Externally influenced game mechanics
Game mechanics are influenced by real-world factors.
Needs Examples

(permanent link) added: 2012-09-18 20:55:38 sponsor: captainsandwich (last reply: 2012-10-03 00:04:54)

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Patrick: G7?! King me, king me! [smashes into pole] I lose!
Sponge Bob: But it's not Tuesday, Patrick!
Patrick: Tartar sauce!
-- SpongeBob, "Squidward the Unfriendly Ghost"

Of course all games at some level deal with the real world. Someone has to make the game, chance is often simulated by dice. GMs (if present) modify the game on the fly to fit circumstantial situations. Even fictional sports are at least partly developed by at least one real author. This trope is when game's connection to the real world is beyond "normal". The scope of game mechanics are not limited to: die rolls, expansion packs, erratas, and the like. This trope is about mundane Real World things like: Player's gender, day of the week, player's age, amount of syllables in a players first name, and such having (a) real, direct, quantifiable effect(s) on the game.

Overlaps with Holiday Mode when the change has a quantifiable effect.

Examples

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[[folder:Live-Action TV]]
  • In the Star Trek: The Original Series episode "A Piece of the Action" Kirk makes up a card game called "Fizzbin" (part of which is made up mid game). Each player gets six cards, except the player on the dealer's right gets seven. The second card is dealt face up except on Tuesdays. If you have a half-fizzbin (2 jacks), then you need a king and a duce - except at night when you need a queen and a 4.
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[[folder:Literature]]
  • In the Myth Adventures series Dragon Poker has insanely complicated rules, some of which called "conditional modifiers" depend on which day of the week you're playing, where you sit at the table, which hand it is, number of players, chair position, etc. When they try to teach it to Skeeve he can't wrap his head around all the rules, so he just goes all in on the first hand - essentially turning the game he plays into high card draw.
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[[folder:Table Top Games]]
  • Munchkin has mechanical effects based on a character's gender (for example a male character gets attacked by an amazon while a female character gets treasure). Unless the player is wearing a munchkin shirt with a character that has the opposite gender, his/her character starts out as his or her gender. Also while not quantifiable (except perhaps on a case to case basis), the owner of the game gets the last word in arguments (which by the way are encouraged) on what is legal.
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[[folder:Video Games]]
  • In Boktai the main character's gun needs sunlight to recharge itself. This can be done with a in-game sunlight source or by playing the outside or near a UV light source since the game's cartridge came with a UV light detector.
  • Nethack has the player character's luck affected by the phase of the moon and by playing on Friday 13, and in-game graveyards are more dangerous at real-world night.
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[[folder:Western Animation]]
  • Spongebob and Patrick play an unnamed game with rules that arn't explained. It is mentioned however that the outcome of the game would have been different if it was tuesday.
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