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  • You made it to 6 AM? (Cue Westminster Chimes.) YAAAAAAAAY! Special mention goes to whenever the time changes to 6 AM when you're just about to lose power, or better yet, when Freddy appears after you reach 0% and his theme starts playing.
  • The fact that Freddy Fazbear's is closing down counts as one, considering how utterly and laughably inept management is at their job. Continuing to use the same animatronics that became the coffins for the children that serial killer lured? Filing missing person reports in the incredibly likely event of your demise instead of getting those animatronics fixed? Four dollars an hour to babysit killer robots?! They were practically begging to go bankrupt! And the sequel? It's a prequel. Canonically, the place is DEAD, and good riddance. Fazbear Entertainment is so dead, in fact, that 30 years later someone decides to do a horror attraction instead of a pizzeria. And when there WAS a pizzeria, it was a trap made to lure and kill off the remaining animatronics by burning the location down. The company is dead and it won't come back.
    • Well, until the VR game, when the company comes back. But hey, they make a VR game instead of an actual location, so the pizzeria chain is dead for good!
  • Gotta give Freddy himself some credit; on Night 5 and 6, he goes all out and rewrites the entire strategy. At this point, you've well and truly pissed. Him. OFF.
    • This is also the reason why Freddy doesn't attack in the first few nights. On Nights 1 and 2, he just waits for the power to go out and then strikes you down there. He also spends his time waiting on watching your strategy unfold, hence him staring at the cameras periodically. He starts to test the water in Night 3, decides to go a tad rougher in Night 4, and then finally just shuts you down in Night 5. He deliberately exploits the flaws in your strategy, hiding in blind spots and making it utterly impossible to discern where he is aside of his Evil Laugh, and is able to hide in your office to get you while the doors are closed, and while you are directly watching said doors. This is nothing short of Artificial Brilliance at its absolute grandest of scales.
  • It's never made clear as to why Mike keeps coming back to this job from Hell, but you gotta admit that willing working with killer possessed robots must take a lot of balls, bravery, or just sheer stupidity.
    • 4/20 mode story-wise is worthy of singing Mike's praises to the heavens. Not only did he not quit (or die) after a full week at work, but he then messed with the animatronics and made them EVEN DEADLIER THAN BEFORE simply to prove how badass/utterly insane he has become.
      • There's something to be said for the alternative as well; after enduring six nights of horror, Mike proceeds to take his revenge on his tormentors by making sure they can never kill anyone like they would have killed him by plunging their AI into the abyss.
  • Mike (you) at least has Phone Guy's guidance to show you the basics and make sure you don't die. (Allegedly.) Who did Phone Guy have helping him? No one. He had to figure all this out on his own, and he's still alive. Badass. Which makes what happens to him much, much worse.
    • The sheer calmness the guy displays as all the animatronics gang up on him and then he's finally screwed over is awesome in itself. And then there's the heavy implication he was working there for a very long time before the game, way longer than five nights.
      • And how does he finally die? It takes all five of the animatronics ganging up on him to bring him down.

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