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1[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/bombermanII-cover_872.PNG]]
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3''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct {{sequel}} to the 1985 VideoGame also released for [[UsefulNotes/NintendoEntertainmentSystem NES]].
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5The young miner White Bomberman has been [[FrameUp framed]] for a [[BankRobbery robbery]] by his rival Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomberman, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.
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7This is the second of three games to feature Black Bomberman as the [[BigBad main antagonist]], following 1990's ''Bomberman'' and proceeding to 1992's ''[[VideoGame/Bomberman93 Bomberman '93]]'', both for [[UsefulNotes/TurboGrafx16 TurboGrafx-16]]. It is also the third title overall to include multiplayer, after ''Bomber Boy'' and the aforementioned ''Bomberman'' the previous year.
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9[[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in UsefulNotes/{{Europe}} as ''Bomberman 2'' (see MarketBasedTitle).
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11!!This [[VideoGame game]] provides examples of:
12* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.
13* ActionBomb: Not only from you, but there are enemy bombs that can explode.
14* BankRobbery: The first cutscene has Black Bomberman rob a bank, which [[FrameUp he soon frames White Bomberman for]].
15* BookEnds: The first area is the prison. The sixth and final area [[spoiler:takes place in the same prison you were in, albeit destroyed]].
16* ContinuingIsPainful: Losing a life results in losing upgrades.
17%%* EvilTwin: Black Bomberman. [[spoiler:He experiences a HeelFaceTurn in ''VideoGame/SuperBomberman'', which remains for the rest of the series.]]
18* FrameUp: In the opening cutscene, Black Bomberman [[BankRobbery robs a bank]] and pins it on White Bomberman.
19* HelpfulMook: The bomb frogs, in the sense that they destroy enemies for you. [[SubvertedTrope However]], they also can potentially find the exit door and explode in front of it.
20%%* TheLostWoods: Area 2.
21* MarketBasedTitle: Was released as ''Dynablaster'' in Europe, as its NES predecessor did not receive a PAL release.
22* NintendoHard: Starting with Area 2, the game gives you less and less time to clear a stage while introducing highly dangerous enemies that move fast, pass through walls, or teleport. This makes losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades much more severe as they really help you destroy the enemies and find the exit much, much faster than is possible if you didn't have them.
23%%* OneHitPointWonder: White Bomberman, again.
24* OurGhostsAreDifferent: Including ones that stick their tongues out and walk through bombable walls!
25%%* SlippySlideyIceWorld: Area 4(?), but with no ice on the floor.
26%%* StuffBlowingUp
27* TimedMission: Running out of time results in an instant life loss, unlike the first game.
28* UndergroundLevel: The fifth area takes place inside a limestone cavern.
29* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...
30* {{Unwinnable}}: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.
31* VillainsWantMercy: [[spoiler:The [[VideoGame game]] ends with Black Bomberman begging White Bomberman (who he [[FrameUp framed]] for a BankRobbery) to spare him]].

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