Created By: Cerdeira on November 6, 2011 Last Edited By: morenohijazo on May 10, 2013

Iconic Level

The level or location that become the image of a game.

Name Space:
Main
Page Type:
Trope
Usually one of the firsts levels of the game, it becomes the most emblematic level of the game. When you think about the game the first thing it comes in mind it's what happens in that level

Do We Have This One? ?

Examples

Community Feedback Replies: 29
  • November 6, 2011
    KTera
  • November 6, 2011
    Koveras
  • November 6, 2011
    TheChainMan
    ^That's about Stop Having Fun Guys only using a certain scenarios, this is about iconic levels. Different things, though a stage can be both.
  • November 6, 2011
    Folamh3
  • November 6, 2011
    Folamh3
  • November 6, 2011
    Cerdeira
    @Folamh3 I know, that is more like a provisory title, until I think or someone suggest a better one.
  • November 6, 2011
    Abodos
    How about Iconic Level?
  • November 6, 2011
    randomsurfer
  • November 9, 2011
    Gizensha
    The second level is this for The Lion King - presumably because of the amount of time you spend on the second compared to the first.

    (Actually - Is this a subjective trope? Or do most people think Ice Cap Zone (The fifth level) when they think Sonic 3, for example?)
  • November 14, 2011
    GlennMagusHarvey
    I like Iconic Level.
  • November 14, 2011
    nielas
    Not sure if this is just my subjective opinion:

    Modern Warfare games have those levels deeper in the game. Modern Warfare most memorable level tends to be the one with the nuke going off since it codifies the Darker And Edgier style of the games. Modern Warfare 2 is remembered for the "No Russian" level due to the controversy.
  • November 15, 2011
    Arivne
    Thirding Iconic Level.
  • November 16, 2011
    Rytex
    Opening Screen of The Legend of Zelda. Not TITLE Screen, Opening Screen.
  • November 19, 2011
    Folamh3
    I agree with Iconic Level.
  • November 19, 2011
    Rytex
    There's also the World Map outside Coneria in Final Fantasy I, and the place where Samus spawns in the original Metroid.
  • November 19, 2011
    GlennMagusHarvey
    We should distinguish between three instances of this trope:
    • official (i.e. published) usages of this trope, especially within videogames themselves
    • unofficial usages--i.e., screenshots that we think are iconic
    • approximate usages--sometimes, games feature a picture that's not a screenshot but that summarizes what the level is like. This is used in Super Mario Bros, Castlevania Portrait Of Ruin, Juka And The Monophonic Menace, and other games. Should this be split off into a separate trope?
  • November 19, 2011
    Abodos
    The Zelda series also has the Temple of Time, first appearing in Ocarina Of Time and appearing again in subsequent games (and by means of the flow of time, a previous game).
  • November 19, 2011
    GlennMagusHarvey
    I'm withholding my hat until (1) the issues in my previous comment are addressed, and (2) the name is changed to Iconic Level or something like it (though I like that name most). However, this is a very nice idea for a trope and I really do want to hat it.
  • November 28, 2011
    Cerdeira
    Iconic Level really seems a better name. Also, I was thinking in more like the playing of the level or location itself and not just a famous screenshot that represent the level.
  • November 28, 2011
    MorganWick
    Didn't World 1-1 used to be on First Installment Wins? I was going to say that First Installment Wins often makes the first level into an Iconic Level.
  • November 28, 2011
    DragonQuestZ
    This had better be on the YMMV index.
  • November 28, 2011
    Falco
    Not one of the first levels, but Virmire is generally thought of as the iconic mission of Mass Effect 1 thanks to a combined Player Punch and The Reveal that it contains.
  • November 28, 2011
    Insignificant
    ^^Yeah, definitely YMMV material.
  • December 14, 2011
    morenohijazo
    @Glenn Magus Harvey I'm against making more than one trope. I've seen too much cases of tropes with too subtle differences whose examples get all the time confused becuase tropers are not sure where they belong.
  • December 14, 2011
    blueflame724
    -The Ring Stages in Superman 64 -Onett in Earthbound

  • December 14, 2011
    CrimsonZephyr
    The Suicide Mission from Mass Effect 2. If not that, then Horizon, which a lot of trailers seemed to expose.

    Also, the Battle of Hoth from any Original Trilogy Star Wars starfighter game worth its salt.
  • December 15, 2011
    GoopsWorld
    Dark Passage from Spyro The Dragon Bob-Bomb Battlefield from Super Mario 64
  • May 10, 2013
    UltramarineAlizarin
    Compare Level 1 Music Represents, where the level music becomes the theme most commonly associated with a game.

  • May 10, 2013
    DunDun
    How can you tell if a level is the Iconic Level? I mean, objectively. I think it's possible to do that using other games, franchises, and installments that the characters/settings are featured. An example would be using Super Smash Bros levels; Kirby's personal level is that one with the tree-with-a-face. Pokemon Trainer's is the Pokemon Stadium. Using other games and franchises can give us the answer to what the developers and industry workers believe is the iconic level. I agree with Glen's comment above, though the three points seem like separate pages.

    So far, the examples and proposed examples sound a lot more like Everyone Knows The First Level / First Level Wins.
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