Do We Have This One?
? Might be too similar to Capcom Sequel Stagnation
or could be a Sister Trope
, which would help distinguish some of that trope's examples. Rolling Updates
are going into this. Story and Gameplay examples might be two separate tropes.
So the first game was a hit! You decide to make a new game, only this time a prequel to explore some of the questions from the first game. Or maybe you decide to make a Gaiden Game
with new mechanics for a change of pace. And, while you're at it, the original starts to seem dated, so you remake it. Suddenly you're making nothing but side games
, and remakes
, but not advancing the main canon storyline except by proxy or you end up leaving behind the original gameplay that made the first game a hit.
In some cases, the new side games end up becoming their own franchises. For example, the Mario
series covers many radically different franchises that simply feature some of the same characters. Compare for instance, Mario Party
to Mario Kart
or Paper Mario
, all of which started out as side games
to a platformer.
Compare Capcom Sequel Stagnation
for the opposite effect, where a developer gets locked into making the same game with minor tweaks over and over, and Vapor Ware
for what the main series games end up becoming if it drags on long enough. Should not
be confused with Oddly Named Sequel 2: Electric Boogaloo
Not a Video Game
exclusive trope, but most often seen there. Examples are divided into Story
, where the plot seems to never advance, and Gameplay
, for when gameplay similar to that in the first game becomes rarer and rarer.
- Kingdom Hearts is a notable offender. So far there are ten games in the series, counting remakes, but only two numbered titles.
- Metal Gear
- Shining Force
- Halo is starting to dip into this.
- Shin Megami Tensei
- Mega Man: Mostly the Classic series, though Mega Man Battle Network has also experienced this.
- Legendof Zelda: Has a legendarily confusing timeline, but there has only been one game set after the first, and all others have been set as prequels or in alternate timelines.
- Metroid: Ever since Fusion (chronologically the last game in the series so far), all games have been interquels.
- Resident Evil
- Non-game example; the X-Men film series has had two prequels, with two more in development.