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1* CantUnHearIt: This is the first project where Creator/SteveBlum voiced Wolverine, a role he has played continuously in animation and video games ever since.
2* DemonicSpiders:
3** GRSO captains come in various flavors throughout the game and have various resistances to the types of damage your team can do. Whats worse, though, is that they give these traits to other soldiers and even other ''captains'' who are nearby, and those resistances stack. In some cases you'll find yourself fighting multiple enemies with one or two resistances to half of your types of damage which can create dicey situations.
4** ​ The Sentinel Hybrids that you face at the end of the game. They're human sized enemies that lack the weaknesses that human sized enemies have, which is being able to be grappled, tossed or knocked prone. Meanwhile they have knockback attacks that they can chain together to make sure you're off your feet half the time, and the MK II variants on Asteroid M come equipped with a freeze ray that will immobilize you if it hits and then slow you for several seconds after once you break out of the ice. Finally, they're resistant to mental damage, so no fair using the resident GameBreaker Jean Grey to blow through them.
5* FanNickname: AI controlled teammates are so prone to hurling themselves off cliffs to their deaths that the game acquired the nickname "X-Men [[SuicidalLemmings Lemmings]]".
6* SugarWiki/FunnyMoments:
7** During the Sentinel attack on the mansion in the first game, Wolverine is hopping through the battlefield cutting through Sentinels while laughing like a madman, up until he looks up and finds himself about to be stepped on by one and mutters a [[PunchPunchPunchUhOh "Uh oh".]]
8** In the same scene Magneto is raving about how violence is all humanity has to offer mutantkind, which prompts Wolverine to ask Cyclops if Magneto ever shuts up. Cyclops shakes his head "no".
9** During Jean's tour of the mansion she'll give some background on each member of the X-Men when you enter their room. Upon entering Cyclops' room, Magma will comment that she thought he was pretty cute. Jean will then politely let her know that he's also [[OfficialCouple spoken for]] which will cause Magma to backpeddle before Jean laughs and tells her she didn't step on any toes.
10* GameBreaker:
11** Jean Grey in the first game, thanks to her Telekinetic Combat passive. Combined with Psionic Strike and Psychic Shout, her sheer power comes close to Prof X's. The fact that many of the endgame enemies are Sentinels and robots, who are resistant to psionic attacks helps mitigate this.
12** Storm in the first game is even better than in the second. She has powerful attacks and Leadership, can weld, fly, her whirlwinds stun foes and her lightning can hit enemies in the other room and even link. She's just a very useful character. In the sequel, her [=XTreme=] render her and the whole party temporary invincible.
13** Rogue in XML 1 can copy not only powers but the status buffs some {{Mook Commander}}s give their entourage of goons (yes, ''along with'' it spreading to any teammates within range.) Sadly, the sequel nerfs this (Rogue now loses any borrowed powers with the death of the borrow-ee.)
14** The Danger Room trial mode that you access from the main menu lets you select, and even play as, several enemies to do battle as in a TimedMission. You must defeat enemies you've chosen a set number of times with the time limit being based on how many enemies you've chosen to fight. The mode is mostly for shits and giggles since it's mathematically impossible to win certain match ups. That being said, the most powerful character to play as, of all things, is the Sentinel Controller, a minor enemy from the main game that only appears twice and the second time as a DegradedBoss. For some reason, the Controller's basic melee attack does ''insane'' amounts of damage to the point where it will ''one shot Magneto''. As such, you can easily rack up an insane score just by playing as the Sentinel Controller and and punching bad guys and killing them in a single blow. No other score will ever come close.
15* HarsherInHindsight: [[spoiler:By the end of the first game, you've saved New York from [[ColonyDrop Asteroid M falling from space]]. In the Sequel, Apocalypse dropped a nuke on New York, rendering your actions completely moot.]]
16* HilariousInHindsight: Creator/TaraStrong voices a purple-colored character with an ability to teleport. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Sound familiar, doesn't it?]] [[WesternAnimation/TeenTitans2003 Why, yes]], [[WesternAnimation/TeenTitansGo it does.]]
17* HoYay: Pretty much every cutscene has a moment or two of Xavier and Magneto, TeamMom and TeamDad, keeping the bickering siblings that are the two teams from coming to blows. "''Charles'' and I discuss ''everything'' before a mission," he once says to Toad, who says that Magneto should be in sole command, very much like one parent telling the kids that decisions are made as a unit.
18* LowTierLetdown:
19** Jubilee. Her powers are pretty unspectacular and she doesn't even get any melee-boosting abilities like other energy blasters. She seems to be more support-oriented, but in this game it's generally better to have offense. On top of that, none of her powers can be used to solve puzzles. Poor Jubilee disappeared in the sequel and doesn't even get mentioned.
20** Emma Frost. In general, her telepathic powers are a lot weaker than Jean Grey's since she doesn't have the game-breaking Telekinetic Combat passive. Like Jubilee, a decent amount of her abilities are support-oriented, rather than offense. It doesn't help that the game also forces you to use her at a few points.
21* MoralEventHorizon: CanonForeigner BigBad {{General|Ripper}} [[HumansAreTheRealMonsters William]] [[FantasticRacism Kincaid]] does this with pretty much act he commits: re-activating the destructive Sentinels; kidnapping innocent mutants (such as the Morlocks from the sewers), in order to experiment on them; creating ''human-Sentinel'' hybrids which may not have been made just from mutants; but his ultimate plan is to [[spoiler:collapse Asteroid M upon New York City in order to obliterate it and all its inhabitants, ''just so that humanity blames mutants for it and eradicates them from the face of the Earth.'']] While he ''does'' have a FreudianExcuse, as revealed in conversation with an NPC - a mutant with poor control over their power killed his wife, the shock and grief of which made him comatose for ''months'' - this is far too weak to justify his genocidal hatred, especially by the end where his determination to wipe out the mutant race does not preclude [[spoiler:the deaths of countless innocent ''humans''.]] The player feels NoSympathy when he's ultimately [[LaserGuidedKarma tried and court-martialled for his crimes against humanity as a whole]].
22* ThatOneBoss:
23** The second fight with Marrow in the first game, mostly because TheComputerIsACheatingBastard. She fights alonside EliteMooks and, after you defeated them, a hidden CombatMedic mook pops up in one of the corners and revives them all. There are four of those hidden mooks, meaning that you have to defeat Marrow at least four times to win.
24** The fight with Avalanche and Sabertooth in the first game at the Mount. Both of them have physical resistance which will make it difficult if you included Sabertooth's ArchEnemy Wolverine for the fight and most of Avalanche's abilities have knockback which will knock your characters into the air very slowly so you are just waiting for them to get up again, or worse it will knock you off the platform and into the lava for instant death. His super ability will be used multiple times and will slow down the entire battle when activated, turning the fight into a slog. Finally, even if you do end up thrashing him, [[TheBattleDidntCount Avalanche will just taunt you]] with his annoying laugh and then escape while destroying the gate to Asteroid M.
25* ThatOneLevel: In the first game, the team has to evacuate a crippled naval vessel before it sinks, while Jean Grey tries to hold it together telekinetically. An escort mission with a strict time limit and one of your most powerful characters sidelined? Yay! And then Wolverine accidentally stumbles into ankle-deep water and [[SuperDrowningSkills instantly drowns]] and you have to reset...
26* ThatOneSidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time. Not to mention if anyone gets knocked out, you ''cannot'' revive them.

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