Created By: ShanghaiSlave on January 22, 2014 Last Edited By: ShanghaiSlave on February 13, 2014
Troped

Grapple Move (Launching in 10 - 9...)

A videogame attack done by grabbing an enemy and usually throwing them after.

Name Space:
Main
Page Type:
Trope

Rolling Updates

wow, we're on a roll. Look for mistakes in the description or just gimme your hats so we can get this over with.

Indices:


A type of attack common in Fighting Games and Action Games. it is usually mapped on a dedicated button or a simultaneous button press (like kick+punch). It is a move that bypasses blocking and often has a lengthy animation of the grabbing character manhandling the grabbed opponent, and usually does fixed damage.

In fighting games, it is used to punish blocking opponents, but some games have mechanics that allow them to cancel the grab move and save themselves a world of hurt. In action games, it is often used to initiate Action Commands, but sometimes is just a way to do a good amount of damage, some games even have this as an Invulnerable Attack.

The grab part here is the only uniform part of the trope. Many characters often have a multi-hit grab move that traps an enemy in an series of attacks that sends them flying at the end for the "throw" part.

Note:This is an Omnipresent Trope on Fighting Games, list only notable examples. i.e. examples that go beyond just "grab enemy for fixed damage".

Compare Unblockable Attack, which is Exactly What It Says on the Tin, but does not involve grabbing and throwing an enemy. Compare Personal Space Invader, for enemies that can grab you. See also Invulnerable Attack, which this one can overlap with.


Examples:

    Adventure Game 
  • Solatorobo's core mechanic is this: your mech can grab enemies and (solid) projectiles and toss them around, either hurling them at enemies or indulging in Metronomic Man Mashing. If you're quick enough you can grab a thrown enemy after it bounces and throw it again and again.

    Arcade Game 
  • In the original Double Dragon (1987) it was possible to grab an opponent and throw them over your shoulder.

    Beat Em Up 
  • Devil May Cry 4 has Nero's Devil Bringer Buster moves. it is done by pressing the right control button(circle or B, depending on console) without pressing the aim button, and is able to grab all enemies (which all do a sort of Splash Damage) Nero will encounter, up to and including bosses. Though Bosses and Elite Mooks can only be grabbed on certain conditions like when they are dazed. It is also capable of Catch and Return on certain projectiles and deflect some melee attacks. All enemies have a unique grab animation, only Scarecrows, Faust & Mephisto, and Dante (despite being a Mirror Boss and the Deuteragonist at that) don't. they are simply grabbed and slammed on the ground.
  • A staple in God of War, Kratos can grab any small Mook for an easy kill or a good amount of damage. Elite Mooks, Giant Mooks, and Bosses require Action Commands after the grab. All grabs feature gruesome disembowelment and such, and is one of the selling points of the game.
  • In Zeno Clash, you can grapple an enemy after punching them enough to make them dizzy. Grabbed enemies can be thrown to the ground, or shoved into other enemies. The second game adds the ability to pummel them as part of a combo.
  • In Captain America and the Avengers, the heroes can pick up whatever junk is nearby and hurl it at attackers.
  • In Maximum Carnage, both Spider-Man and Venom can pick up certain objects and even enemies and throw them.
  • Koei Warriors series:
    • Dynasty Warriors 4 introduced grab moves, but unfortunately they only work on mooks because enemy officers could easily telegraphs before your attempt. It was later removed in the next installment. It was brought in 7 though, and unlike the previous mechanics note . It was expanded to other Charge strings, the new EX Attack mechanic and even Musou.
    • Samurai Warriors, some characters have grab moves in their movesets. like Nene's unblockable Spinning Pile Driver grab move (though it's pretty weak). The Grabs' main advantage is that they are unblockable, with the obvious disadvantage of being rather hard to aim due to the combat being done in three dimensions.
    • Warriors Orochi, Samurai Warriors (starting from with SW 2) and Dynasty Warriors (starting with DW 5) characters retain whatever grab move they had in their respective game.

    Card Games 
  • In Lunch Money you can attack with one move per turn, which your victim can either block, avoid, or take. But if you play a Grab card first the victim has to play an Avoid card immediately or else they're hit with the attack which they can't block. You can also follow up your initial attack after grabbing, which you can't do if you don't grab first. For example, you could kick your opponent; or you could grab, kick, and then hit with a hammer.

    Fighting Game 
  • In general, most fighting games have a normal grab move that is used to bypass blocking enemies and often done at close range. They'll do more damage than normal moves. There are also characters with command grabs; they're often called a "Grappler" and they tend to be Difficult but Awesome Mighty Glaciers.
  • SoulCalibur's grab moves can be canceled by doing your own grab move so that it connects with the opponent's. later entries even allow you to counter an opponent's grab so you grab them instead. Both require A LOT of Dexterity.
  • Every character in Super Smash Bros. can grab enemies, beat on them while held, and then throw them in any of the four cardinal directions for damage. Melee even offers a score bonus, "Compass Tosser", for using all four throw attacks during a match. Link and Samus can also use their grab moves (the hookshot and grapple beam, respectively) to grab onto walls and pull themselves up.
  • Rival Schools has it's Combination Attacks, which is initiated by a telegraphed, blockable attack and then cuts into a sequence of attack (just like a normal grab move) unique to your partner character. some of these can heal or increase your Mana Meter.
  • In Tekken, every character have at least 5 throws: Two from the front, one from the left, one from the right and one from the back. Also everyone has the ability to run and tackle (though some can do it from a stationary position). Tag Tournament introduces tag throws. Also King, Armor King, Nina and Anna have chain throws. Some characters have wall throws, crouching throws, air throws and/or ground throws.
  • In Dead or Alive, every character had a front throw and a crouching throw, a back throw and back crouching throw. Some characters had chain throws. There was also wall throws and enviromental throws.

    First-Person Shooter 
  • Crysis allows you to grab human enemies with the "interact" button and use them as a Human Shield. You can also throw them, and doing it with your nanosuit set to Maximum Strength is a guaranteed kill against at least the person you threw.

    Multiplayer Online Battle Arena 
  • League of Legends: Syndra's "Force of Will" ability is used to grab objects and throw them at enemies. This cannot be used to grab player characters, though, and the ability is primally used to throw "Dark Spheres" conjured by Syndra's own, similarly named spell. Syndra can, however, (among minions and minor jungle monsters) grab Lizard Elder and Ancient Golem, the two greater monsters that grant buffs to their killer. This mechanic makes stealing enemy buffs for your team somewhat easier.

    Platform Game 
  • In Metal Slug 6 and beyond, Clark (from King of Fighters) can grab a Mook with his Signature Move "Argentine Backbreaker" and earning him high points and invincibility frames in the process. Grabbing mooks in rapid succession will multiply the points and lets you invincible for quite long - something that is a blessing in this kind of game.
  • Kirby's basic move is to inhale a mook/debris and spit it away. His Suplex and Throw powers focus on this, while some other powers also allows you to grab close enemies i.e Ninja, Yoyo and Jet, all For Massive Damage.
  • Super Mario Bros.:
    • starting on Super Mario Bros. 1 allows you to pick up and throw Goomba Stomped Koopa Troopa and Buzzy Beetles. notable in that if you hold them for too long they will wake up and damage you.
    • Famously, Super Mario Bros. 2 allowed players to hop on enemies and throw them. They can also pick up vegetables, bombs, and other weapons to toss as well. This was a new feature at the time and is still not seen much in the Mario franchise. This is because Super Mario Bros. 2 was a Dolled-Up Installment of Doki Doki Panic, which allowed the same attacks.
  • In Mega Man Zero, Harpuia and Fefnir both possess grab moves of their own; the former does a piledriver after flying high while the latter launches Zero off his cannon to the air (and follow it up by grabbing Zero in midair and slamming him to the ground, if he powered up first).
    • Some other bosses also possess one each, such as Kuwagust Anchus using his stag beetle's horn to grab and electrocute you, and Mino Magnus magnetizing you with a grab move.

     Role Playing Games 
  • Dark Cloud 2 allows you to pick up and throw most small enemies (just the same as you can with the boulders/whatever randomly lining dungeon floors). It doesn't inflict any damage to the enemies, but it does stun them for a few seconds (both the thrown enemy and the target), and it does bypass an enemy's guard (for those that have them). The button combination is guard attack.

    Stealth Game 
  • A staple in Metal Gear
    • it is usually comes as a basic move with a variety of uses depending on the game. It mainly allows you to drag enemies around alive or use them as a Bulletproof Human Shield. Metal Gear Solid allows you to strangle enemies by Button Mashing the grab button until they die.
    • In Metal Gear Solid 3, Naked Snake could use grab his opponent and subdue them using CQC.
  • Ezio can grab enemies in Assassin's Creed II et seq. to then either punch them silly (a combo that makes the final Fisticuffs Boss ridiculously easy) or push them away, preferably into other enemies (for a non-lethal distraction) or off ledges/into water (for an insta-kill). Enemies will, of course, try to grab you so that their allies can slash at you with impunity.
Community Feedback Replies: 32
  • January 22, 2014
    Koveras
    • Ezio can grab enemies in Assassins Creed II et seq. to then either punch them silly (a combo that makes the final Fisticuffs Boss ridiculously easy) or push them away, preferably into other enemies (for a non-lethal distraction) or off ledges/into water (for an insta-kill). Enemies will, of course, try to grab you so that their allies can slash at you with impunity.
  • January 22, 2014
    DAN004
    • In Metal Slug 6 and beyond, Clark (from King Of Fighters) can grab a Mook with his Signature Move "Argentine Backbreaker" and earning him high points and invincibility frames in the process. Grabbing mooks in rapid succession will multiply the points and lets you invincible for quite long - something that is a blessing in this kind of game.
    • Kirby's basic move is to inhale a mook/debris and spit it away. His Suplex and Throw powers focus on this, while some other powers also allows you to grab close enemies i.e Ninja, Yoyo and Jet, all For Massive Damage.
  • January 22, 2014
    Bisected8
    Beat 'Em Up
  • January 22, 2014
    AP
    Beat `Em Up

    Platform Games

    • Famously, Super Mario Bros 2 allowed players to hop on enemies and throw them. They can also pick up vegetables, bombs, and other weapons to toss as well. This was a new feature at the time and is still not seen much in the Mario franchise. This is because Super Mario Bros. 2 was a Dolled Up Installment of Doki Doki Panic, which allowed the same attacks.
  • January 22, 2014
    randomsurfer
    Card Games: In Lunch Money you can attack with one move per turn, which your victim can either block, avoid, or take. But if you play a Grab card first the victim has to play an Avoid card immediately or else they're hit with the attack which they can't block. You can also follow up your initial attack after grabbing, which you can't do if you don't grab first. For example, you could kick your opponent; or you could grab, kick, and then hit with a hammer.
  • January 22, 2014
    StarSword
    Fighting Games:
    • Every character in Super Smash Bros can grab enemies, beat on them while held, and then throw them in any of the four cardinal directions for damage. Melee even offers a score bonus, "Compass Tosser", for using all four throw attacks during a match.

    First-Person Shooter:
    • Crysis allows you to grab human enemies with the "interact" button and use them as a Human Shield. You can also throw them, and doing it with your nanosuit set to Maximum Strength is a guaranteed kill against at least the person you threw.
  • January 23, 2014
    DAN004
    • In Mega Man Zero, Harpuia and Fefnir both possess grab moves of their own; the former does a piledriver after flying high while the latter launches Zero off his cannon to the air (and follow it up by grabbing Zero in midair and slamming him to the ground, if he powered up first).
      • Some other bosses also possess one each, such as Kuwagust Anchus using his stag beetle's horn to grab and electrocute you, and Mino Magnus magnetizing you with a grab move.
  • January 24, 2014
    KantonKage
    Fighting games
    • In Video Game/Tekken, every character have at least 5 throws: Two from the front, one from the left, one from the right and one from the back. Also everyone has the ability to run and tackle (though some can do it from a stationary position). Tag Tournament introduces tag throws. Also King, Armor King, Nina and Anna have chain throws. Some characters have wall throws, crouching throws, air throws and/or ground throws.
    • In Dead Or Alive, every character had a front throw and a crouching throw, a back throw and back crouching throw. Some characters had chain throws. There was also wall throws and enviromental throws.
    Stealth Game
    • In Metal Gear Solid 3, Naked Snake could use grab his oppenent and subdue them using CQC.
    Hack And Slash
    • Dynasty Warriors 4 introduced grabs unfortunately they only worked on mooks because enemy officers could easily telegraphs before your attempt. It was later removed in the next installment. It was brought in 7 though, and unlike the previous mechanics note . It was expanded to other Charge strings, the new EX Attack mechanic and even Musou.

  • January 24, 2014
    StarSword
    I made an addition to the Super Smash Bros example.
  • January 24, 2014
    Alucard
    I think Tekken should count as a notably unusual example. Besides normal grabs and slightly stronger command grabs (some of which require a half-circle directional input), some characters can chain specific combos into preset throws (Ganryu and Bruce have access to a series of sumo and muay thai grapples, for instance), and all characters can change to a new grab depending on which direction they approach the opponent (left, right, back). Upon knocking an opponent down in a tackle, many characters are able to go through several paths on input besides merely punching them in the head, with some characters allowed to initiate standing tackles for this purpose (Kazuya, Paul, Raven, Dragunov). Finally, many grappling characters can grab a crouching opponent, some can grab a downed opponent from the feet, head, and sides (with the move sometimes changing depending on if they're faced up or down) and even fewer can grab someone in the midst of a ground-bounce or wall-bouncing (Marduk). King and Nina (along with their respective clones) are known for their multithrows, which can branch down several paths, sometimes aross chains of 6 inputs (see the Mexican Magma Drive).
  • January 24, 2014
    ShanghaiSlave
    ^ TL;DR, seriously though it's Too Much Information, can you reformat that as a brief example? might as well add more context with Soul Calibur while your at it if you're familiar with it.
  • January 24, 2014
    Alucard
    Ask someone else who knows Tekken. They'd probably write it even longer, because I frankly glossed over the whole thing quite a bit.
  • January 25, 2014
    Lego3400
    Mischief Makers for the N64 has grabbing and throwing, or attacking with what you grabbed as your only source of attack aside from a slide move which is more useful for movement (And two stages where you don't play the main character Marina, her replacement punches instead)
  • January 25, 2014
    KantonKage
    ^^^^^^hey it's there something wrong with my Tekken example.
  • January 25, 2014
    Chabal2
    Solatorobo's core mechanic is this: your mech can grab enemies and (solid) projectiles and toss them around, either hurling them at enemies or indulging in Metronomic Man Mashing. If you're quick enough you can grab a thrown enemy after it bounces and throw it again and again.
  • January 25, 2014
    KantonKage
    RPG
  • January 25, 2014
    ShanghaiSlave
    Kanton Kage ^^^

    Sorry, didn't see it. it's good actually, gonna add it later.

  • January 25, 2014
    DAN004
    Does my Mega Man Zero example count?
  • January 26, 2014
    ShanghaiSlave
    yes.
  • January 26, 2014
    Arivne
    Arcade Game
    • In the original Double Dragon (1987) it was possible to grab an opponent and throw them over your shoulder.
  • January 26, 2014
    DAN004
    Compare Personal Space Invader for those dudes who likes to grab you.
  • January 30, 2014
    Paradisesnake
    Multiplayer Online Battle Arena
    • League Of Legends: Syndra's "Force of Will" ability is used to grab objects and throw them at enemies. This cannot be used to grab player characters, though, and the ability is primally used to throw "Dark Spheres" conjured by Syndra's own, similarly named spell. Syndra can, however, (among minions and minor jungle monsters) grab Lizard Elder and Ancient Golem, the two greater monsters that grant buffs to their killer. This mechanic makes stealing enemy buffs for your team somewhat easier.

    EDIT: Namespaced and italicized a bunch of examples.
  • January 30, 2014
    DAN004
    @ Shanghai Slave: Then why didn't you add it? D:
  • February 10, 2014
    Stratadrake
    From the RPG genre, Dark Cloud 2 allows you to pick up and throw most small enemies (just the same as you can with the boulders/whatever randomly lining dungeon floors). It doesn't inflict any damage to the enemies, but it does stun them for a few seconds (both the thrown enemy and the target), and it does bypass an enemy's guard (for those that have them). The button combination is guard+attack.
  • February 10, 2014
    Paradisesnake
    Fixed a spelling mistake in my League Of Legends example.
  • February 10, 2014
    ShanghaiSlave
    Wow, five hats with tons of examples @ 25 comments... holy crap.

    anything more to do with the description then? corrections or anything? suggested indices and related tropes?
  • February 10, 2014
    DAN004
    Maybe add this for Fighting Games
    • In general, most fighting games have a normal grab move that is used to bypass blocking enemies and often done at close range. They'll do more damage than normal moves. There are also characters with command grabs; they're often called a "Grappler" and they tend to be Difficult But Awesome Mighty Glaciers.
  • February 12, 2014
    Stratadrake
    I don't think having a slash in the title will work out very well, considering that's used as a namespace separator and all (even with a custom title) ... what about Grab And Throw Move?

    (On a sidenote, I personally prefer "grapple" than "grab".)
  • February 12, 2014
    ShanghaiSlave
    ^ Grapple and Throw reads awkwardly to me. Grapple Move then?
  • February 12, 2014
    DAN004
    ^ like.
  • February 12, 2014
    chicagomel
    Pokemon has the move Vital Throw and Circle Throw that do this.
  • February 13, 2014
    ShanghaiSlave
    ^ You'll gonna have to be more specific than that. considering Pokemon examples tend to be the more detailed ones too...

    see How To Write An Example.
http://tvtropes.org/pmwiki/discussion.php?id=rffnobf5irp16bz990o3lxpn&trope=GrappleMove