Sometimes, just beating a game isn't enough. Some of the more obsessive gamers want to know how they did. If only there was some sort of ranking system...
In comes the End-Game Ranking, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.
Oftentimes, it just gives you your total time, which is nifty for speedrunners.
See also 100% Completion
. A Sub-Trope
of Gameplay Grading
- Rockman 4 Minus Infinity uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (if you did anything wrong).
- Exit Path gives you your completion time and a nickname after the Mini-Game Credits.
- The Riddle School games from 3 onwards give you your total time after the credits.
- In Civilization, your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
- The Grading System of Tales of Vesperia naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
- Other Tales games don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
- Metal Gear Solid 4 does this.
- Fire Emblem did this from Genealogy till The Sacred Stones.
- Path of Radiance relegated the ranking to Trial Maps, instead ranking the player on kills only.
- The 8-bit version of Sonic The Hedgehog 1 tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did not hold Chaos Emeralds).
- The Metroid series grades those who complete the game by their times and how many power-ups they have collected. Metroid Zero Mission has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
- Several Resident Evil games do this, also giving bonuses for high ranks.
- Dead Rising: Chop Till You Drop gives a ranking at the end, with bonuses.
- Star Wars Bounty Hunter gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
- Most of the earlier games in the Silent Hill series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
- Project: Horned Owl also has a letter grading scale at the end.
- In Ōkami and Ōkamiden, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game+.
- Luigis Mansion gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all.
- Some games in the Mario Party series show line graphs showing players' statistics over the course of the board.
- The aptly-named Super Mario Flash (probably NSFW, it's a bit Bloodier and Gorier than the Mario norm) has a variant on this - it shows all of your level scores at the end of the game.
- At least one Devil May Cry game does this.
- Mighty Bomb Jack gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.