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PerpetualLurker2012-05-07 22:30:37

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In which I give in to the hype.

Okay, I've never done something like this before, so forgive me if the format I chose here is annoying. What I'm going to do here is write my thoughts on a chapter of Fallout Equestria as they come, then give a summary of my opinions at the end of a chapter.


Prologue + Chapter 1

  • Okay, the intro makes no attempt at hiding what's in store here, but it doesn't exactly tell much either.

  • So, PipBucks appear to be the gadget to end all gadgets here. I know that all of the things it can do are what the Pip Boys do in the Fallout games, but that's a lot of useful abilities that other characters don't have, especially the edge in combat. (Why would that functionality even be built in to them, anyway? At least in Fallout, the people inside the Vaults were never meant to leave. Why build in combat assistance for a device meant to assist in everyday work in the Stable?)

  • Unicorn Master Race, eh? Not a fan, but what are you going to do?

  • At least they're smart enough to recognize that living in a bunker is plenty depressing. Most post-apocalyptic stories either ignore it just have the characters go completely insane with no attempts to stave it off.

  • Obvious crush is obvious, not that there's anything wrong with that.

  • You know, ditching the best survival tool you have is probably a bad way to go about going out into a very hostile environment.

  • CMC 3 BFF? Real subtle.

  • Ahhh... skeletons. I see we're off to a great start

Thoughts on Prologue+Chapter 1:

Well, it's certainly well written, but I really wasn't expecting otherwise. Aside from my musings over the Batman level of gadgetry in the PipBucks, I really couldn't think of anything wrong with it. Of course, the story's hardly started, so we'll see how things go.


Chapter 2

  • How does she even know what sounds he's hearing? I doubt insects were a subject taught in Stable School.

  • Sweet Apple Acres? Where in the world is that thing getting its map data from? If it had old records on file all this time, why didn't anypony look at them?

  • Chekhov's Terminal, I presume?

  • Looks like slavers. This is going to end in blood.

  • ...or immediate capture, that works too. The blood can come later.

  • How does a pony get a talent for cheese in the Wasteland? Come to think of it, how does Pip even know what cheese is? How much useless (for life in the Stable) knowledge did they teach these ponies?

  • Ah, human profanity. At least I hear that Pip gets creative with hers later on.

  • And there's the blood. Reminds me of that famous scene from Scanners. You know the one.

  • Pip is a competent fighter? That was fast. I guess having that gadget helps, but it doesn't exactly teach you how to pull off roundhouse bucks.

  • Are you feelin' lucky, punk?

  • At least Pip also wonders how his map knows everything, too.

  • That's one lazy sniper. It had all the time in the world to kill them on the bridge.

  • And the CMC were the first Overmares, as if that wasn't made obvious enough by the passcode last chapter.

Thoughts on Chapter 2:

And so the bloodbath begins. Pip learns fast. Almost too fast. A good bit of Fridge Logic too on how she could know so little about the outside world yet still know about the little things, but lets just assume that they can somehow synthesize cheese in the Stables. Still not a fan of exploding ponies, but it'll only get worse from here on out, so I'd better get used to it. It's certainly entertaining, but I do hope it doesn't rush Pip's development here.

That's all, for now. I'll probably continue later, but I make no promises. Peace out.

Comments

storyyeller Since: Dec, 1969
May 12th 2012 at 7:31:38 PM
I wondered about the explosives trigger when I read it to. I think a combination of the options you mentioned makes the most sense. Deadeyes will detonate it if he sees anything amiss, and it's also triggered if he gets shot.
Seraphem Since: Dec, 1969
May 12th 2012 at 7:42:54 PM
ok no long discussion that might be spoilers, your right DT's death is pretty much out of nowhere, serves no purpose, and is a bit mean spirited. but luckily her's is the ONLY one like that, the rest are either much happier ends, or at least are for direct plot related reasons.

Luckily your at the point where the story starts to pick up and actually go somewhere, it's most of the stuff that happens after this that really hooked people.

Topaz was awesome, as was the entire fight with him, and yeah the interplay between the villains is one of the highlights once they start plying a more active role.

as to all the stuff about video game stuff...yeah, kinda just filed rolled with it when I read it, but can see how it's kinda off putting.
JapaneseTeeth Since: Dec, 1969
May 12th 2012 at 7:43:50 PM
Yeah, DT's death bugged me too. I have no clue why that's even in there. I really need to catch up. I'm still only up to chapter 11.
Sereg Since: Dec, 1969
May 13th 2012 at 4:56:06 AM
Agreed with Seraph. DT's death is the most pointlessly cruel in the fic. While some suffer more unpleasant fates, in such cases it's always for extremely plot relevant reasons. As you've probably picked up, Velvet serves as The Heart and The Chick, but she does an excellent job once she's more experienced. Now that Littlepip's team is more proactive and involved in the plot, it gets better.
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