Created By: KZN02 on November 10, 2012 Last Edited By: KZN02 on November 27, 2012
Troped

Patrolling Mook

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A type of Mook that patrols around a certain area, alerting its allies if it spots something suspicious or an intruder. In stealth games, these sorts of enemies must be evaded, knocked out, or killed in a certain way lest other mooks discover their downed ally and/or the player or even cause a game over.

Compared to regular Mooks, they can be nearly the same except having equipment used in monitoring for intruders and may have devices to alert allies such as alarms. They may be accompanied by dogs, or some fantastic counterpart, which assist them in sniffing out enemies and attacking them. Alternatively they may use Surveillance Drones for the same purposes. Stat-wise, they may be frailer than regular Mooks so they can be easily dispatched if done properly.

Typically these sorts of Mooks are classified as "security guards" or just "guards".

See also Enemy Summoner and The Guards Must Be Crazy. Compare Roaming Enemy.

Examples:

Film
  • Superman II: Non kills a guard with a Neck Snap, but not before the guard activates a device on his belt and raises the alarm.

Tabletop RPG
  • Dungeons & Dragons. A number of adventures have included guards who can summon reinforcements.
    • T1 The Village of Hommlet. When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons all of the remaining opponents.
    • T1-4 The Temple of Elemental Evil. A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
    • Dragon magazine #132 article "With All the Trappings": a guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.

Video Game
  • Castle Wolfenstein: if one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.
  • The purpose of the regular soldiers in Metal Gear Solid 2. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.
  • Batman: Arkham Asylum and Batman: Arkham City: later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.
  • Most Pre Existing Encounters in Final Fantasy XIII who aren't nailed to a particular spot are this. They are usually easier than stationary enemies because you can get a preemptive attack on them while their back is turned.
  • Bioshock Infinite: the Boys of Silence act like this; if they detect you they will call in other opponents to attack you.

Community Feedback Replies: 14
  • November 11, 2012
    DracMonster
    Currently this is basically part of The Guards Must Be Crazy. We don't actually have a trope page for patrolling enemies themselves that I can tell, this might work, but it's probably Omnipresent Trope territory.
  • November 11, 2012
    Bisected8
    Compare Roaming Enemy.
  • November 11, 2012
    orange4014
    For some examples, add the City Watch/Overseers from Dishonored, ANY hostile guard/bot from Dues Ex series, Moving guards from Hitman(that have area/route to patrol). And that's about it from this new troper!
  • November 12, 2012
    Arivne
    Video Game
    • Bioshock Infinite. The Boys of Silence act like this. If they detect you they will call in other opponents to attack you.
  • November 14, 2012
    Koveras
    • Most Pre Existing Encounters in Final Fantasy XIII who aren't nailed to a particular spot are this. They are usually easier than stationary enemies because you can get a preemptive attack on them while their back is turned.
  • November 16, 2012
    Arivne
    Film
    • Superman II. Non kills a guard with a Neck Snap, but not before the guard activates a device on his belt and raises the alarm.

    Video Games
    • Castle Wolfenstein. If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.
  • November 16, 2012
    GameChainsaw
    Video Games
    • The purpose of the regular soldiers in Metal Gear Solid 2. When they see you, they'll call for back-up and more heavily armoured and better organised soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.
  • November 19, 2012
    Arivne
    Tabletop RPG
    • Dungeons And Dragons. A number of adventures have included guards who can summon reinforcements.
      • T1 The Village of Hommlet. When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons all of the remaining opponents.
      • T1-4 The Temple of Elemental Evil. A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
  • November 22, 2012
    Stratadrake
    On the title front, I don't particularly like the grammar of "Patrol Mook" ... clunky.
  • November 23, 2012
    Arivne
  • November 23, 2012
    Stratadrake
    More precisely, the gripe I have about "Patrol Mook" is that "patrol" is an intangible kind of noun (it's an activity or verb), unlike say Bandit Mook.
  • November 23, 2012
    KZN02
    Patrolling Mook?
  • November 24, 2012
    timo5978
    m
  • November 27, 2012
    Arivne
    Tabletop RPG
    • Dungeons And Dragons
      • Dragon magazine #132 article "With All the Trappings". A guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.
http://tvtropes.org/pmwiki/discussion.php?id=jpf3k9nhhmh1p05bgyjadbsb&trope=PatrollingMook