Gaiden Game Glut
A team focuses more on making side stories or prequels instead of using direct sequels.
Do We Have This One?? Might be too similar to Capcom Sequel Stagnation or could be a Sister Trope, which would help distinguish some of that trope's examples. Rolling Updates are going into this. Story and Gameplay examples might be two separate tropes. So the first game was a hit! You decide to make a new game, only this time a prequel to explore some of the questions from the first game. Or maybe you decide to make a Gaiden Game with new mechanics for a change of pace. And, while you're at it, the original starts to seem dated, so you remake it. Suddenly you're making nothing but side games, Prequels, and remakes, but not advancing the main canon storyline except by proxy or you end up leaving behind the original gameplay that made the first game a hit. In some cases, the new side games end up becoming their own franchises. For example, the Mario series covers many radically different franchises that simply feature some of the same characters. Compare for instance, Mario Party to Mario Kart or Paper Mario to WarioWare, all of which started out as side games to a platformer. Compare Capcom Sequel Stagnation for the opposite effect, where a developer gets locked into making the same game with minor tweaks over and over, and Vapor Ware for what the main series games end up becoming if it drags on long enough. Should not be confused with Oddly Named Sequel 2: Electric Boogaloo. Not a Video Game exclusive trope, but most often seen there. Examples are divided into Story, where the plot seems to never advance, and Gameplay, for when gameplay similar to that in the first game becomes rarer and rarer.
- Kingdom Hearts is a notable offender. So far there are ten games in the series, counting remakes, but only two numbered titles.
- Metal Gear
- Shining Force
- Halo is starting to dip into this.
- Shin Megami Tensei
- Mega Man: Mostly the Classic series, though Mega Man Battle Network has also experienced this.
- Legendof Zelda: Has a legendarily confusing timeline, but there has only been one game set after the first, and all others have been set as prequels or in alternate timelines.
- Metroid: Ever since Fusion (chronologically the last game in the series so far), all games have been interquels.
- Resident Evil
- Non-game example; the X-Men film series has had two prequels, with two more in development.
- Final Fantasy
- As mentioned above Super Mario Bros. has experienced this to a large degree.
- Between Donkey Kong 64 and Donkey Kong Country Returns, the Donkey Kong series stagnated with games like Donkey Konga, Donkey Kong Jungle Beat, DK King of Swing, and Donkey Kong Barrel Blast.
- Kirby experiences this via a lot of experimentation. Between Kirby 64: The Crystal Shards and Kirby's Return to Dream Land (a gap of 11 years) all of the games released were either remakes or versions of platformers with a central gimmick, ala Kirby Canvas Curse
- Portal 2 received a lot of ire for becoming much more heavily story driven than it's predecessor
Hello, Unknown Troper. You'll need to get known to lend a hand here.