic TrooperLeader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.
- Badass Grandpa: Literally, being Sue's grandpa and everything.
- Bow and Sword, in Accord: The only pre-promoted Nomad you can get, meaning he starts off being able to use swords right off the bat.
- Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
- Older Than They Look: Does he look like someone who could have an adult granddaughter? Or somebody in his (presumably late) 50's? I thought not.
- Parental Abandonment: The cause of this for Rath, due to a prophecy.
- Schrödinger's Player Character: Juno only appears in the Ilia Route, Dayan only appears in the Sacae Route.
Jodel (Yodel, Yodl)
Class: BishopA Bishop of the Church of St. Elimine.
- Badass Grandpa: He's lost a step or two according to Niime, but he's still more than capable of keeping up with Roy's group.
- Crutch Character: A level 20 Bishop with only "meh" stats to back up a maximized resistance stat that will end up useless in the endgame. He basically just exists to use Aureola if Saul or Ellen don't have the requisite light magic stat to do so.
- Man in White: As befitting a bishop in the St. Elimine Church.
Class: SwordmasterFir's uncle. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon" until finding enlightenment.
- Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
- Dark and Troubled Past: See his Blazing Sword tropes for that particular horror show...
- Eleventh Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
- Expy: Of Galzus.
- Humble Hero: He considers his fighting skills "rusty" and potentially inferior to the youngsters. While that latter part may technically be true if Rutger or Fir have had a lot of luck with their levels, he is still playing things down considerably.
- Martial Pacifist: He's changed a lot since Rekka No Ken...
- Master Swordsman: He's treated with awe by all, and given his stats, this will only be a case of Overrated And Underleveled if you've gotten very good luck with Fir or Rutger.
- Older and Wiser: Much calmer than he was in Blazing Sword, his epithet having changed from "the Sword Demon" to "the Sword Saint," and quite more powerful too.
- Red Baron: The Sword Saint, or Saint of Swords. One of the few characters who is referred to by his epithet in-game and not just in the epilogue.
- Retired Badass: He doesn't fight any more unless it is for his family.
- Up to Eleven: This version of Karel is famed for having the most preposterously high stat growths in the entire seriesnote . There is, of course, a catch... he only gets to level up once.
- Warrior Poet: He's gained this perspective after looking back on his days as The Sword Demon.
The Lycian Alliance
Marquess Eliwood of Pherae (Eliwood)
- Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
- I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks.
- Ill Boy: Would've led the troops himself if not for his poor health.
- Older and Wiser: He has become a...
- Reasonable Authority Figure: One of the leaders of the Lycian Alliance.
- Retired Badass: He entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
- Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in Blazing Sword it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.
Marquess Hector of Ostia
- Badass Beard: He's grown a rather impressive one in the time since Blazing Sword.
- Genius Bruiser: He's grown into this, now being clever enough to hold Bern at bay for a very long time despite commanding a vastly inferior force.
- Large and in Charge: He wasn't exactly scrawny as a young man, but now he's built like an eighteen-wheeler.
- Older and Wiser: Like Eliwood, he's now...
- Reasonable Authority Figure: THE leader of the Lycia Alliance.
- Papa Wolf: So much so that his Famous Last Words are a plea to Roy to keep Lilina safe.
- Sacrificial Lion: He's killed a few chapters into the game as part of Bern's all-out assault. Though as a variation on the Cornelius Archetype, he's actually the father of the love interest rather than the lord.
- Secret Character: Beat the game thrice, and beat the trial maps.
Marquess Erik of Laus (Eric)
- Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father.
- Like Father, Like Son: His father betrayed the Lycian Alliance and fought Eliwood, too.
- The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
- Smug Snake: He's just as pompous and cocksure as he was in Blazing Sword. And he's even easier to beat now.
- Villain Forgot to Level Grind: The only returning antagonist from Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less.
Marquess Orun of Thria
- Expy: A visual throwback to Sandima.
- In the Hood: It obsurces all of his face before his mouth and chin.
- The Starscream: Kills off his liege-lord, who wanted to resist Bern.
- Fat Bastard: A cowardly traitor as well.
- Meaningful Name: He's a traitor to Ostia who had been plotting to start a rebellion.
- Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
- Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
- The Quisling: He sells out Ostia to Bern with depressing ease.
- Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one.
King Mordred of Etruria
- Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
- Despair Event Horizon: The loss of his son Mildain was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
- Meaningful Name: Averted, believe it or not. He's named for one of the most famous traitors in world mythology, but the most treasonous thing he does is allow a traitor to run his country — entirely by accident.
- Reasonable Authority Figure: Until Mildain's death, he was this. Most likely got better when Elphin revealed himself as Mildain and returned home after the war.
- Arc Villain: Is the main villain of a large portion of the game during which the Lycian Alliance is gathering allies and collecting the legendary weapons.
- Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and as far as he can from the Lycian Alliance, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
- Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
- Expy: Of Reptor.
- The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
- Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at the mercy of Bern.
Arcard (Alucard, Arcardo)
- Dirty Coward: He turns on his home country rather than face Bern in battle. When Lycia's army bears down on him, he flees the country with his tail between his legs.
- Expy: Visual and plotwise throwback to Langobalt.
- Villainous Breakdown: Pretty much all of his lines involve completely freaking out as the Lycian Alliance approaches him.
Duke Nord of Almar
- It's All About Me: Just read his battle quote:The people are suffering...? Fools. What is that to me? Their purpose is to die in my service. I couldn't care less about the squeals of those worthless pigs.
- Light Is Not Good: Very, very, very not good.
- Sinister Minister: Saul calls him out on it in their battle conversation."You disgrace our Gods, and you'll pay for that!"
- Smug Snake: He thinks of himself being untouchable and abuses his position without a second thought. Roy and his army proves him wrong.
- Palette Swap: Of Leygance.
- Light Is Not Good: Unlike Oro, who is corrupt and greedy, Windam seems to be howling mad.
- Laughing Mad: Once he's finished off, that's all he can do.
- Palette Swap: Of Oro.
- Taking You with Me: Intends to do this to the Lycian army once he finds out he's been ditched.
- Villainous Breakdown:“Die! All of you! Everything shall be destroyed!”
King Zephiel of Bern (Zefhyr)
- Ancestral Weapon: The Eckesachs.
- Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot.
- Bad Ass: He is by far the strongest person on Elibe at the time. Roy has to unlock the Sword of Seals to even have a chance against him.
- Big Bad: Is responsible for the war that kicks of the plot and is the last human boss Roy has to deal with.
- Broken Ace: From youth he was academically gifted, skilled with the blade, handsome, and well-loved by the citizens of Bern. Unfortunately, his parents' loveless marriage, his mother's ruthless social climbing, and his father's repeated assassination attempts drove him to madness.
- Cain and Abel: With Guinevere. Really sad, considering that as kids they were so close.
- Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
- The Caligula: Played with. Despite his madness, he is a ruthlessly competent ruler. However, his ultimate plan, if successful, will involve the mass slaughter or displacement of his own people.
- Despair Event Horizon: Crossed it between Rekka no Ken and this game, when his father started poisoning him.
- Expy: Of Hardin in Book 2.
- Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
- Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident. And it can shoot lightning.
- Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
- Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
- Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
- Silly Rabbit, Idealism Is for Kids!: And he even thought so in Rekka no Ken, as when he made his idealistic prayer for his parents, himself, Guinevere, and her mother to get back together, he called it "my last wish as a foolish child."
- Slouch of Villainy: In The Stinger of Blazing Sword.
- Social Darwinist: A very odd example. He believes the dragons to be a superior form of life more worthy of inhabiting the world, but because of their moral superiority to humanity and lack of passionate emotions.
- Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
- Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time. Justified, though. Zephiel was never informed that Eliwood and Hector had a hand in saving his life, all he knew was that the assassination attempt was thwarted, that's it. So from his POV, Hector would just look like another obstacle to trounce.
- Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
- "Well Done, Son!" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinevere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.
- An Axe to Grind: One of the few enemy generals to specialize in axes, using the fearsome ranged Tomahawk.
- Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
- The Cameo: Has three in Blazing Sword: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang).
- The Dragon: To Zephiel.
- Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
- Mighty Glacier: While his Strength stat easily reaches the cap, he's painfully slow to compensate.
- My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
- Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.
- Secret Character: Beat the game six times.
- Undying Loyalty: To Zephiel, since he was a child. He's the reason why Zephiel survived King Desmond's final assassination attempt and is the very last person you face before you get a crack at the king himself.
Brunya (Brenya, Brunja)
- Anti-Villain: She is not evil at all and has very strong misgivings about Zephiel's dealings with dragons, but she refuses to turn on the king or his empire.
- Broken Bird: She's very conflicted about her role in Bern's actions. She goes to her death unsure about everything but her loyalty to Bern.
- Dark Action Girl: The one female among Bern's Dragon Generals.
- Expy: Of Ishtar.
- Lady of Black Magic: The only female Sage enemy in the game. She utilizes Fimbulvetr, the most powerful anima spell, and the incredibly ranged Bolting.
- Squishy Wizard: She possesses decent skill and high magic to compliment her Bolting tome and gate bonuses, but is otherwise easy in comparison to some earlier bosses, especially with her tragically low HP.
- My Country, Right or Wrong: Played straight, but before engaging Roy's forces in Chapter 23, she gives her men ample opportunity to desert the battle without punishment if they wish, since it is basically a Suicide Mission. Nobody leaves, though.
- My Master, Right or Wrong: Her personal reasons for fighting on, combined with Subordinate Excuse.
- Noble Demon: Her loyalty and valor would be virtues if not in service to a mad king.
- The Unfought: If the True Ending is not reached.
- Woman in Black: Though it comes across as more of a dark violet.
Narcian (Nacien, Narcien, Narshen)
Class: Wyvern Lord
- Bad Boss: He dumps the Lycian Alliance on Flaer's head and tells him that he should already be dead for failing once when he protests. Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
- The Caligula: He's a vain, preening dandy who absolutely does not care about the soldiers under his command, abandoning them at the drop of a hat, getting them killed left and right by his poor tactics, and blaming them for his failures.
- Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
- Dragon Rider
- Dirty Coward: His defining trait, he panics when he starts to lose, and has no qualms on letting his underlings die so he can live.
- Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
- Expy: A clear one for Kempf, as well as being part of the Michalis Archetype
- I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
- It's All About Me: Pretty much summed up in his battle quote:“I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else! ”
- Luckily, My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
- Meaningful Name: Narcian, anyone?
- Smug Snake: He does not have the talent to back up his narcissism. By the time you get to fighting him, he's more of an annoyance than the threat he's built up to be.
Class: Wyvern Lord
- Anti-Villain: A very tragic example: a skilled and noble knight who nonetheless has to die because he refuses to betray his homeland.
- Big Brother Mentor: To Zeiss.
- Dragon Rider
- Expy: The obligatory Camus Archetype, though his relationship with Milady parallels Arion.
- My Country, Right or Wrong: Nothing can be done to recruit him. In the main game. He can be used in the Trial Maps after beating the game enough times, but that's not much better.
- Star-Crossed Lovers: With Miledy.
- Tall, Dark and Handsome: Which may or may not be due to Sacaen heritage.
A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.
- Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
- Greed: His main motivation, and what he attributes his death to.
- Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Ellen finds them first.
- Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
- Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.
Class: Wyvern LordA Bernese knight meddling in Etruria's politics surrounding the Western Isles.
- Bait and Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
- The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
- You Have Failed Me: He's the scapegoat for Narshen's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narshen after he fails again.
- Palette Swap: Of Henning.
- Palette Swap: Yet again, of Oro.
- Palette Swap: Of Raeth.
- Difficulty Spike: One of the most notoriously tough bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then (plus the throne boosts). If you engage him in melee, you risk being hit hard by the Steel Blade; if you try to chip at him from range, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray.
- Lightning Bruiser: Tough, powerful and blisteringly fast.
- Difficulty Spike: Decent speed, high strength and crit rate, and the boss of the game's first Fog of War chapter.
- Palette Swap: Of Scott.
Maggie & Rose
- Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
- Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.
- Gonk: Their design is...unique, shall we say.
- Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous berserkers that are more than capable of wiping any unprepared unit left behind at the start of the map.
- Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott.
- Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
- Those Two Bad Guys: In the vein of Paul and Jasmine in Blazing Sword, although this game was released first, so it's technically the other way around.
- Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.
Class: ManaketeThe first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
- Attack of the 50-Foot Whatever: To say the least of what Hasha no Tsurugi did to crank the spectacle of his fight Up to Eleven.
- Bait and Switch: Is the third and last boss to take a seat on the throne in chapter 12.
- Flat "What.": His death quote.
- Kill It with Fire: It doesn't get more to the point than this battle quote:"...Burn."
- Our Dragons Are Different: In this case, he's a barely sentient fire-breathing dragon.
- Paper Tiger: Yes, he has high power and defence, but his low HP and resistance coupled with no ranged attacks absolutely destroys any threat he may have initially posed.
- Red Eyes, Take Warning
Class: ManaketeA mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a Dragon who fought in The Scouring, and had been sealed inside the same shrine where Idenn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the Dragons, Jahn entrusted Idenn and her powers to him.
- Above Good and Evil: According to Jahn, Dragons (or at least Fire Dragons) are above such notions such as hatred and revenge.
- Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idenn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
- Blue and Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not is unclear; however, even he was given pause when Zephiel explained his intent to subjugate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
- The Cameo: In Blazing Sword during The Stinger.
- Climax Boss: The penultimate boss of the True Ending path, outliving King Zephiel by a couple of chapters.
- Dark-Skinned Redhead: Much darker than anyone you encounter in Elibe.
- Does Not Like Shoes: Apparently so, if his official artwork is anything to go by.
- Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon King in the Scouring who survived into modern times.
- Emotionless Boy: By the standards of humans, Jahn is downright robotic; however, he doesn't admit to not having emotions outright, but rather simply not having them as strongly as humans.
- Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idenn, as Jahn would never let a threat to himself live.
- Evil Redhead: Ammoral Redhead is more like it, but close enough.
- Face Death with Dignity: Jahn calmy remarks that the humans have won again as he dies.
- Fantastic Racism: Averted, see Humans Are the Real Monsters.
- Humans Are the Real Monsters: Averted, despite telling Roy about the humans' questionable deeds such as using reality-warping weapons, and taking full advantage of the Dragons' weak manakete form, Jahn believes humanity won the battle of the species fair and square.
- Ignorance Is Bliss: He believes himself to be last true dragon on Elibe. Roy tries to tell him about Arcadia, but he quits listening at the mention of humans and dragons co-existing.
- Kick the Dog: Even though it was to survive, mentally breaking a neutral Dragon girl to forcibly use as a weapon is pretty horrible.
- Kill It with Fire: Something he's quite good at.
- Last of His Kind: The last Fire Dragon left. On Elibe.
- Leitmotif: "The Last Dragon".
- The Man Behind the Man: He's the true architect behind Zephiel's ambition.
- Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
- Our Dragons Are Different: A Fire Dragon.
- Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
- Really 700 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
- The Remnant: The last of the Fire Dragons and the only survivor of the Scouring.
- The Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
- The Unfought and The Unseen: Becomes these if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel.
- What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
- Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence.
- Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment, and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.
Idenn (Idoun, Idun)
Class: Demon DragonA strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.The truth of the matter is more disturbing.
- Anti-Villain: She's just a puppet with Zephiel pulling the strings.
- Bigger Bad: Subverted. She was crucial to Zephiel's Evil Plan but had no will of her own. Jahn is the true villain of the story.
- Clipped Wing Angel: For being a True Final Boss, however, she's rather... disappointing. She has less HP than Jahn, and doesn't even have a ranged attack. It doesn't help that you're swimming in Dragon-destroying weapons (which is in fact a requirement to face her in the first place). Possibly justified in that she was never really meant to fight anyone. The "best" part? Unlike every other enemy in the series, her stats don't change in Hard mode!
- Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
- Dragon Their Feet: She escapes the final battle of the war to carry out Zephiel's will. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
- Emotionless Girl: As a result of being turned into a souless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh.
- Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul (by other dragons, no less) and made an obedient shell with the power to create artifical "war dragons" en masse. The Eight Heroes were so disgusted to find that the apparent "leader" of their enemy was a tortured child, that Hartmut held back and merely rendered Idenn unconscious with the Binding Blade. Unfortunately, Zephiel not only woke Idenn from her thousand-year sleep, but discovered how to make himself her new master.
- Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
- Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idenn very briefly shown with her cloak off when Roy sees Hartmut's memories.
- Heel–Face Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
- In the Hood: Until right before the final battle.
- Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
- Leitmotif: "Dark Priestess".
- Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
- MacGuffin Super Person: What Jahn sees her as.
- Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
- One-Winged Angel: Par for the course.
- Our Dragons Are Different: A "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic.
- Paper Tiger: So badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idenn being a Clipped Wing Angel and the Binding Blade being just that uber.
- Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
- Tragic Monster: Had her soul taken out by her own people, so that her ability to create artifical war dragons could be exploited against the humans.
- True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
- What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idenn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.