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* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and VideoGame/FinalFantasyTacticsA2 are full on bipedal, and even capable of wielding weapons. In ''VideoGame/FinalFantasyXIII'', most Behemoths start out on four legs and then go up on two legs to wield their swords [[TurnsRed when their health gets low]].
to:
* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and VideoGame/FinalFantasyTacticsA2 ''VideoGame/FinalFantasyTacticsA2'' are full on bipedal, and even capable of wielding weapons. In ''VideoGame/FinalFantasyXIII'', most Behemoths start out on four legs and then go up on two legs to wield their swords [[TurnsRed when their health gets low]].
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* GuestFighter: Shows up in ''VideoGame/MonsterHunterWorld'', as part of a collaboration event, and is also a boss in Mario Sports Mix, alongside their King Behemoth comrades.
to:
* GuestFighter: Shows up in ''VideoGame/MonsterHunterWorld'', as part of a collaboration event, and is also a boss in Mario Sports Mix, ''VideoGame/MarioSportsMix'', alongside their King Behemoth comrades.
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* TheCameo: Bombs appear as stage hazards at Bowser's Castle in Mario Hoops 3-on-3.
to:
* TheCameo: Bombs appear as stage hazards at Bowser's Castle in Mario Hoops 3-on-3.''VideoGame/MarioHoops3on3''.
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* GuestFighter: Bombs and Grenades make an appearance in [[VideoGame/DragonQuestTact Dragon Quest Tact]], being fought during the game's crossover event with Final Fantasy Brave Exvius.
* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.
* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.
to:
* GuestFighter: Bombs and Grenades make an appearance in [[VideoGame/DragonQuestTact Dragon Quest Tact]], ''VideoGame/DragonQuestTact'', being fought during the game's crossover event with Final Fantasy Brave Exvius.
* AnIcePerson:[[VideoGame/BeforeCrisis ''VideoGame/BeforeCrisis Before Crisis]], Crisis'', a prequel of ''Final Fantasy VII'' VII'', introduces the Ice Bomb, an icy variant of the normal Bombs.
* AnIcePerson:
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* TheCameo: Shows up in crossover events with the Dragon Quest series, [[note]] [[VideoGame/DragonQuestX Dragon Quest X]], the Fortune Street series, and [[VideoGame/DragonQuestTact Dragon Quest Tact]] being examples [[/note]] and is a playable character in Mario Hoops 3 on 3 and Mario Sports Mix.
to:
* TheCameo: Shows up in crossover events with the Dragon Quest series, [[note]] [[VideoGame/DragonQuestX Dragon Quest X]], [[note]]''VideoGame/DragonQuestX'', the Fortune Street series, and [[VideoGame/DragonQuestTact Dragon Quest Tact]] ''VideoGame/DragonQuestTact'' being examples [[/note]] examples[[/note]] and is a playable character in Mario Hoops 3 on 3 ''VideoGame/MarioHoops3on3'' and Mario Sports Mix.''VideoGame/MarioSportsMix''.
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* BalanceBetweenGoodAndEvil: In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXI'' it appears whenever this balance is upset to enforce a sort of cosmic reset by destroying all existence with what is called the Flood of Darkness. It ''III'' it had even previously manifested as a Cloud of ''[[LightIsNotGood Light]]'', with an accompanying [[LightEmUp Flood of Light]], when said balance tipped too far towards the ''good'' side.
to:
* BalanceBetweenGoodAndEvil: In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXI'' it appears whenever this balance is upset to enforce a sort of cosmic reset by destroying all existence with what is called the Flood of Darkness. It In ''III'' it had even previously manifested as a Cloud of ''[[LightIsNotGood Light]]'', with an accompanying [[LightEmUp Flood of Light]], when said balance tipped too far towards the ''good'' side.
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* ElementalDragon: Dragon's either default to fire or cover the full spectrum of elemental powers available in one game.
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* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' are full on bipedal, and even capable of wielding weapons.
to:
* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' VideoGame/FinalFantasyTacticsA2 are full on bipedal, and even capable of wielding weapons.weapons. In ''VideoGame/FinalFantasyXIII'', most Behemoths start out on four legs and then go up on two legs to wield their swords [[TurnsRed when their health gets low]].
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Changed line(s) 362 (click to see context) from:
* AttackOfTheFiftyFootWhatever: While depicted as a huge serpent, the ''XIV'' variation is truly massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
to:
* AttackOfTheFiftyFootWhatever: While always depicted as a huge serpent, the ''XIV'' variation is truly massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
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Changed line(s) 362 (click to see context) from:
* AttackOfTheFiftyFootWhatever: While always massive for a serpent and the ''VII'' variety is two stories tall, the ''XIV'' variation is massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
to:
* AttackOfTheFiftyFootWhatever: While always massive for depicted as a serpent and the ''VII'' variety is two stories tall, huge serpent, the ''XIV'' variation is truly massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
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Changed line(s) 362 (click to see context) from:
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety is two stories tall, the ''XIV'' variation is massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
to:
* AttackOfTheFiftyFootWhatever: While always massive for a snake serpent and the ''VII'' variety is two stories tall, the ''XIV'' variation is massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
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-fluff as Midgardsormr is only plot-relevant in XIV and is in no way associated with the end of the world in the context of any Final Fantasy
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A giant snake of dangerous reputation. Facing one is often a prelude to the end of the world.
to:
A giant snake of dangerous reputation. Facing one is often a prelude to the end of the world.
or serpentine dragon.
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* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety is two stories tall, the ''XIV'' variation is massive, able to coil around the remains of the airship that battled it.
to:
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety is two stories tall, the ''XIV'' variation is massive, easily hundreds of feet long and able to coil around the remains of the airship that battled it.an imperial dreadnaught.
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Changed line(s) 361 (click to see context) from:
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety are two stories tall, the ''XIV'' variation is massive, able to coil around the remains of the airship that battled it.
to:
* AscendedExtra: Midgardsormr is a powerful but mostly unremarkable enemy or summon in most of its appearances, but ''XIV'' has it as the Father of Dragons and one of the most important beings in the setting.
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' varietyare is two stories tall, the ''XIV'' variation is massive, able to coil around the remains of the airship that battled it.
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety
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Spelling/grammar fix(es), also primal bahamut is magnitudes bigger than middy, while middy is in turn magnitudes bigger than shinryu. they aren't really comparable.
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[[folder:Midgarmsormr]]
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Changed line(s) 361 (click to see context) from:
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety are two stories tall, the ''XIV'' variation is massive, able to coil around the remains of the airship that battled it. Only Bahamut and Shinryu match its size.
to:
* AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety are two stories tall, the ''XIV'' variation is massive, able to coil around the remains of the airship that battled it. Only Bahamut and Shinryu match its size.
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the only F Fs without goblins are 8, 10, and 12, hardly being put on a bus
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* PutOnABus: Quite common in early games, they've become more rare as the series has gone on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.
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Changed line(s) 356,361 (click to see context) from:
[[folder:Mover]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyV''
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
to:
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
-->'''Debut:'''
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
A giant snake of dangerous reputation. Facing one is often a prelude to the end of the world.
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* CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.
to:
* CombinationAttack: When all three AttackOfTheFiftyFootWhatever: While always massive for a snake and the ''VII'' variety are alive, they may use Delta Attack two stories tall, the ''XIV'' variation is massive, able to petrify one coil around the remains of your characters.
* ExactlyWhatItSaysOnTheTin: They move,the airship that battled it. Only Bahamut and not much else.
Shinryu match its size.
*HappyFunBall: They're just small red orbs... DishingOutDirt: The original version from ''VI'' used a powerful earth spell and then they unleash Delta Attack.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditchtaught the fight on Quake spell.
* PoisonousPerson: After ''VII'', awhim.
* SinisterGeometry: Their Delta Attack takescommon ability among the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in ordervariants is the ability to perform their [[CombinationAttack Delta Attack]].
inflict poison.
*OurZombiesAreDifferent: Classified as Undead enemies.SnakesAreSinister: This giant snake is nothing to trifle with.
* ExactlyWhatItSaysOnTheTin: They move,
*
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch
* PoisonousPerson: After ''VII'', a
* SinisterGeometry: Their Delta Attack takes
* TerribleTrio: Always appear in threes, in order
*
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[[folder:Mu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
to:
[[quoteright:200:https://static.
[[folder:Mover]]
[[quoteright:175:https://static.tvtropes.
-->'''Debut:'''
Cute and adorable rabbits
Small, unassuming spheres that
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* CuteIsEvil: They're adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
to:
* CuteIsEvil: CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They'readorable just small red orbs... and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
then they unleash Delta Attack.
* KillerRabbit:Defied; they're usually about Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified asharmless as they look.Undead enemies.
* ExactlyWhatItSaysOnTheTin: They move, and not much else.
* HappyFunBall: They're
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit:
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as
Added DiffLines:
[[folder:Mu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
----
* CuteIsEvil: They're adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
[[/folder]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
-->'''Debut:''' ''VideoGame/FinalFantasyVI''
Cute and adorable rabbits that burrow underground.
----
* CuteIsEvil: They're adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
[[/folder]]
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Changed line(s) 524,525 (click to see context) from:
GarnishingTheStory with Dinosaurs is always fun part of a story and that includes ''Final Fantasy'', and the TerrifyingTyrannosaur is the nominal representee of the genus.
to:
GarnishingTheStory with Dinosaurs is can always be a fun part of a any story and that includes ''Final Fantasy'', and the TerrifyingTyrannosaur is the nominal representee of the genus.
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* BioweaponBeast: Often, such as in its debut ''VI'', Ultima Weapon is a biomechanical beast created for battle.
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* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
to:
* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a ChestBlaster PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
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* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, the specimens encountered in ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' are full on bipedal, and even capable of wielding weapons.
to:
* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' are full on bipedal, and even capable of wielding weapons.
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Spelling/grammar fix(es)
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* KillTheGod: A common motive behind the creation of Omega's myriad variants: they all seem to have the objective of hunting down and killing beings of divine power, being its traditional ArchEnemy of Shinryu, or substitutes such as [[VideoGame/FinalFantasyXII Yiazmat]], [[VideoGame/FinalFantasyXIV Midgardsormr]], [[VideoGame/FinalFantasyXV the Astrals]], or [[VideoGame/FinalFantasyXVI Ultima]].
to:
* KillTheGod: A common motive behind the creation of Omega's myriad variants: they all seem to have the objective of hunting down and killing beings of divine power, being be it its traditional ArchEnemy of Shinryu, or substitutes such as [[VideoGame/FinalFantasyXII Yiazmat]], [[VideoGame/FinalFantasyXIV Midgardsormr]], [[VideoGame/FinalFantasyXV the Astrals]], or [[VideoGame/FinalFantasyXVI Ultima]].
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* ArchEnemy: It varies depending on the game, but it's heavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgarsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
to:
* ArchEnemy: It varies depending on the game, but it's heavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgarsormr]].Midgardsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
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* KillTheGod: A common motive behind the creation of Omega's myriad variants: they all seem to have the objective of hunting down and killing beings of divine power, being its traditional ArchEnemy of Shinryu, or substitutes such as [[VideoGame/FinalFantasyXII Yiazmat]], [[VideoGame/FinalFantasyXIV Midgardsormr]], [[VideoGame/FinalFantasyXV the Astrals]], or [[VideoGame/FinalFantasyXVI Ultima]].
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* SturdyAndSteadyTurtles: Usually slow, but very sturdy and strong.
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* SturdyAndSteadyTurtles: Usually slow, but very sturdy and strong.
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* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.
* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.
Deleted line(s) 104 (click to see context) :
* YouKillItYouBoughtIt: Usually you have to hunt down their leader to earn them as a summon.
* YouKillItYouBoughtIt: Usually you have to hunt down their leader to earn them as a summon.
* CatsAreMagic: some of the more common enemies to use magic attacks without being outright mages.
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* CatsAreMagic: some of the more common enemies to use magic attacks without being outright mages.
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
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* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* SnakePeople: Usually takes the form of a woman with a serpent lower half.
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* SnakePeople: Usually takes the form of a woman with a serpent lower half.
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* MookMaker[=/=]MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
* MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
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** YouKillItYouBoughtIt
* DishingOutDirt: Their most common ability is to cast Earthquake.
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* DishingOutDirt: Their most common ability is to cast Earthquake.
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Changed line(s) 188,189 (click to see context) from:
'''Common variants:''' Bahamut, Black Dragon, Blue Dragon, Red Dragon, Tiamat, White Dragon, Yellow Dragon
to:
'''Common variants:''' Bahamut, Black Dragon, Blue Dragon, Brachioraidos, Red Dragon, Tiamat, White Dragon, Yellow Dragon
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Changed line(s) 61 (click to see context) from:
* MixAndMatchCritters: The typical Behemoth looks like a [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with bull horns and a finned tail, and rarely wings.
to:
* MixAndMatchCritters: The typical Behemoth looks like a [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with [[BrutishBulls bull horns horns]] and a finned tail, and rarely wings.
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Added DiffLines:
[[folder:Dragon Zombie]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Bone Dragon, Skull Dragon
Even dragons die but that doesn't mean their strength goes with them. Brought back to life with undead might, dragon zombie's now add putrid powers to their already frightening repertoire.
----
* BreathWeapon: Distinguishing from their living counterparts, the breath of dragon zombie's is acrid filth that poisons and debilitates those affected by it.
* DeceasedAndDiseased: Most often have status inducing attacks to go along with their undead form.
* ReviveKillsZombie: Their biggest weak point is that revival spells and items will instantly defeat them.
* UndeadFossils: Often the representative variant doesn't look so much as an undead member of the local dragons but an ancient relative brought back to unlife, such as in ''III'' and ''V''.
[[/folder]]
-->'''Debut:''' ''VideoGame/FinalFantasyI''\\
'''Common variants:''' Bone Dragon, Skull Dragon
Even dragons die but that doesn't mean their strength goes with them. Brought back to life with undead might, dragon zombie's now add putrid powers to their already frightening repertoire.
----
* BreathWeapon: Distinguishing from their living counterparts, the breath of dragon zombie's is acrid filth that poisons and debilitates those affected by it.
* DeceasedAndDiseased: Most often have status inducing attacks to go along with their undead form.
* ReviveKillsZombie: Their biggest weak point is that revival spells and items will instantly defeat them.
* UndeadFossils: Often the representative variant doesn't look so much as an undead member of the local dragons but an ancient relative brought back to unlife, such as in ''III'' and ''V''.
[[/folder]]
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* DeceasedAndDiseased: Lich has the power of poison to go along with their decaying undead body.