Created By: Wyvernil on January 13, 2012 Last Edited By: Wyvernil on January 18, 2012

Peaceful RPG Town

A safe haven free of monsters, where you can recover and purchase supplies.

Name Space:
Main
Page Type:
Trope
(Could use a snappier name, any suggestions?)

While most of the places you'll visit in any given game will be full of wandering monsters and other threats to your safety, there are a few safe havens around. Most of these are clustered around towns, places where all the characters you meet are friendly (or at least, won't attack you). So friendly, in fact, that they dispense helpful hints and background information, and won't mind if you go into their houses and rummage through their stuff.

These towns may be sparsely populated for areas that are supposed to be major metropolises. More modern games may attempt to make their towns seem larger than they really are by blocking off large portions of the city, or introducing a lot of buildings you can't enter.

Most towns you'll visit, regardless of flavor, will contain a few basic amenities. These include:

  • Inns: Places where your party can rest and recover their health and magic power.
  • Stores: Places where you can sell your loot for cash, and trade in that cash for needed supplies. These usually include consumable items, weapons, and armor.
  • Quests: Certain NP Cs in the towns will have tasks for you to take care of. Some of these advance the plot, but others are optional sidequests that grant you more gold and items.

Specific flavors of town may vary, ranging from quiet rural villages to bustling cities. These may include:

Community Feedback Replies: 14
  • January 13, 2012
    Dawnwing
    Maybe Peaceful Supply Town?

    Are you looking for specific examples for this trope?
  • January 13, 2012
    dalek955
    I can buy this as a tropes index.

    For the thing about shops, add links to We Buy Anything and We Sell Everything. Also, in addition to the Shop and Inn, the third thing every RPG Town needs is a Quest Giver.

    Also, in some games the Intrepid Merchant forms a little oasis of peace all by himself.

    Finally, add City Of Adventure and Thriving Ghost Town to the index.
  • January 14, 2012
    Koveras
    This is currently described on Analysis.Role Playing Game.
  • January 14, 2012
    Wyvernil
    ^ I did notice that write-up when searching for this trope, and used parts of it as ideas for this.

    I see this as being a supertrope for all the various town area tropes we have under Videogame Settings.
  • January 14, 2012
    LittleLizard
    Essential Supplier City/Town ?
  • January 15, 2012
    Stratadrake
  • January 16, 2012
    Koveras
    RPG Safe Haven? It's not always a town. In Diablo II, for instance, only one Act has an actual town (Lut Golein), while the rest are either austere fortresses or temporary encampments.

    Also, we have a trope called Hub Level, which is probably the supertrope.
  • January 17, 2012
    dalek955
    Nah, it's only a Hub Level if it's also a point of convergence for a Portal Network. That means it's actually a subtrope.
  • January 17, 2012
    Koveras
    Well, there is still a considerable overlap. Hub Level in a more general sense is also a place in a video game where you come back to between smaller in-game adventures, which is very commonly a town in free-roaming RPGs.
  • January 17, 2012
    Wyvernil
    An RPG town can be a Hub Level if all the "dungeon" areas connect to it directly, but most RP Gs are more decentralized, having several towns and dungeons connected to a World Map.
  • January 18, 2012
    Koveras
    ^ That is a very narrow definition of Hub Level.
  • January 18, 2012
    dalek955
    ^Hub Level is narrowly defined.
  • January 18, 2012
    Koveras
    Which contradicts the Tropes Are Flexible maxim, if you ask me...
  • January 18, 2012
    dalek955
    ^Let's leave it up to Wyvernil, shall we?

    Although yes, RPG towns are indeed likely to be Hub Levels, or at least have a link to one.

    Another things RPG towns usually have is tools or NPCs for Item Crafting.
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