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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm10.jpg]]
2[[caption-width-right:350:''"I'm Mega, He's Proto, and we're putting a stop to the flu."''[[note]]'''L-to-R:''' [[GruesomeGoat Sheep Man]], [[SentientVehicle Nitro Man]], [[RobotSoldier Commando Man]], [[ThePowerOfTheSun Solar Man]], [[LivingWeapon Blade Man]], [[MakingASplash Pump Man]], [[HyperDestructiveBouncingBall Strike Man]], and [[AnIcePerson Chill Man]][[/note]]]]
3
4The tenth installment of the ''VideoGame/MegaManClassic'' series. Like its predecessor ''VideoGame/MegaMan9'', it continues the trend of revisiting the series' roots with [[{{Retraux}} 8-bit graphics and music]].
5
6In the year 20XX, an outbreak of a robotic virus known as "Roboenza" runs rampant across the globe. Roll becomes infected with the virus, and the situation becomes worse as time passes and a cure is not found. Several robots become berserk and attack cities across the world. One day, Dr. Wily's damaged UFO is caught from crash-landing by Mega Man outside Dr. Light's lab, and the scientist says that Roboenza-infected robots attacked him and stole the parts of a medicine-making machine he had been working on to cure the virus. Mega Man agrees to retrieve the stolen parts from the eight Robot Masters. Before he begins, Proto Man arrives to help Mega Man, believing the job to be too big for just one of them, and the two join forces to acquire the cure. Meanwhile, Bass sets out on his own to challenge these new robots.
7
8Originally released for [=WiiWare=], the [=PlayStation=] Store, and Xbox 360, the game is currently available through ''Mega Man Legacy Collection 2'' for [=PS4=], Xbox One, PC, and Nintendo Switch.
9
10Robot Masters:
11* DWN-073: Blade Man, weak to Commando Bomb, gives [[ThrowingYourSwordAlwaysWorks Triple Blade]]
12* DWN-074: Pump Man, weak to Thunder Wool, gives [[MakingASplash Water]] [[LuckilyMyShieldWillProtectMe Shield]]
13* DWN-075: Commando Man, weak to Wheel Cutter, gives [[HavingABlast Commando Bomb]]
14* DWN-076: Chill Man, weak to Solar Blaze, gives [[AnIcePerson Chill]] [[SpikesOfDoom Spike]]
15* DWN-077: Sheep Man, weak to Rebound Striker, gives [[ShockAndAwe Thunder Wool]]
16* DWN-078: Strike Man, weak to Triple Blade, gives the [[HyperDestructiveBouncingBall Rebound Striker]]
17* DWN-079: Nitro Man, weak to Chill Spike, gives the [[SpikedWheels Wheel Cutter]]
18* DWN-080: Solar Man, weak to Water Shield, gives [[ThePowerOfTheSun Solar Blaze]]
19
20[[JustForFun/IThoughtThatWas Do NOT confuse this with]] ''VideoGame/MegaManX'', which came out well before this game.
21----
22!!Tropes:
23* AllTheWorldsAreAStage: Wily stages consist mostly of elements and enemies from the Robot Master stages, all mashed together. These stages frequently combine something from one stage with something from another to make a more difficult combination.
24* AnOfferYouCantRefuse: Once Wily obtains the means to provide the cure for Roboenza, [[spoiler:he announces to the world that any infected robots who want the cure must work for him.]]
25* AntiFrustrationFeatures:
26** After its absence from ''9'', the quick weapon switch returns from ''7'' and ''8'', but with a handy additional feature: pressing left switch and right switch simultaneously changes back to the player character's default buster without having to cycle through all the weapons between the current one and the buster.
27** Similarly, Weapon Tanks make a return from ''7''.
28** The massive dearth of collectable Energy Tanks in ''9''[[note]]Only two E-Tanks are available in the Robot Master stages, with a few more strewn around the Wily Castle[[/note]] was met with certain derision by players. ''10'' rectifies this by having at least one Energy or Weapon Tank, or both, available in all of the Robot Master stages, and two Mystery Tanks being available in the Wily Castle stages.
29** While Proto Man is still a GlassCannon susceptible to double damage, he no longer suffers the double knockback. In addition to that, his Proto Shield is bigger, which allows to take more advantage of its defensive or reflective properties.
30* AstralFinale: The final level is set in [[spoiler:Dr. Wily's latest fortress, which was built in outer space and can only be accessed through a massive elevator]].
31* AthleticArenaLevel: Strike Man's stage takes place on a baseball field. The enemies include Cargou Qs, ball cages that fire different kinds of sports balls, Dockalockers that open up and fire at your character, pitching machines that throw baseballs named Mecha Pitchans, and a miniboss built into a giant soccer goal, known as The Keeper.
32* AttackReflector: The Mirror Buster returns from ''VideoGame/MegaManDrWilysRevenge'', and can "reflect" shots by absorbing them and firing a shot out. Unlike its original appearance, however, it doesn't fire in the direction of the original shot.
33* BatmanCanBreatheInSpace: [[spoiler:Wily]] is able to breathe perfectly well in the space-bound top of [[spoiler:Wily Castle.]]
34* BigFancyCastle: Blade Man's stage takes place in a medieval castle full of spike traps.
35* BlackoutBasement: Commando Man's stage has a section with periodic sandstorms that not only push you and enemies back (or forward) but also produces this effect in essence, just with sand instead of darkness - completely covering everything but you, enemies and powerups with sand.
36* BouncingBattler: One of Strike Man's attacks has him curl into a ball and bounce toward the player.
37* BubbleShield: Acquired from Pump Man, the Water Shield protects the user by surrounding them with a ring of water bubbles that block attacks.
38* TheBusCameBack:
39** After being completely absent in ''VideoGame/MegaMan9'', Bass returns as a playable character that can be unlocked by buying DLC.
40** After his last appearance in ''VideoGame/MegaManV'', Tango returns in Auto's shop if the player is Proto Man.
41** The Mega Man Killers from the Game Boy games return as the bosses of three DLC Special Stages.
42** Reggae, Dr. Wily's pet bird, also returns in Auto's shop if the player is Bass.
43* TheCameo: Tatebos from ''Mega Man 6'' make an appearance in Blade Man's stage, in addition to a Bunby Catcher from ''Mega Man 9'' holding a monitor [[spoiler:detailing Dr. Wily's announcement that he created the Robozena virus.]]
44* CallBack:
45** Suzak and Fenix are pretty much flying versions of [[VideoGame/MegaMan2 Heat Man]], having roughly the same attacks as him.
46** The SequentialBoss of the first Wily Castle level is [[spoiler:the Weapons Archive - a series of capsules containing the Special Weapons of various Robot Masters from ''1''-''9''; [[VideoGame/MegaMan1 Elec Man]], [[VideoGame/MegaMan2 Wood Man]], [[VideoGame/MegaMan3 Gemini Man]], [[VideoGame/MegaMan4 Ring Man]], [[VideoGame/MegaMan5 Napalm Man]], [[VideoGame/MegaMan6 Flame Man]], [[VideoGame/MegaMan7 Slash Man]], [[VideoGame/MegaMan8 Frost Man]], and [[VideoGame/MegaMan9 Tornado Man]]]].
47** The third Wily Castle boss is [[spoiler:a [[CompositeCharacter cross]] between the familiar Devil series of Wily bosses and the Picopico-kun from ''VideoGame/MegaMan2'']].
48** Wily Castle Stage 1 has [[VideoGame/MegaMan5 Dark Man]] (or at least a similar looking robot) appear among some of the scrap. And he appears ''[[ContinuityNod four]]'' times in the stage.
49** The music for Special Stage 3 is titled "Farewell to Ballade", referencing [[RedemptionEqualsDeath his sacrifice]] at the end of ''VideoGame/MegaManIV''.
50* CallForward:
51** It's no secret that ''Mega Man'''s storyline eventually leads to ''VideoGame/MegaManX'', where a virus causes Reploids to go Maverick. This game depicts Wily's first experiments with a computer virus that causes peaceful robots to go berserk, though it's not something to make Zero, his last creation, a more obedient follower.
52** The game's Wily Castle has a large tower going all the way up into space, similar to [[VideoGame/MegaManX8 21XX's Jakob Orbital Elevator]], which doubles as its last level.
53** [[spoiler:Wily's decoy in the second Wily Capsule at the end of the game]] has a red triangle on his forehead, identical to how Reploids are identified in ''VideoGame/MegaManZX''. Considering {{Creator/IntiCreates}} developed both ZX games and co-developed both 9 & 10 with Capcom, it makes sense.
54* CeilingCling: Blade Man's attack pattern consists of him clinging to the arena walls and ceiling to fire projectiles at [=MegaMan=] while staying out of reach of the hero's signature Mega Buster.
55* ChallengeRun: The Book of Hairstyles returns from ''VideoGame/MegaMan9''. As before, it does nothing but remove Mega Man's helmet, which increases the damage he takes until he loses a life.
56* ChekhovsGun: After four Robot Masters are defeated, Dr. Wily manages to produce a prototype cure. [[spoiler:When Mega Man succumbs to Roboenza himself, Roll gives the cure to him so he can stop Wily. Cures are also given to Proto Man and Bass in their pathways.]]
57* ComputerVirusesAreComputerIllnesses: Roboenza is a computer virus that makes infected robots display flu-like symptoms. As the disease progresses, the host eventually loses all sanity and becomes dangerously aggressive.
58* ContinuityNod: When playing as Proto Man, Auto runs the shop wearing a Met helmet to [[PaperThinDisguise hide his identity]]. This is probably the same Met helmet he tried to offer to Mega Man at the beginning of ''VideoGame/MegaMan7''.
59* CoolBike: Nitro Man is a Robot Master designed to resemble a motorcycle. He can completely transform into one, during which he will try to run over the player and drive up the walls.
60* DiscOneNuke: With the Mega Man Killers' weapons, Mega Man can easily tear through several stages. The Mirror Buster can absorb and reflect enemy projectiles, the Screw Crusher arcs upwards and has a ton of ammo, and the Ballade Cracker is essentially an explosive [[VideoGame/MegaMan2 Metal Blade]] that can't be aimed straight down. And once Mega Man has them, they stay with him even on new playthroughs.
61* DenialOfDiagonalAttack: As usual, neither Mega Man nor Proto Man can shoot any way except straight ahead, and the only weapons that can be aimed are the Ballade Cracker (which only Mega Man can use,) Commando Bomb, and Rebound Striker. Bass, however, can aim in seven ways, and is more than capable of shredding minibosses just by standing under them and firing upwards.
62* DownTheDrain: Pump Man's stage is an underwater level that takes place in the sewers.
63* DragonTheirFeet: Although Dr. Wily is the main antagonist of the story, The Mega Man Killers are the last opponents Mega Man faces story-wise before his escape from Wily Castle.
64* DualBoss:
65** Suzak and Fenix are a pair of phoenix-like robots that appear as a {{MiniBoss}} in Solar Man's Stage.
66** [[spoiler:The FinalBoss is a battle against two Wily Capsules, though one of them is a fake that doesn't take damage.]]
67* EasterEgg: When fighting Ballade in Special Stage 3, he has a random chance of appearing in his second form from ''VideoGame/MegaManIV''. However, the difference is merely cosmetic, and he still fights exactly the same as he normally does.
68* EasyModeMockery: Downplayed, the helpful objects that exist only on Easy Mode are obvious, stand out, and don't blend in with the stages at all. They're not particularly demeaning, but are a clear and constant reminder that you did, in fact, select Easy Mode.
69* EnemyMine: Mega Man and Dr. Wily team up to help solve the Roboenza crisis after the latter loses his medicine-making prototype to the Robot Masters. [[spoiler:Once it's completed, however, Wily predictably ditches the gang and blackmails robots who want the cure into working for him.]]
70* EvolvingTitleScreen: [[TheRival Bass]] appears on the title screen as soon as the player {{download|ableContent}}s him. In ''Legacy Collection 2'', he appears after clearing the game at least once.
71* FireIceLightning: Solar Man, Chill Man and Sheep Man's weapons create a fiery shock wave, ice spikes and an electric cloud, respectively.
72* FiveSecondForeshadowing: During the FinalBoss, [[spoiler:one of the ways to tell the fake Wily apart from the real one is that the latter may occasionally sneeze. After he's beaten, it's revealed that he's came down with an illness]].
73* GarnishingTheStory: The Wily Machine of this game sports a pirate hat, for no other reason than RuleOfCool.
74* GiantEnemyCrab: Crab Puncher, the second Wily Castle boss, is a giant mechanical crab that attacks Mega Man, Proto Man, and/or Bass by shooting its claws.
75* GretzkyHasTheBall: Strike Man's level; a baseball-themed Robot Master, with Mecha Pitchans and Cargou Qs being just 2 of the enemies encountered.
76* GustyGlade: A section in Commando Man's stage has periodic sandstorms that push you and enemies back or forward depending on the direction they blow from.
77* HonorBeforeReason: After Wily is defeated once more, [[spoiler:Mega Man takes him to a hospital rather than finish him off after Wily is revealed to have fallen ill. After recovering from his illness, Wily had unexpectedly left behind a stash of Roboenza cures, just enough to restore all infected robots, before escaping.]]
78* IcePalace: Chill Man's stage is a massive building whose floor and walls have been coated in slippery ice.
79* InterfaceSpoiler:
80** The Robot Masters being listed under the DWN serial number should tip players off on who's behind the Roboenza crisis.
81** The achievement for beating the game, much like the immediate predecessor, is "Whomp Wily!", pretty much spelling out the already familiar [[HijackedByGanon plot twist]].
82* LaserGuidedKarma: After the FinalBoss, its revealed that [[spoiler:Wily, whose ploy to dominate the world with an engineered robot-virus, has ironically gotten sick with a virus for humans]].
83* LegacyBossBattle: You get to fight [[VideoGame/MegaManDrWilysRevenge Enker]], [[VideoGame/MegaManIII Punk]], and [[VideoGame/MegaManIV Ballade]] in the three Special Stages.
84* MesACrowd: Yonbain, an otherwise weak enemy that appears in Solar Man's stage, as well as Nitro Man's stage on Hard Mode,[[note]]In addition to the first and last Wily Stages, (Hard Mode for the latter only) as well as Special Stage 2[[/note]] has the ability to multiply like a cell at regular intervals. Each copy will then track down Mega Man, Proto Man, and/or Bass, attempting to deal collision damage and potentially overwhelming them if left alone. However, 4 can only be present at a time.
85* MultiMookMelee: Challenges #26-37 are a series of mini-stages where Mega Man must contend against different kinds of enemies. #26, titled "Fight On!"[[note]]In the Japanese version, it was known as "Met All!!"[[/note]], consists of nothing but every variation of the MascotMook in the game. #27-28, the "Cannon Ball" series, feature projectile-based enemies. #29-30, the "Charge Force" series, consists of enemies relying on CollisionDamage. #31-32, the "Air Force" series, are AirborneMook attacks. #33-36, the "Special Force" series, use the enemies with unique mechanics. Finally, #37, "Jumping Force", has enemies that mainly move around by jumping.
86* MythologyGag: There was a Blade Man in the infamous ''[[CanonDiscontinuity Mega Man 3]]'' (DOS) for the PC, and both characters have a predominantly purple color scheme. That Blade Man's signature weapon, the Blade Launcher, also launched a SpreadShot of three blades, similarly to the Triple Blade.
87* NostalgiaLevel: The Special Stages each remake parts of the Wily stages from their bosses' original game.
88* NotMeThisTime: Wily claims he had nothing to do with the Roboenza pandemic. [[spoiler:He's lying.]]
89* OptionalBoss: The three downloadable Special Stages feature Enker, Punk, and Ballade as bosses. Not only that, but if you defeat them, Mega Man can use their weapons in the main game. Originally, only Mega Man is available in the special modes, but ''Mega Man Legacy Collection 2'' includes time trials that allow Proto Man and Bass to fight them as well.
90* OverlyLongGag: The upwards trip towards [[spoiler:Wily's SpaceStation]]. The map path goes up, and up, and up, eventually fading to black for some time while an extended map theme plays. The entire sequence alone lasts for a solid ''20 seconds''!
91* PetTheDog: After Mega Man finds out [[spoiler:Wily has come down with an illness, he is brought to the hospital. The final scene of the game is Wily escaping from the hospital and leaving a metric ton of Roboenza cures on his sickbed.]]
92* PinballProjectile: Strike Man's Rebound Striker. On the third bounce, it heads directly for Mega Man. The weapon becomes stronger the more times it bounces off walls before hitting a target.
93* PlayerGuidedMissile: The Commando Bomb can change directions in mid-air by pressing the appropriate direction (up, down, left, or right) up to two times after firing it.
94* PopTheTires: The reasoning behind Nitro Man's weakness against the Chill Spike is that its tires pop by running over the spikes - hitting him with a direct shot will freeze him, but deal less damage.
95* PromotedToPlayable: Proto Man is playable from the start this time, unlike ''VideoGame/MegaMan9''; this time, Bass, who was curiously absent in ''9'' outside of the ending, is available via DLC. He plays virtually identical to how he did in ''VideoGame/MegaManAndBass'', only without the DoubleJump.
96* PunnyName: {{Mini Boss}}es Suzak and Fenix are named after legendary firebirds [[TheFourGods Suzaku]] and ThePhoenix.
97* QuicksandSucks: In Commando Man's stage, quicksand slowly pulls the player downwards.
98* RearrangeTheSong: The three downloadable special stages have rearranged versions of music from the games the stage bosses were originally from. [[VideoGame/MegaManDrWilysRevenge Enker]] has a remix of the music from the Wily stage he was the boss of, [[VideoGame/MegaManIII Punk]] has an extended version of his {{Leitmotif}}, and [[VideoGame/MegaManIV Ballade]] has a new level theme that incorporates elements of ''his'' {{Leitmotif}}.
99* RefuseToRescueTheDisliked: If Proto Man and/or Bass defeat Wily at the end of the game, they leave him to rot, [[InSpiteOfANail though Mega Man would always save Wily regardless of the 2 characters]].
100--> '''Proto Man:''' I should just leave you here...\
101-> '''Bass:''' Well... see you around.
102* RidiculouslyHumanRobots: The robots in this game can contract Roboenza, a disease that produces symptoms similar to a common cold. After being infected, Roll catches a fever, while Mega Man starts sneezing uncontrollably.
103* SaveTheVillain: In the ending, when Mega Man discovers that [[spoiler:Dr. Wily has become very sick himself, he decides right then and there to take him to a hospital. In apparent gratitude, Wily leaves behind enough medicine to cure the Roboenza outbreak when he makes his escape]].
104* SequentialBoss: The Weapons Archive is fought three times across [[spoiler:Wily Castle 1, with each fight using three Special Weapons from three games.]]
105* SchrodingersPlayerCharacter: Despite the fact that Mega Man, Proto Man and Bass all go after the Robot Masters at the same time, only the one you play as will fight them (and none will be destroyed by one of the other characters before you get to them). Furthermore, a cutscene after Wily Castle 1 shows Mega Man and Proto Man in the castle together...but this is only seen if Proto Man is being played as. Bass never interacts with the two at any point, and after defeating Wily, only the character you play as is seen to have beaten him.
106* ShoutOut: Sheep Man and his electric based powers, as well as his stage and the name of his theme ("Cybersheep's Dream"), are a reference to ''Literature/DoAndroidsDreamOfElectricSheep'', of which ''Film/BladeRunner'' was adapted from.
107* SpaceStation: Sort of -- the top of [[spoiler:Wily Castle]] looks and acts the part, [[StarScraper but it is connected to the rest of the fortress via a tall tower]]. Noticeably, large tanks of Roboenza are on board.
108* SpreadShot: The Triple Blade fires three long blades simultaneously. When on the ground, the blades spread upwards, but if used while jumping they spread downwards.
109* StarScraper: Wily Castle is a space station connected to the planet's surface by a ridiculously tall elevator that predates 21XX's Jakob Orbital Elevator.
110* TransformingMecha: Nitro Man can transform into a motorbike.
111* TruceTrickery: When the Roboenza virus starts spreading across the city with Roll being infected, Dr. Wily arrives to help due to the robots attacking him. It later turns out that he was the one who invented the virus having used Dr. Light to help make a cure to blackmail the robots into working for him and has infected Mega Man to get him out of the way.
112* UpdatedReRelease: The game was re-released as part of the ''Mega Man Legacy Collection 2'' compilation.
113* UtilityWeapon:
114** Nitro Man's Wheel Cutter can be used to climb walls by holding it on the end of your Buster and pushing it into them.
115** The Commando Bomb is the only weapon that can destroy certain walls.
116* TheVirus: Roboenza is a highly contagious computer virus and its final stage causes robots to go rogue, akin to the Maverick Virus from ''VideoGame/MegaManX''.
117* WhiteFlag: After defeating the Tricastle MiniBoss, it will humorously raise a white flag before exploding.

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