Created By: BlueGuy on September 1, 2012 Last Edited By: BlueGuy on April 19, 2013
Troped

End-Game Results Screen

A screen at game's end that judges your overall performance.

Name Space:
Main
Page Type:
Trope
Sometimes, just beating a game isn't enough. Some of the more obsessive gamers want to know how they did. If only there was some sort of ranking system...

In comes the End-Game Ranking, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

Oftentimes, it just gives you your total time, which is nifty for speedrunners.

See also 100% Completion. A Sub-Trope of Gameplay Grading.

Examples:

  • Rockman 4 Minus Infinity uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (if you did anything wrong).
  • Exit Path gives you your completion time and a nickname after the Mini-Game Credits.
  • The Riddle School games from 3 onwards give you your total time after the credits.
  • In Civilization, your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
  • The Grading System of Tales of Vesperia naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
    • Other Tales games don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
  • Metal Gear Solid 4 does this.
  • Fire Emblem did this from Genealogy till The Sacred Stones.
    • Path of Radiance relegated the ranking to Trial Maps, instead ranking the player on kills only.
  • The 8-bit version of Sonic the Hedgehog 1 tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did not hold Chaos Emeralds).
  • The Metroid series grades those who complete the game by their times and how many power-ups they have collected. Metroid Zero Mission has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
  • Several Resident Evil games do this, also giving bonuses for high ranks.
  • Dead Rising: Chop Till You Drop gives a ranking at the end, with bonuses.
  • Star Wars Bounty Hunter gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
  • Most of the earlier games in the Silent Hill series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
  • Project: Horned Owl also has a letter grading scale at the end.
  • In Ōkami and Ōkamiden, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game+.
  • Luigi's Mansion gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all.
  • Some games in the Mario Party series show line graphs showing players' statistics over the course of the board.
  • The aptly-named Super Mario Flash (probably NSFW, it's a bit Bloodier and Gorier than the Mario norm) has a variant on this - it shows all of your level scores at the end of the game.
  • At least one Devil May Cry game does this.
  • Mighty Bomb Jack gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
Community Feedback Replies: 28
  • September 1, 2012
    6dmind
    Sounds to me like an example of People Sit On Chairs...
  • September 1, 2012
    surgoshan
    Not really. For a lot of games, there's no scoring system at all; it's just a matter of finishing the game. For others, the scoring system is completely optional and separate from completing the game, just there for Bragging Rights. For others, the score is all their is.

    Examples:

    Limbo is a puzzle-platformer with a few extras and achievements, but all there is is finishing the game.

    In Civilization, your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.

    Shmups are all about score, especially rail-shooters.
  • September 1, 2012
    sigh824
    The Grading System of Tales Of Vesperia (and possibly other Tales Series games, too) naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
  • September 2, 2012
    Koveras
    Is this really that different from Gameplay Grading? Can't we just expand it to include endgame ratings, since the latter are basically the sum/average of individual level rankings?
  • September 2, 2012
    BlueGuy
    ^ This isn't the average of the level rankings. This is a mostly independent score given at the end of a game (usually after the credits).
  • September 2, 2012
    MrRuano
    • The Metroid series grades those who complete the game by their times and how many power-ups they have collected. Metroid Zero Mission has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
  • September 3, 2012
    Rognik
    ^^I agree that Gameplay Grading seems like the same trope. The only difference is that instead of every stage grading you, you're graded globally. I suppose part of the question would be if this only applies when there's a tally at the end but not throughout, or if there's Gameplay Grading ending in an overall score.

    Also related to One Hundred Percent Completion
  • September 8, 2012
    DragonQuestZ

    And if they other Dead Rising games do this (honestly can't remember), then that will be a sub example.
  • September 28, 2012
    saintdane05
    • Star Wars Bounty Hunter gives you a ranking basede on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
  • October 28, 2012
    spyergirl4
    Mass Effect 2 does this at the end of every main mission.
  • November 27, 2012
    Arivne

  • November 27, 2012
    StarSword
    Compare Scoring Points.
  • November 27, 2012
    Folamh3
    I would agree that this is awfully similar to Gameplay Grading. I would, however, adding a paragraph to that trope pointing out this variation.
  • April 9, 2013
    BlueGuy
    Is it good to launch yet? I would now, but I'm afraid to invoke the wrath of tropers more experienced to me.
  • April 9, 2013
    Stratadrake
    Hell no. (No offense.) Ideally you should wait for five hats -- or at least three.

    BTW, I tweaked Gameplay Grading to note that some games may not just grade individual sections only but also give a final grade at the endgame. The question remains whether this is splitworthy from Gameplay Grading the Super Trope.
  • April 10, 2013
    BlueGuy
    ^ I personally believe it's got enough specific examples to be splitworthy, but it's probably best to wait and see what others think of it.
  • April 11, 2013
    FantasyLiver
    Project: Horned Owl also has a letter grading scale at the end.
  • April 12, 2013
    UltramarineAlizarin
    In Okami and Okamiden, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game Plus.
  • April 12, 2013
    MokonaZero
    Many Tales games don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
  • April 17, 2013
    Stratadrake
    ^ I'd say that's close enough and the definition could easily be expanded to accommodate "end-game statistics". Helps make the distinction easier to spot.
  • April 18, 2013
    BlueGuy
    I've renamed this to "End-Game Results Screen" based on the above screen.

    Should I rename this "End-Game Stats" or "End-Game Results", or the current name, or just revert it back to "End-Game Ranking".
  • April 19, 2013
    UltramarineAlizarin
    I'm in favor of End Game Results Screen as the launch title because I like that little extra bit of precision. The Stats/Results/Ranking variants can be redirects.
  • April 19, 2013
    BlueGuy
    Should I launch it now? I'm just wondering...
  • April 19, 2013
    BlueGuy
    I'll be launching this in an hour. Any objections?
  • April 19, 2013
    Stratadrake
    The current pic is essentially the same as the one on Gameplay Grading; one of them needs to go to market for a replacement.
  • April 19, 2013
    BlueGuy
    ^ I have a plan for a replacement, but it'll take some time to get. For now, I've removed the original pic. Can I launch it now?
  • April 19, 2013
    Stratadrake
    That wasn't a blocking objection, actually. Just a hint that one of the pages should be taken to IP for a replacement (probably the Gameplay Grading page because it depicts an endgame ranking).
  • April 19, 2013
    BlueGuy
    I'll be launching right now!

Three days must pass before this YKTTW is Launchworthy or Discardable

http://tvtropes.org/pmwiki/discussion.php?id=ipc8ld3youkbeuettzrkg511