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  • One of the stories featured in the Beast Player Guide features a surprisingly touching but epic story about Syenah, a young Ugallu Nemesis from Iraq, who was separated from her parents while young and ended up joining an international medical aid organization. Eventually she was led to Kurdistan, where she ended up in the middle of a crisis involving a Beast who had gone psychotic and started feeding by hunting and killing everyone in its path, including other Beasts, which in addition to tearing apart the local Hive had brought a powerful Hero to the area. After several days spent healing her peers during the day while hunting the feral Beast at night, she ended up meeting the Hero... who turned out to be Merivan, her mother. In an impressive subversion of Heroes' usual attitude toward Beast relatives, they ended up working together, with Merivan luring the feral Beast to them while Syenah assembled the Beasts she had healed, then had them rebuild the Hive around her and acknowledge her as their leader, triggering her Incarnation. After the feral Beast was lured to the Hive, and taken down by the combined efforts of a true Hero and a newborn Beast Incarnate, Syenah made her Legend into the Beast who heals and protects the innocents while punishing Beasts who abuse their powers, integrating her mother as part of it and making her a partner.
  • Among the short examples of the Namtaru, the beasts of revulsion and unpleasantness, is an abrasive, jaded Battleaxe Nurse put on night shift because it keeps her from upsetting patient's families with her blunt demeanor. She especially favors working with the elderly and patients on hospice, but not for the reason you're probably thinking at this point.
    Whatever it is that lives in the basement and sucks the life out of patients when they're nearing the end... it’s afraid of her.
  • In Conquering Heroes, Jean Lansberry, the only survivor of a hunter cell exterminated by the Insatiable Peter Slaughbal, successfully lured him into a trap and sealed him inside a painting, temporarily ending his evil. While Slaughbal did eventually get out, she kept him there for around fifty years, and he is now a shadow of his former self, having lost his cult and the positive image clowns used to have due to the Monster Clown trope becoming part of pop culture — not to mention the experience was so traumatic he is still terrified by the painting that sealed him to this date. As far as hunters go, this is an impressive case of Did You Just Punch Out Cthulhu?.
  • One of the Heroes featured in Conquering Heroes, Marlena Sarcosa, is a single mother and a rare case of a relatively reasonable Hero who fights only to protect her family and the children in her community. A particularly stupid Namtaru thought it was a good idea to threaten her children in an attempt to use them as leverage against her; his body was found one piece at a time in the local river soon after. Don't mess with Marlena's family.
    • Heroes use Integrity as their Karma Meter, like normal humans. The Integrity of a starting character is 7 (out of a maximum of 10). As most Heroes that tend to hunt the Begotten are the ones players have to worry about, they tend to have pretty low Integrity ratings - most are 4~5, some even lower. Marlena's Integrity rating is 7.

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